PBR materials explained :)

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  • Опубликовано: 23 янв 2025

Комментарии • 15

  • @ollicron7397
    @ollicron7397 2 года назад +4

    You know how many months I was confused about this and just going with the flow about it? Thank you for clearing this up much appreciated.

    • @jirislowik
      @jirislowik 2 года назад

      Glad to hear thank you :)

  • @carlosdelgadoramos9948
    @carlosdelgadoramos9948 2 года назад +2

    literally the best explanation i've heard, thanks and take your like

    • @jirislowik
      @jirislowik 2 года назад

      Nice to hear thx 😉

  • @LiquidFlower
    @LiquidFlower 10 месяцев назад +3

    still can't see the point of trying the specular glossiness workflow. Just seems like such a pain to use T_T

    • @jirislowik
      @jirislowik 10 месяцев назад +1

      Hi it is more like legacy and almost every render software now works with metallic workflow - the specular workflow has a little bit more possibility to control the color of metallic reflection

    • @Calavera00
      @Calavera00 Месяц назад

      There’s a less noticeable transition between dielectric and metal in specular workflows. Some proprietary engines still use it

  • @СашаЧ-ф2ж
    @СашаЧ-ф2ж 11 месяцев назад +1

    How to fix white border in pbr metalic roughnesspipeline?

    • @jirislowik
      @jirislowik 11 месяцев назад

      what do you mean by white border?

  • @thegreathowdini
    @thegreathowdini Год назад +2

    Thank you so much

  • @maiwandhimmat1779
    @maiwandhimmat1779 2 года назад

    Thank you so much for the valuable information

  • @khalidejjoud4695
    @khalidejjoud4695 Год назад

    Thank you 🙏

  • @denispanarin
    @denispanarin 7 месяцев назад

    OMG thanks a lot