The MOST IMPOSSIBLE INPUTS in Fighting Games!!

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  • Опубликовано: 29 янв 2025

Комментарии • 2,3 тыс.

  • @ultralance
    @ultralance 11 месяцев назад +3056

    My favorite "impossible input" has to be Shang Tsung's secret fatality in MK2 - turns into Kintaro and punches opponent in half. It's a simple input... but very difficult to pull off. It's just "hold low punch *30 seconds* and then let go."
    Yeah there's nowhere near 30 seconds after announcer says FINISH HIM, so you have to hold it down through the entire 2nd round of the fight, which disables all Tsung's morphs and his fireball.

    • @kupidzheart
      @kupidzheart 11 месяцев назад +291

      Ahhhh I remember that. You definitely lose one button in order to show off

    • @Notwedsquid
      @Notwedsquid 11 месяцев назад +69

      I don’t never really experienced this for mk2 and stuff bur for mk9 I dont know if it was just me but it felt like shangs morph abilty didn’t work in the game cause if i remember it was back down forward 4 and the input just never worked at all it felt impossible for me.

    • @kupidzheart
      @kupidzheart 11 месяцев назад +11

      Raiden has one also

    • @KaitouKaiju
      @KaitouKaiju 11 месяцев назад +88

      So you win with one hand behind your back

    • @veghesther3204
      @veghesther3204 11 месяцев назад +22

      That's why you need to do that 30 second hold BEFORE you actual WIN those MK 2 battles since its normally impossible you can only do those finishers in less then like 10 seconds before the opponent automatically drops dead.

  • @slightlytwistedagain
    @slightlytwistedagain 11 месяцев назад +3471

    FUN FACT: Ivy's Summon Suffering command was at the time the notation for Namco HQ's phone number. XD

    • @MatthewTheUntitled
      @MatthewTheUntitled 11 месяцев назад +45

      XD

    • @Moonlight-tf5ts
      @Moonlight-tf5ts 11 месяцев назад +184

      So THAT’S why it was so absurd in sc2. Calamity symphony used the same directionals

    • @UltimaMan
      @UltimaMan 11 месяцев назад +52

      Is there a source on this? That's hilarious if it's true!

    • @abelgonzalez158
      @abelgonzalez158 10 месяцев назад +20

      I used to use this on my friends just to piss them off

    • @in_vas_por8810
      @in_vas_por8810 10 месяцев назад +57

      I clicked the vid and knew Ivy would be on here. When I was really young, I used to do it just by spamming 360s a bunch of times.

  • @samson-f7y
    @samson-f7y 9 месяцев назад +130

    8:54 I'm not gonna sugarcoat it

  • @exe_
    @exe_ 9 месяцев назад +277

    Devs: "Why can't we attract new players?"
    Also devs: "you need to draw a star in 0.0005 seconds with the joystick"

  • @jwstorm
    @jwstorm 11 месяцев назад +345

    FYI - you can perform the Bobby Dance by starting with a front grapple then hitting Jump, which will put Bobby in a back grapple (so you won't need to manually maneuver to get behind your opponent). The input for the Bobby Dance itself is ridiculously tough to pull off as it is, but at least this makes the setup a bit easier.

    • @itdobelikedattho8112
      @itdobelikedattho8112 10 месяцев назад +12

      Isn't it sus when he grapples a man from behind?

    • @Baconmutt
      @Baconmutt 10 месяцев назад +17

      @@itdobelikedattho8112 What if I want it to be sus?

    • @wraithcadmus
      @wraithcadmus 6 месяцев назад +3

      So it's like Streets of Rage? A jump moves you from front grapple to back grapple? Given it's a "sports themed kid" I'd be remiss not to point out Skate's neck throw, which isn't hard but just at odds with everyone else's grapples. Everyone else's back grapples are "grab, flip, wait to land, input", but Skate has the unique "grab, press flip and *hold* attack while flipping"

    • @TomasTurbado-c2v
      @TomasTurbado-c2v 6 месяцев назад

      @@Baconmutt No you want to be SUSSED

    • @TomasTurbado-c2v
      @TomasTurbado-c2v 6 месяцев назад

      I got a pretty cool 7 hit combo with Lee in that game. Ask me more!!

  • @ultimateman55
    @ultimateman55 11 месяцев назад +572

    Fun Fact: If you think Aggressors of Dark Kombat has a strange sounding, almost contrived name, it's because it does. The name was chosen because the company that developed it (and the Neo Geo hardware, as a matter of fact) was Alpha Denshi Corporation whose name was changed to ADK. So they chose that name (Aggressors of Dark Kombat) to coincide with the 3 letters of the developer name, ADK.

    • @TeryJones
      @TeryJones 11 месяцев назад +17

      Getting Dream Drop Distance Flashbacks Here XDXDXDXDXDXD
      Cause y'know, three D's....

    • @B3Band
      @B3Band 10 месяцев назад

      Also wasn't fun.

    • @Fierydice
      @Fierydice 8 месяцев назад +8

      I like the name. It raises questions. These are the aggressors, what about the defenders of dark kombat? Is there light kombat?

    • @TheRadiaforce
      @TheRadiaforce 6 месяцев назад +3

      @@Fierydice no, but there's Mortal Kombat: Defenders of the Realm, which is kinda like light Kombat in the grand scheme of things

  • @birdmanoo0
    @birdmanoo0 11 месяцев назад +1433

    Kazuya: Oh man, look how hard my just frame EGF is to do.
    Lee: MARVELOUS!

    • @GramdalfFGC
      @GramdalfFGC 11 месяцев назад +111

      I’ve just picked up Lee as a main and it’s taken me a day of practice to consistently get acid rain and I still drop that shit

    • @ZapGiga
      @ZapGiga 11 месяцев назад +126

      if he had to do Acid Rain more than once in a row for this video it would be in drafts for a week

    • @birdmanoo0
      @birdmanoo0 11 месяцев назад +33

      @@GramdalfFGC Lee's hit grab thing (33 4) for me is extremely hard to do. I don't think I have ever done it outside of heat.

    • @Guitar-Dog
      @Guitar-Dog 11 месяцев назад +13

      ​@@birdmanoo0 I've never done mist trap either it's totally impossible..
      I think it's the only one that's still a true just frame the rest have 2-4 frames I think

    • @90sPotato
      @90sPotato 11 месяцев назад +6

      ​@@Guitar-Dog Mist trap is the hit grab yeah? The kick then grab and if that's it then yeah.
      It's the most difficult shit to do in the game

  • @jolly1559
    @jolly1559 11 месяцев назад +532

    Primal Rage inputs are more like a fever dream of a cheat code than special moves

    • @johnathanortiz3066
      @johnathanortiz3066 11 месяцев назад +24

      Oh my god 😭☠️☠️☠️☠️☠️ im glad I’m not the only one who remembers. Now I’m not fg educated but is there a name or coined term for the style of input play for games if that makes sense ? . The best way I can explain it is games like street fighter and dbfz you can do your combos and inputs as seen on screen so basically “real time” while others like Mk and primal rage have a sort of “pre Input method” where your doing the whole thing in succession on controller (trying to match inputs with what’s happening on screen would not be recommended) only time that works for you is when your blocking or teching in those games . I apologize for the huge chunk of text I’m just really into fighters , more so to have fun and learn

    • @puking763
      @puking763 11 месяцев назад

      I think the term youre looking for is called "dial in" or "dial a" combo(s) :) @@johnathanortiz3066

    • @clue2025
      @clue2025 11 месяцев назад +29

      @@johnathanortiz3066"Dial a combo" is whats used normally

    • @TheUndersigned
      @TheUndersigned 9 месяцев назад +24

      Primal Rage rev 1.0 used all negative edge inputs just because the lead dev didn't have anyone to tell him that was a stupid idea. Later revisions changed to standard input style because Atari hired an actual tournament-level SF2 player to give feedback and also become lead on Primal Rage 2, which Midway killed because 'hurr we don't need two 2d fighters' and then ate shit three times in three years trying to make 3D happen.
      Weaponlord would later also do the same thing but entirely on purpose because that game was designed specifically to be played with the XBAND modem peripheral and there was no such thing as broadband or rollback netcode in 1994.

    • @MikeRosadoGaming
      @MikeRosadoGaming 6 месяцев назад +1

      ​@@TheUndersigned hell of a piece of history there. Thank u. Sounds like an interesting story. 👍🏾

  • @PhirePhlame
    @PhirePhlame 7 месяцев назад +287

    The reason, so I've heard, for SF1's odd button recognition is that the game originally shipped with _pneumatic pressure-sensitive buttons_ - one for punch, and one for kick. Yep, the light-medium-heavy was determined by how hard you pressed the button, which naturally meant that every non-light input would essentially have to bungee-jump through the lesser levels. Thus, the onset of the signal couldn't be trusted as the final word, only the outset could. I think I heard people were injuring themselves on the pneumatic buttons, though, and so they didn't even last long.

    • @yudeetube8001
      @yudeetube8001 6 месяцев назад +27

      The originalSF arcade cabinet had 2 oversized 8in raised buttons you had to physically punch to make the move happen

    • @coolboyyo654
      @coolboyyo654 6 месяцев назад +4

      they should bring that back

    • @gregorymirabella1423
      @gregorymirabella1423 6 месяцев назад +8

      It makes a lot more sense now that I remember those buttons.

    • @Infinite147
      @Infinite147 5 месяцев назад +10

      Imagine Drive Rush in SF6 had to be inputed by actually running on a treadmill

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero 5 месяцев назад +9

      People thought it was like a punch machine and the harder you hit it the more damage they'd deal

  • @chriscripplercruz1833
    @chriscripplercruz1833 7 месяцев назад +41

    As a young kid playing Street Fighter 2 at Pizza Hut the toughest move for me for years was on a arcade joystick attempting to pull off Zangiefs 360 slam lol

    • @frankvonfrauner
      @frankvonfrauner 6 месяцев назад +4

      Meanwhile it's easier than a fireball in SF4

  • @FloydianHate
    @FloydianHate 11 месяцев назад +261

    soul calibur 3 had some truly inane inputs. setsuka had a three-part special combo that switched sides so you had to mirror the horizontal inputs in the second step.

    • @NadirCorcast
      @NadirCorcast 11 месяцев назад +11

      She's probably the hardest player in the roster

    • @tonydragon784
      @tonydragon784 11 месяцев назад +6

      Didn't Cassandra have an ewgf in one of the games?

    • @Crow_of_life
      @Crow_of_life 10 месяцев назад +2

      Don't forget setsuka just input as well hated it.

    • @FloydianHate
      @FloydianHate 10 месяцев назад +1

      oh my god I'd managed to forget about just input

    • @Professor_Utonium_
      @Professor_Utonium_ 8 месяцев назад +2

      that's sick af

  • @kumaradio5414
    @kumaradio5414 11 месяцев назад +420

    Theres a whole indie fighting game based on this. Called misinput i think. Edit:The game is called Motionsickness. You can pick from 4 input styles with the harder input styles doing massive damage

    • @greatestgamer00
      @greatestgamer00 11 месяцев назад +52

      motion sickness

    • @Guitar-Dog
      @Guitar-Dog 11 месяцев назад +14

      I've heard about that it's cool

    • @Formula_Zero_EX
      @Formula_Zero_EX 11 месяцев назад +3

      Lmao

    • @goldskarr
      @goldskarr 11 месяцев назад +5

      I've never heard of that. That sounds fucking brilliant.

    • @ALXKHAOZ
      @ALXKHAOZ 11 месяцев назад +4

      I can't find nothing about the game

  • @faceheadman
    @faceheadman 11 месяцев назад +334

    Dizzy's IK with taunt is pretty ingenious since she apologizes right before turning into a uncontrollable gear that kills you. neat touch lore wise, wonder if that was the intended way to do it

    • @Wolfedge75
      @Wolfedge75 11 месяцев назад +17

      IIRC back in the GGX era she wasn’t even supposed to _have_ an IK to begin with and she was given Gamma Ray to compensate for that.
      Though she was given one in AC anyway only in Xrd was she given a “proper” IK that suits her character.

    • @manaphylv100
      @manaphylv100 11 месяцев назад +8

      It was probably intended to be done on a keyboard. Just don't let go of DOWN while you press UP. You won't jump because crouch has priority when both UP and DOWN are pressed at the same time.
      No idea if it's doable on an unmodified controller. I couldn't do it consistently with a macro sequence (16 ms delay won't always register; 25 ms is too slow).

    • @Shining4Dawn
      @Shining4Dawn 11 месяцев назад +3

      @@manaphylv100 That's wrong. The game has software SOCD where up + down = neutral. If you go to training mode and try that with input display on, you'll never see up being pushed.

    • @manaphylv100
      @manaphylv100 11 месяцев назад

      @@Shining4Dawn It worked for me on a physical keyboard, but not with a recorded macro. You do have to release down before up for it to register.

    • @Shining4Dawn
      @Shining4Dawn 11 месяцев назад

      @@manaphylv100 So you still have to taunt, right? Because this changes nothing. It just means you pressed up a split second before you pressed down.

  • @TheXell
    @TheXell 7 месяцев назад +8

    Man, I still remember having no idea how Zangief's piledriver was supposed to work, even though I had the booklet for SF2 Turbo.
    Nostalgia aside, I'm really glad that modern games give you so much info and ways to learn about playing them.

  • @AnthanKrufix
    @AnthanKrufix 11 месяцев назад +91

    Ivy's Command grabs in SC6 still allows for the simple input of spinning the stick... BUT... it also has a just-frame version of the moves which are done by pressing each input deliberately.

    • @speedfreakfrank
      @speedfreakfrank 10 месяцев назад +4

      nah the just frame was also easy to get by spinning the stick. plenty of 'how to' videos showing this.

    • @Amesang
      @Amesang 9 месяцев назад

      I find Calamity Symphony to be easy enough by performing a 720° spin, making sure I'm positioning the joystick as "far out" as I can, and then inputting the final motion _very_ deliberately.
      (I also learned not to perform the motion _too_ fast, as that kept me from executing it in the past.)

    • @didiercollard
      @didiercollard 9 месяцев назад +1

      She had that in SC2 as well, with slightly more damage, flashier sparks, and a different voice clip. Never managed the "just" version, but Summon Suffering is pretty easy if you can land her harpoon move. Calamity Symphony is a little harder because she won't be in whip state, but you can include a quarter circle back in the moves to force a change before hitting A+K.

    • @jonnitti1
      @jonnitti1 15 дней назад

      the best way to input Summon Suffering/Calamity Symphony is to do down/forward, and then drag 3/4ths of a circle from up/back to down/back. so the numerical notation would be 37896321A+B

  • @ignaciojohnjoy
    @ignaciojohnjoy 11 месяцев назад +1750

    Hardest input? Pushing the Star button

    • @starryarry
      @starryarry 10 месяцев назад +51

      LMFAOOOOO

    • @towataketatsu9339
      @towataketatsu9339 10 месяцев назад +243

      ➡️⭐⬇️↘️

    • @Katsudon_.
      @Katsudon_. 10 месяцев назад

      @@towataketatsu9339 ➡⭐⬇↘ (2) 🗣🗣🗣🔥🔥🔥

    • @peytonck5609
      @peytonck5609 10 месяцев назад +159

      It took me about an hour before I gave up and looked it up when I played a fighting game for the first time

    • @somker-zw1mg
      @somker-zw1mg 10 месяцев назад +96

      @@towataketatsu9339he aint sugarcoating it

  • @bird6708
    @bird6708 11 месяцев назад +520

    bro that’s so easy, just do the ⬇️⬇️↙️↗️↪️↕️🔼🔼🔄👊👊

    • @dakotahrobinson8209
      @dakotahrobinson8209 11 месяцев назад +12

      Underrated comment

    • @GmNdWtchr96
      @GmNdWtchr96 11 месяцев назад +4

      Welcome to the Broternal Order of Different Helmets!

    • @darkshadow0308
      @darkshadow0308 11 месяцев назад +22

      Is this the fabled "Yoinky Sploinky" input?

    • @pauloestevao8962
      @pauloestevao8962 11 месяцев назад +3

      Basically the start if the video. I have some problems making "super fireball" and dude was like "that's very easy, I would give a 1. I think anyone can do that"

    • @gabrielbarcelos6089
      @gabrielbarcelos6089 11 месяцев назад

      Then people whinnies about modern controls

  • @aneirintruong824
    @aneirintruong824 11 месяцев назад +1165

    No Arcana Heart pentagram input? 😢

    • @EeveeEsp
      @EeveeEsp 11 месяцев назад +202

      way too sophisticated for this channel

    • @moonalesca
      @moonalesca 11 месяцев назад +86

      I'm surprised I didn't see Akane's max damage Shunkoku on this.

    • @nairdacnalbel
      @nairdacnalbel 11 месяцев назад +189

      nope! Just for thumbnail clickbait, but no more for you!

    • @keeichidarow
      @keeichidarow 11 месяцев назад +105

      Funnily enough the pentagram isn't even the hardest input in that game because it doesn't need to be done fast

    • @paubalid7897
      @paubalid7897 11 месяцев назад +18

      don't forget saki ground charge move that you hold up while charging and kira 1080 spd

  • @B3Band
    @B3Band 10 месяцев назад +100

    As a Dhalsim player, I always hated that they made teleports require the "Dragon Punch" input AND multiple buttons at the same time. I picked up Dhalsim because I DIDN'T want to deal with Dragon Punch inputs, and then they added a teleport and made it use Dragon Punch input in BOTH directions, AND multiple buttons. Bullshit.

    • @azahalbiora
      @azahalbiora 8 месяцев назад +20

      DP is incredibly easy, just act like you’re drawing a “z” with your stick (and for hitbox you want to hold forward, hold down and let go of forward, then hold forward while holding the down button)

    • @chucklebutt4470
      @chucklebutt4470 8 месяцев назад

      @@azahalbiora there's also an easy cheat DP input of 63236, just two quarter circles basically. easiest way to do on a d-pad imo

    • @kie2
      @kie2 7 месяцев назад +1

      Yeah i would certainly look towards getting consistent with dp motions, pretty important

    • @Brass319
      @Brass319 6 месяцев назад +3

      DP inputs are quite weird yeah. Not a big fan of how stick inputs for fighting games require so much precision in direction, I swear its almost like if you wanna do a quarter circle forward you gotta go from 1 to 9 instead of 2 to 6. And on keyboard dp and tk inputs kinda suck still. I managed to find a character I like in ggst that doesn't have any non quarter circle inputs but the fact that the button you press to do the special affects the direction will take some getting used to. Also the mandatory tk where you have to release the button at the right time too but at least I can do that.

    • @seeker0587
      @seeker0587 5 месяцев назад

      Dragon punch is pretty easy to do. All fighting games require practice.

  • @WoobertAIO
    @WoobertAIO 11 месяцев назад +13

    My favorite "impossible inputs" ever are Athena's "Psycho Medley" in KoF 2002 UM and Ralph's "Bareback Galactica Phantom" also in KoF 2002 UM. They're both stupidly hard moves to both land and do in the first place, but Ralph's move is an instant, One-Hit KO from full health IF you manage to land the second input (which is frame perfect and changes timing depending on the opponent's hitbox, so good fucking luck).

  • @felipeqfdesouza
    @felipeqfdesouza 11 месяцев назад +49

    Being an avid SNK player in my teenager years I had to learn things like the pretzel motion for Geese's Raging Storm (and reverse pretzel for Lawrence), Takumas's Ryuko Rambu and Yuri's Hien Houou Kyaku (these last two only in AoF 2 & KOF's 94 and 95). There is a bunch of other complicated or tricky super moves inputs. Sick!

    • @julioespinal3013
      @julioespinal3013 10 месяцев назад +1

      Have you tried ranbu destroy?(Ryo Sakazaki 2k2UM) 😂

    • @Professor_Utonium_
      @Professor_Utonium_ 8 месяцев назад

      Pretzels are peak inputs. Not too crazy difficult but just challenging enough

  • @MrCactuar13
    @MrCactuar13 11 месяцев назад +65

    One thing I remember reading about Heavy Chicken Wing is that move specifically doesn't have input buffer, I believe you do have to push HK and up forward on the same frame

  • @CaptainVulcan
    @CaptainVulcan 11 месяцев назад +26

    The Pentagram motion from Arcana Heart, the Toy Transformations from Samurai Shodown II (along with Haohmaru's secret super), and the multiple 360 motions of Tamaki from Aquapazza.

  • @nickfarace9339
    @nickfarace9339 10 месяцев назад +6

    The funny thing about Summon Suffering is the EXTREMELY long buffer time it gives you between inputs. I think it was to the point where you could do individual fast moves using those directions and it would still count them, as long as you ended on the final direction at the same time as A+B. So you could really mask it well if you were creative. Or just start at 3 hit 7 at some point and do a quick double qcfish motion and get it in the animation of a single A attack.

    • @funkmeista
      @funkmeista 3 месяца назад

      Yeah. It was about one second in between inputs so final execution could be as long as like 8 seconds or something. Also I didn’t see it mentioned, but for calamity symphony, completing the full input within 1 second did extra damage beyond 95 (iirc it was like 110).

  • @MarcConcepcion1313
    @MarcConcepcion1313 9 месяцев назад +5

    I confirm that SF1’s special moves are performed most effectively using negative edge. It might have something to do with how Japanese arcade machines for SF1 had those pressure-sensitive “piston”buttons. Anyway, the negative edge theory makes sense, considering that normal attacks actually come out when you let go of the button, and not when you press the button down.

  • @waow2859
    @waow2859 11 месяцев назад +46

    The Ivy throws were one of the main reasons I picked her up in SC2. They're easily some of the coolest throw animations out there, I never get tired of watching them!

    • @eluard9238
      @eluard9238 11 месяцев назад +3

      Just circling the stick and there you go.

  • @HeraldOfOpera
    @HeraldOfOpera 11 месяцев назад +75

    The really horrifying thing about Summon Suffering and Calamity Symphony is that they actually change the input with each entry, seemingly just to screw with you. It's always a bunch of directions seemingly at random though, so for the purposes of this video it doesn't matter.

    • @19CD91
      @19CD91 6 месяцев назад +18

      Maybe the real suffering was the button inputs we learned on the way.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 5 месяцев назад +14

      It’s Namco’s phone number lmfao

  • @jesuisunstroopwafel
    @jesuisunstroopwafel 11 месяцев назад +70

    For a follow-up video, I suggest you look at Arcana Heart 3.
    One of the playable characters, a witch named Yoriko, has a special move that is performed as 632146 + any button. That's a super move motion, but not too crazy so far.
    The crazier part of the move is, during this brief stance, you can draw a triangle or pentagram. If you successfully draw a shape, your moves power up. The triangle is much easier to draw, but the power up lasts half as long.
    Possible Triangle shapes include 8138, 8318, 2792, or 2972.
    Possible Pentagram shapes include 819738, 837918, 273192, or 291372.
    A less extreme example from the same game is Elsa, a nun whose ultimate move is performed doing 8246 + AB, i.e., you are doing the cross.

    • @homurayurisquad1423
      @homurayurisquad1423 11 месяцев назад +8

      elsa's is way harder than pentagram, along with a lot of other arcana heart stuff. you have to time 8246ab during 28x coin flip properly, and i can never pull it off. pentagrams are easy as fuck, you can do them the same way on either side, and do it really slow.

  • @Mitjitsu
    @Mitjitsu 7 месяцев назад +3

    Kumachan has a really hard throw in Fighters Megamix. The command is really long and requires precise timing. It's called Super Washington Treaty, and if you're fast enough once the move is done it's possible to chain it into another throw. Effectively allowing you to KO the opponent from full health. If you're able to initiate the grab.

  • @Sims526
    @Sims526 11 месяцев назад +4

    You are the best content creator I’ve ever seen for me personally just because you look so fun and kind and your excitement and joy in sharing these things always makes my day steer a long day in uni so thank you❤

  • @arkosthepanther
    @arkosthepanther 11 месяцев назад +169

    No mention of Arcana Hearts 3 is a SIN.
    Akane's Shunkoku is such a hard move that it has an achievement tied to just performing it properly.

  • @cpuvscpu
    @cpuvscpu 11 месяцев назад +420

    Bryan's Taunt Jet Upper is my candidate for a 10, although it's technically 2 different inputs.

    • @luna_kits2345
      @luna_kits2345 11 месяцев назад +29

      Yeah think of it at first but JMcrofts think it's a combo not a single move command, but he forgot or might not aware that Heihachi's Omen Thunder God Fist is harder that EWGF.

    • @arlecamille
      @arlecamille 11 месяцев назад +6

      @@luna_kits2345And with Heihachi out of the game, I think JFSR is left with similar characteristics? You miss EWGF and still get a WGF, but if you miss JFSR, it is just d/f+4…

    • @TK--ce6hp
      @TK--ce6hp 11 месяцев назад +20

      @@luna_kits2345 well if we're at it, Kazuya's PEWGF has the exact same input as Heihachi's OTGF so you may as well put them together

    • @chingchenghanji643
      @chingchenghanji643 11 месяцев назад +3

      with an xbox controller, I never hit that TJU even once in practice mode

    • @jbb20
      @jbb20 11 месяцев назад +5

      ​@@chingchenghanji643 You should watch the video of Aris landing his first TJU, it is a blast.

  • @QuickTimeFailure
    @QuickTimeFailure 11 месяцев назад +175

    One that always stood out to me is Akira's one-frame knee in Virtua Fighter (and Dead or Alive 5). The input is K+G but you must let go of G in one frame. A decent amount of Akira's moves are pretty hard but this one in particular I could never do consistently. Some pros can land this during juggles and it leaves me awestruck.

    • @WFROSE
      @WFROSE 11 месяцев назад +3

      Yeah, didn't that lead into the Dragon lance combo?

    • @QuickTimeFailure
      @QuickTimeFailure 11 месяцев назад

      @lucifer9032 Thanks man. Working on a few videos right now. Sit tight, more vids are coming soon!

    • @QuickTimeFailure
      @QuickTimeFailure 11 месяцев назад

      @WFROSE I've seen some Akira players go straight into Byakko Soshoda (hold down, back, forward + P). I could never get that move unless I was already ducking.

    • @MagicDonut00
      @MagicDonut00 11 месяцев назад +3

      ​@@QuickTimeFailure it can be done by doing ↘️↘️⬅️➡️P or ↙️↙️⬅️➡️P or even ↙️⬇️↙️⬅️➡️P or↘️⬇️↘️⬅️➡️P

    • @QuickTimeFailure
      @QuickTimeFailure 11 месяцев назад

      @@MagicDonut00 Damn that's good to know. Thanks, I'll keep that in mind next time I play US

  • @serenewolf6267
    @serenewolf6267 18 дней назад

    For completing that combo with ivy, you have my sub. I think heihachi guest characaracter and a couple others in sc 2 had some pretty crazy combos but they were mainly memorizing and timing a long chain of commands. Well done

  • @BainesMkII
    @BainesMkII 11 месяцев назад +86

    Street Fighter 1 ignores button presses, it *only* registers button releases. (This was likely a design artifact of the two button plunger version.) I want to recall that you do not have to release the final input direction before releasing the attack button, but you have to release the attack button within a couple of frames of releasing the final direction. The other critical factor is that instead of having an interruptible walk, Ryu moves with hops that cannot be cancelled after the first couple of frames. While the special move direction inputs normally have generous timing windows, any unbuffered forward input will put you on a very short timer because of the hop that gets triggered. SF1 is also fairly forgiving of incorrect direction inputs.

    • @D3Vlicious
      @D3Vlicious 11 месяцев назад +9

      SF1 uses a pneumatic system, instead of potentiometers. I'm guessing that the system would eventually trigger 2 or 3 different switches, and the first to be released by the mechanism springing back would be the input registered.

  • @GuiasMaurelChile
    @GuiasMaurelChile 11 месяцев назад +71

    Tbh, I feel that Vega/Claw Meteor Combo in SFEX2 Plus, Rolling Izuna Drop, is pretty insane.
    Having to do that weird charging down-back and then the "L" motion with a kick, THEN you gotta line up with your opponent while airborne and AT THE END press Down + Punch to grab them.
    And if you whiff that last part, you just lost all your 3 bars of super

    • @rastapig1
      @rastapig1 11 месяцев назад +2

      Nah bruh that's ez af lol

  • @jasonpislaan8195
    @jasonpislaan8195 11 месяцев назад +14

    Some of the fighters I remember giving me the most troublems besides the ones you picked out here are rather obscure.
    I'll pull the ones from games you've heard of, more fun for you that way. ;]
    1) King's Rolling Death Cradle from Tekken
    2) Akira's multi input (I forget its name, sadly) from Virtual FIghter.
    3) Haoumaru's Tenhafuzensan from Samurai Showdown
    4) The Up+Right / Up / Up+Left inputs from "Primal Rage(Arcade)" and "Weaponlord(SNES)"
    I will also mention Dead or Alive's multi throws because they actually gave me troublems back in the day.
    Great video! Thanks for your hard work. Cheers!

  • @IamStrossmayer
    @IamStrossmayer 10 месяцев назад +1

    I remember when Street Fighter 30th Anniversary Edition was released and when I was playing original Street Fighter I couldn't perform any moves by doing correct inputs, but when I was panicking, I was able to perform them. Then after few fights, I found that tactic work, so I genuinely started rotating stick and mashing buttons like some hyperactive kid. To this day, I remember beating that game by not looking at all, just rotating stick and mashing buttons.

  • @Dorelaxen
    @Dorelaxen 7 месяцев назад +1

    Being an old school Neo-Geo fan, some of those special moves were absolutely insane. It wasn't so much inputting them, it was REMEMBERING them. Same with King from Tekken's chain throws.

  • @gcavrubio
    @gcavrubio 11 месяцев назад +20

    When I think about impossible inputs, I instantly remember about the weird inputs in Arcana Heart.

  • @EmoDKTsuchiya
    @EmoDKTsuchiya 11 месяцев назад +99

    Hayate's Raijin throw from DOA comes to mind

    • @jreddie92
      @jreddie92 11 месяцев назад +2

      I've only ever done that move twice lol

    • @stuntmanjbc
      @stuntmanjbc 11 месяцев назад +11

      Hayabusa's spinning izuna drop is another good one.

    • @MrTheWimmer
      @MrTheWimmer 11 месяцев назад +1

      That throw i've only done once in training mode.

    • @princeofhalcyon
      @princeofhalcyon 11 месяцев назад

      same one i thought of lmao

    • @ToshisGarden
      @ToshisGarden 11 месяцев назад +12

      Thank you!! So many times that I see people talking about hardest fighting game inputs, they NEVER talk DOA!!

  • @princeofhalcyon
    @princeofhalcyon 11 месяцев назад +53

    I got two for you. Hayates ''Raijin'' command throw in dead or alive 5. half circle forward to start the throw. right, left, up, down then hit throw button again once the command throw prompt comes again, then up right, down left, up left, down right and hit the throw button on the command prompt again. its so awkward to do. And Akiras ''Teishitsu Dantai'' where you guard, release guard in 1 frame and kick. I got used to that one in command training but in a live match, idk how people did it. And its a required move for juggling.

    • @beaubryant4534
      @beaubryant4534 11 месяцев назад

      This is the one! I just commented wondering if there's an easy one but I spent what felt like weeka as a kid trying to figure this one out

    • @godsaw
      @godsaw 10 месяцев назад +1

      Hayate's Raijin command throw is even crazier to get in Dead or Alive 4. As you will have to double the amount of inputs to get the second part of the throw.

  • @VinceMouse
    @VinceMouse 8 месяцев назад +2

    Summon Suffering is easier to remember when you notice that, after the Up Back, it's just a DP input with a Down Back afterwards.

  • @sleepingpegasus3796
    @sleepingpegasus3796 Месяц назад +1

    If ivy's grabs were not in the list, i would have been upset. That grab has been the bane of my childhood

  • @Orochi_NZ
    @Orochi_NZ 11 месяцев назад +23

    the kof2k2 Leona transform command is pretty hard, especially if you're weaving it into a full combo

  • @Limit02
    @Limit02 11 месяцев назад +6

    Crazy inputs are fun to learn about, definitely want to see a follow-up vid

  • @ssgcheddar5785
    @ssgcheddar5785 11 месяцев назад +15

    Ivy throw command grabs are INSANE from Soul Calibur Series 😂 I was an Ivy main and I loved it

    • @treehann
      @treehann 10 месяцев назад +1

      I’ve never hit a single one, but i also didn’t know about the spinning trick until i saw this video

  • @xMontorix
    @xMontorix 10 месяцев назад +25

    As someone who plays fighting games those Tekken inputs that seem impossible are actually the easiest ones. The scary looking ones are literally just asking you to spin the stick in a circle.

  • @OverlordZero
    @OverlordZero 11 месяцев назад +9

    Clark's Roaring Sphere UDM super from KoF 2k2 UM comes to mind. just a flood of inputs that need to be timed perfectly to complete it.

  • @jscotty8383
    @jscotty8383 11 месяцев назад +12

    Hayate from the Dead or Alive series (specially DOA4) has one of the craziest grab commands and I don't remember it having a buffer option either. You just had to get the timing right lol. It was pretty insane when that came out. It was in DOA5 as well, but they made it easier to do.

    • @Bluezexmas
      @Bluezexmas 11 месяцев назад

      Fucking hated his grab in command training

    • @clarknemoful
      @clarknemoful 9 месяцев назад +2

      This. I had a friend back then who couldn't understand how I could do Ryu Hayabusa's Izuna Drop throw consistently. Swear he was trolling seeing he was able to do Hayate's throw without trouble

  • @darthhiro7425
    @darthhiro7425 11 месяцев назад +11

    There's a fastest input for Criminal Symphony for Ivy in soulcalibur 2
    And also a "Flaming CS" which allows you to do the command throw in sword state

    • @speedfreakfrank
      @speedfreakfrank 9 месяцев назад

      You can also do "flaming cs" in soulcalibur 6. You just have to do an unblockable cancel halfway through the cs input.

  • @Plinc0
    @Plinc0 11 месяцев назад +1

    Personal favourite is arcana hearts, can't remember the character but they have a super thats pretty much just fireball super but you have to do it in less then a second for it's full potential

  • @HeartAino193
    @HeartAino193 11 месяцев назад +1

    Saki Tsuzura: *Flipping her hair* What about my Critical Heart from my franchise Arcana Heart called "Gulff Dagda"? It's insanely difficult and almost impossible to pull off.

  • @FeistyVillain
    @FeistyVillain 11 месяцев назад +39

    one of the difficult things about electrics is that none of the inputs can be buffered, unlike most other moves in tekken, so getting consistent block punishes with them is very hard. so if you see someone punish a -14 move with an electric means they were able to do 1 frame of F, 1 frame of N, 1 frame of D, 1 frame of D/F and hit 2 on the exact frame as D/F. it's also possible for Kazuya to do the input as F,n,D/F+2 (skipping the down input), and Kazuya doing a 13 frame electric is generally referred to as a 'perfect' electric wind god fist.

    • @maximilianoalcaraz7351
      @maximilianoalcaraz7351 11 месяцев назад

      every mishima can skip the down button...in fact...you shouldn't be doing pressing down at all.

    • @deerlow1851
      @deerlow1851 11 месяцев назад +13

      @@maximilianoalcaraz7351Max that isn't true, that's only possible with Kazuya due to his mist step

    • @Jin-lp5lt
      @Jin-lp5lt 11 месяцев назад +5

      @@deerlow1851 Deer that isn't true, it's also possible with Reina due to her wind step

    • @dedd2981
      @dedd2981 11 месяцев назад +1

      ​​@@maximilianoalcaraz7351only Reina and kazuya due to their unique mist step

    • @unbeatable750
      @unbeatable750 11 месяцев назад +1

      Jin, Devil jin and heihachi can't do it either?​@dedd2981

  • @lt.mouse1485
    @lt.mouse1485 11 месяцев назад +12

    Bryan's Taunt Jet Upper is regarded as Tekken's toughest tech.

    • @phlixcarbon
      @phlixcarbon 11 месяцев назад

      Punishing -13 with Kazuya or Reina Ewgf or Jin, Heihachi, Angel, Angel Jin and Devil Jin Punishing -14 is harder. Also punishing with King blue spark giant swing on -10 is probably harder than everything right now in Tekken 8.

    • @KuenchinDofus
      @KuenchinDofus 11 месяцев назад

      ​@@phlixcarbon i13 EWGF is technically three just frame inputs, just like TJU. They're exactly the same difficulty, except you can buffer the first forward input of EWGF our of recovery (I think, not 100% sure about the buffer)

    • @phlixcarbon
      @phlixcarbon 11 месяцев назад

      @@KuenchinDofus The difference is, that its a movement option on Punish. Meaning that there is no buffer frames to prepare the input.
      TJU is an unblockable attack so the startup can happen whenever. So correct me if I'm wrong but you can buffer TJU in a punish meaning its much easier.

    • @phlixcarbon
      @phlixcarbon 11 месяцев назад

      @@KuenchinDofus Also getting the input for Blue spark Giant swing into 10 frames as a punish where there is no buffering is extremely hard (its not really used for punishing anyway unlike ewgf)

    • @KuenchinDofus
      @KuenchinDofus 11 месяцев назад

      @@phlixcarbon I have no idea about Giant Swing so you might be right. I don't really understand why you would buffer taunt as punish since it's i28, you don't punish anything with TJU, it's a setup move not a punish move. And you cannot buffer Jet upper during taunt since it would cancel it.

  • @BianicEpicVideos
    @BianicEpicVideos 11 месяцев назад +6

    Do you guys really think he's not going to do a part 2???????

    • @Bloodlyshiva
      @Bloodlyshiva 8 месяцев назад +1

      Well, he included things in the thumbnail that were not in the actual video:Demon King Piccolo's super.

  • @retrogames3404
    @retrogames3404 11 месяцев назад +2

    In the ancient times (roots) of games, this command was born with Geese Howard in Fatal Fury and Art of Fighting, as well as KOF, called Double Reppuken

  • @dominickjadon
    @dominickjadon 9 месяцев назад +1

    The Bobby Dance being the hardest move in all of fighting game history is incredibly based

  • @ghah5701
    @ghah5701 11 месяцев назад +5

    The hardest move to pull off in SF2 is Guile and Claw's triangle super movement.

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 9 месяцев назад

      Do u know they changed guile’s imput in some variation of sf2, some it takes the old bs imput we all know, but in later versions u charge down back, for 2 secs do a half circle back then up forward + button

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 9 месяцев назад

      The messed up part is the move list gives u the old motion and never tells u it changed

  • @yatheo2969
    @yatheo2969 11 месяцев назад +11

    "By watching Aris"
    Hey alright

  • @Brick_Eater_
    @Brick_Eater_ 11 месяцев назад +6

    super DBZ mentioned!!!!!
    edit: it was only in the thumbnail smh

    • @gpbear4
      @gpbear4 11 месяцев назад

      wanna play sdbz

  • @hexginnkgo
    @hexginnkgo 5 месяцев назад +1

    There is also an easier way to do the EWGF. Cut out the down before down-forward. Just forward, neutral, down-forward punch does it every time.

  • @sonicgamer999-
    @sonicgamer999- 11 месяцев назад +1

    Have you ever played arcana heart 3 love max? Anyone who is able to pull off Saki’s level 3 in full has my genuine respect

  • @Mouse_Librarian
    @Mouse_Librarian 11 месяцев назад +17

    If you think these are hard, I'd suggest looking at literally all critical hearts from Arcana Heart 3. I firmly believe the inputs were added as a joke by the devs as a response to people claiming moves are too hard. For an example, here's Saki's. 2A > 2B > B > C > E > 2E > D > B > C > 8C > 2C > E
    Looks hard, right? How are you supposed to memorize this entire string? I'm not done. This string of moves have to be entered after the initial super which is 632146+AB.
    Not hard enough yet? I'm still not done. You have to enter the first string of inputs after the initial super input by TIMING THEM CORRECTLY. Yeah, that's right. Not only do you have to remember that entire string of inputs, but you have to remember when exactly in the super motion to input them.
    This is ONE character. Most aren't as bad as this, but I remember trying to land this in training mode for several days of attempts and couldn't even do it.

    • @Bloodlyshiva
      @Bloodlyshiva 8 месяцев назад +3

      So the original Deadly Rave(Where you need to effectively do the combo manually) but EX edition.

  • @RG._.GAMING
    @RG._.GAMING 2 месяца назад +3

    4:07 looks like😵

  • @lovelydumpling
    @lovelydumpling 11 месяцев назад +4

    I came here for maou rebirth ranbu in the thumbnail and was grossly disappointed. :(

  • @raulduke6953
    @raulduke6953 10 месяцев назад +2

    I could never do zangefs spinning piledriver in SF2 back in the arcades , honestly didn’t think it was possible for human player to actually pullit off intentionally. It was really frustrating especially as to do it you were inputting jump before move was complete. Is it still a 360 punch input ? How are supposed to do it without jumping

  • @jamesoakes4842
    @jamesoakes4842 3 месяца назад

    Ivy's Summon Suffering actually has another tactic to pull it off easier: you can buffer the inputs within other moves. For instance, you can press down-forward + kick to close distance, then in the animation press up-back, then forward + kick, then complete the input. The result is closing the distance with a kick, throwing out a poking knee, then pulling out a complex throw seemingly from nowhere. It's a much easier way to do the input, and as long as you switch up the moves you use to hide the buffering, it also avoids telegraphing what you're doing.

  • @Azghalore
    @Azghalore 11 месяцев назад +4

    Hello :) Try Bryan's Taunt + Jet Upper combo ( TJU ) - this is really difficult :)
    Also, try to punish -13 move with Kazuya's Perfect EWGF - this is waaaay more difficult, then standart EWGF :)
    TJU example - ruclips.net/user/shortsEiMSFrNkvfk?si=IeV53ynpWUs9Dhed
    Perfect EWGF example - ruclips.net/user/shorts6Q4pgGkNi3A?si=izDHmOu4ToYzzSKd

  • @georgewhite4930
    @georgewhite4930 11 месяцев назад +5

    No consistent PEWGF? Too much sugar in your diet, brother)

  • @dizzydoto
    @dizzydoto 11 месяцев назад +1

    My favorite impossible input is a stance in Arcana Hearts 3, I don't remember which character has this move, but there is stance, where you should input a pentagram in 4 different ways

  • @TheWordPaintersLegion
    @TheWordPaintersLegion 10 месяцев назад +1

    Jax has a brutality in MKX where you have to hit all four face buttons in a sequence that I was never able to figure out. That one's hard!

  • @JDog1717
    @JDog1717 11 месяцев назад +1

    They’re not necessarily hard inputs but “primal rage” has some weird special moves where you need to hold multiple buttons at the same time while doing the input. I remember my hand would start to cramp after playing for a while

  • @sinfulbakaa
    @sinfulbakaa 11 месяцев назад +1

    I do remember that before you did dizzy instant kill you would have to an special taunt that gave you access to her instant kill in gg plus r. But I could be wrong

  • @shadowdemon0g
    @shadowdemon0g 9 месяцев назад

    Ivy's advanced grabs in sc2 used to make my brain hurt just looking at the inputs

  • @Bilious303
    @Bilious303 9 месяцев назад +1

    Akira in VF2 is expert mode. His knee, 3 hit combo, and his counters all require perfect timing in just a couple frames.

  • @bunnybreaker
    @bunnybreaker 9 месяцев назад +1

    Of all the ones you showed, the only one I had never heard about was the Bobby dance. I can't imagine trying to *learn* that motion in the arcade days. 😬
    I see you put the star motion in the thumbnail, but then didn't mention it in the video. Arcana Heart 3 has a bunch of crazy input moves. You could make an entire video just trying to pull off all the non-standard ones.
    When I was younger I hated trying to do Raging Demons, but now I actually dislike double quarter circles even more. They're not hard, just feel kinda clunky.
    As for other difficult motions, shout outs to all of the "Raging Demon-like" moves in Darkstalkers, and the Speed/EX manual super combos in Last Blade 2 that all feel like the timing is completely off.

  • @yomomma1316
    @yomomma1316 11 месяцев назад +1

    Let's add in that most Mishima players usually use 3-4 electrics in one combo 😂

  • @yukich6957
    @yukich6957 11 месяцев назад

    This man right here taught me how to actually do Hazama and Izanami Astrals after almost 10 years of playing them both

  • @MichelAngel
    @MichelAngel 9 месяцев назад

    IIRC geese's rising storm has a lot of leeway to input it. To the point of, if you are quick enough, you can input a dash in the middle of the comand to close the distance to your opponent before releasing it.
    DownBack, half circle back, forward forward (dash), DownForward + punch, results in a dashing rising storm.

  • @GRNDZA108
    @GRNDZA108 11 месяцев назад

    No Virtua Fighter? That series is like a shrine to sweaty inputs, with characters like Akira. Another suggestion is skewing earlier with the SNK Neo Geo stuff. It took them several games to finally catch up to the smoothness of Capcom's input reads (I'd say with Samurai Shodown II), and doing Geese's Raging Storm was tougher back in Fatal Fury Special. In fact that whole game is full of insane super inputs. I remember when Aggressors of Dark Kombat (I was disappointed to learn developer ADK's name stood for Alpha Denshi, not this) was new and the convenience store near me got it. The game really impressed me with its huge, clean sprites, smooth animation and novel ideas. Plus, the guy who fights with geta on his hands is too funny.

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 9 месяцев назад

      I loved the jealousy bomber, she blows a kiss that shots a live heart, on hit she summons her boyfriend for a kiss and cucks u so bad your heart explodes .

  • @hagermannre3
    @hagermannre3 Месяц назад +1

    The energy drain for Midnight from the Eternal Champions series.

    • @powergizmo
      @powergizmo Месяц назад

      Most of the moves for all characters in that were hard to pull off they just wouldn't work no matter I'd literally do them 1 of 10 times I completed it on mega drive 1 time and that last boss is a prick

  • @ItsAZues
    @ItsAZues 11 месяцев назад +1

    I'm inconsistent with my quarter circles, they expect me to use these?! These look like torture. The quickest way to losing the key parts of a hand.

  • @beaubryant4534
    @beaubryant4534 11 месяцев назад

    I'd love to see if there is an easy to input some of the moves on hayate from DoA . Truthfully don't remember the exact input but I remember never being able to never land it as a kid and just trashing the move as usable in a match. Almost did the same for hayabusa until I figured out you could spin the stick for his falling lotus stuff

  • @norik434
    @norik434 11 месяцев назад +1

    Surprised to see no mention of Alpha Patroklos' combos in Soul Calibur V. His most infamous bnb required four just-frame inputs, Blueboy was an actual god for pulling it off consistently at tournaments.

  • @kstarks9049
    @kstarks9049 8 месяцев назад +1

    Fireball seems easy, but if you learned street fighter from SF2 on PC in the 90s. Forward roll was expressed by down diagonal forward and punch. There was no explanation that a rolling motion was needed. And the inputs would trigger a Shoryuken half the time.

  • @CospOsnofla
    @CospOsnofla 6 месяцев назад +1

    Honestly, SFA3 Cammy's killer bee attack has been the hardest for me, then i learnes i could get it somewhat consistently if i tried to do an atomic buster like motion (I'm a zangief main, cammy secondary), but it was las 2 or 3 hours of practice

  • @alexanderglenn8173
    @alexanderglenn8173 6 месяцев назад +1

    Idk if it'd be considered hard by most but man do I struggle with iron taggers triple circle astral for the blazblue games

  • @danthemancushecan
    @danthemancushecan 4 месяца назад

    Zangief's spinning piledriver using the D-pad was brutal on my thumbs as a kid playing SF2 on Sega and Super Nintendo.

  • @brennerdivino8670
    @brennerdivino8670 10 месяцев назад +1

    Mortal Kombat 11 Jax's quad grab Krushing Blow is very hard too!

  • @-Batou-
    @-Batou- 11 месяцев назад +1

    Summon suffering... that's the first one that came up to my ming ! Good memories though 😁

  • @shankraken
    @shankraken 11 месяцев назад

    I mastered raging storm from fatal fury 3. Man pulling one off at the right moment really feels amazing

  • @todesfuss
    @todesfuss 8 месяцев назад +1

    Tekken - King had a 5-throw-combo which is one of the hardest moves to pull of, in my opinion. But its a combo with several moves, not a single move, so I am not sure if it fits this list. Try it out ;)

  • @EarselBill-bi4xr
    @EarselBill-bi4xr 7 месяцев назад

    OMG the Ivy Soul Calibur 2 move was the exact thing I was thinking of when clicking this video haha….ugh, brings back memories of playing as Link lol

  • @alexsudati
    @alexsudati 7 месяцев назад

    The Bobby Dance is SO specific with the circumstances it's not even worth trying lmao

  • @sephirrothvt
    @sephirrothvt 8 месяцев назад

    Man jmcroft is a pro doing moves some of these are literally hard and he brushes them off

  • @psychotheunsane7285
    @psychotheunsane7285 6 месяцев назад

    "Press the entire Konami Code in ONE SECOND" for the first super-secret fatality.
    For the super-secret ULTRA fatality, "Press the entire Konami Code BACKWARD, this time in HALF A SECOND!"

  • @warrennpeace1134
    @warrennpeace1134 10 месяцев назад

    One of the hardest I remember trying to do is Guile's sf4 super/ultra 1. I don't know if it was how it was shown in the moves list being really confusing to me, or just being younger, but it took me forever to do it.

  • @BlueBoboDoo100
    @BlueBoboDoo100 7 месяцев назад

    The first BlazBlue has a command that's extremely easy on arcade stick, but pretty hard on a gamepad. Tager's astral finish command is to hold down A+B+C and simultaneously mash D. On a PS3 controller that means holding square+triangle+circle and mashing X. The solution is to macro A+B+C to a shoulder button, but without that you have to use either claw-grip or your right palm, and then move your left hand over to mash X.

  • @GusMortis
    @GusMortis 11 месяцев назад

    I used to think raging demons were hard until I understood it, then it was so satisfying.