I like to think that 1 XCOM turn is the equivalent of a DnD turn, which is about 6 seconds. This way, the mission starts, Sniper starts taking 1 kill-shot/second while the ranger whizzes through their ranks like a murder-nado. After 6 seconds, the aliens see about 2/3 of their forces down.
Each full turn is about a minute according to the quicksave files, which means that in real-time what the aliens are seeing is a sniper dropping targets in the head like once every 10 seconds while a ranger cuts down their ranks and literally the only thing they can do about it is reposition their forces while it's happening.
I've always wanted to see a feature where everything plays out in real time after the mission. But this would just end up looking like a faze 360 montage.
@@Jakkaribik1 No, I mean a turn based strategy game based off battle star galactica. After a battle, you could watch how the fight played out in real time.
I was bummed that mission can only happen once in the game. It's the most fun one. You get to deploy every soldier, fight endless waves of avdent troop, do some ballsy move. Fortunatelly, the WTOC DLC allow a similar mission to happen thank to the chosen, but it's not exactly the same.
TO be fair, the real thing that would be happening is moreso just looking down the field with her rifle, scoped in, and picking people off. There's wasted animations that shouldn't happen on extremely well trained soldiers. The soldier wouldn't be like, ah yes time to raise rifle, kill something... time to lower rifle, then raise rifle, kill something, then lower rifle.
@@skell6134 I know, I'm just making the point that if you looked at the turn basis and converted to real time, the combat movement would essentially be acquire target, raise rifle, bam, acqure target, bam, acquire target, bam, etc etc. Could be interesting to just have the soldier continue to raise the rifle instead of the standard raise, fire, lower, raise fire lower.
My first Xcom 1 win was because I had a sniper named Jesus (it was probably the Spanish 'hezus' but he might as well have been Jesus) he was psionic and on top of wiping out whole maps he was the guy who sacrificed himself to destroy the mothership.
Agreed, Sharpshooter is always my first colonel because they murder hobo a level worth of lost and no one can catch up in kill count. Said the hell with other classes brought 5 sharpshooters and a reaper to a mission. Sewers map. Guess that is why that doesn't work...
Accidentally got series with jane kelly early on. Didn't know it was a late game sniper ability. Every mission, it was the same, 1 soilder and 6-8 dead aliens. Got so bad I nearly had a team of rookies for the late game.
@@the_first_human7179 What mod did you use that told you that it was a 100%? Was it even XCOM 2? In my 850+ hours of playtime I never missed a 100% shot, not even once. And everyone who's claimed to have missed a 100% shot in XCOM 2 turned out to be using mods.
@@the_first_human7179 Some kind of issue with "perfect information" or a similar mod. 100% shots never miss in XCOM 2. That said, you can still get trolled by a "dodge" and explosives (rarely) can "miss".
"WHAT, WHY?!" "dude... look over there-" *a single sniper killing a whole group like if it was someone killing ants* "reinforcements are on the way sir."
Had something similar on my Sharpshooter. I just ran her into a zombie horde, then had her whip our an optimized pistol and activated Faceoff. She'd solo wipe the entire horde in a single turn.
@@furyassassin in 5 years of playing "between the eyes" has dropped in literally single one playthrough - and goddamn it's fun. Made me tempted to nickname my sharpshooter "John Wick".
you don't even need Serial with that rifle, all you need to do is get death from above and get an elevated position and you have serial without actually needing serial
Well, Serial lets you do one more round of killing, since it returns both actions after a kill, so once you run out of free reloads you can use one action to reload.
The most OP thing I've found in this game is the interaction between the Darklance and the Death from Above sharpshooter perk. The dark lance can fire after moving on the same turn, using 1 ap and ending the turn like any other class's weapon. Death from above works by giving you back 1 action point after you've ended your turn by firing. It's essentially Serial on every single turn as long as you have the high ground
I'm abusing the **** out of something similar in LW2 (Marksman rifle mod (worse sniper rifles with -dmg and -10acc, but can be fired with 1 action)+ DfA + high ground = profit)
One of the few moments that are truly satisfying in xcom 2. When you get a high position outside detection range. Setup killzone. And watch the heads pop
Imagine your Ranger getting serial as there random ablitiy and then getting reaper. That happened my third game is code name was JAWS I did even pick it.
One guy of mine actually got reaper and serial, he was Spec Ops (the standalone one). It was pretty neat even though reaper wasn't as effective because of him only wielding a knife.
Way late, I know. Realistically, you rarely have such a perfect setup for serial. Because of the way the game is set up, you really want to prioritize and eliminate targets in order of threat. Having tons of wounded enemies is counter productive, unless you lucked out with an exploding gas can or something. Some enemies actually become more dangerous when wounded. (Archon being a prime example.) Serial and reaper may only have niche use, but you'll be glad to have them when that particular niche comes up. Can save your troops.
Yes it is, the sniper missed the only shot that wasn't a 100% chance to hit... and it was an 85% chance to hit. The only element of chance present in the entire video went against the player.
The moment I unlocked this weapon, the difficulty went from Impossible to Veteran. I went from strugling with half of the missions to contemplate using it with only one of my sharpshooters for how *broken* it is.
XCOM has always been about getting wrecked early and then wrecking late but yeah, the hunter sniper rifle fundamentally breaks sharpshooters unnecessarily. By comparison the assassin's blade can't miss, which is nice but if your rangers are specced to melee they're not going to miss anyway and shotguns are always stronger. The warlocks rifle autocrits on psionic enemies which is fine but hardly a game changer
@@maxcompton3482 not quite, a ranger with reaper is going to get progressively less aim for blades but with the katana it doesn't suffer that down side
This video actually made me go and buy the game despite me being terrible at strategy games about a year ago. One of the best purchases I've ever made.
Ah, reminds me of a similar time where I was tasked with extracting a general from a map full of chryssalid and I took one turn to get the sniper into his perch and everyone moving to explore... Then in one turn the sniper wiped the map clean of enemies.
I ended up getting a Templar with Bladestorm and a Sharpshooter with chainshot. You can get some insane combos. I saw in another video that someone had a Ranger with Serial.
@@polokratos8366 That Templar gets to dice everything close on it's turn, and the enemies turn too. Never had reaper drop for my Templar, but I had Bladestorm many times. Just charge him into multiple pods, activate parry after his first hit, then sit back with popcorn....
i once did something similar with a maximum 'banish'. 7 round magazine, 20% insta kill chance and maximum luck i killed 6 robots one of which was a full health sectoid walker. it was the last mission and before the avatar spawn chamber, but i still consider it an ability use well un-wasted. even so i still consider bladestorm to be the most broken ability, good clip.
Personally, maybe it's unpopular, but i like to take extended magazine, every way of extra hot chance and dead zone. Someone moves trough it, they usually die or get hit heavily. Not only that but if the sniper also has armor shattering because of war of the chosen...oooooh boy
There is no need for dead zone if everything is dead. Dead zone is useful at one particular stage of the game. Later on you're better off using those bullets for 100% hit chances.
Fav strat is get a sniper with the darklance up to high ground by grappling and making sure ur close enough to alot of enemies use face-off to get them all low enough to be killed with 1 sniper shot then use a bond mate, psi op or skirmisher to give him an extra turn and boom you just wiped 3-4 pods with 2 characters
build a defensive system. you get 4 advent turrets, each can shoot and go into overwatch or shoot twice + the damage and aim is broken. you basically can't lose, when you have it up
I use this mission to rank up my team so I usually don't build them. I spent some 3 hours trying to get an unconscious member back to the Avenger once. Is it called Avenger or am I mixing it with Marvel?
Their accuracy against enemies isn't that great - but against the fixed artillery and dampening fields they a guaranteed hits. With a Reaper concealed as the spotter, you can escape and win this mission using only that one unit plus the turrets - insane 😂
It's SUPPOSED to make your Skirmisher a Ruler. Every enemy action in their line of sight gives them a turn on the enemy turn. However, vanilla Battlelord doesn't work right, so mods.
@@normalname3623 I mean, it's only on enemies in the Skirmisher's line of sight, so sure, in a small area it packs a lot of oomph, except it's single actions the Skirmisher gets.
Y'know what's even more ludicrous? Rolling serial as one of the extra XCOM abilities on your ranger you sent on every convert action that buffed movement with the serpent suit and a superior speed pcs
It feel so weird to see vanilla armor for X-com 2. Since the first game I have reached the higher armor tier, I just modded the shit out of it and now X-com is basically the UNSC from halo.
Because action economy is king and you always take abilities that allow you to manipulate it. ALWAYS. Any game that allows you to get free actions or get refunded actions or extra attacks is a game where the meta trends toward or is controlled by this.
I first tried this game last month, one of the best I've tried since for ever. Last one I enjoyed was Metal Gear Solid for first gen. PSP. Turn based tactical strategy. Can't wait to buy The chosen DLC
Oh come on. You have the hunter rifle and Death from Above. Use that grapple and forget about Serial. You would even get the high ground +20 aim bonus. That last deadeye would be a kill too and you would be able to continue the slaughter on the enemies revealed by the ranger.
I once managed to kill 5 troops with one soldier, ranger, without reaper... I used blademaster, and I happened to position myself pretty well, anc got lucky with numbers
I have a chronic problem with Sharpshooters. They get into one good elevated spot where they can hit everything with Squadsight, and then I can’t evac them in time because they’re too far behind everyone due to saving incredible amounts of teammate ass. Archon armor is basically mandatory for them.
war of the chosen makes it a lot more interesting. i totally bounced off of xcom 2 when it first came out even though I loved enemy within. but wotc adds enough intrigue to keep me hooked
Maxed soldiers+Plasma tier weapons with Elite mods/Superior PCS and the right perks make "the Cheese" extra spicy. Goes double for LW2 imo. Technicals OP.
@@warden-1894 That's true, ig they could have lost it in a battle when a sniper died or something like that. Or maybe the one with it is on a covert op
The best thing is getting Reaper on a Templar. I got Templar with Reaper ability once. He killed 8 in a turn thanks to the fact he has Rend Wave too and higher max Focus. He can go to town on huge groups
Shout out to the free reload, the real hero of our battles.
Yep
Free reloads are great, but Stock + Repeater has saved me so many times
Also, why you get 'Blademaster' and 'Untouchable' in XCOM 2
You siad it brotha!
@@Gnagniel Wait, does stock damage actually trigger the repeater effect?
I like to think that 1 XCOM turn is the equivalent of a DnD turn, which is about 6 seconds. This way, the mission starts, Sniper starts taking 1 kill-shot/second while the ranger whizzes through their ranks like a murder-nado. After 6 seconds, the aliens see about 2/3 of their forces down.
6 seconds? You sure these XCOM need that long?
Each full turn is about a minute according to the quicksave files, which means that in real-time what the aliens are seeing is a sniper dropping targets in the head like once every 10 seconds while a ranger cuts down their ranks and literally the only thing they can do about it is reposition their forces while it's happening.
@@Hisnitch Or pointing around.
Pretty accurate to what we see (or are supposed to see) in XCS.
Until they roll a nat 1
That’s DXCOM&D baby
I once got Serial on a grenadier.
She was henceforth known as “Fieldwipe.”
bonus points if you also get hail of bullets. Kill everything, and if it doesn't die, then kill it again
I think the funniest one was implacable on the grenadier, after blowing some xenos up with the claymore grenade combo, just walking out afterwards.
Ranger with Serial is also fun. You no longer think about the debuff from reaper. And shotguns can crit like crazy with talon rounds too.
"Gentlemen, gentlemen! I know I only have twelve confirmed kills, but I ask you: if you had this many grenades, would you leave every corpse intact?"
@Innocent Jogger i love gettimg a templar with bladewatch and fortress
I've always wanted to see a feature where everything plays out in real time after the mission. But this would just end up looking like a faze 360 montage.
Yes should be a mod also though of that feature in many games
There was a battlestar Galactica turn based game that let you watch fights in real time after. Was REALLY fuckin cool. Deadlock I think.
@@DamnDaimen You mean "Battlefleet Gothic Armada II" Game just crack the game
@@Jakkaribik1 No, I mean a turn based strategy game based off battle star galactica. After a battle, you could watch how the fight played out in real time.
@@DamnDaimen Yes Yes exactly this would be very nice i wouldn much mind if the game would be stored on the HDD od SSD or even on the RAM for that
'Oh no, the aliens are attacking the avenger!'
*Ship crew grab popcorn*
"Hey, 20 bucks that Archon dies next."
"What, the one next to the Bladestorm Ranger? No deal."
I was bummed that mission can only happen once in the game. It's the most fun one. You get to deploy every soldier, fight endless waves of avdent troop, do some ballsy move. Fortunatelly, the WTOC DLC allow a similar mission to happen thank to the chosen, but it's not exactly the same.
@@johnwotek3816 think you can trigger this mission again if you let the dark event of the UFO complete
"Commander, the situation just got worse." Yeah for ADVENT maybe
Oh, good, more stuff to loot.
"Commander, the situation just got worse. Resistance outposts report multiple transports inbound- why are you giggling?"
Call the ambulance!
CALL THE AMBULANCE!
BuT nOt FoR mE!
“The situation just got worse, WE’RE RUNNING OUT OF TARGETS!!!”
@@henrikaugustsson4041 that sounds like something a reaper would say lol
xcom is a puzzle game with percentages.
War of the Chosen is a puzzle game with extra features
My solution to this pickle is my sniper picking off 6 dudes and my heavy ordinance rounds off the mistakes
its just a tactical puzzle game with percentages and themed around wars and aliens
@@blehh_mae With a side of religious tones as there is no winning without praying to RNGesus beforehand
Is it wierd if I'm nervous to shoot even if my aim is 100%? XCOM broke me...
It's a massacre, a slaughter. A massacre slaughter. - Halo marine
If this wasn't turn based, she would literally be quickscoping all of them
TO be fair, the real thing that would be happening is moreso just looking down the field with her rifle, scoped in, and picking people off. There's wasted animations that shouldn't happen on extremely well trained soldiers. The soldier wouldn't be like, ah yes time to raise rifle, kill something... time to lower rifle, then raise rifle, kill something, then lower rifle.
Think of this scene from Black Hawk Down with the Delta Snipers. ruclips.net/video/enCI3LHX4mE/видео.html
@@Brswing Its only like that because its turn based game,irl she would be shooting non-stop and reloading in a second,lol
@@skell6134 I know, I'm just making the point that if you looked at the turn basis and converted to real time, the combat movement would essentially be acquire target, raise rifle, bam, acqure target, bam, acquire target, bam, etc etc. Could be interesting to just have the soldier continue to raise the rifle instead of the standard raise, fire, lower, raise fire lower.
1:18 *(Shoots enemy point blank, right next to teammate)*
"Did you see that one?"
High level sharpshooters have carried pretty much all of my playthroughs
My first Xcom 1 win was because I had a sniper named Jesus (it was probably the Spanish 'hezus' but he might as well have been Jesus) he was psionic and on top of wiping out whole maps he was the guy who sacrificed himself to destroy the mothership.
Agreed, Sharpshooter is always my first colonel because they murder hobo a level worth of lost and no one can catch up in kill count. Said the hell with other classes brought 5 sharpshooters and a reaper to a mission. Sewers map. Guess that is why that doesn't work...
I had a sharpshooter once that constantly hit shots below 15% chance but unfortunately my save file corrupted and I lost them.
@@Kjf365 He actually teleported away at the last second.
Accidentally got series with jane kelly early on. Didn't know it was a late game sniper ability.
Every mission, it was the same, 1 soilder and 6-8 dead aliens. Got so bad I nearly had a team of rookies for the late game.
When RNGesus is at your side
Except all the shots of the sharpshooter, but one, had 100% chance to hit. And the only one that didn't - missed.
@@antonkirilenko3116 LMAO exactly
@@antonkirilenko3116 my soldiers have missed 100% shots many times
@@the_first_human7179 What mod did you use that told you that it was a 100%? Was it even XCOM 2? In my 850+ hours of playtime I never missed a 100% shot, not even once. And everyone who's claimed to have missed a 100% shot in XCOM 2 turned out to be using mods.
@@the_first_human7179 Some kind of issue with "perfect information" or a similar mod. 100% shots never miss in XCOM 2. That said, you can still get trolled by a "dodge" and explosives (rarely) can "miss".
“The aliens are attacking the Avenger!”
“Call reinforcements!”
“They won’t get here in time!”
“Not for us! For them, you fool!”
"WHAT, WHY?!"
"dude... look over there-"
*a single sniper killing a whole group like if it was someone killing ants*
"reinforcements are on the way sir."
Had something similar on my Sharpshooter.
I just ran her into a zombie horde, then had her whip our an optimized pistol and activated Faceoff. She'd solo wipe the entire horde in a single turn.
Unless you get a couple of Lost Brutes that can soak up a pistol shot.
@@Dragonblaster1 Between The Eyes would like a word with you
@@furyassassin I'd like a word with it too if it ever drops LMAO
@@furyassassin in 5 years of playing "between the eyes" has dropped in literally single one playthrough - and goddamn it's fun. Made me tempted to nickname my sharpshooter "John Wick".
@@Neognostic-pk5wu Only once? Man I've had it pretty often lol.
imagine the dm's petulant face after this round of combat...
When the Gunslinger and Barbarian are both Hasted and have Action surge......
you don't even need Serial with that rifle, all you need to do is get death from above and get an elevated position and you have serial without actually needing serial
Didn't think of that, good tip
Well, Serial lets you do one more round of killing, since it returns both actions after a kill, so once you run out of free reloads you can use one action to reload.
@@antonkirilenko3116 exactly how often do you run out of free reloads on that gun? it has 3 and a large capacity mag.
@@136jab It does not have a high cap mag, but your point still stands... until you take the Lost into account
@@fernando47180 pistol with between the eyes takes care of the lost
The most OP thing I've found in this game is the interaction between the Darklance and the Death from Above sharpshooter perk. The dark lance can fire after moving on the same turn, using 1 ap and ending the turn like any other class's weapon. Death from above works by giving you back 1 action point after you've ended your turn by firing. It's essentially Serial on every single turn as long as you have the high ground
Obi wan high ground intensifies
I'm abusing the **** out of something similar in LW2 (Marksman rifle mod (worse sniper rifles with -dmg and -10acc, but can be fired with 1 action)+ DfA + high ground = profit)
One of the few moments that are truly satisfying in xcom 2. When you get a high position outside detection range. Setup killzone. And watch the heads pop
Must be hard for the back, to be carrying your entire team like that
Imagine your Ranger getting serial as there random ablitiy and then getting reaper. That happened my third game is code name was JAWS I did even pick it.
i managed to get reaper and bladestorm on my templar. it was ridiculous. guy single-handedly mows down enemy squads by himself.
One guy of mine actually got reaper and serial, he was Spec Ops (the standalone one). It was pretty neat even though reaper wasn't as effective because of him only wielding a knife.
@@deettee6794 I got bladestorm on my Templar as well. He's basically immune to Lost, however I thought it was something that any Templar can get.
@@every116 i think it is. I mean mine has reaper and bladestorm as well
1:20
Mox was like "Damn, good thing I ducked. This guy got rekt"
That was fun, thanks for sharing. I'd say it looks OP, but it looks like they stack the odds against you.
Way late, I know.
Realistically, you rarely have such a perfect setup for serial. Because of the way the game is set up, you really want to prioritize and eliminate targets in order of threat. Having tons of wounded enemies is counter productive, unless you lucked out with an exploding gas can or something.
Some enemies actually become more dangerous when wounded. (Archon being a prime example.)
Serial and reaper may only have niche use, but you'll be glad to have them when that particular niche comes up. Can save your troops.
@@AsaelTheBeast I was going to say the same thing. 100% agree.
@@AsaelTheBeast i'd beg to differ, wounding multiple ennemies and finishing them off with serial is a strat that i often use.
@@PolyraclureDeVinyle I often use a high range nade as my first shot when the enemy squad is still grouped together. Makes everything easier.
am I the only one who starts ever encounter with explosive?
that's not Xcom baby!
Yes it is, the sniper missed the only shot that wasn't a 100% chance to hit... and it was an 85% chance to hit. The only element of chance present in the entire video went against the player.
The moment I unlocked this weapon, the difficulty went from Impossible to Veteran. I went from strugling with half of the missions to contemplate using it with only one of my sharpshooters for how *broken* it is.
XCOM has always been about getting wrecked early and then wrecking late but yeah, the hunter sniper rifle fundamentally breaks sharpshooters unnecessarily. By comparison the assassin's blade can't miss, which is nice but if your rangers are specced to melee they're not going to miss anyway and shotguns are always stronger. The warlocks rifle autocrits on psionic enemies which is fine but hardly a game changer
@@maxcompton3482 Exactly, other chosen weapons give the character a nice bonus but the Hunter's rifle turns the sharpshooter into a demi-god
@@maxcompton3482 not quite, a ranger with reaper is going to get progressively less aim for blades but with the katana it doesn't suffer that down side
@@Enzoch42 sure but the point was that the sniper rifle breaks sharpshooters entirely whereas the assassin sword just makes rangers a bit better.
This video actually made me go and buy the game despite me being terrible at strategy games about a year ago. One of the best purchases I've ever made.
Hell yer dude hope you enjoy the game
@@deathrow989 I took a break long break but Im getting back into it now! Its still fun!! thanks for uploading this vid that help inspire me to play!
@@NRV0you know it was free on epic games once
Ah, reminds me of a similar time where I was tasked with extracting a general from a map full of chryssalid and I took one turn to get the sniper into his perch and everyone moving to explore... Then in one turn the sniper wiped the map clean of enemies.
I ended up getting a Templar with Bladestorm and a Sharpshooter with chainshot. You can get some insane combos. I saw in another video that someone had a Ranger with Serial.
Stuart Bagley 6 months later but can confirm I have ranger with serial in current playthrough. She is my queen
Bladestorm + Reaper Templar.
Just think about it for a second.
@@polokratos8366 That Templar gets to dice everything close on it's turn, and the enemies turn too.
Never had reaper drop for my Templar, but I had Bladestorm many times. Just charge him into multiple pods, activate parry after his first hit, then sit back with popcorn....
i once did something similar with a maximum 'banish'. 7 round magazine, 20% insta kill chance and maximum luck i killed 6 robots one of which was a full health sectoid walker.
it was the last mission and before the avatar spawn chamber, but i still consider it an ability use well un-wasted.
even so i still consider bladestorm to be the most broken ability, good clip.
And this is why you get the game and the expansions.
Personally, maybe it's unpopular, but i like to take extended magazine, every way of extra hot chance and dead zone. Someone moves trough it, they usually die or get hit heavily. Not only that but if the sniper also has armor shattering because of war of the chosen...oooooh boy
My dead zone is just 'missed' on repeat
There is no need for dead zone if everything is dead. Dead zone is useful at one particular stage of the game. Later on you're better off using those bullets for 100% hit chances.
When you get a faceoff on all the nanonate vipers in the alien hunters dlc
Fav strat is get a sniper with the darklance up to high ground by grappling and making sure ur close enough to alot of enemies use face-off to get them all low enough to be killed with 1 sniper shot then use a bond mate, psi op or skirmisher to give him an extra turn and boom you just wiped 3-4 pods with 2 characters
That sounds crazy good
"I have become Death, Destroyer of Worlds."
I always run double ranger in the late game. Reaper is such a great ability
when she said QUIETLY I fell out of my seat
build a defensive system. you get 4 advent turrets, each can shoot and go into overwatch or shoot twice + the damage and aim is broken. you basically can't lose, when you have it up
They also have squadsight, just saying...
@@nicholaspaynter3581 Oh my, I don't remember that.
That's overkill
I use this mission to rank up my team so I usually don't build them.
I spent some 3 hours trying to get an unconscious member back to the Avenger once.
Is it called Avenger or am I mixing it with Marvel?
@@JonatasAdoM the hq is called the avenger
Their accuracy against enemies isn't that great - but against the fixed artillery and dampening fields they a guaranteed hits. With a Reaper concealed as the spotter, you can escape and win this mission using only that one unit plus the turrets - insane 😂
I have 800 hours in this game and still no idea what Battlelord does lol.
It's SUPPOSED to make your Skirmisher a Ruler. Every enemy action in their line of sight gives them a turn on the enemy turn. However, vanilla Battlelord doesn't work right, so mods.
@@RaveMallard Wtf, isn't that too good ?
@@normalname3623 I mean, it's only on enemies in the Skirmisher's line of sight, so sure, in a small area it packs a lot of oomph, except it's single actions the Skirmisher gets.
Sure, the game screws you over so many times, but moments like this make it all worth it
"Impressed yet?"
Me: No, I'm past 'impressed' at your not missing the pointblank shot - now I'm in awe, IN AWE.
I swear Sharpshooters always get godly body counts even without that skill.
"Um, I'm NOT done."
Y'know what's even more ludicrous? Rolling serial as one of the extra XCOM abilities on your ranger you sent on every convert action that buffed movement with the serpent suit and a superior speed pcs
At this point you have to ask yourself if that Ranger is XCOM operative or anime protagonist.
@@aleksanderf4672 why not both XD
Dude it's so satisfying to see this game with good frames and resolution my goodness
A true god send on the hardest difficulty on Ironman mode
It feel so weird to see vanilla armor for X-com 2. Since the first game I have reached the higher armor tier, I just modded the shit out of it and now X-com is basically the UNSC from halo.
Because action economy is king and you always take abilities that allow you to manipulate it. ALWAYS. Any game that allows you to get free actions or get refunded actions or extra attacks is a game where the meta trends toward or is controlled by this.
Loki: I have an Advent army
Tony: We have a sniper
As much as I love the game there are certain abilities that simply make things to easy at times.
Agree with you on that one
Giving the aliens a taste of the XCOM 2 experience.
Alien rulers want to speak to your manager
As soon as I clicked on the video I realised how bad I am at the game.
The most realistic part about this video is that the first shot that didn't have 100% hit chance missed.
Meanwhile in my games. '100% shotgun point blank to the head' miss
You forgot "bladestorm"...
Put 1 guy in full cover near a door a wait. you can literally kill dozens between turns.
They didnt forget it you missed the point of the video, might aswell lost of ALL useful skills they forgot to huh?
@@loafofbread9400 bladestorm was used in the video and quite useful at that.
But thanks for my daily dosage of internet dwellers raaaaaaage
reminds me of 'one shot, one kill' in the game 'troubleshooter' :D
I first tried this game last month, one of the best I've tried since for ever. Last one I enjoyed was Metal Gear Solid for first gen. PSP. Turn based tactical strategy. Can't wait to buy The chosen DLC
Oh come on. You have the hunter rifle and Death from Above. Use that grapple and forget about Serial. You would even get the high ground +20 aim bonus. That last deadeye would be a kill too and you would be able to continue the slaughter on the enemies revealed by the ranger.
If turns are like 10 seconds, this is an INSANE turn.
1:17 ngl i expected him to explode too
Can we talk about how many times the sniper stuck their crotch into the other person's face though? That must have been awkward.
Something smells fishy...
That what they do in the marines. You never heard of the face crotch technique for snipers?
And I thought my gunslinger with blue screen rounds in the _Shen's Last Gift_ mission was OP.
Last mission my sniper got like a 20 kill chain, i just had him go last and the rest of my squad wounded everyone with nades and other aoe attacks.
I once managed to kill 5 troops with one soldier, ranger, without reaper...
I used blademaster, and I happened to position myself pretty well, anc got lucky with numbers
@Nader Alamri Same, very effective at cutting down the numbers
OH YEE SNIPER BABY,USELESS ASF FOR HALF OF THE GAME AND THAN ONESHOTING EVERYTHING.
Useless? You might've used them wrong
I have a chronic problem with Sharpshooters.
They get into one good elevated spot where they can hit everything with Squadsight, and then I can’t evac them in time because they’re too far behind everyone due to saving incredible amounts of teammate ass.
Archon armor is basically mandatory for them.
Give them any armour with grappling hook and keep an eye on the clock
You can also retrain them into pistols with a grappling hook and deal minimum 45 damage to a sectopod in a single turn with blue screen rounds :P
Advent: Hey thats Illegal!
Xcom: Like how you use humanity for generic material, commit mass slaughter and kidnapping?
"That's XCOM baby!"
I feel like I'm watching a game played by a squirrel.
This feels twitchy and indecisive.
Good builds, though, so it's a smart squirrel!
Yer I'm a very casual xcom player
@@deathrow989 Lol. Not that casual.
I got serial on a ranger once along with reaper, yeah he was a cold blooded killer
I love this combo. But revolver ocelotting is so much fun
Meanwhile I can't remember a single sniper of mine hitting anything
*Insert alien overlords bickering over how tf they couldn't take the avenger when they had more troops than them here*
Imagine this happen in real time. How fast is that sniper one shotting all of those ET
The sniper wpuld be accused of using an aim bot, in reality they weren't
All these videos make me want to repurchase XCOM 2
It's on ios 🙌🏾
war of the chosen makes it a lot more interesting. i totally bounced off of xcom 2 when it first came out even though I loved enemy within. but wotc adds enough intrigue to keep me hooked
@@chrisdray5325 Don't forget mods.
God I love the Chosen weapons
Having a maxed Ranger with the Chosen shotgun is godly OP
85% shot that could one shot. Xcom: No No, you cant do that.
I'm so annoyed they didn't grapple with the skirmisher or the sniper with death from above when they were both available
Meanwhile, the rest of the team standed down and started playing cards...
Multi-shot abilities are broken man... I love them!
IMPRESSED YET?
I miss this game :( where is xcom 3
Where is the dark claw? It's so underrated in this game.
Reaper + Banish + high cap mag and armor piercing and 15% insta kill.
Kill berserk queen or chosen in 1 hit.
Failed twice on my C/I run💀
Also, having the Chosen weapons helps :P.
Haha yep no doubt about it, they are kind of OP
This makes the game look so easy lol
Maxed soldiers+Plasma tier weapons with Elite mods/Superior PCS and the right perks make "the Cheese" extra spicy.
Goes double for LW2 imo. Technicals OP.
Just got Xcom 2 a week ago. What is that rifle on the sniper?
Hey mate it's one of the Chosen weapons from the expansion.
@@deathrow989 thanks! that sniper rifle is badass, 15 damage on a crit yes please!
Sorry for commenting on a 3 year old vid...
Has chosen sniper but not chosen pistol
Combine Serial and Reaper on a single Ranger.
I feel like reaper is better than serial is wotc because of the blade that can't miss
meanwhile my sniper... 95% shot miss
This is the end of the game. If you have played to it, you kill aliens like puppets without all these tactical moves )
Yer it's pretty satisfying that's for sure. Especially on Ironman
I got those + banish on both my sharpshooter and assault, it was too OP and made reapers even more pointless
Lol all my reapers are used as mobile battle scanners now. They never leave stealth and only shoot to kill.
Oh watching those Archons die was worth it!
Dude im on a ifo misson like this but cant get past it.
Wait why does the sniper not have darkclaw
I’m guessing he has a second sharpshooter, who has more pistol abilities.
@@warden-1894 Yah that's true but on AVenger defense your gonna need everything ou can get on single units.
@@datwee7576 eh, it’s a matter of preference. Different playstyles and all that.
@@warden-1894 That's true, ig they could have lost it in a battle when a sniper died or something like that. Or maybe the one with it is on a covert op
God I had forgotten how annoying Central can be.
Edit: Nice video btw 👍
All that awesome sniping, only to end by missing an 85% chance. Rather ignoble ending.
That players hacking.
Reported that sniper.
Next time some one says there is no such thing as God I am linking to this vidoe lol
"impressed yet?"
why yes i am
The best thing is getting Reaper on a Templar.
I got Templar with Reaper ability once.
He killed 8 in a turn thanks to the fact he has Rend Wave too and higher max Focus.
He can go to town on huge groups