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PBR Texture Maps Explained
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- Опубликовано: 17 авг 2024
- Hello everyone, today I give you a little history about texturing in video games and how that technology created a new system called PBR texture maps. Which is what we'll be diving in this video. I also cover about PBR texture maps and as well as PBR texture workflows in one video. I hope you do find this video useful and that it'll clear any previous confusion that you might've had about the topic.
If you have any question, suggestions or feedback. Please let me know in the comment section down below.
Timestamps:
0:00 Intro
0:52 PBR
1:24 Texture maps:
1:44 Albedo & Diffuse maps
2:16 Metallic and Specular maps
3:14 Roughness & Glossiness maps
3:44 Normal & Bump maps
5:02 Height & Displacement maps
5:30 Ambient Occlusion map
6:05 Opacity map
6:21 PBR workflows
8:03 Important Question
Credits:
Ryan Benno for the gif used at the start of the video.
Valve for the irl pictures that were used as HL1's textures.
Silent Hill 1 gameplay by Shirako: • SILENT HILL Gameplay W...
Silent Hill 2 gameplay by P.B Horror Gaming: • Silent Hill 2【Enhanced...
Counter Strike 1.6 gameplay by Kimono: • Counter-Strike 1.6 (20...
Music that was used in the video:
Heaven's night - Silent Hill 2
Eternal Rest - Silent Hill 1
"Drag Racer" - Ace Combat 7
Adobe's PBR Guide: substance3d.ad...
Invert Normal maps in Blender: • How To Invert Normal M...
Subscribe to the channel: / @mansonakram
My Twitter: / akrammanson
#b3d #blender #blender3d
Did you find PBR texture maps confusing? What was the confusing part about it?
Best tutorial ive seen on PBR textures
I would love to start seeing more of how to make PBR Textures and less what are PBR Textures
EXCELLENT VIDEO!
Mate, this video is honestly great! I would love to see more videos like these from you. You definately deserve more subscribers ;)
Thank you so much, Andersnordic. I'm glad that you found my content enjoyable 😁
Awesome work
this video is actually wholesome it's a shame you don't have much subs
Thank you so much for the support, Veraliot. It's alright, I'm still glad that the video is helpful and all the more excited to post more content.
@@mansonakram You welcome i will always support you mate i thanks steam because without it i wouldn't found your videos, i'am glad you keeping up you're video are such well done and i hope the god of recomdation will do something for you :))...
Btw i'am also a game dev so if you have discord we can maybe talk here :3
Great video man !
Thank you, Maxence Simar. I'm happy to hear that 😊
thank you for this video! very helpful!
Thanks, Shibata 😁
Wholesome L337 strikes back!
Time and time again, he will remain victorious! \[T]/
Great tutorial, thank you
Thank you so much, Shy Kizuna. I'm happy to hear that 😃
Pretty confusing, but understandable if you dig in a little.
Hi, I've seen Specular maps which are Greyscale? Is there a benefit to one being RGB? Thanks!
Hi, yes there are benefits to rgb based specular maps as they have more control over how reflective none metallic objects (for example wood) can be compared to metallic/roughness maps where its even a lot harder dictate how reflective non metallic objects can be.