Architectural Modeling In Blender Part 1 - Modeling from a FLOOR PLAN

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  • Опубликовано: 29 сен 2024

Комментарии • 323

  • @TheCGEssentials
    @TheCGEssentials  3 года назад +16

    Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !

    • @michaelwerkov3438
      @michaelwerkov3438 3 года назад

      do you have any experience or thoughts on photogrammetry for room scanning?
      the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space.
      any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start

    • @lucutes2936
      @lucutes2936 2 года назад

      thx for the vid

    • @blood.mirror
      @blood.mirror 2 года назад +6

      Did not receive the floor plan when I signed up for emails from your website. 😕

    • @LocNgVIZ
      @LocNgVIZ Год назад +1

      I can't received the floor plan after signed up by my emails

    • @eamonnmcbride4908
      @eamonnmcbride4908 Год назад

      Is there a way to lock the floor plane image while using the plane edit?

  • @craigritchie8470
    @craigritchie8470 2 года назад +331

    My image came in as a gray square (Solid). After researching I learned to press Z then pick Material Preview. I could then see the plan.

    • @sinisterwall9714
      @sinisterwall9714 2 года назад +16

      I'm so glad I read through the comment, I was about to delete the image and redownload it.

    • @eddeig
      @eddeig 2 года назад +6

      THANK YOU!!! You saved my day!

    • @LetsDoItFromScratch
      @LetsDoItFromScratch 2 года назад +3

      Thank you!!!!!!!!!

    • @aswinikumar8633
      @aswinikumar8633 2 года назад +1

      Thanks bro

    • @333deltasa2
      @333deltasa2 2 года назад +1

      Thank you for that!

  • @alexandre_le_kebab9869
    @alexandre_le_kebab9869 2 года назад +1

    Thanks, i wanted to create a 3d map for one of my drawing and it help a lot. Also, your voice weirdly sound like health ledger joker and i loved it.

  • @zeestudio3604
    @zeestudio3604 3 года назад +1

    Please also include the interior in next part. Great tutorials 😍

  • @aprizuniverse
    @aprizuniverse 9 месяцев назад +2

    having hard time downloading the image

  • @silengeng9259
    @silengeng9259 2 года назад +1

    How do you make those plane opacity down so i could see the plan through it?

  • @polskaprince
    @polskaprince 3 года назад +1

    I was wondering how would you go about applying pbr materials to the external walls and different ones for the interior walls?

    • @simonixio
      @simonixio 2 года назад +1

      I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.

  • @DKP3000
    @DKP3000 3 года назад

    Why didn’t you use archipack wall? Is there a benefit of using plane method?

  • @sanketpatel7128
    @sanketpatel7128 4 месяца назад

    I have just downloaded Blender 4.1 , can anyone suggest good tutorials for architectural modelling ?

  • @softcoreman802
    @softcoreman802 6 месяцев назад

    Mark?

  • @themauriciobunch2442
    @themauriciobunch2442 2 года назад

    Is there a part 2?

  • @nickbjones8833
    @nickbjones8833 2 года назад

    i wish there was a link to a step by step tut on this it would be easier to follow. if you have any please let us know will to $$

    • @TheCGEssentials
      @TheCGEssentials  2 года назад

      I think this is about as step by step as you're going to find

    • @nickbjones8833
      @nickbjones8833 2 года назад

      @@TheCGEssentials What I meant to say is I wish it was a little bit slower Enshrine hell to do this great tutorial that you have designed I am sorry if my comments offended you

  • @Overgame-do3qt
    @Overgame-do3qt 4 месяца назад +1

    Mark Zuckerberg?

  • @Patrick.Edgar.Regini
    @Patrick.Edgar.Regini 2 года назад

    Because of something as stupid as not explaining how to start the scaling origin for making the drawing larger, from where the same place your vertex and wall end meet, it is impossible to follow the rest of your video! so frustrating! Unfortunately CG plows forwards kind of nervously forgetting beginners have not learned a lot of the crucial things he takes for granted. Like how to control the origin from which you launch your scaling, or how to move the origin of your 3d viewing, which when you get really close to make sure your placing that end line on your wall corner, starts shooting all over the place because you got too close! AAARGH!!!

  • @ChrisStevens-vv8jq
    @ChrisStevens-vv8jq 11 месяцев назад +58

    Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being

  • @damien.digital
    @damien.digital 3 года назад +90

    Hi Justin!
    Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces

    • @Cytud
      @Cytud Год назад +6

      ohh i need this thankyou sir

  • @stevefrazee227
    @stevefrazee227 5 месяцев назад +14

    I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.

  • @igorthehusky7734
    @igorthehusky7734 Год назад +2

    I love being taught blender by mark Zuckerberg!

  • @Holm55
    @Holm55 3 года назад +30

    That's funny, this week I started modeling out my apartment in blender. But I measured out the walls by hand with a measuring tape. This seems easier.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +6

      Well, I suppose that depends on if you have a 2D plan view of your apartment or not. If you do, definitely easier

    • @michaelwerkov3438
      @michaelwerkov3438 3 года назад +4

      i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(

    • @Holm55
      @Holm55 3 года назад +2

      @@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +3

      @@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle

    • @rinathamidulin3781
      @rinathamidulin3781 3 года назад +4

      @@Holm55 Use an app for scanning documents, that should help.

  • @AlmondChocolateMilk
    @AlmondChocolateMilk 2 года назад +7

    0:40 You don't have to do that, just do Layout > Add > Image > Reference

  • @DavideBertola
    @DavideBertola 2 месяца назад +1

    The fact that you continuously have to select edges and "repair" the faces, and that you are leaving behind a lot of useless edges (which you can delete but then you have to repair faces again) is huge waste of time. Sketchup does this type of modeling better because of that. It's a bit sad because with a few fixes blender would be clearly superior

  • @paladinrose
    @paladinrose Год назад +1

    "...because that's what we use here in America."
    Yeah, but we shouldn't. Imperial units are the dumbest, most problematic units around. Use metric. Metric presolves a billion problems that Imperial units will create later on. Like feet to inches. It's stupid. And it has problems with any NON imperial systems that your assets might interface with, later on.

  • @pierre-luc8400
    @pierre-luc8400 3 года назад +10

    for the doors and the windows, you could have used the bridge option. otherwise, great tutorial

  • @munundam8781
    @munundam8781 2 года назад +2

    good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line

  • @ziadlayous5118
    @ziadlayous5118 3 года назад +12

    Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks

    • @sulphurous2656
      @sulphurous2656 2 года назад

      It would also help incase you ever wanted to convert those to curves to put tiles or trims or anything of that sort along those walls.

    • @mmed4508
      @mmed4508 2 года назад +2

      I used to do this way but it creates problems if you want to make a lot of changes afterwards, in my experience

    • @And.r_Art
      @And.r_Art 2 года назад

      @@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render

  • @letscompose8560
    @letscompose8560 Год назад +2

    Bridge edge loops on your windows instead of deleting or dissolve vertices. You won't have to spend time filling in faces and flipping normals.

  • @jasonjamerson
    @jasonjamerson 3 года назад +6

    I need Blender to add some line drawing tools, my work revolves around specific measurements like this.
    You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +3

      Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition

    • @MrTahref
      @MrTahref 3 года назад +3

      snap utilities addon can do that

    • @aronbijl4109
      @aronbijl4109 3 года назад

      @@TheCGEssentials I agree!

  • @melfredolf
    @melfredolf 2 года назад +8

    You are great at explaining all the shortcuts. When you repeat saying "press E than Z" it helps so much in learning the shortcuts

  • @RedzwanulHuq
    @RedzwanulHuq 3 года назад +6

    You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot

  • @arunikacandramawa5384
    @arunikacandramawa5384 2 года назад +1

    you not explaining how you scale the picture from the point of your crusor. not from the center of the picture as the object. kinda confuse about this

    • @zeitstudios
      @zeitstudios 2 года назад

      On the top, where the snap button is, just beside that, you can see a pointer symbol. Click on that and change it to 3d cursor. Now when you try to scale it will consider the 3d cursor as the origin.

  • @structurescience
    @structurescience 8 месяцев назад +3

    Thank you so much for this!
    Just finished this part.
    What a fantastically satisfying feeling, seeing all these walls take shape.
    They should do this in therapy. It's so rewarding.

  • @jeffellis1149
    @jeffellis1149 3 года назад +3

    There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Seems like this should work fine - thanks!

    • @jon_do
      @jon_do 3 года назад +1

      I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match.
      Never confusing the N menu's scale with the dimensions. 👍

  • @icandoit6155
    @icandoit6155 2 года назад +3

    Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?

    • @TheCGEssentials
      @TheCGEssentials  2 года назад +1

      Sounds like you might only be in shaded mode in your viewport for the first one. Switch it to material preview

  • @paladin995893
    @paladin995893 4 месяца назад

    how did you scale from the vert point without exchanging planes pivot point.
    when I scale its scaling from 0,0,0 point!

  • @thebookkeeper3508
    @thebookkeeper3508 5 месяцев назад

    In Blender 4.1 the snapping menu looks quite different, and unfortunately the vertices are not snapping as shown in the video at around 08:57. Therefore, my bottom left corner joins are not aligned and this is going to cause me some problems in the next part I'm guessing.

  • @Argyll9846
    @Argyll9846 Год назад

    This way of architectural modeling in Blender is a joke and is crude compared with other 3D modeling programs. Not being able to draw a single line is simply unbelievable.

  • @caseymoloto2486
    @caseymoloto2486 19 дней назад

    hi man video was really helpful 100% greatness just need to know which type of blender your using

  • @liketobe2743
    @liketobe2743 9 месяцев назад

    total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill?
    I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D

  • @thebookkeeper3508
    @thebookkeeper3508 5 месяцев назад

    The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.

  • @sbutler860
    @sbutler860 Год назад

    I'm afraid I'm falling at the first hurdle. When I import image as planes, the jpeg is just a blank grey square. x

  • @DELottProductions
    @DELottProductions 2 года назад

    Really annoying how you have to go through a lengthy sign up process and subscribe to emails just to get the example image.

  • @MaigeTheWizard
    @MaigeTheWizard 2 года назад +2

    oh my god its you!!!!! you taught me how to uses sketchup like years ago!!! and here you are again!!! still kicking!! what a delight

  • @emmaslow
    @emmaslow Год назад

    Is it as imprecise as it seems to add the vertex? It's making me twitch after being used to precision. Maybe I'm missing the details.

  • @kppunkx
    @kppunkx 3 года назад +1

    is there any addon like sweep tool in blender? i know bewel profile but doesnt fullfil the desire results

  • @jacktoddy9783
    @jacktoddy9783 Год назад

    No - this is non-productuve work that wastes too much time. Either make it work as a 3-D tool or use something else.

  • @gyorgyvarszegi
    @gyorgyvarszegi 7 месяцев назад

    I have tried to create a 3D printout of our house. I have followed your instructions carefully.
    1. I have found that Blender accumulates errors (may be rounding errors). Despite carefully inserting snapping vertices, coordinates start to mismatch. Faces can not be added without correcting the vertex positions. The result is visually ok. But a closer look shows a plenty of problems.
    2. The design contains only vertical walls and archimesh doors and windows. But the 3D printing Add On checker and the Creality Slicer reports errors.
    I think creating a design from vertices is not a real option.

    • @TheCGEssentials
      @TheCGEssentials  7 месяцев назад

      I've not witnessed errors in the precision of the model so far, though I do find the whole thing pretty clunky. Blender really hasn't focused on adding great precision modeling tools to the program. I'm not sure how there would be rounding errors unless you're trying to model to very high levels of detail, like to the 10th or hundredth of a unit.

  • @VideogameVibez
    @VideogameVibez 2 года назад +1

    I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers

  • @zeestudio3604
    @zeestudio3604 3 года назад +1

    I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.

  • @revitnews
    @revitnews Год назад

    Sir, please make a short into video on
    Rhino modeling and blender cycle rendering workflow

  • @Palaber
    @Palaber Год назад

    When i load an image as a plane, it downt work. but when i load just a picture than i can see the floor. how to fix it?

  • @Piertu
    @Piertu 8 месяцев назад

    I have downloaded and am in the process of trying blender do to what I believe has great versatility and detail. my current situation is utilizing a software like this mainly for architectural/construction and remodeling purposes. I first tried ketchup and I was able to get into it and build and probably finish what you are showing but adding fences grass and siding detail in about this time frame without learning to do all these add ons shortcuts and etc. is it usually this complicated or is there another app like sketch up that is simpler? only reason im giving this blender a shot is it is free and so versatile but weighing the option the $500 for getting plans out the door quickly maybe all the worth it if im not investing so. much time. I downloaded your pic on my Mac Pro 2o22 and I can't find the download on the image link to start the tutorial. I seem to have this issue with another donut tutorial where some of the tutorial requests aren't working on my computer is this a Mac blender issue possibly? any and all help is welcome. just trying to find a good architectural software.

    • @TheCGEssentials
      @TheCGEssentials  8 месяцев назад

      In my opinion for that specific instance based solely on what you're describing, I'd probably lean towards SketchUp. Blender is super powerful for sure but it can be quite complicated. If you're looking to generate something quickly in a simple fashion and then also create printable plans SketchUp is going to be a better fit.

  • @xtooni5242
    @xtooni5242 Месяц назад

    i cant find the download
    all im getting is some newsletter bullshit where they try to spam mails

  • @andy0245
    @andy0245 7 месяцев назад

    Is this suitable for a Beginner (me lol) whose interested in basic architecture?

  • @effeeffe6281
    @effeeffe6281 Год назад +1

    at 4:25 you can "Set Origin" (of the image) -> "Origin to 3D cursor" to avoid any other Scale adjustments

  • @Delta-el8fd
    @Delta-el8fd 2 года назад +1

    I noticed that, when he Scales or moves a mesh, a small square on his upper left corner of the screen says the Scale AND, the dimensions being updated between parentheses. Mine only says the Scale, how can i get blender to also tell me the dimensions while scaling?

    • @zeitstudios
      @zeitstudios 2 года назад

      For dimensions, it's always better to go to edit mode. In edit mode, you can turn on edge length from the overlays menu on the top right of the modeling interface. Once you turn on edge length in edit mode, when you select any of the edges it will show you the dimension.

  • @jack19995
    @jack19995 Год назад

    so heres my issue right now. i add the plane and it creates more vertices without me asking, is there a way to stop that?

  • @drcringe7873
    @drcringe7873 6 месяцев назад +1

    Stop this "what's up guys" bullshit.

  • @valeriyay1610
    @valeriyay1610 2 года назад +3

    Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.

  • @mrd0t188
    @mrd0t188 Год назад

    not sure if it is the new version of blender but i tired the first step and when i shift a the image option doesn't appear. can someone help

  • @Birkkromann
    @Birkkromann 3 года назад +9

    Instead of deleting the faces and creating a new face for the gap, you could bridge them instead. I think it's called bridge edge loops 😊

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +3

      Lol - I think I've even talked about this in other videos - makes sense :)

    • @Birkkromann
      @Birkkromann 3 года назад

      @@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!

    • @Eichetheking
      @Eichetheking 3 года назад

      Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.

  • @ThePlugTurtle
    @ThePlugTurtle 11 месяцев назад

    This was very helpful, thank you mr. zuckerberg

  • @30secondsToHimars
    @30secondsToHimars 9 месяцев назад

    feet... c'mon, why the rest of the world have to measure in "football stadiums divided by democracy"...

    • @TheCGEssentials
      @TheCGEssentials  9 месяцев назад

      It's what we use here - don't know what to tell you

  • @jadjarko4634
    @jadjarko4634 10 месяцев назад

    I'm stuck in the beginning.
    when inserting the image as a plane, it's imported to blender as a transparent square.

    • @research2088
      @research2088 8 месяцев назад

      Hello i know your comment is old, but change viewport shading to materials and youll be able to see the image plane

  • @fusionsnackyam
    @fusionsnackyam 2 года назад

    Great content. I have to tell you though, I cringe every time I hear the intro. :O

  • @Allinone_2052
    @Allinone_2052 Год назад

    For 3d modelling which is better blender or sketchup please answer me

  • @normangale3159
    @normangale3159 3 месяца назад

    What I want to know is how to let the 0,0 point let go of my model please?

  • @Cineinsaner
    @Cineinsaner 28 дней назад

    Bro I love your intro 😄 it's funny for me😂😂 every time

  • @TheLordG0at
    @TheLordG0at Год назад

    I love blender. I remember trying it years and years ago and just being completely overwhelmed. I’m still so overwhelmed, it’s so versatile which is great but I feel like I’m about to climb Mount Everest in a wheelchair. I know I need to break it up into small chunks but I don’t even know where to start. Sculpting I can do. Texturing and shading makes me want to cry 😂😂😂 when watching people model things though I can see learning all the shortcuts really opens the door to being able to quickly rough out what you need. But then furniture??! Fuuuuu….dge

    • @TheCGEssentials
      @TheCGEssentials  Год назад +1

      Really depends on what you need to do - start with skills aligned with your goal in mind. If you want to do hard surface modeling, you probably shouldn't start with sculpting - that kind of thing. Learn to do one thing. Then another. Then another :)

    • @TheLordG0at
      @TheLordG0at Год назад

      @@TheCGEssentials that’s where I struggle ahaha. I have been painting portraits for years, carving, some sculpting, so I enjoy that, BUT I also love to build stuff, creations/inventions etc. I will have to flip a coin. I’m leaning toward hard surface modelling first though. Did a tutorial yesterday, the sword in the stone. Went really well! Anyways, thanks for the reply! And all the content!

  • @coopergaffney2012
    @coopergaffney2012 Год назад

    my favorite part is when it imports grey and you cant do anything.

  • @scottharrison6836
    @scottharrison6836 Год назад

    You hit pretty quickly on the primary reason I've yet to use Blender for an architectural project. I would really really love to, but the idea that you can "just right click to set the 3D cursor" and then extrude a line which is "very close to 12" fundamentally misses the most important thing in architecture .... precision. The idea of modeling a building/structure which is "close" might work if you are playing with ideas or in school, but in architecture the idea of just being close is not an option. The fundamental reason I've need been able to utilize Blender is the difficulty of getting things to the proper dimensions and precisely aligned.

    • @TheCGEssentials
      @TheCGEssentials  Год назад

      There's nothing saying you can't go through and model the project exactly to scale, you just need to make sure that when you extrude, you're extruding exactly the length of the walls rather than matching up with the image. For a lot of applications, just matching the image is "close enough," but it just depends on what you're doing. There's nothing fundamentally saying you can't model those exact dimensions in Blender

    • @scottharrison6836
      @scottharrison6836 Год назад

      @@TheCGEssentials The problem in architecture is that everything is relative to something else which means things have to fit together precisely. I just run into so many problems with the simplest things. I'm sure there are ways to do these things but it's always the simple things that get in the way. I could love to see you do a video focusing on the most simple operations. Here's one that you might consider. I simply want to start with a rectangle of a particular size with one corner precisely located at the origin or on the grid which I can build off of. If the shape size fits the grid them it's easy but if not, how do you move the rectangle so that one corner is at the origin? From there I can use extrusions but just getting to a simply located starting point for an object is always difficult. I really want to use Blender and have found ways using snaps and zero scaling, but it always seems I hit a wall sometimes. How hard could it be to simply create a 2-point or even 3-point rect command that snaps to the grid or vertices. If I can select two vertices and hit f to fill and create a line, why can't there just be a damn line command for which I can select a point, suggest a direction and enter a length. Those two things alone would make Blender better for what I do. Would love to see that but most add-ons go for much more complicated problem. I just want a line and a rectangle.

  • @ManoCraftas3
    @ManoCraftas3 2 года назад +1

    Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?

    • @zeitstudios
      @zeitstudios 2 года назад

      Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.

  • @cameronmoore136
    @cameronmoore136 Год назад

    He gets told he looks like Mark Zuckerberg a lot, doesn't he?

  • @commutebusofficial
    @commutebusofficial 7 месяцев назад

    hello, idk why when i was scaling my floor plan, my line flies away

  • @2000Dnard
    @2000Dnard 2 года назад +1

    can I use jpg file or does it require psd? I'm unable to use jpg file in Blender, no error, just blank plane.

    • @grilldj
      @grilldj Год назад +2

      try just dragging in the JPG or PNG. Blender will treat it like any other image and you should see it fine. For some reason, "Images as planes" doesn't work for my 3.3 install.

  • @muhammadalqadi1392
    @muhammadalqadi1392 2 года назад +1

    If I want to assign a material to the inner walls different to the outer ones will this method be helpful for me? and if not how can I separate them?

    • @zeitstudios
      @zeitstudios 2 года назад

      You can assign multiple materials in the same mesh. Within edit mode, you can apply different materials to different faces from the material slot.🙂

  • @Abishekmusicp05
    @Abishekmusicp05 Год назад

    whats the bottom left window it is giving all the detials i whant to get that in blender

  • @thebookkeeper3508
    @thebookkeeper3508 5 месяцев назад

    A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.

  • @jameslabs1
    @jameslabs1 Год назад

    you say "so," to much. Way to much. Good demo otherwise. thanks

  • @christianerudition
    @christianerudition Месяц назад

    Hi Justin, doing this tutoring now, thanks so much for your great videos! I've got it all blocked out and loving it!

  • @stevesculptor1
    @stevesculptor1 3 года назад +6

    Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.

  • @DavesChaoticBrain
    @DavesChaoticBrain 3 года назад +1

    I'm really liking the Archipack add-on. Check that out if you're looking for some good tools.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Yep - ruclips.net/video/l-aom9PyosM/видео.html

  • @apurvaniruddh3869
    @apurvaniruddh3869 Год назад

    I wish Blender had a better way to scale. It's super janky right now!

    • @TheCGEssentials
      @TheCGEssentials  Год назад

      Yeah, the precision toolset in Blender leaves a bit to desired

  • @theavclub9506
    @theavclub9506 Год назад

    im using a mac and I feel like my keybpard mapping is wrong

  • @razern420
    @razern420 7 месяцев назад

    Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?

  • @thebookkeeper3508
    @thebookkeeper3508 5 месяцев назад

    I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.

  • @ramanrafiq7888
    @ramanrafiq7888 2 года назад +1

    Thank you so much man seriously this has helped me alot not in just modeling floor plans but also in modeling in general, thanks alot.

  • @aerofart
    @aerofart 4 месяца назад

    Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.

  • @achmadiqbal80
    @achmadiqbal80 Год назад

    hello Justin I'm your new subscriber, I tried to do exactly what u did, I got problem in adding images as plane in 00.59, its doesn't shows the line like image in your video, its complete plane with out images as whole, can u help?

  • @mr.hashundredsofprivatepla3711
    @mr.hashundredsofprivatepla3711 2 месяца назад

    Can you please do a video on how to design a floor plan?

  • @penniemariegibson8018
    @penniemariegibson8018 Год назад

    i have questions i followed the instructions i went to the edit tab -> preferences-> clicked on add-ons-> then i typed in the search portion images and there wasn't the option to add what you added. so did i miss something. i did everything as you did, i even stopped to make sure i did each step and everything i did match you.. but could not find where to add my floor plan. That's the first part, now what happens if i have two floors how does that work... is the same step for each floor. i need help.. just to note, i frackin' hate blender, i hate modeling but i'm learning something out of my comfort zone for 2023, i want to make model of the dungeon for my bf. and see if i can't get it printed out. idk help please.

  • @bungei91
    @bungei91 7 месяцев назад

    What key board shortcuts are you using? because non of the key shortcuts are working for me and I am not sure why and I have a mac that I did convert my keys back to windows keys because well i am switching to mac now but i still use my pc keyboard. But I did download the mac version of blender and non of my hot keys work or maybe i messed up somewhere i am not sure ?

  • @diegoarce490
    @diegoarce490 Год назад

    I just loved when you said "We are in America so we are going to change to Imperial scale"" or something like that. I am sooo tire of having to use a converter program to switch from Metric to Imperial .... THANK YOU

  • @tubathecoolkid6919
    @tubathecoolkid6919 18 дней назад

    when i put an image into blender its just white

  • @aguilarcesar9750
    @aguilarcesar9750 2 года назад +1

    Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do

    • @johannak2675
      @johannak2675 2 года назад +1

      Click Z when you have the square selected, then select "Material Preview"

    • @aguilarcesar9750
      @aguilarcesar9750 2 года назад

      @@johannak2675 Thanks! 😀

    • @thebookkeeper3508
      @thebookkeeper3508 5 месяцев назад

      I had the same issue.

  • @Zoran_Zivic
    @Zoran_Zivic 11 месяцев назад

    After importing image you can just press ALT+R and it will reset image rotation, to skip process of rotating image by Z and Y axis.

  • @JohnnyBobs3DDesignz
    @JohnnyBobs3DDesignz 9 месяцев назад

    I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest

  • @celiolima604
    @celiolima604 5 месяцев назад

    Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.

  • @nex-ongamer4988
    @nex-ongamer4988 Год назад

    What you clicked at 9:31.😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

  • @misterbadd3661
    @misterbadd3661 2 года назад

    Lol I'm in America and prefer the metric system

  • @jonhjosephperez-qm2sp
    @jonhjosephperez-qm2sp Год назад

    WOW thanks very helpful VID i just understand how to use BLENDER
    best VID thanks bro more VID for blender