I love those kind of theory oriented videos. Thank you for putting the effort into making it. From my experience, understanding the theory behind colors, lights, materials, etc.. save huge time trying to get certain looks. In face most people give up creating good art, because they keep practicing without understanding what they are doing, which leads to painfully slow progress in terms of quality of their work.
This is a very awesome explanation. That's why I bought Skillshare in the first place! Having Nexttut is totally enough for me. Btw, what course is this? I want to learn more on the theoretical side of texturing, rather than just learning the software.
I love those kind of theory oriented videos. Thank you for putting the effort into making it. From my experience, understanding the theory behind colors, lights, materials, etc.. save huge time trying to get certain looks. In face most people give up creating good art, because they keep practicing without understanding what they are doing, which leads to painfully slow progress in terms of quality of their work.
Nicely explained! Thank you for that!
You're welcome!
Super clear explaination, Thanks!
You're welcome!
Thanks for the great explanation!
My pleasure! ☺
Really helpful! Thank you for explaining them
My pleasure! 🫶
Really valuable insight! Thanks a lot.
Glad it was helpful!
Thanks for a video, you halped me to understand how it's works)
Glad it helped! You're welcome ☺
Thank you for a great guide, is it possible to use both spec and metalness map on a material or is it just one or the other?
This is a very awesome explanation. That's why I bought Skillshare in the first place! Having Nexttut is totally enough for me. Btw, what course is this? I want to learn more on the theoretical side of texturing, rather than just learning the software.
like your work abrahim
Thank you! ☺️
Thanks! It was a very interesting and useful video.
You're welcome!
Wow very useful information!!
Hope it helps! 😁
Great guide, thank you sir.
You're welcome! Hope it helps ☺️
UE documentation says that rubber is 0.5 metallic
Its about how it looks not how its made. They are also using metallic in hair simulation because it gives those nice highlights.
very useful and interesting video, thank you !
You're welcome!
Hey, thank you, very helpfull. How can i activate the specular glossyness in Substance?
Thank you for the video🙂
You’re welcome 😊
Thank you for your sharing
My pleasure! 🥰
Thank you!!!
You're welcome!
Please make a video on scaling of Zbrush and Maya.
More videos like this!!!
💯
🤩
❤❤❤
Colour correction.