I love the image of people walking into a dark underground location where gambling and other nefarious things go on... and at the center are people playing a Sailor Moon fighting game.
@King of The Zinger I'm in that awful zone where I'm fine at the start of a season 'cause I know the basics, but can't adapt past that when I finally start fighting people who know that their Dragon Punch hard-counters every approach I have. This comment was posted by the Half-Decent Casual Gang.
No no no that has transcended pass a fighting game nay transcended pass a game it is no longer being played for fun it is no longer being played for the entertainment of the players it is being played to have a stroke due to the immense sodium inside your bloodstream no longer do you feel that this “game” s fair you want to break your opponents neck due to the pure sodium spamming in your body
I remember when I first got into Street Fighter so long ago, picking Ken. This kid picked Honda and asked how long I played. I told him this was my first fight. He immediately told me it was impossible to beat his hundred hand slap and spammed it. Watching the move I wondered if I could fly over it, sure enough, it worked and I beat him soundly. The salt shot all over the bowling alley from him bitching about my cheap tactics despite me putting in more effort and he got kicked out for busting a pool stick over the nearby pool table.
@@kingkrispy5289 Well it was at the beginning of everything when we were all feeling out the characters and competitive SF2 hadn't really started except the skirmishes. Can't blame him for thinking spamming was the way. I wasn't even sure I could jump it.
@@angrytheclown801 yeah fair, I remember the first and only time I played SF2 on an arcade cabinet I somehow liked Honda the most and Honda happened to be the one with the super powerful mashing attack..
"One player will lose and one player will win" reminds me of a funny story. My brother and I have a long history of tongue-in-cheek Streetfighter 2 rivalry ever since the game came out on the SNES. So everytime we visit one another we'd have a couple of matches. Once we were playing on an emulator via LAN and it was a really close 3rd round. I managed to beat him and was like "YES!!!", at the same time I heard him goin "YES!!!" in his room. Walked over and was like why are you cheering, you lost. And he was like no you lost, and indeed on hi screen he won. So what we figured out happened was the match desynced and without any heads up AI took over the other player for both of us. First time we ever calledit a day without any salt lol.
Sailor Moon seems like one of the only fighting games where characters with super powers actually feel like they have super powers, because they're all irreparably busted on a gameplay level. It's a neat little concept.
@@zek62482 At that point I either try to learn their character and try to beat them at their own game, or stop playing the game entirely if their character is boring to play. However an actual unbeatable tactic is so rare I've never had to.
@@LadyViolet1 Exactly this. When I find myself repeatedly getting stomped by a certain tactic and I have no idea how to counter it, I just make a point of picking that character myself and trying the tactic against skilled players. It's guaranteed you'll very quickly find out what the best way to counter it is.
I love that the monkey takes a second to aim before throwing which makes it seem like they cared more about hitting with the cucumber as opposed to just throwing out of anger
The saltiest thing I probably have ever done was this one time I was playing sc2, and was about to lose when I typed "has been defeated!" And then "has left the game!" And my opponent legit believed it and they left the game and I won! It was probably the funniest thing I had ever seen at that point.
Sad those guys don't know about One Must Fall, it's almost entirely constructed around this concept *on purpose.* Quite funny how we have two games, designed completely without knowledge of each other, opposite ends of the globe, that would essentially be so similar. In fact some of the broken pieces are even explained canonically. The Pyros (marsbot) for example causes utterly *massive* chip damage, gameplay wise because every flame is a separate sprite, aka "hit". In other words you aren't killed by _one_ chip hit, but over 20 occuring in the same assault (which made sense if you think about it, fire *should* have a literal "burn effect") In story canon, some bots like Pyros are created specifically *from* salt. Christian, the designer, had his ass handed to him by the agile supremacy of the Shadow and Jaguar. (Who are essentially Smoke and Liu Kang as giant robots) The brokeness of the Pyros' counters and flames are to specifically negate the advantages of the most agile bots. (Like leaping in, block prepared, then hammering before even their quickest attack animation finishes, blocking deals *more* damage in this case than just taking the hit) It's essentially a "fuck you guys" win button to their respective pilots. Meanwhile the Thorn exists to counter the Pyros by being a raging bull. It is invulnerable while at full charge and is built entirely around having massively powerful throws, being able to pluck the Jaguar from the air mid-jump (ala the Sagat example above but in reverse) or rush through the Pyros' fireballs with no damage, tossing it before it can recover from the attack animation. And fire "hurts" just about everyone equally because they all require light armour to be as agile as they are. You wouldn't try using Jeet Kune Do in plate mail without being The Mountain, after all. As far as Jaguar and Shadow go, they are both built around exploiting stuns. You can legitimately re-stun before they can land, if you're quick enough. You can spend an entire match helpless and cherry picked vs a Shadow pro. There is a reason why despite the lethality and brutality of its fights, and how easily some characters dominate the others, it sits eternally at a 4.6/5 rating. All the crushingly salty scrubby goodness was intentional and crafted with TLC. Every single bot aside from the final boss (Nova) has a mechanic or two that would be derided as an exploit in any other fighting game. Some matches are basically won at the outset, by letting the other guy choose first, then *specifically* picking its direct counter. The Nova (final boss) is oddly the least skill based. It's just a very large, very heavily armoured (2.5 times health) damage sink that can kill in 2 to 4 hits. (Even he has a Japanese equivalent too, Asura Blade's transforming golem knight Talos) His "exploit" is simply outright ignoring everyone else's, lol. His basic attacks do as much as a full combo from any other. It's like they looked at the most enraging and cheap Street Fighter and Mortal Kombat moves, then built entire characters around each. And it is *amazing.* (plus comes with a few of its own, due to the art style) Also for additional salt, the game takes random screenshots as you play. Post fight, you not only get a standard win quote from the other guy, but a TV fight reporter showcasing all your greatest fails talking smack about how shitty you were doing, and how your opponent probably felt like he was fighting a training dummy or retarded school child, or giving "helpful suggestions" on how to "git gud" like "not blocking that with your face"
@@Poglavnit_Pferdefuhrer ... I'm legitimately surprised I remember that game. I actually knew nothing about the canonical lore or why the bots seemed as broken as they were, but it's really fascinating to know about that.
@@Poglavnit_Pferdefuhrer I gotta admit that I haven't played enough versus One Must Fall to tell if it is broken or genius, but it's a lot of fun... It lets you combo off of throws and just that mechanic is *so much fun* , it's astounding that no other game ever let you do that.
I was trying to get into fighitng games for the first time and I picked skullgirls because it was on sale. I went online and the dude started to infinite me. I remmebered the tutorial mentioning the infinite prevention system so I used it. He baited it and kept destroying me in the corner. That experience low key scarred me. I see it as an extra layer of depth now but I still hate that that interaction existed in the first place.
I had a similar experience with GGRev2. I joined a discord server and asked if any other noobs wanted to play. Some dude took up the offer. He chose Ky, backed me into a corner, and folded my ass like it was laundry day for two rounds, and then complained about my WiFi. Ngl I was so pissed.
Heres my "GO TO SLEEP!!" story... Me and my friend, weve been playing street fighter vs each other all our lives, we are both pretty equal in skill and ability, and neither of us ever get upset over rounds of street figher. around 12 years ago we where playing alpha 3 in my buddys basement. i switched up my playstyle to be very passive (i usually play hyper agressive) and he wasnt able to figure out how to counter me, he wasnt used to vs me like this, since i always play very agressive. I beat him 23 games in a row, finishing him with super combos for the past 5 games. It mustof been 3 am by now. I was inside his head at this point. After our 25th game he stood up. Walked over to the playstation. Ripped the power cord out of the back of it walked over to the circuit breaker and flipped the main power switch for the entire house off. And at the top of his lungs yells "GO TO SLEEP!!" Now thats some Pink Himalayan Saltwater Taffy We still play alpha 3 and cvs2 to this day.
Something worth noting about Sailor Moon is that it was actually developed by ArcSys. So theoretically, if you wanted that Sailor Moon S sequel or patch, you could just ask them for it 👀
My controls weren't working And if they were, you were playing dishonorably And if you weren't, you were playing without skill And if you were, it's not fun to play that way And if it is, you only care about winning So as I play... UNLIMITED SCRUB WORKS
The effects of salt: Salt is a coarse substance that is usually used in food to enhance the flavor. It’s mostly used in dishes that are meant to be savory, such as meats or soups. Salt is a very enjoyable addition to a meal in the right context.
this is actually why i think learning how to be patient, mindfulness, and how to cool yourself off mentally when you're pissed are underrated skills/traits that should be learned if you're into fighting games. i mean, athletes learn mindfulness too.
True. Its also important to be able to stay focused while playing in front of an audience or when the opponent is on match point. Or when things are getting clutch in general
I know far too many people who get fucking furious and blame everyone else for their own mistakes in games. While I can get a bit salty too, its only briefly and I can then sort of comment on my own stupidity, but man, some people are relentless. I think I learned to take it more easy when I played SC2 1v1's and got into fighting games as they started to appear on PC more. Tekken 7 is the most fun 1v1 shit out there right now. With 1v1's, you can only blame yourself. If you lose to some character, its because you didn't study their moves, didn't go to practice mode to see how you can counter/punish them and then lose a few times against real people and learn how to apply those techniques in a real environment. It's all about becoming better, feeling good when you learn something new and so on. It's also about accepting that you aren't the best player out there, infact, you fucking suck. You are bottom of the barrel trash, but you can get out of there. You can get better if you learn how to have fun, have a good time and learn from your mistakes. I think that all those team based FPS gamers should play some 1v1 games. Maybe then they would realize that its them who suck at the games and not their team or whatever other excuses they always come up with.
Very true. There is also an aspect of this that is tied to someone's inherent personality: reactivity. It's something that can only change gradually after years of effort. It's just going to be much harder for someone who is unusually reactive to be able to cope with defeat. It's useful to develop a bag of tricks (coping skills) for dealing with this, such as mindfulness. I would suggest to anyone who struggles with this to be aware that everyone has different levels of reactivity, and it's something that is not simple to change, so don't be too hard on yourself if you really struggle with trying to cope.
ReCharredSigh I dont see athletes suddenly lift 70+ kg weight and immediately become Hercules and not immediately crushed their arm and having everyone laughed and throw tomatoes at them instead of helping them up or calling the ambulance. Thats the Fighting Games Genre and the FGC in a nutshell.
I have no idea what you are trying to explain. If youre acting like the fgc is so toxic and no other esport or sport organization is like that, top athletes are mocked all over twitter when they fail too; see lebron james for instance.
I think salt is generated when you become more concerned with your own enjoyment and forget the enjoyment of others. After all, if you personally lose you feel bad and get salty, but if you personally win you feel good and gloat your victory. Sure, feeling good when nabbing a victory is natural. However, when you lose, your opponent wins. They are now feeling the good feeling that you are not feeling, and that’s natural too. Fighting games are designed such that there’s only one winner and one loser. Next time, when you lose, try realizing that it’s your opponent’s time to bask in the glory of their victory. You’ll get them next time, for sure. Don’t spoil their happiness because of your saltiness, that’s just bad manners.
Boomkruncher325 Zzshred Nah fam. If my opponent got scraped first game because he's not too good then decides to play the next game jump back super dash mash auto combo because that's the only way to win. You can bet cerebellas sweet ass Imma be salty! Albeit it's my fault for letting shit play beat me
Dude, the salt only makes the the victory all that better. Very often you both know that he would've won only if he'd done X and you know that he's kicking himself over it. Yes I've been on the receiving end as well, which is why you want to get that runback as much as you do. Schadenfreude and fighting games go hand in hand imo.
Radian Good point! A good dish always needs a pinch of salt 8P As long as the opponent shares the same understanding it’s all good. If they don’t see things that way... well...
Thats really only true in games where both players understand they could've won. People dont get salty at close matches. They get salty at perfects and dominant blow outs.
I'd like to point out that eye gouging was one of the only illegal moves since the start of time in MMA. Groin kicks and hair pulling would be better examples.
It seems like the level of salt in a fighting game community is directly related to how seriously the community takes the game. On one end with games like street fighter, tekken and smash, the salt is most concentrated because these are very technical games with players that truly want to know who is the best and will legitimately get angry eveytime they lose. In the middle are games like soulcalibur, marvel and kof. Salt still happens occasionally, but the players recognize they are just wacky games and tend to brush it off. On the other end are games like sailor moon and divekick. These games are insane and people that revel in the insanity play them. No matter what, both sides have a laugh when the match is over and rarely get salty.
When I was a kid I wanted to get into SF and MvC in the arcades, but I had no knowledge and the community was just too ... harsh. I would spend some quarters into practicing, only to have a veteran suddenly put quarters in, challenge and mop the floor with me. It was very discouraging to say the least. 20+ years later I picked up Skullgirls. I practiced and got somewhat better. Tried my luck in online and won a couple of matches, until one guy just played in a whole different level. He best me good, and I texted him about how amazed I was with his techniques and how his skill was way beyond mine. He replied with: Don't worry, keep practicing and you will get there. For the first time ever playing this types of games I felt encouraged to continue. I wonder if that would've happened if I had been playing one of the highly competitive ones.
@@DeMoraJS i don't usually comment on youtube but you you deserve some guidance, practice your combos and techniques, watch pro players and try to understand the reason behind what they do, if you lose a match then find out what you did wrong and rectify your approach. One last advice, don't be predictable
@@justfriendsgamin5567 Thanks for the pointers. I got myself one of the BlazBlue games and If I thought Skullgirls was thorough with its tutorial, BlazBlue is practically an encyclopedia of even the common terminology. It all feels like I'm studying a complex subject and quite honestly I like it :)
@@DeMoraJS the good thing is the skill and experience you will gain overtime will be used in other fighting games, just don't be like me and stop playing for years XD
1) The pink girl had the lesser stamina from all characters. The other one pulled a Super finishing move and hit in the beginning, stronger frames of such Andy Bogard Technique. 2) this game, if memory serves well, strength/stamina can be altered as a handicap prior the match.
11:20 Just a little correction here, normal throws in Sailor Moon S aren't inescapable. It has SSF2 Turbo-style throw teching (landing on feet and half the damage), it's just the command for it is unintuitive as all hell. Instead of inputting the throw command you have to press and hold Down+Light Punch+Medium Punch as soon as you get grabbed. Thought I'd throw it out here for people who decide to try it. And I know people will want to try it after this video, happened to me. :)
@@NewCrimson100 ok, you got me there! 🤣 I was just cutting it off at how similar they are when they complain. At least LTG is classy enough to not do that in front of a live audience.
Sore winners, and sore losers. That's all. Anyone deserves to feel good when they win.....but when the winner decides on inflicting a knife wound on the loser because they enjoy the "dog eats dog" mentality... But at the same time, we need control our own salt if we end up losing. Edit: I always thought being salty meant feeling like there's "salt in the wound".
I fought a guy who after every match went into replay mode to see my inputs and was deathly convinced i had a turbo controller. This went on for several weeks whenever i ran into him. He was next level salty
I love how a fighting game based around an anime which revolves around magical girls and shit is more "hardcore" than gods, angels, demons, demigods, etc. fighting each other
Basically Madoka. Shit hit the fan by the end of the series... - - - - And then someone turned the fan back on after shitting on the blades and letting the shit spray across the room even moreso when the final movie came out. One of the "anime versions" of Inifinity War that I personally enjoy.
@@slownif6436 really? I find high level soku gameplay incredibly hard (i am a very good remilia main, i learned from the best of the discord server) But yes, iamp is harder
I think that Sailor Moon game is enjoyable for even the salty because everyone is OP, think about it people make mods like Tr4sh where everyone is busted and people seem to have a lot more fun there than the OG game.
That's because there is actual hope that a game of Street Fighter can be won with your own skills. Games like the Sailor Moon one crush such notions under it's unforgiving heel. But that's the magic of it. It's frustrating to lose in a game, because you're not good enough. It's hilarious to lose a game that was so stacked against you that it's a borderline scam. You don't feel bad, because it doesn't feel like it was the fault of anything but the incompetence of the developers. It's the same logic by which a movie like The Room is more celebrated than so many movies that are more technically competent. When every aspect of execution is so fundamentally broken and with just the right blend of elements that work so as to not hinder your enjoyment, a shitshow can be it's own unique brand of excellent.
That last example of the Sailor Moon game reminds me a lot of Cat Mario (or even Kaizo Mario to some extent). The whole premise of the game is that it isn't fair, you're going to die, and the only winners are those who never play. These games that operate on the upfront assertion of their unfairness seem to be able to succeed because, when the player knows that it's not going to be fun and signs up for a masochistic torturefest anyway, they can laugh at how unfair it is, rather than act defensive of their abilities as a gamer due to some ambiguously malicious and unseen force. You don't start playing the Impossible Quiz because you want to measure your knowledge of anything, you do it because you've heard that the questions cheat you and you wanna see of you can out-cheat the test. I for one am a huge fan of these sorts of "fuck you, player" style games, because when I overcome the obstacles they put in my way it feels like I not only trained my hands to execute whichever maneuvers are necessary to reach the goal, but also like I did it despite all the odds being in the game's favor. The ultimate underdog fantasy.
It's all fun and games when everyone knows it's a mess. Which broken thing is most broken? ROUND 1, GO! (if you're unfamiliar with SaltyBet or saturday morning scrublords, have a look)
" I for one am a huge fan of these sorts of "fuck you, player" style games, because when I overcome the obstacles they put in my way it feels like I not only trained my hands to execute whichever maneuvers are necessary to reach the goal, but also like I did it despite all the odds being in the game's favor. The ultimate underdog fantasy." So... you're basically doing exactly what the devs wanted you to. Awesome.
This is why im nice to every opponent i meet so their emotions dont ruin their experience with the FG. Reminding them its a game and a search of self discovery is the way to go.
Work on your own patience then guys. Do yall want more opponents? Youre gonna have to put up with certain behaviors you may not like...but is their behavior hurting you? Most likely it aint. so help em out, and try to expand your own limits.
We use to beat on our younger brother whatever he won at fighting games, now he can kick our ass in real life and in the virtual. And stops playing and won't let us get our revenge if we become too salty LOL. Mainly because now he's about 7 ft tall
The "Win button" example always reminds me of a glitch (feature?) in the first couple of old THQ N64 wrestling games. Specifically WCW vs nWo World Tour and WCW vs nWo Revenge. The joystick was used to initiate taunts, special moves, and to stay down when you got knocked down. Something in the script (un?)intentionally made it so you could hit the joystick in any direction to "kick out" of a pin or instantly break out of a submission hold, effectively making it impossible to beat an opponent in a pin. There were options to have KOs, and eventually if you had taken enough damage you would auto submit to any submission move after awhile. But it would take upwards of 15-20 minutes for rounds to end because of this. And if you didn't know about this technique, but your opponent did it was more or less a "Can't lose" button.
Of his three categories, it is deserveness that most damages the genre. New players aren't able to see the time/energy/investment of other players in most circumstances due to these games being online in nature. They only have a sense of their own investment. A busy adult with only an hour of time available for gaming per day who invests 30 minutes of it each day into a fighting game is investing 50% of their free time into that game. When they get bodied, they don't think about how much more effort the other player put in to earn that victory, but rather of the relative time they've put into that game, hence their salt. For a lot of people, that's a terrible input/output ratio, which is why only a dedicated few keep this genre afloat. The solution would have to come from match-making. In the meatspace, having a closed circuit of friends who play and learn the game with you diminishes this investment gap significantly (assuming nobody is "the guy" who constantly plays similar games and is already coming into it at a mastery level). The online match-making needs some kind of system to replicate this closed circuit ideal, or the genre will continue to be exclusionary (which, frankly, may be the intent of the developers and the community. A Salt Wall if you will).
I played Sailor Moon S back on emulator in the 90s. Of course playing by myself I didn't realize how obscenely broken it was.....but holy fuck, Haruka just made Akuma's raging demon look like a jab....
@@bang9088 If I remember correctly, he was a RUclipsr that did film analysis videos. His channel is called Every Frame a Painting. I love his videos but sadly he stopped uploading on 2016.
My favorite thing about the Sailor Moon fighting game is that every character can cancel a normal on block with a backdash to make it safe so there's basically no such thing as a punish
I remember playing Sailor Moon S like nineteen years ago. And the combo of nostalgia and FACTS are killing me. I can't believe I missed a stream of this being played competitively.
I owned the original game and: 1) It was a huge surprise seeing it mentioned here. I wasn't expecting that. 2) I never knew this was actually being played. Even my friends at the time didn't want to play the game. Felt ashamed? 3) I always thought the gameplay was interesting and the game was verily underrated.
There is another aspect of gaming that can annoy someone about things like the fuzzy guard break. Simulationist play involves wanting the game to closely mirror the strategies and realities of the universe the game takes place in. This can be the real world for a game like Fight Night or a fictional one like Street Fighter. A simulationist is going to be unhappy when the game doesn't fit the universe it takes place in. A simulationist is annoyed because in-universe, Sagat clearly ducked that hit and so the gameplay should reflect that. The hit box and animation are out of sync and so one or both should be changed to put them back together. Simulationism extends past gameplay and into the IP behind a game. Imagine Sagat showed up on screen with no mechanical changes, but he was wearing chaps and a cowboy hat, his mocking laughter was replaced by polite callouts in a Texas drawl, and his fireballs were replaced by thrown rolling pins. To the extent you care about the Street Fighter IP, this violation of that universe ("That is NOT what Sagat is like!") would bug you. That same thing happens in gameplay.
@@vaevictus4637 You may want to check out the old GNS (Gamist, Narrativist, Simulationist) theory for games. It was mostly for RPGs, but works well for most games. Short version: Everyone is part all of these, and most games have some level of each of these. Their relative importance varies by game and individual tastes. There are inherent conflicts between all three types. Everyone is all of these to some extent. Gamist: Game-play focused, most concerned with balanced play and optimal choices/builds. Plays primarily to win. Conflicts with the simulationist when the optimal play breaks the inner logic of the setting, such as fuzzy guard break. Annoys the narrativist by ignoring the game world, characterization, and lore, often flagrantly so. Wants to access Cowboy Sagat's frame data and see how he compares to Vanilla Sagat. Will play Assless Chaps Cowboy Sagat and FemDom Riding Crop Dan Hibiki with no shame if they have an even one frame advantage. Narrativist: Wants to tell a story. Generally most interested in characterization and the "fluff." Sees their decisions and play as a form of self expression, and usually extends that to the story. Conflicts with the gamist view when the game takes away choice or makes choices so mechanically unequal that there is no reason to make what seems like a realistic choice in game. Conflicts with the simulationist less frequently, but can when the narrativist's special character/story really shouldn't exist in that world. Think early Game of Throne's sociologically-drive storytelling vs. later season character-driven storytelling. Cool with Cowboy Sagat if Cowboy Sagat was a choice and the character arc was cool. If it wasn't, will write a sixteen chapter forum post with footnotes and multiple references to Joseph Campbell on some chan somewhere. Simulationist: Wants to recreate the world the game takes place in. This can include their character; they don't want their character to be super-awesome if that's not what their character should be in this world! Wants the logic of the setting and its nature to shine, and if that leads to some things just being flat-out better, so be it. Made angry by Cowboy Sagat because he's not a Texas stereotype; he's a Thai stereotype. Conflicts with the gamist when choices made for gameplay reasons violate the setting's rules, especially if there were other ways more consistent with the fluff to balance the game. Conflicts with the narrativist when the narrativist's story really just doesn't work in the setting.
See lowtiergod plays the long game because anytime he loses he blocks the person so inevitably the only people he can play online are those he has beaten previously
LTG: “You were playing dishonorably, charge characters take no skill, are not fun, and you only care about winning.” I think, quite literally, LTG follows the Scrublord’s Prayer *perfectly.*
Saltyness may be a similar phenomenon (perhaps milder) to social defeat. Social defeat can have some pretty harmful psychological consequences (it's basically like a seratonin bomb) - short term and even long term. The "salty" behaviors are just one category of possible coping mechanisms. Some people have found ways to be able to cope with defeat which fall outside of these "salty" behaviors. For example, some people can conceive of losing as a part of getting better and as an opportunity to learn (this can backfire during a losing streak or if they've hit their plateu). Some people are able to conceptualize competitive play as just "play", and derive enjoyment from the process of playing the game, win or lose. Some people, however, are highly reactive (the big 5 personality trait - something that is not easily changed without years of effort), and a loss can feel very painful and can send someone into a bout of depression or anxiety if they have not happened upon "non-salty" ways of coping with those strong feelings. It is probably much harder to deal with loss if one is unusually reactive (I can attest to that). It ruffles my feathers a bit when we write off people's emotional pain and attempts to cope as "salt". "Salt" seems to carry some connotations that trivializes / invalidates whatever emotional pain someone may be dealing with. Pain can definitely be a part of fulfilling and enjoyable play, but maybe we should stop to consider that, when someone is "salty", they might be going through something that we wouldn't wish on our worst enemy. For some people, salt might be suffering - an indication that someone has not yet happened upon healthy ways of coping with defeat. Perhaps the reality that the people we play against might be hurting in a real way after they lose is too much for us to deal with, thus the term "salt" was invented so we don't have to think too much about it - "it's just salt" (indeed, how easy it is to see someone ELSE's suffering as no big deal when you are fresh off of a win)
chairbender I mean, if you care so much about losing that it affects you personally that much you should just not play the game, not all games need to be for everyone. It is fine to have niche games, the moment we start catering for salty players in the competitive fighting games we are ruining everything that makes them fun for a lot of people.
Raiffe Silva Counterpoint; people shouldn't have to overcome massive psychological hurdles just to play a video game. It's infinitely easier and more efficient to just tweak the mechanics of the game to avoid getting that kind of reaction.
@Amu Cheeki it isn't that simple, my boyfriend likes competitive games, he enjoys the comunity, and our circle of friends are way into it... so simply saying stop playing those games will be like basically casting himself out of our social events, sure we do other things, but that doesn't take away the fact that we are fighting game players and we as a group, including my boyfriend are saying that we shouldn't change what we do because of one person, but at the same time, it seems pretty unhealthy. When we play, he really is trying, and he says it doesn't affect him, but it does, he even ask us how to cope with it, we don't know how to answer cause we just take the L, and brush up defeat, or say that we use the loses to grow and get better, he understands that, but he can't help to feel really bad when he loses. I'm commenting this not only to get you know that is not as simple as quitting, but also to ask you guys if you know what to try to help him, cause he really wants to get better with this problem.
Whenever I trapped my friends in infinite combos as a kid, I always told them, "It's your fault for getting trapped in it." Now I see what a douche I was, and how I was acting just like someone from a fighting game community.
Thats what i would do but i never said its ur fault. I said " this is how to escape" of course after doing it for a while. You can then use this method to have them understand respect in terms of understanding what you can do vs what ur opponent can do. Like if u keep doing the same approach id punish with a move and everytime during the session they do it. I tell them i saw it.
Great video, definitely needed more Melee salt. There's a whole playlist from GRSmash of them slamming controllers, punching walls, running out of rooms lol. It's glorious
Another issue, despite people wanting to file it under "competitive" is that trash talk is WAY too hard and heavy sometimes. Ribbing and banter is a part of life, but so many people seem to specifically want to hurt other people through any insult possible, and then these are amplified by being group mobbed(triply so if they have a following.) Things like this have been getting worse since the advent of social media though - being awful to one another gets you attention, after all. Do it right and you're popular as hell.
Well as a person who has been through all this, it is more like conditioning. Kinda like a drill instructor. You hear the most rancid bs that even on a bad day it doesn’t faze you anymore. Heck, you even laugh at some of them and maybe even say something back. Not to say the things they aren’t harsh, but as long as it’s not physical I think they should be able have that freedom of speech.
@@30ajgo you shouldn't be hearing the most rancid bs, personally i think there should be some sort of life long bans for people that play these games only to feel superior to others or to hurt them, at the end of the day these are videogames and people should play them for fun only, not for degeneracy like this, fighting game banter cant be compared to an actual army sergeant because no one is here fighting for real, its a videogame and delusional people who think its not need to be corrected.
@@mpo48 Well you just a video game. So why do they need a life ban over some “rancid bs” that they said when you can just block em out your life if you can’t take it? Having someone feel superior in a video game is meaningless so why care what they say at the end of the day to the point they need a life ban?
@@30ajgo because someone screaming at your face and acting aggressively does affect you, you cant block people in real life so at the very least events or tournaments should ban people for life for acting like a bunch of monkeys
@@mpo48 How does having someone verbally aggressive (that isn’t threatening your life) affect you other than having thick skin the next time? They shouldn’t be banned for life just cause you can’t take it. That ridiculous and would make the game less amusing when the hype and trash talk is gone. That is made tournaments more fun to see. Maybe not to you but to some yeah. Like have you seen pokchop? Cmon
10:43 I love how you used the song Dancing Mad/Catastrophe from Final Fantasy VI and showing Terra a few seconds later in a video about fighting games.
My second time watching this video. I got absolutely rolled when I picked up SFV and wanted to throw in the towel, but boy am I glad I didn't. Now I know why I was getting hit so much, and I knew what to do to prevent it. Granted I'm still learning, but people new to FG's need to adapt to a new mentality. Especially people used to team based games or games with luck factored in where you have something/someone to blame that isn't yourself. The reason I love playing fighting games is because the emphasis is solely based on you as a person learning to grow with no one else on that screen to help you fight your enemy. And when you improve it feels like nothing you've experienced in a game before.
Loss should be taken as an opportunity to learn if it warrants a chance to try again. Getting is salty Is fine. I’d rather have a guy yell at me for hours on end if he learned something from it and came back giving me a better challenge than a person who does the same and refuses to see his faults. It’s not being salty that’s the problem, rather if you use that salt to dehydrate yourself and tire out, or you take some of it and make a meal :3
Davis Currently having issues in DB Fighterz figuring out why Guard/QC seem to be failing in situations it shouldn't (or at least, afaik having been watching high level play for months now). Some of it comes from my dumb fingers, but other times it just seems to give me the middle finger. Obviously, I AM doing something wrong but I'm not sure if it's something impossible to see like being a frame or two too late/vulnerable or just something basic I haven't picked up on.
cool man funny I personally never use record features in fighters instead I just like fighting until I can spot what I’m doing wrong or habits I need to stop. I find it more involved when you have a friend to spar with as an extra set of eyes paired with ideas can help improvement for not only yourself but your sparring partner
PathBeyondTheDark Sadly I don’t know too much on 2D fighters as I personally don’t enjoy them enough to buy them however I do know that this sounds like a reaction time problem. I’ve had plenty of friends who know what to do and how to do it situations but they physically don’t have the reaction time speed for it. This can also be a lag delay situation . This isn’t a blame it on the lag thing (My motto being fight through the lag) but people tend to focus so much in specific timings that they don’t practice how to do such things when lag is present. If you learn how to fight at least decently in even the worst of lag and understand what lag does to said specific game then this will just further your skill even beyond that of those who practice with out it :3
I’ve been part of someone’s saltiest moment, I actually got punched for it 😂 When Tekken 7 dropped me and my friends all got it, it was fun hanging out and passing the stick. But one friend of mine had a particular play style with Steve, always be punching. So when I played King he learned about counter hit crumple state really quick, no sooner had he learned that, I immediately hit him with the Rolling Death Cradle. He asked what he was supposed to do about it and I said “I dunno it’s not my responsibility to stop my own offence” He punched me square in the chest and stormed off.
Interesting. Because it kind of is. You basically told him he shouldn't have to be responsible for what he does to you. We restrain ourselves from punching people in the chest because it literally is our responsibility to hold back. You genuinely could have helped him become better. Helping someone understand what a move is and isn't, doesn't make you suddenly responsible for stopping yourself.
@@Vespyr_ For context; He's not interested in being better & never has been. He was looking for the secret speed-run discord tech to instantly win. I said the thing that I knew would get under his grill because it was funny and he was salty regardless.
Such a good point. I think you've defined the boundary between legit complaints (player was not given opportunity to win) and whining salty badkids (player was not given outcome of winning) Your comment pretty much wraps up the whole topic of this video in one line.
"player was not given opportunity to win" thats not what equality of opportunity means. theres more to it than both being given an opportunity...it has to do with their opportunities being equal. by example if i give a test to students but the grade they need to pass is different for each kid...they all have the opportunity to win but the guy who passed with a 37 doesn't really have the right to tell the guy who failed with a 92 that he should git gud.
What's your problem then? The problem you've outlined in your post above is not anything I said, it's your misinterpretation of what I said based on taking it out of context.
That's why I stopped playing after the first round of SFIV:AE patches that nerf'd my main. And also why I would never get into SFV: what's the point of creating an unfinished game with 4 characters and changing it up every new season? I'm so glad I never took the bait!
As crazy as it sounds, I think the FGC thrives on salt lol. When you think about the competitive mindset, salt seems to play a bigger role in the want for improvement. Very interesting topic as always!!
I am what you call a casual and I do my best to understand the Fgc and fighting game design. I'm happy that I can learn and want to see discussions like this that bring all gamers together instead dividing them
These discussions are good for knowing what you might be doing wrong..(which is complaining too much and *thinking* you're doing everything wrong, as a newbie). Truth is you gotta have a balance betweent fun and competitive. When you stop complaining and see that your complaints are lessons suddenly you get better. Its a life principle
It can also be with how one is raised if they can handle defeat. At my school teachers sometimes handled the 'everyone wins' type of play. I hated it. That way people couldn't learn from losing every so often. Add 10 years to that and you can get players who can't stand losing in games.
Just a random thought, I feel communication between players needs to be worked on. Most the time if someone is salty the victor washes there hands of them. As if cutting a tie and seeing them as the other person and not the person they are playing a game with, as if it is not there responsibility to help lesser players in the community get better to improve the said community. Instead of dumping the responsibility on the "Other Guy". If I lose I tend to talk with the person who beat me and try to figure out why I lost, not only my own inability but the capability of my opponent. This is with games but also can be utilized in other areas of life. But also, if I win I try and talk to my opponent and if I can I offer them advice or try to console them and encourage them to try again. The better the community the more fun it is for everyone, at the top or bottom.
Indeed,I highly agree with this.I mean try telling a salty newbie that they should “GET GUD.” and don’t get surprised when they smack you at the back of their face,or them throwing their controller near you.Telling the salty player how to counter the winners moves can be a good way to lessen the salt.If you don’t wanna do this it can be fine,but the winner should perhaps tell the loser how to “GET GUD.” by telling them what they are doing wrong.
Yeah I always ask people who beat me what I did wrong. But of course, you should only offer advice of solicited. Otherwise, it will sound condescending even if you don’t intend it that way.
I only get salty when I fight someone clearly better than me and predictably get my ass handed to me. At which point I remember that I'm terrible at fighting games and wonder why I even bothered in the first place...
Guys just gotta find a fighting game with a more active player base so the skill floor will be a bit low so you smooth into it. It's beyond "git gud" people who are new to fighting games should know that nobody and I mean NOBODY was good when they first started playing fighting games it's all apart of the process like the tutorial at the beggining of a vidya game.
Though, how you approach the game makes a difference. A person can play a game for years and still be terrible because they learn nothing, whereas another can become pretty proficient in a matter of several weeks because they try to learn something from every match and put in the practice.
FearLessLion Z I've been gaming for a long time. And I think it's clear that I don't have the aptitude for fighting games. Unless they are simple anime fighters like Ninja Storm or Burning Blood, I've proven that I can't make significant improvement. I really wish that wasn't true because I love the genre, but you have to call it like it is.
I wanna be good at fighting games so bad I've put hundreds maybe even thousands of hours into them but I simply can't get there it's very frustrating. So much work and getting no where.
Top SunBro You gotta keep losing. If you put hundrends or even thousands of hours playing and you don't feel like you improved, then something is wrong. Looking at replays helps you because you can look at the match and understand why you got put in an unfavorable situation.
vDeadbolt that is fucking terrible advice. "Keep losing" only works if you know why. If you haven't a clue then it just becomes frustrating and people drop the game.
The "that move is broken" in that deadpan, straightforward tone is so real LMFAO. I love my fighting games and competition but even I have been there. By the way, I have to draw attention to the Sigma Fortress 1 theme at 5 mins into the video. Beautiful, most beautiful song choice. One of my favorites in gaming.
I love the image of people walking into a dark underground location where gambling and other nefarious things go on... and at the center are people playing a Sailor Moon fighting game.
@King of The Zinger some simply refuse to adapt
That crit damage though
@King of The Zinger I'm in that awful zone where I'm fine at the start of a season 'cause I know the basics, but can't adapt past that when I finally start fighting people who know that their Dragon Punch hard-counters every approach I have.
This comment was posted by the Half-Decent Casual Gang.
it sound like a Yakuza sidequest if ive ever seen one
No no no that has transcended pass a fighting game nay transcended pass a game it is no longer being played for fun it is no longer being played for the entertainment of the players it is being played to have a stroke due to the immense sodium inside your bloodstream no longer do you feel that this “game” s fair you want to break your opponents neck due to the pure sodium spamming in your body
So in the Sailor Moon game, everyone is broken, and therefore the game is balanced. Genius.
In essence yes...also that game is fucking brutal....Me and my buddies still play it when we drink, Its caused fights xD
There's a mod for Smash Bros. Brawl that does the same thing
I tried the game a few times, It was absolute hell
Gabcard
Pretty much the same in Smash Ultimate
Overwatch in a nutshell.
I remember when I first got into Street Fighter so long ago, picking Ken. This kid picked Honda and asked how long I played. I told him this was my first fight. He immediately told me it was impossible to beat his hundred hand slap and spammed it. Watching the move I wondered if I could fly over it, sure enough, it worked and I beat him soundly. The salt shot all over the bowling alley from him bitching about my cheap tactics despite me putting in more effort and he got kicked out for busting a pool stick over the nearby pool table.
Yikes, SF2 Honda hands, especially the heavy version, is definitely a strong move but spamming it is asking to be jumped in on..
@@kingkrispy5289 Well it was at the beginning of everything when we were all feeling out the characters and competitive SF2 hadn't really started except the skirmishes. Can't blame him for thinking spamming was the way. I wasn't even sure I could jump it.
@@angrytheclown801 yeah fair, I remember the first and only time I played SF2 on an arcade cabinet I somehow liked Honda the most and Honda happened to be the one with the super powerful mashing attack..
If you spam hand slap on Boxer CPU he has no way to get around it. I used to do that just to pass him when I was a kid.
@@Tiosh LOL lmao I remember doing that
"One player will lose and one player will win" reminds me of a funny story.
My brother and I have a long history of tongue-in-cheek Streetfighter 2 rivalry ever since the game came out on the SNES. So everytime we visit one another we'd have a couple of matches. Once we were playing on an emulator via LAN and it was a really close 3rd round. I managed to beat him and was like "YES!!!", at the same time I heard him goin "YES!!!" in his room. Walked over and was like why are you cheering, you lost. And he was like no you lost, and indeed on hi screen he won. So what we figured out happened was the match desynced and without any heads up AI took over the other player for both of us. First time we ever calledit a day without any salt lol.
Lmao good story 👍🏼
What game let’s AI take over? That’s kinda a neat mechanic
Rudy De Leon i know one. It was called:
Fighting game for shit spammy noobs who need assists and auto combos to win.
@@boudou04 I'm assuming you hate DBFZ.
@@boudou04 salt.
Sailor Moon seems like one of the only fighting games where characters with super powers actually feel like they have super powers, because they're all irreparably busted on a gameplay level. It's a neat little concept.
"Things seem unfair until you find a good way to beat it." Great quote.
Unless there isn't a good way to beat it
@@zek62482 At that point I either try to learn their character and try to beat them at their own game, or stop playing the game entirely if their character is boring to play. However an actual unbeatable tactic is so rare I've never had to.
"Things seem unfair until you find a way to use against other people."
@@LadyViolet1 Exactly this. When I find myself repeatedly getting stomped by a certain tactic and I have no idea how to counter it, I just make a point of picking that character myself and trying the tactic against skilled players. It's guaranteed you'll very quickly find out what the best way to counter it is.
Even if you do find a good way to beat it, that doesn't excuse things like that garbage Street Fighter hitbox glitch.
I love that the monkey takes a second to aim before throwing which makes it seem like they cared more about hitting with the cucumber as opposed to just throwing out of anger
exactly, its not a "fuck this" situation, its a "fuck you" situation. You gave that bitch a grape, fuck you,
😂😂😂😂 that's a fantastic observation dude. What a smart lil angry fella
The saltiest thing I probably have ever done was this one time I was playing sc2, and was about to lose when I typed "has been defeated!" And then "has left the game!" And my opponent legit believed it and they left the game and I won! It was probably the funniest thing I had ever seen at that point.
lol lmao
Bro that’s some big brain trolling
Nah you just outplayed them
Zhuge Liang opening the city gates to trick his enemy into retreating
Well you're technically win by outsmarted them XD
sailor moon made sense. in the immortal words of syndrome, "when everyone's super, no one will be"
Sad those guys don't know about One Must Fall, it's almost entirely constructed around this concept *on purpose.* Quite funny how we have two games, designed completely without knowledge of each other, opposite ends of the globe, that would essentially be so similar. In fact some of the broken pieces are even explained canonically. The Pyros (marsbot) for example causes utterly *massive* chip damage, gameplay wise because every flame is a separate sprite, aka "hit". In other words you aren't killed by _one_ chip hit, but over 20 occuring in the same assault (which made sense if you think about it, fire *should* have a literal "burn effect") In story canon, some bots like Pyros are created specifically *from* salt. Christian, the designer, had his ass handed to him by the agile supremacy of the Shadow and Jaguar. (Who are essentially Smoke and Liu Kang as giant robots) The brokeness of the Pyros' counters and flames are to specifically negate the advantages of the most agile bots. (Like leaping in, block prepared, then hammering before even their quickest attack animation finishes, blocking deals *more* damage in this case than just taking the hit) It's essentially a "fuck you guys" win button to their respective pilots. Meanwhile the Thorn exists to counter the Pyros by being a raging bull. It is invulnerable while at full charge and is built entirely around having massively powerful throws, being able to pluck the Jaguar from the air mid-jump (ala the Sagat example above but in reverse) or rush through the Pyros' fireballs with no damage, tossing it before it can recover from the attack animation. And fire "hurts" just about everyone equally because they all require light armour to be as agile as they are. You wouldn't try using Jeet Kune Do in plate mail without being The Mountain, after all.
As far as Jaguar and Shadow go, they are both built around exploiting stuns. You can legitimately re-stun before they can land, if you're quick enough. You can spend an entire match helpless and cherry picked vs a Shadow pro.
There is a reason why despite the lethality and brutality of its fights, and how easily some characters dominate the others, it sits eternally at a 4.6/5 rating. All the crushingly salty scrubby goodness was intentional and crafted with TLC. Every single bot aside from the final boss (Nova) has a mechanic or two that would be derided as an exploit in any other fighting game. Some matches are basically won at the outset, by letting the other guy choose first, then *specifically* picking its direct counter. The Nova (final boss) is oddly the least skill based. It's just a very large, very heavily armoured (2.5 times health) damage sink that can kill in 2 to 4 hits. (Even he has a Japanese equivalent too, Asura Blade's transforming golem knight Talos) His "exploit" is simply outright ignoring everyone else's, lol. His basic attacks do as much as a full combo from any other. It's like they looked at the most enraging and cheap Street Fighter and Mortal Kombat moves, then built entire characters around each. And it is *amazing.* (plus comes with a few of its own, due to the art style)
Also for additional salt, the game takes random screenshots as you play. Post fight, you not only get a standard win quote from the other guy, but a TV fight reporter showcasing all your greatest fails talking smack about how shitty you were doing, and how your opponent probably felt like he was fighting a training dummy or retarded school child, or giving "helpful suggestions" on how to "git gud" like "not blocking that with your face"
@Romano Coombs i dont remember supports getting kills and carrying games though.
Syndrome best villain
@@Poglavnit_Pferdefuhrer ... I'm legitimately surprised I remember that game. I actually knew nothing about the canonical lore or why the bots seemed as broken as they were, but it's really fascinating to know about that.
@@Poglavnit_Pferdefuhrer I gotta admit that I haven't played enough versus One Must Fall to tell if it is broken or genius, but it's a lot of fun... It lets you combo off of throws and just that mechanic is *so much fun* , it's astounding that no other game ever let you do that.
I was trying to get into fighitng games for the first time and I picked skullgirls because it was on sale. I went online and the dude started to infinite me. I remmebered the tutorial mentioning the infinite prevention system so I used it. He baited it and kept destroying me in the corner. That experience low key scarred me. I see it as an extra layer of depth now but I still hate that that interaction existed in the first place.
Relatable
Skullgirls is brutal, but it's so fun though.
git gud :p
@@mavericksetsuna7396 very helpful.
Totally never heard of that advice a million times before.
Definitely a good advice for someone learning the game.
I had a similar experience with GGRev2. I joined a discord server and asked if any other noobs wanted to play. Some dude took up the offer. He chose Ky, backed me into a corner, and folded my ass like it was laundry day for two rounds, and then complained about my WiFi.
Ngl I was so pissed.
Heres my "GO TO SLEEP!!" story...
Me and my friend, weve been playing street fighter vs each other all our lives, we are both pretty equal in skill and ability, and neither of us ever get upset over rounds of street figher. around 12 years ago we where playing alpha 3 in my buddys basement. i switched up my playstyle to be very passive (i usually play hyper agressive) and he wasnt able to figure out how to counter me, he wasnt used to vs me like this, since i always play very agressive. I beat him 23 games in a row, finishing him with super combos for the past 5 games. It mustof been 3 am by now. I was inside his head at this point. After our 25th game he stood up. Walked over to the playstation. Ripped the power cord out of the back of it walked over to the circuit breaker and flipped the main power switch for the entire house off. And at the top of his lungs yells "GO TO SLEEP!!"
Now thats some
Pink Himalayan Saltwater Taffy
We still play alpha 3 and cvs2 to this day.
There a vid about it?
Damn. I have some of that pink salt at my house. Its pretty good.
Oh wow.
I literally can't stop laughing bc of GO TO SLEEP!!
that salt is high in mineral count, so he should only sweat it out sparingly
Something worth noting about Sailor Moon is that it was actually developed by ArcSys. So theoretically, if you wanted that Sailor Moon S sequel or patch, you could just ask them for it 👀
Hoping that Arc makes another Sailor Moon fighting game that is also broken and salt inducing
My controls weren't working
And if they were, you were playing dishonorably
And if you weren't, you were playing without skill
And if you were, it's not fun to play that way
And if it is, you only care about winning
So as I play... UNLIMITED SCRUB WORKS
The scrub's reality marble is full of broken sticks and pads that are thrown at the opponent after every loss.
So Sanford Kelly's reality marble? Ok.
You win this comment section!
Now win my servant, i command it by my commandseal!
@@kenonerboy No don't, that's broken
Core-A videos: Quality > Quantity
HELL YEAH
As it should always be, considering how brief life is.
If you're gonna invest your (life)time, it better be on something good.
Nah its quality=quantity
The effects of salt:
Salt is a coarse substance that is usually used in food to enhance the flavor. It’s mostly used in dishes that are meant to be savory, such as meats or soups. Salt is a very enjoyable addition to a meal in the right context.
in the Navy salt relates to experience.
@Teutonic Knight That makes salt even more accurate to that behavior, from both sides.
Its coarse and rough and irritating, and it gets everywhere
@Damsen It is not. You can not live without salt.
@Damsen Do you really trust you what the happy merchant tells you?)
2:42 I just realized that it's Maximilian Dood's room in the background
😲
Yep
The fulgor standee was a dead giveaway
Whoa...never really thought about the MK finish him was an adjustment to the SF stun mechanic. That's kinda cool.
Yes! Finally! I really missed your assam videos
this is actually why i think learning how to be patient, mindfulness, and how to cool yourself off mentally when you're pissed are underrated skills/traits that should be learned if you're into fighting games. i mean, athletes learn mindfulness too.
True. Its also important to be able to stay focused while playing in front of an audience or when the opponent is on match point. Or when things are getting clutch in general
I know far too many people who get fucking furious and blame everyone else for their own mistakes in games. While I can get a bit salty too, its only briefly and I can then sort of comment on my own stupidity, but man, some people are relentless. I think I learned to take it more easy when I played SC2 1v1's and got into fighting games as they started to appear on PC more. Tekken 7 is the most fun 1v1 shit out there right now.
With 1v1's, you can only blame yourself. If you lose to some character, its because you didn't study their moves, didn't go to practice mode to see how you can counter/punish them and then lose a few times against real people and learn how to apply those techniques in a real environment. It's all about becoming better, feeling good when you learn something new and so on. It's also about accepting that you aren't the best player out there, infact, you fucking suck. You are bottom of the barrel trash, but you can get out of there. You can get better if you learn how to have fun, have a good time and learn from your mistakes.
I think that all those team based FPS gamers should play some 1v1 games. Maybe then they would realize that its them who suck at the games and not their team or whatever other excuses they always come up with.
Very true. There is also an aspect of this that is tied to someone's inherent personality: reactivity. It's something that can only change gradually after years of effort. It's just going to be much harder for someone who is unusually reactive to be able to cope with defeat. It's useful to develop a bag of tricks (coping skills) for dealing with this, such as mindfulness. I would suggest to anyone who struggles with this to be aware that everyone has different levels of reactivity, and it's something that is not simple to change, so don't be too hard on yourself if you really struggle with trying to cope.
ReCharredSigh I dont see athletes suddenly lift 70+ kg weight and immediately become Hercules and not immediately crushed their arm and having everyone laughed and throw tomatoes at them instead of helping them up or calling the ambulance. Thats the Fighting Games Genre and the FGC in a nutshell.
I have no idea what you are trying to explain. If youre acting like the fgc is so toxic and no other esport or sport organization is like that, top athletes are mocked all over twitter when they fail too; see lebron james for instance.
“Casuals dont want to get steamrolled in a fighting game”
DIO: * hold my 214 aa *
Petshop oof
Is that a hftf reference
*blocking sounds*
Youngseph: * blocks and do 214aa *
What was he on about.. dbz fighter z had auto combos using one button.. what is more casual than that
The effects of salt?
Well it hurts like hell when you rub it on a wound.
Also, it helps preserve meat if you don't have a cooler of ice.
It helps keep snow or ice from building up in your front yard
You can make all kinds of salts in chemical reactions. You can even make fire burn green with a kind of salt!
@@manadrivexl copper salts... Any salt having a pinch of copper in it will make the flame green....
Salt can deter leeches and worms too!
I think salt is generated when you become more concerned with your own enjoyment and forget the enjoyment of others. After all, if you personally lose you feel bad and get salty, but if you personally win you feel good and gloat your victory.
Sure, feeling good when nabbing a victory is natural. However, when you lose, your opponent wins. They are now feeling the good feeling that you are not feeling, and that’s natural too. Fighting games are designed such that there’s only one winner and one loser.
Next time, when you lose, try realizing that it’s your opponent’s time to bask in the glory of their victory. You’ll get them next time, for sure. Don’t spoil their happiness because of your saltiness, that’s just bad manners.
Boomkruncher325 Zzshred Nah fam. If my opponent got scraped first game because he's not too good then decides to play the next game jump back super dash mash auto combo because that's the only way to win. You can bet cerebellas sweet ass Imma be salty! Albeit it's my fault for letting shit play beat me
Dude, the salt only makes the the victory all that better. Very often you both know that he would've won only if he'd done X and you know that he's kicking himself over it. Yes I've been on the receiving end as well, which is why you want to get that runback as much as you do. Schadenfreude and fighting games go hand in hand imo.
Boomkruncher325 Zzshred nah fuck that scrub was mashing cr tech
Radian Good point! A good dish always needs a pinch of salt 8P
As long as the opponent shares the same understanding it’s all good. If they don’t see things that way... well...
Thats really only true in games where both players understand they could've won. People dont get salty at close matches. They get salty at perfects and dominant blow outs.
-You're still pissed off about Mike Ross?
-Damn right, I am.
Da fuq is that clip from?
The show suits, the main characters name is Mike Ross
bunnybreaker from a series called Suits
Thanks guys.
Brandon Keener is part of the cast.
Aka Garrus Vakarian from Mass Effect
I'd like to point out that eye gouging was one of the only illegal moves since the start of time in MMA. Groin kicks and hair pulling would be better examples.
The "s" in sailor moon S stands for salt. After actually playing that game, it's probably the saltiest game ever
Sailor Uranus >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Any other grappler ever designed
Sailor Jupiter is pretty absurd. Basically Zangief with sonic boom and air fireball.
is that Be Cautious on the Street at Night? I never knew it had a colored ver.
RParagon i've never expected someone to recognize the pic, and you did, and now im dying of laugher, lol
Yea I spend more time reading doujin than im comfortable admitting xd
It seems like the level of salt in a fighting game community is directly related to how seriously the community takes the game.
On one end with games like street fighter, tekken and smash, the salt is most concentrated because these are very technical games with players that truly want to know who is the best and will legitimately get angry eveytime they lose.
In the middle are games like soulcalibur, marvel and kof. Salt still happens occasionally, but the players recognize they are just wacky games and tend to brush it off.
On the other end are games like sailor moon and divekick. These games are insane and people that revel in the insanity play them. No matter what, both sides have a laugh when the match is over and rarely get salty.
I wouldn't put Smash with SF or Tekken, or even fighting games, but yeah, Smash players are salty AF.
When I was a kid I wanted to get into SF and MvC in the arcades, but I had no knowledge and the community was just too ... harsh. I would spend some quarters into practicing, only to have a veteran suddenly put quarters in, challenge and mop the floor with me. It was very discouraging to say the least.
20+ years later I picked up Skullgirls. I practiced and got somewhat better. Tried my luck in online and won a couple of matches, until one guy just played in a whole different level. He best me good, and I texted him about how amazed I was with his techniques and how his skill was way beyond mine. He replied with: Don't worry, keep practicing and you will get there.
For the first time ever playing this types of games I felt encouraged to continue.
I wonder if that would've happened if I had been playing one of the highly competitive ones.
@@DeMoraJS i don't usually comment on youtube but you you deserve some guidance, practice your combos and techniques, watch pro players and try to understand the reason behind what they do, if you lose a match then find out what you did wrong and rectify your approach.
One last advice, don't be predictable
@@justfriendsgamin5567 Thanks for the pointers. I got myself one of the BlazBlue games and If I thought Skullgirls was thorough with its tutorial, BlazBlue is practically an encyclopedia of even the common terminology. It all feels like I'm studying a complex subject and quite honestly I like it :)
@@DeMoraJS the good thing is the skill and experience you will gain overtime will be used in other fighting games, just don't be like me and stop playing for years XD
SCRUBLORDS PRAYER WAS WRITTEN
BY
SAINT DARKSYDEPHIL
AND
SAINT LOW TIER GOD.
Black DSP
@@namenotfound8747 white DSP and black DSP
@@arbetor12 White LTG* and black DSP
Complaining that your opponent "only cares about winning!" when you lose is... kinda hypocritical..
The mindset is that both players aren't having fun except for the few moments when the winner sees a victory screen
@@dry7560 Ya that complaint is valid too if you dont know how to counter projectile spam like me lol.
In a fighting game yes . But when abusing something broken against a new player in any sort of fps or card game that has money involved Id give a pass
@@bungodunko4123 lmao mood I get so impatient and choke every time against projectiles
And if you are playing as little mac and someone accuses you of only caring about winning its not likely to be true
11:09 Single hit kills opponent with 75% health. The word "Fair" flashes on the screen.
The tournament organizers had some sense of humor didn't they?
1) The pink girl had the lesser stamina from all characters. The other one pulled a Super finishing move and hit in the beginning, stronger frames of such Andy Bogard Technique.
2) this game, if memory serves well, strength/stamina can be altered as a handicap prior the match.
That was Core-A editing, not the original
No, it's original =) Those guys run Sailor Moon tournaments for a while, do you think they are not prepared?
@@haksaw7334 ahaha, oh damn! Even better
So Shao Kahn's X-Ray from MK9?
"Unregulated Waifu Cockfighting"
That may be the best line I've heard all year!
Funny, cause cocks of either kind aren’t involved.
now this i HAVE to see!
11:20 Just a little correction here, normal throws in Sailor Moon S aren't inescapable. It has SSF2 Turbo-style throw teching (landing on feet and half the damage), it's just the command for it is unintuitive as all hell. Instead of inputting the throw command you have to press and hold Down+Light Punch+Medium Punch as soon as you get grabbed. Thought I'd throw it out here for people who decide to try it. And I know people will want to try it after this video, happened to me. :)
"Its not fun to play that way!" melee players after they lose to Jigglypuff
Granted I play ultimate, but when you're winning with puff, oh it is very fun INDEED.
Through the whole video I'm thinking of low tier god
I was thinking dsp
DSP is really just a reskin/recolor of LTG. And vice versa, lol
RKCjr idk, at least ltg has the common knowledge not to jerk it on stream
@@NewCrimson100 ok, you got me there! 🤣 I was just cutting it off at how similar they are when they complain. At least LTG is classy enough to not do that in front of a live audience.
They are the Ryu and Ken of salt lmfao. Palette swaps and echo fighters.
The scrublord's prayer or DSP's prayer? 2:53
He is the scrublord lol THERE WAS NOTHING I COULD DOOOOO
HE MASHED CAWMBO AND BEAT ME OUT OF MINE.
Da Scrublord's Prayer....... DSP
LTG prayer?
Its DSP's and LTG's lmao
“This win button really de-emphasizes footsies”
“Get good scrub. 😝”
Sore winners, and sore losers. That's all.
Anyone deserves to feel good when they win.....but when the winner decides on inflicting a knife wound on the loser because they enjoy the "dog eats dog" mentality...
But at the same time, we need control our own salt if we end up losing.
Edit: I always thought being salty meant feeling like there's "salt in the wound".
I fought a guy who after every match went into replay mode to see my inputs and was deathly convinced i had a turbo controller. This went on for several weeks whenever i ran into him. He was next level salty
I love how a fighting game based around an anime which revolves around magical girls and shit is more "hardcore" than gods, angels, demons, demigods, etc. fighting each other
Basically Madoka. Shit hit the fan by the end of the series...
-
-
-
-
And then someone turned the fan back on after shitting on the blades and letting the shit spray across the room even moreso when the final movie came out. One of the "anime versions" of Inifinity War that I personally enjoy.
@@theguywhowentthere3346 I've never been really interested in magical girls but that sounds dope
Same can be said about the touhou fighters (Mostky soku and aocf)
@@God-ch8lq Not Really, Soku and AoCF are easy tho, even easier than Skullgirl. The hardest touhou fighting game is IaMP.
@@slownif6436 really? I find high level soku gameplay incredibly hard (i am a very good remilia main, i learned from the best of the discord server)
But yes, iamp is harder
I think that Sailor Moon game is enjoyable for even the salty because everyone is OP, think about it people make mods like Tr4sh where everyone is busted and people seem to have a lot more fun there than the OG game.
That's because there is actual hope that a game of Street Fighter can be won with your own skills. Games like the Sailor Moon one crush such notions under it's unforgiving heel. But that's the magic of it. It's frustrating to lose in a game, because you're not good enough. It's hilarious to lose a game that was so stacked against you that it's a borderline scam. You don't feel bad, because it doesn't feel like it was the fault of anything but the incompetence of the developers.
It's the same logic by which a movie like The Room is more celebrated than so many movies that are more technically competent. When every aspect of execution is so fundamentally broken and with just the right blend of elements that work so as to not hinder your enjoyment, a shitshow can be it's own unique brand of excellent.
I guess it's sort of like street fighter II rainbow edition
>UNIEL MUSIC
I LOVE YOU GERALD
When UNIST gets more on-screen representation in a Core-A video than at AnimEVO
FeelsBadMan
Was literally bout to comment this same thing
> After Dragon Ball, Arcsys moves on to make a Sailor Moon fighting game
> Unlimited mode turns the game into Sailor Moon S
TheGrooseofLegend YES
And cross that game with blazblue
I'm still pissed they took Unlimited forms out of Central Fiction
@@android19willpwn Good, fuck off.
Funny enough, Arcsys were the guys who made Sailor Moon S.
That last example of the Sailor Moon game reminds me a lot of Cat Mario (or even Kaizo Mario to some extent). The whole premise of the game is that it isn't fair, you're going to die, and the only winners are those who never play. These games that operate on the upfront assertion of their unfairness seem to be able to succeed because, when the player knows that it's not going to be fun and signs up for a masochistic torturefest anyway, they can laugh at how unfair it is, rather than act defensive of their abilities as a gamer due to some ambiguously malicious and unseen force. You don't start playing the Impossible Quiz because you want to measure your knowledge of anything, you do it because you've heard that the questions cheat you and you wanna see of you can out-cheat the test. I for one am a huge fan of these sorts of "fuck you, player" style games, because when I overcome the obstacles they put in my way it feels like I not only trained my hands to execute whichever maneuvers are necessary to reach the goal, but also like I did it despite all the odds being in the game's favor. The ultimate underdog fantasy.
It's all fun and games when everyone knows it's a mess. Which broken thing is most broken? ROUND 1, GO! (if you're unfamiliar with SaltyBet or saturday morning scrublords, have a look)
" I for one am a huge fan of these sorts of "fuck you, player" style games, because when I overcome the obstacles they put in my way it feels like I not only trained my hands to execute whichever maneuvers are necessary to reach the goal, but also like I did it despite all the odds being in the game's favor. The ultimate underdog fantasy."
So... you're basically doing exactly what the devs wanted you to. Awesome.
That's why he said "fantasy".
Love how you combined your love for social psychology with your love for fighting games and made a living out of it. Interesting stuff
This is why im nice to every opponent i meet so their emotions dont ruin their experience with the FG. Reminding them its a game and a search of self discovery is the way to go.
Raiden3651 I agree, except for rage quitters...no love for them
s3pPuKu7
Agreed. I usually send a good game message to the guy/gal if they played well.
If they rage quit, I send them a message mocking them.
I'm like that, to a point. When they are actively refusing any encouragement, that's when I lose any sympathy when they get DP'd or thrown to death.
Work on your own patience then guys. Do yall want more opponents? Youre gonna have to put up with certain behaviors you may not like...but is their behavior hurting you? Most likely it aint. so help em out, and try to expand your own limits.
We use to beat on our younger brother whatever he won at fighting games, now he can kick our ass in real life and in the virtual. And stops playing and won't let us get our revenge if we become too salty LOL. Mainly because now he's about 7 ft tall
I had no idea anyone wasplaying the hateful nether beast that is Sailor Moon S in a tournament format. They may be my people.
Bad people
"If everyone's super...
Then no one will be."
-Sailor Moon S
That is incredibles
@@Michael-tm6vs It's an incredibles quote that he applied to Sailor Moon S, because everyone is overpowered there.
@@sauceinmyface9302 I know but syndrome said that
@@Michael-tm6vs ok but what does that matter? it's pretty trivial if you ask me
@@kyomdrift4319 that's not where it came from, I'm just saying. Y'all are making it a bigger deal than what it really is.
The "Win button" example always reminds me of a glitch (feature?) in the first couple of old THQ N64 wrestling games. Specifically WCW vs nWo World Tour and WCW vs nWo Revenge. The joystick was used to initiate taunts, special moves, and to stay down when you got knocked down. Something in the script (un?)intentionally made it so you could hit the joystick in any direction to "kick out" of a pin or instantly break out of a submission hold, effectively making it impossible to beat an opponent in a pin. There were options to have KOs, and eventually if you had taken enough damage you would auto submit to any submission move after awhile. But it would take upwards of 15-20 minutes for rounds to end because of this. And if you didn't know about this technique, but your opponent did it was more or less a "Can't lose" button.
Of his three categories, it is deserveness that most damages the genre. New players aren't able to see the time/energy/investment of other players in most circumstances due to these games being online in nature. They only have a sense of their own investment. A busy adult with only an hour of time available for gaming per day who invests 30 minutes of it each day into a fighting game is investing 50% of their free time into that game. When they get bodied, they don't think about how much more effort the other player put in to earn that victory, but rather of the relative time they've put into that game, hence their salt. For a lot of people, that's a terrible input/output ratio, which is why only a dedicated few keep this genre afloat.
The solution would have to come from match-making. In the meatspace, having a closed circuit of friends who play and learn the game with you diminishes this investment gap significantly (assuming nobody is "the guy" who constantly plays similar games and is already coming into it at a mastery level). The online match-making needs some kind of system to replicate this closed circuit ideal, or the genre will continue to be exclusionary (which, frankly, may be the intent of the developers and the community. A Salt Wall if you will).
Max and Gootecks´s offices? hes raiding everyone!
I have Sailor Moon S on an emulator and trying to win story mode makes Tekken 5's look easy.
Tekken 5 was easy though
@Mike Mindful yeah once you beat jinpachi once it becomes pretty simple
just sidestep jinpachi tho
Tekken 6 tho...fuck Azazel
fuck that guy and his bees and his super armor
11:09 Fun Fact: if Mercury's Super lands as a counter-hit (which it did), then is it goes from dealing 50%, to dealing 100% (i.e. a One Hit K.O.)
So that’s where ArcSys got the idea for guilty gear instant kills
I played Sailor Moon S back on emulator in the 90s. Of course playing by myself I didn't realize how obscenely broken it was.....but holy fuck, Haruka just made Akuma's raging demon look like a jab....
We are born of the salt, made men by the salt,
undone by the salt, Fear the old salt
But at least salt tastes good on French fries.
By gods fear it Axon Gear.
You're like the Tony Zhou of fighting game videos.
weird to see you here with... zero likes at the time of writing this. love your work!
Love you'r vids
who the fuck is Tony Zhou
@@bang9088 If I remember correctly, he was a RUclipsr that did film analysis videos. His channel is called Every Frame a Painting. I love his videos but sadly he stopped uploading on 2016.
I f*cking miss Tony Zhou. Personally, he is the tier S of youtube creators.
My favorite thing about the Sailor Moon fighting game is that every character can cancel a normal on block with a backdash to make it safe so there's basically no such thing as a punish
I picture that in my head like the time in grade school when a friend playfully smacks you and runs away going "teehee hee"
the true raging demon
I remember playing Sailor Moon S like nineteen years ago. And the combo of nostalgia and FACTS are killing me. I can't believe I missed a stream of this being played competitively.
They still play it. I'm going to that venue tomorrow so if I see it there I'll be sure to put more info in this thread for you.
You should tell those blokes about One Must Fall, it's actually designed that way on purpose. Pyros is basically a sailor mars mech
I owned the original game and:
1) It was a huge surprise seeing it mentioned here. I wasn't expecting that.
2) I never knew this was actually being played. Even my friends at the time didn't want to play the game. Felt ashamed?
3) I always thought the gameplay was interesting and the game was verily underrated.
There is another aspect of gaming that can annoy someone about things like the fuzzy guard break. Simulationist play involves wanting the game to closely mirror the strategies and realities of the universe the game takes place in. This can be the real world for a game like Fight Night or a fictional one like Street Fighter. A simulationist is going to be unhappy when the game doesn't fit the universe it takes place in. A simulationist is annoyed because in-universe, Sagat clearly ducked that hit and so the gameplay should reflect that. The hit box and animation are out of sync and so one or both should be changed to put them back together.
Simulationism extends past gameplay and into the IP behind a game. Imagine Sagat showed up on screen with no mechanical changes, but he was wearing chaps and a cowboy hat, his mocking laughter was replaced by polite callouts in a Texas drawl, and his fireballs were replaced by thrown rolling pins. To the extent you care about the Street Fighter IP, this violation of that universe ("That is NOT what Sagat is like!") would bug you. That same thing happens in gameplay.
Carlos Caro no that’s just fuzzy cowboy Sagat. You would know if you actually were good at the game scrublord
TheBmann10 lol adapt to fuzzy cowboy sagat
Dude, yes. So much this.
@@TheBmann10 STFU Noob, I saw how salty you got over Middle Age Housewife Chun-Li and Loli-Ryu. ;)
@@vaevictus4637 You may want to check out the old GNS (Gamist, Narrativist, Simulationist) theory for games. It was mostly for RPGs, but works well for most games.
Short version: Everyone is part all of these, and most games have some level of each of these. Their relative importance varies by game and individual tastes. There are inherent conflicts between all three types. Everyone is all of these to some extent.
Gamist: Game-play focused, most concerned with balanced play and optimal choices/builds. Plays primarily to win. Conflicts with the simulationist when the optimal play breaks the inner logic of the setting, such as fuzzy guard break. Annoys the narrativist by ignoring the game world, characterization, and lore, often flagrantly so. Wants to access Cowboy Sagat's frame data and see how he compares to Vanilla Sagat. Will play Assless Chaps Cowboy Sagat and FemDom Riding Crop Dan Hibiki with no shame if they have an even one frame advantage.
Narrativist: Wants to tell a story. Generally most interested in characterization and the "fluff." Sees their decisions and play as a form of self expression, and usually extends that to the story. Conflicts with the gamist view when the game takes away choice or makes choices so mechanically unequal that there is no reason to make what seems like a realistic choice in game. Conflicts with the simulationist less frequently, but can when the narrativist's special character/story really shouldn't exist in that world. Think early Game of Throne's sociologically-drive storytelling vs. later season character-driven storytelling. Cool with Cowboy Sagat if Cowboy Sagat was a choice and the character arc was cool. If it wasn't, will write a sixteen chapter forum post with footnotes and multiple references to Joseph Campbell on some chan somewhere.
Simulationist: Wants to recreate the world the game takes place in. This can include their character; they don't want their character to be super-awesome if that's not what their character should be in this world! Wants the logic of the setting and its nature to shine, and if that leads to some things just being flat-out better, so be it. Made angry by Cowboy Sagat because he's not a Texas stereotype; he's a Thai stereotype. Conflicts with the gamist when choices made for gameplay reasons violate the setting's rules, especially if there were other ways more consistent with the fluff to balance the game. Conflicts with the narrativist when the narrativist's story really just doesn't work in the setting.
In short: Don't be a Lowtiergod.
See lowtiergod plays the long game because anytime he loses he blocks the person so inevitably the only people he can play online are those he has beaten previously
@@stealthyshadow567 It is his revolutionary way of balancing the game. ¯\_(ツ)_/¯
*DONT BE A SQUIDWARD*
GTAB BITCH... thats why yo momz took this trobbing BBC!!!
LTG: “You were playing dishonorably, charge characters take no skill, are not fun, and you only care about winning.”
I think, quite literally, LTG follows the Scrublord’s Prayer *perfectly.*
0:06 that's a lot of backstory there
"I couldn't do anything." - *DSP*
Pigroach's warcry.
*"one of the two players will lose"*
Explain double k.o
In tekken u have extra round with 25% of life
Shevyshenko Sneijpers double double ko
What if they continuously double ko? No one loses.
@@unfazedo Or everyone loses, as they are now there for eternity.
simple. double KOs don't exist, they're glitches in the matrix
Saltyness may be a similar phenomenon (perhaps milder) to social defeat. Social defeat can have some pretty harmful psychological consequences (it's basically like a seratonin bomb) - short term and even long term. The "salty" behaviors are just one category of possible coping mechanisms.
Some people have found ways to be able to cope with defeat which fall outside of these "salty" behaviors. For example, some people can conceive of losing as a part of getting better and as an opportunity to learn (this can backfire during a losing streak or if they've hit their plateu). Some people are able to conceptualize competitive play as just "play", and derive enjoyment from the process of playing the game, win or lose.
Some people, however, are highly reactive (the big 5 personality trait - something that is not easily changed without years of effort), and a loss can feel very painful and can send someone into a bout of depression or anxiety if they have not happened upon "non-salty" ways of coping with those strong feelings. It is probably much harder to deal with loss if one is unusually reactive (I can attest to that).
It ruffles my feathers a bit when we write off people's emotional pain and attempts to cope as "salt". "Salt" seems to carry some connotations that trivializes / invalidates whatever emotional pain someone may be dealing with. Pain can definitely be a part of fulfilling and enjoyable play, but maybe we should stop to consider that, when someone is "salty", they might be going through something that we wouldn't wish on our worst enemy. For some people, salt might be suffering - an indication that someone has not yet happened upon healthy ways of coping with defeat. Perhaps the reality that the people we play against might be hurting in a real way after they lose is too much for us to deal with, thus the term "salt" was invented so we don't have to think too much about it - "it's just salt" (indeed, how easy it is to see someone ELSE's suffering as no big deal when you are fresh off of a win)
chairbender I mean, if you care so much about losing that it affects you personally that much you should just not play the game, not all games need to be for everyone. It is fine to have niche games, the moment we start catering for salty players in the competitive fighting games we are ruining everything that makes them fun for a lot of people.
@@raiffesilva4908 yeah, totally.
Raiffe Silva Counterpoint; people shouldn't have to overcome massive psychological hurdles just to play a video game. It's infinitely easier and more efficient to just tweak the mechanics of the game to avoid getting that kind of reaction.
Life is suffering. Fighting games are just a microcosm of that.
@Amu Cheeki it isn't that simple, my boyfriend likes competitive games, he enjoys the comunity, and our circle of friends are way into it... so simply saying stop playing those games will be like basically casting himself out of our social events, sure we do other things, but that doesn't take away the fact that we are fighting game players and we as a group, including my boyfriend are saying that we shouldn't change what we do because of one person, but at the same time, it seems pretty unhealthy.
When we play, he really is trying, and he says it doesn't affect him, but it does, he even ask us how to cope with it, we don't know how to answer cause we just take the L, and brush up defeat, or say that we use the loses to grow and get better, he understands that, but he can't help to feel really bad when he loses.
I'm commenting this not only to get you know that is not as simple as quitting, but also to ask you guys if you know what to try to help him, cause he really wants to get better with this problem.
"Easy because you are just spamming BnB combos with stand on!"
One of the most saltiest thing i have ever heard.
. WHAT STRENGTH!!
BUT DON'T FORGET THERE ARE MANY GUYS
LIKE YOU ALL OVER THE WORLD
The scrublord's prayer was originally perfected by DSPGAIMING
That sailor moon game would drive me totally insane
Whenever I trapped my friends in infinite combos as a kid, I always told them, "It's your fault for getting trapped in it." Now I see what a douche I was, and how I was acting just like someone from a fighting game community.
A rare example of FG scrub regression.
Your friends should have, In the words of Jwong "Just block"
Thats what i would do but i never said its ur fault. I said " this is how to escape" of course after doing it for a while.
You can then use this method to have them understand respect in terms of understanding what you can do vs what ur opponent can do.
Like if u keep doing the same approach id punish with a move and everytime during the session they do it. I tell them i saw it.
Your friends shouldn't have been trapped in it if they didn't want to be infinite comboed
But were you wrong??
Wait, is that Maximilian's office at 2:45?
I was like, "When did Max have a couch in there?"
*DOODSTARE*
HAHA, GOOD SPOT! XD
=)
i was hoping for his cameo.
He even showed up at Marie Antionette's house
LTG and DSP probably disliked this
Daniel Ayy lol
Great video, definitely needed more Melee salt. There's a whole playlist from GRSmash of them slamming controllers, punching walls, running out of rooms lol. It's glorious
Another issue, despite people wanting to file it under "competitive" is that trash talk is WAY too hard and heavy sometimes. Ribbing and banter is a part of life, but so many people seem to specifically want to hurt other people through any insult possible, and then these are amplified by being group mobbed(triply so if they have a following.)
Things like this have been getting worse since the advent of social media though - being awful to one another gets you attention, after all. Do it right and you're popular as hell.
Well as a person who has been through all this, it is more like conditioning. Kinda like a drill instructor. You hear the most rancid bs that even on a bad day it doesn’t faze you anymore. Heck, you even laugh at some of them and maybe even say something back. Not to say the things they aren’t harsh, but as long as it’s not physical I think they should be able have that freedom of speech.
@@30ajgo you shouldn't be hearing the most rancid bs, personally i think there should be some sort of life long bans for people that play these games only to feel superior to others or to hurt them, at the end of the day these are videogames and people should play them for fun only, not for degeneracy like this, fighting game banter cant be compared to an actual army sergeant because no one is here fighting for real, its a videogame and delusional people who think its not need to be corrected.
@@mpo48 Well you just a video game. So why do they need a life ban over some “rancid bs” that they said when you can just block em out your life if you can’t take it? Having someone feel superior in a video game is meaningless so why care what they say at the end of the day to the point they need a life ban?
@@30ajgo because someone screaming at your face and acting aggressively does affect you, you cant block people in real life so at the very least events or tournaments should ban people for life for acting like a bunch of monkeys
@@mpo48 How does having someone verbally aggressive (that isn’t threatening your life) affect you other than having thick skin the next time? They shouldn’t be banned for life just cause you can’t take it. That ridiculous and would make the game less amusing when the hype and trash talk is gone. That is made tournaments more fun to see. Maybe not to you but to some yeah. Like have you seen pokchop? Cmon
2:42 That's Maximilian DOOD's place!
He is also from Max's streams pretty sure thay know each other
10:43 I love how you used the song Dancing Mad/Catastrophe from Final Fantasy VI and showing Terra a few seconds later in a video about fighting games.
DSP was the first to spread the gospel of the scrublords prayer.
With Low Tier God as his disciple.
I never imagined that a Sailor Moon game would be something that could ruin friendships.
"No one got salty enough to complain about it"
*coughLTGcough*
kekw
My second time watching this video. I got absolutely rolled when I picked up SFV and wanted to throw in the towel, but boy am I glad I didn't. Now I know why I was getting hit so much, and I knew what to do to prevent it. Granted I'm still learning, but people new to FG's need to adapt to a new mentality. Especially people used to team based games or games with luck factored in where you have something/someone to blame that isn't yourself. The reason I love playing fighting games is because the emphasis is solely based on you as a person learning to grow with no one else on that screen to help you fight your enemy. And when you improve it feels like nothing you've experienced in a game before.
Just play Divekick, and everybody will be fine
ClouD Novantasette[IN PAUSA] Divekick is “Positioning: The Fighting Game”.
Even Divekick has characters that aren't the same. The main characters, Dive and Kick, have better jump and kick stats than the other.
ZA FENCER WINS
Lies. I lost a friendship in Divekick.
“Yo monsters, hook me up with some Divekick Torrents. I ain’t spending 20 bucks on that garbage flash game.”
Salty guy saying "git gud" sent me into a primal rage
"why have 123 people liked the video when it hasn't even been long enough to watch it yet?"
>UNIB music starts playing
"YOOOO"
Loss should be taken as an opportunity to learn if it warrants a chance to try again. Getting is salty Is fine. I’d rather have a guy yell at me for hours on end if he learned something from it and came back giving me a better challenge than a person who does the same and refuses to see his faults. It’s not being salty that’s the problem, rather if you use that salt to dehydrate yourself and tire out, or you take some of it and make a meal :3
Davis Currently having issues in DB Fighterz figuring out why Guard/QC seem to be failing in situations it shouldn't (or at least, afaik having been watching high level play for months now). Some of it comes from my dumb fingers, but other times it just seems to give me the middle finger. Obviously, I AM doing something wrong but I'm not sure if it's something impossible to see like being a frame or two too late/vulnerable or just something basic I haven't picked up on.
cool man funny I personally never use record features in fighters instead I just like fighting until I can spot what I’m doing wrong or habits I need to stop. I find it more involved when you have a friend to spar with as an extra set of eyes paired with ideas can help improvement for not only yourself but your sparring partner
PathBeyondTheDark Sadly I don’t know too much on 2D fighters as I personally don’t enjoy them enough to buy them however I do know that this sounds like a reaction time problem. I’ve had plenty of friends who know what to do and how to do it situations but they physically don’t have the reaction time speed for it. This can also be a lag delay situation . This isn’t a blame it on the lag thing (My motto being fight through the lag) but people tend to focus so much in specific timings that they don’t practice how to do such things when lag is present. If you learn how to fight at least decently in even the worst of lag and understand what lag does to said specific game then this will just further your skill even beyond that of those who practice with out it :3
So, when you win, are you sugary?
I read this comment in TFS Goku's voice.
Yes. Why do you think people say victory tastes sweet?
I believe the term is "cocky"
wisemange0 i don't thin anyone wants to taste that...
Technically you're filled with endorphin (like when eating sugar) so yes
I’ve been part of someone’s saltiest moment, I actually got punched for it 😂
When Tekken 7 dropped me and my friends all got it, it was fun hanging out and passing the stick. But one friend of mine had a particular play style with Steve, always be punching. So when I played King he learned about counter hit crumple state really quick, no sooner had he learned that, I immediately hit him with the Rolling Death Cradle.
He asked what he was supposed to do about it and I said “I dunno it’s not my responsibility to stop my own offence”
He punched me square in the chest and stormed off.
Should have blocked dumbass
Interesting. Because it kind of is. You basically told him he shouldn't have to be responsible for what he does to you. We restrain ourselves from punching people in the chest because it literally is our responsibility to hold back. You genuinely could have helped him become better. Helping someone understand what a move is and isn't, doesn't make you suddenly responsible for stopping yourself.
@@Vespyr_ For context; He's not interested in being better & never has been.
He was looking for the secret speed-run discord tech to instantly win.
I said the thing that I knew would get under his grill because it was funny and he was salty regardless.
@@Jgt612 So... You were just purposefully wanting to be punched
@@blacklightredlight2945 Of course. It’s all about escalation baby. Ain’t made of glass, you can take a few punches to get inside someone’s head
I love that Sailor Moon is the most brutal fighting game in history.
I feel like when discussing need it's important to mention the differences between equality of outcome and equality of opportunity.
Such a good point. I think you've defined the boundary between legit complaints (player was not given opportunity to win) and whining salty badkids (player was not given outcome of winning)
Your comment pretty much wraps up the whole topic of this video in one line.
"player was not given opportunity to win"
thats not what equality of opportunity means. theres more to it than both being given an opportunity...it has to do with their opportunities being equal.
by example if i give a test to students but the grade they need to pass is different for each kid...they all have the opportunity to win but the guy who passed with a 37 doesn't really have the right to tell the guy who failed with a 92 that he should git gud.
Try to read the whole thing. Those parts in the parenthesis are there for clarification. If you take them out of context it won't make sense.
context doesn't change the problem i have with what you said.
What's your problem then? The problem you've outlined in your post above is not anything I said, it's your misinterpretation of what I said based on taking it out of context.
Definitely think we got spoiled a bit by frequent patch updates thus people wait to get better vs working on the game as currently is presented.
That's why I stopped playing after the first round of SFIV:AE patches that nerf'd my main. And also why I would never get into SFV: what's the point of creating an unfinished game with 4 characters and changing it up every new season? I'm so glad I never took the bait!
“Kurt Vonnegut probably liked buffs over nerfs” is the sentence I didn’t know I needed to hear today
this is HOW TO DSP from start to end!!!
As crazy as it sounds, I think the FGC thrives on salt lol. When you think about the competitive mindset, salt seems to play a bigger role in the want for improvement. Very interesting topic as always!!
I am what you call a casual and I do my best to understand the Fgc and fighting game design.
I'm happy that I can learn and want to see discussions like this that bring all gamers together instead dividing them
Indeed. These discussions are really interesting and as a fellow new player, very informative.
These discussions are good for knowing what you might be doing wrong..(which is complaining too much and *thinking* you're doing everything wrong, as a newbie). Truth is you gotta have a balance betweent fun and competitive. When you stop complaining and see that your complaints are lessons suddenly you get better. Its a life principle
RANDY TYSON karl marx was salty af tho
It can also be with how one is raised if they can handle defeat. At my school teachers sometimes handled the 'everyone wins' type of play.
I hated it. That way people couldn't learn from losing every so often. Add 10 years to that and you can get players who can't stand losing in games.
Just a random thought, I feel communication between players needs to be worked on. Most the time if someone is salty the victor washes there hands of them. As if cutting a tie and seeing them as the other person and not the person they are playing a game with, as if it is not there responsibility to help lesser players in the community get better to improve the said community. Instead of dumping the responsibility on the "Other Guy". If I lose I tend to talk with the person who beat me and try to figure out why I lost, not only my own inability but the capability of my opponent. This is with games but also can be utilized in other areas of life. But also, if I win I try and talk to my opponent and if I can I offer them advice or try to console them and encourage them to try again. The better the community the more fun it is for everyone, at the top or bottom.
Indeed,I highly agree with this.I mean try telling a salty newbie that they should “GET GUD.” and don’t get surprised when they smack you at the back of their face,or them throwing their controller near you.Telling the salty player how to counter the winners moves can be a good way to lessen the salt.If you don’t wanna do this it can be fine,but the winner should perhaps tell the loser how to “GET GUD.” by telling them what they are doing wrong.
Yeah I always ask people who beat me what I did wrong. But of course, you should only offer advice of solicited. Otherwise, it will sound condescending even if you don’t intend it that way.
I only get salty when I fight someone clearly better than me and predictably get my ass handed to me. At which point I remember that I'm terrible at fighting games and wonder why I even bothered in the first place...
stanj85 same
Guys just gotta find a fighting game with a more active player base so the skill floor will be a bit low so you smooth into it. It's beyond "git gud" people who are new to fighting games should know that nobody and I mean NOBODY was good when they first started playing fighting games it's all apart of the process like the tutorial at the beggining of a vidya game.
Though, how you approach the game makes a difference. A person can play a game for years and still be terrible because they learn nothing, whereas another can become pretty proficient in a matter of several weeks because they try to learn something from every match and put in the practice.
FearLessLion Z I've been gaming for a long time. And I think it's clear that I don't have the aptitude for fighting games. Unless they are simple anime fighters like Ninja Storm or Burning Blood, I've proven that I can't make significant improvement. I really wish that wasn't true because I love the genre, but you have to call it like it is.
stanj85 lol ninja storm "fighting game"
10:42 time to find a good emulator
The effects of salt? Ah, youtube has recommended another nerdy cooking channel. Awesome!
Hey, why are all these people so angry?
Run
I wanna be good at fighting games so bad I've put hundreds maybe even thousands of hours into them but I simply can't get there it's very frustrating. So much work and getting no where.
Top SunBro You gotta keep losing. If you put hundrends or even thousands of hours playing and you don't feel like you improved, then something is wrong. Looking at replays helps you because you can look at the match and understand why you got put in an unfavorable situation.
Top SunBro how are your combos, what fighting game do you play?
vDeadbolt that is fucking terrible advice. "Keep losing" only works if you know why. If you haven't a clue then it just becomes frustrating and people drop the game.
Top SunBro you need to add more to your move set.
I'm a Tekken player. All I can say is learn your fundamentals. A strong foundation is the key to any fighting game
Hey real talk Core-A-Gaming, I'm gonna need a gif of Sailor Uranas with the backdash quote. That shit makes me giggle everytime
Next time I get 3 stocked in smash, I’m gunna say “YOU WERENT GIVING ME THE GRAPES, SAKURAI!!!”
The "that move is broken" in that deadpan, straightforward tone is so real LMFAO. I love my fighting games and competition but even I have been there.
By the way, I have to draw attention to the Sigma Fortress 1 theme at 5 mins into the video. Beautiful, most beautiful song choice. One of my favorites in gaming.