The Most Obscure Secret in Street Fighter! feat. GuileWinQuote
HTML-код
- Опубликовано: 6 июл 2024
- Make sure to subscribe to @GuileWinQuote here: / @guilewinquote
Join our Discord server! / discord
Patreon: / jmcrofts
Twitter: / crofts
#streetfighter6 #jmcrofts #sf6cammy
0:00 intro
0:56 SF1 Secret Ending
3:41 Alpha 1 Jump Infinite
5:01 Dan Dance
7:25 ST code cheating
9:30 the magic rock
11:53 "take no prisoners"
15:49 sf4 overpass
17:41 dizzy differences
19:50 the hidden cat
25:02 sonic boom with no charge - Игры
Must have been terrifying for JMCrofts when he waged an obscure FGC facts competition and his opponent started off on Fighting Street for TurboGrafx16
Bro thought he had a chance when his opponent was Mr Win Quote himself
When I saw GWQ on camera I knew he'd be the winner.
Two of the best doing what they do best. You love to see it.
Its like when he challenged Justin Wong in Street Fighter 1 and see that Justin can do the special move consistently
I took out any and all applicable knowledge out of my brain so I could store esoteric Street Fighter knowledge and it finally paid off.
Thanks for having me!!!
I discovered your channel a few weeks ago and I've gone through a rabbit hole of fighting game content and that's how I subbed to JM shortly after! I'm a hyper casual but I find this content relaxing for some reason.
MR WIN QUOTE, how can I play BURIKI ONE in this modern world without the crazy set up you have?
I know the 4 different youtuber. all great ^^
also last one is not a glitch
@@GamePlayMetal If you want some recommendations, here we go: Core-A Gaming, Frumious Gaming, Goh Low, Mougli, Qmanchu, rooflemonger, ThatDoubleT, TheoryFighter, Thorgui's Arcade. I particularly recommend Thorgui's FG history documentaries. Qmanchu and Mogli are spiritual successors of Core-A. Frumious, Goh Low, and ThatDoubleT are good beginner's channels. On the other hand, TheoryFighter is probably the most hardcore channel of them all in terms of FG mechanics knowledge.
Already a big fan of
I'm not gonna lie, it's the first time I've seen GuileWinQuote on camera and I'm disappointed about him not being a living Guile sprite.
He'll still tell us to go home and be family men
hes cute
My life is a lie.
I met him a couple of years ago at Texas Showdown and “GuileWinQuote” is an awesome dude!
I actually think he looks a lot like Jean Pierre, the bootleg Guile clone from Karnov’s Revenge a.k.a. Fighter’s History Dynamite, which feels strangely very on-brand for him in a way. 😅
This is the cyclops ryu handshake of fighting game RUclips videos
Honestly, now I wish I could see them cosplay that
That right there, is a great comment ❤
The reason for the rocks movement is because a dev while testing the game found that the rocks could help setup combos for Ryu, so they implemented the random rock movement for it, the full fact in is 30th anniversary collection
All about spacing and awareness, huh...
And yet nowadays they'll just let people select the training stage over and over
it's specifically the exact placement to spam hadoukens
Why not just remove the rock?
uncovering that Doraemon sprite is like the SF3 equivalent of people figuring out you really CAN get General Leo in your party
That's just unholy and fucked
"Mysterious Rock" is an emote in SF6, attainable from the SF2 sticker pack.
The Doreamon sprite reveal blew my fucking mind.
The rocks on Sagat stage moved because in the previous versions of SF2 skilled players would use them as a guide for frame traps and positioning. The devs felt that gave an unfair advantage. So they programmed it to move every round.
why is that rock there tho it looks really weird
@@ghostblues2691 It is. Stage Design choice my guess.
@@ghostblues2691yeah they stand out for some reason on both stages they appear in. Always thought you could do smth with em as a kid
@@pastorofmuppets9346 maybe that was the plan in world warrior and then they scrapped it and left the rock there
The 1/256 chance of getting a special move while pressing normals is not a glitch. That was put in SF2 specifically so people could potentially see the cool moves without actually knowing how to do them. Because inputs were basically a secret at the time. The figured if you saw it happen you might experiment trying to figure out how it was done.
And here I thought Capcom had just stealth used some Game Freak programmers to help with SF 2, since the 1/256 glitch is a signature Gen 1 Pokemon glitch. 😂
@@mindwarp42the 1/256 just comes from how binary numbers and programming work. 2^8 is 256, and there are 8 bits in a byte. So if you set something to only happen when one exact byte is randomly created, it will happen at a rate of 1/256.
That's immediately what I thought of
@@KesHaphone byte, yep - 0x00 and 0xFF is 256 possible values including the zero, so they either have a hard coded hex value for the number and randomize the lottery byte (I would have done 0x69 why not lol), or they maybe randomize both. And it's exponential, so a 2 byte value is 1 in 65535
It's 1/512 for blocking because it only works as intended half of the time. I think the game flips which player's action comes out first on every frame -- if the defending player goes first it won't happen.
One of my off the cuff obscure pieces of SF2 trivia is that in the GBA port of Super Turbo, Bison, Vega and Balrog have their win quotes mixed up which indicates that the localizer was not aware of their names being shuffled in the Western versions and the script was sent over to the team with the JP names. Claw has Boxer's line, Boxer has Dictator's line - which for "My fists have your blood on them" and "You can't compare to my powers" are a bit odd coming from them but not entirely out of left field but then you have Dictator saying "Handsome fighters never lose battles."
A crossover that’s long overdue! Also 17:18 you can change the sign to a red one, over the shop in the crowded downtown stage with the same input 😉
Stage episode when?!
I didn't know that!!!
@@GuileWinQuote Gotta run it back with the 3 of yall
Christ, that Chun-Li SF3 glitch was incredible. I was wondering where it was all going and it turned out to be a hilarious payoff!
I remember reading that the rocks move so they couldn’t be used to gauge your zone distance n the corner.
I remember reading this in a dev interview somewhere as well
It's mentioned in the 30th anniversary collection as well.
Who needs MvC 4, the true crossover we needed is right here, JMcrofts and GuileWinQuote.
No, I still need MvC 4. Please
real
y not both
Both crossovers at the same time would be cool
It's even fitting in that JM is a Marvel guy and GuileWinQuotes is a Capcom guy. (I know neither of them focuses exclusively on one brand, but still.)
Make this a series. Two of the absolute best in the FGC.
Two of the most humble/down to earth FGC creators as well.
I think Desk spent over a month trying to recreate that Blanka air block… 🐐
Fun fact about SF4: If you look in the game's files, Abel and Gen have the animations and data for Ryu's command normals. Also, Ryu's EX fireball was originally intended to be a regular special move, performed with a HCF input like in SF2.
Oh there are a bunch of things like that.
Sagat’s overhead was actually going to be his close HP. His step low was going to be far light kick and step high was far heavy kick.
Cody’s OSF4/SF5 double EX Ruffian was an unfinished test idea called test_R_KICK_EX that still exists in his files. His Zonk was actually going to be an alpha counter. They experimented with the input if down to up back and with ‘back to forward’. The name of the move in files is ‘zero counter’
They also had experimented with Cody having the old input of quarter circle down for his bad spray
Ken uses Ryu’s actual animations, they have the same name.
There is data for an unused Short Hop for every character.
There are TOOOOONS of bugs too. Dan can’t link any of his light attacks bc the chain cancel window is longer than the move so it’s impossible for him to do a 2 light attack into special confirm. Chaining Zangief’s far LP will remove 2F of recovery so far LP can actually become +8 and link to crouch MP/far MK or even LINK to LP green hand instead of cancel
Other stuff too
Lmao, that build up of the third strike Doraemon Sprite got me laughing more than I expected
The rocks move because during development they found it was easy to set up fireball traps in the corner. Therefore, random placement.
HU Air is a nod to Hudson Soft who were the main software peeps behind the NEC systems.
The Dan Dan is so silly. 😂
Here's my favourite obscure trivia. I contributed this to the Street Fighter Plot Guide back in the Shoryuken days. In the Japanese version of SFA3, Juni notes "BP" and "SP" numbers about most opponents in her win quotes. In her Guile win quote for example (pun fully intended), she says "BP8200/SP8600. The target's highest output of SP was recorded at 10420."
Now, I made this list back then:
Ryu BP 125500 - 178 cm - 65 kg
Ken: BP 7500 SP8400 - 176 cm - 76 kg
Chun-Li: BP 6900 SP 6800 - 170 cm - ? kg
Sagat: BP 12600 SP 10900 - 226 cm - 109 kg
Adon: BP 8200 SP 7300 - 182 cm - 73 kg
Birdie: BP 11600 SP 11000 - 216 cm - 111 kg
Sodom: BP 10800 SP 10800 - 208 cm - 108 kg
Charlie: BP 8600 SP 8400 - 186 cm - 84 kg
Rose: BP 7800 SP 5400 - 178 cm - 54 kg
Akuma: BP 7800 SP 120000 - 178 cm - 80 kg
Dan: BP 3700 SP 7400 - 177 cm - 74 kg
Dhalsim: BP 8600 SP 4800 - 176 cm - 48 kg
Zangief: BP 11400 SP 12100 - 214 cm - 121 kg
Rolento: BP 8000 SP 8100 - 180 cm - 91 kg
Blanka: BP 9200 SP 9800 - 192 cm - 98 kg
Vega: BP 8600 SP 7200 - 186 cm - 72 kg
Cody: BP 8500 SP 8800 - 185 cm - 80 kg
Balrog: BP 9800 SP 10200 - 198 cm - 102 kg
Juli: BP 12800 SP 8600 - 164 cm - 49 kg
Juni: BP 12400 SP 8200 - 162 cm - 46 kg
THawk: BP 13000 SP 16200 - 230 cm - 162 kg
Guile: BP 8200 SP 8600 - 182 cm - 86 kg
As you can see, in most cases the numbers correlate exactly to their physical stats. SP = weight in kg x 100. BP = (height in cm - 100) x 100. Juli and Juni's BP numbers are doubled from what they should be, and Ryu and Akuma are just off the charts for probably Satsui no Hadou reasons. This also seems to indicate Chun-Li's official weight, at least by Alpha 3, as 68 kg. Famously, Chun-Li's weight has always publically been listed as "secret".
68kg, and it's all bust and thigh. Can't believe Juni knew the answer all along.
Because the rocks look so distinct from the background, I remember thinking there had to be some kind of interactivity with them. Like they could be picked up and used or something.
That's a rumor from back then, pick up and throw it Final Fight style.
I feel like that's what inspired Cody's rock-throwing move in the Alpha games, or at least the idle when he's tossing one in his hand
Legend has it that in the original SF2, you could fight a secret character named Sheng Long.
Ok, ok. Everybody knows about that one.
Are you sure the secret character isn't actually Doraemon? Or Johnny Cage?
Ah yes
10:23 "NO WAY!" GuileWinQuote is early 90s wholesome, so pure! Him and fighting games are a match made in heaven!
I highly recommend follow him if you're into weird fighting game trivia and fighting game theory in general. Very informative, very interesting.
Uncovering the hidden Doraemon without hacking is one of the most epic things I've ever seen. He won on that alone.
Haven't seen the video but, for me, the most obscure thing I know is the Konami code works in the arcade version of Street Fighter II and Champion Edition.
You enter the code but end with Jab and Strong during the Attract mode. The cabinet will show the usage data for all characters so far.
It's dumb and it only shows numbers (no names). But it is my super oscure thing.
Another obscure fun fact about 3rd Strike: Q's winquotes are completely absent from the Anniversary Collection on PS2/Xbox. Usually, when he wins, he speaks in nothing but elipses (.........) but if you played it on said version, it's just completely blank. Don't know if this makes Q even creepier than he already is or not...
the logic behind take no prisoner seems to be that rolento is chaining up his opononent and Cody has chains around his wrists so he can latch on to a low block, at least to me.
If that was the intent, it'd be twice as cooler
I knew that if you pick the bubblegum that EDDIE throws in FINAL FIGHT, your character regains some life
A decent chunk all things considered
It's 64% life regain for a piece of pre-chewed gum according to the data.
Another fun Final Fight Easter egg is that you can stand in a very specific spot where there’s dogs barking which makes the dogs bark faster and gives you absurd amounts of points
So for the ST picking old characters. It is even easier. For any character you can just mash 2 opposite corners. Example: Up left, and bottom right.
The game doesn't care what order or extra inputs were done in between, as long as the inputs were done at some point.
If you want another obscure and weird fact, I'm 99% sure that Guile's theme and Ken's theme in SF2 were supposed to be swapped. Guile is the "Top Gun" archetype, and if you listen to "Mighty Wings" from the Top Gun soundtrack, it actually sounds like Ken's theme. I think either the USA1.mp3 and USA2.mp3 files were switched by accident, or they made the theme and then realized they didn't want to get sued and switched them last minute.
I remember reading that all of the SF2 themes were made to be generic then assigned to a character, save for Sagat's for some reason. That one was specifically composed for Sagat and his stage.
What's funny is that the original Street Fighter 2 didn't use music files (they took up a *lot* of space), they used sequenced music, where the game's sound card plays instruments in a certain order.
@@heksevilleherothis is true for all CPS-1 and CPS-2 games, actually it’s true of all arcade games up until around Tekken / SF3 / etc era of games.
@justingoers Right, thats true. It's also true of many PS1 games (like Final Fantasy VII)
Yeah they didn't have mp3s back then, but the file could've been assigned and named something weird is what I'm trying to say.
"I now have all the glitches"
We have the Thanos of Street Fighter right here 😂 Brilliant!
Small correction: When you wanna do Ken's post-K.O. funky kicks, you don't link them, you _cancel_ them. This is(or 'they are,' because all 3 versions work) the only special move in the entire game that can cancel into itself. That is why it works, because you don't return to neutral, which would lock you in place after a K.O./Time Over.
For me, Desk, GuileWinQuote, JMcrofts and Rooflemonger are the 4 kings of FG RUclips right now
I really like rooflemonger as a creator but the voice he does at the start of each video annoys the ever loving hell out of me.
@@JJW410 Fair enough. I think he could benefit from mixing up the video intros.
Add TheoryFighter there too, man.
Like some Mario 64 Pannen lore with that forbidden sprite
3rd Strike has variance in its stun but its not visually represented. The type of hit that hits you determines a main stun category, all of which have a range of potential values and one is randomly picked. Its random enough that mashing out of denjin setups can be impossible or possible entirely because of the number you get. But I believe the stars/reapers above the head is instead just a visual tied to the character itself. (Urien always gets reapers, for example)
Simply knowing that Doraemon is watching us struggle against Gill, far from sight like a little creeper, keeps me up at night.
JMCrofts at 9:50 hitting that "when will you wear wigs?" Elijah Wood laugh
i think the sonic boom thing is intentional if i recall WW had random chances for special moves so people who didnt know about super moves could experience them then would ideally try to figure out what happened
Yeah, that sounds right.
Being an arcade rat or a gamer back in the 80s and 90s had an air of mystery and mysticism about it.
A level of "Whoa! Did you see that?!" with a hearty helping of "My uncle works at Nintendo..."
Its called the 512 rule.
There is a 512 / 1 chance if you press a button a random special move will occur
Also a 512 / 1 chance your character will randomly block.
Easy to do, just press the same button repeatedly and you'll see it. The random block is very rare to see tho
Easter egg - the '512' on the tail of the fighter on Guile stage refers to the 512 rule.
Crystal cube collecting third strike glitches like the infinity stones so he could snap a cat into existence.
Maybe that's how Gill got his God-like status, asked Doraemon for something to make it happen
The rocks were programmed to move randomly because they were used as a marker for fireball stunlocks.
Since they're moved randomly, it throws off the exact location to stand to commence fireball lock mayhem.
The Take No Prisoners thing reminds me of the Saibaman Instakills Yamcha thing from Budokai 3. One characters's super/special having special properties against another character they have history with.
When it starts with a Turbografx secret you know it's gonna be an epic crossover ! Great vid
These kinds of videos are what the internet/youtube meant to be about. Just shenanigans about things you love and going over them like when you were a kid and showing these things to your friends at home during summer lol
I was not expecting that Doraemon reveal. Talk about a plot twist.
HuAIR likely is a reference to Hudson Soft, the company that co-created the TurboGrafx-16 (with NEC).
Honestly hearing the description of how CrystalCube found that Doreamon Sprite, and GuileQuote saying "He collected all the glitches" it just makes me think of him like Thanos, collecting the glitches like the Infinity Stones to finally "snap" him into existence.
25:20 sounds like GuileWinQuote is a SFVI 3D Edition enjoyer, that game and its touch screen no charge specials.
My favorite fun fact about that game is that it's a 3DS launch title. Every time I bring that up, it makes people feel old.
5:22 M. Bizarro out here making what we thought we saw as kids into REALITY.
The SF2 Animated Movie poster being in SFA just reminded me of the other easter egg from that game where if you set the game to Japanese region, then enter the code for the 2-player Dramatic Battle Ryu/Ken vs. Bison, the stage music changes to the song from the SF2 Animated Movie.
Another way to do a sonic boom with no charge in World Warrior that works every time - do a medium punch throw in either direction, continue holding that direction, then press some punch button.
that Doraemon sprite being high up in Gills stage and then a set of weird ass glitches actually letting you see it ingame its the most insane shit ive seen about a SF game
Clearly the Doraemon easter egg confirms the Street Fighter staff members have always been his fans, because G's colors 12 and 13 in SFV pay homage to him, as said by them themselves.
Another piece of trivia for you guys is if you super im not sure of the specifics but in 3s arcade version you can pause on certain frames and some odd out of place stage pops up during it ive had it on multiple stages it looks like some older capcom game backgrounds
10:31 the rocks could be used as a landmark for ryus corner traps in earlier versions, so they made it random to prevent it from being overly easy to space
Chun going to a parallel universe with that 3rd strike fact
Most fun and entertaining video i've seen in a while , keep up the good work guys!
A fun fact/easter egg similar to the sf1 one is that in most versions of SF2, like SSF2 or SF2T, if you beat arcade mode on the hardest difficulty without losing a single round you get a special ending. It sounds like a playground rumor but its true lol
Like in turbo itll say at the end "You are [your character] master" with them doing their win pose
Kinda underwhelming considering you have to beat SF2 Akuma without losing a single round lol
omfg the doraemon sprite got me good lmao
Someone's probably already mentioned this, but to pick old characters in ST, just mash diagonals. press a button, mash up/back to down/forward and tap punches or whatever. the diagonals overlap with the up/down/left/right inputs so you'll get your old character 100% of the time.
Great video! Can remember reading about the Doraemon one on Twitter - insane stuff!
Please do more of these!! Really highlights some of the more hilarious aspects of fighting games
Great video! Doraemon had me rolling, so random!
for selecting the old characters in ST, it's not 360, it's just quickly move the stick up left and down right repeatedly and quickly while mashing jab. works for every single character.
GuileWinQuote is the fucking best. 1,000%
When i was a kid there was a rumor that you could throw the rocks on Sagat & Chun Li's stage somehow
There was an old gaming rag i remember reading years and years ago, can't remember which one. It was showing these "hidden secret moves" in i think vanilla SF2. I can only remember Guile doing the spinning backfist with like an uzi photoshopped in blasting someone and Dhalsim for some reason kicking someone with his head at the end of his foot. Please tell me someone else remembers this? Oh, i think Honda jumped in the tub behind him on his stage?
Never seen that. Wasn't EGM as they already had the Shen Long thing, but it definitely was an April Fools day issue of _something_
Great video guys. Didnt know any of this. Be good to see you guys together again
I read somewhere that the magical moving rocks was to stop people from using them to gauge distance with attacks (like the lines on training stages).
I have no idea if that's true but I always remembered it.
That jump over glitch still works in Alpha 2, I would do it back in the day at Family Fun
YO!
wow I never noticed the rock on sagat's stage moving around like that! also that 3rd strike one was freaking wild, man!
YES! THE GREATEST CROSSOVER
Man this was a great video, really enjoyed the cross over and content
I can name another fighting game with a quirk similar to the Rolento/Cody one. In the Blazblue games, Terumi's throw animation has him sweep his opponent's ankles then flip kick them to the ground. In Chronophantasma, for some reason if he fought Litchi it would behave differently, he'd feint the sweep and just flip over and kick her, it would even do one less hit on the combo counter. I think it was changed in future versions of the game and to this day I still don't know if it's intentional or a weird easter egg because there's a couple others in the BB games, like Rachel not having a reflection on any stage with glass or water.
Wait so she sees the sweep coming of something and the vampire thing is really funny
@@handartgarfunkal I don't actually know what the deal is, it could have just been an oversight or a glitch. As for Rachel, yeah it's because she's a vampire. Unfortunately they forgot to do it again in Cross Tag when they brought those stages back.
I vividly remember reading about the bunny drawing in the Overpass stage on I think gamefaqs forever ago and trying it out myself, however I also remember seeing another bizarre easter egg background change for the Crowded Downtown stage. From what I remember, the red sign on top of the shop turns green lol
Brooo the doraemon stuff was wild so much fun to know that random crazy stuf xd
Gill's meteors are actually just Doraemon emptying his magic pocket
jmcroft being a da vinci resolve editor makes this video even better
If Cody being unable to block Rolento was intentional, it might just be a simple reference to the fact that you cant block in final fight
1:30 that ending looks like the ending to Bloodsport.
Rolento wasn't a cop in Final Fight, he was a mercenary, so he wouldn't arrest anyone.
So does the take prisoners move do more damage based on distance or something? Or is it part of the special effect on cody it did different amounts of damage each time used it
Talking obscure knowledge:
There is a secret code for the turbo graphics cd version (Fighting street) that allows for the special moves to to be executed with the equivalent of the “select” button, along with a direction on the D-pad to make them function reliably. This makes completing this version quite a bit easier.
You know what? I can live with knowing guilewinquote looks the way he does irl
Edit: Overpass is a certified hood classic
that was fun to watch! Great video guys!
Do you know the reason why the rocks moves. It's because it could be used to set up ryus corner trap
Such a wholesome battle of wits! Loved it! The Doraemon glitch was insane
I knew about the mash punch thing.
It was added to show that SF2 had special moves.
Iirc, everyone can do it
Dude the collab I never though would happen!
Love GuileWinQuote and that sweet q chip intro 😎
The rocks in the background of sagats stage move because someone at Capcom noticed you could use it for ryus corner traps
SF6 has an *emote* for this rock, that's how I know its from Street Fighter II and what brought me to this video.
After decades of being obscure, that rock is famous.
What's really interesting is there's a flash of Doraemon in Breath of Fire 3 during Ryu's Ascension animation
As soon as GWQ showed his camera and you could see 2 working arcade cabinets and a CRT in the background you knew JM was gonna get cooked.
I've remember seeing that rabbit in vanilla SF4 but didn't know why it was there lol
We need more of these. Crazy glitches, and potential to give more life to some games.
It was a great idea.
The 1/256 thing was quoted as being intentional
SF4 Stun mash time is something I’ve disproven before and a simple recording of mash out inputs, recording of video + frame count will show that. You can also track the exact script timing using the frametrapped hitbox viewer tool.
Getting stunned will pick a random effect. When you hit the ground it triggers script 36(assuming a face up knockdown it will be RISE_UPWARD_STUN). This runs always for 30f. Downward facing stun (RISE_DOWNWARD_STUN, index 37) get up is only 20F. Then they both move to index 48. This is the script you can mash out of and speeds up based on number of inputs, never bothered to check exactly how many inputs it takes. Normally this script runs 64 frames at 1x speed, i believe you can mash it up to 2x speed? Can’t remember off top of my head.
After 48(STUN) completes it moves to index 49(STUN_RECOVER) which an unmashable 36F animation. It starts right when the skull/bird/star disappears and turns into smoke. Technically it is a 40f script but the last 4 are just extra transitional animation and can be skipped with any input.
Reminded of back when I had to prove that Dan didn’t have a floatier jump than Ryu since people were visually tricked by Dan not doing a flip on a forward jump and people didn’t track frame data as closely back then
Didn’t know about the Doraemon or TGFX endings stuff. Cool finds
Honestly, the only one I knew of beforehand is WW's free specials/block, which is a one-in-512 chance. Theory Fighter did a video on it a while back.
Oh, and the movie poster in Alpha 1. Everything else was new to me though.
I know a couple guys under the overpass downtown that have magic rocks too.