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that note about opengl vs directx normal map convention was exactly what I needed.
This is a great tutorial, clear and informative - exactly what I needed as a complete noob, thank you!
Your explanation and graphic support make this video stand over others, well done, thank you so much.
One of the clearest explanations I've ever heard!
thank you, thank you, thank you! I understood PBR textures but not to this detail and has improved my work so much!
Glad it helped! If you want more detail, search for the PBR guide on google
Thank you for the Video.I am completely new to Textures and this video was very imformative
Glad it was useful :)
omfg... if you are learning 3d modeling... this is a gem
Excellent Tutorial, Very clear, Thanks!
One of the best about pbr
Thanks for being so clear!
Very good information! Now I know how to use them all, thank you.
Very good explanation. 600th Sub!
@@SimonSanchezArt Thank YOU!
After watching this video I think How Talented people are in this world Rip To those 19 people who dislike video.
Thanks a lot! Very well explained :-)
Great video! Thanks for explaining this!
You are a god.
its really helpfull thank you so much
Your explanation was great. Thank you very much!
what do world space normals, position and thickness maps do?
Good vid..Thanks
great tutorial
very good explaining
Thank you :)
gracias por el video! :)
Great explanation
Thanks.
You missed Displacement, and Specular maps
Specular is inverted Roughness. The map for Displacement is generally the same as the one for Height, except one actually is used to displace the mesh.
how to PBR map?
Thanx for clear notes
that note about opengl vs directx normal map convention was exactly what I needed.
This is a great tutorial, clear and informative - exactly what I needed as a complete noob, thank you!
Your explanation and graphic support make this video stand over others, well done, thank you so much.
One of the clearest explanations I've ever heard!
thank you, thank you, thank you! I understood PBR textures but not to this detail and has improved my work so much!
Glad it helped! If you want more detail, search for the PBR guide on google
Thank you for the Video.
I am completely new to Textures and this video was very imformative
Glad it was useful :)
omfg... if you are learning 3d modeling... this is a gem
Excellent Tutorial, Very clear, Thanks!
One of the best about pbr
Thanks for being so clear!
Very good information! Now I know how to use them all, thank you.
Very good explanation. 600th Sub!
@@SimonSanchezArt Thank YOU!
After watching this video I think How Talented people are in this world Rip To those 19 people who dislike video.
Thanks a lot! Very well explained :-)
Great video! Thanks for explaining this!
You are a god.
its really helpfull thank you so much
Your explanation was great. Thank you very much!
what do world space normals, position and thickness maps do?
Good vid..Thanks
great tutorial
very good explaining
Thank you :)
gracias por el video! :)
Great explanation
Thanks.
You missed Displacement, and Specular maps
Specular is inverted Roughness. The map for Displacement is generally the same as the one for Height, except one actually is used to displace the mesh.
how to PBR map?
Thanx for clear notes