Sky base with invisible stability (7 Days to Die: Alpha 21)

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  • Опубликовано: 28 авг 2024

Комментарии • 377

  • @CautiousPancake
    @CautiousPancake  9 месяцев назад +72

    Coming soon to Alpha 24 - the Gyro-CROP-ter - a corn-based, biofuel-powered vehicle that is even harder to land than the current gyro...

    • @TabiTheCat
      @TabiTheCat 9 месяцев назад +6

      they'll patch this within a year and rework all the skills as usual

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      @@TabiTheCat Maybe! Until then, I'm enjoying as many sky bases as I can :D

    • @herogibson
      @herogibson 9 месяцев назад +2

      @@TabiTheCati dont know they could ever patch out the gyrocropters.

    • @r000tbeer
      @r000tbeer 6 месяцев назад +2

      Landing the gyro is not hard at all. It's all about energy management. Prior to landing, flare up to shed speed, bring the nose back down. That's it.

    • @stinkypoops56
      @stinkypoops56 Месяц назад

      1.0 out now! Heck yeah!!

  • @AlexTechie
    @AlexTechie 3 месяца назад +213

    Rich people in the apocalypse

    • @CautiousPancake
      @CautiousPancake  3 месяца назад +5

      😂

    • @justbplz
      @justbplz 2 месяца назад +7

      That reminds me, what ever happened to blimps? 😂
      If I was rich I'd definitely have a blimp, it could land in water sure

    • @GoodBoyGoneDad
      @GoodBoyGoneDad 2 месяца назад +4

      ​@justbplz Blimps are very slow and too damn big. Although maybe a giant zeppelin like the adventurer dude from the movie UP could work.

    • @Shadowman9348
      @Shadowman9348 8 дней назад +1

      ​@@justbplz Hell yeah! Blimps are cool!

    • @kiwikiwi8670
      @kiwikiwi8670 7 дней назад

      But did you grind bro?

  • @SoapHorizons789
    @SoapHorizons789 9 месяцев назад +70

    that horde base is really impressive and creative! ive always liked to make buildings as high as the game will let and test out all the physics and etc

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +3

      Thanks! Sounds like we both like messing with tall buildings!

    • @jamesrigg4389
      @jamesrigg4389 5 месяцев назад +3

      I like to play with the wild West mod, and it is a little more difficult to build a horde base because of the time period it is set in. a lot of those base defenses are not available. This type of hoard base would work perfectly in that mod. I've been trying to figure out for the longest time what I could do about that, and now I have to thank you for potentially ending my search!

  • @slab-dd6vj
    @slab-dd6vj 9 месяцев назад +13

    I like the hangar style of this base and the wide fighting position while keeping the horde in a single line. A weakness of your setup with the electric door is if that switch gets destroyed, (at that position vomits can hit it through that plate) that door goes in closed mode and you lose the dropper.
    Normally I do a combination of both electric posts and a dropper in my horde bases. I put the electric posts before the dropper to slow them down and let me shoot at them before they drop back to the ground. But I lose the ability to melee them

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Yes good pickup on the door position and switch, the switch, like the electric fences was more a demonstration of options and not how I'd build if designed from the ground up, but the door rotation is good, another way to plan for it to be either afk or combat should the power get interrupted.

  • @TheAmazingSnarf
    @TheAmazingSnarf 9 месяцев назад +12

    The videos produced for this channel are incredibly stylish. Thank you, for aesthetics matter.

  • @Arazthoru
    @Arazthoru 9 месяцев назад +22

    Sounds pretty laborious but damn it look so amazing, im more of a compact bases with tons of utility but this one made me want for a flying castle or one of those flying ships from final fantasy

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +6

      Yeah, it's not a quick build, but something I've always wanted to do!

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +6

      Flying castle would be EPIC!

  • @SirBobbyDuncan
    @SirBobbyDuncan 9 месяцев назад +82

    It's going to take years before Neebs gaming is smart enough to figure this out😂

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +4

      🤣🤣

    • @JazzMayhem
      @JazzMayhem 8 месяцев назад +12

      But do you really want them to be smart enough to figure this out?😂

    • @joeandjoe2
      @joeandjoe2 8 месяцев назад +2

      No not really.

    • @joeandjoe2
      @joeandjoe2 8 месяцев назад +2

      It would be nice if people like this curious pancake could pop in every now and again and put them too shame.

    • @ml-jt6eg
      @ml-jt6eg 8 месяцев назад +1

      Zero demons, spitters, fireballs so not impressed

  • @Cynical_Finch
    @Cynical_Finch 9 месяцев назад +7

    You Sir, are the Jimi Hendrix of 7 Days

  • @Albreyjc
    @Albreyjc 9 месяцев назад +23

    Your bases get more and more awesomely designed every single video i love it!~

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Thank you so much!

    • @user-js5ly5dl2w
      @user-js5ly5dl2w 16 дней назад

      ​@@CautiousPancakeЕсли зомби застрянут и сломают хоть одну ступеньку лестницы, вам конец.

  • @Wineblood
    @Wineblood 9 месяцев назад +5

    I like the hatch to be able to control how many zombies you're fighting.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Thanks - I'm sure I'm not the first to do it, but it's a great safety valve in case it gets a bit busy!

  • @sorrowschism
    @sorrowschism 9 месяцев назад +6

    that is one of the coolest bases I have seen. might be worth adding a couple more support columns just to remove the red from the stability map

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      For sure - I wanted to show that it can work with minimal additional supports, but I'd add more for sure for redundancy in a longer playthrough!

    • @marks99999
      @marks99999 Месяц назад

      Sure, first you add support columns then you start adding levels upon levels and before you know it Darth Vader is there looking for Princess Leia.

  • @laviwastaken9845
    @laviwastaken9845 Месяц назад +6

    This catwalk under the platform really gave me anxiety.

  • @TheCybercoco
    @TheCybercoco 18 часов назад

    That looks pretty cool. Would use something like a powered door as a step so I could control the zombies' ability to come up. Would make the staircase wider as well, since zombies have a tendency to get stuck in narrow places and beat on things. That would make this pretty good to combat the insane screamer changes. I have to wonder how many blocks you end up losing up top when a block below gets taken out with the weird way this game handles structural integrity. I've experienced losing a few blocks up top when building high when a block below gets knocked out. Not sure how practical that is for a horde. I'd probably opt to just do horde elsewhere. Or just simply put ladders up the column with a diagonal railing at their top (facing outward) would make the zombies go on a continual loop while you shot downward. Less chance for zombies to get stuck. Animals would likely get bugged and just stand at the bottom.

  • @weldabar
    @weldabar 8 месяцев назад +4

    Thanks for continually giving us cool things to try. I just love building (in any game).

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад

      It's my pleasure, thanks for watching and supporting!

  • @karlhastings8342
    @karlhastings8342 9 месяцев назад +11

    I remember when zombies would take fall damage. Kinda miss that.

    • @Mossyz.
      @Mossyz. 9 месяцев назад +2

      Yeah fall damage i miss that also .

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Yeah, with the new caps it's less fun (but probably more balanced).

  • @Ebstarrunner
    @Ebstarrunner 10 дней назад

    I thoroughly enjoyed watching this! I've always loved building in this game.

    • @CautiousPancake
      @CautiousPancake  10 дней назад

      Same - the building and horde bases are what set it apart from so many other survival games!

  • @montecarlo1651
    @montecarlo1651 8 месяцев назад +1

    I loved the look of this base CPC. Maybe the base would have needed less support by being multi story rather than on a large platform? It would also have stopped the bullet damage to the building down your firing range. That said, loved the look of it and this is what 7DTD is all about: making dream bases. Loved too the winding stairs and bugger the zombies! Great work as usual.

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад

      Thanks Monte Carlo! Not sure it would have needed less support, but having the horde base section two story and stray bullets going over the hanger would be good for sure! Thanks for the input and the support!

  • @mexita2002
    @mexita2002 9 месяцев назад +3

    Professor Pancake you must be the hardest working 7 day You tuber. Thanks for your time and effort involved in doing this.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Thanks - I appreciate the thought! I'll bet I'm not, but I'm doing my best!

  • @donnakennedy430
    @donnakennedy430 13 дней назад

    Finally, a horde base build that shows room for more than one person to fight!

    • @CautiousPancake
      @CautiousPancake  13 дней назад

      For a base this size, you'll probably need the help building it :)

    • @donnakennedy430
      @donnakennedy430 12 дней назад

      @@CautiousPancake Yep. Help our builder has. 3 gathering, 1 building. We're going to try it in the snow area, which we're moving to next.

    • @CautiousPancake
      @CautiousPancake  12 дней назад +1

      @@donnakennedy430 awesome! main concern I had with this base is if you use the dropper, cops that fall may drop below 33% from repeat fall damage, and trigger their self-detonation. Which could explode near or at the entrance, which would be bad :) So if you're using the dropper, I'd add additional invisible supports, or other mitigations for that scenario.

    • @donnakennedy430
      @donnakennedy430 12 дней назад

      @@CautiousPancake ty

  • @williammcleroy558
    @williammcleroy558 16 дней назад +1

    Nice! I think this setup would do even on ground level. Or at least lower to the ground. Probably just make that bottleneck with a vault entrance at the top and nerd pole up to get into the cage. I like this setup! Nice!

    • @CautiousPancake
      @CautiousPancake  16 дней назад +1

      Thanks and yes - absolutely you don't need all that height, that was just for fun!

  • @valentinemartinez5041
    @valentinemartinez5041 Месяц назад +1

    When he first went down the hatch I immediately thought “bro got the Ark base set up”😂

  • @superezbz
    @superezbz 9 месяцев назад

    There's a great mod for electric fence sound. Makes it sound more like a taser instead of the deafening roar that it currently is.
    Neat design!

  • @christophermondry3731
    @christophermondry3731 7 месяцев назад

    I really love this base build! I've been wanting to build a "Jetson's" type house like this and was wondering how to deal with the stability stuff and now that I learned about the invisible blocks stuff, I can make it happen.

  • @rogerdeese2491
    @rogerdeese2491 9 месяцев назад

    Add elec fence to drop base to hang them at the hanger door to get some kills and cause some damage. Then the ones that get through can drop to a pit that has dart traps and fences and all sorts of bad things to kill them. Fun fun.

  • @jamesboone3678
    @jamesboone3678 9 месяцев назад +4

    I'm beyond amazed. That must have taken so much time to do.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +2

      Thanks - and yeah, took a minute or two :)

  • @Adrian-cw8yu
    @Adrian-cw8yu 7 месяцев назад +2

    Too high up for a nice consistent horde and a lot of room for error when zombies start attacking pillars at ground level and stairs on the way up.
    But it looks pretty cool.

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад

      Yeah, this one's more for show for sure :D It actually wasn't as bad as you might expect - once the zombies started coming they were pretty constant, and because everything was > 11 blocks away there's no rage, so they don't stop on the stairs much - just a little at the front door due to how they path. But it'll never beat a combat designed base :)

  • @rubycandy92
    @rubycandy92 Месяц назад

    Never thought of doing a base like this, thanks for the ideas ❤

  • @wizardgaming758
    @wizardgaming758 9 месяцев назад +2

    Nice, I do love these sky bases. I think I tried to build one back in A19, but like you mentioned with the additional supports it just looks ugly. Might give this idea a try in my world. Thanks, mate!

  • @dmd58
    @dmd58 24 дня назад

    Graphics look much better than last time I tried playing this game. 5 years ago!

  • @JPNixon-hu2jd
    @JPNixon-hu2jd 9 месяцев назад +2

    LOL. Love it! Is there a betting pool for how long it takes the Fun Pimps to "patch" this block glitch? Put me down for February 2024.

  • @micflynn1
    @micflynn1 7 месяцев назад

    On your zombie drop you could have at the bottom a raised platform say 20ft above where the zombies come in and on top of the platform have Spike blocks so they kill themselves when they fall from above down on to the Spikes below.

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад

      That would be awesome, but unfortunately spikes don't do any extra damage when zombies fall on them - just normal amounts - it's not added to the fall damage for some bizarre reason!

  • @kathrynck
    @kathrynck 9 месяцев назад +1

    Style-wise, i love it.
    Looks like you'll shoot up your hangar though.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Yeah, my base-tetris failed to find a better spot, definitely shot out the window in the hangar every time... :D

    • @kathrynck
      @kathrynck 9 месяцев назад

      @@CautiousPancake I'd be worried about the stairs up being also the base support too... But I get that it's not a practical base, just a fun idea :) And it is!

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      @@kathrynck That's exactly right - this one's just for fun and looks!

  • @Bredligamer
    @Bredligamer 27 дней назад

    отличное и познавательная инструкция для выживания в 7 Days to Die можно подобное увидеть в новой версии игры (7 Days to Die v1.0)

  • @yoiboi5268
    @yoiboi5268 5 месяцев назад +1

    Also a big proponent of the gyrocropter

  • @gsestream
    @gsestream 3 месяца назад

    btw, the vertical plates are still not considered as bridge by zombies, but they dont try to cross them at all anymore, ie not falling

    • @CautiousPancake
      @CautiousPancake  3 месяца назад +1

      Thanks! It will be interesting with the push for 1.0 release and beyond if they ever bother with changing pathing anymore for forcefield blocks or drop blocks. I suspect they wont as the focus on achieving the release goals now.

  • @Gaara7809
    @Gaara7809 5 месяцев назад +1

    Holly fuck can’t wait for alpha 23 on consoles 😂 this is insane! Well done!

    • @CautiousPancake
      @CautiousPancake  5 месяцев назад

      Haha coming ... soon? (but hopefully soon!)

    • @Gaara7809
      @Gaara7809 5 месяцев назад

      @@CautiousPancake on pax event, they said this summer

    • @CautiousPancake
      @CautiousPancake  5 месяцев назад

      @@Gaara7809 That would be awesome!

  • @reborika
    @reborika 9 месяцев назад

    Wow! That’s quite the set up! Thanks for sharing!

  • @PJF62
    @PJF62 9 месяцев назад +2

    I've been catching up and enjoying the back catalogue. Your designs always look amazing, the ideas, how you get them I'll never know lol.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Thanks PJF - good to hear from you again!

  • @wizzardrincewind9458
    @wizzardrincewind9458 7 месяцев назад

    Nice and beautiful build. I dont like invisible connection between blocks. But i wish that the funpimps include a better statics so you can build this tower without invisible blocks.
    Have a nice time and greetings from germany

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад +1

      Yeah, I'd love a more complex stability system that meant larger builds were possible - thanks for the comment and hope you're staying warm!

  • @algixx1941
    @algixx1941 9 месяцев назад +2

    Love your work mate!

  • @user-ns5xb5ym8k
    @user-ns5xb5ym8k 3 месяца назад +1

    LOL at 9:32, them just dropping is hilarious. Question tho, don't they enter rage mode after taking fall damage, where they'll just start beating on your support blocks at the bottom?

    • @CautiousPancake
      @CautiousPancake  3 месяца назад +2

      Good question - and no they don't :) One thing I worked out back in A20 is that if you are more than 11 blocks away from the zombies, they don't go into rage mode. So the whole way up that central pillar they don't attack anything, and even when they get to the top. Only once they are at the start of the hangar will they go into rage mode, and at that point you can shoot them to interrupt it (or put some other traps there - any damage will stop it).

  • @user-zi5bs2zt6w
    @user-zi5bs2zt6w 9 месяцев назад +1

    Зомбячий дождь- алилуя, дождь из зомбаков - оуеее.

    • @rogerdeese2491
      @rogerdeese2491 9 месяцев назад

      LOL Now put that to the pointer Sisters melody.

  • @452jman
    @452jman 9 месяцев назад +1

    Love the base. Looks great!!!

  • @Chuckles5050
    @Chuckles5050 3 месяца назад

    I use to use the switch to open the hatch but I found using the pressure plate is easier. All I have to do is step back when it gets crazy and flush them zambies.

  • @TheMeanAdmin
    @TheMeanAdmin 7 месяцев назад +1

    Love the aesthetics, but I'm confused why the dropped buggers don't go into digging mode - did this behavior change since 12 months ago or did I fundamentally misunderstand it in the first place?

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад +1

      When you say digging mode, do you mean rage mode/destroy area? If so, then they don't do this because I'm outside the rage mode limit. Back in A20 I worked out that if you stand in your base more than 11 blocks away from zombies they don't go into rage mode at all (until they get to 11 blocks away or less). So they could potentially rage once they get close within the combat area, but they won't rage on the rest of the stairway. Where they were attacking at the entrance was due to getting "stuck" on a block where the pathing isn't as smooth. Hope this makes sense! Oh and if you're after the original video on this, it's here: ruclips.net/video/EE8Tt2c8Ogo/видео.html

    • @TheMeanAdmin
      @TheMeanAdmin 7 месяцев назад +1

      @@CautiousPancake much obliged - that was what I was looking for before I got distracted ^^;

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад

      @@TheMeanAdmin 😀

  • @Prydwen3001
    @Prydwen3001 9 месяцев назад

    Looks awesome man ! Love the ending 😂 we've all been there haha

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      haha hey Prydwen, and yeah, one day I will land things first go :D

  • @murphy2870
    @murphy2870 8 месяцев назад +1

    I would have fallen off the side in the first 10 seconds

  • @GamingAfter50
    @GamingAfter50 9 месяцев назад

    Cool base. Thanks for these invisible block videos!

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      You're welcome! Hope they come in handy for your base builds :)

    • @GamingAfter50
      @GamingAfter50 9 месяцев назад

      @@CautiousPancake I'm seriously considering the trench tactic to protect my current horde base. The idiots plow through the electric fence and do serious damage to the tower. Electric fences aren't enough and turrets are expensive. 🙃

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      @@GamingAfter50 Yeah trenches are good for just holding the zombies away from things that you don't want to have to inspect for damage in the morning :)

    • @GamingAfter50
      @GamingAfter50 9 месяцев назад

      @@CautiousPancake Just gave it a test in creative, works like a charm! I used the window arch things. I hope I can get that work done before the next horde night along with everything else that needs to be done! Thank you for the valuable info! 😃

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      @@GamingAfter50 No worries at all - and good luck with the Alone series!

  • @TheBigfoot425
    @TheBigfoot425 9 месяцев назад

    As usual, a really cool base from Mr. Pancake...... speaking of pancakes, time for breakfast.

  • @PlumBerryDelicious
    @PlumBerryDelicious 8 месяцев назад

    That steel door though 😮 I need to try this game! 💜

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад +1

      You should - usually pretty cheap to pickup during a Steam sale!

    • @bdubyah89
      @bdubyah89 8 месяцев назад +1

      Definitely wait for the next steam sale. Usually like $7 or so then.

    • @PlumBerryDelicious
      @PlumBerryDelicious 8 месяцев назад

      @@bdubyah89 heck yeah!!

  • @chuckaule6292
    @chuckaule6292 5 месяцев назад +2

    I thought zombies went into destroy mode when they were a certain distance from you? how are they all going up the center without just wrecking everything?

    • @CautiousPancake
      @CautiousPancake  5 месяцев назад +1

      The do, but only from 11 blocks of fewer distance away from you (or another player). So for the whole stairway, they are too far away and won't rage mode, and once they come out the top, they only will start to rage once they hit the hangar door, at which point you can just shoot them to interrupt it. I have a video back from alpha 20 where I originally worked out the "11-block rule" if you're interested :)

  • @deathbreach3448
    @deathbreach3448 7 месяцев назад

    I just built three blocks out away from trader then dug a trench deep enough where the ground could not be destroyed in case the Z’s got too overwhelming

  • @CPcamaro
    @CPcamaro 9 месяцев назад +1

    Really nice base design. AFK bases never made sense to me - How to make the most fun part of the game into the most boring. heh.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Yeah I get that, some love em some hate em, it's all good! 👍

  • @Bagsy84
    @Bagsy84 9 месяцев назад +1

    what about installing blade traps below the dropper that would slash them up as they fall down

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      That's a good idea - the only trick with it is that if the zombies are running and just fall straight down they don't (or didn't last time I tested it) get hit by blade traps. You have to make them ragdoll first, then when they fall through the traps they will get hit. A bit silly I know but that's how it works.

  • @PartyMartyDrums
    @PartyMartyDrums 2 месяца назад

    My oh my. What a posh lad. Lol

  • @Jerome-C
    @Jerome-C Месяц назад

    The good thing with this game is 12 years passed trying to build the best blood base , by myself ... without looking other build. and eatch time you think you can do better ...
    Your tower is nice but i hate helicopter so .....

    • @CautiousPancake
      @CautiousPancake  Месяц назад

      Fair enough on the gyro hate - but, try it in 1.0 if you haven't already - it's so much easier to fly!

  • @LadyZombieKiller
    @LadyZombieKiller 5 месяцев назад +1

    I love the design but I know I’d hit the edge more often than not. But practice, practice, practice right?

    • @CautiousPancake
      @CautiousPancake  5 месяцев назад +1

      Haha absolutely, I'm terrible with gyro landings!

  • @pauwels_francois_djset
    @pauwels_francois_djset 21 день назад

    just start the game and saw this ^^ lol my god i think this game is really awesome .....

  • @No1stands_
    @No1stands_ 3 месяца назад

    the zombie dropper is so cool

  • @AlexTechie
    @AlexTechie 2 месяца назад +1

    I'm wracking my brains trying to figure out how you did the spiral tower staircase. I'm hoping you can provide some guide on how to do the whole thing. I'm guessing you did a 5m Round with a 1m Pillar in the center, but I can't reproduce the staircase.

    • @CautiousPancake
      @CautiousPancake  2 месяца назад +1

      Hey AlexTechie - sure thing:
      * The outside of the pillar is the Cube 1/4 7m round series, but missing some of the tiny inserts on the interior of the circle
      * Inside that is the Cube 5m Round series - it looked too thin with just these, which is why the 7m was added around the outside
      * The stairs are "Wedge Tip Stairs" and "Stairs Winder" on top and "Cube 1/2 ramp" underneath
      * And as you guessed 1m Pillar in the center.
      Let me know if that doesn't make sense!

    • @AlexTechie
      @AlexTechie 2 месяца назад

      @@CautiousPancake Thank you, I was able to build it!

    • @CautiousPancake
      @CautiousPancake  2 месяца назад

      @@AlexTechie Awesome - nice work!

  • @TomasFatality
    @TomasFatality 9 месяцев назад

    Great idea and very interesting base!

  • @jackgrove4621
    @jackgrove4621 9 месяцев назад +1

    Whats with this rage mode. It always looks like it activates no matter what.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      In the beginning of this one I think it's more that they were getting caught on a block sticking out somewhere, but there's certainly more rage mode in A21!

  • @manaba0087
    @manaba0087 2 месяца назад

    Base: Don't jump
    Me: Geronimo oOoOO oOoOO

  • @Wacek-qp3mw
    @Wacek-qp3mw 6 месяцев назад

    Super pomysł na bazę🙂👍.Ciekawy jestem jak by się sprawdziła w ,,Darkness Falls,,Pozdrawiam.

    • @CautiousPancake
      @CautiousPancake  6 месяцев назад +1

      Thanks! Darkness falls may cause some difficulties with the small stairway, but I'm not sure!

  • @Firebuck
    @Firebuck 9 месяцев назад

    Really nice esthetic. I had to double check which game this was. 😁

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Haha thanks!

    • @Firebuck
      @Firebuck 9 месяцев назад

      @@CautiousPancakeThe horde base design is nice too, ofc. I love the automated "redirect zeds" option. The lack of redundant pathing worries me a bit, but stairs do solve the problem of dogs beating up the ground level blocks.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      @@Firebuck You're 100% on the money with the lack of redundant pathing - it mostly held up well though. The issues at the entrance were more on the walls than the stairs, and the middle pillar a bit, so you'd need to repair in between. Copsplosions triggered from fall damage (if doing afk or partial afk) is also a risk if they get into the stairway before they go boom!

  • @JazzMayhem
    @JazzMayhem 8 месяцев назад

    Love this! Do you not need to protect yourself from spitters? And do birds get up there?

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад +1

      Hey - thanks for watching!
      The spitters will only start up once they clear the top of the stairway - you'll still have to watch out for it but shouldn't be too bad. If it's an issue you can switch the defensive poles that I used out, and use the scaffold ladder as it (currently) blocks the cop spit.
      Birds actually get stuck underneath the platform - as they spawn underneath and have to fly up to get to you, but they don't know how to fly out far enough to clear the platform. That's why in the walkthrough I have the 4 smg turrets on the catwalk underneath - just to stop the squawking :D

  • @hereweare9011
    @hereweare9011 9 месяцев назад +1

    The devs are going to watch this video and somehow nerf something you're doing in their next update, lol.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Yeah they might, I hope not though, I love the invisible supports!

  • @wildchild4346
    @wildchild4346 9 месяцев назад +2

    Do you have a guide about the drop ramp for alt 2?

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      I don't at the moment, but I might need to do one!

  • @gangrenesmith9999
    @gangrenesmith9999 8 месяцев назад

    Cool base, man. 👍😆

  • @cerealjerk
    @cerealjerk 9 месяцев назад +1

    Wouldn't an external spiral allow for some pathing shenanigans?

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Absolutely it would, but I didn't want to do something too similar to my lemming tower, which does that sort of external patching tricks on a tower.

  • @Fat-Stack
    @Fat-Stack 8 месяцев назад

    Your base needs a meat grinder installed after the zombie fall through the floor.

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад

      That would certainly add to the carnage!

  • @SONOMA121
    @SONOMA121 Месяц назад

    You sound like that guy that makes war boats in ark survival

  • @MeowMeowKitty86
    @MeowMeowKitty86 21 день назад

    Are the other videos mentioned linked in the info and I missed it? This is cool but I would love to see how its built. Seeing a horde night is blah to me. I like to see the mechanics

    • @CautiousPancake
      @CautiousPancake  21 день назад

      Yeah yet are in the description - here you are though :)
      Invisible Stability: ruclips.net/video/64edNelNS1U/видео.html
      Zombie forcefields for Alpha21: ruclips.net/video/Ej0SO04MnBc/видео.html
      Or if you want to binge - all my more mechanic focussed vids are in this playlist: ruclips.net/video/YhWGmP_VGcQ/видео.html

    • @MeowMeowKitty86
      @MeowMeowKitty86 19 дней назад

      @CautiousPancake Sweet thank you! You just mentioned 2 different videos and I could only find the one under info bit if they're both the same video then my bad 🤦‍♀️ I've been playing a while and just now like branching out and learning others techniques/tips now that I have the hang of it. I wish I knew how to do proper videos and I'd share my home and base. I'll check the link out, thanks again

  • @24kwarlord
    @24kwarlord 5 месяцев назад

    I had a smaller idea but i might build it with pillares instead of full frame

  • @jgbelmont
    @jgbelmont 5 месяцев назад

    Really min maxing the shit out of it. Pop a Pam to steady the hand and all 😂

  • @martyrodgers1808
    @martyrodgers1808 9 месяцев назад

    Awesome design!

  • @brianneary799
    @brianneary799 9 месяцев назад

    I love it!

  • @Cnute
    @Cnute 7 месяцев назад

    Really like that base

  • @nocillis
    @nocillis 9 месяцев назад

    🤣 Man at 10:18 when the song started I seriously wanted it to be Bag Raiders - Shooting Stars. 🤣 All those z's falling off...into outer space. lol😂😂😂

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Hahah - if only I could use those sort of tracks! That would fit well for sure!

    • @throwawaydonut
      @throwawaydonut 14 дней назад

      @@CautiousPancakewhats the name of the song you used? I love it

  • @kairu6794
    @kairu6794 3 месяца назад

    Imagine one day this gets patched, and the moment you login your base just falls to the ground in front of your eyes

  • @mattemodin666
    @mattemodin666 9 месяцев назад

    Very well designed base, just not for me. I can't see myself moving away from "boom box type", unless TFP changes it. My goal is finish horde night asap and there is no design (to my knowledge) that's more efficient.
    That being said. I believe adding double electric fences post (by using timer wire relay, in my horde defence design second electric fence line goes online at 1 am), dart traps on top (with trip wire) you could get an afk base that could potencially kill the horde.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +2

      Depends what you mean by kill the horde? Afk bases with traps will kill a bunch of zombies for sure, but at higher gamestages they won't get through all the zombies before horde night is over.
      That being said I've not seen any base that (in A21) is able to defeat a high end horde before the night is done (at least on insane). On single player at least.

    • @mattemodin666
      @mattemodin666 9 месяцев назад

      ​@@CautiousPancake I assume you thinking 60 minutes day. I play 120 minutes that's why I can defeat it (insane) in the boombox design (not a pit though, they run down a ramp to get me, then get trapped by electric fences and die to pipe bombs). It's not easy though, that's why I have two electric fence posts settings to cover most of the night. Still, I'm going to burn a lot of pipe bombs (usually grenades only for demolishers because they are unstoppable beasts). In my horde defense, I have installed a gun safe for extra boom, otherwise it's not going to cut it.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      @@mattemodin666 Ah that makes sense! And agree on the fences - they are great to keep cops under control while you throw pipe bombs.

  • @GabrielleTollerson
    @GabrielleTollerson 2 месяца назад

    this is very creative!!

  • @tnrgaming344
    @tnrgaming344 9 месяцев назад +1

    Have you thought about a full 8 hours of sleep? lol

  • @gamesyes9769
    @gamesyes9769 20 дней назад

    Do you have a tutorial on how this vehicle works? I still got no clue

  • @peterobrien8627
    @peterobrien8627 6 месяцев назад

    I haven’t played this since 2015 got it 2014 df this has changed

  • @Tygo2071
    @Tygo2071 3 месяца назад

    Рухнет все это строение рано или поздно,жилая база должна быть обязательно отдельно от базы кн.

  • @G.O.A.T.88
    @G.O.A.T.88 3 месяца назад

    Are you Teachers Game Too from ARK? You have the same voice! :O

  • @rogerwhitney7720
    @rogerwhitney7720 4 месяца назад

    SOOOO cool!!!

  • @user-pr1dn1lr8s
    @user-pr1dn1lr8s 8 месяцев назад

    2:33 что это за зелёные точки по периметру этой площадки сверху, которые дают стабильность постройке??

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад

      Thanks for asking - it's the invisible block that I figured out in this video: ruclips.net/video/64edNelNS1U/видео.html

  • @sirtainlee8725
    @sirtainlee8725 18 дней назад

    Is there a need for the silencer? Wouldn't other mods be better, at least until you are back downstairs again.

    • @CautiousPancake
      @CautiousPancake  18 дней назад +1

      No need - I just like it for videos sometimes to bring the noise down. With the urban combat book series complete there's no damage penalty, so you can use it then.

    • @sirtainlee8725
      @sirtainlee8725 18 дней назад +1

      @@CautiousPancake Oh, very interesting about the "no penalty" bit. Thanks for keeping the noise down.

  • @conniee.
    @conniee. 9 месяцев назад

    That's a nice base you have there.😃👍🏼 However, I prefer to not see the Zeds up close and personal on horde night, I see enough of their ugly faces during my travels in the game.🤔🤢 I liked ur "Zombie Drop" idea though.😆👏🏼👏🏼👏🏼👏🏼 Btw, do they take damage with each fall?🤔 I never use a pistol for that many zeds always a full auto rifle, in fact, I've quit using pistols and just go rat-a-tat, sniper, and shotgun on them.😄

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад +1

      Hey Conniee, yeah zombies still take some fall damage, but it's capped at 33% so you need three big falls to kill them, and it won't work for rads due to their healing. I like the pistols for something a bit different, but agree that using the bigger ones is better for most hordes!

    • @Myomer104
      @Myomer104 9 месяцев назад

      Hilariously, a Pistol with a Full-Auto mod (haven't tested with the Desert Vulture) has a rather short time-to-kill.

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      @@Myomer104 That'd work if you can handle the recoil!

    • @conniee.
      @conniee. 9 месяцев назад

      @@CautiousPancake - 😊👍🏼

  • @Herr_Hornswoggle
    @Herr_Hornswoggle Месяц назад

    NICE

  • @anyamarie42
    @anyamarie42 9 месяцев назад

    you should make the base so you can use planes, uh60 and the other helicopters

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Ooh that would have been a good idea to include the vehicles mods for this 🤯

    • @anyamarie42
      @anyamarie42 9 месяцев назад +1

      @@CautiousPancake that's what i am here for to eep you on your toes

  • @jasongriffith1614
    @jasongriffith1614 5 месяцев назад

    This game needs to hurry up and get updated for Xbox x/s

    • @CautiousPancake
      @CautiousPancake  5 месяцев назад

      100%

    • @ShadowWolf2023-yp5zg
      @ShadowWolf2023-yp5zg 5 месяцев назад

      It needs to get finished before I even think about wanting to try it out.

    • @jasongriffith1614
      @jasongriffith1614 5 месяцев назад

      @@ShadowWolf2023-yp5zg my daughter and I have been playing the Xbox x/s version which is a slightly nerfed version of alpha 19. It's been loads of fun, but we figured out how to make a zombie proof wall that none of them can climb up so horde nights have gotten too easy. I heard they fixed this issue. Alpha 19 also has limited zombies and no vultures or even the gyrocopter. Like I said it's pretty nerfed. Most we got is the minibike. There's also no turrets.

  • @G.A.Romero
    @G.A.Romero 8 месяцев назад

    Отличная база! Можно увидеть видео как вы её строили? Хочу такую же! :)

    • @CautiousPancake
      @CautiousPancake  7 месяцев назад

      Hey thanks for asking! This one was too big to make a build guide, but happy to give some tips on how I did it, if there's something in particular you're stuck on?

  • @zSlicksco
    @zSlicksco 8 месяцев назад

    Yo this guy sounds just like this one red dead youtuber I watch

  • @codycasey4906
    @codycasey4906 6 месяцев назад

    Just how much concrete mix/steel would it take to make this bad boy? I mean it looks like the block count is in the thousands range at a glance, but a bit hard to gauge without a block height count.

    • @CautiousPancake
      @CautiousPancake  6 месяцев назад

      I plead the 5th...
      looks like about 43 per level of the tower stair, and 70 levels high, so 3000 odd blocks there :) The circle base on top is 18x17 at the center, so about a thousand there I think, 300 or so for the hangar, probably 200-300 for the combat shed, and some misc for the paint lines garden and hanging catwalk. Round it off to about 5000 I'd say!

  • @Jyester85
    @Jyester85 8 месяцев назад +1

    Gah I wish you would do a build tutorial for this base!

    • @CautiousPancake
      @CautiousPancake  8 месяцев назад

      the thought of that ... scares me :D it would probably be over an hour long and pretty boring!

    • @Jyester85
      @Jyester85 8 месяцев назад

      @CautiousPancake ive been trying to replicate it and it's pain staking. I love your builds!

  • @aristideregnier4883
    @aristideregnier4883 6 месяцев назад

    Also! Is that circular tower leading up, is that 7m?

    • @CautiousPancake
      @CautiousPancake  6 месяцев назад +1

      It's a 5m staircase, with a 7m cylinder around it.

  • @RichardSanchez137
    @RichardSanchez137 9 месяцев назад +1

    Is this game still not 1.0?!

    • @CautiousPancake
      @CautiousPancake  9 месяцев назад

      Not quite, a few more updates to go from what I've seen.