Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.
I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.
@@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine
@@giuseppecoluccia7230 I cannot find a recording of this anywhere on RUclips, do you have a link? I'd like to hear the original piece the C64 music comes from...
@@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it
@@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)
There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music. There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982. Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!
That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy. It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme. Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD
or a person capable of coding arcade games on the Amiga without a source code Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier
each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years
@@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.
It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.
According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.
i dislike (hate) the dreadful, horrible, terrible audio job Mark Cooksey had done on the Atari ST port (version) leave out the awful music just have the sound effects
Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.
@@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.
I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!
@@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...
I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard
Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).
@FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.
@@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.
One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.
@@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms
I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.
Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.
@@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !
Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out
@@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue. - AVGN Castlevania Part 1 to almost quote.
This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃
There are Two remakes on Amstrad CPC+. On is already finished, a 64k port. Here's the link : ruclips.net/video/602dlJ1z_ks/видео.html The other one is still in development, for cpc+ 128k : ruclips.net/video/wXspDNGTrHg/видео.html
@@retrosutra definitely mistaking it with Ghouls 'n Ghosts. Ghosts'n'Goblins not being on the Master System was one of the few things that made me jealous of the NES !
@@steuph1976 in the 8-bit era Nintendo made either all, most, some of the game developers sign contracts so that they are (were) only allowed to make the NES games
@@jasonlee7816 yes, I know. On the other hand, Sega games were great and when I finally played the NES version of Ghosts'n'Goblins I thought "yeah I didn't miss that much actually" :)
I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.
Juegazo.Con 15 años me llegaba a la 5a con 5 duros en el arcade, XD. Hay un port bastante reciente para la GX 4000 o para los Amstrad + creo, que esta bastante currado.Buen video My friend
If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.
Wow. I didn’t know there were so many versions of this game. It’s crazy how you got all that footage… I love how the psp version just thrown EVERYTHING at you in the first level. Absolute chaos!!!
Loading times during the level? Ouch, hard hit for the Atari ST one... Also, the C64 and Amstrad versions sound awesome! And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)
Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.
OH WOW, David Whittaker did the Amstrad CPC version. His music is best known for being the melody of Kernkraft 400s Zombie Nation, which they took from Lazy Jones, which he made himself.
What a reminder how much better the Commodore was than the Spectrum... and how much better the Amiga was to the Commodore:) Atari ST looking fine as well.
I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).
The Commodore 16 has no hardware sprites. They basically used custom text characters and moved them around pre-defined letter blocks on the screen, hence the choppy movement and the black boxes around all moving objects. Its true that they could have done better using programming tricks, but given the fact that they even programmed a game as complex as G&G that looks and kinda plays like it, purely in text mode, is impressive to me nonetheless.
@@mandosmantaWell first, thats running on a plus4 and not a c16. The c16 litterally has 4 times less the ram than a plus4. You need a significant ram upgrade to even get that game to run on a c16. Second, that game was programmed using 20+ years of programming knowledge, and documentation of such knowledge for the platform. Of course the latest homebrew games are gonna be more advanced than the first when your dealing with a nuanced machine, especially when there's no internet to get such information out easily when something is discovered. It's still somewhat impressive considering the standards of the time for ports of even simpler games to the c16, especially considering the fact that almost no other platformer games for the c16 had scrolling at the time. Even the machines that could do hardware sprites like the CPC didn't even include that. ruclips.net/video/HK2cFS2b8Co/видео.html ruclips.net/video/QAKmhqOEfgA/видео.html
Why did you include Ultimate Ghosts'n Goblins? That's an entirely different game, not a port of the first game. It'd be like including Super Castlevania IV in a comparison video of ports of the first Castlevania.
The PC88 gets the music almost arcade accurate thanks to it’s MIDI-like instruments The C16 port is pretty good for being on a business computer Still can’t believe the NES version was developed by Micronics That C64 theme is stellar
As an owner of a C64 followed by an 8086 followed by a 486 who actually "lived" through it I can wholeheartedly tell you that no one, and I mean NO ONE (with the exception of fan boys) actually considered any Commodore or Amiga "a business computer-" they were glorified gaming consoles that "loosely" fit the definition for "computer" that were used 99.9999% of the time for gaming. Most people couldn't afford PC's back in the day and the Commodore, between being cheap and offering probably the best all-around way to copy programs (outside of the PC) with the biggest financially burdened fan base gave it a cult following. Don't get me wrong, I love my C64, but the blind faith offered by the sheepish Apple fan boy like C64 loyalists creates a level of pathetic denial. In the early 80s the SID chip was HOT, especially at the price point when compared to high-end ISA PC offerings- but anyone who can't identify that the C64 in this video is the only port to be unable to capture any aspect of the origional arcade release needs mental counseling... Port wise, it is REALLY hard not to give the NES the belt- especially considering that the advanced NES/Famicom was release just 11 months after the C64... OUCH!!
The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.
This video is about Ghosts n Goblins and the ports Sharp X68000 didn’t get a port of Ghosts n Goblins Sharp X68000 did get a version of Ghouls n Ghosts
¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.
4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE
The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?
With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now
I think they dump the original ROM from the arcade on the Amiga version, at least for the logic: all the darn tricks are there, down to glitches, bonus and armor positions!
Pretty impressive such an accurate conversion since both the Amiga hardware and arcade game are from 1985, and it was average to better arcade game in terms of graphics & sound. Plus , the original Amiga 1000 plus color monitor plus RAM expansion were only about $1500, I'd guess half the price of the arcade machine!
@@ShallRemainUnknown Very underrated the Amiga conversion, mainly due to the up for jump problem and the mellow instrument for music, but beside that is really the closest thing to the arcade after a MAME ROM dump
The C64 version seems average, sure it's got an unusual but good tune, but gfx seem limited by blockiness and limited colours. The CPC version also carries an atmospheric tune and I think the amstrads enhanced palette (even though it's limited in this one) better matches the arcade. The spectrum version just lacks any atmosphere related to the arcade game.
Muchas gracias al canal por esta completísima comparación de versiones de este clásico entre los clásicos, para mí la versión arcade es el mejor juego jugado en mis 40 años de jugón. Además, como se puede ver en el análisis, uno de los juegos más porteados de la historia. Comentar que MSX se quedó huérfano de esta IP, pero en 2020 un programador español nos trae una increíble versión para este sistema, casi clavada a la versión arcade. Imposible elegir mejor juego para Halloween 🎃
16:41 how was that even acceptable to release a game like G&G that has to load in the middle of playing. You would think an Atari ST would have enough ram to load the entire level without have to load mid level.
The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack. I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did. This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins. Did you know that Capcom stood for "Capsule Computers?"
can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it? was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?
The 2015 Commodore remake (Ghosts'N Goblins Arcade, from Nostalgia group) has the original arcade sountrack (plus new songs for some levels) and sounds a lot lot better than Gameboy ones.
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27:12 Ghosts 'n Goblins Gold followed the advice: "GET THE KNIFE".
Thats by far the best weapon on the game.
*AVGN has entered the chat*
No the Flame 🔥 with the super suit makes you invincible and destroys everything on the screen
Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.
That music was the truth, and comparing to the other versions it's truthfully not a bad port either. So many memories!
Wow. I'll never bash the NES version again... It's gold compared to a lot of these...
...U.S gold? 😏
I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.
NES version with C64 sound could be the perfect 8bit version.
@@stefanomacchi1977 Yes. I had both, and the sound on the 64 is unbeatable, the play/graphics on the Nes were great.
@@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine
Damn that commodore 64 song was pretty bumpin
I agree!! It hits hard! Aside from the arcade obviously, the NES and C64 versions I feel were amazing!
Interesting choice to use Chopin Prelude in C minor as the beginning music in the Commodore 64 version :) It was a pleasant surprise to hear that :)
After the Prelude there is Dangerous Dream by Klaus Wunderlich...
Chopin's Prelude fits so well in the c64 version. unfortunately later the song turns into a stupid jamesbondesque melody.
@@giuseppecoluccia7230 I cannot find a recording of this anywhere on RUclips, do you have a link? I'd like to hear the original piece the C64 music comes from...
@@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it
The Amiga version looks incredible
Also love how David Whittaker just kept the first few notes on the Amstrad CPC version and replaced everything else by a David Whittaker banger.
you should’ve said the Amstrad port (version) you love how David Whittaker just kept the first few notes and replaced everything else
@@jasonlee7816 yes I meant the Amstrad CPC version specifically.
@@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)
@@jasonlee7816 if it says "Amstrad CPC" everyone's gonna know what platform he is referring to, regardless of his grammar.
@@camulodunon it didn’t originally say Amstrad CPC then nobody including me would’ve known what he is referring to or talking about
There is a 2018 version for the Amstrad GX4000/Amstrad CPC Plus computers.
There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music.
There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982.
Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!
33:48 those demons got the whole bakery industry
One of the hardest, yet one of my favourite games i've played! I need a remake!
Nintendo Switch got a remake
Ghosts n Goblins Resurrection
i hope PS4/PS5 and Xbox get it
it might be a Nintendo exclusive
@JustAMotobugwhy is it a new game from the ground up?
@@jasonlee7816 It's also on PC, so it m's not a Nintendo exclusive.
@@lowie9783Ghosts n Goblins Resurrection = Nintendo Switch exclusive 25 Feb - 1st June 2021
@@jasonlee7816 Resurrection is not a remake, it's the fourth chapter of the series.
The last two were not ports, they were stand-alone installments of the GnG series.
NES and PSP's Ghosts n' Goblins are my favorite of all time!
NES, PSP and Game Boy are my favorite
why is NES one of your favourite?
NES awful, crap, dreadful, horrible
Great Video I had no idea there were so many versions, thanks :_)
That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy.
It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme.
Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD
The movement looks sluggish though.
What about the Amstrad CPC+ (gx4000) version?
ruclips.net/video/NrcRDZ7BpEQ/видео.html
Amiga looks near arcade perfect
I bet the amiga developer had the source code and optimized it for the system.
or a person capable of coding arcade games on the Amiga without a source code
Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier
96% perfect. Either way it's very well done.
The C64 one sounded jamming lol
Was vibing to it.
each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years
Damn that Arcade version looked amazing.
Very interesting. Thanks for the variation infos.
Someone please tells me WHY till the early 90s "screen scrolling" was so difficult to obtain on a PC-Dos?
no hardware scrolling
@@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.
@@magnolerriccardo6840 For a machine originally released in Jan 1987.. the Amiga was ahead of its time.
@@vauxhalldotnet yeah, great machine, but overall a good and strong concept since the beginnin of projectation.
@@vauxhalldotnet it was released in '85.
It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.
According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.
i dislike (hate) the dreadful, horrible, terrible audio job
Mark Cooksey had done on the Atari ST port (version)
leave out the awful music just have the sound effects
Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.
did you regret playing Ghosts n Goblins Atari ST, C64, NES?
@@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.
There was another Amstrad CPC port released a few years ago.
I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!
no. it's made by japanese company ASCII and is based off the Famicom version, not your shitty western "computer" called the zx spectrum
@@joshi_6887 You saw the comparisons right? solic color assets and backgrounds.... same basic layout.....
@@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...
Yeah that's what I thought too, it just copied the speccy.
Atari ST Ghosts n Goblins = recycled 8-bit Amstrad, C64/128, ZX Spectrum port (version)
I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard
Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).
Este canal es de lo mejor de RUclips, sin duda. La versión de Ghosts 'n' Goblins que más me gusta es la del Arcade, superadictiva y dificilísima.
@FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.
Awesome comparison. I personally like the arcade, nes, commodore 64, amiga, and the psp versions of this game.
Do you like Ghosts n Goblins C64 or NES more than Ghosts n Goblins Amiga or PSP?
@@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.
C64 wins in music and is less difficult than the Amiga version.
This and Wonderboy are one of the most beloved memories of my childhood.
One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.
How do you know if the Amiga Ghosts n Goblins wasn’t a lazy remake of the Atari ST version?
@@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms
I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.
@@jasonlee7816 so, you're saying you don't like it then... ;)
@@Halbaredi partly dislike how the Atari ST port (version) looks, moves, sounds
Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.
I played it on a friend's Amstrad many moons ago. The music has stuck with me to this day.
At least it was not ZX Spectrum version..
@@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !
What are they doing in the cemetery?
The amstrad version looks absurdly comfy graphics wise
In a game like Ghosts n Goblins, what would you rather choose?
The ability to shoot upwards
Or
The ability to double jump?
Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out
Search for Ultimate Ghosts 'N Goblins Deluxe/Goku Makaimura DX. It lets you switch to Clssical Mode (get hit twice and you die, regardless of Armor).
@@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue.
- AVGN Castlevania Part 1 to almost quote.
@@robertjoe9396 It's Ultimate since it's a continuation of GnG: Goblins, Ghouls, Super, Ultimate.
This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃
Commodore 64 and Amstard cpc really had some bangers
There is a homebrew remake of this game to C64 released in 2015, which expanded a lots to the original c64 game.
There are Two remakes on Amstrad CPC+.
On is already finished, a 64k port. Here's the link :
ruclips.net/video/602dlJ1z_ks/видео.html
The other one is still in development, for cpc+ 128k :
ruclips.net/video/wXspDNGTrHg/видео.html
4:32 Sounds like Lady Madonna or Bad by Micheal Jackson. Even has a bit of Billie Jean, lol
it is Frédéric Chopin’s Prelude Number 20
Due to the limited capabilities on the C64
That's cool and all, but damn, 6:23 is an absolute bop.
Amstrad port sounds awful, dreadful, horrible, terrible
the Atari ST version eats it for breakfast, lunch, dinner
@@jasonlee7816 no the amstrad music is awesome
@@gameboyadvanceplayer274 he has awful musical taste in general.
"Killing demons in your underwear!"-jo from same name different game
Vanilla Bumblebee@ its AVGN. I seen the episode
You forgot the Master System version.
Hey, I am almost sure that this game wasn't released for the Master System. Maybe you mean the sequel Ghouls 'N Ghosts?
@@retrosutra definitely mistaking it with Ghouls 'n Ghosts. Ghosts'n'Goblins not being on the Master System was one of the few things that made me jealous of the NES !
@@steuph1976 in the 8-bit era Nintendo made either all, most, some of the game developers sign contracts so that they are (were) only allowed to make the NES games
@@jasonlee7816 yes, I know. On the other hand, Sega games were great and when I finally played the NES version of Ghosts'n'Goblins I thought "yeah I didn't miss that much actually" :)
@@steuph1976 i didn’t know you knew
I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.
Juegazo.Con 15 años me llegaba a la 5a con 5 duros en el arcade, XD. Hay un port bastante reciente para la GX 4000 o para los Amstrad + creo, que esta bastante currado.Buen video My friend
What's really surprising is that the Amiga version isn't just a slightly souped up version of the ST version.
What's up with the Jason Masks in the PC Version?
If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.
Wow. I didn’t know there were so many versions of this game. It’s crazy how you got all that footage… I love how the psp version just thrown EVERYTHING at you in the first level. Absolute chaos!!!
Wasn't there a port of this on the sega master system?
That dos music was hilarious. Not sure anything could beat that. XD
You should add Commodore 64 2015 remake
Loading times during the level? Ouch, hard hit for the Atari ST one...
Also, the C64 and Amstrad versions sound awesome!
And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)
I can't tell if there is an emulation issue. I compared my footage to other videos and see the same visual glitches.
What glitches?
I believe there's going to be a proper Plus/4 version that washes away this shame.
With the ghosts.
With the goblins.
Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.
I had this on the 8 bit Nintendo and it was so damn hard
OH WOW, David Whittaker did the Amstrad CPC version. His music is best known for being the melody of Kernkraft 400s Zombie Nation, which they took from Lazy Jones, which he made himself.
this game was the first c64 game i tried at a friend..... sound and music was soooooooo good and still is imo.
33:49 thick
The Commodore 64 version wins for music.
Tim Follin is a genius
Amstrad CPC is better
@@FIXTREME Wrong.
Amiga version would eat the C64 version
for breakfast, lunch, dinner 2, 3, 4, 5 times
eh it’s alright I guess
The two MSX versions are missing: one for MSX1 and another one for the V9990 video cartridge which is spectacular
What a reminder how much better the Commodore was than the Spectrum... and how much better the Amiga was to the Commodore:) Atari ST looking fine as well.
That amstrad music goes so hard
Amstrad went full ham on the stage intro theme.
Hi, try to look the Ghost'n'Goblins with V9990 for MSX computers, done by ASM.
ruclips.net/video/1t46I0dnkJQ/видео.html
👍the best conversion!
Where is new MSX versiion, by ASM?
I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).
I beat it on my amiga 500 many times
The Commodore 16 has no hardware sprites. They basically used custom text characters and moved them around pre-defined letter blocks on the screen, hence the choppy movement and the black boxes around all moving objects. Its true that they could have done better using programming tricks, but given the fact that they even programmed a game as complex as G&G that looks and kinda plays like it, purely in text mode, is impressive to me nonetheless.
well a c16 can do also this ruclips.net/video/_AOWa0xAhwY/видео.html
@@mandosmantaWell first, thats running on a plus4 and not a c16. The c16 litterally has 4 times less the ram than a plus4. You need a significant ram upgrade to even get that game to run on a c16. Second, that game was programmed using 20+ years of programming knowledge, and documentation of such knowledge for the platform. Of course the latest homebrew games are gonna be more advanced than the first when your dealing with a nuanced machine, especially when there's no internet to get such information out easily when something is discovered. It's still somewhat impressive considering the standards of the time for ports of even simpler games to the c16, especially considering the fact that almost no other platformer games for the c16 had scrolling at the time. Even the machines that could do hardware sprites like the CPC didn't even include that. ruclips.net/video/HK2cFS2b8Co/видео.html ruclips.net/video/QAKmhqOEfgA/видео.html
Why did you include Ultimate Ghosts'n Goblins? That's an entirely different game, not a port of the first game. It'd be like including Super Castlevania IV in a comparison video of ports of the first Castlevania.
The PC88 gets the music almost arcade accurate thanks to it’s MIDI-like instruments
The C16 port is pretty good for being on a business computer
Still can’t believe the NES version was developed by Micronics
That C64 theme is stellar
As an owner of a C64 followed by an 8086 followed by a 486 who actually "lived" through it I can wholeheartedly tell you that no one, and I mean NO ONE (with the exception of fan boys) actually considered any Commodore or Amiga "a business computer-" they were glorified gaming consoles that "loosely" fit the definition for "computer" that were used 99.9999% of the time for gaming.
Most people couldn't afford PC's back in the day and the Commodore, between being cheap and offering probably the best all-around way to copy programs (outside of the PC) with the biggest financially burdened fan base gave it a cult following.
Don't get me wrong, I love my C64, but the blind faith offered by the sheepish Apple fan boy like C64 loyalists creates a level of pathetic denial.
In the early 80s the SID chip was HOT, especially at the price point when compared to high-end ISA PC offerings- but anyone who can't identify that the C64 in this video is the only port to be unable to capture any aspect of the origional arcade release needs mental counseling...
Port wise, it is REALLY hard not to give the NES the belt- especially considering that the advanced NES/Famicom was release just 11 months after the C64... OUCH!!
🤗Ghosts'n Goblins✨🎮
The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.
You forget to even mention the best version of this game on Sharp X68000! :(
Make a video then ya tool.
This video is about Ghosts n Goblins and the ports
Sharp X68000 didn’t get a port of Ghosts n Goblins
Sharp X68000 did get a version of Ghouls n Ghosts
Not sure if homebrews count on here, but there is a remake of the C64 version from 2015
Sad there's no Resident Evil Revelations 2 version as a bonus.
@@jasonlee7816 They did include PSP version. So why not include what RER2 had?
@@Deimos_Fresh because Capcom would have to charge more $ (money)
¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.
This was my favorite game when I had it for NES
4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE
The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?
With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now
for a 8bit the C64 is awesome, and that music, wow
6:23 These zombies look like more human THAN ever
I think this comment is about the craziest/weirdest version of this game
Me la pasaba siempre muriendo en la versión de nes xD,por cierto buena comparación
Y me parece que todos nos la pasábamos muriendo en cualquier versión, jaja. No he encontrado ninguna "fácil" exceptuando quizás las de J2ME.
I think they dump the original ROM from the arcade on the Amiga version, at least for the logic: all the darn tricks are there, down to glitches, bonus and armor positions!
Pretty impressive such an accurate conversion since both the Amiga hardware and arcade game are from 1985, and it was average to better arcade game in terms of graphics & sound. Plus , the original Amiga 1000 plus color monitor plus RAM expansion were only about $1500, I'd guess half the price of the arcade machine!
@@ShallRemainUnknown Very underrated the Amiga conversion, mainly due to the up for jump problem and the mellow instrument for music, but beside that is really the closest thing to the arcade after a MAME ROM dump
Color on the ZX Spectrum feels a lot like the Vectrex with its color overlays
Put the video on 0,75x speed and the MS DOS version's music will be correct
That is also how it will play on period hardware. The emulation doesnt get the speed quite right.
The C64 version seems average, sure it's got an unusual but good tune, but gfx seem limited by blockiness and limited colours.
The CPC version also carries an atmospheric tune and I think the amstrads enhanced palette (even though it's limited in this one) better matches the arcade.
The spectrum version just lacks any atmosphere related to the arcade game.
The Commodore 64 version has the best music.
@@uriituw until the Amiga version in 1989/1990
what happened to super ghosts and goblins for the snes? and my favourite is the psp version.
Muchas gracias al canal por esta completísima comparación de versiones de este clásico entre los clásicos, para mí la versión arcade es el mejor juego jugado en mis 40 años de jugón. Además, como se puede ver en el análisis, uno de los juegos más porteados de la historia. Comentar que MSX se quedó huérfano de esta IP, pero en 2020 un programador español nos trae una increíble versión para este sistema, casi clavada a la versión arcade. Imposible elegir mejor juego para Halloween 🎃
A programmer going by the name @Golem13 has remade the Amstrad version and it looks incredible.
ZX Spectrum one is literally "FartsnGas"
PSP version is so good looking ! And what a music !
16:41 how was that even acceptable to release a game like G&G that has to load in the middle of playing. You would think an Atari ST would have enough ram to load the entire level without have to load mid level.
I had much fun, playing the C64 Version.
Soundtrack was the best and Scrolling and Sprites was ok.
Arcade is the best Version
I can only dream to achieve playing as well...
Me in 86. I’m sick of my speccy - I want an upgrade. Me in 2024 - my good that scrolling is technically amazing.
The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack.
I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did.
This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins.
Did you know that Capcom stood for "Capsule Computers?"
can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it?
was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?
Amiga or Atari ST Ghosts n Goblins seem like it had more sophisticated hardware
The 2015 Commodore remake (Ghosts'N Goblins Arcade, from Nostalgia group) has the original arcade sountrack (plus new songs for some levels) and sounds a lot lot better than Gameboy ones.
Whoa, the Ultimate Ghosts’N Goblins for the PlayStation Portable looks wicked cool.
Excelente vídeo. La única versión que echo de menos es la de MSX.
Un saludo.