Super Ghouls 'n Ghosts (Sega Saturn vs PlayStation) Gameplay Comparison

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  • Опубликовано: 26 июн 2024
  • Side by Side Comparison with Dual Gameplay of Super Ghouls 'n Ghosts on Capcom Generation 2: Dai 2 Shuu Makai to Kishi Game for Sega Saturn and PS1 (PlayStation).
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Комментарии • 245

  • @vcdecide
    @vcdecide  13 дней назад +64

    For those who didn't understand the differences in aspect ratio, here are some tips and explanations:
    Original Version: 256x224 pixels
    Sega Saturn Version: 320x224 pixels
    PlayStation Version: 256x224 pixels
    You might wonder, "If the original version is 256x224 pixels, why doesn't the Saturn version use this resolution?" The answer is that, unlike the PlayStation, the Saturn does not support the 256x224 pixel resolution. The PS1 supports this resolution because it was initially a project between Nintendo and Sony to run SNES games on CD, where the standard resolution of the SNES is 256x224 pixels. It is worth mentioning that the Sega Genesis also supports the 256x224 pixel resolution, but since the Sega Saturn would not be backward compatible with the Genesis, Sega decided to drop support for this resolution on the Saturn.
    With this information, you might ask, "Why does the Saturn version have two vertical black bars despite having a higher resolution?" Actually, the Saturn version runs at 320x224 pixels, but the game is displayed in its native resolution of 256x224 pixels. The vertical black bars you see in the Saturn version are part of the resolution. Therefore, the 4:3 CRT TV cannot stretch the image, as happens with the SNES resolution, which is the case with the PS1 here.
    The same can be said about Capcom's Arcade boards, but in the opposite direction. Instead of stretching, they compress the image. The original aspect ratio of Capcom arcades is somewhat similar to widescreen. However, this does not mean that the games should be played in widescreen, as they were designed to run in 4:3. Capcom opted for this widescreen aspect ratio to make the games look less pixelated, especially when compared to SNK Neo Geo games, which were more pixelated. After all, a higher resolution allows for more details in terms of pixels.
    I hope you understood!
    There is another important point in the video about "transparency"... but I'll leave that for you to draw your own conclusions. After all, the goal of my videos is to make you capable of detecting, thinking about, and understanding the differences on your own. This is something rare to see nowadays, as people are becoming increasingly lazy and accustomed to having everything handed to them. When they don't get information easily, they are unable to see and understand the differences on their own, and they don't even try... although trying is part of the learning process.
    Ah, I almost forgot about performance... which is also an important point in the video. And when I say performance, I’m not talking about load times.

    • @JohnCharb87
      @JohnCharb87 13 дней назад

      Interesting. I slowed the playback to 0.25 noticed some things. When you shoot the homing triple shot it seems to travel smoother on the Saturn version.

    • @R1K4RD39
      @R1K4RD39 13 дней назад +2

      Playstation it's not related with the old SNES "Playstation" project.
      It was a completely new system with new technology.
      They probably gave their console support for this resolution to ease porting games from the last gen's dominant system.

    • @vcdecide
      @vcdecide  13 дней назад +4

      ​@@JohnCharb87 Another way to observe is to compare the 'time' (top right corner) and in the case of a scrolling stage, see which two versions reach the final destination faster...
      As you can see, there are several ways to notice the differences; you just need to observe carefully, calmly, and with a bit of creativity to be able to see the differences in various ways.

    • @vcdecide
      @vcdecide  13 дней назад +2

      @@R1K4RD39 So the information I read in Famitsu and Gamest (Japanese gaming magazines) is wrong about the PS1 maintaining support for this peculiar resolution (the same can be said of the 4 front buttons)... but it doesn't change the fact that the PS1 had support for 256x224px and the Saturn did not.

    • @JohnCharb87
      @JohnCharb87 13 дней назад +1

      @@vcdecide Woah!! That is crazy! The times start the same. Then at one point the Saturn version starts to tick down faster.

  • @yoquese2.026
    @yoquese2.026 13 дней назад +28

    4:13 psx transparency

    • @jsr734
      @jsr734 13 дней назад +10

      Yes, and that is innacurate. The original SNES game didn´t use transparency effects for the water in that scene, so for this one the Saturn version is more accurate.

    • @ynotwalk7391
      @ynotwalk7391 13 дней назад +9

      @@jsr734
      visually, it doesn't make sense how the psx ocean looks

    • @vcdecide
      @vcdecide  13 дней назад +9

      @@jsr734 So, is the PlayStation version "innacurate" just because it's the only one with controller vibration? I like the transparent water in the PS1 version. The aspect ratio/resolution of the Saturn is not accurate compared to the SNES version, although most people who play SNES nowadays tend to play it through an emulator where the aspect ratio is the same as the Saturn version. However, the aspect ratio of the SNES is the same as the PS1 version, which is 8:7 stretched to 4:3.

    • @yoquese2.026
      @yoquese2.026 13 дней назад +3

      @@jsr734 Tipic blind sega fanboy...

    • @jsr734
      @jsr734 13 дней назад

      @@vcdecide The Saturn version is not presented in 8:7 aspect ration neither. Remember that its showing the 256x224 original resolution inside a 320x224 frame that is already affected by the ntsc aspect, so the Saturn version graphics looks way more thinner or squashed than the 8:7 aspect ratio shown on emulators on PC square pixels.

  • @YAWARA2024
    @YAWARA2024 13 дней назад +22

    スーパーファミコンは横256ドットなんだけどサターンは256ドットにできない(320か352)プレイステーションは256、320、384に出来る。

  • @sandrosfc
    @sandrosfc 13 дней назад +7

    Nossa, hoje q fui perceber...faz tempo que chegou nos 100K de inscritos? enfim, parabéns, canal de excelente qualidade, amo!

  • @uptowndanram6753
    @uptowndanram6753 13 дней назад +11

    Despite their (minor) differences, both 32-bit ports triumph over the SNES/SFC original just off of the fact that they squashed all of the slowdown that occured in the original hardware. The later GBA port would've been the best version of this game if a) the resolution and sound quality weren't crushed due to the GBA's limitations and b) if it didn't have the worst slowdown of every version of SGnG. The bonus levels exclusive to this port CHUG, as if the GBA were struggling for dear life. Strikes me as lazy programming from Capcom.

    • @thetechn1que518
      @thetechn1que518 13 дней назад +2

      The PS2 version included on Capcom Classics Collection Vol. 1 also seems to eliminate most or all of the slowdown, but unfortunately is blurry with bilinear filtering.

  • @WeskerSega
    @WeskerSega 12 дней назад +18

    Everyone here is mentioning the water transparency effects as a standout for the PlayStation but few are mentioning the fact that the zoom/scalling effect is better and smoother on the Sega Saturn version. Also applies to the distortion effect in the map scene.

    • @c2ironfist
      @c2ironfist 11 дней назад +4

      For some reason I prefer the water on the Saturn version

    • @scph0055
      @scph0055 4 дня назад

      Pelo menos no vídeo não notei muita diferença entre o zoom na parte do castelo. Todos sabemos que o saturn tinha algumas vantagens em 2D, mas nesse caso acho que conversão para PS1 ficou melhor, assim como ocorreu com o Rockman X3, mas a grande maioria dos jogos 2D ficam melhores no saturn, mas o PS1 não faz feio em muitos casos. Hoje em dia temos sorte de podermos jogar todas as versões.

  • @jsr734
    @jsr734 13 дней назад +12

    This was a nice compilation from 3 titles: The Arcade, Ghosts and Goblins (256x240 resolution); the arcade, Ghouls and Ghosts (384x224 resolution); and the SNES, Super Ghouls and Ghosts (256x224 resolution).
    The problem was, the Saturn didn´t support the 256x240 or 256x224 resolutions, so Capcom decided to "pillarbox" both games into an 320x224/240 frame. Another example of this was the Saturn port of Megaman X3.
    The Play Station games on this compilation have an special feature that i didn´t know i need it but i was surprised of how well it felt: vibration function for all 3 games. And let me tell you that specifically for Super Ghouls and Ghost, the vibration function gives a new dimension of interaction to this game, from the opening scene where you can feel the land shaking, the thunders on the second scene, etc, It feels as if this game was actually designed to support controller vibration function from the begginnig.
    Now i wish more developers or hackers could add controller vibration support to classic games on older consoles like the SNES.
    Games as F-Zero, Mario Kart, even the eternally hacked Super Mario World, would benefit immensely from the vibration function addition.
    Other improvements on the Ps1 version of Super Ghouls and Ghosts are: no slowdowns and the inclusion of extra translucency effect in the water on the second scene, even if the SNES original didn´t do translucency for the traslaping water bg layers.
    Speaking of controller vibration feedback, someone knows if the Saturn ever got a controller with vibration feedback?
    Also, looking here how the Ps1 black level for the initial screens seems to be lighter than Saturn´s but the Saturns black level seems to be crushing details on that "demonic eyes" graphic at the beggining, so it makes me wonder if the Ps1 black level is "correct", at least for this time.

  • @christopherdowling1478
    @christopherdowling1478 7 дней назад +3

    I know people going to say transparency for the win, but really?! That’s what you get out of this. While it might look cooler, the water in the Saturn version is how it should be. Plus the colors on the Saturn just pop more than the psx version. Don’t get me wrong, I loved both systems and they each have their own “this one is better than that one,” but the Saturn version is the winner here.

  • @patrickmurphy9470
    @patrickmurphy9470 12 дней назад +5

    Saturn has better contrast. PS1 colors look softer. Both are great but Saturn FTW.

  • @SomeOrangeCat
    @SomeOrangeCat 13 дней назад +11

    According to Saturn fans in the comments for this one: The game being shown in it's original, proper resolution is a bad thing and the more detailed transparencies are somehow a bad thing.

    • @overwatch761
      @overwatch761 12 дней назад +3

      It's a common thing for Saturn fans.

    • @SomeOrangeCat
      @SomeOrangeCat 12 дней назад +2

      @@overwatch761 Since they hate transparent water so much, they must LOVE the ugly mesh effect in games like Powerslave then.

    • @overwatch761
      @overwatch761 12 дней назад +2

      @@SomeOrangeCat Now we all know the mesh effect is more cpu intensive to do than transparency - transparency is for whimps. As we are told today, the Saturn is nearly as powerful as Dreamcast.

    • @SomeOrangeCat
      @SomeOrangeCat 12 дней назад +2

      @@overwatch761 You laugh but I've seen this very same group claim that the Dreamcast is far more powerful than the PS2.

    • @overwatch761
      @overwatch761 11 дней назад +3

      @@SomeOrangeCat Not just PS2... The Dreamcast, in some areas, is more powerful than the 360 and PS3. 🤪😂

  • @Monhamd1000
    @Monhamd1000 8 дней назад +3

    Playstation has better water transparency but Saturn is more pleasing on the colors

  • @dreamcastfan
    @dreamcastfan 5 дней назад +2

    Hmm, interesting differences. The PS1 version looks slightly nicer thanks to the correct aspect ratio, but the transparency on the water is actually not accurate to the SNES and there is some sort of timing issue going on. This was a great choice for a comparison level because the forced scrolling really reveals the timing differences. It would be interesting to compare to the SNES version to see which one is most accurate in speed. I’d probably just prefer to the play the SNES version over these ports if I’m honest! 😅

  • @dyscotopia
    @dyscotopia 9 дней назад +3

    Did the saturn really have big black bars on the side? That seems like a capture card problem but it makes the saturn automatically look worse and it certainly was not bad at 2d platform games

    • @jonespianist3189
      @jonespianist3189 5 дней назад

      @@dyscotopia That's not the fault of the capture card. The Saturn's narrowest horizontal resolution available is 320 pixels, which is unfortunately not divisible by 256. If Capcom had stretched the image for the Saturn version to match how the SNES and PS1 looked in 4:3 , we'd be seeing distorted pixels there.

  • @rodrigoc.teixeira5242
    @rodrigoc.teixeira5242 13 дней назад +4

    Muitas pessoas falando da água transparente no PS1, só que estão esquecendo que o do Saturn foi feito
    de acordo com o antigo, e no Playstation modernizaram o game.
    Até a resolução no Saturn colocaram a mais próxima possível da versão antiga ( por isso as faixas pretas ).
    Mais enfim, ficou difícil até de dizer qual o melhor ai.

    • @lavosier2
      @lavosier2 12 дней назад +3

      eu achei melhor a versão do saturn, igualzinha do arcade.

    • @engroga
      @engroga 12 дней назад

      Saturn tem capacidade de fazer o efeito de transparência como o PS1?

    • @lavosier2
      @lavosier2 12 дней назад +1

      @@engroga sim tem a capacidade, mas como foi explicado no vídeo a versão de saturn é mais original do arcade, a versão do ps1 foi adicionada esses efeitos de transparência.. ai vai da preferencia de cada um. eu já gosto mais fiel ao arcade.

  • @ElricSowrd
    @ElricSowrd 13 дней назад +3

    It's been a longtime/久しぶりだな。
    And kept you waiting, huh?/待たせたな。
    At the moment, I still own the one on Super Nintendo.
    It's amazing to know that the Playstation Version uses Vibration.
    So it doesn't support the Analog Sticks?

    • @jsr734
      @jsr734 13 дней назад +1

      The vibration function is incredible for the 3 games, but it feels specially good in Super Ghouls and Ghosts becasue the game has so many environmental interactions like the floor shaking, thunder and many other interactions that makes it a perfect fit for the vibration feature.

  • @Bcuervo83
    @Bcuervo83 13 дней назад +10

    En este caso prefiero playstation 1

    • @jsr734
      @jsr734 13 дней назад

      QUE VIVA LA FUNCIÓN DE VIBRACIÓN!.🥳

  • @Xulikiki
    @Xulikiki 2 дня назад

    Why the timer in Saturn is faster than PS??

  • @ianray9137
    @ianray9137 9 дней назад +3

    I think the Saturn is highly under rated. It shines on many game ports that Playstation 1 struggled with, such as the Marvel versus Capcom series of games. The Saturn was arcade perfect on those. I own a ps1 now and I would probably much rather have a Saturn with a ton of Japanese releases. I think the Saturn is every bit as capable as the ps1 if the developers knew how to take advantage and understood the architecture better. They made the Saturn too complex to program for, from what I read, much like the Jaguar which I think never saw it's full potential either unfortunately.

    • @SomeOrangeCat
      @SomeOrangeCat 9 дней назад

      Not arcade perfect, and without the RAM cart, they weren't that much better than the PS1 versions. In some cases they even had flaws the PS1 versions didn't have.

    • @ianray9137
      @ianray9137 9 дней назад

      @SomeOrangeCat In certain aspects, the Sega Saturn generally has more raw power than the PlayStation, but its complex hardware was more difficult to get to grips with/program for by the developers. The Saturn has more computational power and faster pixel drawing; the PS1 can only draw pixels through its polygon engine, whereas the Saturn can draw pixels directly with its processors, giving it more programming flexibility. The memory cartridge slot gave it the edge over the same ps1 arcade ports like the Capcom/Marvel Arcade games mentioned. I think the Saturn had a ton of unrealized potential, unfortunately. I still see people making improvements to many games like Castlevania Symphony of the Night look pretty much identical to the Playstation version as far as transparencies and such. I like that the Saturn had more upgradability than the ps1 as well. The ram cartridge slot has multiple uses besides the ram expansion. The flash cart called "Saroo" that works in the ram cartridge slot in the Saturn to natively run games without the disc intrigues me as well. Plus it had online capability and you could use it as a video player. I just think it was a cooler and more versatile console that never saw it's full potential, imho.

    • @SomeOrangeCat
      @SomeOrangeCat 9 дней назад

      @@ianray9137 But look at where all that "potential" landed it?

    • @ianray9137
      @ianray9137 9 дней назад

      @SomeOrangeCat I don't disagree. Sega kind of screwed the pooch with the Saturn unfortunately.

    • @joshfacio9379
      @joshfacio9379 3 дня назад

      All teue. The ps1 also had a port where a cart would allow people to watch video cds. I know before dvds became the norm many people used it for watching movies. It also had net access.
      Only thing ps1 didnt use was a ram cart which saturn had and used to bring awesome games to us.

  • @LeShark75
    @LeShark75 12 дней назад +2

    I actually own the PS1 JPN import of Capcom Generation 2. I've not played it for years but have to say the Saturn Version looks like the winner here. The resolution makes Super G 'n G feel and look more like the Arcade Version of Ghouls 'n Ghosts. Nice, wish I'd realised this back at launch, I'd have gone with the Saturn version.

    • @SomeOrangeCat
      @SomeOrangeCat 12 дней назад

      Except this is not based on the arcade version, its based on the SNES game. Sony's not allowed to win even when it's more accurate to the source material.

    • @unassailable6138
      @unassailable6138 9 дней назад

      @@SomeOrangeCat PS1 was also based on SNES version.

  • @segat-800
    @segat-800 13 дней назад +2

    Playstation has more detailed water effects and up close, you can see the famous Playstation dithering effect.

  • @simon41978
    @simon41978 7 дней назад +1

    It's rare to find anyone who APPRECIATES these details. Even amongst the real gamers, most seem to think it's a minor issue. Saturn really needed a low-res mode and a 384 x 224 mode. Capcom's arcade boards had been using it for about 6 years and it was clear that CPS2 ports were going to be important for success. I can't play the Saturn CPS2 ports as the sprites are fat and the presentation ruined.

  • @user-se1ro4sy4z
    @user-se1ro4sy4z 14 дней назад +4

    Can somebody expain the resolution diffrence? Why ps1 looks stretched?

    • @jamesytez6639
      @jamesytez6639 14 дней назад +3

      Forced aspect ratio

    • @SaikyoKoutei
      @SaikyoKoutei 14 дней назад +4

      @@user-se1ro4sy4z ps1 and Saturn have different resolutions to use, that's why for example the Capcom FGs on ps1 they use a wider resolution near the CPS2 while the Saturn have to do with a more squared resolution have to put mugshots below the lifebar like in MSH.

    • @user-se1ro4sy4z
      @user-se1ro4sy4z 13 дней назад +1

      ​@@SaikyoKoutei if i remember it correct the og game was a snes exclusive and had never been released on CPS platform. My guess is since SNES could output only 256x224 (or 512x448 in interlaced) the squarish picture of saturn is more authentic at least in this case. Or am i mistaken here?

    • @user-se1ro4sy4z
      @user-se1ro4sy4z 13 дней назад +2

      ​​@@SaikyoKouteinevermind, ive just found out that saturn cant do 256x224, so its the opoosite and the ps1 is more authentic here while saturn is indeed with force added bars to accomodate 320x224

    • @jsr734
      @jsr734 13 дней назад +2

      Eh, no, the Ps1 looks correct, squares and circles are displayed correctly when they were accounted for aspect correction, Meanwhile the Saturn port is using 320x224 and pillarboxing the 256x224 original resolution inside, and as you can see everything looks "thinner" as if the graphics had been squashed horizontally.

  • @RicardoP.Junior
    @RicardoP.Junior 13 дней назад

    nice

  • @ricardonunes838
    @ricardonunes838 13 дней назад +3

    Psx ganhou essa, efeitos de transparência da água q não tem no saturno, tela inteira no psx, muitos outros efeitos q não tem no saturno, mas a versão do saturno é boa tb !!!

  • @sobesons
    @sobesons 13 дней назад +3

    PS1

  • @TikoLeak-vt3tu
    @TikoLeak-vt3tu 10 дней назад

    Huh, Super Nintendo’s Super Ghouls 'n Ghosts on both platforms. Who would’ve guessed.

  • @damienchance2622
    @damienchance2622 11 дней назад

    Imagine if they added SNES and GBA versions along with these two games consoles

  • @roman_zubrilin_88
    @roman_zubrilin_88 9 дней назад

    Super Ghouls 'n Ghost (PlayStation) vs Ultimate Ghouls 'n Ghost (PlayStation Portable), Please!

  • @LiveAerosmith
    @LiveAerosmith 12 дней назад +1

    esse jogo é clássico !!!

  • @RedRanger2001
    @RedRanger2001 13 дней назад

    Hmm...
    PS1 does have transparency, and the Saturn port almost looks like SNES with the pillarbox added...
    Capcom Classics Collection Vol. 1 has the option to stretch the screen if you want to have pillarbox like the Saturn version...
    Winner: Tie. But the original SNES is still the clear winner.

    • @jsr734
      @jsr734 13 дней назад

      The original SNES version doesn´t have pillarboxing, it´s shown "fullscreen" as the Ps1 version does.

    • @radiantansel202
      @radiantansel202 8 дней назад

      @@RedRanger2001 SNES version is automatically worse because this is one of those games were slowdown actually makes the experience worse
      and both versions seem to get rid of it, so...
      SNES is absolutely not a winner against either

  • @ElunicoGRANDE-zc7mx
    @ElunicoGRANDE-zc7mx 3 дня назад

    The number one sega Saturn!!!!

  • @Red_Panduh
    @Red_Panduh 9 дней назад

    PlayStation is running in snes resolution stretched. The Saturn version is running in pixel perfect mode. You can fix on a modern tv by stretching the image to 16:9

  • @teleclic01
    @teleclic01 12 дней назад

    PlayStation has better transparency and the resolution is identical to the original, but zoom effect on Saturn is smoother and load times are faster. In conclusion, both versions have positive and negative points!

  • @phaganators
    @phaganators 5 дней назад

    Half of it was done before we got to see any gameplay

  • @Silentpeakgaming
    @Silentpeakgaming 6 дней назад +1

    Great video, Saturn 🪐 wins this

  • @dbnpoldermans4120
    @dbnpoldermans4120 13 дней назад +3

    VC is back!

  • @Jokerwolf666
    @Jokerwolf666 7 дней назад

    Snes version was the most popular one.

  • @tekinhooliveira9788
    @tekinhooliveira9788 13 дней назад +2

    Dessa vez o Playstation leva. Parece que implementaram alguns efeitos na água do PSX.
    É estranho a versão de Saturno sair pior, pois além de ser ótimo consoles em jogos 2D, estamos falando também dá produtora Capcom que tem histórico de fazer obras maravilhosas com hardware do Saturno 😮

    • @burnermanx
      @burnermanx 13 дней назад

      Ironicamente a água do Saturn está igual ao original de SNES.
      Essa transparência do PS não existe no jogo original

    • @Vinicius-hs2rf
      @Vinicius-hs2rf 13 дней назад +2

      ​@@burnermanxOu seja, mais um ponto a favor para o Ps1, que melhorou o jogo adicionando melhorias gráficas.

    • @tekinhooliveira9788
      @tekinhooliveira9788 13 дней назад

      @@burnermanx provavelmente o Saturno deve ser o código original do jogo sem alterações. O do PSX deram uma polida 😆

  • @tasseiviews2947
    @tasseiviews2947 13 дней назад

    What is this game?! The comments suggest this is the SNES game but that starts very differently

    • @doktoroptimo
      @doktoroptimo 13 дней назад

      he choose a different start

  • @janiji
    @janiji 13 дней назад

    It's a pity that Final Fight 2 & 3 only appeared in Nintendo's Consoles, and this Super Ghouls 'n Ghosts is no more on the lastest consoles outside of Nintendo's enviroment.

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад

      Final Fight sold like gangbusters on the SNES. That's why.

  • @InvokeSoul
    @InvokeSoul 3 дня назад

    Water in the psx version is a transparency indeed, but isn´t accurate to the Snes original version, the Saturn one is more close to it.

  • @believein1
    @believein1 11 дней назад

    If only SEGA fixed its brightness issues and its colors didn’t appear so muddy.. it’s my issue with the Genesis, Game Gear, and Saturn…

  • @captainthunderbolt7541
    @captainthunderbolt7541 13 дней назад +2

    I always supposed these were just emulations. I didn't realise that both consoles got a legit port!

    • @user-se1ro4sy4z
      @user-se1ro4sy4z 13 дней назад +2

      If im not mistaken all of the snes/genesis and 2d arcade ports of that era were direct ports since consoles were to weak to emulate yet, same goes for Sonic JAM (md/genesis sonic anthology on saturn) and many other titles. Things have changed in ps2 era, when many of these bundles were indeed are roms with emulators properly made by publishers

    • @captainthunderbolt7541
      @captainthunderbolt7541 13 дней назад

      @@user-se1ro4sy4z I know that is the case for Snes and Genesis, but I figured that PS1 and Saturn were probably capable of emulation, given the multiple volumes of Namco and Capcom collections, along with a bunch of Snes Final Fantasy games.
      Maybe I was wrong though. I know the N64 was capable of emulating the GB Pokemon games, though that's not the same thing as the PS1 being able to emulate Snes... idk

    • @vasileios6301
      @vasileios6301 13 дней назад

      @@captainthunderbolt7541 Ps1 could never emulate Snes at all, its a direct port (same goes for the Namco Museum and the Final Fantasy Anthologies). It uses same assets ofcourse that make you think its emulation of what you see, but it isnt.
      But Ps1 is strong enough to emulate NES or Gameboy for sure as there are already emulators released with fantastic results (ImbNes).

  • @albertodiez4215
    @albertodiez4215 13 дней назад

    Salta a la vista que en saturn la resolucion es mayor, afectando a la estructura de los graficos. Por lo que he visto en saturn suena fatal

  • @davidaitken8503
    @davidaitken8503 4 дня назад

    Super Ghouls 'n' Ghosts is still the best in the series.

  • @SomeOrangeCat
    @SomeOrangeCat 12 дней назад

    The Sega fans in this one are unreal. Its like that Man-Ray/Patrick wallet meme! In this instance Man Ray is getting Patrick to agree that the PlayStation version has nicer visual effects and has the original SNES version's aspect ratio, but then Patrick insists that despite this the Saturn version is better.

  • @toostepsback5119
    @toostepsback5119 10 дней назад

    The sega saturn is darker and has some slowdown (more than the snes game), but still worth playing. Excelent game. This time the PSX won

  • @andandoquesgerundioar9916
    @andandoquesgerundioar9916 6 дней назад

    I think that osx versión IS more brilliant

  • @brichan1851
    @brichan1851 13 дней назад +9

    Saturn colors are cleaner with deeper blacks. Winner: Saturn
    Aspect ratio is stretched for the PlayStation. Winner: Saturn
    Transparency is less detailed for the Saturn. Winner: PlayStation
    Sprite detail is nice for both Saturn and PlayStation. Winner: Draw
    Sound is pretty equal for both, while the Saturn might be a tiny bit louder, the quality is there for both systems. Winner: Draw
    Overall, I’d say the Saturn is the winner, but by a very slim margin. This is a great title for either system and anyone who plays on either system won’t be missing out.
    Thanks for another great video! ❤❤❤❤❤

    • @FranMatsusaka
      @FranMatsusaka 13 дней назад +3

      Aspect ratio is not strerched in PSX, it has the same resolution, and therefore the same aspect ration than the SNES version.

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад +4

      The PS game is running at the original game's proper resolution.

    • @brichan1851
      @brichan1851 13 дней назад +2

      @@FranMatsusaka well thanks for that. I stand corrected.

    • @brichan1851
      @brichan1851 13 дней назад +2

      @@SomeOrangeCat yes, I see that now. Thank you.

  • @miriamalmeida6687
    @miriamalmeida6687 6 дней назад +1

    Snes best ❤

  • @germantorre1422
    @germantorre1422 13 дней назад +19

    Saturn all the way

    • @mikegyver1967
      @mikegyver1967 13 дней назад +3

      Put your glasses on, and look better.
      Hint: water.

    • @doktoroptimo
      @doktoroptimo 13 дней назад +3

      @@mikegyver1967 maybe he did and realized that the original doesn't have transparent water was well.

    • @FranMatsusaka
      @FranMatsusaka 12 дней назад +1

      @@doktoroptimo it's a valid point, in terms of faithfulness. But in the counterparts... Those black vertical bars ruin the original aspect ratio.

    • @eng3d
      @eng3d 9 дней назад

      segata sanchiro, sehata sanchiro!!

  • @JohnCharb87
    @JohnCharb87 13 дней назад +7

    The Playstation version seems a little unflattering. Arthur looks like he gained 30lbs (13.61Kgs) of weight between adventures. Joking aside.
    1. I do like that you highlighted the button presses in black on the Saturn version. The controller I would prefer for these types of games.
    2. Saturn version is missing underwater detail. A lot more ripples during the wave crashes on the Playstation version.
    3. Sound wise...eh kind of close but the Saturn gets the edge. It sounds louder and more robust.

    • @thetechn1que518
      @thetechn1que518 13 дней назад +3

      The aspect ratio is correct on PlayStation and Arthur is too skinny on the Saturn. PS1 is 256x240, same as SNES. The Saturn does not have this mode, and they didn’t scale the image so it doesn’t fit horizontally. The alternative would be too stretch the image, but this would cause diagonal aliasing as seen in the Saturn version of Castlevania: SOTN.

    • @SomeOrangeCat
      @SomeOrangeCat 12 дней назад +1

      PS1 has the proper aspect ratio, as it matches the original SNES game.

  • @m.i.smithology
    @m.i.smithology 13 дней назад

    Hmmm.... Accuracy vs hardware advantage 🤔.

  • @afronautexplorer144
    @afronautexplorer144 13 дней назад +5

    PS1 for me

  • @The_RadicalOne
    @The_RadicalOne 14 дней назад +9

    Saturn

  • @e3man01
    @e3man01 13 дней назад +1

    Is it wrong to like both?🤔
    One of *the best SNES games. Sadly, in 'Merica, most were hypnotized by the flashy new fangled 3D grafx & add in SCEA's unwritten anti-2D policy, this was never gonna see light here and didn't. Surprised SCEA allowed any 2D games, TBH.

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад

      I can't speak for others, but when it came to the PlayStation, I had no interest in ports of 16-bit games. I wanted that bleeding edge 3-D goodness.

    • @LM77va
      @LM77va 11 дней назад

      @@SomeOrangeCat Even though all the bleeding edge 3-D goodness sucked at that time?

    • @SomeOrangeCat
      @SomeOrangeCat 11 дней назад

      @@LM77va Lol. Keep huffing that copium. I hear if you deny reality hard enough, you'll actually reverse Sega's downfall.

    • @LM77va
      @LM77va 11 дней назад

      @@SomeOrangeCat Whatever. Bleeding edge was never on PS1, it went directly to PC with 3DFX.

    • @SomeOrangeCat
      @SomeOrangeCat 11 дней назад

      @@LM77va 3D accelerators weren't widely adopted until 1997. Up until that point, most games didn't use them at all, very few required them, and the games that did use them, didn't do so to great effect. This is why PC ports of PS1 games might have offered a resolution bump, but looked a lot less impressive. You didn't see 3D accelerated games really take advantage of that hardware before Quake 2. Now that's all you get of my time, you bitter little Sega crybaby.

  • @user-vg7jm6gr3t
    @user-vg7jm6gr3t 3 дня назад

    Play station is the beat. Bios 9002 rungame
    Graphics and shader Fxaa nation smooth super
    🤘😎👌👌

  • @JEY74
    @JEY74 13 дней назад +1

    SS

  • @WhatIsMatter101
    @WhatIsMatter101 13 дней назад +1

    Sega's answer to the Jaguar and 3DO only had advantage in its 6 face buttons and lack of lags.

  • @Kig_Ama
    @Kig_Ama 13 дней назад +40

    The playstation has much better water and transparency effects.

    • @jsr734
      @jsr734 13 дней назад +7

      It might have been a design decision as it was very easy for the Play Station to do transparency for that particular scene, or perhaps it´s a bug, because the original SNES game didn´t use transparency between bg layers on the water for that particular scene.

    • @Kig_Ama
      @Kig_Ama 13 дней назад +5

      @@jsr734 I can't judge whether it was a design decision or a bug, but it certainly looks better on the Playstation.

    • @vcdecide
      @vcdecide  13 дней назад +5

      @@jsr734 So, is the PlayStation version bad just because it's the only one with controller vibration? I like the transparent water in the PS1 version. The aspect ratio/resolution of the Saturn is not accurate compared to the SNES version, although most people who play SNES nowadays tend to play it through an emulator where the aspect ratio is the same as the Saturn version. However, the aspect ratio of the SNES is the same as the PS1 version, which is 8:7 stretched to 4:3.
      Could the vibration in the PS1 version's controllers have been a "bug" as well?

    • @jsr734
      @jsr734 13 дней назад +2

      @@vcdecide I also like the extra translucent water on the Ps1, but graphically is not accurate to the original intent. You can check it when the water mosters that appear in the background, then surface off the water. I think the original intention was to keep them in hiding behind the water layers to surprise you when they surfaced, meanwhile on the Ps1 version you can see trough the water and notice how magically the monster dissapears when the transparent water layer covers it, but not the water layer behind it.

    • @Medachod
      @Medachod 13 дней назад

      ​@@jsr734 Glad someone else understands this.

  • @maniatore2006
    @maniatore2006 7 дней назад

    the best and only good Super Ghouls 'n Ghosts is on SNES.

  • @guilhermelopesfotografo
    @guilhermelopesfotografo 13 дней назад

    The Saturn version is the same as the SNES, without water transparency. The PS1 has been optimized. And what are those black stripes on the sides of the Saturn? :-/

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад

      How is the Saturn version "the same" when the aspect ratio is all wrong?

  • @basshunter2007
    @basshunter2007 6 дней назад +3

    Sega Saturn is the best

  • @shalpp
    @shalpp 13 дней назад

    capcom were COWARDS for not reprogramming the music/sfx for their respective sound chips lmfao

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад

      Why would they go through that kind of effort for a budget release, when the SNES music sounds just fine?

  • @julianoaraujo3889
    @julianoaraujo3889 7 дней назад

    O Saturno não tem efeito de transparência.....

  • @jpfriki
    @jpfriki 8 дней назад +1

    Super Nintendo wins for being an awesome "only" 16 bits console with the best library ever.

  • @j.c.s7762
    @j.c.s7762 13 дней назад +2

    PS1 Wins!
    SS Lose!

  • @jbanzato
    @jbanzato 11 дней назад

    A versão de PSX é claramente superior...
    Triste!
    T+

  • @alexandreabrantes1580
    @alexandreabrantes1580 13 дней назад

    PS1 está mais bonito o jogo

  • @dandonovan4850
    @dandonovan4850 13 дней назад +3

    Sega Saturn ❤ mesma coisa acontece no Megaman X3, no PS1, parece que tá achatado.

    • @Vinicius-hs2rf
      @Vinicius-hs2rf 13 дней назад

      Não, cara. É o contrário, no Saturno as coisas estão espremidas horizontalmente.

  • @user-ig5ce7ds7e
    @user-ig5ce7ds7e 9 дней назад

    As much as I want the Saturn to win , it’s pretty obvious that the ps1 is superior… 😞

    • @SomeOrangeCat
      @SomeOrangeCat 9 дней назад

      I'm honestly surprised she's never compared Powerslave, a 3D game where the Saturn version is mostly better than the PS1 release(save for the ugly water surfaces.)

  • @FranMatsusaka
    @FranMatsusaka 13 дней назад +1

    PSX wins by far this time: no black bars and transparency support in few places

  • @cyberngarenfetcher4117
    @cyberngarenfetcher4117 13 дней назад +2

    SEGA Saturn wins!

  • @patrickhawthorneLS
    @patrickhawthorneLS 13 дней назад +1

    Saturn version every day of the week,psx wasnt very good at 2d and its muddy sprite layers dont come close to ntsc saturn
    The resolution scaling is better because its true to the source (not the snes)
    Audio is clearer on saturn
    Controls are better,psx is floaty,also psx controller isnt as good as saturns

    • @SomeOrangeCat
      @SomeOrangeCat 13 дней назад

      But the source of this game *is* the SNES.

  • @phillai
    @phillai 14 дней назад +8

    I don't know about gameplay but the aspect ratio looks much better on the Saturn version.

    • @djamel6011
      @djamel6011 13 дней назад +2

      I can't stand these black stripes on the side

    • @yoquese2.026
      @yoquese2.026 13 дней назад +2

      Blind... sega fan classic

    • @jsr734
      @jsr734 13 дней назад +1

      Everything looks thinner, even the item box square is a rectangle on Saturn, circles are ovals, etc.

    • @John__Olive
      @John__Olive 12 дней назад +1

      The aspect ratio on the Saturn version is incorrect, SNES outputs 256x224 and the Playstation also does this but the Saturn can't do that it outputs 256x224 in a 320x240 frame. 256x224 on a CRT always stretches to 4:3 naturally so its not wrong, really. If you really wanted to, you could have the Playstation version display in 8:7, the video author just stretched it on his personal choice.

    • @laurenalexander4438
      @laurenalexander4438 10 дней назад

      But it's incorrect on Saturn

  • @XcN3Retrogameplays
    @XcN3Retrogameplays 13 дней назад +5

    The original SNES version does not have water transparencies on that scene.
    Realistically and technically, the PS1 transparency is an ERROR. and looks ugly.
    I prefer the saturn version for being more faithful to the original SNES.
    Another point in favor of the Saturn Version is the better blacks. PS1 Version has crushed/washed out blacks.
    Sega saturn wins this one.

  • @jorgeluiscontreras5239
    @jorgeluiscontreras5239 11 дней назад +2

    Snes wins

  • @apokalip6
    @apokalip6 13 дней назад +1

    best version....game boy advance

  • @Crystallums
    @Crystallums 13 дней назад +4

    The details and the aspect ratio are better on Saturn! This time sorry PS1...

    • @djamel6011
      @djamel6011 13 дней назад +3

      I can't stand these black stripes on the side

    • @Crystallums
      @Crystallums 13 дней назад

      @@djamel6011 It's because of the original resolution of the game... Both are very good, but on PS1 they stretched the image to make it 4:3 instead of 8:7...

    • @jsr734
      @jsr734 13 дней назад +1

      @@Crystallums Nope, they didn´t stretch the picture. That is the correct aspect a 4:3 crt tv or modern flat panel in 4:3 mode,will display the SNES or Ps1 256x224 resolution.

    • @Crystallums
      @Crystallums 13 дней назад

      @@jsr734 Normal SNES resolution = 256x224 = 8:7 this is not the same as 320x240 = 4:3.

    • @FranMatsusaka
      @FranMatsusaka 13 дней назад +1

      @@Crystallums PSX supports 256x224 resolution. It's not streched.

  • @x1boomer
    @x1boomer 6 дней назад +1

    saturn version is noticeably better

  • @josephwilson8391
    @josephwilson8391 13 дней назад +1

    Sega Saturn is a cool console but next to no one owns one because of poor marketing by Sega and when it first came out it was expensive. I know it came down in price over the years to compete against the PS1 but it was a little too late and by that time people had moved onto the N64 and or Dreamcast.

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 11 дней назад +1

      I own 3 Saturns. 3 Dreamcasts. 3-4 N64's and 1 of them is Japanese
      I own only 1 PS1 but about 3-5 PS2's. So marketing or NOT = it's called Choice
      My choice was to never support Sony, but somehow when modding came out - I gave in

    • @leandrocerencio
      @leandrocerencio 9 дней назад +1

      Saturn was huge in Japan. Sold units are the same as N64. Saturn was Sega console for Japaneses. There are so many good Japanese exclusive titles.

    • @ThoughtformsOfTheSubconsciousM
      @ThoughtformsOfTheSubconsciousM 5 дней назад

      I own 4 Saturn's, zero Sony consoles.

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 5 дней назад

      @@ThoughtformsOfTheSubconsciousM - I can respect that, but like I said - modding changed the world.
      If it didn't, I wouldn't own 10-14 original xbox consoles currently

  • @TChighbury
    @TChighbury 13 дней назад

    Saturn has the lower resolution, it wiuld be interesting to see how it looked stretched back to 4:3 on a CRT. Didn't realize Ghoul's and Ghosts had rumble support on PSX

    • @jsr734
      @jsr734 13 дней назад +4

      Not the lower, all the contrary, it has the higher 320x224 resolution for this game, but as the game was originally 256x224 resolution, the game is shown in a "pillar box" aspect inside the 320x224 frame.

    • @FranMatsusaka
      @FranMatsusaka 13 дней назад +1

      In a CRT looks exactly like in the video. I've just tested it myself.

  • @user-py1xw4iy4m
    @user-py1xw4iy4m 12 дней назад

    The saturn was supposed to a 2D powerhouse, that was its thing, yet the ps1 version looks better 😂

  • @megabyteDeSu.
    @megabyteDeSu. 13 дней назад +1

    Saturn Wins!!!

  • @gamingtherapy7587
    @gamingtherapy7587 11 дней назад +1

    Playstation fan boys are here 😂

    • @califaern3sto
      @califaern3sto 10 дней назад

      Because ps1 version is the best sega girl

  • @vsuman66
    @vsuman66 13 дней назад

    I'm surprised Saturn could even handle this game. It suffered with 2D graphics compared to snes.

  • @jhkuno88
    @jhkuno88 13 дней назад

    The Saturn loses as always, that console is a joke

  • @andreluizquintella3516
    @andreluizquintella3516 13 дней назад

    a versão do PlayStation é melhor que a versão do Saturno, eu acho que a jogabilidade no Saturno é melhor que a versão do PlayStation.

  • @Medachod
    @Medachod 13 дней назад

    4:02 Hot take, but I like the Saturn water better. Something about seeing two fully disconnected waves on the PSX actually looks less appealing.