I'm getting a lot of comments about how the information I gave about the Ironclad was wrong and that I'm spreading misinformation, but I feel like people maybe didn't hear or clicked off before I said "it's not on the website yet." Videos take days to make, they're not instantly created the moment new information arises. I based this information off the ISC talking about the ship, where John Crewe clearly wasn't sure on what the other variant was going to be other than a more heavily armed one with a repair bay. If you want complete information about the Ironclad, including its price, it just came out on the website where you'll find more accurate information.
@@MichaelDavidWiller this. x2 - you give your opinion as objectively as you can, and are always up front about your personal opinions in what you present. You do you, boo. We're here for it.
I understand where you are coming from if your process is multiple days on rapidly developing SC topics, but in a pinned comment like this one you could clarify those topics that changed since you started or offer an updated video. It's really a meet folks halfway kinda thing - and if they still throw the comments up after you made the additional step its on them.
@@Sleepyguy4125 Yeah, over twelve years compared to the over $1b that some games earn year after year with microtransactions. Which is the scummier tactic? *coughlootboxescough*
@@jukesboxed4114 Playing older games, I guess. Or mobile ones when I can't access my desktop for one reason or another. I don't buy them with cash but I know they still earn companies tremendous amounts of revenue, whatever you may claim.
@@Cessna152ful they explained in the Q&A that there's no point releasing the Genesis as there's no passenger NPC functionality on the near time roadmap. No point releasing a ship without any gameplay attached. There's a lot of changes required for that type of gameplay and it's not on the priority list. Sorry
@@sparz14 bullshit response from them, they released the drake herald when there was no datarunner gameplay, they released the cutlass red when there was no medical gameplay, they released the starefarer before refueling was a thing.
@@Cessna152ful And they now see those releases as mistakes and strive to not do that anymore. Ships with no gameplay associated with them don't get used AND often have to be overhauled when their gameplay finally gets developed. If they produced and released the Genesis right now then it would sit there not being used and people would be clamoring saying, "why did you release the Genesis without npc passenger support" and, "when are you going to develop npc passenger support so that we can actually use the Genesis that you've already released?" Yes, it sucks having a pledge ship sitting in your hanger and unable to fly in game. It also sucks to have a ship in game that you don't ever fly because there's nothing to do with it. Think about all of the people with Reclaimers before salvage came out, how often do you think any of them got used? CIG makes mistakes and tries to learn from them. The way they prioritize things has changed over time.
If my mate wasn’t grabbing the Ironclad, I would be. Looking forward to the brochure later today, that thing looks like an awesome star wars style bulk freighter. I can see so many options with that thing, from traveling the picking up cargo from all sorts of outposts, to using those giant roof doors to pull in derelict wreck pieces to salvage safely in the bay with salvage guns (metrics seem to suggest you could keep half the cargo bay open AND keep a vulture in the hold as well, basically giving the vulture capital ship legs and 1k scu). Seems like a ship with awesome potential.
It's definitely a going to be a great mobile base for miners/salvagers and an excellent cargo runner. I unfortunately cannot pledge for one straight up so I'll be earning mine in-game.
The MPUV tractor is gonna be perfect hanging out to the side in your hanger when Persistent hangers and cargo comes online. It will be the perfect way to load cargo, especially for those with large hangers.
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
I'm a solo player, and I always figured I'd probably top out at the Caterpillar or C2. But the Ironclad... I might take the challenge and/or bank on AI crew becoming a thing down the line.
@@Hardcover_Pilot I have had the Cat since right before it was flyable and feel the same. I did have to get the Carrack as well and figured it is the max crew # of 6 that could be manageable. Although W/all the engineering gameplay involved upcoming, I feel you will need at least 1 - 2 RLP involved if not in carebear space. I am hoping that people like myself, can find crew members at a cargo hub or job placement facility in game. I think there's one in area 18, but not being used yet, because the structure for all game loops & NPC's are not ready. I'm thinking that i can use my Taurus, Cat and Carrack to get an Ironclad in game. I need to know more about it before pulling the trigger.
i really love these more industrial looking ships! What is left now is some sort of fixed scrap" ship. maby some unique wreck that has been repaired in pyro and lacks a lot of safety mechanisms
Making a separate variant of the Raven was the best way CIG could have gone about selling it. So many people wanted the Raven, and Raven owners love the exclusivity of it. I absolutely HATE when game developer sell people on exclusivity or FOMO just to walk it back and sell it or give it to everyone a short time later.
Cough, Constellation Phoenix, Cough. Said it would be sold one time. Sold several times instead, then theres the stupid ass emerald that was just a green reskin so theyd take less flack because iTs NoT THe SaME sHip!
09:40 that actually reminded me of something. The freelancer has two cargo bays, with the main rear one accessible by the ramp, and then a smaller forward one between the main bay and the crew section, but that one is divided from the main bay through an fps door. Physically loading cargo into that bay through the small door is gonna be pretty annoying.
I reckon the reason why the MPUV Tractor was made instead of reworking the cargo module, is that they likely realized that the Cargo module cannot do what it was meant to. But instead of just changing the Cargo module to, well, this, they decided to make a new module, as i imagine some people could be upset if their cargo module is no longer that. So i reckon that they will most likely figure another use for the cargo module. Perhaps, as someone said on Reddit, with shelves for 1/8th SCU boxes and such stuff, in addition to the other SCU storage. Sort of van-style. The HULL-C trailer did also show the cargo module moving cargo stuck to its underside, so perhaps this will be a new function of it as well. What is interesting, however, is that the cargo part of the Tractor seems to be what happens when a MPUV has its modules removed. So in the future, perhaps we can literally attach and detach modules to the cargo mount, as if they were actual cargo boxes. To that end, they've also said that the Tractor's tractor beams will also be equipable on the other MPUVs when they get gold standard.
Same here I got a code for the Raven when it first came out. The fun ship, but I don’t follow the markets at all and had no idea that it was that rare glad it got pass, but I love this design too, so I picked
they could sell the Raven in a different livery and keep the base function as a nimble EMP-armed data smuggler in tact. maybe a Sabre Owl that comes in tawny with a different default gun choice or something similar
Drake ironclad gives me serious belter vibes from the Expanse. I had to pick one up - melted both my Zeus variants, plus a cutter and pulse. Tho, I feel it’ll be worth it in the end. The Liberator was always my dream ship and this feels more versatile
For the MPUV, as long as the original variants, when their models are updated to match the Tractor, get the same mount points for installing in-game purchased tractors, then I don't have an issue. It would've been nice if they had updated them all at once and then offered module packages like they did with the Retaliator, but I can only see it being reworked this way in the future where there is a base MPUV, then module-equipped options (and all modules swappable). That way if you have one of the existing variants, your pledge package updates to one with the base model and the associated module, where you can then get the additional modules. I figured this would be the case for all modular ships anyway. Cheers!
Thankfully ILW was pretty light on new things this year. Made it easier to not spend any money to show my lack of support for Master Modes. I really hope CIG come up with some good plans to show us how they are going to make this new flight model actually fun to fly again for those of us with HOSAS setups.
I didn't notice until this video at 12:00 that when they showed the interior of the Drake Ironclad, there is a fifth tank in the back disassembled. So it looks like you can fit five tanks in it.
The new ships in Invictus were really impressive this year (2024), they all had a purpose and all really considered how players are using ships and facilities in the ‘verse. I really want to see more missile gameplay as an option for fighter pilots with the firebird and think this could be the way ahead for small ships to threaten larger ships. The only one that disappointed me was the ‘gold standard’ Retaliator, what a let down. I can’t even load my torp modules with torps so basically it’s gone from a viable capital threat to a poor cargo runner.
Drake ships have always looked the most interesting to me. There is just so much more textured, non-symmetrical, with interesting generalist designs. The only ship that has gotten me in the same way is the Reclaimer... which lets be frank, feels a lot more Drake than Aegis in a lot of ways since it's so industrial feeling.
Well, got the ironclad assault, they gave me a Caterpillar as a loaner.... never had one before and im really in love with it. Great ship. Let`s hope we get the real thing before i die, lol.
@@JohnVanderbeck That's entirely possible. CR promised 4.0/Pyro for the "summer", but all of his other promises have gone bye-bye already this year. I'm a hardwired eternal optimist, so I'm going to keep hoping they make the Q3 release, which means no later than September 30th. Granted, that's only 2 months before IAE. Let's just hope they don't pull a 3.23.0 with 4.0 where they start removing things from the release view & bump it to a 4.0.x patch.
Hey Morph! ship team said the exterior is basically final art already, how about an architect reviews of the Polaris exterior? I know a ton of people are looking forward to this ship and would love your early take on the first military cap ship that will be released to players.
Personally, I hope for MISC or Anvil next. Anvil has the Liberator and Crucible, the either of which would be perfect for Pyro, for differing reasons, and the Legionnaire, which is in active production. MISC has the Endeavor, Expanse, Odyssey, and 3 different Hulls (B, D, and E). Truthfully, I do not expect the Endeavor any time soon, but the Odyssey and Hulls shouldn't be too hard to do with the Hull C being out. As for other manufactures, Aegis has the Vulcan and Nautilus, Consolidated Outland has the Pioneer (which might be a priority with base building on the way), Crusader's Genesis Starliner (maybe the oldest ship on this list), and the Banu Merchantman, which we all know is on hiatus, sadly. For ground vehicles, there is the Ranger series from Tumbril and UTV from Greycat. Finally, for completion sake, RSI's list of vehicles include the Arrasta, Orion, Persius, maybe Pegasus, an unnamed by already shown Cruiser, as well as the Zeus Mk II, Apollo, and Polaris which are in active production. The status of the Javelin and the Bengal are unknown at this time, but are likely either done or very near to it.
I just cant fathom how theyll do ships like the Bengal and heaven forbid the Retribution if ships like these that are quite literally a fraction of the size take years . . .then capital class motherships will take decades lol.
Hopefully they will get enough experience with developing bigger ships to speed up future development, but I agree that things aren't looking too bright when even the current biggest ships ingame take so long even without all the features in place (docking, decompression, armor E.T.C.)
Well for the bengal don’t they already have the exterior? Since it appeared in 2021. As for the retribution. Honestly I don’t see why they would make it (currently) since it’s a few systems away and not pilotable at all.
@@Weirdletter the exterior is the easiest part and the bengal isn't pilotable either, if I remember correctly they repeated that the javelin is the biggest ownable ship (that imo means ships bigger than it are not pilotable)
Update: Morph bought a Polaris I'm also thinking we're gonna get a release date for SQ42, with the news that it's in polish and feature complete I don't think it will take long. Which is why I'm happy SC is in Manchester now so I can cheaply go. Ironclad is 450$ base, 525$ for assault option.
While yes this Invictus was ship light, I think the Drake Ironclad is a banger of a concept ship. Also cool to have a medical rover. That said it is beyond time they come up with a land vehicle that has ample cargo space to maybe even carry a large cargo crate. Something of a truck but with style.
I’ve been troubleshooting the launcher for this game for most of the duration of the ftp week. Finally got it running last night, being a space mailman is fun
I'm hoping to see them branching different manufacturers out. I would like to see companies like Aegis, Argo, and even Anvil all putting out their competitors for the Hercules/Caterpillar tier of cargo ship. Could definitely have their own unique spins on the ship type, with Aegis being much more heavily military focused, Argo having a lot of ore storage for example (But still being able to do normal cargo), and Anvil... who knows with Anvil. Probably long-range logistics type cargo. Also didn't think I'd hear 'Drake Ships' and 'Armored' in the same sentence unless there was an 'are not' between them.
I don't see the Hornet Mk. I being replaced as such a big problem, after all if you look at WW2 you have had many different versions of the same aircraft, often adapted to particular threats. Let's take the Spitfire for example, A Spitfire MK. I is very different from a MK. XIV nevermind a Mk. 21. And my personal favourites are the ones from the late Mk. XIV with teardrop/bubble canopy and standard wings. Yeah I kno the clipped wings roll faster, but I don't like them optically. The teardrop canopy is much better for Situational Awareness though. On that note, I really like the redesigned cockpit of the Mk.II Sabre (Firebird), it has much better rearward visibility. It could be improved a bit by placing it higher, but it already is a massive improvment. I think it might also need a bigger nose for the radar, but it looks good and a thousand years of technological improvement, yeah I'm going to let that slide. I think the only issue with the F7 MK.II is that there seems to be not enough innovation or improvment compared to the Mk. I. It's pretty much the same Hornet, it just looks better imho, and it's a bit more believeable that it can go supersonic than the very blunt-nosed Mk. I. Given that it is more aerodynamic it should be faster in atmosphere at least. It would be nice if we could see a development, a bit like through WW2 in the Star Citizen Fighters. And I would hope that we get a fighter a bit more like a 109/Yak-1/7/9/3 or Lavochkins that focus primarily on nose or fuselage mounted guns without wing guns. Wing guns were pretty much a dead end after WW2/early fifties. Also they get lost way to easily in SC. P.S. does anyone know how I can transport mining laser heads in my Crusader C1 Loaner? Currently stumped at how to transport those, which I need at one of the L1 stations.
I ended up getting two sabre ravens due to a contest that I won with RSI, I also have the Polaris and I am really looking forward to being able to use the gold pass Raven.
Finally medium ships can have that med bay that would make sense on long range ships. I wish they did that originally for most ships but throwing it in the cargobay works too.
Ironclad looks awesome! I don't see an official min. crew though reddit is saying 6? Liberator might be a bit more friendly with a min crew of 1-2 from what I'm seeing. Man though, imagine a military flotilla with a Jav, a couple Ironclads, a few hammerheads, and a slew of smaller ships. That'd be awesome!
the yellow military variant kind of reminds me of the homeworld universe vehicles. think if you put tanktracks as 4 seperate "legs" it would be one of the HW deserts of kharak coalition vehicles xD
Did they ever make the ship that was supposed to be a science ship? What about the building ship that you can take to the plot of land you bought and then use the ship to build a self designed outpost or something?
The awesome Hornet I bought over a decade ago is now being essentially retired as an old clunker before I get a chance to fly it in a finished game... not sure how I feel about that lol
As a 3d modeller and mechanical engineer I don't understand how such large modelling team with so many contracting modellers can be so slow in modeling Polaris even if they consider functionality. I have seen similar sized real life offshore support ships designed in two weeks from scratch by team of 15 engineers including main components and interior spaces. I suppose that modeling fantasy ships should be faster.
Having worked on some virtual space ships myself for SA as well as being an Architect, the example you give doesn't take into account the process of building the ship after designing it. Virtual ship design also simultaneously involves a sort of virtual construction, where there needs to be virtual functioning elements like complicated doors, networking systems, the new engineering tech and so forth. Additionally, RL ships have a wealth of precedent to draw from to speed up the process. The experience of the engineers having worked on similar or identical ships makes the planning portion much shorter than it would be if they were designing a completely new type of ship that follows no previous example. This is the task that the team behind the Polaris faced, designing a virtual space ship for virtual people will run around and operate. Then you have the design meetings and approval process, which can result in a better outcome but inevitably slows down the timeline. Designing something new alongside systems that aren't yet complete can cause redesigns along the way, which is precisely what I expect has happened multiple times in the case of the Polaris. In short, building it in game can still be quite time consuming even for a virtual ship. I hope that helps.
Not but I really know anything but if I had to guess, part of why it takes so long is that unlike real ships, somebody has to design the thing from scratch. It wouldn't surprise me if the modeling itself only took a few weeks, but designing and testing these things so they are distinct, interesting, good looking, and playable probably takes a really long damn time.
I think it's more that they need to make sure all the features and mechanics function properly within the ship, the modeling part most likely takes the least time.
Probably boils down to this: Designing real ships, for real applications, in real life, is a solved problem with centuries of experience and knowledge to draw upon. Designing fictional _space_ ships, for fictional; arbitrary applications that draw upon systems (both in gameplay and in technology) that themselves are still being built, for a fictional; distant future setting, is not a solved problem. They probably could pump the model itself out faster, ignoring things like art passes, bug testing and correction, etc., but then they'd probably have to do more revisions on it post launch than would otherwise be necessary if they just took their time working on it beforehand.
A lot of it is textures, lighting, furniture, etc… Stuff which doesn’t need to be modeled for a shipyard starts building. Designing structure, hull, empty rooms and working on traversal paths is already stuff CIG does, but they also need to hand animate everything, do textures, make sounds, test, redesign, and make sure everything works.
Ironclad indeed looks very adaptable for multitude of purposes. I still wish I had so much spare cash that I could in any way justify pledging for the Kraken... That ship concept is just too cool.
I have a feeling that CIG will unify all MPUV's when modularity arrives. . The only difference will be the modules you bought. For example if you buy this new one. . you will have the base variant. . If you have the personnel, you have the base + the personnel module
Question. I am a late 30s Norwegian that logs into this game for 30 minutes every few years, i dont know much about the game personally but i see some updates here and there. I have a AMD Never Settle: Space Edition Bundle ship and i cant wait for the game to become what i hope in the future and i can take my ship and start olaying in some years in the future. Fluid economy and a dynamic soscial world. How will the world dynamics, work and economy work in a bull case in your opinion?
I don't mind removing ships, I think that was in some of the initial pitches. Ships would eventual have "model years" as the game went on so that older ones would be hard to find new. Some of the original ships need some huge TLC to come in line and in cases may not be able to stick close enough to the original to not stay the exact same ship. Personally I want to see a "classic" Scythe, I 100% feel that the new look is better and fits the style better, I really loved the old model as some sort of human designed ship based off of a description of it. Maybe as a Drake style "definitely not for illegal things" or maybe as a need for a military trainer opponent. I'm still looking forward to modularity in a big way as that is one of the things that has turned me away from the project. I got a Caterpillar when it's concept was much closer to fully modular and detachable and it's current iteration is still quite lacking. I love the design language of it and the Ironclad, if I had infinite money I would always have 1 of each and a Cutlass. Though personally I feel like I would be better served by Crusader these days. Besides having a bathroom on the Spirit over the Cutlass, I like the Herc to live in a bit more over something like the Cat/Ironclad. I think a lot of that comes down to those Drake ships still being older models that need updating to newer standards. That said I do wish the Herc (and other ships with variants) would get more modularity. To me neither version of the Herc is "perfect", I understand stuff like blind spots is needed from a gameplay perspective, my issues come more from other things. The Herc is a big enough ship to feel like it could use a dedicated engineer, I feel like 3 crew is perfect for it, yet the C2 is only set up for two crew, but if you go to the M2 you give up a ton of creature comforts that makes the C2 so appealing. I would love to be able to swap some of the shared but different spaces like the crew quarters, rec room, neck utility area and even the bridge to get my "perfect" version of the ship and there are a few others ships with similar little issues of wanted parts. Though I would still love a version of the Herc that take up most of the main cargo bay for a huge hidden S10 gun. Besides loving the look and role of the Ironclad, I like the they are also addressing the lack of overlap in ship roles to make the universe feel more real. IRL one single company would never keep the market on a specific type of vehicle and having a choice for a role from different manufactures makes it feel more real. I would love to see more of this, like challenging MISC on the large haulers. Drake could do something Kraken sized but more cargo focused instead of carrier focused of course with the armament to hold its own (maybe the Drake Leviathan?) and Crusader could do a larger ship that could potentially land on planets or at least have an enclosed cargo hold as sort of a mid point between the two or potentially for military logistics (C3 Atlas would be a good name imo).
How could he pitch the idea of star citizen 11 years ago when production started in 2011? oh god, this has been in development for 13 years...... I like the idea of making some ships only earnable.
The answer to whether you should buy a jpeg of a ship that won’t be out for 2-5 years, will be purchasable in game for UEC eventually, and which you’ll only be able to crew ~5% of your playtime, at absolute best, is “No. Never. Not ever.”
All this talk about "modularity" and it reminds me of the money I spent on the Endeavor. Remember that ship? Anyone? Bueller? Bueller? We are approaching NINE YEARS of not having that ship. And don't even get me started on the BSM. *sniff*
Can somebody explain me the weapons of Polaris? in the store page it mentions only remote and manned turrets. But in the ship's front you can clearly see 4 fixed... 2 in each side. I suppose they are pilot controlled. They look like 4 size 4s, can somebody elaborate?
Drake Ironclad is a competitor to the Anvil Liberator in my eyes. Probably tankier and has more guns (even on the cargo variant) and mroe cargo, But will have a higher crew cost, (Lib has two crew needed) And likely a higher purchase price... (
i kinda like that they retire the mk1..makes my ghost feel kinda special. i just hope they dont neglect it now and give it a proper gold standard and stealth capabilities. will make for a nice oldtimer in the game :D
i swear, as an outsider who randomly got this vid suggested, Star citizens is the golf (not mini) of scifi gamers - a rich people hobby. What do you mean, several tens to hundreds to even THOUSANDS of dollars for a spaceship in a game?!
The Ironclad is a great looking ship but the offset cockpit/bridge is impractical and dangerous to the crew in maneuvers. Star Wars lies on it's pov control, showing controlled in the center of the cockpit during interior shots and showing the center of the ship during exterior shots.
There are a lot of ships they sold and then designed out of the game, but the MPUV Cargo was definitely the worst and most obvious. It comes down to the fact that they're selling ships before designing game mechanics, but they aren't making the necessary changes to their design process to make that work and are instead just making game systems like any other game would. The right way to do it would be to assume ships already sold are designed to be the best at interacting with the systems/mechanics they need to design (while keeping in mind they can tweak the ships a bit if necessary) and working from there. It's been a major issue they've had from the start.
the MPUV is prolly the new version and they gonna convert the two old into modules to fit on it and retire those ship as well more likely ... I dunno why they didn'T announced it tho... the other module of the retaliatior are announced...
The original MPUVs are being updated too, it's just that the MPUVs also need the modularity system. The other two variants won't come with tractor beams, and the new one won't come with modules.
Can I take a moment to talk about how stupid it is that the cockpit on the Ironclad is on the side of it? On a ship as narrow as the caterpillar, it makes some sense, at least. On this one? It feels like zero thought went into how it'd feel to fly or land.
Why? If the Carrack has a medical bed, then you can use a rover that is more related to combat or speed. Plus you won't always be able to land close by so having the Nursa might still be a good idea. I have one, and I would much rather it be in my ship so that I could use a different vehicle
I don't think CIG have any place removing ships from the store when they are still this far from delivering a final product. No one knows what using the final version of the MK1 is going to be like to use, why should they have to decide on it now
What do you mean take ships off the in game store, backers paid money to get these ships released in game to begin with, CIG promised these ships as goals and stretch goals. They sure as shit better be in the final release.
I finally decided to grab a C2 to Liberator upgrade to store away and then they announce the Fatterpillar. Now do I keep the upgrade or drop it for the Ironclad? ... ...or do I give Chris Roberts more of my soul and get both?
I'm getting a lot of comments about how the information I gave about the Ironclad was wrong and that I'm spreading misinformation, but I feel like people maybe didn't hear or clicked off before I said "it's not on the website yet." Videos take days to make, they're not instantly created the moment new information arises. I based this information off the ISC talking about the ship, where John Crewe clearly wasn't sure on what the other variant was going to be other than a more heavily armed one with a repair bay. If you want complete information about the Ironclad, including its price, it just came out on the website where you'll find more accurate information.
Don't sweat the idiots, do your thing and feel good about it because you do a good job
People jump into someones neck at the first mistake. Don't mind them and keep doing your amazing videos, Mor
ignore the fucksticks. youre still my go to source for interesting and fun reviews and news. :)
@@MichaelDavidWiller this. x2 - you give your opinion as objectively as you can, and are always up front about your personal opinions in what you present. You do you, boo. We're here for it.
I understand where you are coming from if your process is multiple days on rapidly developing SC topics, but in a pinned comment like this one you could clarify those topics that changed since you started or offer an updated video. It's really a meet folks halfway kinda thing - and if they still throw the comments up after you made the additional step its on them.
I wish they would stop selling concept ships. The last concept I bought had the development halted. Like be slightly less scammy please.
How would they pay their employees, property tax, actors, internet and server bills. Selling ships pays the bills. You don’t have to buy them
@@captainmurphy2328with the friggin 800 million dollars that they raised 💀
@@Sleepyguy4125 Yeah, over twelve years compared to the over $1b that some games earn year after year with microtransactions. Which is the scummier tactic? *coughlootboxescough*
@@AccidentalFriendlyFireloot boxes aren’t really common in western games anymore idk where you have been
@@jukesboxed4114 Playing older games, I guess. Or mobile ones when I can't access my desktop for one reason or another. I don't buy them with cash but I know they still earn companies tremendous amounts of revenue, whatever you may claim.
Love to see them finish concept ships they promised literally a decade ago
But how else they will fund the game then? Who wants to buy 10 year old concept ship in 2024 and beyond :)
@@blackfoxstudioX can't tell if your being sarcastic or not, Starliner Genesis is still sitting in my hangar as a concept, 400 dollar ship
@@Cessna152ful they explained in the Q&A that there's no point releasing the Genesis as there's no passenger NPC functionality on the near time roadmap. No point releasing a ship without any gameplay attached. There's a lot of changes required for that type of gameplay and it's not on the priority list. Sorry
@@sparz14 bullshit response from them, they released the drake herald when there was no datarunner gameplay, they released the cutlass red when there was no medical gameplay, they released the starefarer before refueling was a thing.
@@Cessna152ful And they now see those releases as mistakes and strive to not do that anymore. Ships with no gameplay associated with them don't get used AND often have to be overhauled when their gameplay finally gets developed. If they produced and released the Genesis right now then it would sit there not being used and people would be clamoring saying, "why did you release the Genesis without npc passenger support" and, "when are you going to develop npc passenger support so that we can actually use the Genesis that you've already released?"
Yes, it sucks having a pledge ship sitting in your hanger and unable to fly in game. It also sucks to have a ship in game that you don't ever fly because there's nothing to do with it. Think about all of the people with Reclaimers before salvage came out, how often do you think any of them got used?
CIG makes mistakes and tries to learn from them. The way they prioritize things has changed over time.
If my mate wasn’t grabbing the Ironclad, I would be. Looking forward to the brochure later today, that thing looks like an awesome star wars style bulk freighter. I can see so many options with that thing, from traveling the picking up cargo from all sorts of outposts, to using those giant roof doors to pull in derelict wreck pieces to salvage safely in the bay with salvage guns (metrics seem to suggest you could keep half the cargo bay open AND keep a vulture in the hold as well, basically giving the vulture capital ship legs and 1k scu). Seems like a ship with awesome potential.
Same with the prospector ...
It's definitely a going to be a great mobile base for miners/salvagers and an excellent cargo runner. I unfortunately cannot pledge for one straight up so I'll be earning mine in-game.
The MPUV tractor is gonna be perfect hanging out to the side in your hanger when Persistent hangers and cargo comes online. It will be the perfect way to load cargo, especially for those with large hangers.
The front of the Caterpillar is the perfect place to park one, I'll be damned if I'm going to use those tractor beams on the wings of the Cat.
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
I'm a solo player, and I always figured I'd probably top out at the Caterpillar or C2. But the Ironclad... I might take the challenge and/or bank on AI crew becoming a thing down the line.
@@Hardcover_Pilot I have had the Cat since right before it was flyable and feel the same. I did have to get the Carrack as well and figured it is the max crew # of 6 that could be manageable. Although W/all the engineering gameplay involved upcoming, I feel you will need at least 1 - 2 RLP involved if not in carebear space. I am hoping that people like myself, can find crew members at a cargo hub or job placement facility in game. I think there's one in area 18, but not being used yet, because the structure for all game loops & NPC's are not ready. I'm thinking that i can use my Taurus, Cat and Carrack to get an Ironclad in game. I need to know more about it before pulling the trigger.
The cost is $450 for the base & $525 for the Assault variant.
@@Zeoran The OG Liberator concept was $500 so very close
I saw that roof door and thought, "you can't fool me, that's a carrier"
i really love these more industrial looking ships!
What is left now is some sort of fixed scrap" ship. maby some unique wreck that has been repaired in pyro and lacks a lot of safety mechanisms
URSA medivac is totally awesome. I was exploring a random zone and someone left an open medivac near the hab... it was the perfect place to heal up!
The ship presentation just keeps getting better and better. The Polaris texture and detail is fantastic.
Making a separate variant of the Raven was the best way CIG could have gone about selling it. So many people wanted the Raven, and Raven owners love the exclusivity of it. I absolutely HATE when game developer sell people on exclusivity or FOMO just to walk it back and sell it or give it to everyone a short time later.
Cough, Constellation Phoenix, Cough.
Said it would be sold one time. Sold several times instead, then theres the stupid ass emerald that was just a green reskin so theyd take less flack because iTs NoT THe SaME sHip!
09:40 that actually reminded me of something. The freelancer has two cargo bays, with the main rear one accessible by the ramp, and then a smaller forward one between the main bay and the crew section, but that one is divided from the main bay through an fps door. Physically loading cargo into that bay through the small door is gonna be pretty annoying.
Yeah, I think CIG needs to make a bigger door from the main cargo area to the small one
I reckon the reason why the MPUV Tractor was made instead of reworking the cargo module, is that they likely realized that the Cargo module cannot do what it was meant to.
But instead of just changing the Cargo module to, well, this, they decided to make a new module, as i imagine some people could be upset if their cargo module is no longer that.
So i reckon that they will most likely figure another use for the cargo module. Perhaps, as someone said on Reddit, with shelves for 1/8th SCU boxes and such stuff, in addition to the other SCU storage. Sort of van-style.
The HULL-C trailer did also show the cargo module moving cargo stuck to its underside, so perhaps this will be a new function of it as well.
What is interesting, however, is that the cargo part of the Tractor seems to be what happens when a MPUV has its modules removed. So in the future, perhaps we can literally attach and detach modules to the cargo mount, as if they were actual cargo boxes. To that end, they've also said that the Tractor's tractor beams will also be equipable on the other MPUVs when they get gold standard.
I think when modularity comes on for the argo MPUV they will all becomethe tractor version, and youll have those pod modules for it.
glad my raven is getting the gold pass, i'll have to start flying it, back when i did fly it, it seems like it was forgotten for awhile
Same here I got a code for the Raven when it first came out. The fun ship, but I don’t follow the markets at all and had no idea that it was that rare glad it got pass, but I love this design too, so I picked
they could sell the Raven in a different livery and keep the base function as a nimble EMP-armed data smuggler in tact. maybe a Sabre Owl that comes in tawny with a different default gun choice or something similar
Drake ironclad gives me serious belter vibes from the Expanse. I had to pick one up - melted both my Zeus variants, plus a cutter and pulse. Tho, I feel it’ll be worth it in the end. The Liberator was always my dream ship and this feels more versatile
i can see the ironclad being used as a carrier with snub-fighters
3 man cres 17 man fighter squadron defending it.
that shit would be a lot of fun
For the MPUV, as long as the original variants, when their models are updated to match the Tractor, get the same mount points for installing in-game purchased tractors, then I don't have an issue. It would've been nice if they had updated them all at once and then offered module packages like they did with the Retaliator, but I can only see it being reworked this way in the future where there is a base MPUV, then module-equipped options (and all modules swappable). That way if you have one of the existing variants, your pledge package updates to one with the base model and the associated module, where you can then get the additional modules. I figured this would be the case for all modular ships anyway. Cheers!
Thankfully ILW was pretty light on new things this year. Made it easier to not spend any money to show my lack of support for Master Modes. I really hope CIG come up with some good plans to show us how they are going to make this new flight model actually fun to fly again for those of us with HOSAS setups.
I didn't notice until this video at 12:00 that when they showed the interior of the Drake Ironclad, there is a fifth tank in the back disassembled. So it looks like you can fit five tanks in it.
The new ships in Invictus were really impressive this year (2024), they all had a purpose and all really considered how players are using ships and facilities in the ‘verse. I really want to see more missile gameplay as an option for fighter pilots with the firebird and think this could be the way ahead for small ships to threaten larger ships. The only one that disappointed me was the ‘gold standard’ Retaliator, what a let down. I can’t even load my torp modules with torps so basically it’s gone from a viable capital threat to a poor cargo runner.
It's never really talked about but I'm itching for the RSI Arrastra to come. Picked it up as soon as they released concept
Drake ships have always looked the most interesting to me. There is just so much more textured, non-symmetrical, with interesting generalist designs. The only ship that has gotten me in the same way is the Reclaimer... which lets be frank, feels a lot more Drake than Aegis in a lot of ways since it's so industrial feeling.
Well, got the ironclad assault, they gave me a Caterpillar as a loaner.... never had one before and im really in love with it. Great ship. Let`s hope we get the real thing before i die, lol.
The Polaris is NOT coming with the 4.0 patch, please don't mislead people.
Jon Crew specifically stated it's coming with IAE.
4.0 will probably be pushed to IAE though so it's not really misleading.
I highly doubt we'll have 4.0 before IAE anyway
@@JohnVanderbeck That's entirely possible. CR promised 4.0/Pyro for the "summer", but all of his other promises have gone bye-bye already this year.
I'm a hardwired eternal optimist, so I'm going to keep hoping they make the Q3 release, which means no later than September 30th. Granted, that's only 2 months before IAE.
Let's just hope they don't pull a 3.23.0 with 4.0 where they start removing things from the release view & bump it to a 4.0.x patch.
Hey Morph! ship team said the exterior is basically final art already, how about an architect reviews of the Polaris exterior? I know a ton of people are looking forward to this ship and would love your early take on the first military cap ship that will be released to players.
Personally, I hope for MISC or Anvil next. Anvil has the Liberator and Crucible, the either of which would be perfect for Pyro, for differing reasons, and the Legionnaire, which is in active production. MISC has the Endeavor, Expanse, Odyssey, and 3 different Hulls (B, D, and E). Truthfully, I do not expect the Endeavor any time soon, but the Odyssey and Hulls shouldn't be too hard to do with the Hull C being out.
As for other manufactures, Aegis has the Vulcan and Nautilus, Consolidated Outland has the Pioneer (which might be a priority with base building on the way), Crusader's Genesis Starliner (maybe the oldest ship on this list), and the Banu Merchantman, which we all know is on hiatus, sadly. For ground vehicles, there is the Ranger series from Tumbril and UTV from Greycat.
Finally, for completion sake, RSI's list of vehicles include the Arrasta, Orion, Persius, maybe Pegasus, an unnamed by already shown Cruiser, as well as the Zeus Mk II, Apollo, and Polaris which are in active production.
The status of the Javelin and the Bengal are unknown at this time, but are likely either done or very near to it.
I just cant fathom how theyll do ships like the Bengal and heaven forbid the Retribution if ships like these that are quite literally a fraction of the size take years . . .then capital class motherships will take decades lol.
Hopefully they will get enough experience with developing bigger ships to speed up future development, but I agree that things aren't looking too bright when even the current biggest ships ingame take so long even without all the features in place (docking, decompression, armor E.T.C.)
Not decades, but yeah. Kinda makes sense. Hope no one preorders them, though
Well for the bengal don’t they already have the exterior? Since it appeared in 2021. As for the retribution. Honestly I don’t see why they would make it (currently) since it’s a few systems away and not pilotable at all.
@@Weirdletter the exterior is the easiest part and the bengal isn't pilotable either, if I remember correctly they repeated that the javelin is the biggest ownable ship (that imo means ships bigger than it are not pilotable)
@Stormyy6310 the Bengal will be pilotable just can't be own just controlled.
Update: Morph bought a Polaris
I'm also thinking we're gonna get a release date for SQ42, with the news that it's in polish and feature complete I don't think it will take long. Which is why I'm happy SC is in Manchester now so I can cheaply go.
Ironclad is 450$ base, 525$ for assault option.
For the Tali I would like a "black site" version. A Tali-module that is basically an interrogation room.
While yes this Invictus was ship light, I think the Drake Ironclad is a banger of a concept ship. Also cool to have a medical rover. That said it is beyond time they come up with a land vehicle that has ample cargo space to maybe even carry a large cargo crate. Something of a truck but with style.
I’ve been troubleshooting the launcher for this game for most of the duration of the ftp week. Finally got it running last night, being a space mailman is fun
I'm hoping to see them branching different manufacturers out. I would like to see companies like Aegis, Argo, and even Anvil all putting out their competitors for the Hercules/Caterpillar tier of cargo ship. Could definitely have their own unique spins on the ship type, with Aegis being much more heavily military focused, Argo having a lot of ore storage for example (But still being able to do normal cargo), and Anvil... who knows with Anvil. Probably long-range logistics type cargo.
Also didn't think I'd hear 'Drake Ships' and 'Armored' in the same sentence unless there was an 'are not' between them.
the ironclad is going to be turned into a miniature carrier, a discount kraken if you will. or it could be a troop transport, it will see alot of jobs
I don't see the Hornet Mk. I being replaced as such a big problem, after all if you look at WW2 you have had many different versions of the same aircraft, often adapted to particular threats.
Let's take the Spitfire for example, A Spitfire MK. I is very different from a MK. XIV nevermind a Mk. 21.
And my personal favourites are the ones from the late Mk. XIV with teardrop/bubble canopy and standard wings. Yeah I kno the clipped wings roll faster, but I don't like them optically. The teardrop canopy is much better for Situational Awareness though.
On that note, I really like the redesigned cockpit of the Mk.II Sabre (Firebird), it has much better rearward visibility. It could be improved a bit by placing it higher, but it already is a massive improvment. I think it might also need a bigger nose for the radar, but it looks good and a thousand years of technological improvement, yeah I'm going to let that slide.
I think the only issue with the F7 MK.II is that there seems to be not enough innovation or improvment compared to the Mk. I.
It's pretty much the same Hornet, it just looks better imho, and it's a bit more believeable that it can go supersonic than the very blunt-nosed Mk. I.
Given that it is more aerodynamic it should be faster in atmosphere at least.
It would be nice if we could see a development, a bit like through WW2 in the Star Citizen Fighters. And I would hope that we get a fighter a bit more like a 109/Yak-1/7/9/3 or Lavochkins that focus primarily on nose or fuselage mounted guns without wing guns. Wing guns were pretty much a dead end after WW2/early fifties. Also they get lost way to easily in SC.
P.S. does anyone know how I can transport mining laser heads in my Crusader C1 Loaner? Currently stumped at how to transport those, which I need at one of the L1 stations.
What an awesome video! I love how movement was added to some of the concept arts
I ended up getting two sabre ravens due to a contest that I won with RSI, I also have the Polaris and I am really looking forward to being able to use the gold pass Raven.
Finally medium ships can have that med bay that would make sense on long range ships. I wish they did that originally for most ships but throwing it in the cargobay works too.
I am now convinced that Star Citizen will be the first game to extend beyond my own life time. Good work all the same.
Ironclad looks awesome! I don't see an official min. crew though reddit is saying 6? Liberator might be a bit more friendly with a min crew of 1-2 from what I'm seeing. Man though, imagine a military flotilla with a Jav, a couple Ironclads, a few hammerheads, and a slew of smaller ships. That'd be awesome!
the yellow military variant kind of reminds me of the homeworld universe vehicles. think if you put tanktracks as 4 seperate "legs" it would be one of the HW deserts of kharak coalition vehicles xD
100% agree the tractor argo is what the gold pass argo cargo should have been.
Love the Ironclad, and I was really surprised with the price!
Did they ever make the ship that was supposed to be a science ship? What about the building ship that you can take to the plot of land you bought and then use the ship to build a self designed outpost or something?
The awesome Hornet I bought over a decade ago is now being essentially retired as an old clunker before I get a chance to fly it in a finished game... not sure how I feel about that lol
As a 3d modeller and mechanical engineer I don't understand how such large modelling team with so many contracting modellers can be so slow in modeling Polaris even if they consider functionality. I have seen similar sized real life offshore support ships designed in two weeks from scratch by team of 15 engineers including main components and interior spaces. I suppose that modeling fantasy ships should be faster.
Having worked on some virtual space ships myself for SA as well as being an Architect, the example you give doesn't take into account the process of building the ship after designing it. Virtual ship design also simultaneously involves a sort of virtual construction, where there needs to be virtual functioning elements like complicated doors, networking systems, the new engineering tech and so forth. Additionally, RL ships have a wealth of precedent to draw from to speed up the process. The experience of the engineers having worked on similar or identical ships makes the planning portion much shorter than it would be if they were designing a completely new type of ship that follows no previous example. This is the task that the team behind the Polaris faced, designing a virtual space ship for virtual people will run around and operate.
Then you have the design meetings and approval process, which can result in a better outcome but inevitably slows down the timeline. Designing something new alongside systems that aren't yet complete can cause redesigns along the way, which is precisely what I expect has happened multiple times in the case of the Polaris. In short, building it in game can still be quite time consuming even for a virtual ship. I hope that helps.
Not but I really know anything but if I had to guess, part of why it takes so long is that unlike real ships, somebody has to design the thing from scratch. It wouldn't surprise me if the modeling itself only took a few weeks, but designing and testing these things so they are distinct, interesting, good looking, and playable probably takes a really long damn time.
I think it's more that they need to make sure all the features and mechanics function properly within the ship, the modeling part most likely takes the least time.
Probably boils down to this:
Designing real ships, for real applications, in real life, is a solved problem with centuries of experience and knowledge to draw upon.
Designing fictional _space_ ships, for fictional; arbitrary applications that draw upon systems (both in gameplay and in technology) that themselves are still being built, for a fictional; distant future setting, is not a solved problem.
They probably could pump the model itself out faster, ignoring things like art passes, bug testing and correction, etc., but then they'd probably have to do more revisions on it post launch than would otherwise be necessary if they just took their time working on it beforehand.
A lot of it is textures, lighting, furniture, etc… Stuff which doesn’t need to be modeled for a shipyard starts building. Designing structure, hull, empty rooms and working on traversal paths is already stuff CIG does, but they also need to hand animate everything, do textures, make sounds, test, redesign, and make sure everything works.
I am a Saber fan and looking forward to those upgrades to the firebird. IRON CLAD is sick...
Ironclad indeed looks very adaptable for multitude of purposes. I still wish I had so much spare cash that I could in any way justify pledging for the Kraken... That ship concept is just too cool.
I have a feeling that CIG will unify all MPUV's when modularity arrives. . The only difference will be the modules you bought. For example if you buy this new one. . you will have the base variant. . If you have the personnel, you have the base + the personnel module
I love that they are making big ships, but there is a lot more that has to be done around multicrew for it to make sense
i guess the old/original MPUV still could be usefull for more sensitive cargo.
Question. I am a late 30s Norwegian that logs into this game for 30 minutes every few years, i dont know much about the game personally but i see some updates here and there.
I have a AMD Never Settle: Space Edition Bundle ship and i cant wait for the game to become what i hope in the future and i can take my ship and start olaying in some years in the future. Fluid economy and a dynamic soscial world.
How will the world dynamics, work and economy work in a bull case in your opinion?
Ironclad is around $400+ depending on which one you’re looking at it’s already on the site now
I don't mind removing ships, I think that was in some of the initial pitches. Ships would eventual have "model years" as the game went on so that older ones would be hard to find new. Some of the original ships need some huge TLC to come in line and in cases may not be able to stick close enough to the original to not stay the exact same ship.
Personally I want to see a "classic" Scythe, I 100% feel that the new look is better and fits the style better, I really loved the old model as some sort of human designed ship based off of a description of it. Maybe as a Drake style "definitely not for illegal things" or maybe as a need for a military trainer opponent.
I'm still looking forward to modularity in a big way as that is one of the things that has turned me away from the project. I got a Caterpillar when it's concept was much closer to fully modular and detachable and it's current iteration is still quite lacking. I love the design language of it and the Ironclad, if I had infinite money I would always have 1 of each and a Cutlass. Though personally I feel like I would be better served by Crusader these days. Besides having a bathroom on the Spirit over the Cutlass, I like the Herc to live in a bit more over something like the Cat/Ironclad. I think a lot of that comes down to those Drake ships still being older models that need updating to newer standards.
That said I do wish the Herc (and other ships with variants) would get more modularity. To me neither version of the Herc is "perfect", I understand stuff like blind spots is needed from a gameplay perspective, my issues come more from other things. The Herc is a big enough ship to feel like it could use a dedicated engineer, I feel like 3 crew is perfect for it, yet the C2 is only set up for two crew, but if you go to the M2 you give up a ton of creature comforts that makes the C2 so appealing. I would love to be able to swap some of the shared but different spaces like the crew quarters, rec room, neck utility area and even the bridge to get my "perfect" version of the ship and there are a few others ships with similar little issues of wanted parts. Though I would still love a version of the Herc that take up most of the main cargo bay for a huge hidden S10 gun.
Besides loving the look and role of the Ironclad, I like the they are also addressing the lack of overlap in ship roles to make the universe feel more real. IRL one single company would never keep the market on a specific type of vehicle and having a choice for a role from different manufactures makes it feel more real. I would love to see more of this, like challenging MISC on the large haulers. Drake could do something Kraken sized but more cargo focused instead of carrier focused of course with the armament to hold its own (maybe the Drake Leviathan?) and Crusader could do a larger ship that could potentially land on planets or at least have an enclosed cargo hold as sort of a mid point between the two or potentially for military logistics (C3 Atlas would be a good name imo).
another 2 years waiting my galaxy and perseus
hope i can see either one come true next year
How could he pitch the idea of star citizen 11 years ago when production started in 2011? oh god, this has been in development for 13 years......
I like the idea of making some ships only earnable.
I thought they where gonna release the polaris at IAE i didnt know it was a 4.0 release thats dope
They should probably make everything modular and sell, I mean "pledge", the modules for most things.
The answer to whether you should buy a jpeg of a ship that won’t be out for 2-5 years, will be purchasable in game for UEC eventually, and which you’ll only be able to crew ~5% of your playtime, at absolute best, is “No. Never. Not ever.”
All this talk about "modularity" and it reminds me of the money I spent on the Endeavor. Remember that ship? Anyone? Bueller? Bueller?
We are approaching NINE YEARS of not having that ship. And don't even get me started on the BSM. *sniff*
Can somebody explain me the weapons of Polaris? in the store page it mentions only remote and manned turrets. But in the ship's front you can clearly see 4 fixed... 2 in each side. I suppose they are pilot controlled. They look like 4 size 4s, can somebody elaborate?
Drake Ironclad is a competitor to the Anvil Liberator in my eyes.
Probably tankier and has more guns (even on the cargo variant) and mroe cargo,
But will have a higher crew cost, (Lib has two crew needed) And likely a higher purchase price... (
the ironclad is one of the coolest things I have ever seen. if it turns out to be actially good I might actually get the game
i kinda like that they retire the mk1..makes my ghost feel kinda special. i just hope they dont neglect it now and give it a proper gold standard and stealth capabilities. will make for a nice oldtimer in the game :D
I seriously hope the F7 getting retired is preparing a precedent to do so for half the store. It'd do wonders for progression and enjoyability.
I just melted my connie for the Ironclad :) Yes I am aware its a concept and probably will be ready after 4.0
i swear, as an outsider who randomly got this vid suggested, Star citizens is the golf (not mini) of scifi gamers - a rich people hobby.
What do you mean, several tens to hundreds to even THOUSANDS of dollars for a spaceship in a game?!
Great overview :)
The Fatterpillar will be very popular and the Drake astetic os mmore .. lived in vs clean Cx series
The Ironclad is a great looking ship but the offset cockpit/bridge is impractical and dangerous to the crew in maneuvers. Star Wars lies on it's pov control, showing controlled in the center of the cockpit during interior shots and showing the center of the ship during exterior shots.
As an RSI manufacturer fanboy, the Nursa is a perfect medbay for my Galaxy w the cargo/crafting module, which will be my main home.
That will take a while
The Ironclad will be a great addition for my ground based alt
There are a lot of ships they sold and then designed out of the game, but the MPUV Cargo was definitely the worst and most obvious. It comes down to the fact that they're selling ships before designing game mechanics, but they aren't making the necessary changes to their design process to make that work and are instead just making game systems like any other game would. The right way to do it would be to assume ships already sold are designed to be the best at interacting with the systems/mechanics they need to design (while keeping in mind they can tweak the ships a bit if necessary) and working from there. It's been a major issue they've had from the start.
Yeah that IronClad had me reaching for my wallet too.
the fact the Ironclad is $400... makes it very tempting
the MPUV is prolly the new version and they gonna convert the two old into modules to fit on it and retire those ship as well more likely ... I dunno why they didn'T announced it tho... the other module of the retaliatior are announced...
I really hope the Mk I is earnable in game and not just removed. It'd suck for them to delete content before the game is complete.
Warbond Standalone Ironclad: $400
Warbond Standalone Ironclad Assault: $465
Ironclad ILW: $450
Ironclad Assault ILW: $525
The original MPUVs are being updated too, it's just that the MPUVs also need the modularity system. The other two variants won't come with tractor beams, and the new one won't come with modules.
Ironclad: CIG seeing where Starfield failed and saying: We can do better!
I agree about the tractor, they should just sunset the old design and just use the tractor hull with different modules instead.
They have set a target, publicly, for an IAE release for the Polaris.
yeah the ironclad would definitely be my favorite out of these ships.
Really excited for the Polaris
kinda feel like they have an contractual obligation to us aswell to not sell the Sabre Raven like any other ship
I really wish CIG would increase the vehicle team and make sure that all ships are at gold standard.
I think the variance were getting are being done by fresh hires so they’re training up teams right now. I’m sure.
They will **guaranteed** remove ships regularly to foster fomo (fear of missing out), the main selling point of all limited sales.
Well they are remaking it too. But yeah money is money.
Can I take a moment to talk about how stupid it is that the cockpit on the Ironclad is on the side of it? On a ship as narrow as the caterpillar, it makes some sense, at least. On this one? It feels like zero thought went into how it'd feel to fly or land.
Cant wait to put the medical ursa in the back of my corsair
Do we need this ship: No? Is it awesome and will you buy it: YES!
The Ursa medical just made the Carrack completely useless at this stage... I'm pretty sure they will remove the regen bed soon.
Why? If the Carrack has a medical bed, then you can use a rover that is more related to combat or speed. Plus you won't always be able to land close by so having the Nursa might still be a good idea. I have one, and I would much rather it be in my ship so that I could use a different vehicle
Nice to see another drake
imagine hiring an ironclad to carry your ship through dangerous places :>
I don't think CIG have any place removing ships from the store when they are still this far from delivering a final product. No one knows what using the final version of the MK1 is going to be like to use, why should they have to decide on it now
What do you mean take ships off the in game store, backers paid money to get these ships released in game to begin with, CIG promised these ships as goals and stretch goals. They sure as shit better be in the final release.
Are the lift rails on the C2 fixed?
Good summary but none of this is even close to “spectacular.” Variants, an unfinished corvette, a concept. Am I missing something?
☝️🤓
I finally decided to grab a C2 to Liberator upgrade to store away and then they announce the Fatterpillar. Now do I keep the upgrade or drop it for the Ironclad?
...
...or do I give Chris Roberts more of my soul and get both?
I’ve not played it in just over 8-9 months I wonder what’s all changed/new
3 midroll ads in a 12 minute video... Morphologis has turned into CIG
Ursa Medivac picked up, love the Ironcload but too far away for now