PART 4 IS OUT! -> EVEN MORE mistakes you need to stop making in Valheim: ruclips.net/video/D45pGJOP_qw/видео.html That one is really, really stacked. Check it out!
I put two layers of stake walls, and a layer of lil stabby bois outside the outer wall, whenever the “forest is moving” the spikes take care of half the dwarves, then I run outside and fight off the rest as I run in circles
I’ve found a troll cave and a dungeon Haven’t entered either yet I have lvl2 troll tunic and pants and lvl 1 troll hood Lvl 3 flint axe and lvl 3 wall shield I think I can take it on
@@emhean good Made a bigger base, built naval center, made a large terrain wall, put up level2 spikes around the entrance, a tiny plank bridge that breaks BEFORE walks, making it so any hostile force will fall into a pit of spikes after destroying the front gate and walkway Haven’t played in a bit But I’ll be back
Sometimes I do place upgrades outside because it does look cool on the outside of the building, although I could see hiding the anvils and just showing off the iron anvil as it seems repetitive to have multiples.
Trenches are free. Also, having a big trench on the border of Black Forest and Mountain is the same as having a wood and stone mine. Because the Greydwarfs that come out at night to get you, are massacred by the Wolves that come to get you. You spend the night in your safe base and smelt or something. And in the morning you go out and gather the dwarf leftovers.
You need a shelter status for the protection. I was building a large long House over multiple days and even if there is a roof, but you can't get the sheltered status, it will get damaged
The roof must be correctly made as well. There's a difference if you place the roof panel top of the wall or next to the wall (or pole). Both ways looks pretty much the same but if u place next to the wall/pole, it will take rain damage
I made wooden walls in the outskirts of my house and I give it roof each walls and they dont get damaged. Doesn't seem to have shelter status but it works
Hey a good tip is using a Hoe to make a road in the swamps, if you try to pull a heavy cart say full of iron it's impossible in the swamps but if you level the ground ahead of you it creates a road which give you a movement bonus and makes the cart easier to pull
I once found a stone pillar on the plains bordering black forest, mountains and the ocean. I naturally built stairs around it and a giant base on top, with a trench and wall protecting a farm at the foot of the pillar. Each night the free-for-all in my trenches left a vast pile of loot for me to collect in the morning. It was glorious. And the view was spectacular.
Yeah we just recently picked up on this game with 3 of my friends. We killed the first boss and went into the Black Forest to try out our new Pickaxes. After a night of constant fighting and several corpse runs, tired and low on supplies we went back to our little village. We had no defenses up, we hadn't built any walls because we didn't know we would need them. Suddenly we got a message "The forest is moving" and Greydwarves started swarming our base. All we had was flint axes, some wooden shields and torches. No spears, no fire arrows. It was a very tough battle and after we were done we've decided to fortify, raised a palisade wall and dug a water trench around the camp, so definitely learned that lesson the hard way. 😅
not one game gave me such satisfaction as Valheim with a group of friends in my recent memory :) the emotions from getting your ass kicked by a random troll to meeting your first serpent in the ocean in the middle of a night with a raging storm, great experience
@@-NateTheGreat if you gate the aesthetics of the rian damage, valheim plus allows for no rain damage option. A little cheaty, but the ugly look of rain damage is tough.
I've seen floating campfires in my day but never once tried to replicate it by putting it "on top" of a wooden piece. That is game changing for early playthrough builds.
Forget trenches, just find a nice hill and carve around it so that it's just a giant raised rectangle (or any other shape with straight edges). The only fortifying you will have to worry about is creating defences for the set of stairs leading up to your fort. At the end you'll end up with a foundation that looks like a japanese fortress. Giants can't even reach the ones I create.
I personally do not like hiding the workstation upgrades because I actually like how they look. Instead, I put them in places where they'd actually make sense while still being close enough to my stations and also not taking up much space. For instance, I always have my woodcutter's axe and adze outside my home, just close enough to the workbench for the upgrades to take effect. When building a base, I think it's important to air on a balance between aesthetics and efficiency. For this same reason, I also usually make moats since they look better than indestructible ground walls, though I'll also raise the area the mote surrounds a bit as well for that added aesthetics. Valheim isn't just about survival. It's also about making cool looking stuff. Iron Gates wouldn't have made such an in-depth and relatively easy building system if they didn't want players to be able to easily make cool looking builds. Also, you don't have to worry about wooden structures getting damaged by the rain as long as they have a roof covering them. Make an effort to cover as much of your wooden structures as you can with roofs while still keeping an eye on aesthetics. You want as little pieces to repair as possible after every rainstorm. Also keep in mind that the rain doesn't damage any wooden structures that haven't rendered/loaded in. Many times when I go on a long journey and it starts raining within the general area that my base is in, when I come back to my base, none of my exposed wooden pieces will have taken any damage from the rain... and yes, this game does have a dynamic weather system that only effects certain areas. The amount of time, effort, and care that Iron Gate put into the dynamic weather system is incredible.
100% to be fair he is using this base as an example, the idea of being past Modern and having a starter cabin and no dedicated crafting area seems crazy to me haha
If you guys want a real OG tip: If you’re building with wood and still want a second floor room with a fire in it, raise the ground, trim the edges and place the fire/ hearth on top. Then case the raised ground in and build around it. I did this twice and built a wooden inn with 2 upstairs rooms with fires. No stone needed except for the hearths.
Along with using "X" to sit down, you can also place a half wall along the floor on the underside. When you do so it will help guide the post below where you want it to go, then just destroy the half wall that was placed :)
Or if you don’t want to switch between pieces, you can place a beam in the spot you’d want it to snap, but won’t. Your next beam will snap in the correct place where you originally wanted it and then you can delete the old beam. Takes 2 seconds and you don’t have to switch pieces 🤙🏼
Team trench Lets face it, it's free compared to all the stone needed for the wall and to get back to your base you just need to jump instead of using the one entrance area
Another good secret room is digging out a loot room deep in the ground and building it up. Put a portal in it with a secret name, then building the main base on top of it
Tiny update to rising ground because of patch: Rising ground costs 2 instead of 4 now but you can no longer rise to max height by clicking close to the top. Basically you need more stone now :sadface: Patch also reduces framerate lowering from terraforming from now on. On older bases there's a console command to update. Helpful if your big base is tanking your fps.
@@AlbinoDragonTAD Are you really going to agonize people over a typo that if you would spend some time observing, you wouldn't have to. The topic is BUILDING and BASES. If stricture doesn't make sense, then I wonder if perhaps STRUCTURE would do the trick. The letter difference is literally right next to each other on the most popular and common keyboard layouts of the world. And this conclude's Dan's common sense and basic observation speed-course. Class dismissed.
Don't know if anyone has said this one yet, but you can put a campfire on top of a smelter too. The height is just about 3 walls high if I remember right, so you can leave a board open on your second floor above the smelter for the campfire to go on top of
Smelter's a great way to build a raised base. It's very durable and you can put a fire on it in such a way to where it still functions. If ya wanna use it, stake wall around it for safety
I haven't done the trench or the wall yet. I like staking out a natural defensive location like a hill or a ridge where the enemies can only approach at one or two points and just fortify those appropriately.
I built my primary base on the oceanfront, connected all around by a moat dug deep enough you have to swim. I recently (for my sanity sake and my gfs') added a single stone layer around the ocean-facing side with the dock to hop up on. Enemies still can't get up it to get into the base minus when the ocean is super high tide and it saves my wooden dock from being destroyed. Two uses. :) No enemies minus ones with high tide have stepped into my base and that can be fixed if I want to have to jump across the channel from either side.
me too, on a huge terrain because "I wanted a forest on my property", and still had enemy spawning inside, even deers. My wolves kill some of them. I think monsters killed one of them.
You don't need a hearth to heat a home is my best tip. I always elevate my floors and you just cut out a two by one section and ring it with walls. Raise the ground up in the box and pick it back down and level it off and you can put two campfires in that pit and it'll look natural and also tell you where you chimney should go for venting. As I think the game hides the hearth way to late into the tech tree I've had to make a lot of good use out of this trick if I want to live in a remotely comfortable lodging.
One ting you can do to make the terrain wall around your base even better is to lace it with wood spikes. It not only stops them it kills them. And wood spikes are very cheap to make.
I like the upgrades for aesthetics in certain spaces. That said, I design workshops around my forge and workbench upgrades. I recently built a small village base with a refining workshop, magic workshop, harbor, and a farm. Compared to my previous bases in multiplayer, I'm very proud of my single-player design (granted, I cheat in single-player because I mostly enjoy the building mechanics in this game). This game is so enjoyable for those like me who just love designing buildings
Team Trees: You can plan trees close together to make a barrier that creatures cannot cross. You can make your tree wall as thick as you want. Unless the creatures are trying to hit you through the trees, they will not attack trees. I place a passage just wide enough for a cart. Dig a small trench in the passage. Place beams along the sides. When you need to go out just place plank over the trench and pick them up on the other side after you cross. Late game you can place iron gate. Now you have a use for all those tree seeds.
@@MsDianagentaToYou The game relies heavily on pathfinding. If the Troll (or Wolves, Golems, etc) can pathfind to you then the trees are (relatively) safe. As SOON as there is NO path to you (and you are detectable through the trees) then Trolls, Wolves, will start attacking the trees immediately to clear a path to you.... A similar example: I was followed off a Mountain by a Stone Golem. I accidentally fell into a Wolf Pit Trap next to the Small Hut Base. The Golem immediatetely started attacking the hut because it couldn't reach me in the pit....I sure didn't stay in the pit long lol. Wolves will even bite through stone walls if they detect you (red marker above their heads) and can't pathfind to you....
Built my base on the top of a mountain. Flattened the top of the mountain, and used my pickaxe to make every entrance to the top of the mountain extremely steep, making it impossible to climb. I then built a stairway across a few of the steep areas, building defended entry points to those stairways. Haven’t had to defend my base in over 30 raids.
We created our home Oceanside. I built a trench filled with water that way. I created a sort of dam out of wood walls with a small enough slit for the water to enter but enemies cannot swim through. That worked for 3 sides but the shoreside was shallow so we built a stone wall and connected it to the land which solved 3 issues. No one can enter shore side, when the waves get high, it protects them from damaging our home, and if enemies fall in they cannot swim to the shoreside because of the wall and dams in place. The width of our trench allows us to jump it to get back and forth but now we have portals so we don’t even have to do that. 😊 Love this game!
Also I prefer to build my bases in a moat and baily style using the largest island I can find that's not a whole other landmass. It's very hard for most mobs to launch effective attacks over water and they seldom come from the ocean, so you know what direction you have to defend. That or I find a plateau. Sheer walls and water.
Great video. #7 will save so much time, but be careful to take wind direction into account when building it. Pretty sure that if the wind is coming from the direction the open area is facing the workbench will be "too exposed".
I built a combination of a trench and indestructible wall so that I won't have to build as high. I sort of made the wall looked like small hills around the base so that you won't notice it and won't obstruct the gorgeous view of the sunrise coming from the east.
I made a harbor base by digging 2 moats, and then raising the horseshoe shapped "island" in the middle up a bit. The central part of the island is where I park the karve. I've got 2 gatehouse bridges for each moat, one north the other south...ish. and the spike barricades very liberally placed....even in the water.
Rain is way worse than merely making unroofed base parts turn green. It makes you completely unable to go to the mountain because frost resist does not work when you're wet.
@@SevBe Sometimes, you have a portal from your base into the mountains and like the previous commenter mentioned, you get wet before you run in. Sometimes, the fire goes out before you get into your mountain outpost portal. Who knows? In my case, it was rain in the plains before running up into a mountain biome, forgetting about the rain before. Would be okay if I wasn't also running backwards from an abnormally large Fuling warparty and two Deathsquitos. Also, the wet status reduces stam regen, which makes going out on a rainy day equivalent to fighting in the swamp, which I try to avoid for exactly this reason.
@@SevBe usually rain off the mountain means snow on the mountain. if your portal isn' t indoors on the mountain you're going to have a bad time. personally I just make the effort to insure that one side of the portal is under cover somewhere.
My starting build specs are very utilitarian. Build based on radius of two fires that are next to each other in a 2x2 sized hole with no floors (as in 2x2 floor size but an hole in floor). Then I build supported floors out until there is one distance touching walls where the radius doesnt reach. (areas with chests/crafting crafting stations blocking them doesnt need comfort)
Everyone forgets you can make cellars and stack tight shelves for the upgrades, storage, etc. It's a 3d space - use your z-axis :) But it's just like trench vs. walls - thinking in positive space vs. negative space (think carving an object vs. making a mold). BTW digging a trench and kiting mobs through it make for an easy "Bridge Battle". Let 'em stack and use fire arrows while the fire spreads. Everyone has a different approach between functionality and aesthetics. The "best" builders can make pretty + useful. How you approach this game can really illustrate how you normally approach problem solving. Which is why this guy being uncconventional brings a lot of worth to his vids. Been levitating campfires since day one, glad others are figuring it out without a stone slab :) In the end, it's not reality's rules here - imagination isn't just for building things that are pretty! Try different approaches - minimalization for forward bases | maximize visibility and accrssibility for main bases | plan your logistical routes, drop offs, alternate storage and pathing. Also experiment how different pieces vent smoke for chimneys. Large X piece won't contain smoke but small/flat x will. But, small x also allows some breathability *and* allows light to emit. Also his #8 - using the environment as part of your build can add a more "real to life" look and save time. Just like building shelters under rocks - free roof/shelter only trolls can destroy. I always smh at fancy guard towers with walls you can't shoot over or lack any ease of mobility inside and lack of easy exits.
Since I put my base right by the water, I dug a trench and discovered it fill with water...so I got a moat. Then inside the moat I put up the log fence. It looks pretty good for a newb fort.
I built 2 lines of stake fence and filled it with the raise earth option, ive also found that 1 square of standoff from the wall is good enough to prevent trolls from hitting anything in side
Mistake 6 is remedied with a roof tile covering the square you’re build is over. I’ve also had luck with beehives preserving tiles as well when placed properly
I usually build a trench around my base lined with those wooden spikes along the inside. Never thought to dig up lol. I think I’ll try that for my next build!
2:32 I use double layered stone walls. So 2 layers of stone walls, with dirt filled in the middle. I suggested that for our bases, as an alternative to digging moats (which are also great for defense in its own way) Also used both in combination
Dig a moat and put your tamed wolves inside that moat to dispose of anything that falls in. I took it a step even further on another run . I dug a mote around my base deep enough to have a good amount of water in it. I then used my harpoon and a boat to fill the moat with a bunch of sea serpents that don't despawn. So anything that falls into the moat gets annihilated.
8:30 Lemme just add to this one from my building experience. I built a 3-story high barn-type structure with holes in my diagonal roof since it looked kinda nice. I of course noticed that not only the top wooden floors got damaged but the wooden floors below it. So in other words, weather damage goes right through floors ALL the way down to the foundation.
I have high walls, trench and moat with wolf den on outer area bc they are so loud when you have a bunch close to your main base. Went pretty high and deep with trenches, died a few times building lol, little excessive but I needed to see high and deep you can go
I use a combination of trenches and walls so I don't have too high walls that prevent me from looking at my sorroundings. I also encase my terraformed walls to improve the looks, like using what I raised as a land infill.
My personal thing is building with raised foundations and then I place a workbench, forge, and stonecutter. I do this throughout my foundation so that the extra building stations don't clutter up my living space.
Team Trench here. Trench + Log Wall has made my base unassailable so far. Digging the trench also gave me the stone i needed to rebuild by base once i got access to the stone cutter.
doesnt a floor tile directly on the ground count as foundation? i see a lot of builders putting houses on small beams for support, but doesnt it work less effectively that way since the next step up from the beam would turn the floor tiles green?
Wow great video! Can't wait to start walling off the trolls and monster spawners with my raised-ground action hoe. And such a wall around my own base plus a trench at a distance surrounding my perimeter wall would probably be awesome for stopping grey dwarfs from stepping back a distance and throwing sh*t at me while I'm busily tending my bee hives. I should probably start with the trench though when building a beach head in the Black Forest since trolls show up pretty quickly when I'm using the pick axe on a rock or making any loud noise in general. Also raised the ground into high enough circle pillars around the first boss's summoning area and beat him by just running around the top of it firing fire arrows at him while he couldn't reach me and mostly stood under my high out-of-reach little crafting table tree-fort near by trying to destroy it while being unhappy he couldn't reach it. I'm planning out what kind of earth wall circles and trenches or dug-outs I can use to defeat the remaining bosses now without knowing anything about them.
@@MsDianagentaToYou eh, I only got a few bosses in before I got bored and went back to playing 7 Days to Die. But I had a lot of fun in Valheim while it lasted with the digging and raising of ground and setting up the battle fields for each major fight.
Ever since playing other similar games like Conan Exiles and ARK that im actively using terrain when i can and makes them all the more unique, its also caused me to actively multi base and make outposts now too.
I surrounded the elder spawn with a trench, he spawned inside it and couldn't climb out. The only attack he could do was to summon the branches on the ground. He would do so and I would just walk outside them and keep shooting him.
A trench is much better as it has no need to drain massive amounts of stone(sure it takes longer but you get lots of stone once done. I also recommend using a wood stake wall on the bases side of the trench if you are in a biome other than the meadows because of the things some enemies throw(yes creatures can enter the meadows but not many will come unless your in the meadows with a black forest raid I experienced one).
We get raids of Skeletons and Fulings at our meadows base, not even during events. But maybe that's new. We have also gotten Oozes, but that may have been an event, don't remember. Anything can show up during an event, so you might plan for that.
The indestructible wall is a very nice way to keep pesky mobs out of your base, but it looks bad. So for a nice base i would rather built trenches with spikes in them and then just make some drawbridges or a normal bridge with iron gates at the outside
jeah i had been happy by the use x tipp i always had the problem that things dont snap on nother things if i look from abouth i will try that for sure! Thx
I disagree with 1 . its a nice tip but not a mistake. in some situations the upgrades give your build a better vibe or looks if you play around with them.
i used both raising the ground to a tall height and they put moat around bottom. Nothing can get close to the base including trolls. The only problem I had or have is my attempt to increase the foot print.. I do your trick for quickly increasing the height but did not do it as well so giving up trying to flatten and raise the surface. But it was good learning experience. Thanks for the tip, good video going to watch other
I don't hide my upgrades. I just make a dedicated workshop for my workbench, forge, chests, and upgrades. I just try to make it look organized and nice.
Indestructible wall or trench, i prefer neither. I like making my base on a small island. The number of instances are really low compared to a larger body of land and with the right island, most attacking mods can't/won't swim to your island. Turns out trolls can't swim. Arial attacks may still be a thing but not as yet.
I built a great hall out of stone, a comfort base (made it one bedroom really cozy), than a huge warehouse that I only use one wall on. There is 2 halls that are big enough for 2 carts
The trick with the tree supported outdoor repair benches blew my mind! Why didn't I think of that? Also, I'm seriously underestimating the hoe and pickaxe in this game...
Well repair bench and a place with a campfire for cooking and resting benefit. Also, when reclaiming a stone tower place the workbench out of reach so the dwarves don't destroy it.
The first small Island I ever decided to build a house on in Valheim happened to have the first Burial Chamber I ever found, under the main mound on the island. I cleared it out and occasionally ran in to get the respawning yellow mushrooms.
PART 4 IS OUT! -> EVEN MORE mistakes you need to stop making in Valheim: ruclips.net/video/D45pGJOP_qw/видео.html
That one is really, really stacked. Check it out!
I put two layers of stake walls, and a layer of lil stabby bois outside the outer wall, whenever the “forest is moving” the spikes take care of half the dwarves, then I run outside and fight off the rest as I run in circles
Repairing defenses is free, they only get damaged about half way from the dwarves bumping into them
I’ve found a troll cave and a dungeon
Haven’t entered either yet
I have lvl2 troll tunic and pants and lvl 1 troll hood
Lvl 3 flint axe and lvl 3 wall shield
I think I can take it on
@@otterpop5551 How did it go?
@@emhean good
Made a bigger base, built naval center, made a large terrain wall, put up level2 spikes around the entrance, a tiny plank bridge that breaks BEFORE walks, making it so any hostile force will fall into a pit of spikes after destroying the front gate and walkway
Haven’t played in a bit
But I’ll be back
To me, hiding the workbench upgrades is a shame because they make the space look cooler. I deliberately design spaces around showing them off.
This is the way.
same, it kinda triggers me how some lets players place their upgrades
Right? I'm so happy I have fucking appliances to put in the workshop, not just an empty room with a table like other games.
I kinda agree. A real workshop should have tools and workspaces cluttered around imo.
Sometimes I do place upgrades outside because it does look cool on the outside of the building, although I could see hiding the anvils and just showing off the iron anvil as it seems repetitive to have multiples.
Trenches are free. Also, having a big trench on the border of Black Forest and Mountain is the same as having a wood and stone mine. Because the Greydwarfs that come out at night to get you, are massacred by the Wolves that come to get you. You spend the night in your safe base and smelt or something. And in the morning you go out and gather the dwarf leftovers.
Exactly. So satisfying smelting with a bright fiery smelter in a storm while mobs are unable to get you
All your haters taking each other out. It's beautiful
Rain doesn't damage pieces meant to be outside, like roofs. And roofs protect any other pieces covered below them from rain damage as well.
You need a shelter status for the protection. I was building a large long House over multiple days and even if there is a roof, but you can't get the sheltered status, it will get damaged
The roof must be correctly made as well. There's a difference if you place the roof panel top of the wall or next to the wall (or pole). Both ways looks pretty much the same but if u place next to the wall/pole, it will take rain damage
I made wooden walls in the outskirts of my house and I give it roof each walls and they dont get damaged. Doesn't seem to have shelter status but it works
I gotta say as a builder getting a no rain damage mod just makes the game better. That's my opinion at least.
Hey a good tip is using a Hoe to make a road in the swamps, if you try to pull a heavy cart say full of iron it's impossible in the swamps but if you level the ground ahead of you it creates a road which give you a movement bonus and makes the cart easier to pull
I once found a stone pillar on the plains bordering black forest, mountains and the ocean. I naturally built stairs around it and a giant base on top, with a trench and wall protecting a farm at the foot of the pillar.
Each night the free-for-all in my trenches left a vast pile of loot for me to collect in the morning. It was glorious. And the view was spectacular.
I'll bet that's amazing.
Could u maybe send the seed of that world?
Yeah we just recently picked up on this game with 3 of my friends. We killed the first boss and went into the Black Forest to try out our new Pickaxes. After a night of constant fighting and several corpse runs, tired and low on supplies we went back to our little village. We had no defenses up, we hadn't built any walls because we didn't know we would need them. Suddenly we got a message "The forest is moving" and Greydwarves started swarming our base. All we had was flint axes, some wooden shields and torches. No spears, no fire arrows. It was a very tough battle and after we were done we've decided to fortify, raised a palisade wall and dug a water trench around the camp, so definitely learned that lesson the hard way. 😅
not one game gave me such satisfaction as Valheim with a group of friends in my recent memory :) the emotions from getting your ass kicked by a random troll to meeting your first serpent in the ocean in the middle of a night with a raging storm, great experience
When starting a larger build use the logs as measuring sticks/rough layout tools so that things are aligned along the same grid and spaced nicely.
Rain only damage structures down to 50%, it will never totally break from rain alone.
Oh thanks for that man I didn't knew it
True. It still triggers my ocd I don't care for the weathered look I always repair them.
8:45 he says that in the video
@@Ryotsu2112 yea he does the problem is if you get raided your building is already half damaged so you have to keep that in mind
@@-NateTheGreat if you gate the aesthetics of the rian damage, valheim plus allows for no rain damage option. A little cheaty, but the ugly look of rain damage is tough.
I've seen floating campfires in my day but never once tried to replicate it by putting it "on top" of a wooden piece. That is game changing for early playthrough builds.
Forget trenches, just find a nice hill and carve around it so that it's just a giant raised rectangle (or any other shape with straight edges). The only fortifying you will have to worry about is creating defences for the set of stairs leading up to your fort. At the end you'll end up with a foundation that looks like a japanese fortress.
Giants can't even reach the ones I create.
Then put a small trench around the stairs, easy.
I personally do not like hiding the workstation upgrades because I actually like how they look. Instead, I put them in places where they'd actually make sense while still being close enough to my stations and also not taking up much space. For instance, I always have my woodcutter's axe and adze outside my home, just close enough to the workbench for the upgrades to take effect. When building a base, I think it's important to air on a balance between aesthetics and efficiency. For this same reason, I also usually make moats since they look better than indestructible ground walls, though I'll also raise the area the mote surrounds a bit as well for that added aesthetics. Valheim isn't just about survival. It's also about making cool looking stuff. Iron Gates wouldn't have made such an in-depth and relatively easy building system if they didn't want players to be able to easily make cool looking builds.
Also, you don't have to worry about wooden structures getting damaged by the rain as long as they have a roof covering them. Make an effort to cover as much of your wooden structures as you can with roofs while still keeping an eye on aesthetics. You want as little pieces to repair as possible after every rainstorm. Also keep in mind that the rain doesn't damage any wooden structures that haven't rendered/loaded in. Many times when I go on a long journey and it starts raining within the general area that my base is in, when I come back to my base, none of my exposed wooden pieces will have taken any damage from the rain... and yes, this game does have a dynamic weather system that only effects certain areas. The amount of time, effort, and care that Iron Gate put into the dynamic weather system is incredible.
100% to be fair he is using this base as an example, the idea of being past Modern and having a starter cabin and no dedicated crafting area seems crazy to me haha
If you guys want a real OG tip: If you’re building with wood and still want a second floor room with a fire in it, raise the ground, trim the edges and place the fire/ hearth on top. Then case the raised ground in and build around it. I did this twice and built a wooden inn with 2 upstairs rooms with fires. No stone needed except for the hearths.
No stone needed? My guy it takes stone to raise the ground
could just put horizontal iron beam on floor... or build entire base on a Furnace or kiln
@@littlemoth4956 2 stone per raise lmao
@@Tyndaal604 Which can use it up more quickly than you think!
@@jayjasespud Dig a hole and leave a spike in the middle then, any sort of ground work is gonna require or gain stone
Along with using "X" to sit down, you can also place a half wall along the floor on the underside. When you do so it will help guide the post below where you want it to go, then just destroy the half wall that was placed :)
Or if you don’t want to switch between pieces, you can place a beam in the spot you’d want it to snap, but won’t. Your next beam will snap in the correct place where you originally wanted it and then you can delete the old beam. Takes 2 seconds and you don’t have to switch pieces 🤙🏼
Team trench
Lets face it, it's free compared to all the stone needed for the wall and to get back to your base you just need to jump instead of using the one entrance area
I build a little bridge over the trench to my gate and then just delete two of the bridge floors at night lol
Dude that sitting down to build tip is insane
Another good secret room is digging out a loot room deep in the ground and building it up. Put a portal in it with a secret name, then building the main base on top of it
Tiny update to rising ground because of patch: Rising ground costs 2 instead of 4 now but you can no longer rise to max height by clicking close to the top. Basically you need more stone now :sadface:
Patch also reduces framerate lowering from terraforming from now on. On older bases there's a console command to update. Helpful if your big base is tanking your fps.
“They have a great customer service ran by people with no lives”😂bruh, u didn’t have to do them like that
It's true though. We have no lives.
@@vikingserverhosting2271 LUL
With this corona bullshit, of course we don't.
@@undyingsoul3949 bruh it is well past a choice at this point. you could always buy budweiser instead.
@@bradhaines3142 lol
Nizar GG: Use "x" to sit and get a different camera view to attach under low spaces
Me: "Subscribe"
When people say ur base is boring but your structural stability is solid green
When people say your structure looks awesome AND its stability is solid green.
@@Dan-sk2ff stricture
a restriction on a person or activity.
"religious strictures on everyday life
@@AlbinoDragonTAD
Are you really going to agonize people over a typo that if you would spend some time observing, you wouldn't have to.
The topic is BUILDING and BASES.
If stricture doesn't make sense, then I wonder if perhaps STRUCTURE would do the trick. The letter difference is literally right next to each other on the most popular and common keyboard layouts of the world.
And this conclude's Dan's common sense and basic observation speed-course.
Class dismissed.
@@Dan-sk2ff oh also looksawesome needs a space you’re welcome
@@Dan-sk2ff awsome is awesome you’re welcome again
Don't know if anyone has said this one yet, but you can put a campfire on top of a smelter too. The height is just about 3 walls high if I remember right, so you can leave a board open on your second floor above the smelter for the campfire to go on top of
Smelter's a great way to build a raised base. It's very durable and you can put a fire on it in such a way to where it still functions.
If ya wanna use it, stake wall around it for safety
I haven't done the trench or the wall yet. I like staking out a natural defensive location like a hill or a ridge where the enemies can only approach at one or two points and just fortify those appropriately.
I built my primary base on the oceanfront, connected all around by a moat dug deep enough you have to swim. I recently (for my sanity sake and my gfs') added a single stone layer around the ocean-facing side with the dock to hop up on. Enemies still can't get up it to get into the base minus when the ocean is super high tide and it saves my wooden dock from being destroyed. Two uses. :) No enemies minus ones with high tide have stepped into my base and that can be fixed if I want to have to jump across the channel from either side.
TEAM C: I built both a wall and a trench for the max efficiency!
I do both for main bases and outposts.
How’s your frame rates?
@@curseofsasuke Have not noticed anything but I am running a 3070 and a Ryzen 9 5900x.
@@curseofsasuke they hover around 75 80ish.
TEAM D: Wall + trench + SECOND trench
"Terraforming cause of lags.." Me, wondering why my base with terraform walls high as pines and trenches deeper than rabbitholes lagging af :D
me too, on a huge terrain because "I wanted a forest on my property", and still had enemy spawning inside, even deers. My wolves kill some of them. I think monsters killed one of them.
You don't need a hearth to heat a home is my best tip. I always elevate my floors and you just cut out a two by one section and ring it with walls. Raise the ground up in the box and pick it back down and level it off and you can put two campfires in that pit and it'll look natural and also tell you where you chimney should go for venting. As I think the game hides the hearth way to late into the tech tree I've had to make a lot of good use out of this trick if I want to live in a remotely comfortable lodging.
I did this in my first ever base. We were mad that the rain took away our fire. So we put the fire inside. It's still our main base
One ting you can do to make the terrain wall around your base even better is to lace it with wood spikes. It not only stops them it kills them. And wood spikes are very cheap to make.
I like the upgrades for aesthetics in certain spaces. That said, I design workshops around my forge and workbench upgrades. I recently built a small village base with a refining workshop, magic workshop, harbor, and a farm. Compared to my previous bases in multiplayer, I'm very proud of my single-player design (granted, I cheat in single-player because I mostly enjoy the building mechanics in this game).
This game is so enjoyable for those like me who just love designing buildings
Team Trees: You can plan trees close together to make a barrier that creatures cannot cross. You can make your tree wall as thick as you want. Unless the creatures are trying to hit you through the trees, they will not attack trees. I place a passage just wide enough for a cart. Dig a small trench in the passage. Place beams along the sides. When you need to go out just place plank over the trench and pick them up on the other side after you cross. Late game you can place iron gate. Now you have a use for all those tree seeds.
Trolls won't damage planted trees like they will wild ones?
@@MsDianagentaToYou I think they will, but maybe the trees will stop it from trying to attack? Idk
@@MsDianagentaToYou The game relies heavily on pathfinding. If the Troll (or Wolves, Golems, etc) can pathfind to you then the trees are (relatively) safe. As SOON as there is NO path to you (and you are detectable through the trees) then Trolls, Wolves, will start attacking the trees immediately to clear a path to you....
A similar example: I was followed off a Mountain by a Stone Golem. I accidentally fell into a Wolf Pit Trap next to the Small Hut Base. The Golem immediatetely started attacking the hut because it couldn't reach me in the pit....I sure didn't stay in the pit long lol. Wolves will even bite through stone walls if they detect you (red marker above their heads) and can't pathfind to you....
Built my base on the top of a mountain. Flattened the top of the mountain, and used my pickaxe to make every entrance to the top of the mountain extremely steep, making it impossible to climb. I then built a stairway across a few of the steep areas, building defended entry points to those stairways.
Haven’t had to defend my base in over 30 raids.
We created our home Oceanside. I built a trench filled with water that way. I created a sort of dam out of wood walls with a small enough slit for the water to enter but enemies cannot swim through. That worked for 3 sides but the shoreside was shallow so we built a stone wall and connected it to the land which solved 3 issues. No one can enter shore side, when the waves get high, it protects them from damaging our home, and if enemies fall in they cannot swim to the shoreside because of the wall and dams in place. The width of our trench allows us to jump it to get back and forth but now we have portals so we don’t even have to do that. 😊 Love this game!
Also I prefer to build my bases in a moat and baily style using the largest island I can find that's not a whole other landmass. It's very hard for most mobs to launch effective attacks over water and they seldom come from the ocean, so you know what direction you have to defend. That or I find a plateau. Sheer walls and water.
Just watched this and learned a lot. box stacking is one of the things that i have been wanting to do. Thanks.
Great video. #7 will save so much time, but be careful to take wind direction into account when building it. Pretty sure that if the wind is coming from the direction the open area is facing the workbench will be "too exposed".
I built a combination of a trench and indestructible wall so that I won't have to build as high. I sort of made the wall looked like small hills around the base so that you won't notice it and won't obstruct the gorgeous view of the sunrise coming from the east.
I made a harbor base by digging 2 moats, and then raising the horseshoe shapped "island" in the middle up a bit. The central part of the island is where I park the karve. I've got 2 gatehouse bridges for each moat, one north the other south...ish. and the spike barricades very liberally placed....even in the water.
Already on team trench. I like building on higher ground, so making a deep trench is easier without hitting water. Also, less dependent on resources.
Rain is way worse than merely making unroofed base parts turn green. It makes you completely unable to go to the mountain because frost resist does not work when you're wet.
yeah the biggest take away from my last map was to make sure that my portal room is roofed.
@@SevBe Sometimes, you have a portal from your base into the mountains and like the previous commenter mentioned, you get wet before you run in. Sometimes, the fire goes out before you get into your mountain outpost portal. Who knows?
In my case, it was rain in the plains before running up into a mountain biome, forgetting about the rain before. Would be okay if I wasn't also running backwards from an abnormally large Fuling warparty and two Deathsquitos.
Also, the wet status reduces stam regen, which makes going out on a rainy day equivalent to fighting in the swamp, which I try to avoid for exactly this reason.
@@SevBe usually rain off the mountain means snow on the mountain. if your portal isn' t indoors on the mountain you're going to have a bad time. personally I just make the effort to insure that one side of the portal is under cover somewhere.
Hmm... just build the campfire on dirt and add the floor tile after - no need for any terraforming shenanigans! :)
My starting build specs are very utilitarian. Build based on radius of two fires that are next to each other in a 2x2 sized hole with no floors (as in 2x2 floor size but an hole in floor). Then I build supported floors out until there is one distance touching walls where the radius doesnt reach. (areas with chests/crafting crafting stations blocking them doesnt need comfort)
Everyone forgets you can make cellars and stack tight shelves for the upgrades, storage, etc. It's a 3d space - use your z-axis :)
But it's just like trench vs. walls - thinking in positive space vs. negative space (think carving an object vs. making a mold). BTW digging a trench and kiting mobs through it make for an easy "Bridge Battle". Let 'em stack and use fire arrows while the fire spreads.
Everyone has a different approach between functionality and aesthetics. The "best" builders can make pretty + useful.
How you approach this game can really illustrate how you normally approach problem solving. Which is why this guy being uncconventional brings a lot of worth to his vids. Been levitating campfires since day one, glad others are figuring it out without a stone slab :)
In the end, it's not reality's rules here - imagination isn't just for building things that are pretty! Try different approaches - minimalization for forward bases | maximize visibility and accrssibility for main bases | plan your logistical routes, drop offs, alternate storage and pathing. Also experiment how different pieces vent smoke for chimneys. Large X piece won't contain smoke but small/flat x will. But, small x also allows some breathability *and* allows light to emit. Also his #8 - using the environment as part of your build can add a more "real to life" look and save time. Just like building shelters under rocks - free roof/shelter only trolls can destroy.
I always smh at fancy guard towers with walls you can't shoot over or lack any ease of mobility inside and lack of easy exits.
Since I put my base right by the water, I dug a trench and discovered it fill with water...so I got a moat. Then inside the moat I put up the log fence. It looks pretty good for a newb fort.
I built 2 lines of stake fence and filled it with the raise earth option, ive also found that 1 square of standoff from the wall is good enough to prevent trolls from hitting anything in side
Mistake 6 is remedied with a roof tile covering the square you’re build is over. I’ve also had luck with beehives preserving tiles as well when placed properly
To reduce lag, don't worry about leveling the ground much, build your bases foundation up on stilts.
they fixed terraform lag months ago
I usually build a trench around my base lined with those wooden spikes along the inside. Never thought to dig up lol. I think I’ll try that for my next build!
I can't believe how large your health bar is compared to mine...
I just really started The Swamp today.
2:32
I use double layered stone walls.
So 2 layers of stone walls, with dirt filled in the middle.
I suggested that for our bases, as an alternative to digging moats (which are also great for defense in its own way)
Also used both in combination
Dig a moat and put your tamed wolves inside that moat to dispose of anything that falls in. I took it a step even further on another run . I dug a mote around my base deep enough to have a good amount of water in it. I then used my harpoon and a boat to fill the moat with a bunch of sea serpents that don't despawn.
So anything that falls into the moat gets annihilated.
8:30 Lemme just add to this one from my building experience.
I built a 3-story high barn-type structure with holes in my diagonal roof since it looked kinda nice.
I of course noticed that not only the top wooden floors got damaged but the wooden floors below it.
So in other words, weather damage goes right through floors ALL the way down to the foundation.
I have high walls, trench and moat with wolf den on outer area bc they are so loud when you have a bunch close to your main base. Went pretty high and deep with trenches, died a few times building lol, little excessive but I needed to see high and deep you can go
Your editing is masterful. Subtle, but very effective.
I use a combination of trenches and walls so I don't have too high walls that prevent me from looking at my sorroundings. I also encase my terraformed walls to improve the looks, like using what I raised as a land infill.
My personal thing is building with raised foundations and then I place a workbench, forge, and stonecutter. I do this throughout my foundation so that the extra building stations don't clutter up my living space.
Excellent vid. Thumbs up 👍
I loved the music, by the way, it was the best part other than the guide itself. xD Thanks for the tips!!
They can throw stuff with just trenches. Best to go with walls. Additional getting rid of enemies in trenches is a bit more annoying
Team Trench here. Trench + Log Wall has made my base unassailable so far. Digging the trench also gave me the stone i needed to rebuild by base once i got access to the stone cutter.
Also, roof pieces aren't damaged by rain anymore, and anything protected by a roof is protected from the rain.
i'll use the secret room banner thing for hiding my crafting table expansions. thanks for the ideas / video :)
Nice vid man. Just subbed
doesnt a floor tile directly on the ground count as foundation? i see a lot of builders putting houses on small beams for support, but doesnt it work less effectively that way since the next step up from the beam would turn the floor tiles green?
Wow great video! Can't wait to start walling off the trolls and monster spawners with my raised-ground action hoe. And such a wall around my own base plus a trench at a distance surrounding my perimeter wall would probably be awesome for stopping grey dwarfs from stepping back a distance and throwing sh*t at me while I'm busily tending my bee hives. I should probably start with the trench though when building a beach head in the Black Forest since trolls show up pretty quickly when I'm using the pick axe on a rock or making any loud noise in general.
Also raised the ground into high enough circle pillars around the first boss's summoning area and beat him by just running around the top of it firing fire arrows at him while he couldn't reach me and mostly stood under my high out-of-reach little crafting table tree-fort near by trying to destroy it while being unhappy he couldn't reach it.
I'm planning out what kind of earth wall circles and trenches or dug-outs I can use to defeat the remaining bosses now without knowing anything about them.
I wonder how that went with Moder...
@@MsDianagentaToYou eh, I only got a few bosses in before I got bored and went back to playing 7 Days to Die. But I had a lot of fun in Valheim while it lasted with the digging and raising of ground and setting up the battle fields for each major fight.
Ever since playing other similar games like Conan Exiles and ARK that im actively using terrain when i can and makes them all the more unique, its also caused me to actively multi base and make outposts now too.
A base in the plains? Cries in deathsquito
Great stuff as usual man keep it up :D
One thing I did to help me build large buildings is to dig out a spot under the floor and hide my extra workbenches.
Mistake 11... listening to Nizar when he tells you wooden roofs will take rain damage.
I really like the editting here. Specially the songs used.
The work bench trick is probably the best one I wasn't aware
hide all the fluff?? no way.
I surrounded the elder spawn with a trench, he spawned inside it and couldn't climb out. The only attack he could do was to summon the branches on the ground. He would do so and I would just walk outside them and keep shooting him.
I built both a trench and wall. I would note that the wall seems to force the enemies towards my door/bridge areas. So I may rework those sections.
I read that as trench and well, and now I must build a cute little well for my base, ty!!
Great video dude...really helped me and my friends
when it comes to walls and trenches I am both. tbh, whatever it takes to keep the enemy out of my base and keep nice smooth lines on it.
A trench is much better as it has no need to drain massive amounts of stone(sure it takes longer but you get lots of stone once done. I also recommend using a wood stake wall on the bases side of the trench if you are in a biome other than the meadows because of the things some enemies throw(yes creatures can enter the meadows but not many will come unless your in the meadows with a black forest raid I experienced one).
We get raids of Skeletons and Fulings at our meadows base, not even during events. But maybe that's new. We have also gotten Oozes, but that may have been an event, don't remember. Anything can show up during an event, so you might plan for that.
Your Channel is awesome, so many hidden technics and know how :-) Impressive
#6 Seriously? What if I told you if you built a proper Awning on your houses, the wood wont degenerate over time.
What if I told *you* that awnings are for nerds?! True Vikings beat their walls into submission!
@@werewolf4358 I read that as "True Vikings beat their wives into submission!"
@@LTGavinPMW That too
Waiting for my Cookie. ;) Building your base under the Elders Spawn. Great starter tutorial.
The indestructible wall is a very nice way to keep pesky mobs out of your base, but it looks bad. So for a nice base i would rather built trenches with spikes in them and then just make some drawbridges or a normal bridge with iron gates at the outside
How do you build this egg structure at 6:00? I loose stability at Beam height 4, and it looks like this egg goes to 6 easily.
hide the reinforced beams under the support beam...
Dude! Mind blown with these tips and tricks! Thanks for the awesome video!
rain only damages things (not stone) that dont have a roof directly over them. including poles, pillars and doors.
Yeah, he definitely misinformed that whole aspect. Not to mention it will only damage by half.
jeah i had been happy by the use x tipp i always had the problem that things dont snap on nother things if i look from abouth i will try that for sure! Thx
I disagree with 1 . its a nice tip but not a mistake. in some situations the upgrades give your build a better vibe or looks if you play around with them.
Very nice editing :)
i used both raising the ground to a tall height and they put moat around bottom. Nothing can get close to the base including trolls. The only problem I had or have is my attempt to increase the foot print.. I do your trick for quickly increasing the height but did not do it as well so giving up trying to flatten and raise the surface. But it was good learning experience. Thanks for the tip, good video going to watch other
Worth it for the "X" suggestion cheers!!
To make the walls look a little nicer, you can plant oniens, carrots or turnips and just let them grow. THAN it's a defense-wall-of-love!
Thanks for the Tips Man!
I don't hide my upgrades. I just make a dedicated workshop for my workbench, forge, chests, and upgrades. I just try to make it look organized and nice.
Pressing X to SIT and BUILD from a lower point?! My mind explodes!! This GEM is a game changer for builders! Thx so much!
How is it mind blowing advice, if you ever sat in the game it lowers the camera angle, this is just common sense.
Sitting while building is a brilliant tip.
Indestructible wall or trench, i prefer neither. I like making my base on a small island. The number of instances are really low compared to a larger body of land and with the right island, most attacking mods can't/won't swim to your island. Turns out trolls can't swim. Arial attacks may still be a thing but not as yet.
I built a great hall out of stone, a comfort base (made it one bedroom really cozy), than a huge warehouse that I only use one wall on. There is 2 halls that are big enough for 2 carts
The trick with the tree supported outdoor repair benches blew my mind! Why didn't I think of that?
Also, I'm seriously underestimating the hoe and pickaxe in this game...
Well repair bench and a place with a campfire for cooking and resting benefit. Also, when reclaiming a stone tower place the workbench out of reach so the dwarves don't destroy it.
I got so many laughs from this vid. Brilliant! Thank you :)
The first small Island I ever decided to build a house on in Valheim happened to have the first Burial Chamber I ever found, under the main mound on the island. I cleared it out and occasionally ran in to get the respawning yellow mushrooms.
Thanks, very helpful 😸
your edits are so funny bro, had me crackin up the whole time
Kinda surprised you have less than 20k subs :O
Great informational and inspiring video👍