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You know how many months I was confused about this and just going with the flow about it? Thank you for clearing this up much appreciated.
Glad to hear thank you :)
literally the best explanation i've heard, thanks and take your like
Nice to hear thx 😉
still can't see the point of trying the specular glossiness workflow. Just seems like such a pain to use T_T
Hi it is more like legacy and almost every render software now works with metallic workflow - the specular workflow has a little bit more possibility to control the color of metallic reflection
There’s a less noticeable transition between dielectric and metal in specular workflows. Some proprietary engines still use it
How to fix white border in pbr metalic roughnesspipeline?
what do you mean by white border?
Thank you so much
You are welcome :)
Thank you so much for the valuable information
Thank you 🙏
OMG thanks a lot
You know how many months I was confused about this and just going with the flow about it? Thank you for clearing this up much appreciated.
Glad to hear thank you :)
literally the best explanation i've heard, thanks and take your like
Nice to hear thx 😉
still can't see the point of trying the specular glossiness workflow. Just seems like such a pain to use T_T
Hi it is more like legacy and almost every render software now works with metallic workflow - the specular workflow has a little bit more possibility to control the color of metallic reflection
There’s a less noticeable transition between dielectric and metal in specular workflows. Some proprietary engines still use it
How to fix white border in pbr metalic roughnesspipeline?
what do you mean by white border?
Thank you so much
You are welcome :)
Thank you so much for the valuable information
You are welcome :)
Thank you 🙏
OMG thanks a lot