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Explaining PBR Texture Maps

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  • Опубликовано: 18 авг 2024
  • Hello! In this video I explain the purpose of the main maps of a PBR material ; learning how they work is essential, that way when you look at a map, you know exactly what's going to happen when you apply it to a material.
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Комментарии • 33

  • @ResolveThatChord
    @ResolveThatChord 5 лет назад +14

    that note about opengl vs directx normal map convention was exactly what I needed.

  • @mayoart2
    @mayoart2 3 года назад +12

    This is a great tutorial, clear and informative - exactly what I needed as a complete noob, thank you!

  • @eemage9476
    @eemage9476 3 года назад +2

    Your explanation and graphic support make this video stand over others, well done, thank you so much.

  • @MrBlakester89
    @MrBlakester89 3 года назад +1

    thank you, thank you, thank you! I understood PBR textures but not to this detail and has improved my work so much!

    • @SimonSanchezArt
      @SimonSanchezArt  3 года назад

      Glad it helped! If you want more detail, search for the PBR guide on google

  • @benchaney77
    @benchaney77 3 года назад +1

    One of the clearest explanations I've ever heard!

  • @baziztsahy3927
    @baziztsahy3927 3 года назад +3

    Thank you for the Video.
    I am completely new to Textures and this video was very imformative

  • @Synapticsnap
    @Synapticsnap 5 лет назад +3

    Excellent Tutorial, Very clear, Thanks!

  • @amdiata
    @amdiata 4 года назад +1

    One of the best about pbr

  • @Bunglay
    @Bunglay 2 года назад

    omfg... if you are learning 3d modeling... this is a gem

  • @jobbydude
    @jobbydude 3 года назад

    Very good information! Now I know how to use them all, thank you.

  • @davidp5341
    @davidp5341 2 года назад

    Thanks for being so clear!

  • @bernardhugueville3734
    @bernardhugueville3734 5 лет назад +3

    Thanks a lot! Very well explained :-)

  • @RedtailMediaPro
    @RedtailMediaPro 5 лет назад +3

    Very good explanation. 600th Sub!

  • @nicolasmoreno7696
    @nicolasmoreno7696 4 года назад

    Your explanation was great. Thank you very much!

  • @deuksooseo
    @deuksooseo Год назад

    Good vid..Thanks

  • @imrankaragathraik
    @imrankaragathraik 3 года назад

    After watching this video I think How Talented people are in this world Rip To those 19 people who dislike video.

  • @SadlyItsMe
    @SadlyItsMe 24 дня назад

    You are a god.

  • @David_LG092
    @David_LG092 2 года назад

    Great video! Thanks for explaining this!

  • @Dhinakarraja
    @Dhinakarraja 3 года назад

    its really helpfull thank you so much

  • @hansweber5397
    @hansweber5397 4 года назад

    very good explaining

  • @nightstar4195
    @nightstar4195 3 года назад

    what do world space normals, position and thickness maps do?

  • @webroamery4352
    @webroamery4352 3 года назад

    great tutorial

  • @skyworker9813
    @skyworker9813 2 года назад

    Thank you :)

  • @bruta1ny
    @bruta1ny 5 лет назад

    Great explanation

  • @bernardoagustinstefanoni4257
    @bernardoagustinstefanoni4257 3 года назад

    gracias por el video! :)

  • @nigelpallatt
    @nigelpallatt 4 года назад

    Thanks.

  • @XCenturionX
    @XCenturionX Год назад

    You missed Displacement, and Specular maps

    • @SimonSanchezArt
      @SimonSanchezArt  Год назад

      Specular is inverted Roughness. The map for Displacement is generally the same as the one for Height, except one actually is used to displace the mesh.

  • @TinLe-cc2ok
    @TinLe-cc2ok 4 года назад

    how to PBR map?