I am an experienced interior designer who is trying to switch from software like SketchUp and AutoCAD to Blender. Thank you for the clarity and validity of your explanation that I was looking for. Blender software should improve itself a lot in terms of the beginning of modeling (CAD). Users will increase a lot. Blender developers are not aware. There are add-ons. But they need to improve the net drawing starting from point, line, surface. (Tr.) SketchUp ve AutoCAD gibi yazılımlardan Blendera geçmeye çalışan deneyimli iç mimarım. Aradığım netlik ve geçerlilikde anlatımın için teşekkürler. Blender yazılımı kendini modellemenin başlangıcı anlamında (CAD) çok geliştirmeli. Kullanıcılar cok artar. Blender geliştiricileri farkında değiller. Add-on lar var. Ama nokta, çizgi, yüzey den başlayarak net çizimi geliştirmeleri gerek.
As a beginner to blender, learning the basics, you have pretty much covered everything that i learned from hours of tutorial. Your efforts and giving more information on the shortcuts every step and elaborating each step is so kind! also, it's so amazing that you provided free resources along with paid sources. I would love if you made a guide on free good resources and materials i can get from. Also how to import/export and present a project for the clients and files extensions everyone should know about while using blender. Subscribed and looking forward. ❤ You r amazing.
@@akbarshamim23 hey dude, thanks for the kind words, I really appreciate it! I have a video about some websites to get materials and textures that you might want to watch. And great ideas that you gave me! Will look into it! Cheers mate!
Hey mate. B activates "base point" it takes the point you click next as the base, then the next one as the reference. Here we want to move the vertex in only one axis so that it matches the horizontal position (but not the vertical) of another one. Hope that clarifies.
@@kermitrehab they work together actually, the idea is to move the point on one axis (by pressing x y or z) AND also aligning it with the other vertex.
@@cme9879 I’ll definitely include that on the next version of this video. You can do it by applying the solidify modifier and then you’ll be able to apply materials to individual walls. Note that you won’t be able to go back or change walls so easily once you’ve committed to the modifier.
@@Dude_Blender tysm! And ty for seeing and replying to my comment in the first place!! Yeah that's what I did, I'm struggling a bit with the texturing itself on the materials but I'm working it out! Tysm!
Great tutorial thanks for that. However, I’m confused regarding window faces. If I consider the external element to face outside then how come the window handles facing outside as well? It makes no sense to me. In my country all window handles facing inside. Any advise?
Hey dude! I hadn't even noticed that ROFL 🤣🤣 great observation! Since never use the handles, I hadn't noticed I was using them inside out. Just rotate them the other way and thanks for pointing that out!
while laying out the outline, with absolute snap to grid on, i made accurate outline of the walls, and it showed so on the top left of corner where the distance (x, y, z) (total) is given but when i measure it with the edge measurement, it gives inaccurate measurement equal to one third of what i actually layyed down while inputting the measurements. it also gives the same inaccurate measurement in the transform tab.
@@Dude_Blender thank you for the reply. It seems to be Blender's glitch. I was getting giant crosshair that ignored all elements on screen, when pressing B. I restarted Blender, and now it snaps as it should.
Im curious if there's anyway to cut the excess floor. So pretty much the floor should only be in the house, I was curious in trying to export to unity and I cant have those extras.
When adding doors to the 'Boolean' collection they continue to be hidden inside of the walls. I have ensured the 'Boolean Modifier' in 'Walls' is set to Difference / Collection / Boolean / Exact and it sits under the Solidify modifier created earlier. I have also made sure to select the correct part of the doors to 'M'ove to the Boolean collection. I am unsure how to proceed now.
@@Massy2k you are sure you’re using the ctrl_hole object of each door as the Boolean and not ANY other thing? The other reason I could think about is if the walls are too thick and the Boolean cutter is completely inside the wall.
@@Dude_Blender Really loved this tutorial. Personally, for the first timers, a few parts are little fast for which I reran few times. Is there any discord server for your community to discuss and help. I am facing this same problem after following 3 different tutorials from 3 different people. Looking forward to connect.
@ hey mate, unfortunately I don’t have a server, BUT I answer every single comment posted on my videos so if you have specific questions you can go ahead and ask here and if it’s something that I can help with, I’ll give it my best shot.
Great tutorial! However, I ran into some issues with the windows. I tried assigning different colors to each room, but it didn’t work for rooms that share a wall. My approach was to outline each room and the exterior walls, then extrude them one by one. The doors worked fine, but when I added the windows and included them in the boolean collection, they became distorted, they had become boxes. Could you help me figure this out?
Hey mate! Yeah adding materials is something I’ll cover in the next version of this video, BUT, it’s easier if you just apply the modifiers, first the solidify and then the Boolean. Then you can assign different materials to different walls. Note that this effectively commits the geometry so from that point on making changes to the walls is significantly more difficult. Hope this helps!
@@thevm8446 if you don’t apply the modifiers it won’t work since there will be no real geometry for both sides of the wall, and any material you apply to one side will automatically be applied to the other.
Hey mate, I don’t do that since I don’t have use for it. I just do the same process and place both plans next to each other so that everything is visible. If you want to create the whole house for a virtual walkthrough or a video game asset, the process would be quite different as you’d have to bake the lighting. You could probably start by just doing both floors and adding a ceiling in he same way as we did the floor, then stacking both plans, but I’ve never done it so I couldn’t say if this works. Cheers!
Are you using version 4.0? If yes then keep in mind that whatever you have selected on the snap menu affects how the Base Point works. Change it to increment. That should work.
@@GrowthMindsetDulce in that case you can use the snap (the magnet icon on the top menu) and set it to vertex. it's just the extra step of turning it on an off, but you can do almost the same thing than with B (base point). hope that helps!
whoa, slow down please! (。ŏ﹏ŏ) i turned on archimesh, but there's no 'create' tab when pressing N. then i tried looking it up, and now i'm stuck in tutorial hell downloading the 'SIMPLE TABS' addon, but the 'create' tab is still MIA T^T and my walls still aren't straight even after fixing the faces ༼;´༎ຶ ༎ຶ༽
Hey mate. You could slow down the video to 0.75 speed if it’s too fast, some viewers have told me it helps for them. What version are you using? Most of these issues should not arise if you follow the tutorial correctly. It’s hard to say what’s wrong without looking at your file so if you have screenshots and can make them available in instagram of Facebook I could take a look. Cheers!
@@urulooke I guess the title should’ve been, You can create this in 20 minutes if you focus on learning and practicing, instead of making sarcastic remarks.
@@urulooke Dont think I've ever followed a Tutorial that didnt take me 5 hours longer than the time it says it would be done in. Once you know all the shortcut keys and your interface orientation you will get faster at doing it on your own. Also, on the RUclips video settings you can change the video playback speed to bit your needs. I found .75 speed to be a nice pace.
I learned more from this 27 minutes thanI did from many many hours of other tutorial videos combined. thank you so much
@@michaelwaite8330 good to hear that my friend, you’re welcome!
Incredibly useful and very pleasant to follow along. Thank you!
Hey! Glad you liked it dude 🤙🏼
22:40 = lesson of the year 🎉
False color for the win!
I am an experienced interior designer who is trying to switch from software like SketchUp and AutoCAD to Blender. Thank you for the clarity and validity of your explanation that I was looking for. Blender software should improve itself a lot in terms of the beginning of modeling (CAD). Users will increase a lot. Blender developers are not aware. There are add-ons. But they need to improve the net drawing starting from point, line, surface.
(Tr.) SketchUp ve AutoCAD gibi yazılımlardan Blendera geçmeye çalışan deneyimli iç mimarım. Aradığım netlik ve geçerlilikde anlatımın için teşekkürler. Blender yazılımı kendini modellemenin başlangıcı anlamında (CAD) çok geliştirmeli. Kullanıcılar cok artar. Blender geliştiricileri farkında değiller. Add-on lar var. Ama nokta, çizgi, yüzey den başlayarak net çizimi geliştirmeleri gerek.
As a beginner to blender, learning the basics, you have pretty much covered everything that i learned from hours of tutorial. Your efforts and giving more information on the shortcuts every step and elaborating each step is so kind! also, it's so amazing that you provided free resources along with paid sources. I would love if you made a guide on free good resources and materials i can get from. Also how to import/export and present a project for the clients and files extensions everyone should know about while using blender.
Subscribed and looking forward. ❤ You r amazing.
@@akbarshamim23 hey dude, thanks for the kind words, I really appreciate it! I have a video about some websites to get materials and textures that you might want to watch. And great ideas that you gave me! Will look into it! Cheers mate!
A very impressive tutorial; it felt like I was actually using 3D Max.
🫡
thanks, I appreciate your time and effort you put on making this amazing tutorial.
Thanks for the comment! It did take me a while but I’m very happy with how it turned out.
Super awesome tutorial!!Keep going on!
Thanks dude! 💪🏼
This video is a gem💎.
Thanks! My amazing audience is also a 💎!
Great vid, learned a lot, thanks
Hey mate, thanks for watching and commenting, I’m glad you found it useful. Cheers!
nice tutorial super helpful, I've gone through so many addons and i find this method works the best for me, thank you 😊
Hey! Glad it works for you! I find this method the most practical too. Cheers!
AMAZING video thank you so much
Hey dude 🤙🏼 you’re welcome!
Hey great tutorial! I followed along in Blender 4 and can confirm once I started having boolean modifiers active, it crashed a lot.
It does 🥺, hopefully you didn’t lose too much of your work!
Thanks!!!
🫡
8:30 what does "B" do in the case where you move the point? ?
Hey mate. B activates "base point" it takes the point you click next as the base, then the next one as the reference. Here we want to move the vertex in only one axis so that it matches the horizontal position (but not the vertical) of another one. Hope that clarifies.
@@Dude_Blender thank you. That makes sense. It’s not very different than just pressing X/Y/Z to lol the move to one of the axies?
@@kermitrehab they work together actually, the idea is to move the point on one axis (by pressing x y or z) AND also aligning it with the other vertex.
Can you talk about texturing the walls please?? I'm trying to give the interior walsl of mine different textures but I'm really strugglign.
@@cme9879 I’ll definitely include that on the next version of this video. You can do it by applying the solidify modifier and then you’ll be able to apply materials to individual walls. Note that you won’t be able to go back or change walls so easily once you’ve committed to the modifier.
@@Dude_Blender tysm! And ty for seeing and replying to my comment in the first place!! Yeah that's what I did, I'm struggling a bit with the texturing itself on the materials but I'm working it out! Tysm!
@@cme9879 my man! 🫡
@@cme9879 Did you manage to solve it? If yes, how?
Great tutorial thanks for that. However, I’m confused regarding window faces. If I consider the external element to face outside then how come the window handles facing outside as well? It makes no sense to me. In my country all window handles facing inside. Any advise?
Hey dude! I hadn't even noticed that ROFL 🤣🤣 great observation! Since never use the handles, I hadn't noticed I was using them inside out. Just rotate them the other way and thanks for pointing that out!
while laying out the outline, with absolute snap to grid on, i made accurate outline of the walls, and it showed so on the top left of corner where the distance (x, y, z) (total) is given but when i measure it with the edge measurement, it gives inaccurate measurement equal to one third of what i actually layyed down while inputting the measurements. it also gives the same inaccurate measurement in the transform tab.
Hey, did you try applying the scale with ctrl+a?
@@Dude_Blender thanks Dude, I got it with your help, you truly are an inspiration to me
@@yaar_ya thanks!! 👏🏻👏🏻👏🏻
base point thing @ 3:45 doesn't work
Keep in mind that it's linked to the Snap settings so make sure it's set to Increment (even if you have it turned off)
@@Dude_Blender thank you for the reply. It seems to be Blender's glitch. I was getting giant crosshair that ignored all elements on screen, when pressing B. I restarted Blender, and now it snaps as it should.
@@hineko_ ok, that seems to be that you had no vertex selected and when pressing B you went into Box Select mode. Glad it’s working now!
Im curious if there's anyway to cut the excess floor. So pretty much the floor should only be in the house, I was curious in trying to export to unity and I cant have those extras.
@@bellriver4283 hey, doesn’t the way explained here help?
Qual versão do blender é utilizada nesse vídeo?
Oi amigo. 4.0 vc pode ver na esquina abaixo a direita.
@@Dude_Blender Okay. Muito obrigado. Estou aprendendo muito com seu vídeo. Boa tarde.
@@atco-alex boa tarde!
When adding doors to the 'Boolean' collection they continue to be hidden inside of the walls. I have ensured the 'Boolean Modifier' in 'Walls' is set to Difference / Collection / Boolean / Exact and it sits under the Solidify modifier created earlier.
I have also made sure to select the correct part of the doors to 'M'ove to the Boolean collection.
I am unsure how to proceed now.
@@Massy2k you are sure you’re using the ctrl_hole object of each door as the Boolean and not ANY other thing? The other reason I could think about is if the walls are too thick and the Boolean cutter is completely inside the wall.
@@Dude_Blender Really loved this tutorial. Personally, for the first timers, a few parts are little fast for which I reran few times. Is there any discord server for your community to discuss and help.
I am facing this same problem after following 3 different tutorials from 3 different people. Looking forward to connect.
@ hey mate, unfortunately I don’t have a server, BUT I answer every single comment posted on my videos so if you have specific questions you can go ahead and ask here and if it’s something that I can help with, I’ll give it my best shot.
Great tutorial! However, I ran into some issues with the windows. I tried assigning different colors to each room, but it didn’t work for rooms that share a wall. My approach was to outline each room and the exterior walls, then extrude them one by one. The doors worked fine, but when I added the windows and included them in the boolean collection, they became distorted, they had become boxes. Could you help me figure this out?
Hey mate! Yeah adding materials is something I’ll cover in the next version of this video, BUT, it’s easier if you just apply the modifiers, first the solidify and then the Boolean. Then you can assign different materials to different walls. Note that this effectively commits the geometry so from that point on making changes to the walls is significantly more difficult. Hope this helps!
@@Dude_Blenderif I dont put the solidifier, it wont work?
@@thevm8446 if you don’t apply the modifiers it won’t work since there will be no real geometry for both sides of the wall, and any material you apply to one side will automatically be applied to the other.
@@Dude_Blender and it is normal that the windows and doors dont have textures?
@@thevm8446 yes, they come with a default simple material, although windows do have glass. However you can apply any material to them.
how do you make a floor plan with 2nd floor?
including the ceiling design?
Hey mate, I don’t do that since I don’t have use for it. I just do the same process and place both plans next to each other so that everything is visible. If you want to create the whole house for a virtual walkthrough or a video game asset, the process would be quite different as you’d have to bake the lighting. You could probably start by just doing both floors and adding a ceiling in he same way as we did the floor, then stacking both plans, but I’ve never done it so I couldn’t say if this works. Cheers!
That’s great..god bless
fun
@@ZeroResolve-0 🤙🏼
I’m on a MacBook, the alt+lmb doesn’t work (option+lmb) to get the selection menu - do you know what it would be on Mac by any chance? ☺️
Hey! I think that’s the right shortcut, are you in object mode?
wow!Awesome! Idol indeed! 太牛逼了!
Thanks mate!
subscribed
Welcome to the community!
Idk why but the EYB combo doesn't work
Are you using version 4.0? If yes then keep in mind that whatever you have selected on the snap menu affects how the Base Point works. Change it to increment. That should work.
When I press the A then X it prompts me to delete it
Yeah, you’re selecting everything and then deleting it. I don’t know what part you’re talking about but without context that is normal behavior.
When I press E,x, B nothing happen !!
Are you en edit mode with something selected? It should extrude. X constrains to the x axis and B works in 4.0+ to set base point.
@@Dude_Blender oh I see well i’am using 3.6 I have to do it manually 😞 ( still beginner)
@@GrowthMindsetDulce in that case you can use the snap (the magnet icon on the top menu) and set it to vertex. it's just the extra step of turning it on an off, but you can do almost the same thing than with B (base point). hope that helps!
👍
Your video is really great but it's way too fast.
Hey mate! I've been reading that a few times now, so thanks for the feedback and I'll definitely give more breathing room for the next videos. Cheers!
The feng sue of that blueprint is atrocious
The what? What would you change?
whoa, slow down please! (。ŏ﹏ŏ)
i turned on archimesh, but there's no 'create' tab when pressing N. then i tried looking it up, and now i'm stuck in tutorial hell downloading the 'SIMPLE TABS' addon, but the 'create' tab is still MIA T^T
and my walls still aren't straight even after fixing the faces ༼;´༎ຶ ༎ຶ༽
Hey mate. You could slow down the video to 0.75 speed if it’s too fast, some viewers have told me it helps for them. What version are you using? Most of these issues should not arise if you follow the tutorial correctly. It’s hard to say what’s wrong without looking at your file so if you have screenshots and can make them available in instagram of Facebook I could take a look. Cheers!
nice one but too fast
🏃🏻♂️💨
Use pause button etc…
Good luck creating this in 20 minutes with pausing.
@@urulooke I guess the title should’ve been, You can create this in 20 minutes if you focus on learning and practicing, instead of making sarcastic remarks.
@@urulooke Dont think I've ever followed a Tutorial that didnt take me 5 hours longer than the time it says it would be done in. Once you know all the shortcut keys and your interface orientation you will get faster at doing it on your own. Also, on the RUclips video settings you can change the video playback speed to bit your needs. I found .75 speed to be a nice pace.
I’m sry but your guide gave me a stroke (your going to fasttt)
Wow, I hope you’re OK!! You can watch at half speed and pause.
Typical smurf house plan lol
@@sodankaiku2167 you’re mistaken, it lacks the mushroom ceiling
"step by step" 😂
Music peaked in the 90’s 🫡🎶🎵🎤