Peace Walker - Miller says he knew about Paz the whole time. Ground Zeros - Miller says I can't believe we fell for that cover story. Wink wink hint hint nudge nudge
the tanker demo that came with Zone of the Enders? and it was in Japanese too. man.. the memories. crazy how that was 19 years ago.. I was 11 when I bought MGS2. Went straight to Toys R Us after school with my mom to buy it. It was $60 lol. I think I beat it in 2 days. Didnt understand a thing about the story, but I kept replaying it. 19 years later, 29 years old, and I had just beat MGS5 just 5 days ago. What a game seriously...
I'd say Kojima has been using "easter eggs" to help tell his story for years. Snake in the story of MGS 2 points to his bandana he got after beating MGS1 when Raiden asks if hes got enought ammo and Snake says "infinite ammo" witch is what the bandana did in MGS1. The whole concept explaining VR missions is used for Raiden's backstory about growing up to be a solder thru these video game VR missions. The dog tags you collect in MGS2 were names from people who entered into a contest to have there names be in MGS2 and they echo the army of different solders you would collect in phantom pain, also when they weren't names from people who won that contest they were names that told alittle bit more of the story like when fatman has peter stillmans dog tag and all the way down to your name for Raiden's dog tag.
Kojima is rescued in Ground Zeroes, on your mother base in Phantom Pain, dies, is a ghost in the room with the ninja in MGS1, (my theory) possesses snake in MGS 2 cuz he has Hideo Kojima's dog tag or how liquid possesses Ocelot or how the player possesses Raiden, then becomes god in MGS4. x3
@@superbennyboy1 If you look under the credits of mgs4 it lists kojima as god and you hear his voice if you kill alot of people at shadow moses. Kaz also references this in MGSPW with his whole "kojima is god" speech.
Also in MGS3, You pretty much have to put the clues and Easter Eggs together to figure out that The Sorrow is Ocelots father. Therefore leading to the reason how Ocelot has ability’s to commune with the dead. Thus how Ocelots able to become Liquid Snake after he died. Big plot line there explained in Easter eggs. Gotta love Kojima
Punx is idol and noise Painfully obvious? Okay even tho this stuff was only officially confirmed once Kojima had to confirm it to the fans. You must have be smarter than all of us
i have 700 hours in MGS V, and maybe a handful in GZ. I played GZ on release, only got 25 percent done, then when MGS V came out I never looked back. Last night, for the first time in a long time, I went back into it and what I found really.... ANNOYED me. Everything is just slightly different, slightly better... I get into a truck and I'm AMAZED at how it handles, and how the camera moves and sways with it. I shoot out a light, the glass shatters and falls through the air like glinting fairy fire. The enemies are doing things I've never seen in MGS V, the AI is reacting differently, and god damn there's alot of them. Even Snake moves totally different. He walks differently, his body handles differently, I even think I noticed wierd little things he does with his hands.... WHAT. THE. FUCK. IS. GOING. ON. Is this because Konami rushed MGS V out the door before it was done? Is MGS GZ just a mere glimpse at what could of been? Thank you for making this video.
That's why many people say GZ feels more like a Metal Gear than TPP. Sure, it is a much smaller game, but it feels like they only finished Ground Zeroes when they literally ran out of things to add to it, while TPP ends up feeling rushed. But you don't really notice until you go back. I feel it is much more immersive.
"Metal Gear Solid V: Ground Zeroes" was the reason why I went to my local GameStop early in the morning to buy my Sony PlayStation 4 console along with both the PS4 and PS3 disc versions of this "A Hideo Kojima Game" on march 20th 2014 which was the release day here in Europe for the second "Episode" of the "Metal Gear Solid V Experience"
@@Himmyjewett tpp is soooo fucking good in gameplay. I spended 157 hours + on that game but the story is not metal gear style but I think it's pretty good
Ground Zeros messed with me. I started out just exploring. Trying to head to the prison but just start exploring and next thing I knew, I found Paz. So in just wandering the game took me down a different path that I still remember and enjoy. So many ways to complete a mission. That's where MGS V stood tallest. You weren't on rails ever.
You know what's interesting, if you capture the renegade threats, Kaz tells you that one has a fake eye and another has a fake finger, like their nicknames mirror. Extraordinarily (or for Kojima, the standard stuff), Big Boss is missing an eye, and Kaz loses his arm. Another interesting thing is when you rescue Kojima, what exactly are you rescuing him from? A blacksite. It's like Kojima's traumas he had to face but also had to hide when he worked at Konami, where people didn't know what was going on until TPP. And he wanted to be rescued by Snake, who worked on his own from Mother Base. And that is the state of Kojima Productions right now. He did this stuff with PT too guys! Oh man!
Fun fact about Ground Zeroes: I’m sure you all know you can extract any prisoner or gaurd you find. You can do the same to Gladz or Palitz. The Eye and the Finger. If you do, they’ll turn up in motherbase for TPP, but the one with glasses will keep his glasses on if you decide to play as him.
I saw this video a couple of days ago about MGSV. In it, themes like Venom's conditioning through hypnagogia were explored. One thing stuck with me after that: The missions in Ground Zeroes may not have played by the real Boss. Clues pointed out ranged from Miller's comment on the day they met Paz being half-wrong (claiming that "[they] had bought that story", when Miller knew all along who she was), to the sound effect when selecting a mission resembling that of an old working slide projector model. If right, it would mean that we are experiencing the Boss' missions "on record", like Ocelot says in "Doublethink" but with inconcistencies created by the Medic's lack of knowledge of the full story. I can't go into detail on this since I can't remember all of it, but I have a feeling that Ground Zeroes had been teasing TPP's twist for a long time.
There needs to be be a team formed by people intimately familiar with all MGS lore who possess two things: 1) a spare room where walls can be used to post various research data using thumb tacks of appropriate colors unique to data with colored string connecting findings throughout, and 2) the understanding/willingness vital as to comprehend the magnitude of such an undertaking to ensure it is clear the choice to do so will require permanent separation from everything into a new life. I mean it sounds bad, but the fact is you don't choose a life of MGS: MGS chooses you.
lmao inconsistencies? yeah how the hell does he know what skull face lokks like? how does he manage to represent and accurate depiction of him when he hasbt even seen him ONCE. thats enough to put this theory in the shitter
The cool thing about the "Eye" and the "Finger", if saved or observed will reveal they grew a conscience (kind of like, as you say, Boss and Kaz). Both planned on revealing skull faces actions or the philosophers (I can't remember). That's why they had a hit put on them. Stuff like that carried over to some of the elimination targets in Phantom Pain if you have the skill/patience to sneak up and listen to dialogue in missions. Makes you question all the "Elimination" missions, and consider what people want hidden.
And it shouldn’t. It pains me more than most to say that it should rest. 4 was basically saying “:this is what you get when you get on my nerves. “ Your Hero is old. Meryl marries the joke character. Otacon gets tortured even more. Remember Raiden? He’s an upper head now. Naomi has cancer Eva dies crying near the Volta. Mantis character development gets reset. Here’s your stupid controller Joke though Shadow Moses is defunct and will soon fall into the ocean.(that actually hit me hard) And in the End Snake blows his brains out. The „happy ending“ was forced on by Konami after all. Fun to play though.
At this point I wouldn’t be surprised if Kojima was making some kind of spiritual successor to MGS. I mean why not make a new version with the characters you want to make? It’s your comapany.
I agree. It could of course imply some Soylent Green style unit for processing human meat, but more likely it's a low-brow term for ambulance or morgue wagon.
Marine targets that happen to look like Snake and Kaz lost a eye (Kaz has his eyes damaged in TPP) and lost a finger (Snake lost a hand [and yes I know the twist])
8:09 holy hell, I never noticed that about the resemblances! Very cool! Eliminate the Renegade Threat was actually my favorite mission from GZ and the only one I was able to S rank, and still never caught that little detail..
To be honest a few things felt like too much of a reach, (like the helicopters being shaped like narwals) but they felt like the kind of reach Kojima himself makes when he designs the games, so I think you're on the right track :) I'd love to see your thoughts on Control if that's a game you'd be interested in making a full video on. And naturally a followup to this video on Phantom Pain would be welcome too
It was my first PS4 game. I had played to every other metal gear but I was still mind blown by everything : the sandbox gameplay, storytelling, graphics. It’s sad that all the discussion about it was for the price even if it shouldn’t have been more than 20 $. Also great video.
This is why I love Hideo Kojima games. He packs them full of easter eggs and funny and interesting new information and mysteries, it causes you to search and play his games for hours on end attempting to find something new. I remember playing Metal Gear Solid 2 Demo disc on PS2, and enjoying the stuff everyone knew about. But after playing it over and over again, I kept finding out new things put into the game that would never have been found unless I had decided to explore and see what was possible. I played the full MGS2 game recently and found something totally new on the Tanker level that I never knew about! This is what makes Kojima so brilliant. He gives you hours of entertainment in his products. I bet there are hundreds of things still hidden within Death Stranding that have yet to be found by players.
That's what happens when someone puts their heart at something, nowadays we see a lot of people doing shitty products and blaming the results on the others or at the lack of something (like high guardian spice blaming the lack of budget), but Kojima is a man with a compromise, not with a product or a brand, but with the art, even if a decision actually backfires the product, the art is still intact, that's why MGS2 has been gaining more relevance nowadays, art is immortal, no matter how long it takes, someday, someone will stop and say "hey, this is actually awesome". It's easy to make a good game, but it's hard to make a game that people will go out of their way to download an emulator just to experience it, or play it again
Yeah baby been waiting for this, Futura Sound you are like Kojima level genius, seems you can tap into how he sees the (Metal Gear) universe. My new favourite channel, big up ya self!
Ground zeroes was part of venoms reprogramming and were seeing things from venoms broken perspective. That’s why David hayter isn’t voicing the boss :)
Another tidbit: If you extract instead of assassinate The Eye and The Finger, they, along with Kojima (after you rescue him) will be part of your new Mother Base staff in The Phantom Pain.
I am a huge fan of the first, on playstation, not NES. And. The game is trash. Number 4 is trash and the new game by Kojima is absolute garbage. The guy lost his touch. They made us pay 30 bucks for a demo
@@charlestran7309 I need you to explain I'm not trying to sound like an ass but I'm genuinely curious, am i not seing something here on why gz is preferred by some when you consider that TPP is the full game and gz was only released because konami wanted something out.
"I guess your face has a few new wrinkles, but I've never seen more emotion expressed through it." Meanwhile, Kiefer Snake stands there never emoting, never speaking.
Ground Zeroes is underrated. I got so much enjoyment and replay value out of a supposed "demo". Besides, it somehow manages to feel more complete game for what it was supposed to do, than Phantom Pain.
I love how this video isn't titled as if it's trying to find a concrete answer to everything. It's an analysis of different aspects of the story that gives the viewer a different perspective. I wish more essayists went with this approach to open-ended analysis since it's very fitting to the series
I'll tell you what I missed with GZ. A satisfying follow-up. Ground Zeroes had me HYPED. I remember digging through the cassette tapes, secret dialogues from POWs, all that stuff. So many possibilities for great story and exciting lore. TPP could have been something truly breathtaking and meaningful story wise, a story about loss, tragedy, and trauma, and how if you don't make the best of those situations, even the greatest leader can turn tyrannical and lead people astray. Oh well.
Your fault was thinking that after so many years Kojima would suddenly tell something straightforward, you people are the same that shat on MGS2 when it came out, and the Anakin Skywalker story you expected would have been forgotten within weeks. Not to mention its obvious you never played MG1 or MG2 because Big Boss never became a the moustache twirling Saturday morning cartoon villain you talk about, he just became a cynical warmonger.
herishmerish Yeah, it’s all subjective ofc, but handheld games that are 30+ hours are also sold for $40. Does it then make sense to sell a console game for just as much. I don’t think even half the price of a console game would have been fair for only an hour of gameplay. Gonna sound ridiculous, but this game should have either been $15 or outright free. It would have made for a greatly generous demo had it been so accessible. Don’t mind paying for it considering the quality, but nothing exorbitant.
Hash Brown Slinging-Slasher well if I remember correctly V‘s Development was so expensive that they needed to do that.(if you believe Konami which probably is not a good idea)
First of all, it was KONAMI that DEMANDED a "proof of concept" game to be released before TPP. This led to the MGSV game being split into two, which ultimately hurt the development a lot. Still, GZ sold well enough to give Kojima Productions a year extra to work on the MGSV, but the final game was still forced out prematurely. After countless hours into both, I can safely say that GZ is the superior product. People crying about "1 hour of content" don't know jack shit; I'm clocking 38 hours into GZ as we speak on Steam!
I just Platinumed The Phantom Pain finally and decided to get 100% on Ground Zeroes and damn they improved on so much while also removing some of the worst parts of GZ like very strict requirements for S Rank, prisoner rescue while under heavy fire (in TPP that only happens if you mess up) they certainly took lots of notes after GZ came out.
It's amazing how many years later since game release, this kind of videos are still coming out. Thank you for this fascinating interpretation. Never seen something alike.
@@timekeeper2538 I’m talking about the “download mgs ground zeroes save data” on the main menu screen when you download the game. Obviously that was meant download more content from ground zeroes into phantom pain like camp omega but that was never done.
@@Gadget-Walkmen no, thats to download your gz save data if youve uploaded it so that you can unlock specific stuff like soldiers you rescued in gz and the gz sneaking suit
@@jekstter But it's clearly obvious that the game was always meant for you to go back to ground zero with phantom pain features to it all as the game is not finished yet.
I just discovered that in mgs v. I replayed it recently and I was better at missions discovering that missions have a really lot lots of ways and cutscenes to go with it feel like another game, familiar but different seem like it have a totally different story for more experienced players
I didn't get into it 100% but I remember how mysterious it was when I used the flash light on my rifle to erase one of the messages. I knew then that there was something much deeper hidden in ground zeros. ...Meat wagon? Where have the skulls come from? Are they the bodies of prisoners killed at this black site? That's a horrible thought.
What a key time for you to make this video when I recently revisited GZ to 100% it and am currently replaying through TPP. Actually replayed through the entire series over the course of this quarantine, PW included and TPP honestly isn't as bad as I remember it was now that I'm ignoring the sour taste the lack of story gives and focus on having fun playing it as a sandbox, trolling soldiers while also trying to achieve no trace runs on every mission possible to challenge its mechanics. Weird though that despite all the things TPP refined from GZ, GZ is still imo the gameplay peak of the series. The early afghan missions were good but it just shits the bed in most of the africa missions where you can just go around everything and avoid having to stealth whatsoever. Replaying through the series I rank TPP above both MGS4 and PW now with GZ just above it mainly since I've shifted to being a more gameplay oriented player rather than story oriented the past few years.
I think that was one of the main problems with the phantom pain, that each mission had only one objective, and it lost what ground zeroes had incorporated, that each mission had many alternative elements, things to look for, easter eggs, etc. In fact, I continue to replay ground zeroes with pleasure and the phantom pains only some missions
gerard gorti that’s objectively not true, tons of missions in PP have multiple mandatory objectives on top of all the optional objectives you apparently choose not to do. Intel, Blueprints, prisoners, high skilled soldiers, materials, and rough diamonds. Also plenty of conversations between soldiers you probably missed out on no fault of your own that you may or may not find interesting.
@@Hack_The_Planet_ but that alternative objective have not inportance, i mean , there are so so optional, instead, in ground zeroes each conversation or eater egg have a great importance. Idunno, but, i love the voth games, but in my opinion, ground zeroes feels more deep
@@pedrogorti8394 I think it's hard not to perceive GZ as denser, by simple dint of all being stuffed into a single map. Some folks didn't like how spread out and unnecessarily huge the twin maps of PP were, and by extension, the game objectives. But I found it nice to have space in the game to breath. The real issue with PP, which everyone acknowledges, is that its interrupted development left it without a sense of closure. You never feel finished with the game, but it feels as though the game just dumped you, and you're left with nothing but the maps and a hollow feeling that, no matter how much further you play, how many levels you achieve, how many secrets you unlock, you'll never get closure.
gerard gorti to me it’s the difference of GZ’s coming out a full year before PP and it’s only 1 mission that they obviously put everything they had into it’s kind of hard to compare. I still contend though that the missions of MGSV usually do have more depth to them than what’s on the surface much in the same way GZ does
@@Hack_The_Planet_ Back in them old days, Half Life was this Quake clone that, 2 years into production, was a total loser. So in desperation, the team took every unique idea and stuffed them into a single level. This became their model for the game they wanted to make. 9 months of sleeping under their desks later, that was the game we got. I feel like MGS:GZ was sort of like that for Phantom Pain. They made this model for what they wanted in a large-scale open world, and just scaled it up. But some dilution of the formula was inevitable. Personally, I'm not disappointed. The larger scale fundamentally changes what kind of game it is. There's no way to keep GZ's density in PP's 20X scale. Why would you want to? The whole point of PP was to give the player more room to play.
On most channels, videos over 19min are not short :D Just found your videos and i really like them. Pleasant editing and quality narrating. A sub and lots of likes.
i always say MGS Ground Zeroes is my favorite MGS game. all the perfect gameplay with none of the cringe or bloat of MGSV. Plus "night/rain/military compound" - ie a PERFECT mgs experience imo.
It was flat out beter than mgsV, yep. Then again, I'm still a sucker for mgs3. The game I want: mgs3, but with the tech used in mgs ground zeroes (that Controll scheme, hnng)
MGS2‘s postmodern horror was grounded in a Baudrillardian hit piece on the Gulf named ‘The Gulf War never happened‘, as was the Cyborg Ninja from MGS1 a comment upon how in the post-Hyperwar era such things are no longer out of place (like the phantom nukes of Saddam). Reality sort of broke around 1991 in the Gulf.
Another splendid video! Most of the in-game things I already knew, but your light yet informative analysis on the opening cutscene and the way the game changes depending on how you play was an eye opener. I always found it funny how the people who complained about Kojima's games being "too wordy" now pull a reverse uno card on both MGS:V and Death Stranding. Why do you think this is? Keep up the good work pal!
years have passed yet still we talk about MGS Series. the day Kojima lost the copyright to his own creation, i was devastated. These videos shows us that we really missed Kojima's MGS and i know deep down of our hearts we want Kojima to really finish and pick up where MGSTPP ended..Damn wish kojima had finished the MGS universe
Wow, this is amazing. I'm kind of baffled how MGS series has survived so far. With many gamers and players who are completely blind to this series, it's so heartwarming to see MGS still being talked. This is a series that needs to be kept alive, even if Konami has decided that it's already dead. Hideo Kojima's legacy lives on through these games as he makes new ones on his own. Thank you for this. You're doing god's work here.
@@MoeAji Well yeah, the smaller focused set pieces would have fixed that, all that helecopter shit is actually what you're looking at instead of loading screens. So you would be doing the waiting anyway because of the limitations of the PS4 and size of the open world. You're basically mad at the team for cleverly hiding their loading screens, they weren't making you wait for the sake of doing it.
Open world was meant to be for resource collection and sandbox tactics and weapo, but I can see why it left a bitter taste in a lot of players mouth. Tho TPP mission segments are basically GZ types mission so I kinda dig TPP more.
@@DOT107 Right, but if TPP had been more focused, maybe dropped you it at important times, and places of the MGS lore, that would have been great. Big Boss actually meeting and training each original members of Fox Hound. Not just fan fiction about Big Bosses body double. The story was awful because it had nothing to do with MGS. I really wish Koji Pro was never forced to make the game. Despite the gameplay being god-like. The team would have been better served leaving Konami earlier.
@abels121 No it isn't, you"fuckwit". Only the main mission takes 1 hour to beat. The game has 7 missions in total...that's about 6-7 hours of gameplay.
@@wolfrayet0042 You are misrepresenting GZ mission. It's NOT "Re running the same mission". There is a mission where you use night vision goggles as Raiden (who runs faster than Big Boss) to kill aliens. There is a mission dedicated to re-creating scenes from MGS1 that is full of eater eggs. There is a mission that starts with you on a chopper shooting at enemies to protect someone being chased by the enemy like an on-rail shooter. There is a mission where you have to place bombs and destroy their anti-aircraft canons, etc.
Amazing work. I delved deep into the theories and the like (since I am a long time follower of the franchise, and the Big Boss story is my favorite), I've come across something interesting; the theory of Ground Zeroes being a kind of VR mision for Venom Snake, it blew my head; everytime I play the games through this lens it makes SO much sense, but just as you said, our boy Kojima muddled things so brilliantly that nothing seems to be entirely truth....a true posmodern masterpiece.
Oh my goodness! Ground Zeroes is the Metal Gear Solid 2 demo version of MGSV Phantom Pain! 🎉 You play as a Real "Snake" to then play as a non big boss clone snake 🐍 😅
@@GundamReviver no its just Kojipro has no talent to pull that off. Rockstar could have made MGSV into the best game ever made and teach a few lessons to Kojipro in game design
@@timekeeper2538 there is a missing light layer, there is missing reflectivity, the CQC had some moves cut vs TPP, rattle and giggle of equipment is missing from TPP, misc small details like rocks or dirt on the sides of the roads or damaged fencing is missing from TPP, additional detail like small rocks that can cast shadows are missing making the entire map feel flatter in the Afghan map and devoid of dynamics in the Africa map. The game feels unfinished
I'm so happy that RUclips recommended me this video. Now I'm a subscriber and I'll try to watch all your videos. Thank you for all time and passion you spent. ✌️
There's another series I love that did weirdly similar thing with it's story, albeit not always as elegantly. The Ogre Battle saga is essentially a series of games with different mechanics, stories, and almost entirely different casts, with a story that plays out differently almost every time... And no matter what happens, you get little record reports and scraps of info giving you a sense of what everyone was really trying to achieve. Almost every conflict is senseless, and almost every good guy can just as easily be a cold hearted bastard if the right situation happens. One of my favorite threads in the series involves a guy that I seriously think was also meant to look like Snake Pliskin, and how despite how he's always portrayed at a bad guy.... He's been in the background just shutting down conflict after conflict, endlessly just trying to get back to where he once was. Many parts of the series present a welcoming visual style, until you realize just how grim everything is. It further emphasizes this with a pseudo hidden reputation mechanic, where trying to meta game the series can lead to just getting assassinated at the end, revolts, desertion of your units.... Even"oh crap" moments when tyrannical Warlords are suddenly showing up with tribute in that church you just had a squad "liberate". It's...a very unique thing.
Kojima is rescued in Ground Zeroes, on your mother base in Phantom Pain, dies, is a ghost in the room with the ninja in MGS1, (my theory) possesses snake in MGS 2 cuz he has Hideo Kojima's dog tag or how liquid possesses Ocelot or how the player possesses Raiden, then becomes god in MGS4. x3
"You can erase the names but not the memories." I think he forgot that reference to Kojima's name being erased from metal gear releases starting with TPP
When he said since the earliest games with the codec calls. It reminded me of calling Big Boss in MG while disguised as a box and he will make fun of you for it.
Bro I hope your channel trends. This is good stuff.
Some time ago, you said something about making a video on mgs. When(if) is it going out?
Fancy seeing you here, Muta
Ah yes a man of culture
Indian uncle ,Hello.
NANI?!
Ground Zeroes is technically the last MGS game we get to play as Big Boss
there is no technically about it. this is the last game you play as Big Boss. since Venom is not really him
Peace Walker - Miller says he knew about Paz the whole time.
Ground Zeros - Miller says I can't believe we fell for that cover story.
Wink wink hint hint nudge nudge
@@tonyajw85 Dont get it.
@@GeneralLudwigSteiner big boss is not in GZ, its actually The Phantom
@@jakeembers well the twist is that you are playing as his phantom, so tehnically no but yes
I always saw GZ’s as the Tanker demo for MGS2 to MGSV PP, it operates on many of the same levels
you also play as a "Snake" on the next chapter
the tanker demo that came with Zone of the Enders? and it was in Japanese too.
man.. the memories. crazy how that was 19 years ago..
I was 11 when I bought MGS2. Went straight to Toys R Us after school with my mom to buy it. It was $60 lol. I think I beat it in 2 days. Didnt understand a thing about the story, but I kept replaying it.
19 years later, 29 years old, and I had just beat MGS5 just 5 days ago. What a game seriously...
WG iSexuallyIdentifyAsPrettyGood yeah but...
@@giantqtipz6577 sadly the story was poor writting
For example: it is a more fun game.
You’re keeping the mgs discussion alive. Thank you.
ruclips.net/video/e7aUWvsQ6W0/видео.html
Yamin Islam 😢an apt and beautiful way to put it.
I realy think se its ground zeros its a good short game
youre welcome Justin
This game is never getting old
Imagine making games so nuanced and clever that 6 years later people are still discovering things about it
Metal gears are such immersive and amazing games!
@@UnclebabyCarbona69 very true
That's what all great art should do tbh :)
Technically P.T despite the time difference
It’s my understanding that no one has actually beaten MGSVPP, and I’m not even talking about the cut Liquid boss fight.
the hell? i thought this was published 4 years ago, but its actually 4 HOURS ago. bruh..
Giantqtipz bruuuuuh
4 days ago to me lol
BlueV loooool
This comment was posted four weeks ago! Bruh...
@@BritishTeaFGC ...
BRUH that shit cray
I'd say Kojima has been using "easter eggs" to help tell his story for years. Snake in the story of MGS 2 points to his bandana he got after beating MGS1 when Raiden asks if hes got enought ammo and Snake says "infinite ammo" witch is what the bandana did in MGS1. The whole concept explaining VR missions is used for Raiden's backstory about growing up to be a solder thru these video game VR missions. The dog tags you collect in MGS2 were names from people who entered into a contest to have there names be in MGS2 and they echo the army of different solders you would collect in phantom pain, also when they weren't names from people who won that contest they were names that told alittle bit more of the story like when fatman has peter stillmans dog tag and all the way down to your name for Raiden's dog tag.
Kojima is rescued in Ground Zeroes, on your mother base in Phantom Pain, dies, is a ghost in the room with the ninja in MGS1, (my theory) possesses snake in MGS 2 cuz he has Hideo Kojima's dog tag or how liquid possesses Ocelot or how the player possesses Raiden, then becomes god in MGS4. x3
Wait you explained everything else. How does he Become God in MGS4? Totally never heard that one
@@superbennyboy1 If you look under the credits of mgs4 it lists kojima as god and you hear his voice if you kill alot of people at shadow moses. Kaz also references this in MGSPW with his whole "kojima is god" speech.
Also in MGS3, You pretty much have to put the clues and Easter Eggs together to figure out that The Sorrow is Ocelots father. Therefore leading to the reason how Ocelot has ability’s to commune with the dead. Thus how Ocelots able to become Liquid Snake after he died. Big plot line there explained in Easter eggs. Gotta love Kojima
Punx is idol and noise Painfully obvious? Okay even tho this stuff was only officially confirmed once Kojima had to confirm it to the fans. You must have be smarter than all of us
i have 700 hours in MGS V, and maybe a handful in GZ. I played GZ on release, only got 25 percent done, then when MGS V came out I never looked back. Last night, for the first time in a long time, I went back into it and what I found really.... ANNOYED me.
Everything is just slightly different, slightly better... I get into a truck and I'm AMAZED at how it handles, and how the camera moves and sways with it. I shoot out a light, the glass shatters and falls through the air like glinting fairy fire.
The enemies are doing things I've never seen in MGS V, the AI is reacting differently, and god damn there's alot of them.
Even Snake moves totally different. He walks differently, his body handles differently, I even think I noticed wierd little things he does with his hands.... WHAT. THE. FUCK. IS. GOING. ON.
Is this because Konami rushed MGS V out the door before it was done? Is MGS GZ just a mere glimpse at what could of been?
Thank you for making this video.
That's why many people say GZ feels more like a Metal Gear than TPP. Sure, it is a much smaller game, but it feels like they only finished Ground Zeroes when they literally ran out of things to add to it, while TPP ends up feeling rushed. But you don't really notice until you go back. I feel it is much more immersive.
That's our real phantom pain hahahhaa
Think about all the story differences between GZ and TPP, Hideo Kojima is really good at incorporating story elements into his gameplay.
Knowing kojima the differences in how snake moves could be the first sign of foreshadowing.
@@lorddurden4189 I always noticed that when Snake breaths in GZ while running he sounds like a radio. I assumed it was a bug but I don't know
That bit at the end when you said "until next time boss" I really felt that
Nice spoiler bro
Oh wait
Eee err
"Metal Gear Solid V: Ground Zeroes" was the reason why I went to my local GameStop early in the morning to buy my Sony PlayStation 4 console along with both the PS4 and PS3 disc versions of this "A Hideo Kojima Game" on march 20th 2014 which was the release day here in Europe for the second "Episode" of the "Metal Gear Solid V Experience"
I got mine because of Mortal Kombat X, But the next game I was stoaked to play was MGS The Phantom Pain! It was one of the best games ive ever played.
@@UnclebabyCarbona69 only one game is better imo that is rdr2 but TPP is 2nd
@@Himmyjewett tpp is soooo fucking good in gameplay. I spended 157 hours + on that game but the story is not metal gear style but I think it's pretty good
Ground Zeros messed with me. I started out just exploring. Trying to head to the prison but just start exploring and next thing I knew, I found Paz. So in just wandering the game took me down a different path that I still remember and enjoy. So many ways to complete a mission. That's where MGS V stood tallest. You weren't on rails ever.
“Wonder what they’ll think of next” lowkey made me sad cuz there’s no more Mgs games coming out
Kojima has his own production studio. Don’t be surprised if he comes out with a spiritual succesor
@@303Thatoneguydamn you predicted, Kojima just announced he will make a new tactical espionage game after death stranding 2
@@Solid-Old it only makes sense lol. It would either be a stealth game or a spiritual successor to Snatcher
Well, it's been nine years
RUclips, HEAR MY WORDS, THIS IS NEXT LEVEL CONTENT, ELEVATE IT.
Praise the Algorithm!
You know what's interesting, if you capture the renegade threats, Kaz tells you that one has a fake eye and another has a fake finger, like their nicknames mirror. Extraordinarily (or for Kojima, the standard stuff), Big Boss is missing an eye, and Kaz loses his arm.
Another interesting thing is when you rescue Kojima, what exactly are you rescuing him from? A blacksite. It's like Kojima's traumas he had to face but also had to hide when he worked at Konami, where people didn't know what was going on until TPP. And he wanted to be rescued by Snake, who worked on his own from Mother Base. And that is the state of Kojima Productions right now.
He did this stuff with PT too guys! Oh man!
Fun fact about Ground Zeroes:
I’m sure you all know you can extract any prisoner or gaurd you find. You can do the same to Gladz or Palitz. The Eye and the Finger. If you do, they’ll turn up in motherbase for TPP, but the one with glasses will keep his glasses on if you decide to play as him.
Any prisoner or target will also appear on mother base.
@@guffingtonreal yeah but they don’t have cool sunglasses😎
@@slicksilver2961 do you like my sunglasses?
I saw this video a couple of days ago about MGSV. In it, themes like Venom's conditioning through hypnagogia were explored. One thing stuck with me after that: The missions in Ground Zeroes may not have played by the real Boss. Clues pointed out ranged from Miller's comment on the day they met Paz being half-wrong (claiming that "[they] had bought that story", when Miller knew all along who she was), to the sound effect when selecting a mission resembling that of an old working slide projector model. If right, it would mean that we are experiencing the Boss' missions "on record", like Ocelot says in "Doublethink" but with inconcistencies created by the Medic's lack of knowledge of the full story.
I can't go into detail on this since I can't remember all of it, but I have a feeling that Ground Zeroes had been teasing TPP's twist for a long time.
TPP ending was teased going all the way back to 2011 or 2012 in the teasers and trailers
entirety of Ground Zeroes are the memories implanted into that one random medic guy in TPP
There needs to be be a team formed by people intimately familiar with all MGS lore who possess two things: 1) a spare room where walls can be used to post various research data using thumb tacks of appropriate colors unique to data with colored string connecting findings throughout, and 2) the understanding/willingness vital as to comprehend the magnitude of such an undertaking to ensure it is clear the choice to do so will require permanent separation from everything into a new life. I mean it sounds bad, but the fact is you don't choose a life of MGS: MGS chooses you.
The medic behind Snake looks straight at the camera when on the mission select screen.....
lmao inconsistencies? yeah how the hell does he know what skull face lokks like? how does he manage to represent and accurate depiction of him when he hasbt even seen him ONCE. thats enough to put this theory in the shitter
For a game that you could speedrun in under a few minutes it is amazing how many hours I’ve put into it. GZ is criminally underrated.
The cool thing about the "Eye" and the "Finger", if saved or observed will reveal they grew a conscience (kind of like, as you say, Boss and Kaz). Both planned on revealing skull faces actions or the philosophers (I can't remember). That's why they had a hit put on them.
Stuff like that carried over to some of the elimination targets in Phantom Pain if you have the skill/patience to sneak up and listen to dialogue in missions.
Makes you question all the "Elimination" missions, and consider what people want hidden.
Just imagine kojima pulled a kept you waiting huh, but that will never happen anytime soon
Sad but true.
DAMN YOU KONAMI!
And it shouldn’t. It pains me more than most to say that it should rest. 4 was basically saying “:this is what you get when you get on my nerves. “
Your Hero is old.
Meryl marries the joke character.
Otacon gets tortured even more.
Remember Raiden? He’s an upper head now.
Naomi has cancer
Eva dies crying near the Volta.
Mantis character development gets reset. Here’s your stupid controller Joke though
Shadow Moses is defunct and will soon fall into the ocean.(that actually hit me hard)
And in the End Snake blows his brains out.
The „happy ending“ was forced on by Konami after all.
Fun to play though.
If Konami did a Snyder cut type thing and let Kohima finish this game I’d buy it again
At this point I wouldn’t be surprised if Kojima was making some kind of spiritual successor to MGS. I mean why not make a new version with the characters you want to make? It’s your comapany.
Meat wagon is just slang for an ambulance or a hearse.
I thought it was just about name for the bang bus.
Yeah, I think he misinterpreted a lot of things in this video, tbh
I agree. It could of course imply some Soylent Green style unit for processing human meat, but more likely it's a low-brow term for ambulance or morgue wagon.
5 years ago this amazing franchise died.
I will never forgive Konami for what they did to Kojima and one of my favourite franchises ever.
To be fair kojima didn't want to continue the franchise, especially after 4.
Snake Eater
Peace walker
Ground Zeroes
The Phantom Pain
Is Metal gear Msx Prequels
@@OrangeBall_HL portable ops also has big boss
I’ve been marathoning your videos. You deserve so many more subs and views.
MGS is sitting in the guitar ever since survive released,Konami really screwed the series and it's fan base
Marine targets that happen to look like Snake and Kaz lost a eye (Kaz has his eyes damaged in TPP) and lost a finger (Snake lost a hand [and yes I know the twist])
8:09 holy hell, I never noticed that about the resemblances! Very cool! Eliminate the Renegade Threat was actually my favorite mission from GZ and the only one I was able to S rank, and still never caught that little detail..
To be honest a few things felt like too much of a reach, (like the helicopters being shaped like narwals) but they felt like the kind of reach Kojima himself makes when he designs the games, so I think you're on the right track :)
I'd love to see your thoughts on Control if that's a game you'd be interested in making a full video on.
And naturally a followup to this video on Phantom Pain would be welcome too
I’ve played the heck out of Ground Zeroes and still came out of this video learning so much I didn’t know about it. Insane.
It was my first PS4 game. I had played to every other metal gear but I was still mind blown by everything : the sandbox gameplay, storytelling, graphics. It’s sad that all the discussion about it was for the price even if it shouldn’t have been more than 20 $. Also great video.
This is why I love Hideo Kojima games. He packs them full of easter eggs and funny and interesting new information and mysteries, it causes you to search and play his games for hours on end attempting to find something new. I remember playing Metal Gear Solid 2 Demo disc on PS2, and enjoying the stuff everyone knew about. But after playing it over and over again, I kept finding out new things put into the game that would never have been found unless I had decided to explore and see what was possible. I played the full MGS2 game recently and found something totally new on the Tanker level that I never knew about! This is what makes Kojima so brilliant. He gives you hours of entertainment in his products. I bet there are hundreds of things still hidden within Death Stranding that have yet to be found by players.
That's what happens when someone puts their heart at something, nowadays we see a lot of people doing shitty products and blaming the results on the others or at the lack of something (like high guardian spice blaming the lack of budget), but Kojima is a man with a compromise, not with a product or a brand, but with the art, even if a decision actually backfires the product, the art is still intact, that's why MGS2 has been gaining more relevance nowadays, art is immortal, no matter how long it takes, someday, someone will stop and say "hey, this is actually awesome". It's easy to make a good game, but it's hard to make a game that people will go out of their way to download an emulator just to experience it, or play it again
I cannot believe you only have 6k subs man, I think you are honestly one of the best metal gear solid content creators out there.
This is one of the rare times youtube actually recommend a video worth watching.
Yeah baby been waiting for this, Futura Sound you are like Kojima level genius, seems you can tap into how he sees the (Metal Gear) universe. My new favourite channel, big up ya self!
Ground zeroes was part of venoms reprogramming and were seeing things from venoms broken perspective. That’s why David hayter isn’t voicing the boss :)
Another tidbit: If you extract instead of assassinate The Eye and The Finger, they, along with Kojima (after you rescue him) will be part of your new Mother Base staff in The Phantom Pain.
Interesting... Are they worth having?
It wasn’t a demo. It was a tease for for an experience we never fully got.
The true final game after PP were we finally face ZERO
I am a huge fan of the first, on playstation, not NES. And. The game is trash. Number 4 is trash and the new game by Kojima is absolute garbage. The guy lost his touch. They made us pay 30 bucks for a demo
@@RandomUser-fl3zo MGS4 was alright. But Death Stranding was crap.
@@RandomUser-fl3zo nah all the games are good. Mg 1 was limited by hardware. If it got an actual remake it would be a great game
@@RandomUser-fl3zo lmao your whole world's jus trash
I still pop in ground zeroes occasionally and play through the missions. Despite it being a prologue to phantom pain it still has enjoyable missions.
MGSV: Ground Zero felt more MGS like than Phantom Pain. I love this game so much.
GZ and TPP are two parts to one experience: V. I really appreciate how both complement each other in both the gameplay and storytelling aspects.
They are both the same game dude.
@@Ahappysandwich not exactly. Like I said I pefer ground zero.
@@lorddorito4307 I know they're are two part different. I enjoyed ground more than phantom pain.
@@charlestran7309 I need you to explain I'm not trying to sound like an ass but I'm genuinely curious, am i not seing something here on why gz is preferred by some when you consider that TPP is the full game and gz was only released because konami wanted something out.
I absolutely loved Ground Zeroes. Got more out of it than most full priced games.
When i sneak in the house at 3am, i need Kojima to write my gf excuse😭😭
Just tell her you had a boss battle with the la li lu lay lo
Nano machines
Kept ya waiting huh
"I guess your face has a few new wrinkles, but I've never seen more emotion expressed through it."
Meanwhile, Kiefer Snake stands there never emoting, never speaking.
2:46 damn love that call back to mgs4 quote when Otacon tells u to change discs
Ground Zeroes is underrated. I got so much enjoyment and replay value out of a supposed "demo". Besides, it somehow manages to feel more complete game for what it was supposed to do, than Phantom Pain.
This is the biggest cope I've seen, GZ was a 40 dollar paid demo with a 30 minute long mission, and this feels complete to you?
I love how this video isn't titled as if it's trying to find a concrete answer to everything. It's an analysis of different aspects of the story that gives the viewer a different perspective. I wish more essayists went with this approach to open-ended analysis since it's very fitting to the series
I love that these passionate videos still get lots of views despite the game being years old
:')
I'll tell you what I missed with GZ. A satisfying follow-up. Ground Zeroes had me HYPED. I remember digging through the cassette tapes, secret dialogues from POWs, all that stuff. So many possibilities for great story and exciting lore. TPP could have been something truly breathtaking and meaningful story wise, a story about loss, tragedy, and trauma, and how if you don't make the best of those situations, even the greatest leader can turn tyrannical and lead people astray. Oh well.
But that's what we got. Working tirelessly to regain what was taken, driven by retribution.
Your fault was thinking that after so many years Kojima would suddenly tell something straightforward, you people are the same that shat on MGS2 when it came out, and the Anakin Skywalker story you expected would have been forgotten within weeks.
Not to mention its obvious you never played MG1 or MG2 because Big Boss never became a the moustache twirling Saturday morning cartoon villain you talk about, he just became a cynical warmonger.
Jesus....even when Kojima scams you, he delivers you at least a master piece of a scam.
the game was 40 bucks, i dont really call it a scam, yes the game is only an hour but theres lots of different missions.
herishmerish Yeah, it’s all subjective ofc, but handheld games that are 30+ hours are also sold for $40. Does it then make sense to sell a console game for just as much. I don’t think even half the price of a console game would have been fair for only an hour of gameplay.
Gonna sound ridiculous, but this game should have either been $15 or outright free. It would have made for a greatly generous demo had it been so accessible. Don’t mind paying for it considering the quality, but nothing exorbitant.
Hash Brown Slinging-Slasher well if I remember correctly V‘s Development was so expensive that they needed to do that.(if you believe Konami which probably is not a good idea)
@@BoshBargnani the "game"
More like, "the demo that should've been $5"
First of all, it was KONAMI that DEMANDED a "proof of concept" game to be released before TPP.
This led to the MGSV game being split into two, which ultimately hurt the development a lot.
Still, GZ sold well enough to give Kojima Productions a year extra to work on the MGSV, but the final game was still forced out prematurely.
After countless hours into both, I can safely say that GZ is the superior product. People crying about "1 hour of content" don't know jack shit; I'm clocking 38 hours into GZ as we speak on Steam!
I just Platinumed The Phantom Pain finally and decided to get 100% on Ground Zeroes and damn they improved on so much while also removing some of the worst parts of GZ like very strict requirements for S Rank, prisoner rescue while under heavy fire (in TPP that only happens if you mess up) they certainly took lots of notes after GZ came out.
It's amazing how many years later since game release, this kind of videos are still coming out. Thank you for this fascinating interpretation. Never seen something alike.
I could continue listen to MGS saga essays forever, there are always interesting new things
I am just pissed Kojima said that you could return back to this prison in Phantom Pain but that didn’t happen
that's obviously because it's not finished. The menu option to go there is there but it's clearly not done.
@@Gadget-Walkmen There is no menu option to go to Camp Omega, what are you on about?
@@timekeeper2538 I’m talking about the “download mgs ground zeroes save data” on the main menu screen when you download the game. Obviously that was meant download more content from ground zeroes into phantom pain like camp omega but that was never done.
@@Gadget-Walkmen no, thats to download your gz save data if youve uploaded it so that you can unlock specific stuff like soldiers you rescued in gz and the gz sneaking suit
@@jekstter But it's clearly obvious that the game was always meant for you to go back to ground zero with phantom pain features to it all as the game is not finished yet.
The screen on the boilers foreshadowing the two towers in the last TPP cutscene is the biggest stretch I've ever seen in my life.
Your analysis explains so many great things that I recontexualized back into movies and is truly an inspiration
I played this game again three days ago, and I'm glad that it's more than just a 40$ demo. Thank you.
I love listening to your video essays on MGS keep doing what you’re doing bro!
the r*pe of Paz is something that will always haunt me. I look at the XOF soldiers in such a different light.
I just discovered that in mgs v. I replayed it recently and I was better at missions discovering that missions have a really lot lots of ways and cutscenes to go with it feel like another game, familiar but different seem like it have a totally different story for more experienced players
I didn't get into it 100% but I remember how mysterious it was when I used the flash light on my rifle to erase one of the messages.
I knew then that there was something much deeper hidden in ground zeros.
...Meat wagon?
Where have the skulls come from?
Are they the bodies of prisoners killed at this black site?
That's a horrible thought.
What a key time for you to make this video when I recently revisited GZ to 100% it and am currently replaying through TPP. Actually replayed through the entire series over the course of this quarantine, PW included and TPP honestly isn't as bad as I remember it was now that I'm ignoring the sour taste the lack of story gives and focus on having fun playing it as a sandbox, trolling soldiers while also trying to achieve no trace runs on every mission possible to challenge its mechanics. Weird though that despite all the things TPP refined from GZ, GZ is still imo the gameplay peak of the series. The early afghan missions were good but it just shits the bed in most of the africa missions where you can just go around everything and avoid having to stealth whatsoever. Replaying through the series I rank TPP above both MGS4 and PW now with GZ just above it mainly since I've shifted to being a more gameplay oriented player rather than story oriented the past few years.
Such an underrated channel! Thanks for everything putting out such quality content!
Even in Ground Zeroes the game felt different compared to the Phantom Pain.
Like, something felt missing in the actual game, besides the obvious thing
I just found your channel a couple of weeks ago. I’ve been just pouring through all your MGS content. Thank you so much!
Ground Zeroes was the last mission of big boss in our consoles... :,(
I wondered why I didn't watch this video already, and saw that it's from today lol. Keep up the great work!
I think that was one of the main problems with the phantom pain, that each mission had only one objective, and it lost what ground zeroes had incorporated, that each mission had many alternative elements, things to look for, easter eggs, etc. In fact, I continue to replay ground zeroes with pleasure and the phantom pains only some missions
gerard gorti that’s objectively not true, tons of missions in PP have multiple mandatory objectives on top of all the optional objectives you apparently choose not to do. Intel, Blueprints, prisoners, high skilled soldiers, materials, and rough diamonds. Also plenty of conversations between soldiers you probably missed out on no fault of your own that you may or may not find interesting.
@@Hack_The_Planet_ but that alternative objective have not inportance, i mean , there are so so optional, instead, in ground zeroes each conversation or eater egg have a great importance. Idunno, but, i love the voth games, but in my opinion, ground zeroes feels more deep
@@pedrogorti8394 I think it's hard not to perceive GZ as denser, by simple dint of all being stuffed into a single map. Some folks didn't like how spread out and unnecessarily huge the twin maps of PP were, and by extension, the game objectives. But I found it nice to have space in the game to breath. The real issue with PP, which everyone acknowledges, is that its interrupted development left it without a sense of closure. You never feel finished with the game, but it feels as though the game just dumped you, and you're left with nothing but the maps and a hollow feeling that, no matter how much further you play, how many levels you achieve, how many secrets you unlock, you'll never get closure.
gerard gorti to me it’s the difference of GZ’s coming out a full year before PP and it’s only 1 mission that they obviously put everything they had into it’s kind of hard to compare. I still contend though that the missions of MGSV usually do have more depth to them than what’s on the surface much in the same way GZ does
@@Hack_The_Planet_ Back in them old days, Half Life was this Quake clone that, 2 years into production, was a total loser. So in desperation, the team took every unique idea and stuffed them into a single level. This became their model for the game they wanted to make. 9 months of sleeping under their desks later, that was the game we got.
I feel like MGS:GZ was sort of like that for Phantom Pain. They made this model for what they wanted in a large-scale open world, and just scaled it up. But some dilution of the formula was inevitable. Personally, I'm not disappointed. The larger scale fundamentally changes what kind of game it is. There's no way to keep GZ's density in PP's 20X scale. Why would you want to? The whole point of PP was to give the player more room to play.
On most channels, videos over 19min are not short :D
Just found your videos and i really like them. Pleasant editing and quality narrating.
A sub and lots of likes.
i always say MGS Ground Zeroes is my favorite MGS game. all the perfect gameplay with none of the cringe or bloat of MGSV. Plus "night/rain/military compound" - ie a PERFECT mgs experience imo.
Forreal GZ felt like the perfect playground with fantastic gameplay
It was flat out beter than mgsV, yep. Then again, I'm still a sucker for mgs3. The game I want: mgs3, but with the tech used in mgs ground zeroes (that Controll scheme, hnng)
this is amazing, I haven't seen a video so good in a while, actually makes want to go and actually complete every mission in Ground Zeroes
Amazing to think how much of these games were inspired by the lies told about the Gulf ‘Hyperwar‘ duology.
Luke Donaghy go on...
MGS2‘s postmodern horror was grounded in a Baudrillardian hit piece on the Gulf named ‘The Gulf War never happened‘, as was the Cyborg Ninja from MGS1 a comment upon how in the post-Hyperwar era such things are no longer out of place (like the phantom nukes of Saddam). Reality sort of broke around 1991 in the Gulf.
Very interesting thanks
BrosGHOST For more on this, consider checking out this other video of mine ruclips.net/video/yqdw0QTiZj0/видео.html
Luke Donaghy that is a very, very salient question and you’ve guessed the topic of an upcoming video. You’re pretty good!
I was so confused when the original release, didnt know portablenops was cannon
Video: What You Missed in MGSV:Ground Zeroes
Also Video: same length as MGSV:Ground Zeroes
Only if you have it memorized down to the nanosecond.
Nah this vids longer I beat the game in like 5 to 6 minutes but I get a weird nostalgia from it
Last time I checked, it took me 6 hours to beat all the missions in GZ (not including trying to 100% it).
Another splendid video! Most of the in-game things I already knew, but your light yet informative analysis on the opening cutscene and the way the game changes depending on how you play was an eye opener.
I always found it funny how the people who complained about Kojima's games being "too wordy" now pull a reverse uno card on both MGS:V and Death Stranding. Why do you think this is?
Keep up the good work pal!
Imma listen tonight while kicking ass in Valhalla in MGO
Fine I'll replay Ground Zeroes again
Wow, I didn't know about most of these things, im gonna have to play gz again, which is actually good cuz I love it
years have passed yet still we talk about MGS Series. the day Kojima lost the copyright to his own creation, i was devastated. These videos shows us that we really missed Kojima's MGS and i know deep down of our hearts we want Kojima to really finish and pick up where MGSTPP ended..Damn wish kojima had finished the MGS universe
@ yup
Wow, this is amazing. I'm kind of baffled how MGS series has survived so far. With many gamers and players who are completely blind to this series, it's so heartwarming to see MGS still being talked. This is a series that needs to be kept alive, even if Konami has decided that it's already dead. Hideo Kojima's legacy lives on through these games as he makes new ones on his own.
Thank you for this. You're doing god's work here.
AutumnaticFly it's dead as shit for now
@@davecarterNV5 the memories will live on with us. We'll pass on these memes...
This is probably the best mgs content channel ive come across, i love all mgs content including reviews and theories etc but this is top notch
MGSV would have been 10x the game had they made 5-8 camp Omega sized set pieces instead of a sparce open world.
100%
The gameplay got repetitive very quickly. Traveling around the map and waiting for helicopter became tedious.
@@MoeAji Well yeah, the smaller focused set pieces would have fixed that, all that helecopter shit is actually what you're looking at instead of loading screens. So you would be doing the waiting anyway because of the limitations of the PS4 and size of the open world. You're basically mad at the team for cleverly hiding their loading screens, they weren't making you wait for the sake of doing it.
Open world was meant to be for resource collection and sandbox tactics and weapo, but I can see why it left a bitter taste in a lot of players mouth.
Tho TPP mission segments are basically GZ types mission so I kinda dig TPP more.
@@DOT107 Right, but if TPP had been more focused, maybe dropped you it at important times, and places of the MGS lore, that would have been great. Big Boss actually meeting and training each original members of Fox Hound.
Not just fan fiction about Big Bosses body double. The story was awful because it had nothing to do with MGS. I really wish Koji Pro was never forced to make the game. Despite the gameplay being god-like. The team would have been better served leaving Konami earlier.
Holy shit man, so many high-quality MGS videos, I have to sub you for this.
Roses are red
Violets are not
This is Pequod
Comin' in hot
Yo, you convinced me to play this game, it's like four bucks on steam right now. And it's a blast, it's oddly refreshing to play it.
I've been telling people for years how impressive GZ was but nobody listened.
@abels121 No it isn't, you"fuckwit".
Only the main mission takes 1 hour to beat.
The game has 7 missions in total...that's about 6-7 hours of gameplay.
@@Miyakolover re running the same mission over and over but going to different spots is not extra missions
@@wolfrayet0042 You are misrepresenting GZ mission. It's NOT "Re running the same mission".
There is a mission where you use night vision goggles as Raiden (who runs faster than Big Boss) to kill aliens.
There is a mission dedicated to re-creating scenes from MGS1 that is full of eater eggs.
There is a mission that starts with you on a chopper shooting at enemies to protect someone being chased by the enemy like an on-rail shooter.
There is a mission where you have to place bombs and destroy their anti-aircraft canons, etc.
its impressive if you never played a stealth game that isnt MGS. Hitman 3 does everything GZ tries but better in every way
The song played at the end of MGS4 (when BB dies) is the song that is playing at the beginning of MGSV
Bro said 20 minutes is a short video
Amazing work.
I delved deep into the theories and the like (since I am a long time follower of the franchise, and the Big Boss story is my favorite), I've come across something interesting; the theory of Ground Zeroes being a kind of VR mision for Venom Snake, it blew my head; everytime I play the games through this lens it makes SO much sense, but just as you said, our boy Kojima muddled things so brilliantly that nothing seems to be entirely truth....a true posmodern masterpiece.
Is this man about to DEFEND MGSV: Ground Zeroes with actual good points?!
What a legend!
From all the fan of mgs thank you you are the one who is talking about mgs
Ground Zeroes is us playing Big Boss as recollected by Venom Snake. Its why Kiefer is voicing big boss.
Well done on how flawlessly you have broke down every detail of MGS V and the other MGS.
you're stretching it so hard you're turning metal gear into spaghetti
Oh my goodness! Ground Zeroes is the Metal Gear Solid 2 demo version of MGSV Phantom Pain! 🎉
You play as a Real "Snake" to then play as a non big boss clone snake 🐍 😅
I've always feel Ground Zeroes to be more "Metal Gear" than The Phantom Pain. Something about The Phantom Pain doesn't seems right to me...
The choice to go open world was just plain bad.
And of coarse the GOTTA CATCH EM ALL POKEMON part wasn't very metal gear.
@@GundamReviver no its just Kojipro has no talent to pull that off. Rockstar could have made MGSV into the best game ever made and teach a few lessons to Kojipro in game design
When I played Ground Zeroes years ago I wasn't terribly impressed. It was good but not stand out.
You've just COMPLETELY changed my mind. Bravo!
you can see the difference in quality between GZ and PP. they had time to finish GZ
Literally everything about TPP is more polished than GZ. Are you insane?
@@timekeeper2538 Yes, sir. Very much so, sir. Obviously insane.
@@timekeeper2538 there is a missing light layer, there is missing reflectivity, the CQC had some moves cut vs TPP, rattle and giggle of equipment is missing from TPP, misc small details like rocks or dirt on the sides of the roads or damaged fencing is missing from TPP, additional detail like small rocks that can cast shadows are missing making the entire map feel flatter in the Afghan map and devoid of dynamics in the Africa map.
The game feels unfinished
I'm so happy that RUclips recommended me this video. Now I'm a subscriber and I'll try to watch all your videos. Thank you for all time and passion you spent. ✌️
I appreciate this game more and more as time goes on. In some ways it feels more like a MGS game than The Phantom Pain
Thats because TPP is an actual viddogame instead of a movie pretending to be a videogame.
I'm playing all MGS games in chronological order. It's my favorite game series.
There's another series I love that did weirdly similar thing with it's story, albeit not always as elegantly. The Ogre Battle saga is essentially a series of games with different mechanics, stories, and almost entirely different casts, with a story that plays out differently almost every time... And no matter what happens, you get little record reports and scraps of info giving you a sense of what everyone was really trying to achieve. Almost every conflict is senseless, and almost every good guy can just as easily be a cold hearted bastard if the right situation happens. One of my favorite threads in the series involves a guy that I seriously think was also meant to look like Snake Pliskin, and how despite how he's always portrayed at a bad guy.... He's been in the background just shutting down conflict after conflict, endlessly just trying to get back to where he once was. Many parts of the series present a welcoming visual style, until you realize just how grim everything is. It further emphasizes this with a pseudo hidden reputation mechanic, where trying to meta game the series can lead to just getting assassinated at the end, revolts, desertion of your units.... Even"oh crap" moments when tyrannical Warlords are suddenly showing up with tribute in that church you just had a squad "liberate". It's...a very unique thing.
Kojima is rescued in Ground Zeroes, on your mother base in Phantom Pain, dies, is a ghost in the room with the ninja in MGS1, (my theory) possesses snake in MGS 2 cuz he has Hideo Kojima's dog tag or how liquid possesses Ocelot or how the player possesses Raiden, then becomes god in MGS4. x3
Haha. How you utterly missed.. nothing. Great work as always. You continue to amaze!!
"You can erase the names but not the memories." I think he forgot that reference to Kojima's name being erased from metal gear releases starting with TPP
When he said since the earliest games with the codec calls. It reminded me of calling Big Boss in MG while disguised as a box and he will make fun of you for it.