Ghouls 'n Ghosts - Versions Comparison (HD 60 FPS)

Поделиться
HTML-код
  • Опубликовано: 31 июл 2024
  • Comparison video of the classic Ghouls 'n Ghosts / 大魔界村 / Daimakaimura (Capcom 1988), featuring gameplay of the first level of the following versions:
    0:00 Arcade (1988)
    2:57 Amiga (1989)
    5:27 Atari ST (1989)
    7:38 Sega Genesis / Mega Drive (1989)
    10:00 Commodore 64 / C64 (1989)
    12:41 Amstrad CPC (1989)
    15:30 ZX Spectrum (1989)
    18:22 Sega Master System / SMS (1990)
    21:16 SuperGrafx (1990)
    23:47 Sharp X68000 (1994)
    27:02 PlayStation / PS1 (Capcom Generation) (1998)
    30:17 Sega Saturn (Capcom Generation) (1998)
    33:36 J2ME / Java Mobile (2007)
    35:57 J2ME / Java Mobile (2007)
    38:28 Android / iOS (Classic mode) (2017)
    41:35 Android / iOS (Casual mode) (2017)
    👉 Longplay of the ZX Spectrum 128K version here: • ZX Spectrum Longplay |...
    Several versions have been purposely discluded as they are emulations of ports already featured in the video.
    We found two J2ME versions and both are included in the video. The first on the list has better graphics details and in-game music.
    Regarding the Android / iOS version, we wanted to show us gameplay of its two game modes. The casual mode features double jump and offers better rewards in chests.
    Which one did you play? Which one do you think is the best Arcade port?
    If you liked the video, subscribe to our channel and click the bell icon to get new updates.
  • ИгрыИгры

Комментарии • 481

  • @retrosutra
    @retrosutra  3 года назад +54

    🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
    0:00 Arcade
    2:57 Amiga
    5:27 Atari ST
    7:38 Sega Genesis / Mega Drive
    10:00 Commodore 64 / C64
    12:41 Amstrad CPC
    15:30 ZX Spectrum
    18:22 Sega Master System / SMS
    21:16 SuperGrafx
    23:47 Sharp X68000
    27:02 PlayStation / PS1 (Capcom Generation)
    30:17 Sega Saturn (Capcom Generation)
    33:36 J2ME / Java Mobile
    35:57 J2ME / Java Mobile
    38:28 Android / iOS (Classic mode)
    41:35 Android / iOS (Casual mode)

    • @jelly063
      @jelly063 3 года назад +4

      Write this, like the text below, in the description. Then you have chapters in your videos.
      0:00 Arcade
      2:57 Amiga
      5:27 Atari ST
      ...

    • @DownandOutNYC
      @DownandOutNYC 3 года назад

      I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.

    • @dobry-cat
      @dobry-cat 3 года назад +2

      NES ?

    • @troywright359
      @troywright359 3 года назад

      I think you have to know something Retrosutra....
      I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.

    • @quesocoatl21
      @quesocoatl21 3 года назад +5

      No NES or SNES version?

  • @michael423
    @michael423 3 года назад +53

    Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.

    • @chrisdavis8650
      @chrisdavis8650 Год назад +6

      The master system was just way to underrated it's version of ninja gaiden is soooo good

    • @ParanoiaDragon
      @ParanoiaDragon 11 месяцев назад

      The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.

    • @engroga
      @engroga 9 месяцев назад +1

      Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.

    • @PartyNightsinSpain
      @PartyNightsinSpain 4 месяца назад +1

      ​@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs):
      - HuC6202 Video Priority Controller
      - HuC6260 Video Color Encoder (VCE)
      The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs).
      Compadred with Master System:
      A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.

    • @iwanttocomplain
      @iwanttocomplain 11 дней назад

      The Master System has a 16bit graphics chip. 16bit graphics bus and registers. So an 8/16bit system.

  • @granth1974
    @granth1974 3 года назад +54

    Ghouls n Adverts...

  • @Kevinsyel
    @Kevinsyel 3 года назад +37

    I still have my original Genesis cart of this game... The box art was AMAZING

    • @Heaven-dy9lj
      @Heaven-dy9lj 9 месяцев назад +1

      I had the japanese import. THe box and leaflet art was so much nicer than the European versions.

  • @randomfandom53
    @randomfandom53 3 года назад +4

    LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..

  • @tobycooper5804
    @tobycooper5804 3 года назад +12

    Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.

  • @arlesluna5001
    @arlesluna5001 3 года назад +54

    Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome

    • @talideon
      @talideon 2 месяца назад +2

      His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.

    • @iwanttocomplain
      @iwanttocomplain 11 дней назад

      Too much "ooh listen... sampled sound!" It doesn't fit.

  • @kalenleib5100
    @kalenleib5100 3 года назад +14

    Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version

    • @smilenurll871
      @smilenurll871 3 года назад

      Well it's not bad

    • @emmettturner9452
      @emmettturner9452 3 года назад

      Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.

    • @Yukatoshi
      @Yukatoshi 4 месяца назад

      @@emmettturner9452 I've seen better looking CPC stuff.

  • @baalfgames5318
    @baalfgames5318 3 года назад +11

    It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.

  • @GH0STRIDEZ
    @GH0STRIDEZ 3 года назад +28

    Sega mega drive ghouls and ghosts will always be my favorite childhood game.

  • @steuph1976
    @steuph1976 3 года назад +28

    The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !

    • @boardernut
      @boardernut 3 года назад +1

      lol

    • @famicomkun
      @famicomkun 4 месяца назад +1

      what’s a speccy? Do you mean the zx spectrum?

    • @litjellyfish
      @litjellyfish 4 месяца назад

      @@famicomkunyes Speccy is it’s nick name

  • @robertgijsen
    @robertgijsen 3 года назад

    Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something.
    But the amount of ads takes all pleasure out of it.

  • @iiOmarSP
    @iiOmarSP 3 года назад +4

    Nice to see that my request has been made!
    Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage.
    An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land

    • @retrosutra
      @retrosutra  3 года назад +2

      Thanks for the suggestion!

    • @alanharrison2726
      @alanharrison2726 3 года назад +1

      The megadrive has the bridge.

    • @iiOmarSP
      @iiOmarSP 3 года назад

      @@alanharrison2726 on one landmass (like the SMS ver) unlike the other versions which are two

  • @KaijuForceNeo
    @KaijuForceNeo 3 года назад +32

    The Sega version was just pure life expressed in 16-Bit Blast Processing!

    • @soursugar4867
      @soursugar4867 3 года назад +1

      King Arthur does what Nintendarthur

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      +KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs

    • @lokimotive6959
      @lokimotive6959 2 года назад +5

      Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis
      Need proof look up Sonic playing on Snes

    • @JemZard
      @JemZard Год назад

      Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh

  • @carlwillows
    @carlwillows 3 года назад +86

    Wow, I can't believe how close to arcade the SuperGraphx was!

    • @ynotwalk7391
      @ynotwalk7391 3 года назад +20

      it's not really that close
      the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness
      mega drive plays better, but sgx has overall better graphics
      sound is another story... imo mega drive sound is much more like the arcade

    • @landom9080
      @landom9080 3 года назад +12

      Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.

    • @txray3409
      @txray3409 3 года назад +13

      @@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.

    • @SegaDream131
      @SegaDream131 3 года назад +2

      The worst was the amiga...
      24 megs makes all the difference...
      Chrono Trigger for example has superb sound and sprite work...

    • @tahirahmed33
      @tahirahmed33 3 года назад +3

      Buy a pc engine mini and play it !!!

  • @angelriverasantana7755
    @angelriverasantana7755 3 года назад +30

    The C64 version's got some killer Follin tunes...
    And possibly the funniest sprite for Sir Arthur period. Moreso when running

    • @cdldriver2348
      @cdldriver2348 3 года назад +4

      I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!!
      :)

    • @chloedevereaux1801
      @chloedevereaux1801 3 года назад

      nah 464... he looks like he's norweigen speed walking lol

    • @mima85
      @mima85 3 года назад +4

      Tim Follin is always a warranty for very cool music!

    • @angelriverasantana7755
      @angelriverasantana7755 3 года назад +2

      @@mima85 even in worst case scenarios

    • @steadfastcollapse
      @steadfastcollapse 3 года назад +4

      I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though

  • @diegocrusius
    @diegocrusius 3 года назад +9

    the zx spectrum version is surprisingly good.

  • @marcusmalone
    @marcusmalone 3 года назад +13

    Say what you want about the C64 graphics but no one can deny the sheer awesomeness of that SiD chip music!

    • @mima85
      @mima85 3 года назад +4

      Tim Follin... 'nuff said.

    • @marcusmalone
      @marcusmalone 3 года назад

      @@mima85 😃👍

  • @laumpolumpio
    @laumpolumpio 2 года назад +3

    The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.

    • @elgo3556
      @elgo3556 9 месяцев назад

      It's missing detail in the mountains toward the end of the level but it was identical to the amazing Genesis version.

  • @Emulous79
    @Emulous79 3 года назад

    That's thorough. Nice work :)

  • @Commrade-DOGE
    @Commrade-DOGE 3 года назад +8

    The amiga title screen theme is badass!

  • @salva_75
    @salva_75 3 года назад +7

    Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.

  • @DJZeeJay
    @DJZeeJay 3 года назад +1

    Its interesting to see how all the different ports have different soundtracks to the game which are pretty good in their own right.

  • @JamesAlexanderJack
    @JamesAlexanderJack 3 года назад +4

    The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.

  • @gdepedro5695
    @gdepedro5695 3 года назад

    excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work

  • @Halbared
    @Halbared 3 года назад +7

    The 64 version is looks really good! I had Ghosts'n'goblins (best soundtrack) and one can tell the programmers had learned.

  • @FIDreams
    @FIDreams 3 года назад +14

    You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD

    • @theshiberealm9022
      @theshiberealm9022 3 года назад +2

      i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"

  • @br-rt1vo
    @br-rt1vo 3 года назад +81

    Amiga's theme sounds like an horror game...

    • @lightninstriker10
      @lightninstriker10 3 года назад +3

      Hit the nail on the head, I was gonna say the same thing.

    • @Grzegorz54321
      @Grzegorz54321 3 года назад +6

      Yes the music in Amiga version is creepy.

    • @VjRoboZ
      @VjRoboZ 3 года назад +2

      Well, is an horror game

    • @br-rt1vo
      @br-rt1vo 3 года назад +2

      @@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....

    • @blueelectric05
      @blueelectric05 3 года назад +3

      It should be spooky, not scary

  • @TheOrkneyFaction
    @TheOrkneyFaction 3 года назад +6

    I'm surprised how many ports have their own unique bgm.

  • @AutoFirePad
    @AutoFirePad 3 года назад +1

    La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante.
    Otro gran juego, otro gran video!
    Gracias!

  • @turrican3839
    @turrican3839 3 года назад +1

    Excellent C64 and ZX Spectrum conversions

  • @MrHappyNappy
    @MrHappyNappy 3 года назад

    Awesome videos!

  • @brettrudy2245
    @brettrudy2245 3 года назад +12

    The Amstrad version looks like a guy running in a track suit.

  • @the_bookworm8281
    @the_bookworm8281 3 года назад +25

    Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!

    • @thekarnyx
      @thekarnyx 3 года назад +4

      Also the c64 music is lit

    • @Zontar82
      @Zontar82 3 года назад

      indeed. both versions sounds like progressive music

    • @Games-bw5ee
      @Games-bw5ee 3 года назад +2

      The folk rock intro music on the Amiga is an absolute classic. Just search RUclips for 'tim follin ghouls and ghosts amiga'

    • @jasonlee7816
      @jasonlee7816 3 года назад

      The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??

    • @mylesjohnston7259
      @mylesjohnston7259 3 года назад

      Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.

  • @adrianomagraoVF
    @adrianomagraoVF Год назад +1

    Thank you

  • @agapitojuliano5517
    @agapitojuliano5517 3 года назад +2

    Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.

  • @Plasmariel
    @Plasmariel 3 года назад +3

    The C64 and Amiga have the best soundtracks, and for a damn good reason.

  • @hualni
    @hualni 3 года назад +8

    I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.

    • @_devik
      @_devik 9 месяцев назад +1

      saturn is the crowned 2d king, but the supergrafix is also excellent

    • @hualni
      @hualni 9 месяцев назад +1

      @@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.

  • @echelon2k8
    @echelon2k8 3 года назад +1

    32:14 Only version that fixed the original's flickering HUD at 1:51.

  • @ViperdriveMusic
    @ViperdriveMusic Год назад +2

    Fair play, the Master System version was impressive!

  • @Trusteft
    @Trusteft 3 года назад +1

    I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!

  • @gregd3344
    @gregd3344 3 года назад +6

    The Master System version was brilliant. And just the right level of difficulty.

    • @txray3409
      @txray3409 3 года назад +1

      Looks like the most disappointing port to me

    • @gregd3344
      @gregd3344 3 года назад

      @@txray3409 each to their own.

    • @adrifhauster3442
      @adrifhauster3442 3 года назад

      Mah man!
      I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.

  • @S1eeperServ1ce
    @S1eeperServ1ce 3 года назад +1

    My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.

  • @PartyDude_19
    @PartyDude_19 3 года назад +2

    Arthur's walk cycle on the C64 looks hilarious

  • @Alexis_-uy6se
    @Alexis_-uy6se 3 года назад

    Me gustan tus videos sigue asi :3

  • @PascalSquale
    @PascalSquale 3 года назад +2

    J adore toujours autant la musique de la version Atari St. Que de souvenirs 👍💓

  • @kellinwinslow1988
    @kellinwinslow1988 3 года назад +3

    Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.

    • @txray3409
      @txray3409 3 года назад

      What system did you upgrade from to the Genesis?

    • @kellinwinslow1988
      @kellinwinslow1988 3 года назад +1

      @@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.

    • @leighbyford635
      @leighbyford635 3 года назад

      I remember walking past a computer store while I did my paper round.
      I had no idea what it was . I was blown away. Sold my Amiga and bought one too.
      That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)

  • @jude2671
    @jude2671 3 года назад +3

    Saturn Adaptation are amazing colorfull and really smooth!

    • @ahuman9864
      @ahuman9864 3 года назад

      It’s not an adaptation, it’s the arcade port. That’s why it looks so good.

  • @ProfessionalNamielleLewder69
    @ProfessionalNamielleLewder69 2 года назад

    Good lord, Tim! You did not have to go that hard on the soundtrack!

  • @SocrateTheCat
    @SocrateTheCat 3 года назад +6

    Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel.
    At this time US Gold and Prob Software have killed some good Arcade license.

    • @SocrateTheCat
      @SocrateTheCat 3 года назад

      @usertheloset I'm not mistaken in the name, re-read my comment. Thank you.

    • @talideon
      @talideon 2 месяца назад

      Eh, at least some of these ports were done by Software Creations.

  • @user-dd7uh6cn1i
    @user-dd7uh6cn1i 3 года назад +1

    18:09 ...WOW, what a HEAVY sound! ;)

  • @WaddleBih
    @WaddleBih 3 года назад +1

    Oh my god, that camera in the J2ME ports
    It actually hurts to look at a bit >_

  • @toasteee252
    @toasteee252 3 года назад +11

    The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis)
    The master system most unique
    The saturn best graphics (genesis better music) the blowing trees are the best
    The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies
    Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.

  • @RGM89SStarkJegan
    @RGM89SStarkJegan 3 года назад +1

    It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.

    • @steuph1976
      @steuph1976 3 года назад

      I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.

    • @ArmandQ.
      @ArmandQ. 3 года назад

      I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉

  • @rowjelio
    @rowjelio 3 года назад +4

    That amiga music wow! Impressive!

  • @rolingthunder8612
    @rolingthunder8612 3 года назад

    where to find the first j2me version? also, the sms version gives the player a life bar.

  • @exoria-x
    @exoria-x 3 года назад

    Buen video 👌

  • @landom9080
    @landom9080 3 года назад +1

    If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p.
    The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..

    • @mtoad
      @mtoad 3 года назад +2

      PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent

  • @ZBreezee-nb2rl
    @ZBreezee-nb2rl 3 года назад +1

    Damn, the Commodore could lay down some neat beats and sick kicks in its time.

  • @2bin
    @2bin 3 года назад +1

    The jazz-funk fusion soundtrack of the commodore 64 is off the chain!

  • @juliennnnnngder335
    @juliennnnnngder335 3 года назад +8

    Amiga's soundtrack is amazing.
    I like the ST one too, very funny and “off topic”!

    • @jasonlee7816
      @jasonlee7816 3 года назад

      Amiga Ghouls n Ghosts = Atari ST remake

  • @ViciousAlienKlown
    @ViciousAlienKlown 3 года назад

    To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.

  • @turbilon3881
    @turbilon3881 3 года назад +1

    Altro gioco che è tra i migliori del pianeta terra! ♥️
    La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!

  • @DenisExgardian
    @DenisExgardian 3 года назад +2

    The Master System version is unique, with a RPG-like progression system and many magics to change anytime

    • @elluciano5808
      @elluciano5808 Год назад

      What do you mean by "RPG-like progression system"?

    • @DenisExgardian
      @DenisExgardian Год назад

      @@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.

  • @FredM80
    @FredM80 3 года назад

    Yes, I remember some old versoins :)

  • @manonpiano
    @manonpiano 3 года назад +5

    Arcade, Genesis, Playstation and Android versions, the best ones ever!

    • @mtoad
      @mtoad 3 года назад +2

      Saturn version's better than the PS1. PS1's brightness is way off

  • @TanookiSuit
    @TanookiSuit 3 года назад

    Solid again, shame there was no bonus section as the SNES game is so worth a play and peek (like how SF2 GB ended up in the SF2CE video.)

  • @JudgmentStorm
    @JudgmentStorm 3 года назад +1

    It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?

    • @leighbyford635
      @leighbyford635 3 года назад

      That would have been cool to see.
      There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.

    • @sakifahmed2196
      @sakifahmed2196 2 года назад +1

      PS1 and Saturn were basically the arcade port put on console

  • @MichaelAarons1701
    @MichaelAarons1701 6 месяцев назад

    Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?

  • @elduelistafuturista8013
    @elduelistafuturista8013 3 года назад

    Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋‍♂️👏🤝👍

  • @dranimations7902
    @dranimations7902 3 года назад +9

    The Amiga one more or less has a Horror game soundtrack.

    • @DarkButz
      @DarkButz 3 года назад +2

      Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.

    • @dranimations7902
      @dranimations7902 3 года назад

      @@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.

    • @DarkButz
      @DarkButz 3 года назад +1

      ​@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.

    • @dranimations7902
      @dranimations7902 3 года назад

      @@DarkButz Interesting - I listened to the version you suggested and it did sound very different - something must have gone very wrong with it!.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      D R Amiga Ghouls n Ghosts you ended up getting a lazy remake of the Atari ST port (version)

  • @user-qt8xb6mm5h
    @user-qt8xb6mm5h 3 года назад +1

    メッチャイイBGMだ!魔界村やりたくなる^ - ^

  • @benny_boy8956
    @benny_boy8956 3 года назад

    Joder que nostalgia con la version Génesis:3

  • @JKZEROkenjiMB
    @JKZEROkenjiMB 3 года назад +3

    Sharp X60000 is the best port to a arcade perfect.

  • @elgo3556
    @elgo3556 9 месяцев назад

    16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.

  • @steveairport
    @steveairport 3 года назад +1

    The Amiga & C64 ports definitely had the best soundtrack composer

    • @leighbyford635
      @leighbyford635 3 года назад

      It does sound very good but it’s the wrong music. I
      The ghouls n ghosts music is iconic.

    • @talideon
      @talideon 2 месяца назад

      ​@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.

  • @RonWolfHowl
    @RonWolfHowl 3 года назад +2

    Sharp X68000 is the first one that really sounds true to the original.

  • @Mitissa515
    @Mitissa515 Год назад

    Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally

  • @noaht2005
    @noaht2005 3 года назад +1

    The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling

  • @Halbared
    @Halbared 3 года назад

    Wow, some of these are amazing, PLaystation may be the best (or the sharp)? I really like the PC Engine supergrapx version.

  • @VinsCool
    @VinsCool 3 года назад

    Thank you for fixing the video!

    • @retrosutra
      @retrosutra  3 года назад +1

      Thanks for noticing the issue!

  • @blvk3
    @blvk3 3 года назад +3

    Sharp x68000 wins, then again, the hardware inside is also miles ahead

  • @shazmanbound1496
    @shazmanbound1496 3 года назад +1

    Soooo what happened to the PSP and SNES versions??

  • @kennyryan4173
    @kennyryan4173 3 года назад

    Anywhere you could find the arcade version on cd or cart?

    • @ynotwalk7391
      @ynotwalk7391 3 года назад +2

      the capcom compilations for saturn and psx

  • @dlp-2k
    @dlp-2k 3 года назад +7

    Ok so in my opinion the music is extremely underrated for the Amiga. Holy damn is that sound track beautiful.

    • @Asterra2
      @Asterra2 3 года назад +1

      Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing.
      With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.

  • @MrDarkNao
    @MrDarkNao 3 года назад +6

    in Amstrad CPC looks like him is dressed with milkman clothes.

  • @ragingwolf3921
    @ragingwolf3921 3 года назад

    En la version de amstrad cps sir arthur parece que tiene un chandal y esta haciendo deporte cuando corre

  • @dobry-cat
    @dobry-cat 3 года назад +2

    The best graphics on arcade aparat and sharp x68000

  • @AmbersKnight
    @AmbersKnight 10 месяцев назад

    I first saw this game on a friend's ST and later I got the Amiga version. Whilst I really do love the music on the Amiga version it does seem very out of place for the game whilst the ST's music seems more appropriate. I wish that the Amiga had simply given us a beefed up version of the ST's music. What does disappoint though that there is no sound in either of those versions. I would happily have accepted a less robust musical track to get some sound in there.

    • @talideon
      @talideon 2 месяца назад

      I'd guess Tim Follin was trying to get to grips with sample-based music at the time and was using it to experiment. He was always much more comfortable with PSGs as they (especially the SID) let you do some weird things if you know how, which wasn't the case with samples.

  • @klauseverwalkingdev
    @klauseverwalkingdev 3 года назад

    I was expecting the SNES version, but the video was good anyway. Thanks for sharing this with us.

  • @lepterfirefall
    @lepterfirefall 3 года назад

    That sharp one....wow

  • @JoaoVictor-kc5ht
    @JoaoVictor-kc5ht Год назад

    The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console

    • @talideon
      @talideon 2 месяца назад

      It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.

  • @franciscocarrillogonzalez3098
    @franciscocarrillogonzalez3098 3 года назад

    Yo recuerdo jugar el juego en en mi play station 2 en una colección de juegos clásicos de Capcom

  • @313Games
    @313Games 3 года назад

    Weird, I used to play a completely different version on the C64, it even had the proper score. It was called Ghosts n Goblins (1985). Makes me wonder why the music is so different it's Gouls and Ghosts varient.

    • @salva_75
      @salva_75 3 года назад +1

      That's because that was the original game - this was the sequel

    • @313Games
      @313Games 3 года назад +1

      @@salva_75 Ah, I though that might be the case.

    • @salva_75
      @salva_75 3 года назад +1

      @@313Games I found the original and sequel too hard but the soundtrack for the sequel was unbelievable :)

    • @313Games
      @313Games 3 года назад

      @@salva_75 Agreed, they are notoriously hard games. They are even harder with c64 joystick control lol

  • @damianortegaalbaladejo4134
    @damianortegaalbaladejo4134 5 месяцев назад +1

    yo he jugado la de MD,SuperGrafx,Arcade,PS2,y Sharp68000, la que mas he jugado es la arcade(world version Europe,nivel normal),es mi favorita

  • @alexzserdin2326
    @alexzserdin2326 3 года назад +1

    1:47 aha yes killing wind...

  • @rubenmsx8257
    @rubenmsx8257 3 года назад

    Nice video, but you forgot a msx version made in 2020 :)

  • @nicolasvelasco5485
    @nicolasvelasco5485 Год назад

    I remember a version of this game that didnt have the guillotine field!!! dunno if it was in sega or in arcade

  • @rsreston
    @rsreston 3 года назад

    SMS was really different in which it offered stores for you to buy better armor.

  • @chloedevereaux1801
    @chloedevereaux1801 3 года назад +1

    x6800 all day long. i miss mine :(