If the point was that we were supposed to make our own part 3 for MGSV, then here's what I wanted to see: A final level playing as Venom in Outer Heaven as everything is breaking down. Radio chatter as guards go missing. You walking into the room you know is the only escape from the base after setting of a self destruct sequence. Then you're confronted by an unbeatable final boss: Solid Snake.
Though this sounds cool it would be a odd fi al boos considering that in the metal gear universe solid snake beats venom, so chronologically you beating solid snake would break the timeliness. A final boss is meant to test you and for you to ultimately beat.
@@tonygrencho7121 an unbeatable final boss would’ve been poetic, since Solid Snake is arguably a (somewhat dated lol) timeless character / hero, it would kind of show how time itself is inevitable and all things must come to an end sort of ending. Like “hey guys, it’s over, I’m gonna let you fight Solid Snake as a personal goodbye”
The one thing that always depressed me was (and pardon my bias here) the lack of his opportunity to fulfill the "Moby Dick" metaphor he was building in MGSV.
Herman Melville my stars, it’s the legendary wordsmith himself! Well Mr Melville, as I’m sure you know, some dismiss even your own leviathan of literature as merely a schoolboy’s lark about fishing. Just as there’s more than meets the surface in your wide ocean of words, it could be there’s more of your magnum opus in MGSV than many might realize. Perhaps a video on the subject I shall make...though I daresay it’s about as easy to complete a taxonomy of whales than one of this whale of a tale!
i think miller was the traitor who was framing Huey,not that Huey is himself innocent but a lot of his plot in motherbase seems to indicate there was gonna be a reveal about miller still working with cipher cause he was pissed about venom snake not being the real big boss.So much under utilized plot points just discarded due to konami's greed
@@willvermillion1025 you could also hear miller's *give her the shot already* in the ground zero's cassette tapes as well,not to mention this video with the reddit community talking about it www.reddit.com/r/NeverBeGameOver/comments/968mkv/ground_zeroes_the_biggest_lie_in_metal_gear/ both kaz and paz names mean peace while chapter 3 name's was also peace,something tells me taking down liquid was just the other big part of the third chapter.Maybe adult chico would have returned or boss would have actually killed children thus creating the foxhound crew of mgs 1.
@@evanabbott2737 Sometimes it’s better to let a franchise die gracefully than to milk it to death. I rather not have anymore metal gear to preserve its legacy
I'd take a remake of each game in succession at this point. I miss the MGS universe so much. For me, no other game series can fill the void left by it's absence.
To me MGSV was meant to be the clear transition from "tactical stealth espionage" to for lack of a better term "MGS villain simulator". The opening chapters have you go in "naked" in traditional mgs affair but soon you have a giant base. A metal gear. An army. A battle gear for field deployment. Ocelot. Quiet. Add in chicos concept design and you have 3/4 of a quirky miniboss squad. Maybe add in frank jaeger for good measure. This should have culminated in part 3 being the assault on zanzibar land. Rather than sneaking missions you deploy the full spectrum of your soldiers to claim the land that will be outer heaven for "metal gear" to show how far snake (and by extention the nature of the game have come)
I believe they were almost the same game a generation apart. They are the only games in the series that were direct sequels to each other (in that the story directly continued from game to game with almost no time jump-if you include Ground Zeros). I believe Kojima tried to put everything he couldn't get into PW into the GZ, which heavily influenced TPP. People call GZ a demo of TPP, I believe more accurately, it's the sequel to PW and the inspiration for TPP.
The Phantom Pain is a third of what it should be. But MgsV as a whole Peace Walker, Ground Zeroes And The phantom pain. Idk if you can't say they are three games you can say that they are at least 2 and a half
@@paulghencea9037 out of context from this video "Fan outrage stems from The Collector's Edition bonus disc which features a 20 minute video of Mission 51: Kingdom of the Flies, built from incomplete cut-scenes and storyboards, that didn't make the playable game. It shows where Eli took Metal Gear robot Sahelanthropus and fills in a little more of his story, plus that of the Third Son (who is almost certainly Psycho Mantis). It culminates in a massive boss fight that many feel would be a better conclusion than Mission 46: The Man Who Sold The World. Fans claim to have found a title card for the game's third act, called 'Peace', plus image files that reference The Boss from MGS3." ~Gamesradar
@@Felixthecatz Yes I know about all that.(thank you for taking the Time to explain btw)And i agree Metal Gear Solid V: The Phantom Pain is Incomplete However Metal Gear Solid Five would be The Phantom Pain, Ground Zeroes And Peace Walker.
Special Unit Operation “Walk-Man” Wolf Man, A Beautiful and Deadly Sharpshooter Wide Man, Giant and Shaman. Wax Man, Master of Disguise And Walk-Man, the man with the same codename as you
I never would have played Peace Walker if they didn't put it in the HD collection. But they did, so I was able to play it on XBOX360... and I was astounded at how good it was. One of the most pleasant surprises in my gaming career.
@@vault1021 Ahhh yeah I bought a hard copy. That's lame they split it up. I ended up giving that copy to a friend's kid, bought it again for PS3 recently.
Honestly I think there's a lot of mistakes within the development of MGSV, having Chico unceremoniously offed when it felt as though there was serious setup for the character to find the peace he sought (and within the art books) was an injustice to the character and the games.
Thats why i like the fan theory of chico actually being quiet, its a hell of a good character development. Wish it wouldve turned out that way, cause the whole "you will feel bad for your words and deeds" bullshit we actually got kinda sucked.
@@drdiabetes7469 I might not have been the only guy to come up with this idea, but I jokingly stated this to make fun of OCELOT IS MILLER theorists one day and it led to the meme image that popularized it in the same thread. Pushing this theory before release was my favorite part of MGSV, and its really sad thats a more well written story then what we received. I'm sure it reached Kojima somehow.
@@idontwant2beasoldiermama241 What would be awesome would be if chico wasn't cut from the game and we got that kickass cut design for him as an adult with Paz's raincoat from the openning of PW.
I disagree with Portable Ops being a side show, without portable Ops, Snake running a Military group of his own seems to make no sense as you remove portable ops, the development of snake becoming a leader is gone, it goes from Snake being a usual 1 man solo OSP operation going to do an important mission to get some dude out (finishing his missions) and then after leaving, Snake instantly became a leader? with portable Ops it shows Snake learning how to be a leader, and ultimately it ties into Peacewalker anyway with the "crap" back in san hieronymo
TheKHfan358over3d you make a great point! I discounted PO too soon perhaps. I think it’s because I never got to actually play it back in the day on PSP, only on an emulator. I also know it’s questionable whether the specifics of the plot are canon. I’ll give it another shot though, thanks for the comment!
@@WednesdayMan Really? I thought he said that it was generally canon, but not canon in terms of its specifics. "Some of the details are a bit off. Some of the small details are not part of the main timeline of the games. I separate games where I was a producer and a [true] Hideo Kojima game." Either way though, I'll definitely check it out a little closer thanks to you. ruclips.net/video/5AoSmr6PijU/видео.html
Pretty sure Kojima was mostly referring to the stuff that directly messed up with what later games told, like ocelot and eva's secret appearance in MPO and the way they were unlocked, they were very ambiguous in that all the info and details in the way you unlock them were just easter eggs, like teliko's recruitment, or a "secret plot info" you uncovered, which were later proved wrong by what we learned from mgs4 and on. Aside of that, the game feeds us a lot of info, and the changes Snake went through right after the Boss sacrifice, and how even after gaining the title of Big Boss the governement didn't doubt a sec to use him as a scapegoat too, just like they did with The Boss. And how Gene was almost right in the long run.
This essay just perfectly lays out why I love mgsv. It’s so nuanced, so easy to write off as shitty because its depth is not immediately apparent, yet if you devote yourself to thinking and searching and _listening,_ you’ll see that it really is a masterpiece, flawed though it may be.
It is not nuanced at all. Not in the story and not in gameplay. MGS5 is the worst MGS ever made. And generally a very bad game. Ghost Recon:Wildlands does everything better than MGS 5.
@@ArtofLunatik You do realize that kojima wasn't even planning to finish the game. So I'm not surprised that he wasn't planning to put weapon customization in it. And in all honesty, if it probably wasn't for the actual devs pestering that talentless hack of kojima to have something to show for the game, mgsv would've probably been alot worse and more empty than it already is.
I loved every second of the video, great execution. I also suggest watching a video called "PT's Hidden Meaning" by the youtuber "TheGreatDebate". The video talks about why PT was made, and how it ties up to Kojima/Konami's split and how it might've affected MGSV, highly recommended for all yearning MGS fans out there.
I've put a lot of thought into these games, but I have to admit that your videos bring facts and perspectives that I was unaware of and had never considered. Definite sub.
Great work man. Look forward to future work. I also love your explanation of the ruse, people consider nbgo and the ruse cruise to be the ramblings of psycopaths but it was clearly what Kojima intended. The fans were supposed to finish the story. Forced to deal with our own phantom pain.
You also could've pointed how how Peace Walker and Phantom Pain were both Tactical Espionage Operations games in contrast to 1-4 being Tactical Espionage Action. Subtling showing how they were own games seperate from what 1-4 were trying to be. Edit: Really great video btw. I feel kinda bad that the comment is just a nitpick. This is a really unique analysis of these games.
The peace walker incident Made the whole ground zeros and Phantom pain incident without peace walker Kazihura and the boss wouldnt have met + Outer heaven wouldnt have exist
34:42 There were child soldiers in Metal Gear 2: Solid Snake as well. Honestly, that's the only criticism I have for your full series, you did a great job.
Great work. With the title I thought this would be just another clickbait video with no real content, but man was I wrong. Love the breakdown. I look forward to more of your work
Stove Spiegel the video is part of a series that looks at the technical evolution of MGS over the years. The thesis that the last three games are part of a triptych is central, but I also had to explain how they differed as well as how they were linked. The focus was on how the MGS5 idea developed over time. Anyway, thanks for watching!
Ok i know this is from 2019 but the thing is THERE IS NO Metal Gear 5... It's Metal Gear V. It's not a roman numeral, it's the LETTER V And that's a very fucking important point for the story.
I'd agree if we were only talking about GZ and TPP! In fact kudos to you for remembering such an important aspect to those games. But since I'm also including PW into this, I went for '5' - ironically for the exact reason you've specified! Anyway, thanks for watching and for being such a good fan.
Portable Ops is *technically* a mainline entry in some aspects, since MGS4's narrative briefly references the Portable Ops storyline at certain points.
Futurasound Productions Yeah, I don’t blame anyone who don’t really count this one. After MGS4, Kojima intentionally included only the games he directed whenever he promotes the series as a whole, in game compilations or in metal gear history presentations outside of the games. I think he prefers to market the series through only the stories he wrote. However, he does admit in interviews that PO is part of the main storyline, with exceptions to small details he feels don’t line up.
it just sad that MGS5 never got there proper ending and i hope some day sony would convince Konami 2 give them/ partner with them 2 finish or make another MGS game, they currently in talk with them for another Silent Hill game
Master class contents, I throughly enjoy every last one of you videos man, keep up the awesome work. Although it seems you don't consider MPO as a canon but I really wished you did an essay on that game since story and voice acting wise is on par with the rest if not better imo. Plus MPO is the foundation for MPW.
To bad Konami did not let the guy iron out the game to perfection. Still MGSV even in that half finished state its a masterpiece without a second. Hat off to Kojima, keep on keeping on bro.
One thing though, you are entirely wrong about Portable ops and to not include what the game did to the series is asinine. The entire motherbase system and recruiting staff game mechanic was created in potable ops (and spun off into portable ops +). Regard;less of how you feel about it, Kojima himself stated that MGSPO is canon (while some details not so much). Like a lot of what you do in Peace Walker and Phantom Pain clearly has it's roots in Portable ops, both story and mechanics.
After having played Metal Gear Solid 4 countless times, Metal Gear Solid 5 just feels like a let down. Damn, man. I really want to enjoy myself playing the game but it just wasn’t as interesting to me as I really hoped. MGS4, with it’s play on camouflage and pseudo open area (but still linear), just knocked it out of the park and the weapon customization alongside the staple M4 you get from the weapon launderer is just amazing. Not to forget the flashbacks feature and character development. They all grasp your attention and just feel like they’re supposed to be there. MGSV’s characters are not interesting, nor are they engaging as the previous game. They’re just “there”. The ambiance was ok I guess in MGSV but the music was superb. All in all, Not my favorite ending to my favorite franchise. I almost shed a tear when I first played it because I expected so so so so much more than a Fulton simulator. Sorry for the rant I just really love this franchise; and to me, this wasn’t a finale I hoped to get. #RemasterMGS4
PW : A calm before a storm. GZ : The reign of chaos. TPP : A vengence within hollow And the missing link of TPP and MG1 ? The down fall of Outer Heaven which im eager to see. Love your essay from the bottom of my heart. Lives on man.
I just did a short video on it, but to save you some time, I love it! I think it's a bold and inventive work that reminds me of longtime Kojima influences like The Great Escape and Planet of the Apes. It's such a fantastic blend of satire, horror, and genuine heart warming humanism. I know a lot of MGS fans were put off by the total genre jump and everything, but Kojima's made sci-fi games all along. MGS arguably is sci-fi: so were Snatcher and Policenauts. Last thing I'll say about DS: I need to finish Lunar Knights! They have pretty similar worlds / concepts, what with the realms of Life and Death merging.
Ethan Wright Didn’t think for a second this game was gonna be enjoyed by everyone as it’s different in its slow paced terrain traversal approach. I personally love it a lot but it’s understandable that some others are not gonna so much.
ugh, reading the comment section makes me feel sad. it doesn't matter if mgsv is incomplete or not, the story is great or not. because, it wont matter anymore. with hideo resignation, the mg series is over and it doesn't matter if no one really need mgsv because there's no solid snake in it and it doesn't matter if konami or hideo failed to make the most of the game potential. the sight of people arguing about how this sequel is better than other sequel or prequel is a sad thing. let's just love every game, because probably this is the last time you and the whole world remember the metal gear series. ah, it's truly a pity that it will be the last. truly a pity. i wish i can know the fate of Quiet after mission 45 (if im correct)
Amazing video, I gotta say. But I not gonna lie, around 17:40 you were talking about technology on MGS and Kojima wanting to be realistic. The first time I saw the gadgets of MGSV it threw me off so hard, like, it took me out of the game harder than a Bethesda glitch ever did, what do you mean they had ALL of that tec before the 90's? Where did that tec go? Why is it not present in MGS1? But, thank you, I love your take on your videos, instead of rambling and speculations, they are facts with sources.
Found you channel and I'm loving it. I'm a lifelong Metal Gear fan and Love the detail you give about the series and the games. Keep up the great work.
I think the assertion of the "not shadows" being an intentional display of the games reality bending horror elements is insanely naive. It seems far more likely that the engine has more trouble rendering precise, high poly count, physics based objects. It can cast natural shadows on the environment because its lower poly relatively and static. Vehicles are pretty basic shapes and though they move physically they are mostly static. Character models are high poly but bone based, their movement is limited. Hair in games however is rendered much differently, being layered sprites, not really an actual model, and then the whole thing, atleast in these "realistic" games, reacts to the physics with jiggle bones. It would be the hardest thing to render and that's why it doesn't. It doesn't feel like an artistic choice, it feels like a necessary oversight the tech crew couldn't solve. A little weird that they didn't have a low poly invisble static hairpiece that would be used to cast the shadows, but they didn't do that, so I don't know, perhaps part of that final layer of polish that the game never got.
In my eyes metal gear solid 5 is peacewalker, ground zeroes, and the phantom pain. Hell peacewalker was originally going to be named metal gear solid 5, but konami dismissed that idea because they didnt want a mainline game on a portable device instead of a console.
Usually Kojima made MGS games like if they were the last one in the series, but even back then I felt like Peace Walker was leading up to something else (not the OG Metal Gear), guess that one was the first he actually planned for a sequel and probably already had an outline for it in production.
I wish they could continue MGS V with a new director. There's still hella lots of unanswered questions, especially after Quiet's disappearance,the events after Kaz found out about Venom Snake's real identity & how Venom Snake moves into Outer Heaven.
I really need to revisit this game. I loved it on my initial playthrough, putting in well over 200 hours but I felt that same emptiness that many criticize the game for. I still loved it though, the mechanical depth is unmatched, even today. The visuals, the performance, just on a technical level alone it's one of the best of all time imo. I want to replay it for myself and really try to dig even deeper. See if I can find out if the game is truly finished, if the sparse conveyance of the story was actually worth it or not. Maybe it's a misunderstood masterpiece? I'd certainly like to believe so, but it could also just be simply unfinished. Maybe that was the point. I feel I'll never truly know.
A channel were simple opinions and theories and un answered questions about the metal gear franchise can be up to 2 hours long? Are you kidding me? Sign me up!!!!! Im in!! Love this channel!
I just wish that David Hayter were still the voice of Snake in V. For all i care, he now should be called Silent Snake, because it is like Kiefer says 5 lines in important cutscenes and goes silent the rest of the game...
@@Zay_WVTTZ Indeed the story has a very good reason to explain why Venom Snake doesn't sound like Big Boss (except for the fact that BB was voiced by Kiefer Sutherland in Ground Zeroes).
Simon R i forgot about that if that’s the case then they should have just gave him more lines there’s so many moments where it would actually make sense for venom to talk
Hideo Kojima is a true visionary but also a shocking megalomaniac, 2 possible outcomes I'd like to see happen, 1) Kojima under contract comes back and completes MGSV or 2) Rescue Tomokazu Fukushima from Kojima's basement and have him finish the game. Either of these options could create an MGSVI there after. Since Konami is almost out of home console game business there is still a minor chance something could happen, they have an IP that is a known money maker, Kojima Productions could continue under license with a big financial backing from Sony, I am almost sure this has at the very least been tossed around in passing conversation at Sony Interactive Entertainment, the lure of profit is sometimes too good to be quashed by pride.
9:32 Johnny. We need to talk about why you're sitting RIGHT UP ON the dude behind you. And don't tell me HE decided to scoot up, no, I'm positive the fucker wearing shades INSIDE is to blame for this.
Hey, firstly: your videos are incredible. Like, you must be the best MGS-tuber out there. But I have a question: what is the base upon which you make all those observations? Or are are you playing with one of MGSV's themes, i.e. that there are no facts, only interpretations?
Ok MgsV looked great and the gameplay was awesome, but to be honest the story was lacking, the protagonist was mute, the antagonist went from a real monster in ground zeros to forgettable masked goon in mgsV, the side ops were boring, a chapter is almost only harder version of past missions. Is sad that Kojima expend so much time in the technical aspects of the game but left behind everything that make a kojima game different from the rest. MGS V should have been a bigger and better Peace Walker in the end the psp game is a much better MGS
i say the whole chapter 1 is a full game considering the shit that happens in the game,but yes.Skull face's death was just bum rushed and chapter 2 was a cluster fuck with only one good moment.I don't know what konami's problem was with time and money,kojima literally made the best game engine for them and they still weren't satisfied
Yeah the story almost seems like a bunch of Vignettes. Not very cohesive and things are thrown in without much explanation very late into the story. Also for every mission with a semblance of story their were 4-5 that ( while fun) do nothing to further the plot in a meaningful way.
I really don’t get why people suck of Kojima. I’ll admit the dude has pretty unique ideas, but the nigga would literally be nothing without his team. I wish more people would give his amazing team the credit and recognition they deserve. Can’t imagine how annoying it would be if I saw my boss take credit for all my hard programming or graphics work.
Constant "quote/end quote" is extremely distracting. If you're quoting, consider citing the source on the screen in text and do away with saying "quote/end quote" entirely, which Is also a lot of times inconsistent (saying quote but then ending the quote without saying end quote)
I love all MGS and i know that some guys going to criticize my comment but I'm 41 years old and I'm fan "player"since the 1° MGS.... but MGS V is the best hands down "the history is debatable" but the gameplay is awesome and i platinum the game 3 times whit 3 different users names!!!
If the point was that we were supposed to make our own part 3 for MGSV, then here's what I wanted to see: A final level playing as Venom in Outer Heaven as everything is breaking down. Radio chatter as guards go missing. You walking into the room you know is the only escape from the base after setting of a self destruct sequence. Then you're confronted by an unbeatable final boss: Solid Snake.
That would be so god damn epic
@@brotbrotsen1100 And a very satisfying ending to the series
Though this sounds cool it would be a odd fi al boos considering that in the metal gear universe solid snake beats venom, so chronologically you beating solid snake would break the timeliness. A final boss is meant to test you and for you to ultimately beat.
@@tonygrencho7121 thats why he said unbeatable
@@tonygrencho7121 an unbeatable final boss would’ve been poetic, since Solid Snake is arguably a (somewhat dated lol) timeless character / hero, it would kind of show how time itself is inevitable and all things must come to an end sort of ending. Like “hey guys, it’s over, I’m gonna let you fight Solid Snake as a personal goodbye”
The one thing that always depressed me was (and pardon my bias here) the lack of his opportunity to fulfill the "Moby Dick" metaphor he was building in MGSV.
Herman Melville my stars, it’s the legendary wordsmith himself! Well Mr Melville, as I’m sure you know, some dismiss even your own leviathan of literature as merely a schoolboy’s lark about fishing. Just as there’s more than meets the surface in your wide ocean of words, it could be there’s more of your magnum opus in MGSV than many might realize. Perhaps a video on the subject I shall make...though I daresay it’s about as easy to complete a taxonomy of whales than one of this whale of a tale!
i think miller was the traitor who was framing Huey,not that Huey is himself innocent but a lot of his plot in motherbase seems to indicate there was gonna be a reveal about miller still working with cipher cause he was pissed about venom snake not being the real big boss.So much under utilized plot points just discarded due to konami's greed
M.Grey that makes the most sense down the line In The story so I’d agree with that.
@@willvermillion1025 you could also hear miller's *give her the shot already* in the ground zero's cassette tapes as well,not to mention this video with the reddit community talking about it www.reddit.com/r/NeverBeGameOver/comments/968mkv/ground_zeroes_the_biggest_lie_in_metal_gear/
both kaz and paz names mean peace while chapter 3 name's was also peace,something tells me taking down liquid was just the other big part of the third chapter.Maybe adult chico would have returned or boss would have actually killed children thus creating the foxhound crew of mgs 1.
yeah. i thought it was going to be part of the narrative, but no. I guess it was ramdom shiet!
"Metal gear singlehandedly made video games a better medium" ...you're goddamn right
Yes, sir! I hope we get a new metal gear for the new consoles....they already brought back left 4 dead, just bring back metal gear too!🙏😁
@@evanabbott2737 Sometimes it’s better to let a franchise die gracefully than to milk it to death. I rather not have anymore metal gear to preserve its legacy
@@Bori.1776 I agree but a remaster being led by the few people that appreciate kojima’s legacy at Konami would be cool.
@@Shittyrapper Yeah, but it would be idea if it wasn’t under konamis supervision since they would likely add extra bullshit to piss people off
I'd take a remake of each game in succession at this point. I miss the MGS universe so much.
For me, no other game series can fill the void left by it's absence.
To me MGSV was meant to be the clear transition from "tactical stealth espionage" to for lack of a better term "MGS villain simulator". The opening chapters have you go in "naked" in traditional mgs affair but soon you have a giant base. A metal gear. An army. A battle gear for field deployment. Ocelot. Quiet. Add in chicos concept design and you have 3/4 of a quirky miniboss squad. Maybe add in frank jaeger for good measure. This should have culminated in part 3 being the assault on zanzibar land. Rather than sneaking missions you deploy the full spectrum of your soldiers to claim the land that will be outer heaven for "metal gear" to show how far snake (and by extention the nature of the game have come)
Maybe if venom snake wans't vastly more heroic than big boss after peace walker
You sir...
Have it right.
That would've been a fantastic ending even as a concept.
Peacewalker definitely was a prototype for MGSV
i always thought of Peace Walker as a more "arcade" style MGS that included elements of all games while pointing towards a new direction
Mgs peace walker all though I loved it was basically mgs3 lite, Stealth gameplay wise.
well MGS pw was supposed to be MGS5 until they changed it lol
I believe they were almost the same game a generation apart. They are the only games in the series that were direct sequels to each other (in that the story directly continued from game to game with almost no time jump-if you include Ground Zeros).
I believe Kojima tried to put everything he couldn't get into PW into the GZ, which heavily influenced TPP. People call GZ a demo of TPP, I believe more accurately, it's the sequel to PW and the inspiration for TPP.
Kojima really said “Fine I’ll do it myself” and made Peace Walker a masterpiece
Sounds like me and my lab group haha.
hard fucking agree on that one
How is the game a masterpiece with those horrific boss fights
lmao, bullshit. Peace Walker was trash.
@@Manx123 aw!🤔
mgsv is actually just 3/4 game
The Phantom Pain is a third of what it should be. But MgsV as a whole Peace Walker, Ground Zeroes And The phantom pain. Idk if you can't say they are three games you can say that they are at least 2 and a half
@@paulghencea9037 out of context from this video
"Fan outrage stems from The Collector's Edition bonus disc which features a 20 minute video of Mission 51: Kingdom of the Flies, built from incomplete cut-scenes and storyboards, that didn't make the playable game. It shows where Eli took Metal Gear robot Sahelanthropus and fills in a little more of his story, plus that of the Third Son (who is almost certainly Psycho Mantis). It culminates in a massive boss fight that many feel would be a better conclusion than Mission 46: The Man Who Sold The World. Fans claim to have found a title card for the game's third act, called 'Peace', plus image files that reference The Boss from MGS3." ~Gamesradar
pw miles better than V
@@Felixthecatz Yes I know about all that.(thank you for taking the Time to explain btw)And i agree Metal Gear Solid V: The Phantom Pain is Incomplete
However Metal Gear Solid Five would be The Phantom Pain, Ground Zeroes And Peace Walker.
Guys, have you seen that Sony is trying to buy Metal Gear? Im so happy to know it
Special Unit Operation “Walk-Man”
Wolf Man, A Beautiful and Deadly Sharpshooter
Wide Man, Giant and Shaman.
Wax Man, Master of Disguise
And Walk-Man, the man with the same codename as you
Les Hommes terrible: Walk man, Run man and Skip man
So thats Fatman original unit
But no one can defeat AirMan, oh no... wrong franchise.
I never would have played Peace Walker if they didn't put it in the HD collection. But they did, so I was able to play it on XBOX360... and I was astounded at how good it was. One of the most pleasant surprises in my gaming career.
You got it with the collection ?? I bought the collection in the Xbox store but they split 2 and 3 and peacewalker into 2 espérate games 😞
@@vault1021 Ahhh yeah I bought a hard copy. That's lame they split it up. I ended up giving that copy to a friend's kid, bought it again for PS3 recently.
I think peace walkers stealth is equal to mgs2’s probably better and worse in certain ways.
gaming career?
@@Shittyrapper so is it equal or better or worse?
Honestly I think there's a lot of mistakes within the development of MGSV, having Chico unceremoniously offed when it felt as though there was serious setup for the character to find the peace he sought (and within the art books) was an injustice to the character and the games.
Thats why i like the fan theory of chico actually being quiet, its a hell of a good character development. Wish it wouldve turned out that way, cause the whole "you will feel bad for your words and deeds" bullshit we actually got kinda sucked.
@@drdiabetes7469 I might not have been the only guy to come up with this idea, but I jokingly stated this to make fun of OCELOT IS MILLER theorists one day and it led to the meme image that popularized it in the same thread. Pushing this theory before release was my favorite part of MGSV, and its really sad thats a more well written story then what we received. I'm sure it reached Kojima somehow.
@@drdiabetes7469 heh heh oh i dunno... stay tuned for a video in the near future on this very subject
@@drdiabetes7469
What the actual fuck, that would be ridiculous.
What would actually be awesome, is Chico being Frank Jaeger
@@idontwant2beasoldiermama241 What would be awesome would be if chico wasn't cut from the game and we got that kickass cut design for him as an adult with Paz's raincoat from the openning of PW.
I disagree with Portable Ops being a side show, without portable Ops, Snake running a Military group of his own seems to make no sense as you remove portable ops, the development of snake becoming a leader is gone, it goes from Snake being a usual 1 man solo OSP operation going to do an important mission to get some dude out (finishing his missions) and then after leaving, Snake instantly became a leader? with portable Ops it shows Snake learning how to be a leader, and ultimately it ties into Peacewalker anyway with the "crap" back in san hieronymo
TheKHfan358over3d you make a great point! I discounted PO too soon perhaps. I think it’s because I never got to actually play it back in the day on PSP, only on an emulator. I also know it’s questionable whether the specifics of the plot are canon. I’ll give it another shot though, thanks for the comment!
@@FuturasoundProductions kojima states that most of it is canon except for retcons made and side missions
@@WednesdayMan Really? I thought he said that it was generally canon, but not canon in terms of its specifics. "Some of the details are a bit off. Some of the small details are not part of the main timeline of the games. I separate games where I was a producer and a [true] Hideo Kojima game." Either way though, I'll definitely check it out a little closer thanks to you. ruclips.net/video/5AoSmr6PijU/видео.html
Pretty sure Kojima was mostly referring to the stuff that directly messed up with what later games told, like ocelot and eva's secret appearance in MPO and the way they were unlocked, they were very ambiguous in that all the info and details in the way you unlock them were just easter eggs, like teliko's recruitment, or a "secret plot info" you uncovered, which were later proved wrong by what we learned from mgs4 and on.
Aside of that, the game feeds us a lot of info, and the changes Snake went through right after the Boss sacrifice, and how even after gaining the title of Big Boss the governement didn't doubt a sec to use him as a scapegoat too, just like they did with The Boss.
And how Gene was almost right in the long run.
Adore that game i do
This essay just perfectly lays out why I love mgsv. It’s so nuanced, so easy to write off as shitty because its depth is not immediately apparent, yet if you devote yourself to thinking and searching and _listening,_ you’ll see that it really is a masterpiece, flawed though it may be.
It is not nuanced at all. Not in the story and not in gameplay. MGS5 is the worst MGS ever made. And generally a very bad game. Ghost Recon:Wildlands does everything better than MGS 5.
Zoltan Z i’m sorry, but that’s your opinion, just as it is mine that the game _is_ deep and nuanced.
Perfection doesn’t exist in this world.
@@zoltanz288 GHOST RECON LMAO
@@2yoyoyo1Unplugged Hololive and Mgs fan huh? Same
Those VR missions from mgs1 was the best. The one where you have to pretend to be liquid to catch the guard who ate his pop sickle still cracks me up.
Roses are red,
Blueberries are blue,
I'm big boss
And so are you!
"I AM THE NIGHT, I AM VENGIANCE, I AM BIG BOSS"
I believe It was Yoji Shinkawa who suggested to Kojima that he should have weapon customization in mgsv
Weapon customization has been around since mgs4, kid.
there r reason why those game had terraible resell and discount very heavyily
scopes
stock
Sights
Underbarrell
Other accessories
The base gun
Mix and match
The College Nerd lol kid. Im 36 bruh. Im referring to weapon customization in MGSV. Kojima originally wasnt going to include in that game .
@@ArtofLunatik
You do realize that kojima wasn't even planning to finish the game. So I'm not surprised that he wasn't planning to put weapon customization in it.
And in all honesty, if it probably wasn't for the actual devs pestering that talentless hack of kojima to have something to show for the game, mgsv would've probably been alot worse and more empty than it already is.
I loved every second of the video, great execution.
I also suggest watching a video called "PT's Hidden Meaning" by the youtuber "TheGreatDebate".
The video talks about why PT was made, and how it ties up to Kojima/Konami's split and how it might've affected MGSV, highly recommended for all yearning MGS fans out there.
That was an excellent vid
„So they made the Fox engine. But let’s go back to the crusades...“
Futura Sound in a nutshell
😊
I've put a lot of thought into these games, but I have to admit that your videos bring facts and perspectives that I was unaware of and had never considered. Definite sub.
I gotta say you explained everything with detail you got yourself a new follower
*subscriber
@@CanIgetsubswithnovideos-py3lm *onlyfan
Great work man. Look forward to future work.
I also love your explanation of the ruse, people consider nbgo and the ruse cruise to be the ramblings of psycopaths but it was clearly what Kojima intended. The fans were supposed to finish the story. Forced to deal with our own phantom pain.
You also could've pointed how how Peace Walker and Phantom Pain were both Tactical Espionage Operations games in contrast to 1-4 being Tactical Espionage Action. Subtling showing how they were own games seperate from what 1-4 were trying to be.
Edit: Really great video btw. I feel kinda bad that the comment is just a nitpick. This is a really unique analysis of these games.
Great point!
The peace walker incident Made the whole ground zeros and Phantom pain incident without peace walker Kazihura and the boss wouldnt have met + Outer heaven wouldnt have exist
el gameplay siempre me gusto, la gestion de la base era la parte esencial de juego
@@meowdy5365 big boss and kazuhira miller already built a private army before paz and that kgb arrived.
@@darkmastertaken oh yeah military san frontier
34:42 There were child soldiers in Metal Gear 2: Solid Snake as well. Honestly, that's the only criticism I have for your full series, you did a great job.
Yup 💯
Kojima: I would like 100 million dollars to fill the plot hole of how u killed big boss twice but hes still alive
Play mgs4
@@JH50166you mean V
Great work. With the title I thought this would be just another clickbait video with no real content, but man was I wrong. Love the breakdown. I look forward to more of your work
This makes me want Peace Walker remade in FOX engine
Amazing to see an original take on this series. Love the work, love the angle, well done man!
I really don't get how spending so much time on explaining the lighting system is adding to your thesis statement, here. Very muddy script
Stove Spiegel the video is part of a series that looks at the technical evolution of MGS over the years. The thesis that the last three games are part of a triptych is central, but I also had to explain how they differed as well as how they were linked. The focus was on how the MGS5 idea developed over time. Anyway, thanks for watching!
@@FuturasoundProductions If that's the case, the title of the video did not clue me into that, and that was probably a bad thing in my case
Peace Walker is the true MGS5. There's a reason why Kojima insisted that Phantom Pain be MGSV.
mgs4 has the best gameplay in the series hands down and i LOVED the hidden control systems
Wait, hidden control system?
Doubt
Mgsv has the best gameplay
Ok i know this is from 2019 but the thing is THERE IS NO Metal Gear 5... It's Metal Gear V. It's not a roman numeral, it's the LETTER V And that's a very fucking important point for the story.
I'd agree if we were only talking about GZ and TPP! In fact kudos to you for remembering such an important aspect to those games. But since I'm also including PW into this, I went for '5' - ironically for the exact reason you've specified! Anyway, thanks for watching and for being such a good fan.
Portable Ops is *technically* a mainline entry in some aspects, since MGS4's narrative briefly references the Portable Ops storyline at certain points.
damn, i'm really gonna have to go back and play PO! Thanks to everyone in the comments here, I would have written it off completely otherwise
Futurasound Productions Yeah, I don’t blame anyone who don’t really count this one. After MGS4, Kojima intentionally included only the games he directed whenever he promotes the series as a whole, in game compilations or in metal gear history presentations outside of the games. I think he prefers to market the series through only the stories he wrote. However, he does admit in interviews that PO is part of the main storyline, with exceptions to small details he feels don’t line up.
it just sad that MGS5 never got there proper ending and i hope some day sony would convince Konami 2 give them/ partner with them 2 finish or make another MGS game, they currently in talk with them for another Silent Hill game
I may be mistaken by the Metal Gear franchise is with Konami, so that would take awhile.
Oh wow do I love your videos man, they're all excellent! Keep up the great work and you'll be huge in no time ☺
The Fox engine is probably the greatest engine ever made. Shame that it will never be used again for anything worthwhile
Are they planning on using it for the MGS 3 remake?
No one ever talks about portable ops or the acid games.
Which is a crime.
Because they aren't canon
@@joekreissl4499Portable ops is partially canon
Master class contents, I throughly enjoy every last one of you videos man, keep up the awesome work.
Although it seems you don't consider MPO as a canon but I really wished you did an essay on that game since story and voice acting wise is on par with the rest if not better imo.
Plus MPO is the foundation for MPW.
every mgs video i've seen is amazingly formulated and this video is no exception
To bad Konami did not let the guy iron out the game to perfection. Still MGSV even in that half finished state its a masterpiece without a second. Hat off to Kojima, keep on keeping on bro.
One thing though, you are entirely wrong about Portable ops and to not include what the game did to the series is asinine. The entire motherbase system and recruiting staff game mechanic was created in potable ops (and spun off into portable ops +). Regard;less of how you feel about it, Kojima himself stated that MGSPO is canon (while some details not so much).
Like a lot of what you do in Peace Walker and Phantom Pain clearly has it's roots in Portable ops, both story and mechanics.
They forgot release metal gear 6 where Big Boss will come back to Venom Snake to meet him.
The fox engine is very optimized, but at the same time gives very realistic visuals.
Hey what song do you have playing at 41:05??
After having played Metal Gear Solid 4 countless times, Metal Gear Solid 5 just feels like a let down. Damn, man.
I really want to enjoy myself playing the game but it just wasn’t as interesting to me as I really hoped. MGS4, with it’s play on camouflage and pseudo open area (but still linear), just knocked it out of the park and the weapon customization alongside the staple M4 you get from the weapon launderer is just amazing. Not to forget the flashbacks feature and character development. They all grasp your attention and just feel like they’re supposed to be there.
MGSV’s characters are not interesting, nor are they engaging as the previous game. They’re just “there”.
The ambiance was ok I guess in MGSV but the music was superb. All in all, Not my favorite ending to my favorite franchise. I almost shed a tear when I first played it because I expected so so so so much more than a Fulton simulator.
Sorry for the rant I just really love this franchise; and to me, this wasn’t a finale I hoped to get.
#RemasterMGS4
You're your own MAN WHO SOLD THE WORLD
Incredibly well researched and delivered piece of work.
PW : A calm before a storm.
GZ : The reign of chaos.
TPP : A vengence within hollow
And the missing link of TPP and MG1 ?
The down fall of Outer Heaven which im eager to see.
Love your essay from the bottom of my heart. Lives on man.
Excellent vid. Have any thoughts on Death Stranding?
I just did a short video on it, but to save you some time, I love it! I think it's a bold and inventive work that reminds me of longtime Kojima influences like The Great Escape and Planet of the Apes. It's such a fantastic blend of satire, horror, and genuine heart warming humanism. I know a lot of MGS fans were put off by the total genre jump and everything, but Kojima's made sci-fi games all along. MGS arguably is sci-fi: so were Snatcher and Policenauts.
Last thing I'll say about DS: I need to finish Lunar Knights! They have pretty similar worlds / concepts, what with the realms of Life and Death merging.
Amazing avatar by the way!
Ethan Wright Didn’t think for a second this game was gonna be enjoyed by everyone as it’s different in its slow paced terrain traversal approach. I personally love it a lot but it’s understandable that some others are not gonna so much.
ugh, reading the comment section makes me feel sad. it doesn't matter if mgsv is incomplete or not, the story is great or not. because, it wont matter anymore. with hideo resignation, the mg series is over and it doesn't matter if no one really need mgsv because there's no solid snake in it and it doesn't matter if konami or hideo failed to make the most of the game potential. the sight of people arguing about how this sequel is better than other sequel or prequel is a sad thing. let's just love every game, because probably this is the last time you and the whole world remember the metal gear series. ah, it's truly a pity that it will be the last. truly a pity. i wish i can know the fate of Quiet after mission 45 (if im correct)
But in the end, always remember, Greed, Mobile game with micro-traction, and ambitions is what end this series and hideo "resignation"
There is always a chance that Kojima will get another shot.
MGSI did too. Its was just greatly expanded upon in mgsiii. Remember the psycho-mantis part? Definitely fucking with the players mind...:)
PW with MGSV graphics would be lovely. Loved PW
That fox engine is so good
Amazing video, I gotta say.
But I not gonna lie, around 17:40 you were talking about technology on MGS and Kojima wanting to be realistic.
The first time I saw the gadgets of MGSV it threw me off so hard, like, it took me out of the game harder than a Bethesda glitch ever did, what do you mean they had ALL of that tec before the 90's? Where did that tec go? Why is it not present in MGS1?
But, thank you, I love your take on your videos, instead of rambling and speculations, they are facts with sources.
They had a lot of amazing tech before the 90's, it just wasn't available to the public.
@@JagoShogun But nowhere close enough that the player uses in MGSV
that image at 1:44. I was thinking to myself "why not just go around it?"
"electronic virtual essay" one of those words is unneccesary.
No u
Just like this entire comment
Virtual does not necessarily mean electronic, nor vice versa.
Found you channel and I'm loving it. I'm a lifelong Metal Gear fan and Love the detail you give about the series and the games. Keep up the great work.
What a relief (3:35), thought you were gonna say the third game was MG Survive 😅
We do not discuss.... that
I didn’t tear up during the conclusion, I swear.
Child soldiers have been a theme of the series since MG1, not MGS2. Great video as always through. Cheers!
I think the assertion of the "not shadows" being an intentional display of the games reality bending horror elements is insanely naive. It seems far more likely that the engine has more trouble rendering precise, high poly count, physics based objects. It can cast natural shadows on the environment because its lower poly relatively and static. Vehicles are pretty basic shapes and though they move physically they are mostly static. Character models are high poly but bone based, their movement is limited. Hair in games however is rendered much differently, being layered sprites, not really an actual model, and then the whole thing, atleast in these "realistic" games, reacts to the physics with jiggle bones. It would be the hardest thing to render and that's why it doesn't. It doesn't feel like an artistic choice, it feels like a necessary oversight the tech crew couldn't solve. A little weird that they didn't have a low poly invisble static hairpiece that would be used to cast the shadows, but they didn't do that, so I don't know, perhaps part of that final layer of polish that the game never got.
In my eyes metal gear solid 5 is peacewalker, ground zeroes, and the phantom pain. Hell peacewalker was originally going to be named metal gear solid 5, but konami dismissed that idea because they didnt want a mainline game on a portable device instead of a console.
Usually Kojima made MGS games like if they were the last one in the series, but even back then I felt like Peace Walker was leading up to something else (not the OG Metal Gear), guess that one was the first he actually planned for a sequel and probably already had an outline for it in production.
What's the music in 41:24 ? anybody can tell?
What happened between 32:29 and 32:32? It sounded as though you made an editing error.
I wish they could continue MGS V with a new director. There's still hella lots of unanswered questions, especially after Quiet's disappearance,the events after Kaz found out about Venom Snake's real identity & how Venom Snake moves into Outer Heaven.
A MGS without Kojima is not even MGS
Am I the only one still wondering what that Sony thing is at 4:06
Love to see MGS 1 & 2 remake
Why not Metal Gear 1 and Metal Gear 2: Solid Snake?
Phantom pain really needed a build your own metal gear feature. Sally should have been a metal gear vs metal gear fight
I really need to revisit this game. I loved it on my initial playthrough, putting in well over 200 hours but I felt that same emptiness that many criticize the game for. I still loved it though, the mechanical depth is unmatched, even today. The visuals, the performance, just on a technical level alone it's one of the best of all time imo. I want to replay it for myself and really try to dig even deeper. See if I can find out if the game is truly finished, if the sparse conveyance of the story was actually worth it or not. Maybe it's a misunderstood masterpiece? I'd certainly like to believe so, but it could also just be simply unfinished. Maybe that was the point. I feel I'll never truly know.
Seriously underrated channel
A channel were simple opinions and theories and un answered questions about the metal gear franchise can be up to 2 hours long? Are you kidding me?
Sign me up!!!!! Im in!! Love this channel!
Dude, this is deep. I love it
...but...why did Sutherland voice Snake in Ground Zeroes...?
Mgs peacewalker is one of the greatest games of all time
couldn't disagree more
I just wish that David Hayter were still the voice of Snake in V. For all i care, he now should be called Silent Snake, because it is like Kiefer says 5 lines in important cutscenes and goes silent the rest of the game...
Richter WLK kiefer should have gotten more lines the fact that he sounds different could have tied into the story
@@Zay_WVTTZ Indeed the story has a very good reason to explain why Venom Snake doesn't sound like Big Boss (except for the fact that BB was voiced by Kiefer Sutherland in Ground Zeroes).
Simon R i forgot about that if that’s the case then they should have just gave him more lines there’s so many moments where it would actually make sense for venom to talk
BECAUSE IT ISNT BIG BOSS IN MGS V IT IS A BODY DOUBLE
metal gear is done and everything but would be cool if they ported peace walker to consoles and pc
PW is on PsNow
I recommend checking out Lizard Milk and Company Records
Your content is great, but why so many ads?
What is the name of the song that play in the end?
Chapter 3 where is that?
Keep doing mgs videos, you earned my sub
Hideo Kojima is a true visionary but also a shocking megalomaniac, 2 possible outcomes I'd like to see happen, 1) Kojima under contract comes back and completes MGSV or 2) Rescue Tomokazu Fukushima from Kojima's basement and have him finish the game. Either of these options could create an MGSVI there after.
Since Konami is almost out of home console game business there is still a minor chance something could happen, they have an IP that is a known money maker, Kojima Productions could continue under license with a big financial backing from Sony, I am almost sure this has at the very least been tossed around in passing conversation at Sony Interactive Entertainment, the lure of profit is sometimes too good to be quashed by pride.
the acid games were great would make a good spin off series.
They ARE spin offs
9:32 Johnny.
We need to talk about why you're sitting RIGHT UP ON the dude behind you. And don't tell me HE decided to scoot up, no, I'm positive the fucker wearing shades INSIDE is to blame for this.
Great Video!
Venom snake is my favourite he's the good guy.
Can you do a virtual essay on portable ops? Or include its events cause they are canon.
Hey, firstly: your videos are incredible. Like, you must be the best MGS-tuber out there. But I have a question: what is the base upon which you make all those observations? Or are are you playing with one of MGSV's themes, i.e. that there are no facts, only interpretations?
Ok MgsV looked great and the gameplay was awesome, but to be honest the story was lacking, the protagonist was mute, the antagonist went from a real monster in ground zeros to forgettable masked goon in mgsV, the side ops were boring, a chapter is almost only harder version of past missions. Is sad that Kojima expend so much time in the technical aspects of the game but left behind everything that make a kojima game different from the rest. MGS V should have been a bigger and better Peace Walker in the end the psp game is a much better MGS
i say the whole chapter 1 is a full game considering the shit that happens in the game,but yes.Skull face's death was just bum rushed and chapter 2 was a cluster fuck with only one good moment.I don't know what konami's problem was with time and money,kojima literally made the best game engine for them and they still weren't satisfied
Yeah the story almost seems like a bunch of Vignettes. Not very cohesive and things are thrown in without much explanation very late into the story. Also for every mission with a semblance of story their were 4-5 that ( while fun) do nothing to further the plot in a meaningful way.
It's okay to be wrong
Emmm... If you shoot tranq in their face you never have to change how you play. It works in all games that have those.
Never thought FOB stuff was part of the narrative
Song at 20:37?
Joan Baez - Here's to you, Nicola and Bart
:)
25:34 Wait for it... wait for it...
I really don’t get why people suck of Kojima. I’ll admit the dude has pretty unique ideas, but the nigga would literally be nothing without his team. I wish more people would give his amazing team the credit and recognition they deserve. Can’t imagine how annoying it would be if I saw my boss take credit for all my hard programming or graphics work.
Constant "quote/end quote" is extremely distracting. If you're quoting, consider citing the source on the screen in text and do away with saying "quote/end quote" entirely, which Is also a lot of times inconsistent (saying quote but then ending the quote without saying end quote)
What is the music at 41:25 from?
There's no MGS V, last MGS game was MGS 4.
I want to go back and play them all... but I dont have my ps3 with the collection.
I love all MGS and i know that some guys going to criticize my comment but I'm 41 years old and I'm fan "player"since the 1° MGS.... but MGS V is the best hands down "the history is debatable" but the gameplay is awesome and i platinum the game 3 times whit 3 different users names!!!
@@ethanwright752 no doubt my friend. 👍
Man I fuggin miss my PSP
The peac walker theme song sounds like it could be an instrumental for a Kate Bush, or Grimes song...