Ghouls 'n Ghosts - Versions Comparison (HD 60 FPS)

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  • Опубликовано: 25 дек 2024

Комментарии • 491

  • @retrosutra
    @retrosutra  4 года назад +54

    0:00 Arcade
    2:57 Amiga
    5:27 Atari ST
    7:38 Sega Genesis / Mega Drive
    10:00 Commodore 64 / C64
    12:41 Amstrad CPC
    15:30 ZX Spectrum
    18:22 Sega Master System / SMS
    21:16 SuperGrafx
    23:47 Sharp X68000
    27:02 PlayStation / PS1 (Capcom Generation)
    30:17 Sega Saturn (Capcom Generation)
    33:36 J2ME / Java Mobile
    35:57 J2ME / Java Mobile
    38:28 Android / iOS (Classic mode)
    41:35 Android / iOS (Casual mode)

    • @jelly063
      @jelly063 4 года назад +4

      Write this, like the text below, in the description. Then you have chapters in your videos.
      0:00 Arcade
      2:57 Amiga
      5:27 Atari ST
      ...

    • @DownandOutNYC
      @DownandOutNYC 4 года назад

      I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.

    • @dobry-cat
      @dobry-cat 4 года назад +2

      NES ?

    • @troywright359
      @troywright359 4 года назад

      I think you have to know something Retrosutra....
      I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.

    • @quesocoatl21
      @quesocoatl21 4 года назад +5

      No NES or SNES version?

  • @michael423
    @michael423 3 года назад +57

    Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.

    • @chrisdavis8650
      @chrisdavis8650 2 года назад +6

      The master system was just way to underrated it's version of ninja gaiden is soooo good

    • @ParanoiaDragon
      @ParanoiaDragon Год назад

      The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.

    • @engroga
      @engroga Год назад +1

      Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.

    • @sergiomartinello
      @sergiomartinello 9 месяцев назад +2

      ​@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs):
      - HuC6202 Video Priority Controller
      - HuC6260 Video Color Encoder (VCE)
      The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs).
      Compadred with Master System:
      A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.

    • @iwanttocomplain
      @iwanttocomplain 5 месяцев назад

      The Master System has a 16bit graphics chip. 16bit graphics bus and registers. So an 8/16bit system.

  • @tobycooper5804
    @tobycooper5804 4 года назад +14

    Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.

  • @granth1974
    @granth1974 4 года назад +58

    Ghouls n Adverts...

  • @randomfandom53
    @randomfandom53 4 года назад +4

    LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..

  • @Kevinsyel
    @Kevinsyel 4 года назад +38

    I still have my original Genesis cart of this game... The box art was AMAZING

    • @Heaven-dy9lj
      @Heaven-dy9lj Год назад +1

      I had the japanese import. THe box and leaflet art was so much nicer than the European versions.

  • @kalenleib5100
    @kalenleib5100 4 года назад +18

    Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version

    • @smilenurll871
      @smilenurll871 3 года назад

      Well it's not bad

    • @emmettturner9452
      @emmettturner9452 3 года назад

      Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.

    • @yukatoshi
      @yukatoshi 9 месяцев назад

      @@emmettturner9452 I've seen better looking CPC stuff.

    • @mundocpc
      @mundocpc 4 месяца назад

      Amstrad was the only home version I could play back in the days. It was plainly sad, but many other arcade conversions had hardened me already. That said, it was quite playable, just not Ghouls and Ghosts. The intro music was very good, though.

  • @al-5001
    @al-5001 4 года назад +58

    Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome

    • @talideon
      @talideon 7 месяцев назад +2

      His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.

    • @iwanttocomplain
      @iwanttocomplain 5 месяцев назад

      Too much "ooh listen... sampled sound!" It doesn't fit.

  • @steuph1976
    @steuph1976 4 года назад +30

    The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !

    • @boardernut
      @boardernut 4 года назад +1

      lol

    • @famicomkun
      @famicomkun 9 месяцев назад +1

      what’s a speccy? Do you mean the zx spectrum?

    • @litjellyfish
      @litjellyfish 9 месяцев назад

      @@famicomkunyes Speccy is it’s nick name

  • @GH0STRIDEZ
    @GH0STRIDEZ 4 года назад +29

    Sega mega drive ghouls and ghosts will always be my favorite childhood game.

    • @ynotwalk7391
      @ynotwalk7391 4 года назад +1

      it plays awesome

    • @plpmanden
      @plpmanden 3 месяца назад

      Me 2. The Megadrive version was very close to arcade perfection.

  • @baalfgames5318
    @baalfgames5318 4 года назад +12

    It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.

  • @angelriverasantana7755
    @angelriverasantana7755 4 года назад +32

    The C64 version's got some killer Follin tunes...
    And possibly the funniest sprite for Sir Arthur period. Moreso when running

    • @cdldriver2348
      @cdldriver2348 4 года назад +4

      I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!!
      :)

    • @chloedevereaux1801
      @chloedevereaux1801 4 года назад

      nah 464... he looks like he's norweigen speed walking lol

    • @mima85
      @mima85 4 года назад +4

      Tim Follin is always a warranty for very cool music!

    • @angelriverasantana7755
      @angelriverasantana7755 4 года назад +2

      @@mima85 even in worst case scenarios

    • @steadfastcollapse
      @steadfastcollapse 4 года назад +4

      I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though

  • @carlwillows
    @carlwillows 4 года назад +86

    Wow, I can't believe how close to arcade the SuperGraphx was!

    • @ynotwalk7391
      @ynotwalk7391 4 года назад +21

      it's not really that close
      the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness
      mega drive plays better, but sgx has overall better graphics
      sound is another story... imo mega drive sound is much more like the arcade

    • @landom9080
      @landom9080 4 года назад +13

      Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.

    • @txray3409
      @txray3409 4 года назад +14

      @@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.

    • @SegaDream131
      @SegaDream131 4 года назад +3

      The worst was the amiga...
      24 megs makes all the difference...
      Chrono Trigger for example has superb sound and sprite work...

    • @tahirahmed33
      @tahirahmed33 4 года назад +4

      Buy a pc engine mini and play it !!!

  • @KaijuForceNeo
    @KaijuForceNeo 4 года назад +33

    The Sega version was just pure life expressed in 16-Bit Blast Processing!

    • @soursugar4867
      @soursugar4867 4 года назад +1

      King Arthur does what Nintendarthur

    • @jasonlee7816
      @jasonlee7816 4 года назад +1

      +KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs

    • @lokimotive6959
      @lokimotive6959 3 года назад +6

      Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis
      Need proof look up Sonic playing on Snes

    • @JemZard
      @JemZard Год назад

      Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh

    • @7BlackJack8
      @7BlackJack8 4 месяца назад

      ​@@lokimotive6959too slow and not enough resolution

  • @marcusmalone
    @marcusmalone 4 года назад +13

    Say what you want about the C64 graphics but no one can deny the sheer awesomeness of that SiD chip music!

    • @mima85
      @mima85 4 года назад +4

      Tim Follin... 'nuff said.

    • @marcusmalone
      @marcusmalone 4 года назад

      @@mima85 😃👍

  • @br-rt1vo
    @br-rt1vo 4 года назад +81

    Amiga's theme sounds like an horror game...

    • @lightninstriker10
      @lightninstriker10 4 года назад +3

      Hit the nail on the head, I was gonna say the same thing.

    • @Grzegorz54321
      @Grzegorz54321 4 года назад +6

      Yes the music in Amiga version is creepy.

    • @VjRoboZ
      @VjRoboZ 4 года назад +2

      Well, is an horror game

    • @br-rt1vo
      @br-rt1vo 4 года назад +2

      @@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....

    • @blueelectric05
      @blueelectric05 4 года назад +3

      It should be spooky, not scary

  • @Commrade-DOGE
    @Commrade-DOGE 4 года назад +10

    The amiga title screen theme is badass!

  • @salva_75
    @salva_75 4 года назад +7

    Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.

  • @Halbared
    @Halbared 4 года назад +7

    The 64 version is looks really good! I had Ghosts'n'goblins (best soundtrack) and one can tell the programmers had learned.

  • @JamesAlexanderJack
    @JamesAlexanderJack 4 года назад +5

    The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.

  • @the_bookworm8281
    @the_bookworm8281 4 года назад +25

    Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!

    • @thekarnyx
      @thekarnyx 4 года назад +4

      Also the c64 music is lit

    • @Zontar82
      @Zontar82 4 года назад

      indeed. both versions sounds like progressive music

    • @Games-bw5ee
      @Games-bw5ee 4 года назад +2

      The folk rock intro music on the Amiga is an absolute classic. Just search RUclips for 'tim follin ghouls and ghosts amiga'

    • @jasonlee7816
      @jasonlee7816 4 года назад

      The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??

    • @mylesjohnston7259
      @mylesjohnston7259 4 года назад

      Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.

  • @Plasmariel
    @Plasmariel 3 года назад +5

    The C64 and Amiga have the best soundtracks, and for a damn good reason.

  • @echelon2k8
    @echelon2k8 3 года назад +3

    32:14 Only version that fixed the original's flickering HUD at 1:51.

  • @ViperdriveMusic
    @ViperdriveMusic 2 года назад +2

    Fair play, the Master System version was impressive!

  • @diegocrusius
    @diegocrusius 4 года назад +11

    the zx spectrum version is surprisingly good.

    • @FernanRo
      @FernanRo Месяц назад

      fast and smooooth sprites

  • @turrican3839
    @turrican3839 3 года назад +1

    Excellent C64 and ZX Spectrum conversions

  • @FIDreams
    @FIDreams 4 года назад +14

    You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD

    • @theshiberealm9022
      @theshiberealm9022 3 года назад +2

      i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"

  • @iiOmarSP
    @iiOmarSP 4 года назад +4

    Nice to see that my request has been made!
    Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage.
    An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land

    • @retrosutra
      @retrosutra  4 года назад +2

      Thanks for the suggestion!

    • @alanharrison2726
      @alanharrison2726 4 года назад +1

      The megadrive has the bridge.

    • @iiOmarSP
      @iiOmarSP 4 года назад

      @@alanharrison2726 on one landmass (like the SMS ver) unlike the other versions which are two

  • @hualni
    @hualni 4 года назад +8

    I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.

    • @_devik
      @_devik Год назад +1

      saturn is the crowned 2d king, but the supergrafix is also excellent

    • @hualni
      @hualni Год назад +1

      @@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.

    • @guser7137
      @guser7137 4 месяца назад

      @@hualni The Supergrafx was not the TG16. More expensive console with very limited library of titles released for it.

  • @Emulous79
    @Emulous79 4 года назад

    That's thorough. Nice work :)

  • @gregd3344
    @gregd3344 4 года назад +8

    The Master System version was brilliant. And just the right level of difficulty.

    • @txray3409
      @txray3409 4 года назад +1

      Looks like the most disappointing port to me

    • @gregd3344
      @gregd3344 4 года назад

      @@txray3409 each to their own.

    • @adrifhauster3442
      @adrifhauster3442 3 года назад +1

      Mah man!
      I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.

    • @plpmanden
      @plpmanden 3 месяца назад

      Relative to hardware power, it is the best version.

  • @toasteee252
    @toasteee252 3 года назад +12

    The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis)
    The master system most unique
    The saturn best graphics (genesis better music) the blowing trees are the best
    The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies
    Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.

  • @Trusteft
    @Trusteft 4 года назад +1

    I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!

  • @agapitojuliano5517
    @agapitojuliano5517 4 года назад +2

    Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.

  • @brettrudy2245
    @brettrudy2245 4 года назад +13

    The Amstrad version looks like a guy running in a track suit.

  • @MichaelAarons1701
    @MichaelAarons1701 11 месяцев назад

    Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?

  • @SocrateTheCat
    @SocrateTheCat 4 года назад +6

    Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel.
    At this time US Gold and Prob Software have killed some good Arcade license.

    • @SocrateTheCat
      @SocrateTheCat 4 года назад

      @usertheloset I'm not mistaken in the name, re-read my comment. Thank you.

    • @talideon
      @talideon 7 месяцев назад

      Eh, at least some of these ports were done by Software Creations.

  • @TheOrkneyFaction
    @TheOrkneyFaction 4 года назад +6

    I'm surprised how many ports have their own unique bgm.

  • @Spolupyo
    @Spolupyo 2 года назад +3

    The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.

    • @elgo3556
      @elgo3556 Год назад

      It's missing detail in the mountains toward the end of the level but it was identical to the amazing Genesis version.

  • @MrHappyNappy
    @MrHappyNappy 4 года назад

    Awesome videos!

  • @PascalSquale
    @PascalSquale 4 года назад +2

    J adore toujours autant la musique de la version Atari St. Que de souvenirs 👍💓

  • @Mitissa515
    @Mitissa515 2 года назад

    Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally

  • @rowjelio
    @rowjelio 4 года назад +5

    That amiga music wow! Impressive!

  • @adrianomagraoVF
    @adrianomagraoVF 2 года назад +1

    Thank you

  • @АртурРыбкин-л6ш
    @АртурРыбкин-л6ш 4 года назад +1

    18:09 ...WOW, what a HEAVY sound! ;)

  • @robertgijsen
    @robertgijsen 4 года назад

    Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something.
    But the amount of ads takes all pleasure out of it.

  • @shazmanbound1496
    @shazmanbound1496 4 года назад +1

    Soooo what happened to the PSP and SNES versions??

  • @gdepedro5695
    @gdepedro5695 4 года назад

    excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work

  • @DJZeeJay
    @DJZeeJay 4 года назад +1

    Its interesting to see how all the different ports have different soundtracks to the game which are pretty good in their own right.

  • @rolingthunder8612
    @rolingthunder8612 4 года назад

    where to find the first j2me version? also, the sms version gives the player a life bar.

  • @2bin
    @2bin 4 года назад +2

    The jazz-funk fusion soundtrack of the commodore 64 is off the chain!

  • @juliennnnnngder335
    @juliennnnnngder335 4 года назад +8

    Amiga's soundtrack is amazing.
    I like the ST one too, very funny and “off topic”!

    • @jasonlee7816
      @jasonlee7816 4 года назад

      Amiga Ghouls n Ghosts = Atari ST remake

  • @jude2671
    @jude2671 4 года назад +3

    Saturn Adaptation are amazing colorfull and really smooth!

    • @ahuman9864
      @ahuman9864 3 года назад

      It’s not an adaptation, it’s the arcade port. That’s why it looks so good.

  • @AutoFirePad
    @AutoFirePad 4 года назад +1

    La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante.
    Otro gran juego, otro gran video!
    Gracias!

  • @ZBreezee-nb2rl
    @ZBreezee-nb2rl 4 года назад +2

    Damn, the Commodore could lay down some neat beats and sick kicks in its time.

  • @landom9080
    @landom9080 4 года назад +1

    If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p.
    The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..

    • @mtoad
      @mtoad 4 года назад +2

      PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent

  • @RGM89SStarkJegan
    @RGM89SStarkJegan 4 года назад +1

    It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.

    • @steuph1976
      @steuph1976 4 года назад

      I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.

    • @ArmandQ.
      @ArmandQ. 4 года назад

      I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉

  • @kellinwinslow1988
    @kellinwinslow1988 4 года назад +3

    Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.

    • @txray3409
      @txray3409 4 года назад

      What system did you upgrade from to the Genesis?

    • @kellinwinslow1988
      @kellinwinslow1988 4 года назад +1

      @@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.

    • @leighbyford635
      @leighbyford635 3 года назад

      I remember walking past a computer store while I did my paper round.
      I had no idea what it was . I was blown away. Sold my Amiga and bought one too.
      That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)

  • @kennyryan4173
    @kennyryan4173 4 года назад

    Anywhere you could find the arcade version on cd or cart?

    • @ynotwalk7391
      @ynotwalk7391 4 года назад +2

      the capcom compilations for saturn and psx

  • @PartyDude_19
    @PartyDude_19 4 года назад +2

    Arthur's walk cycle on the C64 looks hilarious

  • @Alexis_-uy6se
    @Alexis_-uy6se 4 года назад

    Me gustan tus videos sigue asi :3

  • @S1eeperServ1ce
    @S1eeperServ1ce 4 года назад +1

    My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.

  • @DenisExgardian
    @DenisExgardian 4 года назад +3

    The Master System version is unique, with a RPG-like progression system and many magics to change anytime

    • @elluciano5808
      @elluciano5808 Год назад

      What do you mean by "RPG-like progression system"?

    • @DenisExgardian
      @DenisExgardian Год назад +1

      @@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.

  • @dlp-2k
    @dlp-2k 4 года назад +7

    Ok so in my opinion the music is extremely underrated for the Amiga. Holy damn is that sound track beautiful.

    • @Asterra2
      @Asterra2 4 года назад +1

      Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing.
      With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.

  • @d_vibe-swe
    @d_vibe-swe 4 года назад +1

    How could they fail so much when making the Amiga conversion? Did they just port the Atari version? Is that like 20fps? And no parallax or anything.

    • @d_vibe-swe
      @d_vibe-swe 4 года назад +1

      For a comparison, take a look at Shadow of the Beast for Amiga.

    • @paulc3037
      @paulc3037 4 года назад

      Yes, they literally ported the ST version. It's why the Amiga pretty much always received shoddy arcade conversions. In the right hands it would almost be up there with the Megadrive/Genesis versions, in my opinion.

    • @jasonlee7816
      @jasonlee7816 4 года назад

      d vibe (swe) cutting corners, incompetence, deadlines, laziness,

  • @JKZEROkenjiMB
    @JKZEROkenjiMB 4 года назад +3

    Sharp X60000 is the best port to a arcade perfect.

  • @manonpiano
    @manonpiano 4 года назад +5

    Arcade, Genesis, Playstation and Android versions, the best ones ever!

    • @mtoad
      @mtoad 4 года назад +2

      Saturn version's better than the PS1. PS1's brightness is way off

  • @JudgmentStorm
    @JudgmentStorm 4 года назад +1

    It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?

    • @leighbyford635
      @leighbyford635 3 года назад

      That would have been cool to see.
      There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.

    • @sakifahmed2196
      @sakifahmed2196 3 года назад +1

      PS1 and Saturn were basically the arcade port put on console

  • @meteorain2940
    @meteorain2940 2 месяца назад

    I don't why watching a horse getting repeatedly laser'd out of existence to dramatic music is so funny to me

  • @MrDarkNao
    @MrDarkNao 4 года назад +6

    in Amstrad CPC looks like him is dressed with milkman clothes.

  • @dranimations7902
    @dranimations7902 4 года назад +9

    The Amiga one more or less has a Horror game soundtrack.

    • @DarkButz
      @DarkButz 4 года назад +2

      Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.

    • @dranimations7902
      @dranimations7902 4 года назад

      @@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.

    • @DarkButz
      @DarkButz 4 года назад +1

      ​@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.

    • @dranimations7902
      @dranimations7902 4 года назад

      @@DarkButz Interesting - I listened to the version you suggested and it did sound very different - something must have gone very wrong with it!.

    • @jasonlee7816
      @jasonlee7816 4 года назад

      D R Amiga Ghouls n Ghosts you ended up getting a lazy remake of the Atari ST port (version)

  • @kitsunez
    @kitsunez 4 года назад +3

    Me: mom I want G&G
    Mom: we have G&G at home
    G&G at home: 12:24

    • @zachatck6567
      @zachatck6567 4 года назад

      Overused joke, dead meme

    • @kitsunez
      @kitsunez 4 года назад +3

      @@zachatck6567 I have stock in this meme and it keeps rising. You'll never be on top with your sort of attitude.

    • @camulodunon
      @camulodunon 4 года назад

      More like 17:56.

  • @turbilon3881
    @turbilon3881 4 года назад +1

    Altro gioco che è tra i migliori del pianeta terra! ♥️
    La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!

  • @たかしちゃん-o2g
    @たかしちゃん-o2g 4 года назад +1

    勉強になったよ。おしえてくれてありがとう。海外の人たちがメガドライブ(genesis)を支持する理由がとてもよくわかるね。ロード時間、移植の品質、genesisはよくできてる。androidがとてもよくできていたのは驚きです

  • @RonWolfHowl
    @RonWolfHowl 4 года назад +2

    Sharp X68000 is the first one that really sounds true to the original.

  • @noaht2005
    @noaht2005 3 года назад +1

    The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling

  • @steveairport
    @steveairport 4 года назад +1

    The Amiga & C64 ports definitely had the best soundtrack composer

    • @leighbyford635
      @leighbyford635 3 года назад

      It does sound very good but it’s the wrong music. I
      The ghouls n ghosts music is iconic.

    • @talideon
      @talideon 7 месяцев назад

      ​@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.

  • @blvk3
    @blvk3 4 года назад +3

    Sharp x68000 wins, then again, the hardware inside is also miles ahead

  • @レックウザさん
    @レックウザさん 4 года назад

    Is it MAKAIMURA?

  • @elduelistafuturista8013
    @elduelistafuturista8013 4 года назад

    Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋‍♂️👏🤝👍

  • @VinsCool
    @VinsCool 4 года назад

    Thank you for fixing the video!

    • @retrosutra
      @retrosutra  4 года назад +1

      Thanks for noticing the issue!

  • @alexzserdin2326
    @alexzserdin2326 4 года назад +1

    1:47 aha yes killing wind...

  • @オーディーチャンネル
    @オーディーチャンネル 4 года назад +1

    メッチャイイBGMだ!魔界村やりたくなる^ - ^

  • @kongfeet81
    @kongfeet81 4 года назад

    In your own opinion which is the best home console port?

  • @squirmingcoil7889
    @squirmingcoil7889 4 года назад

    No SNES?

  • @ViciousAlienKlown
    @ViciousAlienKlown 4 года назад

    To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.

  • @dobry-cat
    @dobry-cat 4 года назад +2

    The best graphics on arcade aparat and sharp x68000

  • @klauseverwalkingdev
    @klauseverwalkingdev 4 года назад

    I was expecting the SNES version, but the video was good anyway. Thanks for sharing this with us.

  • @elgo3556
    @elgo3556 Год назад

    16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.

  • @TK-064
    @TK-064 3 года назад +2

    I play this on Genesis, so Genesis is best for me :) and super ghouls n ghosts on SNES too :)))

  • @eriv1974
    @eriv1974 4 года назад +4

    I remember how many times I died playing this game 😅

    • @retrosutra
      @retrosutra  4 года назад

      Haha, same here! And I died many times doing this video.

    • @kellinwinslow1988
      @kellinwinslow1988 4 года назад

      I agree even though the second game,shown here,is the easiest one out of the three. An impressive play of the third game on the hardest difficulty was done by Mike Matei of Cinemassacre. I hard a hard time even doing it on easy let alone that. Lol.

  • @MariaEngstrom
    @MariaEngstrom 4 года назад +3

    Amiga version must have been an ST port.
    lol! Amstrad version looks like a massmurdering 1980s dude in a pastel jogging suit is out for a combined jog and murder spree.

  • @rymstudiodesign4003
    @rymstudiodesign4003 4 года назад +7

    Th Amiga and Atari ST conversion is realy poor, the X68000 arcade perfect, Dream Cast, Playstation should not be taken into consideration :D, the Master System is a best 8bit version, and special mention, for me, to the Amstrac CPC version

    • @ArmandQ.
      @ArmandQ. 4 года назад +2

      Yeah, basically the PSX and Saturn versions is the emulated Arcade version, not a port per se. Doesn't feel relevant. The Sharp X68000 was actually the arcade version ! I remember reading somewhere that the X68000 was actually used to program a lot of arcade games, that were then ported and optimized to run on some specific hardware 😁

    • @rymstudiodesign4003
      @rymstudiodesign4003 4 года назад

      @@ArmandQ. Yes, into the file of X68000 we can found tha arcade game resource for all. Ghost'n Goblins and Ghouls'nghosts is not esy ti develop... But Amiga and Atari versione realy realy poor :D :D :D

    • @9393zach
      @9393zach 4 года назад +1

      I would say the SuperEngine version is the best 8 bit port

    • @IntoTheVerticalBlank
      @IntoTheVerticalBlank 4 года назад

      Someone is re-doing the ST version on the STE. It's on youtube. It looks like the x68000 (or close) so far. Daimakaimura (Ghouls 'N Ghosts) for the Atari STE - scrolling demo on original hardware

  • @JVPG1998
    @JVPG1998 2 года назад

    The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console

    • @talideon
      @talideon 7 месяцев назад

      It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.

  • @exoria-x
    @exoria-x 4 года назад

    Buen video 👌

  • @elliotbennett4299
    @elliotbennett4299 4 года назад

    Entonces la version Super Ghouls 'n Ghost es completamente distinta?

    • @retrosutra
      @retrosutra  4 года назад

      Definitivamente se trata de otro juego distinto, sí.

  • @MateoMarine
    @MateoMarine 2 года назад

    No NES?

  • @sillkthashocker
    @sillkthashocker 4 года назад

    Super Ghouls n Ghost on SNES is my cup of tea

  • @jerryalexis576
    @jerryalexis576 4 года назад +15

    Meanwhile... the SNES got it's own title, Super Ghouls n' Ghosts

    • @Games-bw5ee
      @Games-bw5ee 4 года назад +2

      SNES owners feel all special. As they should because Super Ghouls 'n Ghosts was a better game, if I'm remembering correctly.

    • @iwanttocomplain
      @iwanttocomplain 4 года назад +2

      It’s plagued with slow down though.

    • @TheTrueBro
      @TheTrueBro 4 года назад +2

      Its slow mo and lack of vertical shooting turned me off. I still prefer the much more playable Genesis (and the arcade) version.

    • @daschewie
      @daschewie 4 года назад +2

      ​@@Games-bw5ee I liked the graphics on the SNES, but the game played better on the MegaDrive. The slowdowns on the SNES game made it unplayable.

    • @homiedclown
      @homiedclown 4 года назад

      @Bulb66 It was better in the graphics and audio department for sure. Gameplay wise though I don't think Super GnG is as well designed and polished as the arcade original. The double jump mechanic is very clunky in spots and the lack of vertical attacks is a huge detriment. Unfortunately like a lot of early SNES games they didn't have a grasp of the hardware yet, and there is a metric fuck-ton of slow down that makes it a pain to play. There is a rom patch that fixes a lot of the slowdown though, so that knock against the game isn't as valid as it used to be. Overall it's still a great game, just not as good as the Arcade/Genesis/Super Grads versions etc.

  • @realradiodasantigas
    @realradiodasantigas 4 года назад

    PC Engine and Sharp X68000 are spectacular !!!