D&D 4e Live: Which D&D 4e Books Are Worth Owning? My Personal List

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  • Опубликовано: 3 окт 2024
  • I've done a few reviews of D&D 4e books that I own. Let's put it all on the table and go through my entire library of Dungeons and Dragons 4th edition books and see which ones are our favorites. I'll share which ones I like the best. Which I like the least. And which I may not have even looked at.
    And I want to hear your thoughts along the way.
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Комментарии • 36

  • @RaoGung
    @RaoGung 13 дней назад +9

    I used to subscribe to the digital tool - it did a great job of scaling the creatures and encounter just by increasing the CR.
    Overall 4e didn’t get enough love. It’s too bad they didn’t use an open gaming license. It probably wouldn’t have died the way it did.

  • @davidwasilewski
    @davidwasilewski 13 дней назад +8

    The Gardmore Abbey boxed set adventure is really good and worth getting imho.

  • @EndyHawk
    @EndyHawk 14 дней назад +11

    I am so thankful I had the foresight to save most of Chris Perkins' Dungeon Master Experience blog to hard drive before it was taken down during the post-5e forum purge. A lot of the advice within is evergreen, but now that I am entering my 4e phase it's also basically the DMG3 we never got.

  • @Arcboltkonrad13
    @Arcboltkonrad13 14 дней назад +6

    I love the Wizard's Presents books as well! When 4e was announced and those hit the shelves, I bought them as a pair and read them like 20 times each before passing them around my group multiple times. Just skimming them made a few of my fellow players shout for joy ("PALADINS CAN BE ANY ALIGNMENT NOW! YES!") and when the game fully released we went all in and stayed all in for years.

  • @joshuakanapkey6570
    @joshuakanapkey6570 14 дней назад +6

    Pretty neat trek!
    I've been playing various D&Ds (and other RPGs) since I got a Red Box back in '82, when I was 8.
    I initially skipped 4e as I was really enjoying 3.x and didn't feel like swapping into a new edition that seemed way too video-gamey and not enough tabletop-y for my tastes. Aside from all the cash I'd put into 3.x.
    Anyway, long story shortI think I came across some of your revisiting of 4e, and it's been enough that I've been slowly (very slowly) picking up some of the 4e stuff because it's interesting to compare, and even take from for the 5e stuff I started running.
    So, thanks!

  • @jjbasson
    @jjbasson 14 дней назад +4

    skill powers are nice whenever your class utility options aren't that great. two i like are third wind, lvl 6 endurance, gives you a daily minor surge with upside, and insightful riposte, lvl 16 insight, add +3 to your attack after missing as a free action

  • @robmacdonald1174
    @robmacdonald1174 14 дней назад +5

    Brilliant video, nicely done; certainly given me some ideas for my next purchase! 😂
    I’m DMing my first 4th edition game for my friend and his sons, and the Fallcrest setting is a great place to start - thanks for the recommendation.

  • @clarkside4493
    @clarkside4493 14 дней назад +3

    I've played through Cairn of the Winter King a couple of times! Once in 4e and once in 5e! It was pretty fun both times, though I don't remember finishing the adventure in 5e or why we didn't finish it.

  • @leandronc
    @leandronc 10 дней назад +1

    My favorite 4e books are the Neverwinter Campaign Setting and the Shadowfell box (Gloomwrought and Beyond). Both settings for a small region, which means details don't get too diluted, and they don't describe a campaign, just a framework of an interesting region full of problems and stuff to do. It's the perfect approach. Menzoberrazan was like that, too, but it was not very versatile considering options are limited in the city if you're not a drow (and I didn't like the idea of an all drow party).

  • @FMD-FullMetalDragon
    @FMD-FullMetalDragon 13 дней назад +4

    The real answer to the question is All of the books. 😉😁

  • @xiongray
    @xiongray 13 дней назад +1

    My cousin-in-law's played the PC game Neverwinter. I was going to convert it to 5e for a one-shot because I've only ever known 5e.
    I'm definitely going to pick up essential 4e books to get a better understanding of 4e.

  • @seanhardner5842
    @seanhardner5842 13 дней назад +3

    Mordenkainen’s Magnificent Emporium is a good collection of unique magic items to be given out to happy players. Even has a couple 4e versions of artifacts from AD&D which is nice. I got my copy from Noble Knight so don’t know if they have another copy right now😮

  • @Jabberwokee
    @Jabberwokee 14 дней назад +2

    Nice work man 👍

  • @mattdahm4289
    @mattdahm4289 13 дней назад +3

    Thanks Greybeard! ❤

  • @Illusory-Script
    @Illusory-Script 13 дней назад +4

    Open Grave was the first 4e book I purchased. I had been playing 5e for a little while, but I saw it and I thought I could use some of the dungeons in it for my 5e game.

    • @leandronc
      @leandronc 10 дней назад +1

      Open Grave is a great book, I think. The best type of 4e book, full of ideas and hooks.

    • @Illusory-Script
      @Illusory-Script 9 дней назад +2

      @@leandronc Agreed, I’d encourage Greybeard to take another look at it, since it’s more so for DMs.

    • @leandronc
      @leandronc 9 дней назад +2

      @@Illusory-Script I was so puzzled to see it bundled along with Player Option books. I'm not even sure it had any Player options at all, but it's definitely geared towards GMs. I remember it made me really want to run an undead focused campaign.

  • @joanmoriarity8738
    @joanmoriarity8738 4 дня назад

    Don't sleep on Open Grave! If the undead are going to play a prominent role in your campaign, it's a fantastic resource. Lots of really clever, creative and interesting ideas for DMs involving the theme of undeath. Read it!

  • @acestar07
    @acestar07 13 дней назад +1

    I GMed Revenge of the Giants in 2010. It was cool but some things in the story needs to be works.
    But I prepare all the maps for physical plays. I scanned and prints every maps. It was a lot of work.

  • @ruthb7605
    @ruthb7605 13 дней назад

    Great video. We picked up most of the pre Essentials books as they came out. I do have some of the Essentials ones, but I’m not keen on the change they made, it felt like they were pandering to the people who complained that 4E was different.

  • @nathancorso4067
    @nathancorso4067 10 дней назад

    I finally recovered the whole video: the draconomicon books was made in order to replicate the success of the draconomic for 3.5 edition.
    It had such a huge impact (definitely here in italy at least) that everyone had a copy of it: at the time i didn't play dnd (because i still don't like the 3.x edition and how it's structured) but nonetheless i bought a copy a the italian major convention and a limited edition one (with a golden mark on the cover). The lore, the draws and such were so interesting that even not using the machanic stuff it was a good fantasy book.
    In that the 4th edition failed to replicate, because its 2 draconomicons were primarily 2 well done and good sourcebooks, than a good fantasy reading.
    Being I a 4th player and dm, i liked them more for that consistency with the editorial plan, however they were less "trasversal" books.

  • @italianstallion389
    @italianstallion389 13 дней назад +1

    The skill powers are basically extra utility choices. It's extra options more than a hamper.

    • @trevorhanson6295
      @trevorhanson6295 11 дней назад

      Agreed. I saw them as actionable skill expertise, that players could use in their character development.

  • @nathancorso4067
    @nathancorso4067 12 дней назад +1

    The Free RPG Day modules are at least four: 2008 _Treasure of Talon Pass_, 2009 _Khyber's Harvest_, 2010 _Bloodsand Arena_, and 2012 _Dead in the Eye_.
    I presume there was a fifth one for 2011, but I don't know if it was made or distributed, nor its name.
    I would be curious to have more information about it eventually.

  • @magellanthecat
    @magellanthecat 12 дней назад

    PH 1&2, Arcane Power, Martial Power 1&2, DMG 1 & 2, Divine Power, Adventurer's Vault 1&2, Tiefling book, Dragonborn book, Monster Manuals 1-3, Heroes of Shadow, Heroes of Elemental Chaos, Heroes of the FeyWild. Other books are OK, but your mileage may vary. You also want the Dragon (digital) magazine articles that apply to 4th edition, because there's a lot of information and specific articles in there that affects specific characters (warlocks suck without the article "Cast a Deadly Spell/I Sold My Soul for THIS?")

  • @sjwarhammer4039
    @sjwarhammer4039 8 дней назад +1

    I would not have lumped Open Grave: Secrets of the Undead with Player Options. That book is a monster book similar to the Draconomicons and Demonomicon. I also highly recommend the Manual of the Planes. Info on the cosmology and monsters from the planes.

    • @oldegreybeard
      @oldegreybeard  8 дней назад

      Fair. Definitely one I had not looked through very much. Thanks.

  • @窝帅那部乐特胡伯特斯
    @窝帅那部乐特胡伯特斯 13 дней назад +4

    Thanks for sharing your collection. Seeing how WotC is trying to be 'politically correct' and thus dropping the Dark Sun world, that would mean that 4e is probably the last official release on the world of Athas. Good luck and hope that you can get those soon.

    • @davidwasilewski
      @davidwasilewski 13 дней назад +1

      I agree. I bought the two Dark Sun books back in the day and they are very good. Well worth picking up if you can find them and you’re willing to spend a bit!

  • @trevorhanson6295
    @trevorhanson6295 12 дней назад +3

    It is a shame they never came out with DMG 3, which was supposed to focus on high level and Epic level play...

    • @EndyHawk
      @EndyHawk 9 дней назад

      I mentioned this in my comment, but try and track down a collection of Chris Perkins’ Dungeon Master Experience articles. They chronicle the lessons and experiences of running the epic tier of his 4e campaign, and has a lot of general advice paired with epic-specific stuff. Mosty technique and philosophy and not a lot of “crunch”, but still a fantastic resource and read

  • @nicklarocco4178
    @nicklarocco4178 5 дней назад

    That seventy-six must include things like power cards. I can promise you they did not publish 76 books, even including encounters and free-rpg day products. MM3 or Dark Sun Monster Manual are probably my favorite books because that's when they changed the monster math to make the combat a little bit faster and more exciting. Open Grave also holds a special place in my heart because before it came out I didn't give a whiff for undead, and now I use them almost constantly.

  • @thomasfogarty4708
    @thomasfogarty4708 11 дней назад +1

    Underdark was a good book

  • @magellanthecat
    @magellanthecat 12 дней назад +1

    Careful about talking about which books were "essentials".
    Skill powers were useless.
    "It's all about combat." Yeah, that's what skill challenges were all about. Or, if you're really into ROLE playing over ROLL playing, try actually doing it. There's tons of stuff that can be done with a good DM willing to play with the rules instead of just playing within the rigid rules.
    You get one use of Item Daily powers per Milestone (every even encounter).

  • @orgixvi3
    @orgixvi3 12 дней назад

    "5e characters are impossible to kill!"
    -Someone who has never played 4e