Ghost 'N Goblins - Versions Comparison (HD 60 FPS)

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  • Опубликовано: 5 авг 2024
  • Comparison video of Ghost 'N Goblins / 魔界村 / Makaimura (Capcom 1985), featuring gameplay of the first level of the following versions:
    0:00 Arcade (1985)
    1:59 NES / Famicom (1986)
    3:50 Commodore 64 / C64 (1986)
    5:09 Commodore 16, Commodore 116, Plus/4 (1986)
    6:15 Amstrad CPC (1986)
    8:16 ZX Spectrum (1986)
    9:59 PC DOS (1987)
    11:22 NEC PC-8801 / PC-88 (1987)
    13:30 Amiga (1990)
    15:35 Atari ST (1990)
    17:52 PlayStation (Capcom Generations) (1998)
    19:50 Sega Saturn (Capcom Generations) (1998)
    21:32 Game Boy Color / GBC (1999)
    23:14 Game Boy Advance / GBA (Classic NES Series / Famicom Mini) (2004)
    25:13 J2ME / Java Mobile (2004)
    26:58 J2ME / Java Mobile (Ghost 'N Goblins Gold) (2008)
    28:32 J2ME / Java Mobile (Ghost 'N Goblins Gold) (2008)
    30:08 Android, iOS (Ghosts 'N Goblins MOBILE - Classic Mode) (2017)
    31:44 Android, iOS (Ghosts 'N Goblins MOBILE - Casual Mode) (2017)
    33:10 BONUS: WonderSwan (Ghost 'N Goblins for WonderSwan) (1999)
    36:12 BONUS: PlayStation Portable / PSP (Ultimate Ghost 'N Goblins) (2006)
    Other ports were published for the japanese computer Fujitsu Micro 7 / FM-7 in 1987 and the BREW mobile OS in 2004 but unfortunately we couldn't find these games and add them to the video. Several recent re-releases have been purposely discluded as they are pure emulation of ports already present in the video.
    In 2008, Capcom developed at least two versions with the Java Platform, Micro Edition framework in order to support different mobile screen sizes. They are nearly identical in terms of gameplay but have very different sprites. You will see that the first version featured in the video has lower resolution graphics thant the second.
    The Android and iOS version has two game modes: classic and casual. The casual mode is easier than the classic and features double jump. You will find gameplay of both modes in the video.
    Which one did you play? Which one do you think is the best version?
    if you liked the video, subscribe to our channel and click the bell icon to get new updates.
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Комментарии • 403

  • @retrosutra
    @retrosutra  3 месяца назад +1

    🕹 Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk

  • @313Games
    @313Games 3 года назад +67

    Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.

    • @BajaricaN412
      @BajaricaN412 3 года назад +8

      That music was the truth, and comparing to the other versions it's truthfully not a bad port either. So many memories!

  • @gonzalotorres5282
    @gonzalotorres5282 3 года назад +52

    27:12 Ghosts 'n Goblins Gold followed the advice: "GET THE KNIFE".

    • @The_Bad_Guy.
      @The_Bad_Guy. 3 года назад +3

      Thats by far the best weapon on the game.

    • @mozamboni
      @mozamboni 3 года назад +10

      *AVGN has entered the chat*

    • @TvValenti
      @TvValenti 3 года назад +2

      No the Flame 🔥 with the super suit makes you invincible and destroys everything on the screen

  • @3spoons366
    @3spoons366 3 года назад +25

    Damn that commodore 64 song was pretty bumpin

    • @mingrui1862
      @mingrui1862 Месяц назад

      I agree!! It hits hard! Aside from the arcade obviously, the NES and C64 versions I feel were amazing!

  • @steuph1976
    @steuph1976 3 года назад +18

    Also love how David Whittaker just kept the first few notes on the Amstrad CPC version and replaced everything else by a David Whittaker banger.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      you should’ve said the Amstrad port (version) you love how David Whittaker just kept the first few notes and replaced everything else

    • @steuph1976
      @steuph1976 3 года назад +1

      @@jasonlee7816 yes I meant the Amstrad CPC version specifically.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      @@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)

    • @camulodunon
      @camulodunon 3 года назад +1

      @@jasonlee7816 if it says "Amstrad CPC" everyone's gonna know what platform he is referring to, regardless of his grammar.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      @@camulodunon it didn’t originally say Amstrad CPC then nobody including me would’ve known what he is referring to or talking about

  • @steves1015
    @steves1015 3 года назад +19

    Interesting choice to use Chopin Prelude in C minor as the beginning music in the Commodore 64 version :) It was a pleasant surprise to hear that :)

    • @giuseppecoluccia7230
      @giuseppecoluccia7230 Год назад +4

      After the Prelude there is Dangerous Dream by Klaus Wunderlich...

    • @Inframundoss
      @Inframundoss Год назад +2

      Chopin's Prelude fits so well in the c64 version. unfortunately later the song turns into a stupid jamesbondesque melody.

    • @BradleyQuerruel
      @BradleyQuerruel Год назад +1

      @@giuseppecoluccia7230 I cannot find a recording of this anywhere on RUclips, do you have a link? I'd like to hear the original piece the C64 music comes from...

    • @matty6878
      @matty6878 8 месяцев назад

      @@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it

  • @The_Bad_Guy.
    @The_Bad_Guy. 3 года назад +107

    Wow. I'll never bash the NES version again... It's gold compared to a lot of these...

    • @FIXTREME
      @FIXTREME 3 года назад +13

      ...U.S gold? 😏

    • @TanookiSuit
      @TanookiSuit 3 года назад +12

      I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.

    • @stefanomacchi1977
      @stefanomacchi1977 3 года назад +7

      NES version with C64 sound could be the perfect 8bit version.

    • @Halbared
      @Halbared 3 года назад +7

      @@stefanomacchi1977 Yes. I had both, and the sound on the 64 is unbeatable, the play/graphics on the Nes were great.

    • @FIXTREME
      @FIXTREME 3 года назад +4

      @@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine

  • @abcxyz15000
    @abcxyz15000 3 года назад +20

    There is a 2018 version for the Amstrad GX4000/Amstrad CPC Plus computers.

    • @darkfalzx
      @darkfalzx 6 месяцев назад +1

      There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music.
      There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982.
      Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!

  • @martin0499
    @martin0499 Год назад +14

    The Amiga version looks incredible

  • @andricode
    @andricode 3 года назад +19

    One of the hardest, yet one of my favourite games i've played! I need a remake!

    • @jasonlee7816
      @jasonlee7816 3 года назад +4

      Nintendo Switch got a remake
      Ghosts n Goblins Resurrection
      i hope PS4/PS5 and Xbox get it
      it might be a Nintendo exclusive

    • @jasonlee7816
      @jasonlee7816 2 года назад +1

      @JustAMotobugwhy is it a new game from the ground up?

    • @lowie9783
      @lowie9783 2 года назад +1

      @@jasonlee7816 It's also on PC, so it m's not a Nintendo exclusive.

    • @jasonlee7816
      @jasonlee7816 2 года назад +1

      @@lowie9783Ghosts n Goblins Resurrection = Nintendo Switch exclusive 25 Feb - 1st June 2021

  • @JayRCela
    @JayRCela 3 года назад +2

    Great Video I had no idea there were so many versions, thanks :_)

  • @EmeraldoTheDragon
    @EmeraldoTheDragon 3 года назад +7

    That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy.
    It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme.
    Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD

  • @CouncilEstatePopMusic
    @CouncilEstatePopMusic 3 года назад +2

    Very interesting. Thanks for the variation infos.

  • @amerigocosta7452
    @amerigocosta7452 3 года назад +5

    It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.

    • @steuph1976
      @steuph1976 3 года назад

      According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      i dislike (hate) the dreadful, horrible, terrible audio job
      Mark Cooksey had done on the Atari ST port (version)
      leave out the awful music just have the sound effects

  • @amandaoutlaw1349
    @amandaoutlaw1349 3 года назад +19

    NES and PSP's Ghosts n' Goblins are my favorite of all time!

    • @gabrielcardoso8512
      @gabrielcardoso8512 3 года назад

      NES, PSP and Game Boy are my favorite

    • @jasonlee7816
      @jasonlee7816 3 года назад +2

      why is NES one of your favourite?
      NES awful, crap, dreadful, horrible

  • @TofiOfficial
    @TofiOfficial 3 года назад +10

    Amiga looks near arcade perfect
    I bet the amiga developer had the source code and optimized it for the system.

    • @jasonlee7816
      @jasonlee7816 2 года назад

      or a person capable of coding arcade games on the Amiga without a source code
      Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier

    • @javaykirk2688
      @javaykirk2688 Год назад

      96% perfect. Either way it's very well done.

  • @koma70400
    @koma70400 3 года назад +5

    What about the Amstrad CPC+ (gx4000) version?

    • @ostrogonov
      @ostrogonov 3 года назад +1

      ruclips.net/video/NrcRDZ7BpEQ/видео.html

  • @matty6878
    @matty6878 8 месяцев назад +3

    each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years

  • @gabe_gamer9320
    @gabe_gamer9320 2 года назад +1

    In a game like Ghosts n Goblins, what would you rather choose?
    The ability to shoot upwards
    Or
    The ability to double jump?

  • @Argonisgema
    @Argonisgema Год назад +1

    The C64 one sounded jamming lol
    Was vibing to it.

  • @MarthSR
    @MarthSR 3 года назад +6

    The last two were not ports, they were stand-alone installments of the GnG series.

  • @Halbared
    @Halbared 3 года назад +3

    I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.

  • @pascalvisa4911
    @pascalvisa4911 3 года назад +2

    There are Two remakes on Amstrad CPC+.
    On is already finished, a 64k port. Here's the link :
    ruclips.net/video/602dlJ1z_ks/видео.html
    The other one is still in development, for cpc+ 128k :
    ruclips.net/video/wXspDNGTrHg/видео.html

  • @dallase1
    @dallase1 3 года назад

    What's up with the Jason Masks in the PC Version?

  • @pjomayo
    @pjomayo 3 года назад +3

    There was another Amstrad CPC port released a few years ago.

  • @b0rg1010
    @b0rg1010 3 года назад +5

    This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃

  • @magnolerriccardo6840
    @magnolerriccardo6840 3 года назад +3

    Someone please tells me WHY till the early 90s "screen scrolling" was so difficult to obtain on a PC-Dos?

    • @vauxhalldotnet
      @vauxhalldotnet 3 года назад +1

      no hardware scrolling

    • @magnolerriccardo6840
      @magnolerriccardo6840 3 года назад

      @@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.

    • @vauxhalldotnet
      @vauxhalldotnet 3 года назад

      ​@@magnolerriccardo6840 For a machine originally released in Jan 1987.. the Amiga was ahead of its time.

    • @magnolerriccardo6840
      @magnolerriccardo6840 3 года назад +1

      @@vauxhalldotnet yeah, great machine, but overall a good and strong concept since the beginnin of projectation.

    • @beezle1976
      @beezle1976 Год назад

      @@vauxhalldotnet it was released in '85.

  • @nooan79
    @nooan79 Год назад +3

    I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard

    • @madmax2069
      @madmax2069 Год назад

      Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).

  • @johnnyklebitz9797
    @johnnyklebitz9797 Год назад +1

    What are they doing in the cemetery?

  • @ChaossX77
    @ChaossX77 Год назад

    Wasn't there a port of this on the sega master system?

  • @Hayyden
    @Hayyden 3 года назад +4

    Damn that Arcade version looked amazing.

  • @zanacex
    @zanacex 3 года назад

    Where is new MSX versiion, by ASM?

  • @BAZFANSHOTHITSClassicTunes
    @BAZFANSHOTHITSClassicTunes 3 года назад +9

    Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.

    • @jasonlee7816
      @jasonlee7816 2 года назад

      did you regret playing Ghosts n Goblins Atari ST, C64, NES?

    • @BAZFANSHOTHITSClassicTunes
      @BAZFANSHOTHITSClassicTunes 2 года назад

      @@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.

  • @alexskibicki2262
    @alexskibicki2262 3 года назад +4

    Awesome comparison. I personally like the arcade, nes, commodore 64, amiga, and the psp versions of this game.

    • @jasonlee7816
      @jasonlee7816 2 года назад +1

      Do you like Ghosts n Goblins C64 or NES more than Ghosts n Goblins Amiga or PSP?

    • @alexskibicki2262
      @alexskibicki2262 2 года назад +1

      @@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.

    • @javaykirk2688
      @javaykirk2688 Год назад

      C64 wins in music and is less difficult than the Amiga version.

  • @wishusknight3009
    @wishusknight3009 3 года назад +7

    I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!

    • @joshi_6887
      @joshi_6887 3 года назад

      no. it's made by japanese company ASCII and is based off the Famicom version, not your shitty western "computer" called the zx spectrum

    • @wishusknight3009
      @wishusknight3009 3 года назад

      @@joshi_6887 You saw the comparisons right? solic color assets and backgrounds.... same basic layout.....

    • @joshi_6887
      @joshi_6887 3 года назад

      @@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...

    • @Halbared
      @Halbared 3 года назад

      Yeah that's what I thought too, it just copied the speccy.

    • @jasonlee7816
      @jasonlee7816 3 года назад

      Atari ST Ghosts n Goblins = recycled 8-bit Amstrad, C64/128, ZX Spectrum port (version)

  • @napalmhardcore
    @napalmhardcore 3 года назад +2

    I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).

    • @pseudocode1
      @pseudocode1 3 года назад

      I beat it on my amiga 500 many times

  • @SamantaUwU_97
    @SamantaUwU_97 Год назад +1

    The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?

  • @TheStuka41
    @TheStuka41 3 года назад +4

    Este canal es de lo mejor de RUclips, sin duda. La versión de Ghosts 'n' Goblins que más me gusta es la del Arcade, superadictiva y dificilísima.

    • @retrosutra
      @retrosutra  3 года назад

      @FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.

  • @steuph1976
    @steuph1976 3 года назад +2

    Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.

    • @jaysmith2858
      @jaysmith2858 3 года назад +2

      I played it on a friend's Amstrad many moons ago. The music has stuck with me to this day.

    • @Booruvcheek
      @Booruvcheek 3 года назад

      At least it was not ZX Spectrum version..

    • @steuph1976
      @steuph1976 3 года назад

      @@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !

  • @tacky4237
    @tacky4237 3 года назад +3

    The amstrad version looks absurdly comfy graphics wise

  • @jackbootshamangaming4541
    @jackbootshamangaming4541 3 года назад +1

    With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now

  • @-Steven-
    @-Steven- 3 года назад

    what happened to super ghosts and goblins for the snes? and my favourite is the psp version.

  • @canaldohector
    @canaldohector 3 года назад

    Not sure if homebrews count on here, but there is a remake of the C64 version from 2015

  • @spacefractal
    @spacefractal 3 года назад +1

    There is a homebrew remake of this game to C64 released in 2015, which expanded a lots to the original c64 game.

  •  3 года назад +1

    Excelente vídeo. La única versión que echo de menos es la de MSX.
    Un saludo.

  • @pychoncy
    @pychoncy 3 года назад

    The two MSX versions are missing: one for MSX1 and another one for the V9990 video cartridge which is spectacular

  • @jackbootshamangaming4541
    @jackbootshamangaming4541 3 года назад

    OH WOW, David Whittaker did the Amstrad CPC version. His music is best known for being the melody of Kernkraft 400s Zombie Nation, which they took from Lazy Jones, which he made himself.

  • @darkfalzx
    @darkfalzx 6 месяцев назад +1

    If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.

  • @repeate.6094
    @repeate.6094 3 года назад +1

    Commodore 64 and Amstard cpc really had some bangers

  • @Anakunus
    @Anakunus 3 года назад

    I cannot say that any of these is my favourite version, for I have never played this game.
    Anyway, the music in the Commodore 64 version, while quite appropriate for the cemetery setting, feels very out of place with the other ports with background music, since they all have an arrangement of the original music of the arcade version.
    Also, after hearing the first level's background music so many times in a row, I cannot help but notice some similarities between it and the background music of the introduction level of Gargoyle's Quest: Ghosts 'n Goblins. I wonder if they are intentional.

  • @harrymasonsm
    @harrymasonsm 3 года назад +1

    That dos music was hilarious. Not sure anything could beat that. XD

  • @gromitaardman339
    @gromitaardman339 3 года назад +3

    ¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.

  • @morgoth5364
    @morgoth5364 8 месяцев назад

    This and Wonderboy are one of the most beloved memories of my childhood.

  • @mrmadmight266
    @mrmadmight266 3 года назад

    How did you get the PC DOS version working?That version always asks to calibrate a joystick, but i don't know how you do that on DosBox. Maybe i'm supposed to use an special joystick,i don't know.

    • @retrosutra
      @retrosutra  3 года назад +1

      I used DOSBox too with a Logitech Rumble Gamepad 5100 as a controller (a very standard and compatible one). I didn't nothing special to calibrate de joystick. Try to move the pad or the stick in all directions when that message appears. Oh! I remember that if I played the game with low CPU cycles the controller didn't work correctly.

    • @mrmadmight266
      @mrmadmight266 3 года назад

      @@retrosutra Ok thanks,i'll try that out. Oh and, i think the versions i like the most are the Amiga and PC-88 ones.

  • @robertjoe9396
    @robertjoe9396 3 года назад +5

    Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out

    • @gonzalotorres5282
      @gonzalotorres5282 3 года назад

      Search for Ultimate Ghosts 'N Goblins Deluxe/Goku Makaimura DX. It lets you switch to Clssical Mode (get hit twice and you die, regardless of Armor).

    • @robertjoe9396
      @robertjoe9396 3 года назад

      @@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue.
      - AVGN Castlevania Part 1 to almost quote.

    • @gonzalotorres5282
      @gonzalotorres5282 3 года назад

      @@robertjoe9396 It's Ultimate since it's a continuation of GnG: Goblins, Ghouls, Super, Ultimate.

  • @aquamidi6775
    @aquamidi6775 2 года назад +1

    The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.

  • @sebbc6075
    @sebbc6075 3 года назад

    Hi all, there is also a version on the Amstrad CPC+ / GX4000 :
    ruclips.net/video/uhZCmrDL4pY/видео.html

  • @kellyfreas
    @kellyfreas 3 года назад +1

    I believe there's going to be a proper Plus/4 version that washes away this shame.

  • @yegenek
    @yegenek 3 года назад +8

    One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      How do you know if the Amiga Ghosts n Goblins wasn’t a lazy remake of the Atari ST version?

    • @jaycee1980
      @jaycee1980 3 года назад +3

      @@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms

    • @Halbared
      @Halbared 3 года назад

      I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.

    • @Halbared
      @Halbared 3 года назад +1

      @@jasonlee7816 so, you're saying you don't like it then... ;)

    • @jasonlee7816
      @jasonlee7816 3 года назад

      @@Halbaredi partly dislike how the Atari ST port (version) looks, moves, sounds

  • @8589brian
    @8589brian 3 года назад

    A programmer going by the name @Golem13 has remade the Amstrad version and it looks incredible.

  • @eardwulf785
    @eardwulf785 3 года назад +2

    I had this on the 8 bit Nintendo and it was so damn hard

  • @WaddleBih
    @WaddleBih 3 года назад +6

    Loading times during the level? Ouch, hard hit for the Atari ST one...
    Also, the C64 and Amstrad versions sound awesome!
    And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)

    • @retrosutra
      @retrosutra  3 года назад

      I can't tell if there is an emulation issue. I compared my footage to other videos and see the same visual glitches.

    • @elluciano5808
      @elluciano5808 Год назад

      What glitches?

  • @verficationaccount
    @verficationaccount 3 года назад +2

    Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.

  • @danludvigsen1974
    @danludvigsen1974 2 месяца назад

    this game was the first c64 game i tried at a friend..... sound and music was soooooooo good and still is imo.

  • @carrete7581
    @carrete7581 3 года назад +2

    Juegazo.Con 15 años me llegaba a la 5a con 5 duros en el arcade, XD. Hay un port bastante reciente para la GX 4000 o para los Amstrad + creo, que esta bastante currado.Buen video My friend

  • @KevinJones-bt7ib
    @KevinJones-bt7ib 3 года назад +1

    I remember enjoying the c64 version as a kid, possibly coz it was easier than the arcade/ other versions. I never completed, but I think I got about 80% there.

  • @theultumzero8491
    @theultumzero8491 3 года назад +1

    The Commodore 16 has no hardware sprites. They basically used custom text characters and moved them around pre-defined letter blocks on the screen, hence the choppy movement and the black boxes around all moving objects. Its true that they could have done better using programming tricks, but given the fact that they even programmed a game as complex as G&G that looks and kinda plays like it, purely in text mode, is impressive to me nonetheless.

    • @mandosmanta
      @mandosmanta 3 года назад

      well a c16 can do also this ruclips.net/video/_AOWa0xAhwY/видео.html

    • @theultumzero8491
      @theultumzero8491 3 года назад +1

      @@mandosmantaWell first, thats running on a plus4 and not a c16. The c16 litterally has 4 times less the ram than a plus4. You need a significant ram upgrade to even get that game to run on a c16. Second, that game was programmed using 20+ years of programming knowledge, and documentation of such knowledge for the platform. Of course the latest homebrew games are gonna be more advanced than the first when your dealing with a nuanced machine, especially when there's no internet to get such information out easily when something is discovered. It's still somewhat impressive considering the standards of the time for ports of even simpler games to the c16, especially considering the fact that almost no other platformer games for the c16 had scrolling at the time. Even the machines that could do hardware sprites like the CPC didn't even include that. ruclips.net/video/HK2cFS2b8Co/видео.html ruclips.net/video/QAKmhqOEfgA/видео.html

  • @carlmuller8967
    @carlmuller8967 3 года назад

    There is a Jakks Pacific TV game port from 2005 which has made it to MAME and is not bad looking for SNES level hardware (faster CPU though).

  • @christophermichael.w.7577
    @christophermichael.w.7577 3 года назад

    This was my favorite game when I had it for NES

  • @Ass_Burgers_Syndrome
    @Ass_Burgers_Syndrome 3 года назад +1

    Damn I used to have the C64 version and I totally forgot until now about the music, lol.

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      Mark Cooksey did the audio in the C64 Ghosts n Goblins
      Tim Follin worked on the audio in the C64 Ghouls n Ghosts

  • @RottenPopReviews
    @RottenPopReviews 3 года назад +1

    I can only dream to achieve playing as well...

  • @talideon
    @talideon 3 месяца назад

    What's really surprising is that the Amiga version isn't just a slightly souped up version of the ST version.

  • @augustogarciaalmeida1086
    @augustogarciaalmeida1086 3 года назад +1

    Hi, try to look the Ghost'n'Goblins with V9990 for MSX computers, done by ASM.

    • @bigjaac
      @bigjaac 3 года назад

      ruclips.net/video/1t46I0dnkJQ/видео.html

    • @zanacex
      @zanacex 3 года назад

      👍the best conversion!

  • @user-uf1pp1ot5b
    @user-uf1pp1ot5b 3 года назад

    魔界村も色々なゲーム機で出てたんだね。しかし当時のカプコンの技術は凄かった。

  • @conemedemelee20
    @conemedemelee20 3 года назад +1

    4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE

  • @RokkitGrrl
    @RokkitGrrl 2 года назад

    The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack.
    I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did.
    This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins.
    Did you know that Capcom stood for "Capsule Computers?"

    • @jasonlee7816
      @jasonlee7816 2 года назад

      can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it?
      was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?

    • @jasonlee7816
      @jasonlee7816 2 года назад

      Amiga or Atari ST Ghosts n Goblins seem like it had more sophisticated hardware

  • @JMDAmigaMusic
    @JMDAmigaMusic 3 года назад +1

    I think they dump the original ROM from the arcade on the Amiga version, at least for the logic: all the darn tricks are there, down to glitches, bonus and armor positions!

    • @ShallRemainUnknown
      @ShallRemainUnknown 3 года назад +1

      Pretty impressive such an accurate conversion since both the Amiga hardware and arcade game are from 1985, and it was average to better arcade game in terms of graphics & sound. Plus , the original Amiga 1000 plus color monitor plus RAM expansion were only about $1500, I'd guess half the price of the arcade machine!

    • @simonebernacchia
      @simonebernacchia 3 года назад +1

      @@ShallRemainUnknown Very underrated the Amiga conversion, mainly due to the up for jump problem and the mellow instrument for music, but beside that is really the closest thing to the arcade after a MAME ROM dump

  • @BUDA20
    @BUDA20 3 года назад

    love the original C64 version, if you didn't play it, give it a chance someday

  • @pablopereyra5837
    @pablopereyra5837 3 года назад

    hola amigo la version de pc nec 8801 es lo mismo que sharp x68000?

    • @retrosutra
      @retrosutra  3 года назад

      ¡Hola! No, son sistemas diferentes. Ghost 'N Goblins no salió para X68000 pero sí su secuela Ghouls 'N Ghosts. Puedes verlo aquí: ruclips.net/video/rleOY_KSOi0/видео.html

    • @pablopereyra5837
      @pablopereyra5837 3 года назад

      Me parecía si yo quería descargar esa versión pero no la puedo encontrar

  • @Wflash00
    @Wflash00 3 года назад

    Color on the ZX Spectrum feels a lot like the Vectrex with its color overlays

  • @davidfbenko
    @davidfbenko 2 часа назад

    Me in 86. I’m sick of my speccy - I want an upgrade. Me in 2024 - my good that scrolling is technically amazing.

  • @bitset3741
    @bitset3741 3 года назад

    I had the c64 version back in the day, and just got a copy for my current c64 setup, and it was always glitchy. Music is perfect, video glitches significantly. Back in the day I had c64's and 64c's, and now I have 2 c64s, and it is glitchfest. From what I understand part of that was because of the conversion from PAL to NTSC - PAL c64's have more cpu cycles per frame than NTSC.
    There is a "fixed" version out there that not only fixes the glitches, but also fixes the levels some of which were shortened for the c64.
    Speaking of fixed, there is a fixed version of Robocop for the c64 - you know the one level that is totally screwed up, they fixed that and timing and stuff in a few places.

  • @gregorygousy2897
    @gregorygousy2897 3 года назад

    Whoa, the Ultimate Ghosts’N Goblins for the PlayStation Portable looks wicked cool.

  • @WildArmACF
    @WildArmACF Год назад

    Amstrad went full ham on the stage intro theme.

  • @jasonplaysretro8364
    @jasonplaysretro8364 3 года назад +5

    You forgot the Master System version.

    • @retrosutra
      @retrosutra  3 года назад +9

      Hey, I am almost sure that this game wasn't released for the Master System. Maybe you mean the sequel Ghouls 'N Ghosts?

    • @steuph1976
      @steuph1976 3 года назад +3

      @@retrosutra definitely mistaking it with Ghouls 'n Ghosts. Ghosts'n'Goblins not being on the Master System was one of the few things that made me jealous of the NES !

    • @jasonlee7816
      @jasonlee7816 3 года назад +2

      @@steuph1976 in the 8-bit era Nintendo made either all, most, some of the game developers sign contracts so that they are (were) only allowed to make the NES games

    • @steuph1976
      @steuph1976 3 года назад

      @@jasonlee7816 yes, I know. On the other hand, Sega games were great and when I finally played the NES version of Ghosts'n'Goblins I thought "yeah I didn't miss that much actually" :)

    • @jasonlee7816
      @jasonlee7816 3 года назад

      @@steuph1976 i didn’t know you knew

  • @Sh-hg8kf
    @Sh-hg8kf 3 года назад +1

    What's the diff between this and ghouls and ghosts?

    • @retrosutra
      @retrosutra  3 года назад

      Well, Ghouls 'n Ghosts is the sequel of this game. The beginning is similar but it is a completely different game: new enemies, levels, weapons...

    • @jasonlee7816
      @jasonlee7816 3 года назад

      Ghouls n Ghosts arcade game had a 10 MHz Motorola 68000 CPU, Zilog Z80 @ 3.57 MHz, Yamaha 2151 eight channel audio/sound chip, 3072 or 4096 colors on screen, 256 sprites

    • @Sh-hg8kf
      @Sh-hg8kf 3 года назад

      @@jasonlee7816 4000 colors and they used like 30 smh

    • @jasonlee7816
      @jasonlee7816 3 года назад

      @@Sh-hg8kf smh?

    • @Sh-hg8kf
      @Sh-hg8kf 3 года назад

      @@jasonlee7816 means "shaking my head"

  • @colinphizacklea9613
    @colinphizacklea9613 Год назад +1

    How do I know arrrrr

  • @basicallysnake
    @basicallysnake 7 месяцев назад

    The PC88 gets the music almost arcade accurate thanks to it’s MIDI-like instruments
    The C16 port is pretty good for being on a business computer
    Still can’t believe the NES version was developed by Micronics
    That C64 theme is stellar

    • @shaun4bigblocks993
      @shaun4bigblocks993 8 часов назад

      As an owner of a C64 followed by an 8086 followed by a 486 who actually "lived" through it I can wholeheartedly tell you that no one, and I mean NO ONE (with the exception of fan boys) actually considered any Commodore or Amiga "a business computer-" they were glorified gaming consoles that "loosely" fit the definition for "computer" that were used 99.9999% of the time for gaming.
      Most people couldn't afford PC's back in the day and the Commodore, between being cheap and offering probably the best all-around way to copy programs (outside of the PC) with the biggest financially burdened fan base gave it a cult following.
      Don't get me wrong, I love my C64, but the blind faith offered by the sheepish Apple fan boy like C64 loyalists creates a level of pathetic denial.
      In the early 80s the SID chip was HOT, especially at the price point when compared to high-end ISA PC offerings- but anyone who can't identify that the C64 in this video is the only port to be unable to capture any aspect of the origional arcade release needs mental counseling...
      Port wise, it is REALLY hard not to give the NES the belt- especially considering that the advanced NES/Famicom was release just 11 months after the C64... OUCH!!

  • @JohnMarston-wd7tv
    @JohnMarston-wd7tv 3 года назад

    i played the capcom plug 'n' play version. its very similar too 19:50 version in this list only that it has different music

  • @eligiofrancescodauria3529
    @eligiofrancescodauria3529 3 года назад +1

    You should add Commodore 64 2015 remake

  • @comPuCter.
    @comPuCter. Год назад

    Where is Sega MD/GENESIS?

    • @retrosutra
      @retrosutra  Год назад

      In the Ghouls 'n Ghosts video: ruclips.net/video/rleOY_KSOi0/видео.html

  • @zeronokou
    @zeronokou Год назад

    for a 8bit the C64 is awesome, and that music, wow

  • @noaht2005
    @noaht2005 Год назад

    That amstrad music goes so hard

  • @pasromano75
    @pasromano75 3 года назад +1

    Wow !!!!! I like!! C16 version was simply embrassing......

  • @VideoRetroTeca
    @VideoRetroTeca 3 года назад

    Muchas gracias al canal por esta completísima comparación de versiones de este clásico entre los clásicos, para mí la versión arcade es el mejor juego jugado en mis 40 años de jugón. Además, como se puede ver en el análisis, uno de los juegos más porteados de la historia. Comentar que MSX se quedó huérfano de esta IP, pero en 2020 un programador español nos trae una increíble versión para este sistema, casi clavada a la versión arcade. Imposible elegir mejor juego para Halloween 🎃

  • @GustavoMsTrashCan
    @GustavoMsTrashCan Месяц назад +1

    ZX Spectrum one is literally "FartsnGas"

  • @justinparke1159
    @justinparke1159 Год назад

    33:48 those demons got the whole bakery industry

  • @jamyskis
    @jamyskis 3 года назад

    Oddly enough, you've made the same mistake as with Dig Dug: the PSP game here is the fourth game in the series, not the first Ghosts 'n Goblins. However, the original Ghosts 'n Goblins is present on the PSP in Capcom Classics Collection Reloaded. You've also forgotten the PS2 and Xbox versions (Capcom Classics Collection Vol. 1).

    • @retrosutra
      @retrosutra  3 года назад +3

      I didn't add those versions because they are pure emulation without any changes. At least the Android / iOS one adds a new mode and the controls layer over the GUI. I thought that It was a good idea to include the PSP one as a bonus because it’s like a retelling of the original plot. I'm sorry you didn't like it.

  • @rolingthunder8612
    @rolingthunder8612 3 года назад +13

    "Killing demons in your underwear!"-jo from same name different game

    • @VanilloBumbleboo1981
      @VanilloBumbleboo1981 3 года назад +1

      Guess whose quote this is: "I did it! I won! I beat two Satans - in my underwear!"

    • @loutrenajackson5550
      @loutrenajackson5550 3 года назад +1

      Vanilla Bumblebee@ its AVGN. I seen the episode

  • @Sh-hg8kf
    @Sh-hg8kf 3 года назад +7

    4:32 Sounds like Lady Madonna or Bad by Micheal Jackson. Even has a bit of Billie Jean, lol

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      it is Frédéric Chopin’s Prelude Number 20
      Due to the limited capabilities on the C64

    • @camulodunon
      @camulodunon 3 года назад

      That's cool and all, but damn, 6:23 is an absolute bop.

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      Amstrad port sounds awful, dreadful, horrible, terrible
      the Atari ST version eats it for breakfast, lunch, dinner

    • @gameboyadvanceplayer274
      @gameboyadvanceplayer274 3 года назад

      @@jasonlee7816 no the amstrad music is awesome

    • @camulodunon
      @camulodunon 3 года назад

      @@gameboyadvanceplayer274 he has awful musical taste in general.