MGSV Will Never Be Game Over
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- Опубликовано: 13 июн 2023
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Though Hideo Kojima's METAL GEAR SOLID V has been out since 2015, many of its secrets remain hidden in plain sight. In this video, Jorin explains yet another unexpected yet vital 'missing link' concealed behind the drapery in THE PHANTOM PAIN: why the quality of a 'blankness' or open-endedness is kinda the whole point.
This was my favorite video to make in some time, which for me is saying something. Please enjoy, and thank you as always for supporting the best Metal Gear channel on RUclips!
From here on out, we're currently working on overhauling the Patreon and taking Futurasound Productions to the next stage. Starting to really get into my zone again, it feels great!
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"‘That, Winston, you will never know. If we choose to set you free when we have finished with you, and if you live to be ninety years old, still you will never learn whether the answer to that question is Yes or No. As long as you live it will be an unsolved riddle in your mind.’
Winston lay silent. His breast rose and fell a little faster.
He still had not asked the question that had come into his mind the first. He had got to ask it, and yet it was as though his tongue would not utter it. There was a trace of amusement in O’Brien’s face. Even his spectacles seemed to wear an ironical gleam. He knows, thought Winston suddenly,
he knows what I am going to ask! At the thought the words burst out of him:
‘What is in Room 101?’
The expression on O’Brien’s face did not change. He answered drily:
‘You know what is in Room 101, Winston. Everyone knows what is in Room 101.’
(EXERPT FROM NINETEEN EIGHTY-FOUR by GEORGE ORWELL)
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Metal Gear Solid V: The Phantom Pain is a third-person action-adventure game developed by Kojima Productions and published by Konami for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on September 1, 2015.
The tenth and final main installment of the Metal Gear series, Phantom Pain follows legendary mercenary Big Boss (now known by his codename "Venom Snake") as he awakens in 1984 from a nine-year coma following the destruction of his private military company "Militaires Sans Frontières". With help from his old business partner Kazuhira Miller and rival-turned-ally Revolver Ocelot, Snake must rebuild his mercenary army (now called "Diamond Dogs") while plotting revenge against the shadowy organization "Cipher," as well as its XOF paramilitary unit led by the enigmatic Skull Face.
Similar to its standalone prologue Metal Gear Solid V: Ground Zeroes, Phantom Pain focuses on executing mission objectives in open world environments set in both Soviet-occupied Afghanistan and the Angola-Zaire border region of central Africa, complete with dynamic weather and day-night systems. Stealth is a major component of gameplay, but often optional thanks to Snake's arsenal of combat gear. Players can also upgrade Diamond Dogs' new "Mother Base" in a fashion similar to Metal Gear Solid: Peace Walker, allowing them to develop new weapons and items. In addition to its single-player campaign, the game includes two player-vs-player multiplayer modes, as well as optional microtransactions and other paid downloadable content.
The Phantom Pain is notable as the final game in the series with involvement from series creator Hideo Kojima and his Kojima Productions team. Several months before the game's release, Konami began a major restructuring of its games division, ultimately leading to Kojima Productions being treated more as a contractor rather than an internal studio. Unlike prior Metal Gear titles from the same team, Kojima Productions' logo and branding is absent from promotional materials and packaging for the final game. After leaving Konami, Kojima would go on to establish a new independent studio with the same name in 2015.
The Phantom Pain was bundled together with Ground Zeroes and all DLC as Metal Gear Solid V: The Definitive Experience in late 2016 for Xbox One and PlayStation 4. Phantom Pain's gameplay and graphics engine were later reused for the 2018 survival-focused spin-off title Metal Gear Survive.
www.giantbomb.com/metal-gear-... - Игры
I always saw the end of the game as a long goodbye from Hideo but he also made sure to keep the game from ending. So the player can keep playing and take as much time as they need to walk away from it. He made each player Big Boss. He told us to keep his/our world alive. He broke the 4th wall and all.
I'm way too deep in this rabbit hole. It's my home now. It's where I shall perish.
Basically jorin is telling us that he will always make mgs5 videos, since it's a language and it's applications are unlimited
The newer generation of Metal Gear Solid content creators has been very very lacking,, I find it Unthinkable that they include high-pitched screaming and obnoxious laughter while "trying to convey". their thoughts about the franchise.
terrible,, I have no idea how it happened but I've noticed that phenomena throughout multiple content creators of the upcoming generation
very tiktok esk
@@adamhearts9195 huh?
@@jamesrustle7536 not this channel, x. but type in metal gear solid
and set the filter to past 3 months and click a video by a content creator your not familiar with making mgs content
commence screaming 😵💫
@@adamhearts9195it’s just the patriots controlling context
@@adamhearts9195
”I can’t believe all of the old metal gear creators ran out of context in this franchise that stopped getting new releases almost a decade ago. Now all the people making videos about this game are newer and younger”
Every once in a while, I’ll give myself a “phantom pain” by starting the game over from scratch. It’s very neat. Especially when Ocelot tells you to put those 9 years behind you. Adds wayyyy more weight knowing where you were previously, progress-wise, and where you are at the restart of the game. You know what once was, you can feel what was once accomplished, but now it’s gone and you have to start over.
Started a new let’s play after not playing the game for 4 years. I’m telling you nothing can describe the feeling of getting better and mastering the game mechanics I learned years ago.
Edit: 100% completion. Something I should of done a long time ago.
Just started playing again on my pc after not being able to find the disk for my ps4 so I had to restart since It was a new console. Very humbling. It’s been a blast to play through it again though from the beginning
Just started up fresh again myself. Missed this game so much. Can't believe how well it holds up still today. Then again I'm a fanboy :p
Bro I thought I was the only one!! I’ve been doing this once a year since release day to fill the metal gear void I’ve been feeling ever since the metal gear solid 4 online servers shutdown
Next year the "I'm afraid it's been 9 years" is going to hit VERY differently.
Nothing to make a day better than Futurasound's MGSV Essay
Hells yes.
That's a pretty low bar my friend
@@dr.loomis4221 yea some of us are down low in life right now and watching some of our favorite content creators let’s us relax for a bit. To feel better some people like doing drugs, some like watching tv, some like going to strip clubs and some eat all day long. For us watching Jorins videos about MGS makes us relax and escape the bad shit going on in our lives.
To you reading this Jesus can help with whatever problems, hardships, and issues you have. Believe in him He came to save us from hell and eternal suffering, also turn from your sins repent which is changing your life to follow the way of God and not your way, your way will lead you into a pit of despair I know it, my way lead me in a pit straight to hell, but Jesus rescued me and he can rescue you. He can grant a peace and joy unfelt, and be your closest friend always there, This is the gospel
Jesus Christ, son of God, died for our sins, was buried, and rose again on the third day. After he went to his tweleve disciples and many others before ascending into heaven eternally triumphant over all his enemies and making it so that there is now no condemnation for sin to all those who believe, but only everlasting joy. John 3:16
Don’t you dare ever stop-no matter how crazy you feel or like you’re “overthinking”/“over-analyzing” that simply isn’t true! Keep this up!!!!!
you people are literally holding back this channel , just fucking stop and let him move on to other things like death stranding at least
@@SolidLoach for what reason? Dude is literally repeating himself over and over again and making up his own interpretations for something that isn't even there
@@SolidLoach This
@@MGrey-qb5xz woah, has he expressed desire to move on?
@@nRoWolfpac maybe he has, how about commenting what other game series you would like to see that would catch the user's eye
The method of writing dialogue by Plato and Aristotle was in part a reflection of the idea that writing things down made things static when debate and dialogue leave room for adaptation and variation.
Ie. We should be able to change our minds.
The unfinished aspect of MGSV leaves the conversation always open to interpretation and conversation.
5:38 feels like Skull Face is talking to Venom here and not to Huey... Oh and if you replay mission 30, when you get to the jeep scene at the part where Skull Face calls you Big Boss, there are exclamation marks in the subtitles around the name "Big Boss". They are not there when you play that mission for the first time.
This could imply that Skull Face really knew Venom was not Big Boss all the time
I think the addition of the subtitles on a replay instead indicates Venom now knowing he isn't Big Boss.
if skullface knew, he would have no reason to fight us. much like The Man on Fire, his lust for revenge is against the real Big Boss.
Given how similar Venom and Skullface are I almost belive that if Skullface knew he might try and bring Venom Snake to his side as a kind of anti-Big Boss.
@@kazmark_gl86523:26 Skullface knew it and you have to remember that he basically created Big Boss making possible the "Snake Eater" mission. It is important to remember that Big Boss is not only the guy who killed the Boss but he was also the leader of MSF and of Diamong Dogs' Outer Heaven. So between the two Snakes the only one who was fighting Cipher was Venom or Big Boss, according to his Private Force
I'm pretty sure you're thinking that Skullface's speech during the jeep scene was told to the wrong guy. Many people think Skullface had prepared it in 9 years. But these two sentences are false for two reasons. The first is XOF eliminated MSF and its commander. So it would be absurd if the speech was prepared for a dead man in 9 years. And the second reason is a logical analysis of the already cited jeep scene. Skullface "captured" an enemy who was trying to destroy his plan ( and dream) and it seemed that he failed. Even if Skullface knew the real identity of Venom he didn't want Volgin to know it. Because he promised to him that he would have killed Big Boss. Our antagonist was talking about his victory to a man who was supposed to be executed. In that moment he would have told his plan to almost anyone
Skullface also proved more than one time that he had eyes on him ( citing his words and infiltrating agents into his fortress). He was a powerful man and the only one who could replace Cipher
If Skullface had known or he hadn't known are just theories. But I think he knew for other two reasons. If you remember Skullface used to call Venom Big Boss only when he was talking to him. Instead with other people he used other terms like "demon". And the second reason is about the first time you meet him in the Phantom Pain. He could have easily killed Snake but knowing that he wasn't the original one he decided it wasn't worth the time. Moreover he wanted Volgin by his side and the latter was somewhat alive because of his revenge desire. After a while Skullface recognised Venom and his Diamond Dogs as the only real threat. So he made several attempts to kill them
you have by far the best and most comprehensive video essays on RUclips, in my opinion
Don't get me wrong hes really good but theres a lot of really great essay channels out there.
I'm doing my second playthrough of MGSV since launch, and going for the 100%. Your videos have been such enjoyable watches throughout. Thanks so much!
Me too😂
I've always said MGSVs story ranks only behind MGS2 I'm terms of story depth. There is categorically no way the tapes were anything but an intentional choice from the very beginning. Far too much energy went into them being something to interpret and decipher - the noises in the background to pick up on, the contradictions you find, they were meant to be listened to and interpreted in various ways, that they can't be just a last resort due to budget concerns. He wanted to tell the story this way deliberately, as a puzzle to be put together, because the open world format in his view necessitated a different method of storytelling. Witcher 3 showed open world games can have stories that are told the same way as linear games, but kojima didn't want to do that. The story in this game has to be pieced together from various sources, and even then can be interpreted in various ways. There's the cutscenes, the conversations you can listen to during missions, then finally the tapes. Only by putting together all three do you get the full plot. I know why mgs fans hated it, because its such a departure from how stories were told in the previous games, but its called V and not 5 for a reason. He always indicated this would be a different experience to what came before, even PW adhered largely to the usual tropes, but V took what PW did and went alot further
agree
Now that I think of it, MGSV is the most immersive sim-like Metal Gear game, so it makes sense that it would likewise feature audio tapes to listen to while playing, a common trope in the immersive sim genre.
MGS5 is one of my favorite games. I love the entire series but MGS5 is the one i always return to. (probably the really good gameplay and dynamic style the game has). But I will say, this channel has made me appreciate the story SO much more. In one of your other videos you explained that the game is constantly straight up lying to you, and that completely changed the perspective of everything. Great stuff.
I agree, I always loved the game and it’s literally one of the most played games in my PlayStation library (900+ hours I think spread across the single player as well as MGO) but I did always have this kinda weird mixed feeling on the unfinished nature of the story but I have really came around to realizing that it is kinda the point of the game to leave you feeling confused, frustrated and empty.
@@Dinosaur_Senior God dammit, i'm gonna have to do another playthrough. Maybe a no tranq run for the challenge.
The unfinished story pissed me off too much
I really like the game too but...some of the writing is just not great imo. The ending for Quiet's story was really bad.
@@panamajack5972Even after all this years, i still don't see it. How is this game incomplete?
People point to repeated missions, Episode 51, Battle Gear, open world "emptiness", and i sometimes see people giving new "examples" of MGSV being unfinished without any basis, or even presenting speculation as fact.
Battle Gear was confirmed by Kojima to not being usable because of balance issues. The open world is as Kojima stated in interviews years before the game came out. The repeated missions appear in the game without justification, but they weren't necessary to make the game longer. We still would have 39 missions, more than enough in my opinion. If i were to bet, they were included in the game to hammer on the theme of "just another day in a war without end".
Regarding Episode 51, if it was going to be included, it probably wasn't going to be the ending of the game. We start the game in front of the mirror, and we end the game in front of the mirror. That's very deliberate.
All in all, i think this game is a complete package. Whatever may have been cut, could have been part of the creative process, things not fitting to the final vision of the game. And the stuff we saw in interviews and trailers were all included, or slightly altered, but still there.
I think what I like most about your video essay's is that it makes me consistently excited for the next title from Kojima.
Death Stranding 2!
Death stranding: twin fetus.
@@Oldsnake9badDeath Stranding: Solid Sam
A few hours late, but I always enjoy your videos! Still playing The Phantom Pain, started on PS3, now on PS4, building my way back up to how I was on PS3. So many people still enjoy it, are making content with it. Adam Online is still making the definitive cinematic experience, and made some new stuff too. I love his Tales From Mother Base series!
Just when I think I've watched the most profound, illuminating and revealing video essay on MGS by you and any other content creator out there, you drop this masterpiece on us.
Goodness gracious, Jorin! You never cease to amaze me!
If you haven’t yet, I’d also recommend Micheal Saba’s “MGSV is a misunderstood anti-war masterpiece”
Some good work there giving this game some due praise.
@@holve11 Thanks, bro. I'll have to watch it. ✌🏻
Now that you've brought it up, the repetition of "From here on out" has the same weight as the "Would you kindly" hypnotic trigger.
Regarding the end of the video...
"curse of the forked tongue" Clearly implies curse of the Snake despite the boy throwing you off that conclusion
the children didn't get sick, but that doesn't mean they don't still harbor the virus
it could still be a ticking time bomb in their bodies, a prototype FOXDIE
The Curse Of Solid Snake
yeah the children would be symptomless and still be able to spread it like was suggested in Shining lights. by calculating when they would hit puberty and become effected you could detemin how much they could do before tying up loose ends
I'm stoked this video is about MGSV bc I was really worried your first video back would be about Delta. Which of course I want to see and hear your opinion on it, but I am playing MGSV for the first time so I'm about 9 years behind everyone else. In fact I'm just getting to the part where the infection 2.0 spread by Huey is starting up so I'm getting towards the end and the themes discussed herein are present at that part of the game as well, so very helpful. Glad this benefits me, your main audience after all, obviously :p
What infection?
@@BigBossultrastealth i think he means the parasite
Yes, I meant parasite
Jorin, your video essays are the only Metal Gear content that is actually worthy of the subject matter. Always an absolute pleasure to watch. Thank you 🙏
So, the game never went overbudget causing Konami to force Kojima to rush the last 6 months of development, cutting entire sections of the game, including most of the 3rd act, to reach the final deadline, and pretty much trying to remove his name from the product entirely?
Ok, must be the Mandela effect.
Never happened. Just like the Mandela Effect.
@@DibsEquipped ...lol, sure thing bud!
Wooooosh!
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@@ElConradoX Don't listen to the news. They're all lies.
@@ElConradoX Just because people on the internet parrot something enough doesn't make it fact. What was this act 3 anyway, the single cut mission we know about? Which for all we know could have been cut for creative reasons. It's not like metal gear has never done stuff like that before, and even if it wasn't and it was for budget reasons and Kojimbo is actually a massive hack. One cut mission that wraps up a pretty insignificant side plot isn't exactly and unfinished game.
And what to you mean "try to remove his name entirely". I have never seen a man's name plastered so much over every inch of a game, you literally see it before and after EVERY MISSION. Konami was the one that famously removed his name from the cover art, which seemed like office politics more than anything.
Jorin's ability to write a script baffles me. Content dense and packed with subtle and also very clever wordplay. Killer as always. Keep it up man!
Man i just wanted to first, drop a comment to give the algorithm an interaction. Secondly, and most importantly, to thank you for making these videos. I recently stumbled across one, by chance while searching up something else, and I'm going through years of your work backlog. Standing ovation from me. Fantastic and thoughtful critique and exploration of work (talking about the MGS series specifically here) that while popular and well- regarded, isn't appreciated nearly enough for its depth and nuance imo. All that to say, thank you. You're the best on the net when it comes to plumbing the depths of Metal Gear.
I could listen to you for hours , great work on mgsv
It is scary how close to home this game hits with every year passing, it is coming near and near. 23:00 explaining the close reality of our day. Masterpiece
There's something I just don't get about GZ and TPP: Is it Kaz's voice that appears in that tape in GZ, which shows Skull Face putting the bomb inside Paz? If so, that would mean Kaz is the real traitor, right? But nonetheless, Emmerich also seems suspicious af
Kaz is the real traitor, and he was working with Cypher. He tells Boss, "So at the end of Peacewalker, and again in V.
although he didn't know Mother Base was going to be destroyed. when he does the famous line "they played us like a DAMN FIDDLE" his words have two meanings, because the inspection was a ruse, but ALSO the mission to send Big Boss to camp Omega was also part of the trap.
god i missed you Futura. Welcome back, Boss.
So I have a hypothesis that you could possibly build off of in regard to “why experiment on children in the Devil House”
Just for context I’m studying child development and working in a preschool- so it’s largely based on my observations of how children develop their linguistic identity over time and also as a function of the plasticity of the human mind in how our language centers connect more than adults when trying to learn and piece together languages- which is why children pick up and learn new languages easier than adults.
Children talk… a lot!
If they saw something at the weekend they will infodump the entire plot of a Netflix mini series or what happened when their parents let them binge Paw Patrol…
They speak SO much, but they haven’t mastered a language at all, they’re all still wrestling with the soft pallet of their mouth and trying to figure out how to make the sounds of their peers while navigating considerable overlap from their parents mother tongue- and that of their teachers, and they haven’t established a full linguistic identity and control of it yet.
Like how people say Scottish is damn near unintelligible, now imagine how a Scottish toddler sounds… 🤯
All toddlers of any language are tough to decipher, when they are pronouncing all vis R’s as W’s and other things like how hard consonants like K often show up as T.
“Otay, fanks faw dah Footbaw.”
Its heavily shifted in the pallet, but a child is still learning what part of their mouths make which sounds and how that part of their brain that turns auditory processing information into vocalization.
And the parasite in these children will be developing alongside that child for longer than in an adult in the same way because the adult will die quicker the moment they start speaking out loud giving the parasitic larva less time to incubate than if they were instead implanted in a younger subject.
Do you think you can use this info?
Incredible video, i was beyond satisfied with the order my game happened to "end", i never understood people calling it unfinished or rushed. This game is easily top 5 for anyone who's into absurdist/surrealist narratives.
The ending is absolutely unfinished
@@leonrussell9607In your fantasy land, yes. In the creator’s mind , and anyone with any grasp of contextualization, it’s not all.
@@liljay3019 making your game intentionally unfinished isn't better, the ending comes out of nowhere and doesn't make sense, thats the truth, kojimbo is not the genius you think he is
@@leonrussell9607kind of reminds me of the way people treated Scott cawthorn when all the theories on fnaf were popular
@@liljay3019 Hideo Intended to make a bad video game with false marketing.
hard to believe 2 decades after mgs2 we'd be at the exact precipice of the dawn of AI it tried to warn us about.
Always love your content. Absolutely love how in depth you make your videos. Cant wait to learn how mgsv is indeed finished.
Awesome video dude, you really bring out the depth of MGSV. Kudos. 👏
People say the game is unfinished just cuz of the 'missing' levels. Yall have ever heard of cut content before?
Also i didnt realise the amount of triple meanings the dialogue of this game has
The worst part is that it was only included in the collectors edition as a bonus content for us to see and people took it wrong and flamed konami for it ,(even tho they were the ones that gave us that bonus content)
Wild stuff yo! Futurasound never ceases to make this old dog shine again 🔹
I feel in retrospect that the end briefing of most missions were trying to encourage us to look under the surface, given that most missions are not what they seem at first glance, so why should the story be? Kaz and Ocelot are always bringing up different interpretations of the events you just played through. Like they're both vying for control of the narrative.
Whatever
you mean miller and ocelot, not miller and kaz right? xd
@@dedark0il131 yeah 😅
My bad. It's still difficult to picture that guy as Ocelot. Maybe this language of MGSV can elucidate why he's so different in this game. Maybe because everyone is different in this game...
@@elliottvantonder5477 my personal reasoning is that mgs5 was going for a more grounded style in comparison with previous installments
This is seriously great analysis. I think you've cracked the code here, so to speak. I always felt there was meaning buried in this game somewhere, but I couldn't quite put my finger on it. A phantom pain, if you will. You have opened my eyes with this. Strangely, I just redownloaded MGSV Definitive Experience after seeing the MGS Delta trailer, so your timing is impeccable as well. 😄 Bravo!
I’ve argued since pretty much the beginning that it was never unfinished.
"Despite all appearances, MGSV is not only finished, it's a revolution in ludonarrativity for the social media era of the digital age."
prepare for 45 minutes of pure copium
Taken together, Ground Zeros, MGSV, P. T. and death stranding is about Kojima realizing that he has to give up metal gear. That the only way forward is through hardship, blood, sweat, and suffering. That he has to throw most of his past to save those he loves and to save himself. Ground Zeros last few missions involve a power fantasy of Big Boss himself rescuing him from prison only to have more missions where you have to erase Foxhound, the name of Kojima's team (his name) from the game. It's him comming to terms with the reality that as long as he is involved with metal gear he will be in a prison. That his creation can't rescue him... Only shuffle him around. And finally? That the powers that be ultimately do not care about him or his team. It's why that nuke goes off at the end of ground zeros. It's why outer he an is destroyed. It's why you play as a fake version of the boss.
Kojima is saying that his bosses view him and everyone he cares about as disposable and replaceable.
MgsV is about how thst feels. How it feels to be betrayed. To realize you are trapped in an abusive relationship. To have your creation, your very voice, your language used as a weapon against you. It's about what it feels like to tear yourself away from the thing you love and the phantom pain it leaves behind. Many of the tracks of music in the game reflects this as well. Some about trying to fight and losing, others about how disposable we are and how how we will be devoured or used. About how no matter what people scream for more of the same. And finally? About his need to leave. About how love will tear us apart.
Which brings us to PT. Playable trailer. A game demo for a project I suspect Kojima knew would never be made. It's about body snatchers, madness, the surveillance state, a relationship gone bad, and a baby thst became a monster. His monster. His baby. Metal gear solid. He is trapped in what appears to be a nice life with this horrible thing he loves and hates and each day it decays. His home rots. Everything repeats again and again. But this project was also something made in secret with those he trusted. A message about finding and creating a new world. A call to action. About moving forward into the dark unknown away from what is known with the help of others even if it seems scary.
PT is also an abbreviation for physical therapy.
His next game was death stranding. A game all about walking. About learning to walk and rebuilding the world. About opening up and forging connections. About the power of love and the human condition to make something positive no matter how bad it all seems.
This entire saga is about him comming to terms with needing to leave Konami and Metal Gear behind. These games have tons of other motifs within them, each can be taken sepertly to glean meaning... But together? Together they are a masterpiece of staggering humanity and vulnerability of a man finding a way to move forward no matter how hard it would be.
Neat takeaways, but creating narratives about artists based on their art is a bad practice.
The Star Wars-esque Red V screen wipe transitions look really slick.
just found this channel,and man thank you for what you do.I have loved Metal Gear since first playing it on the old NES.I really thought I knew everything about these games...I was wrong,I will keep watching.
Another excellent analysis. Thanks for bringing up great thought points
People think they cut mission 51 from the game but that's not really the case. Mission 45 was Eli's kingdom of the flies but was replaced with A Quiet exist. Which explains why mission 45 is actually the worse mission in the game. It was hastily made into a main mission when it was probably just a short little side mission like The Man on Fire one or the Mammal Pod one.
Boy it would be amazing to experience another Kojima series like MGS again with a new game every few years. Unfortunately modern game development cycles are too long for this
That's the longest; it was the friends we made along the way I've ever heard.
Lovely essay. I haven't played it in years, yet I am always watching videos like this. You bring a fresh and valid perspective.
It was unfinished tho... Thats why theres a whole mission that never got made even tho cutscenes where animated and voiced
As time goes by, these videos capture the mind and soul of many who still live in, MGS!. I thank you for this personally.
A virtual goldmine of content. Thank you 😎👍
Whether MGSV is unfinished or not it's still a great game
another fantastic video. one thing i really appreciate about your MGS videos is the way you connect the games together with legitimate psychology / psycho-analysis, real-life politics, and an awareness of how much our lives are about our own interpretations. i always end up stepping away from these videos with a slightly different perspective than i had before. great work!
I know the cutscene has been leaked and all but it really bummed me out to learn all the nuke counters for the individual platforms are glitched out. The idea of Nuclear Disarmament and Peace was a noble goal for us all to come together and work toward. 😢
It was a conflicted precursor to Death Stranding's concept. And now just another Phantom Pain.
Agreed 100%, and well-said.
This doesn't address the real reason the game is unfinished: Mission 51.
There are some objective truths and facts that don't need interpretations to fill in the blanks.
It's fine to leave some things ambiguous and open ended, some elements of the story were better that way. Mission 51 never coming out even as DLC is one of the things that is not better being open ended. It leaves a massive hole in the game's plot that one can't answer because the game doesn't have enough context for one to figure out what happens next. Eli disappears with Sahelanthropus and nobody could know what happens next because the possibilities are infinite.
I understand and fully respect when stories intentionally leave things ambiguous but this part of MGSV you didn't mention in the video was left not ambiguous by design but because it was legitimately unfinished and unfortunately scrapped. Konami never should've rushed the game this hard. Ground Zeroes being separate from Phantom Pain was already an overpriced mistake.
It's fun to focus on the meta narrative of the game but the real world narrative shows us there was supposed to be more.
On the contrary, mission 51 or anything more is meaningless and I'll explain why.
Chapter 1 is about revenge. A revenge toward cipher which means 0 in arabic, like empty, nothing and this is what cipher is. An empty shell of codes delivered by proxies that skull face and xof highjacked. So the more you progress through chapter 1 the more you get the knowledge about sahelanthropus and parasites. This allows us to take revenge on him but by doing so it also makes us heirs of skull face's work. We retrieve sahelathropus, we retreive code talker, Huey, we get infected, then cured,... So basically everything is in our hands at the end of chapter 1 hence Skullface's apparition to salute Venom for his win. What he built will live through Venom and Diamond Dogs. And then comes chapter 2.
Chapter 2 is where everything start to fall for us because Cipher won't forget the tech and the knowledge. All missions become a race against the clock. Don't let xode talker's data leak to xof, don't let files about mantis and volgin leak,... It's a cursed legacy we retrieved because if anything leak about anything we learned and get in chapter 1 leak, who knows what will happen at a large scale. So to protect the world from this DD is meant to grow infinitely alright ? Because PMCs grow, cipher grow, AIs starts to get more and more powerfull...
And this leads to the fact that DD actually becomes a threat to the world and makes the AIs creates a context for public opinion where Big Boss (or Venom) is an enemy.
So you see in that context it is meaningless to know what happens to anything since the main interest of chapter 2 is to show that it is endless. You can make mission 51 and then there's something happening that lead to 52, 53, 54...and the fact chapter 2 is made of many previous mission, but harder, is just a way to show that everything is just an endless cycle, harder, that need DD to get bigger.
It does not matter what happens to liquid or sahelanthropus, it's another day in an endless war...
@light01c82 I feel like this fundamentally flawed analysis because we are still asking the question. You are correct that you can continue on a story forever, but you don't have to. Sure the authors intent may be to highlight that aspect but if the audience wants to know the answer to then it isn't meaningless because they want to know
I think its implied that the parasite reasearch ends up becoming the basis for the nanomachines research and foxdie in the rest of the series... the parasites was like the beginning of all of that and how it all came to be
I can’t express how much I love these videos
This was a great video, thanks
Ok this is a really good video better than anything I could ever do that said I have to disagree with you that this game is finished. I don't want to bore you with a 10 paragraph answer your time is valuable. But some of the unused audio files for motherbase soldiers really make it frustrating on what could've been. Imagine every other year we got a new chapter a new free roam world to explore. And most of the long winded words of this game are just word salads. Weather or not the developers new it or not I would say that the theme of MGSV more aline with, You live by the Sword you die by the Sword. Also on a funny side note it would've been nice to see Quiet using Sign Language, I think it would be a good way to have a language with neither written or sounded words great video
I Always Enjoy Your Videos.
You got a new sub. This was dope.
3 months no video? Oh yeah he’s cooking
Ocelot is kinda right on the "It's what he wanted" in the Doublethink tape. Didn't _you_ want to be the Big Boss?
Another MGS essay. This is a great day!
8:18 Keep that in mind "Hombre"
Hem... I mean...
Keep looking for the Truth Punished "Venom" Snake
I just 100% it again today on steam. This was my game of the decade. I loved it.
"No mentality can last forever, when the body dies the will dies with it" 37:32
I'm surprised you didn't mention this but this totally applies to the Boss' will, every person that tried to enact is, Zero, Snake, Skullface, they all bastardized it and made it into new forms of oppression.
as for the quote at the end I'm not sure maybe they would have been intended to spread the disease as malleable speakers, it was skullface who said that when e was young he would be forced to learn the language of anyone who raided his village in WW2. Additionally I dont remember too well but wasn't Raiden a child soldier? I don't remember Raiden's age in MGS2 but it seems possible that he could have been a child soldier similar in age as the children we meet in the 1984. Maybe the the cipher simulation training plan, minus basing it around solid snake's experience, went so far back as that.
I‘m all here for the news and the future of this game
Amazing this just made my working day a lot better
great video, a real deep dive intelligent look on mgs as always 👍
Millers eyesight leaving him, at least for my interpretation, is that he is "blindly" following what he knows is a fake Boss even though he wants to follow the real Big Boss. He is resentful. I believe at somepoint he splits from Venom Snake defecting after mission 51 where Eli is presumably left dead by napalm to kill the last english strain of the parasite.
This game is extremely complex, and I love that it's still being analysed in new ways by people who can see that about it. I love it wholeheartedly, it's one of my favorite games ever made
Battle gear is missing.
Just because there’s replayable content doesn’t mean they finished the game. It’s all filler content, with only about 13 of the story missions consisting of unique, story-driven content AND cutscenes AND character interactions. The rest are “story missions” only by way of “you know that guy that you captured? Turns out he works for habitat for humanity. I looked into it, and it turns out Habitat for Humanity is nothing more than a cover operation… FOR CIPHER.” That’s just how it is man. We know about the missing MASSIVE underground exploration of OKB Zero, we know we are missing interactions and a boss fight with Chico throughout the game, we know there are missing missions in ADDITION to “mission 52” (which wouldn’t have even been chronologically the next mission in the game even if it was completed. Sorry, it’s a bad game, but the gameplay feels nice thanks to what was accomplished with GZ’s development. That’s not enough i’m afraid, MGS games are all about the story and presentation.
Welcome back boss
Futurasound is my mgs guru! They have single-handedly transformed my understanding of not just games, but how I can analyze other pieces of media through layered lenses.
Top notch work as always!
This game goes so deep.
Most underrated MGS game for sure
Tem um carinho enorme por esse game e essa franquia mgs
Yes! Someone else who gets it! MGSV being open ended and unfulfilling in the end game is the POINT! The only real “unfinished” parts are Mission 51 and Battle Gear. Chapter 3 is nothing but hidden splash text, a dream impossible now for DD.
This is beautiful
Thank you
Great video 👏🏼👏🏼👏🏼
Just when the world needed him most.
Thank you for another epic vid Jorin!
About to watch but damn that opening line is refreshing. I hope this game gets the credit it deserves one day
Another episode of intense mental gymnastics
The fact that this channel doesn't have hundreds of thousands of subscribers is positively criminal. 😢
Once again , my dude . Don’t ever go and you have to know how much we all love your MGS videos. They’re as important as important to me as the games! I love watching a good deep vid of yours and then playing the corresponding game it’s about it deepens the experience so much Jorin!
I love the reference to Nuke at around 41:28. Completely forgot about that guy
Snake wake up, Futurasound has posted a new video!
I'm gay and in love with Futurasound
oooo you like boys, ur a boykisser
I’ll fight you for him
Good for you.
Guess we all fighting
Ight lil bro
In the tapes where big boss talks is it the real big boss or venom? Like in the legendary mercenary tape is it big boss or venom? Is there any way to know? Also why are you using the medics face in game instead of venoms big boss?
I've missed your vids. Always a auto like for me
Please make a video on the new triangle clone from konami and their historic split with kojima as it seems people have forgot
a "rite of passage" of any programming language is to be able to write the compiler using itself. also relevant: so called "meta programming", the ability to alter the language with the language itself during runtime. in languages like lisp, knowing the language itself is not enough. every running program becomes its own higher level "language" that is even capable to be altered during runtime
No, it is just unfinished, half of it is reused missions with like 3 that actually matter. Part 2 is terrible and the game would’ve been better if they just ended it after you kill skullface. I loved this game and the last half unironically kinda ruined the experience for me
Shining lights was the best part of the second act but yeah.
Perfect timing, I just completed shining lights, even in death on my latest playthrough. It will never be over, we'll turn their ashes into diamonds and carry them into battle...
MgsV being "unfinished" is our very own phantom pain
well said
Things that i lacked during the gameplay: more varied boss fights; uninspiring villain with an empty death; not being able to use battle gear; an epic ending.
Kojimas biggest achievement was making metal gear fans gaslight themselves to oblivion.
Hopefully this video will change my mind. But I'm coming into this feeling that MGSV really was unfinished. While it's true that even MGS2 left a lot of content on the cutting room floor, it never actually *felt* that way when playing the game. But the experience playing V was palpably different. Might even say we felt the *phantom pain* of what got amputated!
That is what I thought. The deliberate phantom pain of feeling fulfilled with a finale. We felt what venom felt cheated ripped off and it was by design.
I agree I won’t argue with people who enjoy the game I enjoyed the gameplay
But that’s what makes the lackluster plot/ending even worse because the gameplay was so “solid” pun intended lol it feels like a skeleton with no meat on it
@@thenickseditious I can see the argument that it was "deliberately unfinished", but that feels like grade-A copium to me and really just a coincidence. I'd like to think not even Kojima would be crazy enough to release a game that *feels* so fundementally unfinished (and in a negative way) because he wanted us to feel "phantom pain"; that would be a rookie game designer's idea of "deep design". By that same token, you could say they didn't recast Hayter because they wanted us to feel Phantom Pain with him too, but we know Kojima simply wanted to work with Kiefer and that's probably that. It's gotta be a coincidence that the metaness of the game not being done lines up with the themes.
@@volpe2077 Considering all the Moby Dick references in the game and the fact that Moby Dick was originally released missing it prologue...I wouldn't put it past him doing.
@@MiyakoloverAt a certain point Kojimas quirkyness does become less artistic and more annoying though especially with the David Hayter thing if what i heard was true that he always wanted a hollywood actor simply because he loves hollywood movies or whatever
for the thing at the end was it that cipher was trying to make kids parasite spreading machines because they dont die to the parasite?
also in the misson close contact when you have to save the 2 doctors is that how motherbase gets infected? and if so if you kill or allow the female doctor to die would you be able to avoid the outbreak?
Cant wait for this in a future Master Collection. Im eager to take it with me on the Switch
i can feel part of my prefrontal cortex running down my nose 🤯🤯
Damn Kojima was the Big Boss that got on his bike and peaced out✌️. Bravo Boss.
Also, proof there is plenty of things we might not have found yet! That final Intel drop at the end, I'd never heard that before! And I did one of the Wandering Puppet Soldier side Ops, and was beneath a window. Usually I'd hold R2 to get them in a chokehold, but just pressed it. Pulled him through the window and slammed him, never saw it before, and it made my day.