Metallic Roughnes VS Specular Glossiness / Shading Basics

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  • Опубликовано: 22 янв 2025

Комментарии • 40

  • @Faris-1900
    @Faris-1900 9 месяцев назад +1

    I love those kind of theory oriented videos. Thank you for putting the effort into making it. From my experience, understanding the theory behind colors, lights, materials, etc.. save huge time trying to get certain looks. In face most people give up creating good art, because they keep practicing without understanding what they are doing, which leads to painfully slow progress in terms of quality of their work.

  • @AngelWillyVilda
    @AngelWillyVilda Год назад +3

    Nicely explained! Thank you for that!

  • @MahmoudJadallah-s9o
    @MahmoudJadallah-s9o Год назад +1

    Super clear explaination, Thanks!

  • @saadsarnaik
    @saadsarnaik 3 месяца назад

    Thanks for the great explanation!

    • @Nexttut
      @Nexttut  2 месяца назад

      My pleasure! ☺

  • @wendywang748
    @wendywang748 Год назад

    Really helpful! Thank you for explaining them

    • @Nexttut
      @Nexttut  Год назад

      My pleasure! 🫶

  • @emmanueltafur2596
    @emmanueltafur2596 Год назад

    Really valuable insight! Thanks a lot.

    • @Nexttut
      @Nexttut  Год назад

      Glad it was helpful!

  • @andreykryuk4081
    @andreykryuk4081 7 месяцев назад

    Thanks for a video, you halped me to understand how it's works)

    • @Nexttut
      @Nexttut  7 месяцев назад

      Glad it helped! You're welcome ☺

  • @soujirooda7989
    @soujirooda7989 5 месяцев назад

    Thank you for a great guide, is it possible to use both spec and metalness map on a material or is it just one or the other?

  • @mr.j7899
    @mr.j7899 Год назад +1

    This is a very awesome explanation. That's why I bought Skillshare in the first place! Having Nexttut is totally enough for me. Btw, what course is this? I want to learn more on the theoretical side of texturing, rather than just learning the software.

  • @tridimension3d
    @tridimension3d Год назад

    like your work abrahim

    • @Nexttut
      @Nexttut  Год назад +1

      Thank you! ☺️

  • @ПавелЯгупьев-ы6м

    Thanks! It was a very interesting and useful video.

  • @pizza7256
    @pizza7256 Год назад

    Wow very useful information!!

    • @Nexttut
      @Nexttut  Год назад

      Hope it helps! 😁

  • @PSD-ms8yl
    @PSD-ms8yl 6 месяцев назад

    Great guide, thank you sir.

    • @Nexttut
      @Nexttut  6 месяцев назад +1

      You're welcome! Hope it helps ☺️

  • @alexanderkosachev6593
    @alexanderkosachev6593 8 месяцев назад +5

    UE documentation says that rubber is 0.5 metallic

    • @jeanpierrepolnareff9919
      @jeanpierrepolnareff9919 8 часов назад

      Its about how it looks not how its made. They are also using metallic in hair simulation because it gives those nice highlights.

  • @Ceqatre
    @Ceqatre Год назад

    very useful and interesting video, thank you !

  • @keip3554
    @keip3554 Год назад

    Hey, thank you, very helpfull. How can i activate the specular glossyness in Substance?

  • @anastasiak125
    @anastasiak125 11 месяцев назад

    Thank you for the video🙂

    • @Nexttut
      @Nexttut  11 месяцев назад

      You’re welcome 😊

  • @TrangCao-sj1vc
    @TrangCao-sj1vc 11 месяцев назад

    Thank you for your sharing

    • @Nexttut
      @Nexttut  11 месяцев назад

      My pleasure! 🥰

  • @jorgevivanco6021
    @jorgevivanco6021 Год назад

    Thank you!!!

  • @vinayakkalburgi9647
    @vinayakkalburgi9647 Год назад

    Please make a video on scaling of Zbrush and Maya.

  • @RyanWeathers3D
    @RyanWeathers3D Год назад

    More videos like this!!!

  • @monojitdas4764
    @monojitdas4764 11 месяцев назад

    🤩

  • @meta3dstudio181
    @meta3dstudio181 Год назад

    ❤❤❤

  • @subrankurbhattacharjee6198
    @subrankurbhattacharjee6198 Год назад

    Colour correction.