If you want a truly "impossible" input, the frame perfect version of Haohmaru's 14 slash combo in Soul Calibur 6 has NEVER been pulled off by a human being. If I was a RUclipsr I would legitimately put a bounty on this thing to see it done.
Try not pushing clear scams. The "subscription helper" n "VPN" things are obviously taking ur data. Why would a company actually look out for our best interest? Lol
I've been trying to hit that *_"Final Overdrive"_* move from: *_"Fighting Vipers 1"_* since the Sega Saturn came out... I've never gotten it even *_ONCE!!!!_*
It was as jaw-dropping as that time Maximilian invited Onagai to fight a few rounds. Onagai was parrying and instantly following with 720. In the words of Max: *That's impossible... that's impossible! He's a robot!*
check the video of him doing it while holding the stick between his legs, behind his back and many other crazy positions. He can 720 in any situation like it was breathing.
Regarding Kazuyas PEWGF: yes you can simply electric to get a (worse than normal) combo, however the thing about PEWGF is that (if done as soon as possible) the opponent is still considered to be in a "standing" state rather than "airborne" (if done even a frame later they count as airborne). because of this two things happen: 1. they get launched upwards as high as a normal electric allowing for better follow up combos. 2. the combo scalling only begins after that first electric meaning that the entie df2's damage gets added on "for free". this results in monsterous damage if done right
How is it crazy for someone who isn't a dedicated Tekken player to not have a deep and intimate understanding of Tekken's combo systems...? That seems pretty normal...? @@balladin9200
@@balladin9200 Ehh it's not that crazy if you're not big on tekken knowledge. I wouldn't expect a lot of players to actually understand how the interaction works
@@A1phaz0ne He was always both, even in the Z era. Toriyama claimed that he wanted to make Piccolo an alien when he introduced Kami, and Kami still pointed out that Piccolo Jr had stopped being a demon, which he wouldn't have done if he was never a demon. DKP was always both a demon and a Namekian, and Daima only reinforced that.
There's a Tekken 6 match of Knee vs MYK (still on youtube!) where Knee hits MYK with 3 back to back taunt jet uppers to win the set, it's absurd every time I watch it considering how hard it is to do in just practice mode let alone in an actual match vs a good player.
someone corect me if im wrong but t6 taunt jet upper input is more lenient than t7/t8 right? it's still impressive to land it 3 times in a row on a pro player lol
it's not surprising that you don't get the tekken inputs. 99% of Bryan and Kaz players can't do those consistently either. Iirc, when I was still practicing it, I could do df2 pewgf around once every 5 times in training mode and the number of times I've done it in a real match can be counted on two hands
Yeah, in practice mode it's really hard, but in a match, it's nearly impossible for normal human beings 🤣 the stress, the lag, everything is against you performing this consistently. That's why even pros usually go for guaranteed easier combos, even if they sacrifice some damage in the process
On Kazuya, the command for PEWGF is F N DF2. No down input at all. I think with that knowledge, you'd find it easier than TJU. PEWGF is hard not only because of the timing, but also because it's tough to precisely hit only DF2 on stick and pad.
Doing a PEWGF is not insanely hard alone, it becomes a whole different beast when you are doing it after CH DF2 or as a block punish since there’s no buffer window
The thing is, that's KING Piccolo, aka a character who died before it became DBZ proper. If it was something he did in the anime, it probably predates basically everything people are mentioning.
I can help with TJU! Your attempts actually weren't bad to start. It's not just the perfect jet upper, you need to be cancelling taunt at the first possible frame as well [Frame 28] Do taunt and cancel with 3 (make sure it's a 2 hit combo) this is the timing for 28 frames. Do this until you have the timing internalized. Then practice cancelling taunt with fwd, get this on frame 28. Then you just need to have the perfect jet upper: 1 frame of fwd, 1 frame of neutral, b+2 on the same frame This takes a while to get in your muscle memory
@@xRhychux any tips on getting the perfect ju? i seem to have the same problem of never getting one frame of fwd, I play on stick (Korean lever) so if you do too, any tips would be awesome
@@omegalol5396 it's really gonna come down to you figuring out how to do it as fast as possible while still getting 1fr of neutral I use controller but I do have a Korean lever stick, Id say maybe try throwing the lever as little as possible
The thing about Bryan Taunt Jet Upper, there's no real easy answer. I did notice that you were doing forward, neutral, Back correctly (outside of doing it fast enough), but you need to do Back and the 2 input on the same frame because otherwise it makes the jet upper too slow as well. It should be Forward (1 frame), Neutral (1 frame), Back 2 (1 frame)
thank you for making content about the actual fighting games themselves and not videos about how X game is dieing or falling off in an endless loop. my feed has been absolutely decimated with videos like that I had to start blocking some channels.
I mean I get your sentiment but it makes sense. The big FGs latest installments are all significantly inferior than their previous entries. A lot of players haven't even bought copies of the new gen games yet because they are not exciting or fresh to play
It's pretty easy to do in neutral, it's punishing with it that's the hard part. The timing changes a lot from move to move, but it's pretty easy for 13f and 14f punishes, but punishing a wgf for example is a lot harder
Ok now do every CH pick-up and add a blazing kick after acid rain in match, Lee is not like Kaz or Bryan, doing a ton of hard stuff consistently is not the same as doing one of the hardest thing consistently, they don't need to be the same.
For Bryan's Taunt Jet Upper: Taunt, 28 Frames, Forward (1 Frame), Neutral (1 Frame), Back + 2. After you landed 100 of them it's all muscle memory from there, it took me a year to do on the fly lmfao Edit: If you're playing Hitbox or Keyboard it's much harder to do since you have to lightly tap the Forward, Back like kinda flick the inputs to do the just frames, But on Stick it's WAY much easier though same can't be said about PS / Xbox Controllers which is pretty much inconsistent.
acid rain on itself is easy to do in neutral. its hard to do when having to punish different moves with different block animations! because either you input the jab on the first frame when you recover after blocking something, or the timing is messed up and it wont come out
jmcrofts I love these videos. There is one extremely difficult move in a fighting game that I haven't seen anyone ever cover, possibly because 99% of its existence was scrubbed from the world. There are a few characters on the PS1 game ラクガキショータイム (Rakugaki Showtime) with hidden super moves. The easy ones are ExCalibur (Final Explosion) and Daddy (Akira). The moderate ones are John Calibur (Bomb Resisted suicide), Ultra Johnny and John Calibur Mk.II (Self Destruct). And by far the most difficult one is Hayate's BKK (6 gates input, looks like an hourglass with a point on the top, bottom and 4 corners) which can chain and link into itself. The challenge isn't to see if you can do the BKK, it's to see if you can link it into itself 2-3 times. He charges up the first one but each subsequent one is instant. It's about as difficult as a KOF13 trial. If you're ever interested in this old fighting game just shoot me a message and I'll help you get your hands on it.
Because they werent made ffor play on pad, but in arcades with the embeded stick most of those motions are weird but usually not that hard to do in a stick
One move I want to see you trying to do is Ryo's "Ryuko Ranbu: Destroy / Ryuko Ranbu: Geki" in KOF 2002 UM. At first glance it looks like the easiest thing on earth, but in practice it's quite possibly the single hardest move to perform in any SNK game. Which is saying something considering Clark's Roaring Sphere and Ralf's Perfect Galactica Vanguard exist in the same game.
Was sure that at least one of these would have been featured in the vid this time around, but bafflingly the only KOF move included was Vice's Overkill! @jmcrofts if you need some content filler for another of these vids, you could probably do a whole vid on Max2 moves from the original version of KOF 2002.
In DOA4 the Hayate move was one of the things you had to do to finish unlocking all of the costumes, and I spent at least an hour in training trying to get it once
The hardest moves I ever came across are Akira moves in Virtua Fighers and Ryo's Max2 in KOF 2002. They both have easy commands but the timing requirement is impossible.
the thing with Lee's perfect inputs it's that in a match they're hardly seen because they have the same timing as an EWGF but are extremely easy to whiff if your rivals is in movement.
in real matches, 1,3,3,3 is a very clutch 10f punish. I drop like 50% of it all the time but is still recoverable. I just treat it as a normal jab sequence, and the attempt it is worth it.
Acid rain, B2 loops and instant WS used in combos were all much harder in Tekken 7. I was learning Lee just before Tekken 8 dropped and couldn't do any of these consistently at all and in Tekken 8 i can do it without even warming up. I went back to T7 once to check if i just got better but nah, it's just much easier in T8 for some reason
Awesome video, man! Respect for trying these out, especially the insane ones. I'm surprised there was nothing from KoF in here, though, I've literally shed a lot of blood and blistered my thumbs many times doing combos in those games.
Hey jmcrofts. This came up in my feed and it was a great watch. It led me to watch your earlier video about impossible inputs in fighting games. As a non-fighting game aficionado, I found it difficult to visualize the inputs when seeing them on the screen. I can get a grasp of how hard they are from what you say, but I found it much easier to understand when you put a diagram up like in your previous video about the pretzel move. If you make more videos like this in the future, it would be much easier for me, and hopefully more for the common viewer, if you included a little diagram like you did in the other video to visualize the inputs. Great video even though I have only a tiny bit of knowledge on fighting games!
You should go check Persona 4 Arena's challenges, there are so many insane combos that are unbelievably hard to do, there's so much that you'll never see used, the devs were having a hilarious time.
I can and have done both of the hardest techniques of tekken in matches. There was a shiro combo in 7 which was pretty hard too, after learning shiro i decided to learn these two moves and after grinding a lot, now i can do them easily. Watching you struggle with both moves is making me want to show off a little 😝😬
Stick/pad/keyboard/hitbox/cheatbox matters so much with this question, as well as the differences between different models of a type of controller. I realize this is an obvious statement, but that makes the search for the hardest move a completely different journey for every person.
as a tekken player you are not a baby, taunt jet upper and perfect electric take hundreds of hours to master them and still people don’t do them 100% of the time
Yeah they’re also not even needed or optimal. Just a cool difficult thing the characters can do that pay off if you can land em. A lot new players get turned away from these characters because they believe it’s needed
This is a fun series and one of my favorite of your style of vids to watch. The only bummer is, yes, as you guessed, giving up on the Tekken stuff... but it does honestly seem like the high level tech in that game is in another league. Standing 720 from Hugo was a nice treat at the end.
My biggest tip for PEWGF after ch df2 on Kazuya is this: your f (of either f,n,df+2 or f,d,df+2) doesn’t need to be 1 frame. The game can’t buffer whole complex movements (dashes, crouch dashes etc) but it does allow you to start the f input early as long as you are still holding it on that first actionable frame. It still needs to be a tap but you can do a 4 frame f input as long as you start 3 frames early. So if you’re getting 1 frame of d or n (depending on what method you use) that’s the hardest bit. You just need to adjust your start timing to how long your f inputs are.
Yes sir. i dont think even tekken players know this. And just to add, you can do a 5 frame f input max. This is one of the reasons why tju is the hardest
0:10 - That move in ADK is when you have the opponent in a back grapple (jump if you did a grapple from the front to flip over behind them), and then the command needs to be done in the 3 seconds before the opponent escapes/reverses the grapple.
@jmcrofts i loved this video it was a lot of fun to watch. I am a vet tekken player and if you really want to do TJU and the df2 pewgf there are a few tips to help but honestly its still difficult regardless. So two things for TJU there are 2 things to have down in order to complete this. The correct input for jet upper and the correct timing for taunt. For Jet upper the input needs to be 1f of forward. 1f of neutral. B+2 on the same frame. For the taunt timing you have a 16f window once taunt hits. You can do taunt standing 3 to get the timing for when you need to start pressing forward. Even with these tips its still hard. For df2 pewgf, to kind of understand what you looking for you can (ch)df+2 into d2 and you will notice it will hit them standing not airborne the goal is to pewgf in that window to launch them standing. There are two different inputs for pewgf f,n,df+2 or f,d,df+2 either works but its still a tight timing. Good luck and dont beat yourself up too much its just hard to do.
For Lee Chaolan, the hardest move he has is mist trap. For Bryan, you have to press forward the moment the taunt hit to cancel it, neutral and back 2 simultaneously to input jet upper. Easiest practice for timing is taunt B4 or taunt 3
not even close. a perfect 13f punish with a pewgf is harder than any taunt stuff bc muscle memory cannot be build up ever because all hopkicks and other -13 moves look completely different have different start up frames etc and a low block crouch cancel pewgf just frame( don’t know how long it actaully takes haha) is the actual hardest thing you can perform ever and it’s also super pointless haha
Honestly I never really thought the Thunder God Dance was that hard of an input, especially once you got the timing down. It always felt a similar difficulty to Djeeta's super in the original GBVS
@@kon6529That thing is legitimately ridiculous. Even a turbo controller ain’t fast enough. I had to use the guitar controller bottle cap strategy to get that trophy. Call me a noob if you must.
Idk if you read this jmcrofts or if it you wanna try pewgf but it is possible As someone who finally nailed pewgf, trying from Tekken 7 and getting it on Tekken 8, here's the trick. It's PLINKING. However it's only the down or n input that needs to be 1 frame link into df2(df2 simultaneously). F input, df2 input, it doesn't need to be one frame. It could be any frame but the n or d needs to be 1 frame E.g F(4 frame for example), d or n (needs to be exactly 1 frame), df2 (whatever frame 3, 6 etc as long as it's simultaneous Only start the input when the opponent's knee is on the ground. If the input is right it should launch. If the input is right but doesn't launch, it's either too late or too early If you're reading this, I hope you give it another try
check infil glossary for the correct usage of the term plink. Priority link is not used here. I get what you mean overall with the advice, though that term is often mis-used in this way.
This really hits home, I've been a hardcore Tekken player since Tekken 2 and I've never been able to do the input for Paul's ultimate punishment. I've also had a problem doing satsuo with Akuma but I have seen enough people do it.
Psyhic Force 2012 (I think even earlier version have it) - character Genshin have grab that have pentargam input and inverse pentagram input, but it's made by step by step like Deadly Rave. Arcana Heart 3 - Yoriko Yasuzumi have also pentagram input for her super I also see one clip from 3rd Strike where Q was able to 1-frame link overhead dash attack into super that punch enemy into guts and lead to huge smash into air.
I enjoy this video series and hope you keep making more of them! Since he hasn't been in the other two, I have to shout out Akira Yuki from the Virtua Fighter series and his absolutely insane move list. Some of his more difficult moves include the Guard Break of Doom/Jirou Tanzan (Toryu Tenshin Hazankai), The Stun Palm of Doom/Soushou (Hougeki Unshin Soukoshou) , and his most infamous move, the Teishitsu Dantai, which requires a 1 frame adjustment. Not only that, there is a combo that involves multiple of the knees, although I can't comment on if it is in REVO or not. Hope to see these attempts in a future video!
Awesome Vid. One input takes some time to get used to is Honda's Cr Jab into Heavy Hands in Sf4. Learning how to Piano hands back in the day was hella fun. Maybe u can try to do Chun's kick loops or Honda Hands loops next time on Sf4!
Technically taunt jet upper is harder than PEWGF because none of the inputs for TJU are bufferable however for PEWGF the first forward to initiate the perfect electric is bufferable, however f n b+2 is a bit more intuitive of an input than f n dF+2 since you can just whip your stick right to get TJU, at least I think, I only play on pad so it's pretty hard for me to translate input difficulty.
That is absolutely true. Also what If I told you that there was a move not in Tekken 8 but in most Tekken's before it that's even harder than the perfect electric.
The hardest inputs are in the first DoA where throw combos had different buttons instead of just directions plus throw. There's also an arcade updated version with extremely exotic counters, basically, the original game used P / K / H setup where it's basically Virtua Fighter but Hold/counter button instead of block. AND EACH STRIKE, HIGH PUNCH, MEDIUM PUNCH, HIGH KICK ETC. NEEDED A DIFFERENT DIRECTION. On reflex! Changed later to controls we had since 2 to 6 with minor tweaks.
I regret to inform you that tju isn't even that hardest taunt move that bryan can do. TNT mach punch is like 10x harder than TJU because it's 2 forward inputs, on top of mach punch not being executed if the 2nd foward and 2 are input on the same frame, they need to be offset by one frame, so on the frame taunt hits you need to do f n f f+2 (the 2 being 1 frame after the 2nd forward being held). It's a quad just frame as opposed to TJU which is *only* a triple just frame.
1. For the Perfect Electric - You are correct in saying that if you hit a Perfect Electric (13f total input + startup) after a CH df2, they will get launched as if they were standing. There are 2 ways to hit a perfect electric. One is F,n,df+2 (Skipping the down input) the other is F,d,df2 (skipping the neutral input). Both of these work but I find the first one to be easier. 2. For the Taunt Jet Upper, you were also correct in saying that since your F input was taking a few frames too long, it would never hit. But you also need to cancel the taunt on the VERY FIRST frame that it hits. This is arguably as hard as the Jet Upper Afterwards.
Acid rain is kinda overrated tho. Move is just a bit harder than EWGF. Personnaly,I've hard time hitting the KING's just frames throw follow up on their f3 and b4 than acid rain in match
Would love to see a combo edition of this kind of video :) Lee Chaolan's (Tekken) Back2 loops with numeorous just frame inputs are insane and the reason why you barely see him in tournaments.
The two moves you demonstrated from Tekken Bryan's Taunt cancel into uperjet and Kazuya's df 2 into ewgf they require a very precise timing(Just frame). Only 1 frame is all you have to execute the perfect hit.
Tekken for no reason ? Dude,acid rain is a very damageful i10f punish. TJU is a litteral viable unblockable launcher. And kazuya df2 to PEWGF is a near death combo on hit. These move are not hard for no reason bro.
@ I’m aware, I used to main devil jin but the amount of execution just to make him work at a high level is too demanding, especially for someone like me who has a job and a girl. Like at make electrics 3 frame buffer window not a fucking just frame 😭 and before you roast me, I’m well aware this is a hot take, I totally understand if you disagree
@@tearitup5864 The problem here is that you shouldn't expect to be a high level player without putting in serious amounts of time and effort. There's nothing wrong with being an intermediate player. Most people will never get past intermediate Tekken and that's absolutely fine. Leave the skill ceiling high. That's what keeps the game interesting for people who have been playing for years.
@@mosley3485 yeah I know what you mean man, I recently switched to Clive and it’s nice I can turn my brain off and now I’m about to reach GoD. But devil jin is my fav character in all of tekken, been using him since T5 and I’m just tired of the execution demands man. But you’re right tho
This shit is genuinely impossible on pad. I could hit the PEWGF on pad 10 times before I even get a single tju. That's why jm said "i cheated" when he used keyboard, on stick and defo on pad, a clean f, n, b fast enough is crazy
For the acid rain kick combination, you have to try it in either Tekken 4 or Tekken tag 1. It’s much harder in those games because you have to be pretty much frame perfect (same with the mist wolf combination). Speaking of Tekken 4, there’s also Paul Phoenix’s demolition man which was also frame perfect in that game.
There was also Kuma’s salmon hunting which can ordinarily be done with b,f,2+3 but, if you hold 2, let go of 3, press b,f and then press 3 again, you can get it to come out much faster than it ordinarily would. This alone made Kuma c tier because it could combo out of f,f,2 for like 3/4 life.
As someone who barely played fighting games this is so insanely impressive to see not only do you hit the moves but you take very few tries 👍 impressed
8:20 that was my childhood right there. Me and my friends would come home after school and spend half the afternoon trying to complete his stupid throw. If you complete all the moves with all characters you get a special stage.
I’ve only ever done perfect electric in training mode one time after a really long time of trying and literally almost threw my controller because I was so excited
Hello, Thank you, this is exactly what we want for the PROS! All moves, blocks, reversals, and combos should be connectable and stoppable at any moment, a full control version for pro fighters, and an auto-assist system for beginners to have a huge margin for progression and appeal to all audiences and skill levels. This game is going to be incredible in terms of merit, and imagine the high-level fights! This is exactly what I'm doing in one of my projects! The principle of this new Virtua Fighter is to cancel everything, chain afterwards, and if it works, all moves should be connectable to each other, potentially leading to combos at any moment. This is exactly "my project" and it's pure, real, natural fighting, nothing more, nothing less... In principle, there should be a punch button, a kick button, a guard button, and a charge button for connections. There will surely be an option to facilitate the game with an AI counter mode that can be activated or deactivated. In VF, the timing of the buttons and the duration of the press play a role. They will create a consistent version for beginners and disable certain auto-scripts for combat and/or defense gradually to reach the widest audience. Having a chain reaction of moves seems unlikely because the connections follow a human logic and/or a kata-type could be more accurate. The connections are effective only in the logic of the kata and what is also possible to do in reality! I'm not sure if the idea is well expressed. In any case, it's on this principle that I have to create my little fighting game, ultra simple graphically but extremely coherent. Unfortunately, it seems that this VF is going to do exactly what I wanted to implement...
As someone who can land the perfect electric alot i can tell you that there is a secret to it. Would be fun to see you get this for a video if you ever feel like it. 1.) the electric needs to be 13 frames, you do this either by skipping neutral input like you tried to or by skipping down input directly from neutral to df2. 2.) when you do the input you tried to do, flicking the stick with your thump and immidiatly using your 3-4 fingers to pull it (aggressively) towards df input. This way you do not have to actually hit the edge of the levers forward input and also kinda hope / cheat out a down input while pulling it towards the df input. 3.) its still hard as fuck, and the timing is probably the hardest one. the perfect electric you should be able to get sort of consistent by using this method. The launch after df2 counter hit, is another story. 4.) As player 1 go for the other input where you skip the down input instead.
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If you want a truly "impossible" input, the frame perfect version of Haohmaru's 14 slash combo in Soul Calibur 6 has NEVER been pulled off by a human being. If I was a RUclipsr I would legitimately put a bounty on this thing to see it done.
Sounds like honey 2.0 haha data thief
after Honey, i do not trust this at all
Try not pushing clear scams.
The "subscription helper" n "VPN" things are obviously taking ur data. Why would a company actually look out for our best interest? Lol
I've been trying to hit that *_"Final Overdrive"_* move from: *_"Fighting Vipers 1"_* since the Sega Saturn came out... I've never gotten it even *_ONCE!!!!_*
In the words of JimmyJTran, "Forward on the frame it hits, one frame of neutral, back + 2 on the 3rd frame. That's all I know."
OOHHHHH JIMMY J!
lol from the aris vid
Early 2017 stoner lore, huh?
Hey alright
i read this in the aris voice
The crazy thing about Hugos 720 is: At this years EVO, Hayao was punishing people with it as if it was just a one button move.
That dude is a monster.
It was as jaw-dropping as that time Maximilian invited Onagai to fight a few rounds. Onagai was parrying and instantly following with 720.
In the words of Max:
*That's impossible... that's impossible! He's a robot!*
imagine having Hugo 720 in modern controls... that is the power of the standing 720
@@MauZangetsuThe parry freeze frames makes it a tad bit easier than a normal standing gigas. Still hard tho
@@MauZangetsu Onagai is a beast
check the video of him doing it while holding the stick between his legs, behind his back and many other crazy positions. He can 720 in any situation like it was breathing.
Regarding Kazuyas PEWGF: yes you can simply electric to get a (worse than normal) combo, however the thing about PEWGF is that (if done as soon as possible) the opponent is still considered to be in a "standing" state rather than "airborne" (if done even a frame later they count as airborne). because of this two things happen: 1. they get launched upwards as high as a normal electric allowing for better follow up combos. 2. the combo scalling only begins after that first electric meaning that the entie df2's damage gets added on "for free". this results in monsterous damage if done right
yup, its crazy how he didnt know that
How is it crazy for someone who isn't a dedicated Tekken player to not have a deep and intimate understanding of Tekken's combo systems...? That seems pretty normal...? @@balladin9200
@@balladin9200 Ehh it's not that crazy if you're not big on tekken knowledge. I wouldn't expect a lot of players to actually understand how the interaction works
@@itsnearlv i just mean considering that he made a whole video attempting it i would expect him to research it
@@balladin9200 Only Tekken players know Tekken.
the pentagram command for DEMON KING piccolo is such a good detail
What game is that?
@@999maza Super Dragon Ball Z PS2
But he isn't a demon, he's a Namekian.
He is from the demon realm because of his ears
@@A1phaz0ne He was always both, even in the Z era. Toriyama claimed that he wanted to make Piccolo an alien when he introduced Kami, and Kami still pointed out that Piccolo Jr had stopped being a demon, which he wouldn't have done if he was never a demon. DKP was always both a demon and a Namekian, and Daima only reinforced that.
There's a Tekken 6 match of Knee vs MYK (still on youtube!) where Knee hits MYK with 3 back to back taunt jet uppers to win the set, it's absurd every time I watch it considering how hard it is to do in just practice mode let alone in an actual match vs a good player.
This?
ruclips.net/video/vDsCr-2Vl5M/видео.htmlsi=Cu7AYVtzUp0bl3lv
@@davidjsaul yep, that's the one. Round 3 he hits it all back to back
Thanks for letting me know about this. That was just straight up bullying! 😅
someone corect me if im wrong but t6 taunt jet upper input is more lenient than t7/t8 right?
it's still impressive to land it 3 times in a row on a pro player lol
@@zb5902 its got the exact same frame data/difficulty in T6, the only thing that made taunt better in T6 was it had very good tracking.
it's not surprising that you don't get the tekken inputs. 99% of Bryan and Kaz players can't do those consistently either. Iirc, when I was still practicing it, I could do df2 pewgf around once every 5 times in training mode and the number of times I've done it in a real match can be counted on two hands
Yeah, in practice mode it's really hard, but in a match, it's nearly impossible for normal human beings 🤣 the stress, the lag, everything is against you performing this consistently. That's why even pros usually go for guaranteed easier combos, even if they sacrifice some damage in the process
The thing with kaz u can attempt pewgf and if u fail u can still continue the comboas it is and do alot of dmg,most good kazuyas can pewgf on demand
Kinda funny, I can PEWGF pretty consistently with Kaz and Jin, but I'm complete dogsh*t with both characters.
@@KingBongHogger yah pewgf really ain't that big of a deal tbh just requires practice and learning the timing
@@KingBongHogger Jin doesnt have a PEWGF???
Arcana heart also has the pentagram, it’s a cute witch girl with a cat demon broomstick , it’s her command grab used for BnBs
This comment is false.
That witch is not cute.
On Kazuya, the command for PEWGF is F N DF2. No down input at all. I think with that knowledge, you'd find it easier than TJU.
PEWGF is hard not only because of the timing, but also because it's tough to precisely hit only DF2 on stick and pad.
There is a second input for PEWGF, you skip neutral instead of down, exactly what he tried
Yeah he was trying the other perfect input that skips the neutral
@@alondjeckto I could never do it until i learned about this. So i thought tju was easier but pewgf definitely is.
f,n,d/f+2 and f,d,d/f+2 are both valid inputs for PEWGF. You can either skip the neutral or skip the down.
Doing a PEWGF is not insanely hard alone, it becomes a whole different beast when you are doing it after CH DF2 or as a block punish since there’s no buffer window
Tekken really likes making it's dinky uppercuts the hardest moves to preform ever
i hate the use of dinky...
It's an unblockable launcher, move is busted.
Wait wut. Have you played Tekken? You can block PEWGF. It just has insane knock back. @VinylCP
@@VinylCPits not unblockable tho?
@@saxon2196 oh it is if u can do it... (One frame to attempt it u fail then u -14/-15 (-7 so u can get mixed from falling it) I forgot
King Piccolo having Ryo Sakazaki's Ranbu super is so random lol
And the attack looks like Iori's ya otome/maiden masher, specially with the last part being a grab.
What game is that from, pls?
The thing is, that's KING Piccolo, aka a character who died before it became DBZ proper. If it was something he did in the anime, it probably predates basically everything people are mentioning.
@@HeraldOfOpera what game is it from, pls?
@JamalAldeen-d1w +1
Not at all surprised that tju and df2 pewgf stumped you, they're really something else
I can help with TJU! Your attempts actually weren't bad to start. It's not just the perfect jet upper, you need to be cancelling taunt at the first possible frame as well [Frame 28]
Do taunt and cancel with 3 (make sure it's a 2 hit combo) this is the timing for 28 frames. Do this until you have the timing internalized.
Then practice cancelling taunt with fwd, get this on frame 28.
Then you just need to have the perfect jet upper: 1 frame of fwd, 1 frame of neutral, b+2 on the same frame
This takes a while to get in your muscle memory
I was looking for a breakdown like this, this move is killing me
@@kingspade64 yw, for me the hardest part is the 1fr of neutral
@@kingspade64 try to get a 1 frame forward imput first that is actually quite hard aswell 🤣
@@xRhychux any tips on getting the perfect ju? i seem to have the same problem of never getting one frame of fwd, I play on stick (Korean lever) so if you do too, any tips would be awesome
@@omegalol5396 it's really gonna come down to you figuring out how to do it as fast as possible while still getting 1fr of neutral
I use controller but I do have a Korean lever stick, Id say maybe try throwing the lever as little as possible
King Piccolo is the secret student of kyokugenryu
aswell as a user of the satsui no hado
The thing about Bryan Taunt Jet Upper, there's no real easy answer.
I did notice that you were doing forward, neutral, Back correctly (outside of doing it fast enough),
but you need to do Back and the 2 input on the same frame because otherwise it makes the jet upper too slow as well.
It should be Forward (1 frame), Neutral (1 frame), Back 2 (1 frame)
B2 doesn't need to be on the same frame. I did B2 in 3 frames and still performed TJU
@@Kitsune986no you are wrong. Back 2 is always same frame. It's just computer counts extra frames after b2 just for holdong back. Those are useless.
@@afaqfakki6930
I see
thank you for making content about the actual fighting games themselves and not videos about how X game is dieing or falling off in an endless loop. my feed has been absolutely decimated with videos like that I had to start blocking some channels.
Right now every channel is regurgitating this whole narrative that everyone is going back to the previous game in the series. It's pretty annoying.
The clickbait RUclips promote is just disgusting
I love the "Do not recommend this channel" button for people who make a career out of whining.
@Wes-r6w4b i started doing this thank you for the recommendation lol
I mean I get your sentiment but it makes sense. The big FGs latest installments are all significantly inferior than their previous entries. A lot of players haven't even bought copies of the new gen games yet because they are not exciting or fresh to play
Exposing the Lee mains LMAO
It's pretty easy to do in neutral, it's punishing with it that's the hard part. The timing changes a lot from move to move, but it's pretty easy for 13f and 14f punishes, but punishing a wgf for example is a lot harder
acid rain being doable fine in practice mode? oh no what an exposure
Ok now do every CH pick-up and add a blazing kick after acid rain in match, Lee is not like Kaz or Bryan, doing a ton of hard stuff consistently is not the same as doing one of the hardest thing consistently, they don't need to be the same.
muh hardest character in the game
They made the inputs easier, rip lee mains
For Bryan's Taunt Jet Upper:
Taunt, 28 Frames, Forward (1 Frame), Neutral (1 Frame), Back + 2.
After you landed 100 of them it's all muscle memory from there, it took me a year to do on the fly lmfao
Edit: If you're playing Hitbox or Keyboard it's much harder to do since you have to lightly tap the Forward, Back like kinda flick the inputs to do the just frames,
But on Stick it's WAY much easier though same can't be said about PS / Xbox Controllers which is pretty much inconsistent.
B2 doesn't need to be on the same frame. I did B2 in 3 frames and still performed TJU
@@Kitsune986 Yeah I forgot lol the B2 can be any number of frames, I'll edit.
acid rain on itself is easy to do in neutral. its hard to do when having to punish different moves with different block animations! because either you input the jab on the first frame when you recover after blocking something, or the timing is messed up and it wont come out
He should have tried block punishing with it
@@alondjecktotbf you gotta state that if it's gonna be in a specific scenario
jmcrofts I love these videos. There is one extremely difficult move in a fighting game that I haven't seen anyone ever cover, possibly because 99% of its existence was scrubbed from the world. There are a few characters on the PS1 game ラクガキショータイム (Rakugaki Showtime) with hidden super moves. The easy ones are ExCalibur (Final Explosion) and Daddy (Akira). The moderate ones are John Calibur (Bomb Resisted suicide), Ultra Johnny and John Calibur Mk.II (Self Destruct). And by far the most difficult one is Hayate's BKK (6 gates input, looks like an hourglass with a point on the top, bottom and 4 corners) which can chain and link into itself.
The challenge isn't to see if you can do the BKK, it's to see if you can link it into itself 2-3 times. He charges up the first one but each subsequent one is instant. It's about as difficult as a KOF13 trial. If you're ever interested in this old fighting game just shoot me a message and I'll help you get your hands on it.
I'm blown away by the art style in that game. I have to try it.
I wonder why old fighting games had so many carpool tunnel inducing inputs.
carpool tunnel lol
Probably to get more quarters out of you
HOV lane tunnel?
Because they werent made ffor play on pad, but in arcades with the embeded stick
most of those motions are weird but usually not that hard to do in a stick
Carpathian tunnel
The crazy thing about the taunt jet upper is I've seen it land more often than not during tournaments, on really high stake matches.
you mean, by the top of the top player, that choose byron as their character to fight in these tournaments? weird...
It’s landing because the opponent pressed, making it look like a successful TJU.
You just triggered Lee mains in Tekken, especially by showing the difficulty of Bryan’s TJU. Nothing Bryan does is free or easy.
One move I want to see you trying to do is Ryo's "Ryuko Ranbu: Destroy / Ryuko Ranbu: Geki" in KOF 2002 UM.
At first glance it looks like the easiest thing on earth, but in practice it's quite possibly the single hardest move to perform in any SNK game. Which is saying something considering Clark's Roaring Sphere and Ralf's Perfect Galactica Vanguard exist in the same game.
Was sure that at least one of these would have been featured in the vid this time around, but bafflingly the only KOF move included was Vice's Overkill! @jmcrofts if you need some content filler for another of these vids, you could probably do a whole vid on Max2 moves from the original version of KOF 2002.
In DOA4 the Hayate move was one of the things you had to do to finish unlocking all of the costumes, and I spent at least an hour in training trying to get it once
The hardest moves I ever came across are Akira moves in Virtua Fighers and Ryo's Max2 in KOF 2002. They both have easy commands but the timing requirement is impossible.
the thing with Lee's perfect inputs it's that in a match they're hardly seen because they have the same timing as an EWGF but are extremely easy to whiff if your rivals is in movement.
in real matches, 1,3,3,3 is a very clutch 10f punish. I drop like 50% of it all the time but is still recoverable. I just treat it as a normal jab sequence, and the attempt it is worth it.
It's not a real just frame like EWGF is, the first has no timing at all and the last 2 hits are like 2f windows
Wym? Any good Lee can punish with acid rain and all the other blue spark moves are really easy other than mist trap
Thats just straight up wrong, I see it all the time in ranked. Granted lee is rare to see to begin with
Acid rain, B2 loops and instant WS used in combos were all much harder in Tekken 7. I was learning Lee just before Tekken 8 dropped and couldn't do any of these consistently at all and in Tekken 8 i can do it without even warming up. I went back to T7 once to check if i just got better but nah, it's just much easier in T8 for some reason
Awesome video, man! Respect for trying these out, especially the insane ones. I'm surprised there was nothing from KoF in here, though, I've literally shed a lot of blood and blistered my thumbs many times doing combos in those games.
I would've liked to have seen you try Mist Trap with Lee, I always felt like that was the most difficult just-frame input he has
I agree
Lee players need to stop using the word just frame. We all know his moves are not true just frames.
@@junaidmustafa8220Yeah but mist trap is an actual just frame
@@junaidmustafa8220mist trap is actually just frame
This was a fun video! Thanks for taking the time to make this. I didn't realize Tekken could get that nasty.
13:22 The pain of being a Bryan main 😔
Hey jmcrofts. This came up in my feed and it was a great watch. It led me to watch your earlier video about impossible inputs in fighting games. As a non-fighting game aficionado, I found it difficult to visualize the inputs when seeing them on the screen. I can get a grasp of how hard they are from what you say, but I found it much easier to understand when you put a diagram up like in your previous video about the pretzel move. If you make more videos like this in the future, it would be much easier for me, and hopefully more for the common viewer, if you included a little diagram like you did in the other video to visualize the inputs. Great video even though I have only a tiny bit of knowledge on fighting games!
@ 7:35 Was gonna say any less than 50% damage for all that effort and someone was having a laugh designing those button inputs.
You should go check Persona 4 Arena's challenges, there are so many insane combos that are unbelievably hard to do, there's so much that you'll never see used, the devs were having a hilarious time.
I can and have done both of the hardest techniques of tekken in matches. There was a shiro combo in 7 which was pretty hard too, after learning shiro i decided to learn these two moves and after grinding a lot, now i can do them easily. Watching you struggle with both moves is making me want to show off a little 😝😬
Akira from Virtua Fighter has a 3-hit throw that I've never been able to pull off.
Stun palm/hougeki? Oddly, I find it a tad more forgiving to input in DOA5.
Stick/pad/keyboard/hitbox/cheatbox matters so much with this question, as well as the differences between different models of a type of controller. I realize this is an obvious statement, but that makes the search for the hardest move a completely different journey for every person.
Hey jmcrofts, your videos are always a good time and ooze positive vibes. Keep it up for 2025. Wish you a Happy New Year.
You forgot Ryo Sakazaki's SDM (the red one) on KOF 2002.
So hard it actually has many vids on how to pull it, look it up...
as a tekken player you are not a baby, taunt jet upper and perfect electric take hundreds of hours to master them and still people don’t do them 100% of the time
Fear Not the Bryan that uses his Full Moveset Once, Fear the Bryan that can Taunt Jet Upper 1000 Times.
Yeah they’re also not even needed or optimal. Just a cool difficult thing the characters can do that pay off if you can land em. A lot new players get turned away from these characters because they believe it’s needed
@ And if they DO face that one player that can PEWGF or TAUNT JET UPPER consistently, that player is usually good enough to give off that impression.
It took me two hours to learn to PEWGF consistently. TJU is way harder.
@@fudge3458 ok ryan hart do 10 in one minute
This is a fun series and one of my favorite of your style of vids to watch. The only bummer is, yes, as you guessed, giving up on the Tekken stuff... but it does honestly seem like the high level tech in that game is in another league. Standing 720 from Hugo was a nice treat at the end.
My biggest tip for PEWGF after ch df2 on Kazuya is this: your f (of either f,n,df+2 or f,d,df+2) doesn’t need to be 1 frame. The game can’t buffer whole complex movements (dashes, crouch dashes etc) but it does allow you to start the f input early as long as you are still holding it on that first actionable frame. It still needs to be a tap but you can do a 4 frame f input as long as you start 3 frames early. So if you’re getting 1 frame of d or n (depending on what method you use) that’s the hardest bit. You just need to adjust your start timing to how long your f inputs are.
Yes sir. i dont think even tekken players know this. And just to add, you can do a 5 frame f input max.
This is one of the reasons why tju is the hardest
"And now I just have to combine them!"
Entire Tekken community: "Yeah bro. That's all there is to it..." *smirks*
0:10 - That move in ADK is when you have the opponent in a back grapple (jump if you did a grapple from the front to flip over behind them), and then the command needs to be done in the 3 seconds before the opponent escapes/reverses the grapple.
@jmcrofts i loved this video it was a lot of fun to watch. I am a vet tekken player and if you really want to do TJU and the df2 pewgf there are a few tips to help but honestly its still difficult regardless. So two things for TJU there are 2 things to have down in order to complete this. The correct input for jet upper and the correct timing for taunt. For Jet upper the input needs to be 1f of forward. 1f of neutral. B+2 on the same frame. For the taunt timing you have a 16f window once taunt hits. You can do taunt standing 3 to get the timing for when you need to start pressing forward. Even with these tips its still hard.
For df2 pewgf, to kind of understand what you looking for you can (ch)df+2 into d2 and you will notice it will hit them standing not airborne the goal is to pewgf in that window to launch them standing. There are two different inputs for pewgf f,n,df+2 or f,d,df+2 either works but its still a tight timing. Good luck and dont beat yourself up too much its just hard to do.
Perfect Electric's worth is that it does an unscaled launch. Do a df4 (13f move) and you see that it hits unscaled.
This is so nostalgic, my first time ever watching you was your first video on this topic
Nah that rocket money segue was masterful lmao I’m at the start of the vid and had to point that out lol
Omg I totally thought it was spelled "segway"
For Lee Chaolan, the hardest move he has is mist trap.
For Bryan, you have to press forward the moment the taunt hit to cancel it, neutral and back 2 simultaneously to input jet upper. Easiest practice for timing is taunt B4 or taunt 3
Taunt Ff2 is the most difficult move in tekken and fighting games
Wait you can do that?
@@tinyparcel6305yeah but it’s a complete gimmick, TJU is easier and better… if you can Taunt FF2 you can TJU, and at that point just TJU
On P1 stick you can flick from left to right using your thumb and palm for easy taunt ff2.
@@six7388 it's so absurd that that statement is correct😂
not even close.
a perfect 13f punish with a pewgf is harder than any taunt stuff bc muscle memory cannot be build up ever because all hopkicks and other -13 moves look completely different have different start up frames etc
and a low block crouch cancel pewgf just frame( don’t know how long it actaully takes haha) is the actual hardest thing you can perform ever and it’s also super pointless haha
"f on the frame it hits, one frame of neutral, b and 2 the same frame, that's all i know"
-Jimmy J Tran
18:59 me when I do the move of instant jumpscare:
Honestly I never really thought the Thunder God Dance was that hard of an input, especially once you got the timing down. It always felt a similar difficulty to Djeeta's super in the original GBVS
Still waiting on the arcana hearts pentagram and shinto chant input
Should we add Akane mash super (max level) as well?
@ yes
@@kon6529That thing is legitimately ridiculous. Even a turbo controller ain’t fast enough. I had to use the guitar controller bottle cap strategy to get that trophy. Call me a noob if you must.
That along with Akane max level mash super lol
Getting acid rain first time like that! There's a lot of Tekken players right now that wanna kick you in your shin! 😂😂😂
Idk if you read this jmcrofts or if it you wanna try pewgf but it is possible
As someone who finally nailed pewgf, trying from Tekken 7 and getting it on Tekken 8, here's the trick.
It's PLINKING.
However it's only the down or n input that needs to be 1 frame link into df2(df2 simultaneously). F input, df2 input, it doesn't need to be one frame. It could be any frame but the n or d needs to be 1 frame
E.g
F(4 frame for example), d or n (needs to be exactly 1 frame), df2 (whatever frame 3, 6 etc as long as it's simultaneous
Only start the input when the opponent's knee is on the ground. If the input is right it should launch. If the input is right but doesn't launch, it's either too late or too early
If you're reading this, I hope you give it another try
check infil glossary for the correct usage of the term plink. Priority link is not used here. I get what you mean overall with the advice, though that term is often mis-used in this way.
This really hits home, I've been a hardcore Tekken player since Tekken 2 and I've never been able to do the input for Paul's ultimate punishment. I've also had a problem doing satsuo with Akuma but I have seen enough people do it.
11:11 Lee’s actual hardest input is just frame four four it’s a move that is unblockable which is why it’s so hard to do
you mean mist trap? 3~3:4
~ = fast
: = jsf input
@ yes I apologize
Trying to play a fighting game vs an experienced player is like solving a puzzle but all the pieces are from different puzzles.
Psyhic Force 2012 (I think even earlier version have it) - character Genshin have grab that have pentargam input and inverse pentagram input, but it's made by step by step like Deadly Rave.
Arcana Heart 3 - Yoriko Yasuzumi have also pentagram input for her super
I also see one clip from 3rd Strike where Q was able to 1-frame link overhead dash attack into super that punch enemy into guts and lead to huge smash into air.
Nothing beats the Bobby Dance imho
I enjoy this video series and hope you keep making more of them! Since he hasn't been in the other two, I have to shout out Akira Yuki from the Virtua Fighter series and his absolutely insane move list.
Some of his more difficult moves include the Guard Break of Doom/Jirou Tanzan (Toryu Tenshin Hazankai), The Stun Palm of Doom/Soushou (Hougeki Unshin Soukoshou) , and his most infamous move, the Teishitsu Dantai, which requires a 1 frame adjustment.
Not only that, there is a combo that involves multiple of the knees, although I can't comment on if it is in REVO or not. Hope to see these attempts in a future video!
Bro thunder god dance is like deejay lvl2 on steroids holy
Not as difficulty if you play Geese, Order Sol, and Rock.
Awesome Vid. One input takes some time to get used to is Honda's Cr Jab into Heavy Hands in Sf4. Learning how to Piano hands back in the day was hella fun.
Maybe u can try to do Chun's kick loops or Honda Hands loops next time on Sf4!
Technically taunt jet upper is harder than PEWGF because none of the inputs for TJU are bufferable however for PEWGF the first forward to initiate the perfect electric is bufferable, however f n b+2 is a bit more intuitive of an input than f n dF+2 since you can just whip your stick right to get TJU, at least I think, I only play on pad so it's pretty hard for me to translate input difficulty.
The fact that he doesn't buffer these inputs is wild to me. Goat'd behavior 🐐
Happy New Year, hot Krillin 😘😘😘😘🫡
Tekken players are completely insane
That is absolutely true. Also what If I told you that there was a move not in Tekken 8 but in most Tekken's before it that's even harder than the perfect electric.
I've gone insane ever since I started playing Kazuya. 😂
@@scoobydoobydoo7401 what move?
AYYY I remember commenting about Hayate's Raijin grab last time you did this, glad to see this again
As a Tekken 8 Bryan main. I feel honored😌
The hardest inputs are in the first DoA where throw combos had different buttons instead of just directions plus throw. There's also an arcade updated version with extremely exotic counters, basically, the original game used P / K / H setup where it's basically Virtua Fighter but Hold/counter button instead of block. AND EACH STRIKE, HIGH PUNCH, MEDIUM PUNCH, HIGH KICK ETC. NEEDED A DIFFERENT DIRECTION. On reflex! Changed later to controls we had since 2 to 6 with minor tweaks.
TheMainManSwe can perfect electric almost everytime.
Cool video concept dude . Shame about the ad towards the start but was easy to skip over . Enjoyable stuff buddy thank you 👍🏻
I regret to inform you that tju isn't even that hardest taunt move that bryan can do. TNT mach punch is like 10x harder than TJU because it's 2 forward inputs, on top of mach punch not being executed if the 2nd foward and 2 are input on the same frame, they need to be offset by one frame, so on the frame taunt hits you need to do f n f f+2 (the 2 being 1 frame after the 2nd forward being held). It's a quad just frame as opposed to TJU which is *only* a triple just frame.
🎉🎉🎉 really like your vibe being able to do difficult things while enjoying yourself
As a Tekken player I can say you made some really good attempts. Most give up way too easy on em.
1. For the Perfect Electric - You are correct in saying that if you hit a Perfect Electric (13f total input + startup) after a CH df2, they will get launched as if they were standing. There are 2 ways to hit a perfect electric. One is F,n,df+2 (Skipping the down input) the other is F,d,df2 (skipping the neutral input). Both of these work but I find the first one to be easier.
2. For the Taunt Jet Upper, you were also correct in saying that since your F input was taking a few frames too long, it would never hit. But you also need to cancel the taunt on the VERY FIRST frame that it hits. This is arguably as hard as the Jet Upper Afterwards.
DUDE he just NAILS acid rain frame perfect WTF
edit
im so relieved he struggles with jet upper ...
I’ve always found it hard to use as a punish not too bad in neutral
@@lt_johnmcclane eeehh fair i guess.
Acid rain is kinda overrated tho.
Move is just a bit harder than EWGF.
Personnaly,I've hard time hitting the KING's just frames throw follow up on their f3 and b4 than acid rain in match
Would love to see a combo edition of this kind of video :) Lee Chaolan's (Tekken) Back2 loops with numeorous just frame inputs are insane and the reason why you barely see him in tournaments.
FOLKS
The two moves you demonstrated from Tekken Bryan's Taunt cancel into uperjet and Kazuya's df 2 into ewgf they require a very precise timing(Just frame). Only 1 frame is all you have to execute the perfect hit.
Bruh, that Vice super is just a qcf and down. The harder input is the pretzel.
Pretzel input is only hard to do on keyboard. On pad it's easy
Bro I swear the p4a one drove me insane lmao great vid ❤
Please start streaming again you are the goat
agreed!
hey look who's back!! I always get so happy when I see a new jmcrofts video lol
Happy New jmcrofts!!
Tekken and KOF consistently have the hardest execution of any fighting game…. For no reason 😭
Tekken for no reason ?
Dude,acid rain is a very damageful i10f punish.
TJU is a litteral viable unblockable launcher.
And kazuya df2 to PEWGF is a near death combo on hit.
These move are not hard for no reason bro.
@ I’m aware, I used to main devil jin but the amount of execution just to make him work at a high level is too demanding, especially for someone like me who has a job and a girl. Like at make electrics 3 frame buffer window not a fucking just frame 😭 and before you roast me, I’m well aware this is a hot take, I totally understand if you disagree
@@tearitup5864 The problem here is that you shouldn't expect to be a high level player without putting in serious amounts of time and effort. There's nothing wrong with being an intermediate player. Most people will never get past intermediate Tekken and that's absolutely fine.
Leave the skill ceiling high. That's what keeps the game interesting for people who have been playing for years.
@@mosley3485 yeah I know what you mean man, I recently switched to Clive and it’s nice I can turn my brain off and now I’m about to reach GoD. But devil jin is my fav character in all of tekken, been using him since T5 and I’m just tired of the execution demands man. But you’re right tho
A job AND a girl? Man you’re way ahead of the rest of us 😂
14:00 you can bind 1+3+4 to L1 and use d-pad for quicker inputs
This shit is genuinely impossible on pad. I could hit the PEWGF on pad 10 times before I even get a single tju. That's why jm said "i cheated" when he used keyboard, on stick and defo on pad, a clean f, n, b fast enough is crazy
For the acid rain kick combination, you have to try it in either Tekken 4 or Tekken tag 1. It’s much harder in those games because you have to be pretty much frame perfect (same with the mist wolf combination). Speaking of Tekken 4, there’s also Paul Phoenix’s demolition man which was also frame perfect in that game.
There was also Kuma’s salmon hunting which can ordinarily be done with b,f,2+3 but, if you hold 2, let go of 3, press b,f and then press 3 again, you can get it to come out much faster than it ordinarily would. This alone made Kuma c tier because it could combo out of f,f,2 for like 3/4 life.
Props for going for PEWGF. Took me a whole year before I started landing them occasionally in matches. 👍
my man’s locked in for the last input
That perfect Kazuya input was sponsored by hitbox manufacturers...
As someone who barely played fighting games this is so insanely impressive to see not only do you hit the moves but you take very few tries 👍 impressed
DOA being like "15 direction inputs for what would be a throw in Tekken GO!"
Dang. Hayate’s Raijin has been stumping me for years and you had such little trouble doing it 😂😂😂
8:20 that was my childhood right there. Me and my friends would come home after school and spend half the afternoon trying to complete his stupid throw. If you complete all the moves with all characters you get a special stage.
I’ve only ever done perfect electric in training mode one time after a really long time of trying and literally almost threw my controller because I was so excited
After this video, have an insane amount of respect for Knee and Bilal landing this so many times in actual tournament matches
Hello, Thank you, this is exactly what we want for the PROS! All moves, blocks, reversals, and combos should be connectable and stoppable at any moment, a full control version for pro fighters, and an auto-assist system for beginners to have a huge margin for progression and appeal to all audiences and skill levels.
This game is going to be incredible in terms of merit, and imagine the high-level fights!
This is exactly what I'm doing in one of my projects! The principle of this new Virtua Fighter is to cancel everything, chain afterwards, and if it works, all moves should be connectable to each other, potentially leading to combos at any moment. This is exactly "my project" and it's pure, real, natural fighting, nothing more, nothing less... In principle, there should be a punch button, a kick button, a guard button, and a charge button for connections. There will surely be an option to facilitate the game with an AI counter mode that can be activated or deactivated.
In VF, the timing of the buttons and the duration of the press play a role. They will create a consistent version for beginners and disable certain auto-scripts for combat and/or defense gradually to reach the widest audience. Having a chain reaction of moves seems unlikely because the connections follow a human logic and/or a kata-type could be more accurate. The connections are effective only in the logic of the kata and what is also possible to do in reality! I'm not sure if the idea is well expressed. In any case, it's on this principle that I have to create my little fighting game, ultra simple graphically but extremely coherent. Unfortunately, it seems that this VF is going to do exactly what I wanted to implement...
As someone who can land the perfect electric alot i can tell you that there is a secret to it. Would be fun to see you get this for a video if you ever feel like it.
1.) the electric needs to be 13 frames, you do this either by skipping neutral input like you tried to or by skipping down input directly from neutral to df2.
2.) when you do the input you tried to do, flicking the stick with your thump and immidiatly using your 3-4 fingers to pull it (aggressively) towards df input.
This way you do not have to actually hit the edge of the levers forward input and also kinda hope / cheat out a down input while pulling it towards the df input.
3.) its still hard as fuck, and the timing is probably the hardest one. the perfect electric you should be able to get sort of consistent by using this method. The launch after df2 counter hit, is another story.
4.) As player 1 go for the other input where you skip the down input instead.
From VF, you have Akira Knee, stun palm of doom, and guard break of doom, Kage's dragon punch combo, and Wolf's perfect giant swing.
Finally more content like this
I’ve been playing Tekken since Tekken 3 and yet I’ve still have not hit a perfect jet uppercut 😂