Star Citizen Server Meshing, Pyro Delayed and I'm Losing Hope
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- Опубликовано: 15 сен 2024
- Star Citizen 4.0 is getting pushed to the end of the year, and things aren't looking great. I hope things can turn around.
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This shocked absolutely nobody.
Welcome to the club of the pessimistic realists of StarCitizen, Morphologis! Been here for 11 years already :)
And CIG _never_ ever has been great in terms of communication. It's a good thing when influencers like you shed the rose coloured glasses of eternal happiness and hold them accountable without stopping support for the project.
No, there's nothing wrong with your channel, your viewer counts or your mood, just a cold wakeup to StarCitizen reality, my friend. Hang in there! :)
Doesn't make it less disappointing
Yeah, I just think back to the old hanger module days and am thankful we have something to actually play in the mean time. I mean I get it that Star Citizen delay headlines are what drives engagement but nothing new in what is essentially a 10+ year old game that has veered wildly off course from the OG promised game. I remember asking CR in person in 2014 at the SXWS Gamescon (where I first got to fly a ship in SC) what his absolutely latest delivery date for the finished product would be and he said 2024 at the time as a joke but here we are. Still got the hat he signed there though it is definitely showing its age as well.
To be fair the other question I had asked him at the time about what would be his ultimate stretch goal for the game was "seamless player controlled transitions from orbit to planet" or something like that which we have had for years.
It didn't shock anyone, but it certainly was a bit disappointing.
@@MuinkoIt's been 8 years since the hangar module days. Almost a decade. Keep the copium levels high.
They actually fooled me this time. Despite delays being the status quo I really thought due to the Squadron folks coming over things would speed up and they'd likely hit their goals. How foolish of me.
You're not alone, I was expecting development to really ramp up too.
Yeah, I was wondering when the acceleration of content would start to show up.
Yeah I never would have thought that the squadron people coming over would actually make things worse. Cough MM cough
After CitCon last year, I've been hounded by hyenas and banned from spectrum for saying that it was nothing more than a huge and successful effort to ramp up hype, but that in the end nothing will change. Even today, while checking what I write to not be banned again, if I say anything like "well, not many month left to those 12 months where we're supposed to see everything that was presented at CitCon" to someone trying to say how great development is going, I get hounded by white knights telling me again, since now a decade, "it's alpha" and " I don't know how game development work". Seems to me CIG doesn't either at this point.
It's not your fault for being fooled. They literally forced that excuse down our throats since last Citcon. Then what happened? Maybe half of the content? Closer to a quarter of promised content under delivered.
As a Space Marshal I've contributed toward this project more so than any other video game in my life. Yet, we still have a glorified tech demo. I absolutely LOVE the idea of Star Citizen and Squadron 42. I've loved the idea since 2012.
The developers need to complete projects, finish core game play (missions, working refuel and repair features for a game that is focused around using ships, etc), rather than continuously focusing on making new mechanics and pumping new ships out.
FINISH THE GAME.
o7
Yknow 3 years ago I made a joke that patch 4.0 was still not out by 2025 and holy shit it's actually gonna happen
I made a bet of Pyro for 2027 and beta for 2030, I still have time to win xD
2016-18 we joked we wouldn't get 1.0 release till 2020.......
same lol
A bet worth making 😆
@@mattfarrar5472 Covid shot them in the foot on that for sure. Where they are now reflects their having to rebuild the staff they lost to other things, having to update SQ and citizens' Graphics tech did not help. I would hate for the game to go out with last-generation graphics. If SQ42 or SC flops then it all does... Game over, Pledges for concepts are not guaranteed.
It's ok guys.
Pyro will be out by 2016.
pyro 2020, answer the call was 2016
Yes when the universe ends and folds backwards on itself and the year counter is reset back to 0
you should just quit and send me your pledge ships
@@lunarshteve general release was 2014
This has to be one seriously mismanaged company.
A team could put an actual rover on another planet with this much time and resources.
The Mars Exploration Rover mission (Spirit and Opportunity) was completed in 4 years and cost $820mil. So yes.
nobody is stopping you wise guy
@@OO7BOND11what an L comment bro, well give him 800 mil dollars then, smartass
I haven't lost hope but I have given up caring. I just don't think about Star Citizen anymore, maybe something pops up on my homepage, maybe I watch it, more often not. CIG isn't getting another penny until an actual game (Squadron 42 or otherwise) actually materialises.
I blame the community for enabling this mess. Should’ve voted to finish the game than give Chris a no deadline schedule. Cya in 50 years when the game goes into beta
I don't care so much I watch an obscure sc channel that only puts out updates multiple times a week rambling about minute development details
honestly, that's how you make star citizen better. by not caring, the wait becomes easier, and when you finally happen to think about it again, it becomes a bit more improved. I'm on 3.23, but i'm just now touching it since i think 3.1 or 3.14, and there are some quality of life improvements that are noticeable due to the wait, that i wouldn't care for if i didn't put down the game
Same here.
The problem is it cannot go on forever. Game dev projects must have a 1.0 or even alpha where all foundational features are finished. Funding also isn’t something that can go forever.
A real sense of urgency is something CIG really needs.
maybe yes. without urgency people naturally tend to keep side tracking. which is exactly what cig appears to be doing quite often with sc
Look at their ongoing sales this year. They are desperate. They know they finally need to deliver. And soon. (TM)
CIG is the definition of Parkinson's Law istg. "work expands so as to fill the time available for its completion" (and since there is infinite time available....)
I always did wonder how work conditions are over there, they never give any details. If society is worried about over worked, crunch devs, is CIG the antithesis of that work ethic? Lol
they havent developed a sense of urgency over the last 12 years so i wouldnt hold my breath
I feel like CIG literally doesn't care until it effects their bottom line, money. Been following this game for years myself and this is the lowest I have ever felt about this game. Somehow 3.24 feels like a bit of a step back in some aspects. The constant pushing of new ship variants and new ships at all at this point is starting to feel real dirty now.
NOW it's feeling dirty? Bro, you and your fellow fanboi's have been suckered for over a decade and we've all tried to tell you that. Now it seems fishy? Jesus f'ing christ on a turd.
They have been developing a game engine and SC is the demo and SQ42 the game to show it off.
They have been in business over 10 years & hundreds of millions have been spent on paying their salaries and building company assets yet the game develops like it is some backroom Indi team.
To add. The game is also pretty dead. Servers are empty. Our orgs discord used to be booming and events were 20-40 people. Now there’s like 2-3 people at most. It’s wild.
At the end of the day, you also need to ask yourself "what is there to actually do in the game"
Also, dare I say it, the game is starting to look current gen, even dated in some places, and should I also dare to say that for SC, in its current state, graphics are the best thing it has going for itself
@@ThePearlJam I am not a owner of the game but i did play the play for free event some years back, and all i could do was fly around and kill "wanted" persons, it got boring after 1 week and i never tried the game again, they could ad the same but FPS mode, follow clues to get som cool stuff. I have no hope for this game, as someone said her the game looks like main stream games look now, other game have cough up and are making the same graphics but quicker and better and ACTUALL playable games.
SC will loose its crowd and the funding, the game will die and they will have to pay back the money and the developers will be sued for promising a game that will never come and the hole project will implode. And in 15 years or less Morphologist will have a video call "do you remember that game that promised the world but gave nothing?"
Was talking to a group of friends who play this game and one of them said "Its not star citizen, its store Citizen" Devs really need to focus more on whats in the game rather than sales of ships and over hyped promises.
Your friend stole that from Thor (Pirate Software) probably.
At this rate Chris Roberts will be dead by the time SC goes into Beta. Still waiting for 3.24, which was promised 3 months ago.
If Robert’s died it might actually come out. He’s the gaming version of GRR Martin
the word 'promised' doesn't exist for CIG
If he dies the corrupt problem will go away. He is the problem if u hadnt noticed.
Maybe 2030 we'll get a singleplayer game worth playing after decades of lies
Hell, I backed at start and I am 65 now.
When I first supported this game back in 2013 I had not yet completed my university degree nor entered my chosen career, now I'm about to receive my 10-year long service leave and Star Citizen still doesn't have a release date, at least my children will get some inheritance I suppose...
my great grandchildren will be driving my cutter. Thats why i only smoke Marlboro lights in it. Gotta keep the interior just right for future generations. lol
They will inherit all your spaceship
@@skankhunt9078 and my collection of Dale Earnhardt collector plates.
My attitude towards SC has basically become what medieval cities' inhabitants felt towards cathedrals in construction. I'm sure it'll be glorious once completed, but I don't know if I'll be around to see it.
At least they could see it actually progress and not videos promising progress
@@joqqemanYou are blind if you can't see the progress that's happened over the years. It's glacially slow, but I've been checking in on SC for almost 10 years now and the difference is amazing. The cathedral analogy is spot on really. Granted, given Chris Roberts' love for feature creep it's very like the Sagrada Familia at this point, but still.
@@purpur9327 I think the issue is Chris doesn't have anyone to say no to him. I mean this in the corporate saying no sense. Like someone in the room needs to say hey boss that's a great idea but why don't we actually finish the thing we're working on and release it, then we can add that thing later.
This is a great comparison.
@@purpur9327the thing is with a cathedral its expected and perfectly reasonable for it take along time to build. 12 years and 650 million dollars later and its still in development hell is definitive proof this game is cooked.
Jared Huckabee actually promised in December 2023 before the New Years break that 2024 was supposed to be a "watershed" year for Star Citizen. He hyped us up promising a great year for the game. And we just haven't gotten it.
Jared the mouthpiece that got a fancy studio from our money.
Jared Huckster.
There’s no defending cig anymore. They took too long. They still prioritise unnecessary shit over stuff people have been waiting for for 5 years. They constantly fail to meet their own extremely minimal expectations. They burn out the good will of their players.
The natural life cycle of star citizen is going to come and go before the game is even finished.
people said this 5 years ago too lol yet here we are, still playing
@@keeyajavan "playing"
@@MrSpy13011 i mean you can put it in quotes buddy but your still playing agame
@@keeyajavan the sales this year do not help push your case buddy, plus I'm pretty sure we are at the point where everyone just patch hops to see the progress they've made and doesn't actually stick around to play the game in the long term, this is death for an MMO
@@Stormyy6310 i mean the news that the calders might call the option and cig might not be able to pay out and they go bankrupt is certainly worrying. but its still a game and people still play it, and games fall off all the time, especially mmos, but everything you said was valid
You know it’s getting bad when even Morphologis is starting to lose faith. 😢
Where have you been? Morphologis and SaltEmike are always the first ones to lose faith, and then they come immediately back along with the rest of us when new content drops.
It's a strategy mate this guy is not beeing 100% honest with yall and if you don't realize that I'm sorry for you
if boredgamer start losing faith than it's getting really bad🥲
they told us month or so ago that 4.0 was looking at a december release date, second week of december it was in one of the star citizen lives and people missed it and that was looking at not a promise
They are constant whiners to try to farm engagement from the community.
if you want 4.0, STOP GIVING THEM MONEY !!! THEY NEEDS A SENSE OF URGENCY OH NO WE NOT GETTING PAID ANYMORE URGENCY!!!!!!!!
This
I think we're on the precipitate of this happening. I've long thought once Star Citizen is in decline and they are more than 24 months from a release, they are in big trouble. Sustainning development with 1000+ developers means they need to hit some lofty ship sales goals and quite frankly that is instrinsically tied to new player counts which appears to be slowing down. It could be a bumpy ride from here on in. A lot now depends on how Citizencon goes and what there 2025 plans are. I hope whatever they have is enough.
How fast and how much content did the Star Atlas team pump out after they lost all their money?
@Billy-bc8pk Exactly. We all need to emphasize to CIG that money talks and bullshit walks, STOP GIVING THEM MONEY, We're the customers, and we are always right star citizen need new content.
@@supersavagegodgaming6888 I don't think you get my point: When Star Atlas lost money, no new content came.
The problem is that even at 4.0 it's still an empty game.
I been saying this. 4.0 is just extending the boundaries of a boring sandbox instead of adding depth and making that sandbox more playable
I disagree, I think Pyro will add a huge amount of sandbox gameplay to the game - but this is assuming we get what has been promised in 4.0 and doesn't get split into 2 patches like 3.23 did.
4.0 is server meshing. Once we get that they can get AI flying around, we can have thousand players flying around, and all of that with supposedly good performances. We need dynamic server meshing.
@@dav5844Server Meshing v4.0 in 2034 😊
Like @dav5844 says, 4.0 isn't so much about what content itself really brings (granted a lot of people do want more content which is fair) but about what opportunities it can finally open up. So much of server structure and performance has been a bottle neck for many years now and 4.0 is supposed to be that wall punch to progress on that front. Will CIG deliver is a question.
Once you realize the name of CIG's game is manipulation, it all starts to make sense. In 2019, Chris Roberts announced that Pyro/4.0 would be released in 2020, fully knowing that most of Pyro, the jump gates, server meshing, Pyro's crime system, factions etc hadn't even been created yet. But they needed people to believe it was to keep their momentum.
Last year was a bad year for CIG with 3.18 and a subsequent drop in sales. They needed a phenomenal hype fest. Queue 2023 CitizenCon with its bold proclamations. Once again, backers lost their calm and thought, "It's finally happening!". Shiny and new concept ships were sold and the backers were left waiting for months and months.
It's not going to change. This is how they do business. They've been doing it for years. As long as backers keep giving them money, they will keep stringing them along and filling their heads with hopes of change and a game they've been waiting to play for years.
@@bobstark4201 I have to painfully admit that your analysis is accurate. CitCon is a way to whip up hype, but then what is advertised never gets released, on time or even at all.
Chris Roberts should do time in Prison for Mass Fraud!
Chris Roberts and his CIG team can easily stop development, retire and disappear right now. The incoming hate won’t matter when they already won at life.
@@ruok3351 spoken like a defeated man??
@@ruok3351 They could do that, but that would be the end of their careers. The reputations of everyone involved, most especially that of Chris Roberts, would be massively ruined. That's not even counting the possibility of legal action being taken against the company if they were to pull such a dick move.
Man I've spent thousands and thousands of dollars on ships. I'm so sick of CIG and Star Citizen taking so damn long on this game. I feel like they are just milking the backers at this point. I haven't even played on the Live or PTU in so long because I'm tired of all of their broken promises.
wow. if only someone had warned you of this all those years ago!! oh wait....
Honestly your own loss. Never spend a ton of money on a distant promise
@@teslo8020 To be fair some people just wanna believe in something that's why cults are things. the game runs worse than anything Ive ever played in alpha.
@@guynamedmaggi5520 I get that, which is your own loss. Didn’t say it wasn’t human, was giving advice
It’s as easy as stop spending money, that is the only message they will understand. I for one will stop spending money till deadlines are met.
this person gets it, its the only way, the one thing cig does right is market ,lols
If you really want to spend money, try buy off RSI (Credit, OC etc) from people leaving the game. That way you get what you want but no new money comes into RSI.
How well did that work out for Star Atlas?
People who say stop giving money forget that we as backers are at their mercy. There is no other response to urgency and declining revenue than shutting things down in big companies. Ship sales will get more and more agressive, developers will be laid off to keep the pay of higher-ups at their preference and at some point they close the doors and move on.
@@liethelieyerhonsta2789 This. It's so ridiculous whenever someone says "If they lose money they will speed up development!" that's not how it works anywhere. Once people stop receiving their pay checks they go elsewhere. That's why I always use Star Atlas as a perfect 1:1 example of what happens when funding stops: content stops.
Have you ever heard them talk about netcode? Nobody talks about the lagfest it is. And as long as everyone jumps on new features like hungry vultures nothing will change. Talk about server response, talk about ping, talk about server meshing. Ask questions about the zero ping local server meshing demo you saw. Talk about how that has nothing to do with reality where people have a ping of 100. As long as this is not adressed they will continue pushing new broken features and it will always be a lagfest. Starcitizen is written for nice pictures, not written for good networking.
Nice pictures sell. CR has figured that out a decade ago. People look at the LOD in those slick visuals and assume/infer that a corresponding level of detail is present in the functional aspects of the game. When nothing could be further from the truth. It is near Minecraft levels of simplicity when you look at the actual state of game play.
Underrated comment right here. For SC, this is the vital topic; this is the magical rabbit that must be pulled from the hat. Without the proper server and networking infrastructure, all that we've seen and will see going fwd exists as mere tech demos, hopes and dreams.
IMHO SQ42 needs to be released ASAP to prove CIG can make an engaging, cohesive game with the systems they've spent 1.5 decades and almost 1 billion dollars working on, and then SC has to come after that with the Jesus tech to show they cannget it functioning adequately as an MMO. From there, the rest could be iterated upon as needed to make SC a truly good game.
Despite my support of this project, I must admit that CIG have mostly convinced me, and the gaming community at large, that they're not only incapable of accomplishing those things, but also that they've mostly evolved into a company which specializes in tricking the masses into believing they can accomplish it.
Yeah their solution is server meshing. It's a pretty big deal and a massive part of what they talk about ."Have you heard them talking about netcode?"... lol YES. Have you ever listened to anything they've said?
@@shamanahaboolist Yup, this is why they had to delay Theatres of War. Yet people pretend as if CIG never says anything.
@@shamanahaboolist isn't that what is wrong with the world today? People listening to what people say. I rather watch what people do.
This is exactly what this project needs. Instead of constant atmosphere of allowance for infinite dev time.
Heh, I think this is too late. They can’t release anything, the game’s foundation is likely rotten, making it really hard to build on.
If they get pushed, I’m almost certain they’ll still fail to deliver, causing the whole project to come crashing down
@@LeAlexo yeah, it's rotten and will crash down soon.
Just like Derek Smart predicted: "I am giving this trainwreck 6 more months max!"
CIG's problem has always been the infinite spigot of money. They are accountable to NO ONE not even us. Because what are we going to actually do about them dragging their feet and endless feature creep?
There only real leverage you ever had was your money and yet you refused to ever actually use it.
@@e2rqey you talk to this one man like hes the one who bought 700 million dollars of ships from cig alone.
We collectively need to help each other stop buying shit😂
@@-Seek-17 no, I speak like he is part of the problem. because he is.
so is everyone else who continues/continued to give them money.
but sure continue making facetious bad faith comments its very helpful.
How do you know if he's spent money on the game and when he did it? The only bad faith comment here was yours@@e2rqey
Star Citizen is going to be an academic case at Harvard Business School and Harvard Law School about a failed business and the massive court case that followed.
There might be a big issue with the fact that you’re not “buying” ships or things. They’re “pledges” idk if this would work in a court of law but 🤷♂️
More like an example of how much more important marketing and framing is than the actual product.....
Source?
Maybe you should go after fascists in the gaming industry instead.... but we all know you're not going to do that
Just wanted to leave a comment to say that I don’t think you are a “Bad RUclipsr”. I don’t have your channel’s stats, but what I do know is that you have have many things that make a very enjoyable channel. Engaging editing, pleasing voice, clear passion. These are all things that will bring you success in the RUclips ecosystem. Sadly, I think star citizen is what might be holding you back. But I don’t know you, so I can’t tell you what you should make content about. But I know talent when I see it. Blessings on your endeavors!
I'd like to add that if anything, A SC youtuber who isn't afraid to voice their VERY VALID concerns will have my vote over any other, any day. And @Morphologis you really knock it out of the park with your presentation every single time!
Can’t agree more with this comment! I’m not a subscriber but more an occasional lurker but I think you make the best SC videos. I’m hoping a Sci Fi game releases with a large enough audience to give you the exposure your channel deserves!!
Not a regular watcher but do watch every few months to see what is happening in SC and I have to agree you are not a bad RUclipsr. It is maybe, as with the other comments, the game you are covering is maybe winding down because people are feed up, they promised us the moon, and we are still in the stage of building the rocket and never knowing if it will ever take off.
@@ThomasPetermann. it’s also the matter of we want to rocket to go to mars but it’s starting to head into the bloody sun
Yeah, honestly, the content and quality of the videos is really great. Good cadence of voice that’s pleasant to listen to and nice measured takes. He should branch out tbf, bet the channel would grow a lot quicker.
Star Citizen set out to create a universe for us to all live in. So far they have managed to create their own universe they are living in and trying to convince us how great it is.
Phew, that's tragic
Of course it's delayed, when is it ever not delayed?
Soon (tm)
It’s becoming increasingly clear that Star Citizen is intentionally dragging out development to capitalize on the ongoing hype and continuous influx of money from backers. With every update, it’s obvious that there’s no real incentive for them to finish the game. Why would they when they can keep milking the community for funds? The project has turned into a never ending cash grab, with no end in sight, and it feels like they’ll keep stringing us along until the money runs dry.
They know they’ll never be able to create the dream game they’ve promised. What happens when they finally release it and it doesn’t live up to the hype? People will abandon it, and the game will quickly die. They’re fully aware of this, which is why they’re stalling for as long as they can.
probably a new business model other than mtx
@@user-mfsc-2024 Yes, and it works as long as the simps are paying.
They can still do that with a finished game with more backers that buy new ships also.
@@Syphirioth I mean, the only word I’ve seen about ship sales post launch has been Roberts saying they won’t continue once live so that would be essentially all their current income source gone. And a big chunk of their limited potential audience for a relatively niche genre to buy the game itself has already been cannibalized with pre-sold packages and expensive ship concepts.
I don’t think anyone really takes it seriously that they’d stop something as good for revenue as selling artificially rare numbers of expensive ships with no marginal cost to them, but the claim was in part trying to manage “pay to win” type reactions early on. It’s also just out there among the things they’ve said that even if well intentioned at the time end up pretty clearly impractical.
Well, if you ban any sort of constructive criticism on Spectrum and allow only "Yes" sayers to voice their opinions then the end result is what Star Citizen is today.
Here's the thing, if Server Meshing & Pyro were introduced tomorrow it would change very little. You would still have a shell of a game, with a few extremely basic gameplay loops with no goal or purpose.
Large ships have no need for a crew besides turrets. Most gameplay loops just require you to go from point A to point B. Repair mechanics, proper salvage mechanics, combat balance, actual search and rescue mechanics, exploration are all missing in action. It's all just very boring.
it might be interesting for couple of days to explore Pyro a bit but then reality kicks in and you realise its just another Stanton with the same gameplay but stretched out even more.
@@BizzMRKand a few more pirates.
@@Wildjesta honestly I wouldn't even say that. All of them are cramped into stanton at the moment after all anyway so you might even encounter less since players are split between two systems and more stretched out in Pyro outside some hotspots, granted player count could increase a bit with server meshing but I doubt that it will be by a lot in it's first iteration.
While Stanton is also supposed to be a more secure system, turrets aren't really doing anything and there isn't any npc UEE navy presence either so crimestats really don't matter for the most part at the moment, that could of course change with better server performance but we have to see.
As someone who only spent 150£ on this , if they made auec into permanent uec at least I could grind for ships, ok maybe I'd grind for half a year, a year but once I got Carrack or whatever wtf would I do with it in 2 systems 😂 once most people realize that the backing will go dead 😂 honestly Starfield / X4 offer much more in terms of fun in their current states 😂
@@Turanic1 I brought the fun aspect up and got flamed for it, this community is doomed and its core gameplay loops make me wanna watch grass grow.
Damn, pyros been coming out at the end of the year, every year for the past half decade.
Can't wait to hear them say at April. "Pyro planed to release end of 2025." Just for them to say on May 2026 that it'll release end of the year.
It's been the same Chris Roberts formulae on every CitizenCon: Big promises and hooray and then: Nothing!
When CR faces a room full of angry faces instead of drooling fanbois things might change.
@@ThomasD66 The CitizenCon is probably always full of SuperMacBrothers.
Exactly this and it will be the same this year.
@@LordCritish CRAZY PROGRESS!!😂
Star Citizen will be used as an example of Sunken Cost Fallacy for decades to come.
Its never going to happen. This game will never be released. 12 years and only one system and not one single ground building created.
I don’t think anyone cares about a personalized 3.24 hangers anymore. We are all sick of hearing about pyro. It’s been beaten to death just like their promises. Unless they actually release by the end of the year WITH a new system next year as well as some actually game play….good luck keeping anyone’s interest.
Personalized hangars sound nice, until you realize they are planet bound and in essentially the starter position.
In how many games that is the place you spend most of your time?
In my experience, zero.
It's as if they cannot think things through and miss the obvious.
If there is a more usable plan for this feature, they should share it with the backers IMO.
they will not release it by the end of the year 100%. here, have it. instead they will tell same BS they did last year and will get away with it like they do for decades now
I don't think they need luck. Funding still going up every year, you're the minority
Using recycled game elements to give us "personalized' hangars was cheap, lazy, and IMO really gave the true game away. Because if they ever do decide to deliver on them in any real meaningful and personalized way they will need to be entirely re-built from the ground up.
As time goes on more people are going to have the shade removed from their eyes and start to see just how dodgy and naff the whole thing is.
Personalised hangars is literally the foundation for basebuilding. No personalised hangars = no base building. So I'm guessing you don't care about base building?
It wouldn't be so bad if LIVE wasn't such a mess atm. That really kills it for most.
I've seen it more dysfunctional at other times, but never in a way that made me doubt it was all possible. Lately I'm more pessimistic that it can even be done without starting over from scratch.
honestly i really don't know what i'm looking at with SC
Ocean front property in Arizona. That is what CIG has sold its backers.
@@ir8dudefpv you should look at arma reforger
A tech demo that has lots of cool gimmicks but doesn't really work, kinda like those tech hype channels that talk about all this amazing techs, but in reality non of them work or are practical
Screenshot simulator or a waste of time.
Our entire Org is moving on. Not permanently (if they get it together), but we've now prioritized other titles because SC has really just told one too many fables. This last Citcon, their overpromises are just bright highlights.
What space-MMO have you moved to?
On a side note, I hate that CIG used Parallax mapping on the ground textures. I can't keep my eyes out of it, on how weirdly it moves.
Yeah that was wigging me out this video too, wtf.
Imagine if you will. You enter a restaurant and after sitting down at a table you order a plate of Lasagna from the menu. After waiting for the Lasagna for 12 years the waiter brings you a plate of raw broccoli. When you complain to the waiter that you didn’t order broccoli the person at the table next to starts calling you names for expressing your dissatisfaction with their product and the time it took to get it to your table. How would you feel in this scenario?
Star Citizen is the restaurant, and they require you to prepay. Give that some objective thought.
is there like an actual guideline they werre suppoosed to be following? I truly dont get the hate.
The thing is, even if your analogy is not entirely apt it does encapsulate a common attitude among current and former backers. In that sense it IS the reality that CIG must confront if they want to retain or regain support from those people.
Or, maybe they think they can just keep gaining new backers to replace the departed ones.
It's like the old Hemingway quote about how you go broke - gradually at first, then suddenly.
@fathead8933 if you don't see why people are upset at the state of development after 12 years, then I have a bridge to sell you.
@@senn4237 it works better than sto an almost 20 year old game. It works on par with COD. Better than arma, squad, etc. it has its own escape from tarkov elements. So what is it that everyone expects? Like what are you expecting at this point? The only complaint I have is that they haven’t shifted to a DCS model of ship design ie sanctioned mod ships that are community designed for purchase.
@@senn4237You can lead a horse to water, but you can’t make them drink. 🤦♂️
As a relatively new backer to the project I cannot express how much 4.0 being delayed has sucked my enthusiasm to play or continue backing the project. If all we get at citizencon is about Pyro and it’s delayed to 2025 I’ll probably just have to face facts and hibernate on this game until they can deliver on the momentum that they hype us up for or accept that the money I gambled on the project is only that.
For those old enough, what is the thing you remember from any Chris Roberts game? Was it the cut-scenes and world building, or was it the gameplay? I wasn't the gameplay. Wing Commander gameplay was; you are a ball in space shooting sprites as they went by. World building is always first rate, and often started outside the box.
But right now, gameplay is in the toilet. It's a series of technical sprints to pad out features nobody asked for, or really wanted. They just keep adding time sink onto time sink for little reward, assuming you can complete a mission cycle. It's just, tedious. Immaculate, beautiful, tedium.
I kid you not many people will tell you the tedium is the point
I for one am looking forward to the moping mechanics, gotta keep that ship squeaky clean
edit: though with our luck, it's gonna be a cleaning beam
They added so much world and gameplay complexity by trying to also be a first person shooter instead of a space/adventure focused game.
What they could have done to have that element in is just have FPS gameplay in designated area's and not on player ships ferrying cargo, etc.
Simply transition from game mode to game mode to make the story experience flow.
Now it is trying to be everything all the time...mostly for the novelty it seems.
Him getting booted off the projects to get them finshed.
@@TheEVEInspiration i think the problem is everyone is on a utopia kick. They want the game their way and arent realizing its GTA Online in space so they can have it their way.
"you are a ball in space shooting sprites as they went by" Yep. CR is wedded to this idea of stylized space combat that more closely resembles WWII air combat. Because that is what he THINKS happened when people played Wing Commander. But those of who played the game know that is not remotely what happened.
When I saw everything they were putting in last CitizenCon, my immediate reaction was "Wow, we're not seeing 4.0 until the end of next year", the devs literally said they were going to implement everything over the course of the year as well, so I just automatically assumed they were going to do a huge showcase at CitizenCon with Squadron 42 and 4.0, with new features being showcased for what they were doing the next year.
The maximum I believed we'd see, was a gradual rollout by July, but I'll just wait until CitizenCon, I have like 50 other games to play at this point, it's not really affecting me.
I haven't necessarily given up hope on SC, but I've pretty much given up hope that it'll ever be a game I actually want to play - assuming it's ever finished one day (and that includes polish and performance). I just can't bring myself to care anymore, and I won't have the time to actually immerse myself in this world anyway.
They delivered one patch this year that, aside from DCs, was just sq42 stuff and the other non-sq42 feature of this patch got delayed by a whopping 3 months at the time of writing this.
Plus the physicalized inventory as a feature is objectively a downgrade to what we have currently, so much so that they removed the kiosk display and send us right back into the old inventory screen.
I really don't know what to think about this project anymore.
It feels like they're fumbling around in the dark, not knowing what they're actually doing or going for.
At this point I am seriously doubting that they have the competence to deliver an actual, functional, fun to play mmo.
And the worst part is that they create those expectations they fail to deliver themselves. It's not the community being unrealistic. It's them. Like 2023's last ISC where Jared proclaimed pyro would drop in summer 2024 and then some more stuff would follow. Watershed year, yadda yadda.
And they’re releasing another Sabre Variant, instead of focusing on the Nautilus, Liberator, BMM, Endeavour, Apollo, Orion, etc.
CIG wasting resources and time again.
While i agree with you, i think some of the reasons for the delay for the big ships still in grey box is due to the fact that i dont think the servers can run well on them. I could be wrong tho
The shop team isn’t the same as the team working on pyro, so them coming out with ships will not effect ptro
you know its bad when you want....10%? of an EA to come in and slap people around a bit to get back on schedule lol
it's more of conserving resources ... low effort ships are preferred....
@@CellDE Low effort ships to sell for the next sale, meanwhile, JPEGs are still waiting for 5 years. The servers can have the ships present, we’ve seen it done with the Hammerhead, Idris and 890.
Remember how CIG distracted us for a year about a prison... then gave us a way to leave it through a cave? Yeah. That.
I was angry about the prison coming in now when there is so much more important stuff to do now...like ships sold years ago. How do the idiots get distracted so easy?
Just for the record. Morphologis, you are an EXCELLENT youtube creator. Your films are masterpieces. I love them. Montage, content, dynamics, camera, photos. So don't you dare saying "Perhaps I am not a good youtuber". You are in the very top of youtube creators.
We're gonna get GTA 6 before a Star Citizen release..
It's going to be Gta 8,9 or what ever name it would be😂
I am going to sit here and bookmark this comment so I can laugh at it later.
Accept it dude, Master Modes was the beginning of the end for SC, they speed run a modern game dev company, their real talent left and were replaced with people who don't know wtf they are doing try to get a refund as quick as possible, I got $500 back out of my 3k, not the full amount but at least I clawed back something.
Probably gonna go to my ombudsman here in Australia. Pretty sure they already declared it a scam
Yeah MM really blows hard
@@snooze1974 definetly do that, we are well within our legal rights for a refund.
How did you get a refund?
@@glichjthebicycle384 i emailed RSI legal, Im Australian and we have very strong consumer law so i used that, i still didn't get the full amount though.
I'm right there with you Morph, I'm losing a bit of hope because they just keep doing this and then act like it's no big deal, as if this is a normal thing.
I don't want the project to fail, i really still like Star Citizen but CIG doesn't seem to learn from their mistakes and just repeat them over and over. And instead of adressing concerns and communicating it clearly they throw yet another new shipsale at us while neglecting older ships that are still on the backlog.
They've been doing this to us since Citizencon 2016 when Chris said we should be getting 4.0 and more systems 'next year'. That obviously didn't happen, and they've done it every year since, putting us on the cusp of a 9th consecutive year of overpromise followed by no delivery. Watching Jared say 'we sometimes miss' really upset me as this isn't sometimes Jared it's 8 or 9 YEARS IN A ROW. They can't blame the 'roadmap watchers' anymore so I wonder what the excuse is this time.
I'd be happy if we get a decent SQ42 and maybe even a episode 2 SQ42. As for SC, i don't know man, i've put more money then i should have in this game and i want it to succeed but CR keeps on adding too many little details that no one gives a shit about, just make a fun playable game.
they are the textbook definition of Parkinson's Law. If you have infinite time, it'll take you infinity to complete it
they talk about isolated pockets, yet the only gameplay the are adding recently is these very much isolated things again and again such as the 'dynamic' events. i will never understand the lack of focus on the original core gameplay loops: bounties, resource gathering, cargo. where are the dynamic, interesting, maybe even story driven bounty mission chains with actual rewards to work towards. where are the mining claims and large mining veins which require team work to discover and crack. where are the drive-in caves for ROC adventures. where are the microtech infiltrate and hack missions shown at citcon long ago. even the cargo update seems to be a T0 and mostly a tech driven update once again
I think they're trying to make streamable content, plain and simple.
it’s because the missing core tech is holding up mission & feature development. It’s a drawback of a prolonged early access development, where the need to deliver some tangible gameplay to the player at an early stage collides with the need to develop time-consuming core technology that will allow the intended gameplay later. For example, the mission givers clearly have ’placeholder’ mission loops in the sense that they do not interact much with the rest of the game systems, and the devs would prefer to start anew once the core tech is in place than fix these horribly broken missions at this point. But of course, you can’t play a half-developed technology game loop, it needs to be finished, and here we are, stuck with a collection of placeholder/tier zero features before the mechanics exist to allow those features to be expanded or remade
Where's the exploration gameplay that tasks us with exploring all this digital space they created to find all of these things to do?? That was supposed to be one of the major lynch pins of this game too. We need purpose, drive, a sense of adventure and wonderment; not just a crap ton of lifeless, pre-defined destinations with boring jobs to perform at them, using our store-bought endgame ships. The game has to be more than that, but any time I mention this, everyone, including CIG, think the answer lies in forcing players to pew pew against one another, like a kid mashing his toys into eachother, because they think the answer lies in PVP shenanigans.
I keep saying it: CIG is missing a prime opportunity by pre-mapping the entire Pyro system for us. It should've been wholly unmarked territory, with an in-depth scanning and exploration system behind it, and our delve into Pyro should've been one of exploration and discovery of the unknown, like a true gold rush, which would organically foster excitement and emergent gameplay.
In concept from 12 years ago 😅
@@CouchCittrue but then we would be waiting even longer because these gameplay systems don’t exist
Them wasting so much time and effort on localized inventory; something no games have or need is really crazy. Not everything needs to be this simple like. It’s just dumb. The weirdos that want to load their cargo ships should really get their heads checked.
I agree with you. Elite Dangerous has so much more gameplay and the SC idiots say SC it so immersive....look where it's got them...too difficult to develop for and so many time sinks just to get to your ship. It's a stupid alpha and concept.
- 🤡
Paraphrasing Steve Jobs during a tense shareholder meeting during the building of OS 10.0, "Look I can either promise you a date or I can promise you a set of features. Not both. Right now, I want the features to be there." I wish CIG could learn this lesson. If you promise a date, then date is locked and scope is fluid. If you promise a set of features, scope is locked and date is fluid. You can't lock both.
I can't even mutter the word Star Citizen to any of my friends without being the absolute laughing stock of anyone in the room. I held on for as long as I could but in the last 3 years I think I've finally jumped ship. I can't wait for this game any longer. In the time I've been watching this game grow, I've gotten married, moved across the country twice, my wife and I had a child, I've watched my son learn to crawl, walk, run, jump, climb and I just built him his own gaming PC 3 months ago - he's about to be 8 years old.
Enough is enough. Chris Robert's little experiment with everyone's money has gone on for long enough and it still feels like we have next to nothing to show for. A few features that were cool once upon a time but there are so many other games out there with so much more promise now... My biggest fear for Star Citizen is coming to my realization whereas other game projects with far more momentum in development and promise have began surpassing the scope of this game or at the very least offered countless other premises that are equally or far more entertaining that what CIG offers with their game.
I used to get so angry when people mocked the development length of Star Citizen, but now I seriously wonder if my 8 year old will learn to drive a car or graduate high school before this game ever hits a playable state that's actually genuinely fun to play with with a sizable portion of this corner of the multiplayer gaming market.
What games have surpassed the scope of sc?
Also, the game will be vastly outdated when it releases. It's sad because there are so many milsim guys that like it and they make it fun to play, but the recent state of the game is damm near unplayable.
@@Aedeusmisim probably the gayest thing about the game and they have pride day. There's other games for autists if that's what you want
There are no games that will surpass the scope of Star Citizen. You're gonna get more games like Starfield and Star Wars Outlaws.
@burningphoneix sorry, but No Mans Sky far surpasses SC right now. Have you even seen the new update?
I backed the game back in 2012 wanting a space sim. I did not want 90% of the new features that scope crept in, and had no say on their addition. As a software dev I have no idea how they are going to finish this with the massively bloated scope. Squadron 42 isn’t anywhere in sight still.
its insane how all these features just got handwaved without a real plan. biggest blunder of the whole process.
While I respect your dedication to this game. The Sim element to this game has been hurting it for a long time. I like it, but it isn't balanced in a healthy way. From one dev to another, try to be a little more open minded ok?
@@Xyrm I said this last year….S42 would be teased to shut down the naysayers. Then we wouldn’t see or hear anything about S42 for 3 more years.
Once all original stretch goals were hit, there was a large poll done asking the community if they wanted to expand the stretch goals further. The community overwhelmingly voted to increase the scope of the game.
@@HonestPhil Phil I think you miss the whole business plan, keeping a game in eternal development that's making about 100 million a year makes perfect business sense, sadly not great for gaming or the actual game but hey, people still lap it up.
I never really care about delays, I am more than used to CIG not understanding the time it takes to complete their assignments. What's bothering me is they've been messing with my expectations since I started. In 2.3 we had landing displays, actually was one of the reasons I got the game in the first place. That feature lasted a single patch and has never been heard from again. Then they kept watering down the flight model to make combat slower coalescing to MM which makes combat downright boring. My favorite ships have been nerfed to the point where their assets should be deleted from the game files because no one in their right minds would use them.
The game was fun once. I wish I could get that game back
I have the advantage of having been around Star Citizen for a couple of years, rather than a decade plus a couple of years. I haven't invested so much time, effort, faith, and money that it's impossible to step back and look objectively. When I do that, what I see is a company that began with good intentions but have gradually locked themselves into a business model that relies on effective marketing, enticing new players, and selling ships. That's not a self sustaining business model, so a permanent state of unfinished development is likely. In our lifetimes, anyway.
More delays? Next year is the year guys? Buy more ships? Wipes?
Nah I left a year ago after playing for six months after I had already went on a two year break. Until SC produces content they promise "just another year" I won't care. Until they produce ships they promised years ago I wont spend another cent on them.
not suprised
I too lost hope. I sold my account. It's been liberating. Reading the patch notes is now funny instead of depressing. If this thing ever actually goes somewhere, I'll get a starter pack if I'm still alive.
Everything they've delivered has been broken, half assed, and borderline unusable. And we just keep getting told "just wait a bit more, we're still working on it, but how about buying some more ships in the meantime?".
Or perhaps you can just reclaim your account and screw over the person who bought it from you. CIG has never blessed the selling of accounts... quite the opposite actually.
Or maybe you meant that you sold off the individual ships in your account.
@@ceb1970 nah I sold the entire thing. And I don’t want it back.
I’m looking to do the same where did you sell your account
@@matriumgaming8144 the impound bought it
Must of been hard up for money or something.
I was so happy when 3.0 released, but now…even if 4.0 does release, it just shows how much longer we’ll need to wait for 5.0 or beta. If this game actually finishes, it will be over a decade from now. That’s not ok.
but thats true. they should sell project to someone who actually knows how to make good games. this gyus have no idea
@@zizhdizzabagus456 to who activison
@@zizhdizzabagus456don't worry, a Chinese company will buy it and it'll be the best game ever with ships sold at half price, but you'll need to supply your full name, address, social insurance number, birth date, job details, bank account details and several references.. but damn the masses will sell their souls for some adaptive server meshing with all the bells and whistles while roaming the galaxy with their goldfish as a co pilot.
What feature would be included in the 5.0 patch?
no players = no testers = no progress.
As backers, we need to shut off the flow of money. No money until they deliver what was promised.
I am shocked ... SHOCKED I SAY !!!
I mean, it is REALLY hard to believe there are so many people supposedly working on the game.
also at what point will we realize that the engine will if not already out dated, how long before they have to just start over???
Yep, do they announce the need to port to a new engine before, or after releasing SQ42?
The engine will be fine for years. But for now it's still just an engine, no real game to see.....
Unreal Engine rework commences Q2 2035, concludes Q3 2044.
I started backing when my life was empty and the game filled me with so much hope and excitement. Now im getting children and while my real life is more fulfilling the game becomes stale...i dont have the time for all the things cig is planning, the game will not allow for a quick session... If i could get my money back i would...even part of it...but i cant so i just follow my fav. RUclipsrs keeping it alive
Agreed.
The world-interaction is such that it becomes a second life/job, not a game.
The need for multiple people all the time makes this all the worse.
If solo fighter ships is all that is left to do by following basic missions, then it is not worth the wait.
You never get to see the content or enjoy the fruits of all the work put into the world.
The entire game model has to be more constraint and operating ships be made more flexible for it to be playable.
Lost hope in this game a long time ago.
Don't get me wrong, it has great potential but they now need to get this game fully up and running without the bugs and all! and make it fully playable.
Basically they are taking the piss out of everyone and we are all falling for it!
If everyone was to boycott this game, you'll soon see improvements made asap 😡
Needing people to spread the word and join in solidarity.
More than welcome to copy and paste this simple comment to others and spread the word.
Remember...... STRENGTH IN NUMBERS 💪🏾
Peace all 👊🏾
Combat, combat, combat, mining, combat, delivery, combat, scavenging, combat,
Pagan ship idolatry, did I mention?
4.0.. social, combat, combat...
..
Meanwhile, somewhere on planet earth..
Derek Smart: kek
Been backing since 2013 and mostly ignored progress the first 7ish years then started heavily playing it I think 3.14ish. The more I play the game and follow it the more discouraged I get especially after 3.18. The way the project progresses makes you feel like it takes 1 step forward and 10 back. If the don't at least give us a definitive release date for sq42 this year I'm done, I will have no hope that this has any intention of being a finished product.
But if Morph says so, it’s doomed.
NGL, 3.24 is not yet released to live and as Evo I'm already bored with this patch it's been so long in PTU and still does not have all the features that were suppoused to be delivered with it.
We got Roadmap updates that were basically like "Everything goes according to the plan" multiple times, they said that 3.24 does not affect 4.0 works and yet here we are. 4.0 moved to Q4.
Sad.
I just play whatever is currently available in live, and try to ignore the inevitable delays as much as possible
Pretty much; I'd rather they get it right then another premature release like 3.18 pushed simply to meet arbitrary quarterly release cadence.
Yep, i just don't understand the people who have been here for years and act surprised as the same delays hit year after year.
I’d be happy to play live if it wasn’t a basically unplayable janky unfinished tech demo
You can often not even complete a single basic fetch quest before the game crashes, the server crashes, a bug kills you etc
@@MannyCalaveras the problem here is tha they dont get it right even on release. In all of these years they have almost never gotten anything polished when released.
I pretty much just play with what I have do a few bunker runs, yap in global then get off for the night and play something else
It seems like it was 2018 or 2019 when Chris Roberts first told us Pyro is coming next year, and now here it is in the 3rd quarter of 2024 and still no Pyro. If they're not close to finishing it now, he must have knowingly lied, or purposely mislead us backers way back then, that means most of the core systems that make Pyro work most likely didn't even exist until recently.
I think Chris Roberts should have told us about the delay of 4.0, and not his underlings, it would have looked a lot better in my eyes as an apology.
In since kickstarter and you're right on the money. For the first time everyone I know including myself has just lost interest for now. I think the management of this team has flown off the rails and everyone's noticing. I mean seriously, is anyone there actually looking forward to going out on the CitizenCon stage and facing this audience? Prepare the tomatoes
What's the under/over that at CitCon we get yet more announcements and preview footage of gameplay systems 'targeting' a Q3/4 release in 2025.
There is nothing that will speed up development, no number of new hires or resources 'coming over from SQ42', the eventual delivery of Server Meshing (nearly done guys, promise).
This is the rate at which SC will crawl until people stop topping up the cookie jar and they are forced to go back to the well of private investment.
The well of private investments is filled with angry sharks wanting their returns by 2025. They used up all their goodwill, there is only failure left 😂
Does it really matter? There will literally be noting new to do in Pyro...
Yeah I feel you here. Backer since 2019. I recently started playing Pax Dei and it just entered Early Access in June and already has a thriving community and enough fulfilling gameplay and progression to keep me and my entire clan interested for hours on end. Im growing people everyday, but I cant get people to try Star Citizen for more than 2 hours before I begin to get embarrassed that I asked them to spend money on it and join me.
CIG is adding way too many new systems that people don't need and it's hamstringing development. I don't need an in-game hygiene system for npcs to insult me for not showering, or a longwinded campaign mode that kills SC progress. They keep pushing these unnecessary systems and content that don't improve SC instead of fixing its janky (even for an alpha) state and adding necessary features promised months or years ago. TLDR: They're trying to make dwarf fortress in space.
They need a combined, focused reality check, and it's certainly going in that direction given all the honest, well earned (but of course negative) feedback that it rightly deserved given the poor state its been in for 10 years. Those typically start from the community and rarely from within, and I have no faith or hope it'll come from the company, so it'll need to start with us. No more funding. No more playing or testing. The game has made plenty of money to be in good shape by now and very clearly is not, so why not put the ball in their court. It's sink or swim, CiG.
Is it poor management internally or at a higher level? Poor prioritisation? Poor quality of coding due to inept coders or frustrating time constraints and unrealistic deadlines? Considering they rarely ever release stuff on time in a working, playable state, it looks to be a healthy mix of both. The game is a technical disaster, and the whole company behind it need an ice cold drowning in water, because they could change gear and really double down on the current piss-poor state of the game; cyberpunk and no man's sky are two games that come to mind that are great examples of companies having gone about it wrong, faced collosal backlash and legal pressure, and then spending considerable time and resources to put it not only right, but going the extra mile to really show they're serious about rebuilding the trust they've destroyed with their customers.
Forget the new content and improve the woeful, buggy mess that is Star Citizen, because none of this is news to the community. The community has been dealing with poor communication, poor execution and a broken experience since its inception. There has been zero accountability for this, and companies like that don't last long. CiG potentially suspect they're already on the path of coming to a messy end, and pumping out new expensive ships with no new core fixes or content certainly supports that, as well as their attitude and mindset towards the game and us, the community. They are seriously failing to deliver on the core game. Create a solid foundation before building up so high, but unfortunately the people at CiG are building an upside down pyramid, also known as a collapse waiting to happen.
10 yr backer, almost leagtus and not even interested in 4.0 anymore, with every patch i see the future of this gasme getting darker and darker and the fact that every pacth takes longer and longer can only indicate that at the core its either a mess, or just ' impossiblre'. But hey enough other games to play, and still having fun watching some of the channels here.
I think adding pyro was actually the dumbest thing they could've done. They spent years making one star system but it still wasn't a full game, so instead of polishing the game and releasing it like they should be doing they're instead wasting time making a WHOLE NEW STAR SYSTEM. It makes no sense. It doesn't matter how much "content" you can squeeze in if there isn't even a good game at the core.
The devs creating Pyro arent the devs creating the core coding, etc.
Its not like it cost any additional time.
Beside, Pyro is needed to optimize and Test real gameplay.
Disagree because the whole point in the game is to have multiple star systems and the infrastructure to support that. If anything they should have cut the level on content in Pyro and moved forward with its release with more focus and resource put into the server infrastructure and core gameplay elements. Polishing needs to be done once actual gameplay is realised, until then is pointless.
@@NotUnymous creating Pyro costs money though, MILLIONS. You cant justify that if there isn't even an actual game released yet.
@@Chili-Lochnagar you just disagreed and then agreed with me idk what to say to that
To the extent that the focus is on Pyro itself, yea, you have a point.
However, for Pyro to work seamlessly, they need server meshing, and server meshing is the key to making the game playable. So, to the extent that the focus is on server meshing, I don't think there is anything more important.
Of course, they could have just focused on server meshing without Pyro, but I think CIG would argue that it would waste time and money in the long run because the server meshing code would likely need to be redone to incorporate different star systems.
Honestly, I wouldn't be surprised if the SQ42 people are STILL on SQ42 doing new features, new stuff, because CR loves overcomplicating things.
i get the SQ42 email updates every so often and there doesn't really seem to be that much in the way of changes for SQ42 on each update, so it really does seem like they moved a lot of people out of SQ42... but still hasn't really translated to faster development of SC.
SQ42 in Q4 2034
I just gave my account away. I started playing in 2019 when Pyro was "just around the corner". I'm not doing another year on the road to pyro. CIG is just incompetent at this point, and I'm not following the project anymore.
They destroyed the one aspect of SC that kept around a core group of players that didn’t worry about delays or new content.
Master Modes was a huge mistake.
Fr, all they had to do was go back to 1.1.1 flight model and combat, but the team who developed that flight model no longer work for cig, and the new flight team is developing something that just looks cool and cinematic to chris roberts. Chris wants WW2 in space and he wants every battle to be like a movie (impossible)
@@swetzel227 Idk what they were thinking with this crap. The fights now end way too quickly, to be cinematic and 75% of the time you get 3rd partied from behind and have no idea who or what even blew you up.Sure, fights could and would be long with legacy, but those fights actually got your heart pumping. I was to the point where I had no problem defeating 97-98% of the player base, even when groups of 5 to 6+ would come for me (UEENavyAdmiral 😂). But when I ran into the top 2%, their skill was insane. In MM skill is just not a factor anymore, it’s mindless entertainment, it isn’t competitive, and it’s boring. It’s like one big participation award now.
@@dsch1znit yeah exactly, it's whoever has the ship with the larger health pool wins now. Before, it was at least debatable if sc was pay to win or not, but now it's for sure "buy the ship with the most health and win!"
@@swetzel227Exactly this
I used to make jokes about Pyro 2026 now I realise if I wanted it to be an actual joke I should have said 2056
It is actual joke
They take exagerated jokes...and turn them into optimistic predictions that fail😮, unreal.
When i bought star citizen and started following the development back in highschool, i got inspired into making video games in the hope of working on the game. Since then i finished highschool, finished my university degree, got a job in AAA games and now work with a bunch of ex-CIG devs on a different game. Yet the game isnt even that much more fun than it was back then
It's pretty cool that you work with a bunch of ex-CIG devs. I'd have to imagine that the ones that left were the most talented, naturally.
With how fast AI is developing and more and more gamestudios are planning to or already implementing AI into their game development i am afraid there will be better bigger games in the next couple of years that gonna make star citizen look like a dinosaur.
I'm getting old and I regret having spent all the money since 2012. All the "pledging" and store shit is starting to be insulting for the lack of working gameplay shit we are getting.
Only way I'm going to test pyro is if they give us a NO-COMBAT test server ... CIG have increased exponentially the amount of PvP combat planned compared to all the lore and marketing between kickstarter and 3.0 - and I don't like it, which is why my wallet has been closed for 2 years and I've not logged in for 18 months. Chris promised us that 2023 was to be the year of "anything but combat" and that never happened.
My rule #1 for Star Citizen is now "CIG lies to con your money into their bank".
It seems that even know people keep being "mad" at CIG, they still keep buying ships. CIG need new players for a healthy MMO but I'm glad to see the wider gaming community reject what they are doing and not supporting them.
Why tho? I dont have an account, I never spent a dime and I dont care that much for this project. But you sound pretty toxic... ngl
@@NotUnymous Your lack of investment/interest is exactly why you're unbothered by it. A lot of us have been following this game closely for years and have put a lot of money into it. To watch something you loved turn into garbage, after waiting more than a decade, can be extremely frustrating and disenchanting.
@@disky01Good on you for trying to explain, but I believe you are replying to a troll with the IQ of a potato.
@@disky01Funny part is, they could get most of us back by simply fixing and optimising that what is currently already there. I am tired of playing unstable, glitchy and poorly optimised patches for years. Every time it starts going into the right way, they somehow manage to go 3 steps back and just leave it there for longer periods of time.
@@disky01 how is it garbage? my dude you need to see some "finished" games recently. may i recommend Arma Reforger to provide some context? Have fun playing on vanilla servers for about 15 mins before some dude from eastern europe comes in and creates a massive ping disparity.
Shallow game play has been an issue for a decade. CI have shown no interest in developing complex game paths outside of xeno threat. They need to bring in NPC quest givers with engaging dialogue and ditch the contracts app for a comms app to send players to the contract giving NPC. That NPC then needs to give an interesting task. CI have been paid almost a billion dollars to innovate. All they've developed is an engine. The gameplay is more basic that a 2000's MMO.
i actually 100% agree with this. SC is supposed to be all about interactivity with the environment and CIG is supposed to be all about that, yet they relegate one of the largest aspects of interacting with the environment away with a contracts/missions screen rather than having to travel and meet NPC's to get missions.
Star sitizen is like an ex you start up with and then they let you down again
It boggles my mind how so many still believe this game will ever have a fraction of what CIG has promised and not be a broken mess. I get that if you've spent thousands on this game you won't want to believe it's wasted money, but it's pretty obvious by now that this project isn't going to live up to the dream people have been pitched.
I think the real problem is that they have lost the passion, the excitement, the big dreams. Star Citizen is moving towards a becoming more of a standard game but the game idea just can't support that. It can't compete with the CoD, Fortnite, Overwatch crowd, it would require a rebuild from the ground up to truly compete with games like that. So it has to go hard for the no-compromise immersion that wowed us so deeply in the earlier days of SC. The past two years has seen the game consolidating, fleshing out, filling in the gaps: Necessary, but it doesn't excite the imagination the way blue sky concepts earlier did. Star Citizen isn't a bread and butter game, it is a dream slowly coming into reality. It has to clearly show that it stays true to that dream and it hasn't done so for the last two years. After two years of slow consolidation, 3.23 has been a deep disappoinment because it is a distinct break with the promise of no-compromise immersion by taking the same cheap shortcuts that many other games do. It is becoming one of the crowd, rather than the magical new thing and SC just can't stand up in competition with the crowd. There are always lots of people shouting "just get it done", or "it's just a game". SC can't take that path, it will die there. Much of this can be done with marketing, SC has done it before, so it knows how to do that. Whenever a new feature comes out that doesn't live up to the level of immersion expected, CIG have to make the big promise as well. They have to go back to the T0, T1, T2 iteration so that we see that the promises are there. They need to reserve some teams to do what they did with mining, keep building on some concepts to a level that far surpasses what anyone had ever seen any game do with the concept before, so that people see the target level of development, how far the game is intended to go. They are a much larger company now, so two-three teams working in parallel take a concept up to the level of mining at the same time as the rest still push that consolidation and filling in the gaps, because that can't be left behind either.
Unfortunately lost all interest in SC with Master Modes. Had a blast the weeks before but now it just feels completely unbelievable which is a shame as even in its rough state it was my favorite experience to just play to play. Most games have some sort of progression to keep players engaged, but with SC I always just had a blast experiencing the environments and fly different ships.
I lost almost all my hopes as I first saw and tried MM, then I bought citizencon tickets. I need a doctor.
I lost hope, stopped playing and uninstalled SC when Master Modes hit PU. MM coupled with the dogshit UI just make the game not fun anymore. It was always pretty empty but at least flying and combat was fun - MM and the new UI ruined that too. There's just no more reason to play. Now I'm here just for the laughs to see what lies they make up for the next Citizencon when everything they said last year turned out to be lies.
@@k1mfor me too
U crazy
@@k1mfor same
@@k1mfor MM is debatable, but the new UI is better in literally every way. lol.
Just think of all the bugs in this game, and how long they have been there. Like literally ten years. It's not going to change anytime soon. This is just it.
I always forget that StarCitizen is supposed to be a game and not just a tech demo.
so did CIG...
I managed to get a life time ban from Spectrum. I was critical of the product on several fronts, but to my recollection, every wrist slap but two came from my repeated and stubborn efforts to ask for scrutiny of a single sub section of CIG: Their marketing department.
In so many words over so many posts, I asked why there was such a disconnect between timeline predictions given near ship sale events and delivery in the months that followed.
The final nail in my coffin was asking for a Meet the Devs with the Marketing team. Nothing more, nothing less, asking for transparency in this single part of development is worthy of a ban.
I've already tried for refunds previous to this. When you cut somebody's tongue out, all you say is that you're frightened of what they are saying.
I don't think people should continue funding this.