I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.
I think you have to know something Retrosutra.... I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.
@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs): - HuC6202 Video Priority Controller - HuC6260 Video Color Encoder (VCE) The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs). Compadred with Master System: A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.
LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..
Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.
Amstrad was the only home version I could play back in the days. It was plainly sad, but many other arcade conversions had hardened me already. That said, it was quite playable, just not Ghouls and Ghosts. The intro music was very good, though.
it's not really that close the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness mega drive plays better, but sgx has overall better graphics sound is another story... imo mega drive sound is much more like the arcade
Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.
@@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.
+KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs
Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis Need proof look up Sonic playing on Snes
Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh
Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.
The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.
The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??
You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD
Nice to see that my request has been made! Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage. An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land
Mah man! I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.
The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis) The master system most unique The saturn best graphics (genesis better music) the blowing trees are the best The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.
I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!
Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?
Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel. At this time US Gold and Prob Software have killed some good Arcade license.
The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.
Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally
Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something. But the amount of ads takes all pleasure out of it.
If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p. The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..
It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.
I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.
I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉
Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.
@@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.
I remember walking past a computer store while I did my paper round. I had no idea what it was . I was blown away. Sold my Amiga and bought one too. That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)
@@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.
Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing. With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.
Yes, they literally ported the ST version. It's why the Amiga pretty much always received shoddy arcade conversions. In the right hands it would almost be up there with the Megadrive/Genesis versions, in my opinion.
It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?
That would have been cool to see. There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.
Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.
@@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.
@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.
To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.
16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.
I agree even though the second game,shown here,is the easiest one out of the three. An impressive play of the third game on the hardest difficulty was done by Mike Matei of Cinemassacre. I hard a hard time even doing it on easy let alone that. Lol.
Amiga version must have been an ST port. lol! Amstrad version looks like a massmurdering 1980s dude in a pastel jogging suit is out for a combined jog and murder spree.
Th Amiga and Atari ST conversion is realy poor, the X68000 arcade perfect, Dream Cast, Playstation should not be taken into consideration :D, the Master System is a best 8bit version, and special mention, for me, to the Amstrac CPC version
Yeah, basically the PSX and Saturn versions is the emulated Arcade version, not a port per se. Doesn't feel relevant. The Sharp X68000 was actually the arcade version ! I remember reading somewhere that the X68000 was actually used to program a lot of arcade games, that were then ported and optimized to run on some specific hardware 😁
@@ArmandQ. Yes, into the file of X68000 we can found tha arcade game resource for all. Ghost'n Goblins and Ghouls'nghosts is not esy ti develop... But Amiga and Atari versione realy realy poor :D :D :D
Someone is re-doing the ST version on the STE. It's on youtube. It looks like the x68000 (or close) so far. Daimakaimura (Ghouls 'N Ghosts) for the Atari STE - scrolling demo on original hardware
It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.
@Bulb66 It was better in the graphics and audio department for sure. Gameplay wise though I don't think Super GnG is as well designed and polished as the arcade original. The double jump mechanic is very clunky in spots and the lack of vertical attacks is a huge detriment. Unfortunately like a lot of early SNES games they didn't have a grasp of the hardware yet, and there is a metric fuck-ton of slow down that makes it a pain to play. There is a rom patch that fixes a lot of the slowdown though, so that knock against the game isn't as valid as it used to be. Overall it's still a great game, just not as good as the Arcade/Genesis/Super Grads versions etc.
0:00 Arcade
2:57 Amiga
5:27 Atari ST
7:38 Sega Genesis / Mega Drive
10:00 Commodore 64 / C64
12:41 Amstrad CPC
15:30 ZX Spectrum
18:22 Sega Master System / SMS
21:16 SuperGrafx
23:47 Sharp X68000
27:02 PlayStation / PS1 (Capcom Generation)
30:17 Sega Saturn (Capcom Generation)
33:36 J2ME / Java Mobile
35:57 J2ME / Java Mobile
38:28 Android / iOS (Classic mode)
41:35 Android / iOS (Casual mode)
Write this, like the text below, in the description. Then you have chapters in your videos.
0:00 Arcade
2:57 Amiga
5:27 Atari ST
...
I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.
NES ?
I think you have to know something Retrosutra....
I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.
No NES or SNES version?
Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.
The master system was just way to underrated it's version of ninja gaiden is soooo good
The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.
Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.
@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs):
- HuC6202 Video Priority Controller
- HuC6260 Video Color Encoder (VCE)
The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs).
Compadred with Master System:
A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.
The Master System has a 16bit graphics chip. 16bit graphics bus and registers. So an 8/16bit system.
Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.
Thanks, Toby!
Ghouls n Adverts...
LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..
I still have my original Genesis cart of this game... The box art was AMAZING
I had the japanese import. THe box and leaflet art was so much nicer than the European versions.
Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version
Well it's not bad
Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.
@@emmettturner9452 I've seen better looking CPC stuff.
Amstrad was the only home version I could play back in the days. It was plainly sad, but many other arcade conversions had hardened me already. That said, it was quite playable, just not Ghouls and Ghosts. The intro music was very good, though.
Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome
His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.
Too much "ooh listen... sampled sound!" It doesn't fit.
The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !
lol
what’s a speccy? Do you mean the zx spectrum?
@@famicomkunyes Speccy is it’s nick name
Sega mega drive ghouls and ghosts will always be my favorite childhood game.
it plays awesome
Me 2. The Megadrive version was very close to arcade perfection.
It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.
The C64 version's got some killer Follin tunes...
And possibly the funniest sprite for Sir Arthur period. Moreso when running
I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!!
:)
nah 464... he looks like he's norweigen speed walking lol
Tim Follin is always a warranty for very cool music!
@@mima85 even in worst case scenarios
I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though
Wow, I can't believe how close to arcade the SuperGraphx was!
it's not really that close
the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness
mega drive plays better, but sgx has overall better graphics
sound is another story... imo mega drive sound is much more like the arcade
Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.
@@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.
The worst was the amiga...
24 megs makes all the difference...
Chrono Trigger for example has superb sound and sprite work...
Buy a pc engine mini and play it !!!
The Sega version was just pure life expressed in 16-Bit Blast Processing!
King Arthur does what Nintendarthur
+KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs
Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis
Need proof look up Sonic playing on Snes
Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh
@@lokimotive6959too slow and not enough resolution
Say what you want about the C64 graphics but no one can deny the sheer awesomeness of that SiD chip music!
Tim Follin... 'nuff said.
@@mima85 😃👍
Amiga's theme sounds like an horror game...
Hit the nail on the head, I was gonna say the same thing.
Yes the music in Amiga version is creepy.
Well, is an horror game
@@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....
It should be spooky, not scary
The amiga title screen theme is badass!
Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.
The 64 version is looks really good! I had Ghosts'n'goblins (best soundtrack) and one can tell the programmers had learned.
The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.
Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!
Also the c64 music is lit
indeed. both versions sounds like progressive music
The folk rock intro music on the Amiga is an absolute classic. Just search RUclips for 'tim follin ghouls and ghosts amiga'
The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??
Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.
The C64 and Amiga have the best soundtracks, and for a damn good reason.
32:14 Only version that fixed the original's flickering HUD at 1:51.
Fair play, the Master System version was impressive!
the zx spectrum version is surprisingly good.
fast and smooooth sprites
Excellent C64 and ZX Spectrum conversions
You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD
i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"
Nice to see that my request has been made!
Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage.
An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land
Thanks for the suggestion!
The megadrive has the bridge.
@@alanharrison2726 on one landmass (like the SMS ver) unlike the other versions which are two
I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.
saturn is the crowned 2d king, but the supergrafix is also excellent
@@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.
@@hualni The Supergrafx was not the TG16. More expensive console with very limited library of titles released for it.
That's thorough. Nice work :)
The Master System version was brilliant. And just the right level of difficulty.
Looks like the most disappointing port to me
@@txray3409 each to their own.
Mah man!
I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.
Relative to hardware power, it is the best version.
The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis)
The master system most unique
The saturn best graphics (genesis better music) the blowing trees are the best
The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies
Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.
I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!
Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.
The Amstrad version looks like a guy running in a track suit.
Trekking man
Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?
Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel.
At this time US Gold and Prob Software have killed some good Arcade license.
@usertheloset I'm not mistaken in the name, re-read my comment. Thank you.
Eh, at least some of these ports were done by Software Creations.
I'm surprised how many ports have their own unique bgm.
The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.
It's missing detail in the mountains toward the end of the level but it was identical to the amazing Genesis version.
Awesome videos!
J adore toujours autant la musique de la version Atari St. Que de souvenirs 👍💓
Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally
That amiga music wow! Impressive!
Thank you
18:09 ...WOW, what a HEAVY sound! ;)
Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something.
But the amount of ads takes all pleasure out of it.
Soooo what happened to the PSP and SNES versions??
excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work
Ultimate Ghosts n goblins is a different game
Its interesting to see how all the different ports have different soundtracks to the game which are pretty good in their own right.
where to find the first j2me version? also, the sms version gives the player a life bar.
The jazz-funk fusion soundtrack of the commodore 64 is off the chain!
Amiga's soundtrack is amazing.
I like the ST one too, very funny and “off topic”!
Amiga Ghouls n Ghosts = Atari ST remake
Saturn Adaptation are amazing colorfull and really smooth!
It’s not an adaptation, it’s the arcade port. That’s why it looks so good.
La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante.
Otro gran juego, otro gran video!
Gracias!
Damn, the Commodore could lay down some neat beats and sick kicks in its time.
If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p.
The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..
PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent
It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.
I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.
I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉
Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.
What system did you upgrade from to the Genesis?
@@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.
I remember walking past a computer store while I did my paper round.
I had no idea what it was . I was blown away. Sold my Amiga and bought one too.
That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)
Anywhere you could find the arcade version on cd or cart?
the capcom compilations for saturn and psx
Arthur's walk cycle on the C64 looks hilarious
Me gustan tus videos sigue asi :3
My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.
The Master System version is unique, with a RPG-like progression system and many magics to change anytime
What do you mean by "RPG-like progression system"?
@@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.
Ok so in my opinion the music is extremely underrated for the Amiga. Holy damn is that sound track beautiful.
Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing.
With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.
How could they fail so much when making the Amiga conversion? Did they just port the Atari version? Is that like 20fps? And no parallax or anything.
For a comparison, take a look at Shadow of the Beast for Amiga.
Yes, they literally ported the ST version. It's why the Amiga pretty much always received shoddy arcade conversions. In the right hands it would almost be up there with the Megadrive/Genesis versions, in my opinion.
d vibe (swe) cutting corners, incompetence, deadlines, laziness,
Sharp X60000 is the best port to a arcade perfect.
Arcade, Genesis, Playstation and Android versions, the best ones ever!
Saturn version's better than the PS1. PS1's brightness is way off
It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?
That would have been cool to see.
There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.
PS1 and Saturn were basically the arcade port put on console
I don't why watching a horse getting repeatedly laser'd out of existence to dramatic music is so funny to me
in Amstrad CPC looks like him is dressed with milkman clothes.
The Amiga one more or less has a Horror game soundtrack.
Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.
@@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.
@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.
@@DarkButz Interesting - I listened to the version you suggested and it did sound very different - something must have gone very wrong with it!.
D R Amiga Ghouls n Ghosts you ended up getting a lazy remake of the Atari ST port (version)
Me: mom I want G&G
Mom: we have G&G at home
G&G at home: 12:24
Overused joke, dead meme
@@zachatck6567 I have stock in this meme and it keeps rising. You'll never be on top with your sort of attitude.
More like 17:56.
Altro gioco che è tra i migliori del pianeta terra! ♥️
La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!
勉強になったよ。おしえてくれてありがとう。海外の人たちがメガドライブ(genesis)を支持する理由がとてもよくわかるね。ロード時間、移植の品質、genesisはよくできてる。androidがとてもよくできていたのは驚きです
Sharp X68000 is the first one that really sounds true to the original.
The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling
The Amiga & C64 ports definitely had the best soundtrack composer
It does sound very good but it’s the wrong music. I
The ghouls n ghosts music is iconic.
@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.
Sharp x68000 wins, then again, the hardware inside is also miles ahead
Is it MAKAIMURA?
Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋♂️👏🤝👍
Thank you for fixing the video!
Thanks for noticing the issue!
1:47 aha yes killing wind...
メッチャイイBGMだ!魔界村やりたくなる^ - ^
In your own opinion which is the best home console port?
No SNES?
To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.
The best graphics on arcade aparat and sharp x68000
I was expecting the SNES version, but the video was good anyway. Thanks for sharing this with us.
16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.
I play this on Genesis, so Genesis is best for me :) and super ghouls n ghosts on SNES too :)))
I remember how many times I died playing this game 😅
Haha, same here! And I died many times doing this video.
I agree even though the second game,shown here,is the easiest one out of the three. An impressive play of the third game on the hardest difficulty was done by Mike Matei of Cinemassacre. I hard a hard time even doing it on easy let alone that. Lol.
Amiga version must have been an ST port.
lol! Amstrad version looks like a massmurdering 1980s dude in a pastel jogging suit is out for a combined jog and murder spree.
Th Amiga and Atari ST conversion is realy poor, the X68000 arcade perfect, Dream Cast, Playstation should not be taken into consideration :D, the Master System is a best 8bit version, and special mention, for me, to the Amstrac CPC version
Yeah, basically the PSX and Saturn versions is the emulated Arcade version, not a port per se. Doesn't feel relevant. The Sharp X68000 was actually the arcade version ! I remember reading somewhere that the X68000 was actually used to program a lot of arcade games, that were then ported and optimized to run on some specific hardware 😁
@@ArmandQ. Yes, into the file of X68000 we can found tha arcade game resource for all. Ghost'n Goblins and Ghouls'nghosts is not esy ti develop... But Amiga and Atari versione realy realy poor :D :D :D
I would say the SuperEngine version is the best 8 bit port
Someone is re-doing the ST version on the STE. It's on youtube. It looks like the x68000 (or close) so far. Daimakaimura (Ghouls 'N Ghosts) for the Atari STE - scrolling demo on original hardware
The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console
It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.
Buen video 👌
Entonces la version Super Ghouls 'n Ghost es completamente distinta?
Definitivamente se trata de otro juego distinto, sí.
No NES?
Super Ghouls n Ghost on SNES is my cup of tea
Meanwhile... the SNES got it's own title, Super Ghouls n' Ghosts
SNES owners feel all special. As they should because Super Ghouls 'n Ghosts was a better game, if I'm remembering correctly.
It’s plagued with slow down though.
Its slow mo and lack of vertical shooting turned me off. I still prefer the much more playable Genesis (and the arcade) version.
@@Games-bw5ee I liked the graphics on the SNES, but the game played better on the MegaDrive. The slowdowns on the SNES game made it unplayable.
@Bulb66 It was better in the graphics and audio department for sure. Gameplay wise though I don't think Super GnG is as well designed and polished as the arcade original. The double jump mechanic is very clunky in spots and the lack of vertical attacks is a huge detriment. Unfortunately like a lot of early SNES games they didn't have a grasp of the hardware yet, and there is a metric fuck-ton of slow down that makes it a pain to play. There is a rom patch that fixes a lot of the slowdown though, so that knock against the game isn't as valid as it used to be. Overall it's still a great game, just not as good as the Arcade/Genesis/Super Grads versions etc.
PC Engine and Sharp X68000 are spectacular !!!