I mean the obvious answer for Aug is to just make it buff your party regardless of being in raid or in m+, then you have to commit to who you're buffing before the pull, just like windfury. This is also how supports work in GW2. It's a pretty simple and practical solution.
any chance we could get some icon that shows which person is speaking in the first few minutes of the show? Especially with the two guests without cams, I dont know whos voice to associate with which picture and it weirdly threw me off.
Was having great fun progging through Aberrus as Dev, then Aug dropped and was forced to play a weird gimmicky spec that seems like its put Dev on the perma bench. Its honestly kinda killed the class for me. Like Max talks about, not being able to tell how good you're doing on details, let alone being able to actually do meaningful log deep dives because of all the log hook issues make it so unsatifying and its likely to at least have higher potential in raid forever. I know itll never happen, but man I wish Aug was deleted or at least totally reworked.
I can see Windwalkers having a cool empowered spell where they'd wind up a punch that knocks a single target back so many meters, and at rank 2 it'll knock down any target in its path and then at rank 3 the primary target suffers a 5 second stun if they collided with any targets. Could be pretty cool
On Dev, I still say the range has been kinda interesting as its an inciting factor to enforce movement. Once I got used to it I learned the right times to leverage hover during fights and honestly I always felt kinda cool when I did it to avoid mechanics at the last second. On Pres...yea, it needs something. Spatial Paradox would be a good start. I tried to give Aug a chance, I really did, but I just can't stop hating it. It came out with literally nearly every QoL improvement Dev and Pres players were asking for, its incredibly powerful, its parasitic and causing other classes that sync up with it to get nerfed because of it. I'm saying this as somebody who usually likes 'support' playstyles! Aug is waaaay too much, and is trying to emulate a playstyle that's archaic for modern gaming. As somebody who has mained evoker all expansion, I still say Aug shoulda been a tank spec. EDIT: Also, Dev could stand some change ups in its rotation. Its ok but pretty simplistic.
My wishlist is: Full range (40yd). Log and details fixes. Current Aug tier prescience to be baseline. I also wish and agree that paradox should be standard for all specs, so just make it baseline.
Empowered shadow crash. Level 1 does the damage, level 2 applies your dots, level 3 adds an effect like old mind bomb. Also allows the Whispering Shadows talent to be changed to something else.
Thanks for the pres discussion. It will probably be my main for a while. I greatly enjoy both playing styles. Good points on the emerald blossom build not having any HOTs. Maybe they should change the fluttering seedlings into some sort of HOT AoE. That would be great.
My take on the reason the raid healing feels so bad is because we took away what made raid healing different from back in the day to now. We went from healing roles to everyone heal everything. There use to be people who focused on the tanks, healers who focused on set groups or mechanics and had better control over when cooldowns were used. But over time people just tried to parse their healing so damn much we are in a state where every healer is blowing their stack just to be the "best" healer in the raid instead of trying to fit their purpose. Which in turn makes evoker healing seem very strange in a raid setting. The fact it was said "i feel i can't reach everyone with my heals" is so damn stupid, that fight you are meant to be split up into sections with each healer taking their own section, you aren't meant to be healing EVERYONE at once, it is a mechanic that is meant to make every healer shine in their own area to see if they can keep up the set group they are assigned. Yet the bloody greedy nature of healers these days makes it so they have to be the center of attention blasting as much heals out as possible. This is why in raid groups you have healers who end up being the innervate fountain who require constant externals on them just to keep them healing the fight while the two bottom healers are sitting on 90% mana because they aren't stupid and don't blast heals unless it is needed. This happened in my raid group and basically since i am an old school raider i was always playing in conserve mode for my mana, but we got to heroic Smolder and the healers were struggling not because they were bad, but because we had to heal way too much due to people not doing the mechanics of the fight to avoid as much damage as they can. But healers didn't want to say anything to rock the boat and kept OOMing them self out before 3rd phase reset. Then you look at the logs and you see so many powerful cooldowns overlapping each other wasting mana and cooldowns, and spam out the butt for high costing spells. Even blizzard basically pointed out that they are trying to make single target heals be more prevalent but healers are being so damn stubborn and still are trying to solo aoe heal every damn raid, overhealing and blowing through their mana non-stop making it harder on them self. All so they can win the epeen contest to save morons who only care about their DPS parse instead of doing the damn mechanics. We as healers need to speak up more and stop doing this stupid chase for highest number or heal per second. We need to wake the heck up and actually play the game properly again.
Mained Pres since launch, got double CE and am currently progging swiftsage. First of all Echo>>any Blossom build. Echo allows you to play proactive and depending on the situation, you used nearly your whole kit. Got enough time, but big dmg inc --> spread reversion for heal amp and respread echo to prep. Hard Rotdmg/much Movement --> echo dreambreath rank 1 Hard Burst --> echo spiritblossom / higher rank dreambreath 4-6s Burst --> Lifebind EC, Renewing Blaze, healpot etc Emerald Blossom on the other hand: No matter what happens you press EB, hope for big rng blossoms, fish for proccs and repeat. It's so unbelievably shit, my personal highlights are living flame hard casts. Casting these i at least don't have to witness my big 5 man heal spreading to that lone hunter jumping around who knows where. And in the few cases, where EB wouldn't go 50% into overheal, you bet the disc is gonna be ramping. It's just frustrating, but when fully skilled so overtuned, it becomes the answer to everything. Other than that: Clean up our specc-tree please. 4 dmg points in our midsection are responsible for 80% of our dmg, but in season 2 for example we couldn't go for them and dealt no dmg at all. many dead talents in the bottom and weird cut-offs pathwise. Swap cycle of Life and dreamflight. More talents like Ouroboros, that allow for more mixing of the two treesides. And Verdant Embrace is what? Spotheal? Lifebind applier? dreambreath ramp via call of ysera? Mobility? Many cool choices, but baked into one spell they dont work. Using VE as a quick, strong response-heal is a really good way to say goodbye to the world. Just give us a no-mobility option, so we dont have to overheal ourself 90% of the time, just because we want lifebind/call. Oh and 40y pls, ty. Just pug some keys wíth 2-3 range dds and you gonna know why.
@@darrylloveridge9894 s1 won't be the most powerfull bonus we could have had since Reversion extension gets capped, but the 4 set at least feels very nice to play. it's also the set that has the least synergy with EB-builds, since you had quick living flame casts in those anyway and it generates less essence burst than the others do. Lastly living flame might actually become a really strong heal with that set. In original s1 it hit like a wet noodle, but over time living flame got buffed a lot.
I think empowered spells could have a place with certain melee specs, like imagine if Arm’s execute could be powered up instead of just always taking as much fury as it could.
The log issues are infuriating. My guild raided a couple weeks without an aug and it was like night and day, suddenly being able to actually tell what you're doing right and wrong again.
I play devastation a bit. It is simple but there’s just something really satisfying about spamming disintegrate. I hope they add something extra to the spec though. Something like every time you use an empower ability, you reduce the cooldown of dragonrage, along with a rework to their mastery/dragonrage, so it feels like an impactful button.
my cook for empowered spells for other classes is meteor. It's non-rotational, not super popular so people won't get mad, and it has fundamental problems that empowering could solve. Since the main current issue with meteor is that it's so easy to lose damage from mobs moving out of the flame patch (or god forbid the area during the landing delay), I think you could solve this in two ways by directly borrowing from current empower design. You could either make more damage up front the longer you hold it a la Fire Breath, or increase the radius a la Upheaval. On top of either of those, I'd also decrease the landing delay per empower charge, so that the time between starting the cast and landing the meteor is always the same. So like, if you tap the cast, you get a meteor 2 seconds later that's mostly dot damage. If you fully empower over 2 seconds, the meteor lands as soon as the cast finishes with most of the damage being immediate.
a charged ''Throw spear'' for survival hunters. Throwing it harder for each rank. A Massive damage Single target charge attack that knocks the target down and stuns it longer for each rank of charge.
The thing about aug in m+ is that it allows you to survive bigger pulls than you would without. This indirectly increases dps over the course of a key. Provided ofc this is played into
What if they made it buff your group only like windfury in raid? Then it’s the same 4 people getting buffed and its tunable and it doesn’t effect m+ 🤷🏼♂️
My bongcloud idea for an empowered spell is slam for arms warrior. It would be fast to charge, casting at max rank should still happen within a global, and its main purpose would be as a way to spend a lot more rage more efficiently. You would always be varying what rank to cast at, spending as much rage as you can right after a mortal strike, spending a lower rank right before ms comes back off cd if overspending would put you below ms cost. I love this idea because I really feel it fits the class fantasy of being the measured, tactical warrior that arms is supposed to be. Instead of spamming to try and keep up with the overwhelming amounts of rage, spending it decisively in less globals.
Also should be castable while moving, should frontal like dreadnaught fully replacing WW for arms, possibly be off gcd and have a 1.5s cd to give time to charge it between other globals
I'd like to make an argument for casting something besides level 4 Spirit Bloom. Yeah, ideally you would always want to cast level 4 but I've had a couple situations where only one Target was taking a ton of damage and I didn't want to waste the max empower button for one target, and also didn't have time to wait past doing a level 1 cast.
My guild actually did some theorycrafting about adding "healer" augs and dropping a healer in raid. You do contribute good hps when needed and still contribute great dmg.
For the future of dev, id love a 3rd empower spell since sang brought up adding a button to the rotation. I would like an empower spell that uses a maintenance buff/debuff. I wouldnt mind something like another breath spell that gives crit dmg or %. The empower part could be increased effectiveness per level but longer cd per level as well. Current empower spells do give choice but it feels pretty binary imo. Also i think the feeling of aug being so oppressive needs to be fixed. Dev needs something to distinguish itself from aug and i think a crit type debuff that everyone benefits from might be the play. It does have major implications about raid buffs and raid spots but i think the conversation around giving dev some kind of unique utility should be had
Nyume was a boss that 25 yards was unfortunate for dev/aug too. When trying to help cover the soaks all the sudden you are out of range and just sitting there. Also, really any "get out of the group mechanic" you quickly become a melee dps where you can't do anything while you are gone.
Empowered abilities could be fun if they would repeat spells when pressed but once you release the button the spell goes on cooldown. Imagine Arcane Missile ore Penance as a movement ability (looks wise). The ability is not your best ability so you don't hold it down 100%. You can pretty much hold it forever if you need a lot of movement filler. But once you let go there will be a long cooldown. So you get punished if you drop the ability to early and need to move again.
Regarding Log/Details feedback on healers: they have it easy, because there's a natural feedback going on in the game. If everyone lives, and you know it's been into a big damage event, you immediately know you did well. That can be almost impossible on a DPS when the encounter health pool is so large it barely moves from hit to hit.
I hate IF but Dratnos idea wasn’t terrible. I was actually thinking of Earthquake or earth shock and the charge time=maelstrom used with increased damage. That would be cool.
I personally think one of the biggest issues of Aug, is the fact that it’s alone in what it does. I feel like if we had even 1 or 2 more ‘support’ classes, that mainly buff survival and utility but have some damage contributed, it would be a much better ecosystem.
Honestly its going to ride off into the sunset till its just turned into a regular dps sometime in the war within arc because we would have heard of it already if they were gonna add support specs to the game.
The range limit really gets to me. I think they just need to provide higher HPS so it balances out. I like how if dps maintains positioning inside your range then you feel like everything is going much smoother. It’s a group effort for sure.
It's a bit shame they didn't talk about this, but I don't like how devastation evoker i teracts with PI. The fact that you can get 8 more seconds of dragon rage with PI and you most likely to not without it gives out bad vibes. I don't like my class to be that dependant on an external. It's not even raw dps, but the feeling you get when you extend this thing when you have like 1 second of dragonrage left, it bring satisfaction for sure, but you never get that without PI
1000% the reason i stopped playing pres was a combination of the playstyle being forced into the big burst emerald blossoms, and the lack of faith i have with them flip flopping temporal anomaly 4 times. Its like no actual thought was put into it. Also the range.
Aug is awesome and fine +2 to + 24 (highest ive gotten) and in heroic raid. I dont play it but i mean when its in the party/raid. I guess when you get to +28 level and mythic raiding aug is a real discussion? Under that it feels to me like just a cool thing that sometimes joins the party.
could you guys please spare some time in one of next episodes (even part of it) to talk about the doomed forgotten class that is shaman, inviting some Shaman mby too? there is so many things wrong with our class and some cursed things withing specs. in videos Max does about tier bonuses etc. there is never enough time to explain it and we are in 3rd season of an expac and still nothing balance-wise (and no raid/party buff). dev vokers spec tree already was changed (bcos it went to hard into left-side-red build right-side-blue build bcos blizz said they dont want such polarizing builds in trees) and ELE tree is still like that...not to mention the meme of impending doom and abandonment on every front since 3rd season that includes Shamans theme (elemental stuff) and even no attention cosmetic-wise meanwhile 1 patch of druid stuff and they get like 20 new shapeshift forms - point being how are shaman players supposed to feel hope at this point, or at least at bring developers attention and make them just say the class in getting removed from the game or something. sincerely shaman copium-mains
One question about Evokers range is simply, why? Why make it less than the others? Its not a melee class, every spec is a caster/ranged, so whats Blizz's thinking behind the 25/30yd range? Being different just for the sake of it when the cost is a miserable experience playing it seems dumb af
I stopped gearing my Evoker alt when I realized Aug was going to be perceived as meta in that season. I only have a few friends to play with, meaning I always have to pug for extra people or pug into a group whether it is M+ or raid. I didn't want to deal with being flamed and removed from groups when people realized I was not the meta spec. This is also an issue of the fact that I think Aug is a complete snooze fest to play, though I actually really enjoy Dev and Pres.
I think the utility makes it less of a snooze. I was soloing afflicted and mob managing and off healing pretty effectively. But yes, like, the rotation compared to pretty much anything else is easy to grasp. But all the movement is just so fun, and being able to just handle things for the group when pugging and you know they cant be relied on... is so nice when you're doing your alt puggin.
Feel like they should just lock ebon might to your party members, in raid as well. Would solve having to over complicate swapping ebon might targets every cast, then drop them 2-3 prescience uptimes only to priority it your dps.
Aug should just work like Windfury totem - the buffs are for your party. Period. In a raid? Still just your party that gets it. And then have the prescience buff just be an aura for your party. Lets you have the 4 target no-management style of Mythic+ in raid.
The worst thing about Pres right now is they are dumpstering the fun spec in like 2 days. They're capping extensions on reversion to 6. I'm doing Tindral prog with the crit stacking reversion spec, and I was getting an average of 7.5 extensions per reversion. I only had ~7.8k crit, which is pretty rookie numbers. You can easily get in the realm of 8-10k, and people are getting 10-12 extensions, and I was missing a crit trinket. So they've basically dumpstered the fun play style and forced us back into blossoms before it was even truly playable again by halving the possible numbers of extensions.
Let hover, at least for pres, allow them to cast empowers while moving. Hover is useless for pres for anything other than doing damage, and as a healer thats really lackluster. Or just give us 40 yd range on all abilities except the skill shot ones
I came back to the game after not playing since early BFA and I love evoker made it my new main and dev is awesome however I play Aug in keys cause I struggle to get invites otherwise
If they continue down this road I think there should be support classes rather than specs because they will always be desired by groups, it feels unfair/stupid that 2 specs don’t get accepted to high end groups because that class has a support spec. If there was a support class they could get creative with it, a ranged a melee, tank support maybe etc rather than ruin existing specs. I think both pres and dev are actually two of the most fun and engaging specs, blizzard must have spent a lot of time, money and effort developing them for very little time spent on the specs, seems stupid to me.
they need to make aug buffs additive instead of multiplicative, like blessing of summer. this way, it makes it easier to balance because each buff target yields the same amount of dps
Evoker 's design is just fundamentally flawed. It was only played because it's throughput was much higher than the other options. As long as the healing is about equal to other options, what's the reason to completely change the way your whole group has to play so that an evoker can heal about 90% as well as a druid or mistweaver?
So honestly aug sould just allways buff 1 healer and tank and 2 dps even in raid it would mack it ezer to balance and fit the hole idea of them being a suport
i'd say that empowering hard cast pyroblast could be fun with sun king talent. if you don't empower it you just get your combust but if you empower it you get giga dmg with it
They should make ebon might like Windfury totem. Your ebon might only goes on the people in your party. That being said, you have to sacrifice a spot in the windfury group.
i played dragonflight for 1 week before wow again, my main issue with evoker is the weird mid range its like you have half range and half mobility, id rather play melee
I don't play Evoker not because I don't like the playstyle. Preservation is in my opinion (besides the range) awesome, great toolkit and very fun abilities. BUT the dractyr form just looks horrible, its just a skinny dragon boy. I hate it. I think thats the main problem why most (especially casual) people don't play them.
I feel like there's a world where Augmentation is fine and fun for everyone. Don't make it buff stats and make the calculations difficult, give it flat damage increases. Have ebon might hit the entire raid so Breath of Eons is a raid wide CD that wouldnt work quite as well with evoker stacking. Make prescience a flat damage increase that is tracked on details with a toggle that adds augment damage to your dps or has it as it's own bar. If it was easy to see what your buffs were doing it would make it more fun to play in my opinion as you could min/max between pull or just buff your mates and watch the bars go up. Making it this complex buff that's hard to judge just makes it annoying, I'm someone who likes the idea of augmentation but I think overall it's been worse for the game. I hate raiding and not knowing how much damage I'm doing.
It'll be very sad if they just let affliction completely die bc there is no way around the mechanical enemy type. I'd be nice if they added a rune to enable draining as a playstyle through resists. Considering 2 of the runes i the game right now for lock are drain centric and 2 more are generally aff related.
Can yall do a deep dive on suggestions for classes that need potential rework? I recently started tanking 18+ mythic plus on my DK and can already see how flawed it is compared to other tanks (Not to mention the mess UH and frost is mechanically.)
@@user-jc3vy6tc1n It isn't about numbers or performance. It is on how it plays. They already had a video previous that mentioned some minor things about DK and changes, but wanted a deeper dive. UN and frost could have the highest dps in the game, doesn't mean they flow well. Likewise for Blood dk on how it plays.
@@Blood_Ronin okay but BDK excels at low keys, any issue that BDK faces is faced by every tank other than DH and Vengeance (talking kicks and stops). The only way BDK stands out generally from Warrior Brew and Guardian, the major issue is that its prone to one shots, but in 18s you require 0 healing so that weakness isnt aparent yet and its ironically your biggest asset in that key level range. I am not a BDK expert, I've done some solidly high keys on it but never the upper end, but I have gotten title 4x on different tanks (didnt play when BDK wad meta.) But from my understanding BDK flaws shouldnt be apparent at the key levels you are doing. There are no issues specific to BDK that show up at 18-20. The main problem with DK is that with 1-2 key levels of difference it goes from immortal to dead.
@@user-jc3vy6tc1n It is more so about how it feels, the fluidness of the specs in general. All dks specs for rotation feel poor, even more so with how outdated the talent trees are built.
Evoker is unpopular because drakthyr is by far the lamest looking least cool thing ever added to the game. Its like panda monk but 100x worse. No one in the core demo of wow is excited to be a scaley twink and shoot glitter beams at things. The only reason people would roll it is fotm/meta chasing or novelty. Most wow players dont pick classes or races because of meta, theyre casuals whp pick their spec based on aesthetic considerations and drakthyr/evoker fails the aesthetic test MASSIVELY. Why were dh and dk so popular as new additopns and monk and evoker so unpopular? Its as simple as Dh/dk appealling to the core demo aesthetically and the other two putting the core demo off aesthetically.
Wow is not played by chubby bearded men who like blood and gore alone… there are also who prefer more feminine and friendly races such Vulperas, Pandas and skinny Dragons.
did a TA -> VE -> Dreambreath and it wasn't doing shit to heal my team through AOE damage lol. kinda wild compared to playing rdruid, rsham, MW who can just top them pretty insta.
Aug makes gameplay for everyone else worse also imo, and people always rage at me because they're afraid of "but muh big numbahs bruv" but the reason I say that is I no longer know if I do good or bad. The fun I've had from WoW is going into raid and seeing myself grow over the span of the tier, both in terms of doing more damage and mastering the mechanics (and those often correlate). That is much more difficult for me now, so in a way I feel like Aug has "stolen" from me what and why that made the game fun for me. Alot of the things you guys talked about would be fixed by what I've said since Aug was first announced, just make them a raid buff class and rework their spells to do something else entirely, basically delete the class and try again. It fixes the problem I have if they're instead designed to buff everyone (at least it makes it more easy to know if I'm being buffed or not, if I know for certain that I am). Give them 40 yard range and make all the target based buffs be raid / full party buffs instead tuned by math adjusting power based on amount of members of current instance. It also removes FOMO and the feelbads of those who aren't being buffed in the casual and semi group where Augs aren't really organized, they just buff who ever they're told, often the DK who gets PI + some other random people. Then also fix logs. Or just delete the class. I honestly wouldn't mind.
I'd rather actually not be buffed for the same reason I prefer to play MM hunter - I want the damage done to be mine. Not some pets, not dots, just the buttons I press decide whether I do good or bad. It's probably strange to the average wow player, but I'd prefer not getting PI or any external buffs that aren't predictable (5% from dh and monk is fine because it's persistent). Any random or unpredictable external buff interferes with what I look for to find my fun in raids, which is trying to do better than I did the week prior. And I want that to be because I did better, not because I happened to get some more buffs.
I feel like max dominates the conversation in these shows so much that dratnos and dorkee don’t get to contribute. They share anecdotes but don’t get their chance to shine in the discussion. Gonna stick with titanforge when I have time for a podcast.
Having Essence as pres just feels bad imo. I either feel like im sitting on cap for too long or I'm just spamming it for the sake of it. Only Holy palas have a resource for healing and I'm not a fan of that either.
I was going hard on dev Evoker to get ready for Aug. once Aug came out I just lost interest because of the constant needs and requests for nerfs. It also became annoying being forced to play it over dev.
In th beginning of woW the early designer decided to spread utility amongst all classes instead of making a support-centric class (like EQ enchanters and bards) and 4-5 pure DPS classes. Now that aug has entered the scene, this break the paradigm.
TBH I wish Evoker was never created at all. The class is such a mistake and megaheadache for them to now design and balance around for the rest of time... dude Blizz barely could balance shit BEFORE evokers existed lol
I mean that's an easy fix though, just make the range longer. And for aug there's definitely solutions as well, like cap the people with prescience for each fight, etc etc
1. Get rid of the short range. This shouldn't even be a discussion. 2. Either make aug a tank spec or nerf it so hard that it's not an absolute requirement in raid/mid-high end keys. 3. OR, OR make more support specs (like a 3rd DH spec?) It's just dumb that aug is the only one of its kind and it's STILL so overpowered. Which is made all the worse by the fact that Evoker is one of the least-played classes in WoW. And I'm a casual pres enjoyer.
Just for reference since i am stupid and didn't add it in post
Bottom left: Sanghelios
Bottom Middle: Dorki
Bottom Right: Maevey
obv bottom middle is Dorki - just look at the key time
Selecting 4 people in raid is super easy. Make it buff party members.
I mean the obvious answer for Aug is to just make it buff your party regardless of being in raid or in m+, then you have to commit to who you're buffing before the pull, just like windfury. This is also how supports work in GW2. It's a pretty simple and practical solution.
If that was the case, you might even want to get one Aug for each group, so that’s double the Augs! Augs support kit is way stronger than windfury.
any chance we could get some icon that shows which person is speaking in the first few minutes of the show? Especially with the two guests without cams, I dont know whos voice to associate with which picture and it weirdly threw me off.
My thought exactly. Don't know both guys and just had to assume which one would fit Bob Ross better
lol right? showing everyone's name is basic shit
Yep that's a good shout and my bad, will certainly have this going forward
@@ThePoddyCyup defo agree w this :) keep it up
Right, or just have people on camera. The whole no camera thing is so silly in situations like this.
1:08:46 empowered spells should be able to be used while hovering. That would make it feel less bad imo.
The idea around locking an Aug into a tank healer and two dps in a RAID setting was an interesting take. Would like to see that.
Dev evoker is awesome. The biggest problem for Dev is the existence of Aug.
Amen
Was having great fun progging through Aberrus as Dev, then Aug dropped and was forced to play a weird gimmicky spec that seems like its put Dev on the perma bench. Its honestly kinda killed the class for me. Like Max talks about, not being able to tell how good you're doing on details, let alone being able to actually do meaningful log deep dives because of all the log hook issues make it so unsatifying and its likely to at least have higher potential in raid forever. I know itll never happen, but man I wish Aug was deleted or at least totally reworked.
This guy gets it
I can see Windwalkers having a cool empowered spell where they'd wind up a punch that knocks a single target back so many meters, and at rank 2 it'll knock down any target in its path and then at rank 3 the primary target suffers a 5 second stun if they collided with any targets. Could be pretty cool
On Dev, I still say the range has been kinda interesting as its an inciting factor to enforce movement. Once I got used to it I learned the right times to leverage hover during fights and honestly I always felt kinda cool when I did it to avoid mechanics at the last second. On Pres...yea, it needs something. Spatial Paradox would be a good start.
I tried to give Aug a chance, I really did, but I just can't stop hating it. It came out with literally nearly every QoL improvement Dev and Pres players were asking for, its incredibly powerful, its parasitic and causing other classes that sync up with it to get nerfed because of it. I'm saying this as somebody who usually likes 'support' playstyles! Aug is waaaay too much, and is trying to emulate a playstyle that's archaic for modern gaming.
As somebody who has mained evoker all expansion, I still say Aug shoulda been a tank spec.
EDIT: Also, Dev could stand some change ups in its rotation. Its ok but pretty simplistic.
My wishlist is:
Full range (40yd).
Log and details fixes.
Current Aug tier prescience to be baseline.
I also wish and agree that paradox should be standard for all specs, so just make it baseline.
Empowered shadow crash. Level 1 does the damage, level 2 applies your dots, level 3 adds an effect like old mind bomb. Also allows the Whispering Shadows talent to be changed to something else.
Thanks for the pres discussion. It will probably be my main for a while. I greatly enjoy both playing styles. Good points on the emerald blossom build not having any HOTs. Maybe they should change the fluttering seedlings into some sort of HOT AoE. That would be great.
My take on the reason the raid healing feels so bad is because we took away what made raid healing different from back in the day to now. We went from healing roles to everyone heal everything. There use to be people who focused on the tanks, healers who focused on set groups or mechanics and had better control over when cooldowns were used. But over time people just tried to parse their healing so damn much we are in a state where every healer is blowing their stack just to be the "best" healer in the raid instead of trying to fit their purpose. Which in turn makes evoker healing seem very strange in a raid setting. The fact it was said "i feel i can't reach everyone with my heals" is so damn stupid, that fight you are meant to be split up into sections with each healer taking their own section, you aren't meant to be healing EVERYONE at once, it is a mechanic that is meant to make every healer shine in their own area to see if they can keep up the set group they are assigned. Yet the bloody greedy nature of healers these days makes it so they have to be the center of attention blasting as much heals out as possible. This is why in raid groups you have healers who end up being the innervate fountain who require constant externals on them just to keep them healing the fight while the two bottom healers are sitting on 90% mana because they aren't stupid and don't blast heals unless it is needed.
This happened in my raid group and basically since i am an old school raider i was always playing in conserve mode for my mana, but we got to heroic Smolder and the healers were struggling not because they were bad, but because we had to heal way too much due to people not doing the mechanics of the fight to avoid as much damage as they can. But healers didn't want to say anything to rock the boat and kept OOMing them self out before 3rd phase reset. Then you look at the logs and you see so many powerful cooldowns overlapping each other wasting mana and cooldowns, and spam out the butt for high costing spells. Even blizzard basically pointed out that they are trying to make single target heals be more prevalent but healers are being so damn stubborn and still are trying to solo aoe heal every damn raid, overhealing and blowing through their mana non-stop making it harder on them self. All so they can win the epeen contest to save morons who only care about their DPS parse instead of doing the damn mechanics.
We as healers need to speak up more and stop doing this stupid chase for highest number or heal per second. We need to wake the heck up and actually play the game properly again.
That Icefury cook is actually pretty decent
Mained Pres since launch, got double CE and am currently progging swiftsage. First of all Echo>>any Blossom build. Echo allows you to play proactive and depending on the situation, you used nearly your whole kit.
Got enough time, but big dmg inc --> spread reversion for heal amp and respread echo to prep.
Hard Rotdmg/much Movement --> echo dreambreath rank 1
Hard Burst --> echo spiritblossom / higher rank dreambreath
4-6s Burst --> Lifebind EC, Renewing Blaze, healpot etc
Emerald Blossom on the other hand:
No matter what happens you press EB, hope for big rng blossoms, fish for proccs and repeat. It's so unbelievably shit, my personal highlights are living flame hard casts. Casting these i at least don't have to witness my big 5 man heal spreading to that lone hunter jumping around who knows where. And in the few cases, where EB wouldn't go 50% into overheal, you bet the disc is gonna be ramping. It's just frustrating, but when fully skilled so overtuned, it becomes the answer to everything.
Other than that:
Clean up our specc-tree please. 4 dmg points in our midsection are responsible for 80% of our dmg, but in season 2 for example we couldn't go for them and dealt no dmg at all. many dead talents in the bottom and weird cut-offs pathwise. Swap cycle of Life and dreamflight.
More talents like Ouroboros, that allow for more mixing of the two treesides.
And Verdant Embrace is what? Spotheal? Lifebind applier? dreambreath ramp via call of ysera? Mobility? Many cool choices, but baked into one spell they dont work. Using VE as a quick, strong response-heal is a really good way to say goodbye to the world. Just give us a no-mobility option, so we dont have to overheal ourself 90% of the time, just because we want lifebind/call.
Oh and 40y pls, ty. Just pug some keys wíth 2-3 range dds and you gonna know why.
Out of interest how you feeling about the season 4 tier set vote results?
@@darrylloveridge9894 s1 won't be the most powerfull bonus we could have had since Reversion extension gets capped, but the 4 set at least feels very nice to play.
it's also the set that has the least synergy with EB-builds, since you had quick living flame casts in those anyway and it generates less essence burst than the others do.
Lastly living flame might actually become a really strong heal with that set. In original s1 it hit like a wet noodle, but over time living flame got buffed a lot.
I think empowered spells could have a place with certain melee specs, like imagine if Arm’s execute could be powered up instead of just always taking as much fury as it could.
Aug so OP its taking over the podcast
The dev guy gets it. Spend more time with him.
The log issues are infuriating. My guild raided a couple weeks without an aug and it was like night and day, suddenly being able to actually tell what you're doing right and wrong again.
I play devastation a bit. It is simple but there’s just something really satisfying about spamming disintegrate. I hope they add something extra to the spec though. Something like every time you use an empower ability, you reduce the cooldown of dragonrage, along with a rework to their mastery/dragonrage, so it feels like an impactful button.
Aug should’ve been a black dragon tank.
Can we go back to adding light up green boubles around people for YT? I have no idea which of the guests were talking half the time.
my cook for empowered spells for other classes is meteor. It's non-rotational, not super popular so people won't get mad, and it has fundamental problems that empowering could solve. Since the main current issue with meteor is that it's so easy to lose damage from mobs moving out of the flame patch (or god forbid the area during the landing delay), I think you could solve this in two ways by directly borrowing from current empower design.
You could either make more damage up front the longer you hold it a la Fire Breath, or increase the radius a la Upheaval. On top of either of those, I'd also decrease the landing delay per empower charge, so that the time between starting the cast and landing the meteor is always the same. So like, if you tap the cast, you get a meteor 2 seconds later that's mostly dot damage. If you fully empower over 2 seconds, the meteor lands as soon as the cast finishes with most of the damage being immediate.
a charged ''Throw spear'' for survival hunters. Throwing it harder for each rank. A Massive damage Single target charge attack that knocks the target down and stuns it longer for each rank of charge.
Aimed shot empower is a good cook, as a hunter of many years just the tap or hold aimed shot is fucking based imo
The thing about aug in m+ is that it allows you to survive bigger pulls than you would without. This indirectly increases dps over the course of a key. Provided ofc this is played into
Get rid of aug and replace it with Drakkonid form tank spec.
heeeeck yeeeeeesssss
What if they made it buff your group only like windfury in raid? Then it’s the same 4 people getting buffed and its tunable and it doesn’t effect m+ 🤷🏼♂️
My bongcloud idea for an empowered spell is slam for arms warrior. It would be fast to charge, casting at max rank should still happen within a global, and its main purpose would be as a way to spend a lot more rage more efficiently. You would always be varying what rank to cast at, spending as much rage as you can right after a mortal strike, spending a lower rank right before ms comes back off cd if overspending would put you below ms cost. I love this idea because I really feel it fits the class fantasy of being the measured, tactical warrior that arms is supposed to be. Instead of spamming to try and keep up with the overwhelming amounts of rage, spending it decisively in less globals.
Also should be castable while moving, should frontal like dreadnaught fully replacing WW for arms, possibly be off gcd and have a 1.5s cd to give time to charge it between other globals
I'd like to make an argument for casting something besides level 4 Spirit Bloom. Yeah, ideally you would always want to cast level 4 but I've had a couple situations where only one Target was taking a ton of damage and I didn't want to waste the max empower button for one target, and also didn't have time to wait past doing a level 1 cast.
My guild actually did some theorycrafting about adding "healer" augs and dropping a healer in raid. You do contribute good hps when needed and still contribute great dmg.
For the future of dev, id love a 3rd empower spell since sang brought up adding a button to the rotation. I would like an empower spell that uses a maintenance buff/debuff. I wouldnt mind something like another breath spell that gives crit dmg or %. The empower part could be increased effectiveness per level but longer cd per level as well. Current empower spells do give choice but it feels pretty binary imo.
Also i think the feeling of aug being so oppressive needs to be fixed. Dev needs something to distinguish itself from aug and i think a crit type debuff that everyone benefits from might be the play. It does have major implications about raid buffs and raid spots but i think the conversation around giving dev some kind of unique utility should be had
Nyume was a boss that 25 yards was unfortunate for dev/aug too. When trying to help cover the soaks all the sudden you are out of range and just sitting there. Also, really any "get out of the group mechanic" you quickly become a melee dps where you can't do anything while you are gone.
Empowered abilities could be fun if they would repeat spells when pressed but once you release the button the spell goes on cooldown.
Imagine Arcane Missile ore Penance as a movement ability (looks wise). The ability is not your best ability so you don't hold it down 100%. You can pretty much hold it forever if you need a lot of movement filler. But once you let go there will be a long cooldown. So you get punished if you drop the ability to early and need to move again.
Regarding Log/Details feedback on healers: they have it easy, because there's a natural feedback going on in the game. If everyone lives, and you know it's been into a big damage event, you immediately know you did well. That can be almost impossible on a DPS when the encounter health pool is so large it barely moves from hit to hit.
Idk about Aim shot. But can see with Piercing Shot.
I hate IF but Dratnos idea wasn’t terrible. I was actually thinking of Earthquake or earth shock and the charge time=maelstrom used with increased damage. That would be cool.
I personally think one of the biggest issues of Aug, is the fact that it’s alone in what it does. I feel like if we had even 1 or 2 more ‘support’ classes, that mainly buff survival and utility but have some damage contributed, it would be a much better ecosystem.
Honestly its going to ride off into the sunset till its just turned into a regular dps sometime in the war within arc because we would have heard of it already if they were gonna add support specs to the game.
The range limit really gets to me. I think they just need to provide higher HPS so it balances out. I like how if dps maintains positioning inside your range then you feel like everything is going much smoother. It’s a group effort for sure.
It's a bit shame they didn't talk about this, but I don't like how devastation evoker i teracts with PI. The fact that you can get 8 more seconds of dragon rage with PI and you most likely to not without it gives out bad vibes. I don't like my class to be that dependant on an external. It's not even raw dps, but the feeling you get when you extend this thing when you have like 1 second of dragonrage left, it bring satisfaction for sure, but you never get that without PI
1000% the reason i stopped playing pres was a combination of the playstyle being forced into the big burst emerald blossoms, and the lack of faith i have with them flip flopping temporal anomaly 4 times. Its like no actual thought was put into it. Also the range.
Aug is awesome and fine +2 to + 24 (highest ive gotten) and in heroic raid. I dont play it but i mean when its in the party/raid. I guess when you get to +28 level and mythic raiding aug is a real discussion? Under that it feels to me like just a cool thing that sometimes joins the party.
Make typhoon an empower - instant cast is how it is now, max empower level yeets mobs to china
Yo loving the part descriptions
could you guys please spare some time in one of next episodes (even part of it) to talk about the doomed forgotten class that is shaman, inviting some Shaman mby too? there is so many things wrong with our class and some cursed things withing specs. in videos Max does about tier bonuses etc. there is never enough time to explain it and we are in 3rd season of an expac and still nothing balance-wise (and no raid/party buff). dev vokers spec tree already was changed (bcos it went to hard into left-side-red build right-side-blue build bcos blizz said they dont want such polarizing builds in trees) and ELE tree is still like that...not to mention the meme of impending doom and abandonment on every front since 3rd season that includes Shamans theme (elemental stuff) and even no attention cosmetic-wise meanwhile 1 patch of druid stuff and they get like 20 new shapeshift forms - point being how are shaman players supposed to feel hope at this point, or at least at bring developers attention and make them just say the class in getting removed from the game or something. sincerely shaman copium-mains
One question about Evokers range is simply, why? Why make it less than the others? Its not a melee class, every spec is a caster/ranged, so whats Blizz's thinking behind the 25/30yd range?
Being different just for the sake of it when the cost is a miserable experience playing it seems dumb af
The fact I can dps the boss from the same distance on my ret paladin as my dev is ridiculous to me.
BUFF PRES (MORE) 😤
I stopped gearing my Evoker alt when I realized Aug was going to be perceived as meta in that season. I only have a few friends to play with, meaning I always have to pug for extra people or pug into a group whether it is M+ or raid. I didn't want to deal with being flamed and removed from groups when people realized I was not the meta spec. This is also an issue of the fact that I think Aug is a complete snooze fest to play, though I actually really enjoy Dev and Pres.
I think the utility makes it less of a snooze. I was soloing afflicted and mob managing and off healing pretty effectively. But yes, like, the rotation compared to pretty much anything else is easy to grasp. But all the movement is just so fun, and being able to just handle things for the group when pugging and you know they cant be relied on... is so nice when you're doing your alt puggin.
Why play pres when you HAVE to rely on your team to position properly? It's insanely challenging in the 15-25 key range due to this.
Feel like they should just lock ebon might to your party members, in raid as well. Would solve having to over complicate swapping ebon might targets every cast, then drop them 2-3 prescience uptimes only to priority it your dps.
Aug should just work like Windfury totem - the buffs are for your party. Period. In a raid? Still just your party that gets it. And then have the prescience buff just be an aura for your party. Lets you have the 4 target no-management style of Mythic+ in raid.
Okay, but where's that healing support build?
I wanna try that shit.
The worst thing about Pres right now is they are dumpstering the fun spec in like 2 days. They're capping extensions on reversion to 6. I'm doing Tindral prog with the crit stacking reversion spec, and I was getting an average of 7.5 extensions per reversion. I only had ~7.8k crit, which is pretty rookie numbers. You can easily get in the realm of 8-10k, and people are getting 10-12 extensions, and I was missing a crit trinket. So they've basically dumpstered the fun play style and forced us back into blossoms before it was even truly playable again by halving the possible numbers of extensions.
Let hover, at least for pres, allow them to cast empowers while moving. Hover is useless for pres for anything other than doing damage, and as a healer thats really lackluster. Or just give us 40 yd range on all abilities except the skill shot ones
FINALLY MEAVEY!
Oh he plays Evoker now and not Sham :((
I came back to the game after not playing since early BFA and I love evoker made it my new main and dev is awesome however I play Aug in keys cause I struggle to get invites otherwise
If they continue down this road I think there should be support classes rather than specs because they will always be desired by groups, it feels unfair/stupid that 2 specs don’t get accepted to high end groups because that class has a support spec.
If there was a support class they could get creative with it, a ranged a melee, tank support maybe etc rather than ruin existing specs. I think both pres and dev are actually two of the most fun and engaging specs, blizzard must have spent a lot of time, money and effort developing them for very little time spent on the specs, seems stupid to me.
they need to make aug buffs additive instead of multiplicative, like blessing of summer. this way, it makes it easier to balance because each buff target yields the same amount of dps
Evoker 's design is just fundamentally flawed. It was only played because it's throughput was much higher than the other options. As long as the healing is about equal to other options, what's the reason to completely change the way your whole group has to play so that an evoker can heal about 90% as well as a druid or mistweaver?
15 yard range to enemy and 40 yard range to allies
Is it just me or does Dratnos having resting concerned face? 🤨
fuck it, delete aug
So honestly aug sould just allways buff 1 healer and tank and 2 dps even in raid it would mack it ezer to balance and fit the hole idea of them being a suport
i'd say that empowering hard cast pyroblast could be fun with sun king talent. if you don't empower it you just get your combust but if you empower it you get giga dmg with it
They should make ebon might like Windfury totem. Your ebon might only goes on the people in your party. That being said, you have to sacrifice a spot in the windfury group.
Make fire mage fireball empowered. If you hold it then it becomes pyro.
Aug broke the game, the end is nigh
i played dragonflight for 1 week before wow again, my main issue with evoker is the weird mid range
its like you have half range and half mobility, id rather play melee
My face when I’m casting an empowered spell at 3rd level and tank kites away the mobs and I’m like… 😐
I don't play Evoker not because I don't like the playstyle. Preservation is in my opinion (besides the range) awesome, great toolkit and very fun abilities. BUT the dractyr form just looks horrible, its just a skinny dragon boy. I hate it. I think thats the main problem why most (especially casual) people don't play them.
Why does Aug just not buff your group? That way you can just preassign groups for raid and group is already set for m+
I feel like there's a world where Augmentation is fine and fun for everyone. Don't make it buff stats and make the calculations difficult, give it flat damage increases. Have ebon might hit the entire raid so Breath of Eons is a raid wide CD that wouldnt work quite as well with evoker stacking. Make prescience a flat damage increase that is tracked on details with a toggle that adds augment damage to your dps or has it as it's own bar. If it was easy to see what your buffs were doing it would make it more fun to play in my opinion as you could min/max between pull or just buff your mates and watch the bars go up. Making it this complex buff that's hard to judge just makes it annoying, I'm someone who likes the idea of augmentation but I think overall it's been worse for the game. I hate raiding and not knowing how much damage I'm doing.
TACO
It'll be very sad if they just let affliction completely die bc there is no way around the mechanical enemy type.
I'd be nice if they added a rune to enable draining as a playstyle through resists. Considering 2 of the runes i the game right now for lock are drain centric and 2 more are generally aff related.
MAKE AUG A TANK IN THE NEXT XPAC PLEASE BLIZZ!!!!
I love Maevey's pic 🤣🧐
Arms warrior doing an empowered slam to do a massive rage dump and add xyz effects.
Can yall do a deep dive on suggestions for classes that need potential rework? I recently started tanking 18+ mythic plus on my DK and can already see how flawed it is compared to other tanks (Not to mention the mess UH and frost is mechanically.)
How is DK flawed tanking 18s, lmao.
You only run into DK flaws at extremely high keys...
@@user-jc3vy6tc1n It isn't about numbers or performance. It is on how it plays. They already had a video previous that mentioned some minor things about DK and changes, but wanted a deeper dive. UN and frost could have the highest dps in the game, doesn't mean they flow well. Likewise for Blood dk on how it plays.
@@Blood_Ronin okay but BDK excels at low keys, any issue that BDK faces is faced by every tank other than DH and Vengeance (talking kicks and stops).
The only way BDK stands out generally from Warrior Brew and Guardian, the major issue is that its prone to one shots, but in 18s you require 0 healing so that weakness isnt aparent yet and its ironically your biggest asset in that key level range.
I am not a BDK expert, I've done some solidly high keys on it but never the upper end, but I have gotten title 4x on different tanks (didnt play when BDK wad meta.)
But from my understanding BDK flaws shouldnt be apparent at the key levels you are doing. There are no issues specific to BDK that show up at 18-20.
The main problem with DK is that with 1-2 key levels of difference it goes from immortal to dead.
@@user-jc3vy6tc1n It is more so about how it feels, the fluidness of the specs in general. All dks specs for rotation feel poor, even more so with how outdated the talent trees are built.
Ty fronk
Wher's Dextus?
Bruh the amount of ads on this is INSANE.
Evoker is unpopular because drakthyr is by far the lamest looking least cool thing ever added to the game. Its like panda monk but 100x worse. No one in the core demo of wow is excited to be a scaley twink and shoot glitter beams at things. The only reason people would roll it is fotm/meta chasing or novelty. Most wow players dont pick classes or races because of meta, theyre casuals whp pick their spec based on aesthetic considerations and drakthyr/evoker fails the aesthetic test MASSIVELY.
Why were dh and dk so popular as new additopns and monk and evoker so unpopular? Its as simple as Dh/dk appealling to the core demo aesthetically and the other two putting the core demo off aesthetically.
So true, it looks trash
Wow is not played by chubby bearded men who like blood and gore alone… there are also who prefer more feminine and friendly races such Vulperas, Pandas and skinny Dragons.
@@merenwen_kiltæsir We get it you're a furry.
@@merenwen_kiltæsir yes 1% of the playerbase are furries
@@kane-111 no I’m a dragon 😉
did a TA -> VE -> Dreambreath and it wasn't doing shit to heal my team through AOE damage lol. kinda wild compared to playing rdruid, rsham, MW who can just top them pretty insta.
got to nymue on evoker and was 100% done with it
Aug makes gameplay for everyone else worse also imo, and people always rage at me because they're afraid of "but muh big numbahs bruv" but the reason I say that is I no longer know if I do good or bad. The fun I've had from WoW is going into raid and seeing myself grow over the span of the tier, both in terms of doing more damage and mastering the mechanics (and those often correlate). That is much more difficult for me now, so in a way I feel like Aug has "stolen" from me what and why that made the game fun for me.
Alot of the things you guys talked about would be fixed by what I've said since Aug was first announced, just make them a raid buff class and rework their spells to do something else entirely, basically delete the class and try again. It fixes the problem I have if they're instead designed to buff everyone (at least it makes it more easy to know if I'm being buffed or not, if I know for certain that I am). Give them 40 yard range and make all the target based buffs be raid / full party buffs instead tuned by math adjusting power based on amount of members of current instance. It also removes FOMO and the feelbads of those who aren't being buffed in the casual and semi group where Augs aren't really organized, they just buff who ever they're told, often the DK who gets PI + some other random people. Then also fix logs.
Or just delete the class. I honestly wouldn't mind.
I'd rather actually not be buffed for the same reason I prefer to play MM hunter - I want the damage done to be mine. Not some pets, not dots, just the buttons I press decide whether I do good or bad. It's probably strange to the average wow player, but I'd prefer not getting PI or any external buffs that aren't predictable (5% from dh and monk is fine because it's persistent). Any random or unpredictable external buff interferes with what I look for to find my fun in raids, which is trying to do better than I did the week prior. And I want that to be because I did better, not because I happened to get some more buffs.
Empower isn't fun, it should be scrapped entirely.
I feel like max dominates the conversation in these shows so much that dratnos and dorkee don’t get to contribute. They share anecdotes but don’t get their chance to shine in the discussion. Gonna stick with titanforge when I have time for a podcast.
At 47:15 - weren’t you saying a couple episodes ago that Aug was a DPS loss? Was that cap/making shit up or what?
if mentioned, was probably as in a DPS loss in a M+ setting and not a raid setting
Dps loss when you’re playing with only 2 dps. Insanely strong when you’re picking the best 5 dps at all points in a raid fight
Thanks for the clarification, makes sense
Having Essence as pres just feels bad imo. I either feel like im sitting on cap for too long or I'm just spamming it for the sake of it. Only Holy palas have a resource for healing and I'm not a fan of that either.
I was going hard on dev Evoker to get ready for Aug. once Aug came out I just lost interest because of the constant needs and requests for nerfs. It also became annoying being forced to play it over dev.
Icefury is hot
range is cringe been playing dev since s1 and i'm tired of it, 40 yard or back to mage, fuck disintegrate getting cancelled cuz larodar charged lmao
Assassination rogues have the best aoe soothe
In th beginning of woW the early designer decided to spread utility amongst all classes instead of making a support-centric class (like EQ enchanters and bards) and 4-5 pure DPS classes.
Now that aug has entered the scene, this break the paradigm.
TBH I wish Evoker was never created at all. The class is such a mistake and megaheadache for them to now design and balance around for the rest of time... dude Blizz barely could balance shit BEFORE evokers existed lol
I mean that's an easy fix though, just make the range longer. And for aug there's definitely solutions as well, like cap the people with prescience for each fight, etc etc
content drought hitting us hard already
I want to play every evoker spec, but I need to rely on toys not to look like crap, we need valdrakken guard models really bad
"put spacial paradox on a melee dps" hell no, melee dps is already the easiest class to play in the game.. screw melee
1. Get rid of the short range. This shouldn't even be a discussion.
2. Either make aug a tank spec or nerf it so hard that it's not an absolute requirement in raid/mid-high end keys.
3. OR, OR make more support specs (like a 3rd DH spec?) It's just dumb that aug is the only one of its kind and it's STILL so overpowered. Which is made all the worse by the fact that Evoker is one of the least-played classes in WoW. And I'm a casual pres enjoyer.
I wanted Aug to be a tank soo bad, get me a polearm or shield like in the initial lore cinematics, and call it a day, a tank that buffs the group.
scrap the class. the end. im pissin
No
Yes
Anyone that agrees with no is an Aug getting boosted through 20s