What would be cool is if you are able to show us how to add graphics & dirt to the ball. Like PNG Adidas Logo or Nike. I am trying to figure that out for myself as we speak.
Okay, good suggestion! Please let me know if it is not solved yet. We will plan for a more detailed tutorial on that 👍 But I am afraid that by the time we actually get it published behind all the scheduled uploads, your job will get done by some way or the other 😂😂 But it can still help others! 😊
@@johnnygreenshirt6215 While we don't have an exact same tutorial yet, I can give you a reference for a similar tutorial. We added (or projected) a text onto a curved surface in this tutorial 👉 ruclips.net/video/aGM9C6tnoYw/видео.html Basically it is done using a Shrinkwrap modifier. Your case may be simpler because you are working with a logo or a picture. You need to first import that picture as a plane (Import As Plane option in the File > Import menu), then follow this tutorial and skip whichever part is not needed for your case. If stuck somewhere, you can send your half-finished blend file to 5minblender@gmail.com We'll try to help you. Btw, that tutorial is 3 years old, so the presentation was not great, the background music was also loud. I hope you can ignore those factors, we gradually improved on our presentation later. Regarding the donations, our primary option is Pay Pal only. I mean, Pay Pal is the default option and we have integrated only our Pay Pal account in that Donorbox link. If you are not able to see the Pay Pal option, I don't have a clue why 🤔🤔 When I open that Donorbox link myself (even anonymously), I see the Pay Pal option. In any case, now RUclips has introduced Super Thanks which works as good as a donation or a one-time appreciation. The difference is, RUclips takes a huge commission from Super Thanks. Even Pay Pal takes a commission, but it is lesser compared to RUclips. Last but not the least, I am pleased that you thought about a donation. But if you are not able to donate due to some technical reasons, it is fine. We are doing good on RUclips and we are happy to have what we have. Your appreciation via a comment is equally priceless for us, thank you so much for that! 💝💝
Truncka isocahedron will give you quickly this basic soccer ball you must active extra object in the add-ons preferences than shift A mesh math fonction, regular solide Click on the arrow base of menu to see all geometries form and choose truncka isocahedron.
The cast modifier is become invisible when I switch to the UV editing window or when I apply it. Is that means this modifier won't work if I exported the ball model to my Unity project?
I am traveling, so this late response. You can safely apply all the modifiers before export. It does not harm, it only makes the shape changes permanent. When you export a model, the modifiers won't export anyway, you need to apply the modifiers and then export the model.
To see the effect of the color on viewport you can go down on material and change the color viewport to grey without change to eevve or cycle view. If you want to know how to put some wire on the edges of the ball you can visit my channel mbbdtuto is my recent channel for tutorial
You can get a lunar texture map from NASA or similar websites, then use UV unwrap to map that texture to your sphere. Optionally, you can use the same texture as a height map (dark areas are craters and bright areas are plains) and connect it to a bump node which connects further to the normal input. I will create a new tutorial on this, thanks for the suggestion 👍
@@5MinutesBlender A note. I have seen others trying to create a lunar texture and the problems with it and why all of them are not worth using. 1. The texture is not big enough meaning when you stretch the lunar surface does not loses texture quality. 2. It needs to be quite large so you have a many different angles. 3. Sketchfab lunar surfaces have back ground added to the Lunar surface so they are unusable. I am talking about the surface of the moon not a globe. This will be a great tutorial but I think there will be issues with this. I am interested to see how you do this.
@@johnnygreenshirt6215 I see what you mean by a lunar texture. Your best bet is to create a procedural texture that adapts with the size or the dimensions of the target surface, it will take care of part of the issues. However, if you also need that this texture matches with the actual map of the surface of the moon, it may be a little more difficult 🤔
If you liked this tutorial, please consider making a small donation, it will help us!
𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender
Finally , I can do a football in blender. Thanks
Glad I could help!
thanks for an easy to follow tutorial, great for beginners, please make more
Thank you! Yes, we have more such tutorials in plan.
Thank you for provoiding cool basic stuff💕
Glad you liked it!
Thanks for the tuto it was so easy and simple and the results were mind-blowing I like it!!!!
Great to hear that! Cheers!!
What would be cool is if you are able to show us how to add graphics & dirt to the ball. Like PNG Adidas Logo or Nike. I am trying to figure that out for myself as we speak.
Okay, good suggestion! Please let me know if it is not solved yet. We will plan for a more detailed tutorial on that 👍 But I am afraid that by the time we actually get it published behind all the scheduled uploads, your job will get done by some way or the other 😂😂 But it can still help others! 😊
@@johnnygreenshirt6215 While we don't have an exact same tutorial yet, I can give you a reference for a similar tutorial. We added (or projected) a text onto a curved surface in this tutorial 👉 ruclips.net/video/aGM9C6tnoYw/видео.html Basically it is done using a Shrinkwrap modifier. Your case may be simpler because you are working with a logo or a picture. You need to first import that picture as a plane (Import As Plane option in the File > Import menu), then follow this tutorial and skip whichever part is not needed for your case. If stuck somewhere, you can send your half-finished blend file to 5minblender@gmail.com We'll try to help you. Btw, that tutorial is 3 years old, so the presentation was not great, the background music was also loud. I hope you can ignore those factors, we gradually improved on our presentation later. Regarding the donations, our primary option is Pay Pal only. I mean, Pay Pal is the default option and we have integrated only our Pay Pal account in that Donorbox link. If you are not able to see the Pay Pal option, I don't have a clue why 🤔🤔 When I open that Donorbox link myself (even anonymously), I see the Pay Pal option. In any case, now RUclips has introduced Super Thanks which works as good as a donation or a one-time appreciation. The difference is, RUclips takes a huge commission from Super Thanks. Even Pay Pal takes a commission, but it is lesser compared to RUclips. Last but not the least, I am pleased that you thought about a donation. But if you are not able to donate due to some technical reasons, it is fine. We are doing good on RUclips and we are happy to have what we have. Your appreciation via a comment is equally priceless for us, thank you so much for that! 💝💝
it's great too
simple and great... thanks for that
Glad you liked it bro! Cheers!
Thanks Bro ;)
You're welcome! 😊
Thank you!
Glad it helped!
Thanks Bro)) you explain very effectively
Glad to know that you found it helpful!
your tutorial is too good for beginners
Thank you so much 💝💝 Glad we could help you 😊
Thanks
Thank you
Truncka isocahedron will give you quickly this basic soccer ball you must active extra object in the add-ons preferences than shift A mesh math fonction, regular solide
Click on the arrow base of menu to see all geometries form and choose truncka isocahedron.
The cast modifier is become invisible when I switch to the UV editing window or when I apply it.
Is that means this modifier won't work if I exported the ball model to my Unity project?
I am traveling, so this late response. You can safely apply all the modifiers before export. It does not harm, it only makes the shape changes permanent. When you export a model, the modifiers won't export anyway, you need to apply the modifiers and then export the model.
Yo thank you your a W
Thank you too 💖💖
A football makes for the ideal net for mapping a planet.
wow
very cool bro
Thanks for the visit ❤️
thx im making a roblox football game and this is useful
Glad to know that it helped in your project 😊
Love from pakistan
Love you buddy 💝💝
To see the effect of the color on viewport you can go down on material and change the color viewport to grey without change to eevve or cycle view. If you want to know how to put some wire on the edges of the ball you can visit my channel mbbdtuto is my recent channel for tutorial
Thanks for the shaded dirt football. Can you show us how to make a lunar moon surface?
You can get a lunar texture map from NASA or similar websites, then use UV unwrap to map that texture to your sphere. Optionally, you can use the same texture as a height map (dark areas are craters and bright areas are plains) and connect it to a bump node which connects further to the normal input. I will create a new tutorial on this, thanks for the suggestion 👍
@@5MinutesBlender A note. I have seen others trying to create a lunar texture and the problems with it and why all of them are not worth using. 1. The texture is not big enough meaning when you stretch the lunar surface does not loses texture quality. 2. It needs to be quite large so you have a many different angles. 3. Sketchfab lunar surfaces have back ground added to the Lunar surface so they are unusable. I am talking about the surface of the moon not a globe. This will be a great tutorial but I think there will be issues with this. I am interested to see how you do this.
@@johnnygreenshirt6215 I see what you mean by a lunar texture. Your best bet is to create a procedural texture that adapts with the size or the dimensions of the target surface, it will take care of part of the issues. However, if you also need that this texture matches with the actual map of the surface of the moon, it may be a little more difficult 🤔
Thank you!
Glad to know that you liked this tutorial 😊
thanks
Welcome 😊