I forgot to include it in the video: "All Gameplay (SS vs N64) in Real Hardware by VCDECIDE" At least I didn't forget to add the watermark... I already thank everyone who watched/commented/liked. Below are more videos from the series: Shared All Games (Nintendo 64 vs Dreamcast) VCDECIDE ruclips.net/video/6uqjUYdkjaI/видео.html Shared All Games (Neo Geo vs PlayStation) VCDECIDE ruclips.net/video/NSDsb5uV8OE/видео.html Shared All Games (Neo Geo vs Sega Saturn) VCDECIDE ruclips.net/video/PgZwaAQWXzE/видео.html All Games (Sega 32X vs Sega Saturn) VCDECIDE ruclips.net/video/PZxtupsYOb4/видео.html
Why Tactics Ogre on the Saturn side? Pretty sure Ogre Battle: March of the Black Queen (which Ogre Battle 64 more closely resembles) got a Saturn port too.
For some reason I was expecting the N64 to run away with it but that wasn't the case. It looks like Saturn had similar graphics in many of these titles. In some cases even appears to beat the N64 in some games shockingly enough. I believe the N64 hardware was said to be better? I am viewing this on a 14 inch laptop screen so maybe the N64 is Winning but skimming through this it didn't seem to be the case. It seemed like to me very close in graphics with some games N64 clearly Winning but in other games Saturn beat it. So a mixed bag.
What if Sega of America had decided to collaborate with Sega of Japan? That would have been something lol Imagine all the teams that worked on games for the 32X, making games for the Saturn instead. We could have a 2D Sonic with Mania graphics on launch instead of Knuckles Chaotix, the Saturn itself could have been released on the west in 1994 instead of the 32X
@l3rvn0 I've gotten into arguments, basically said what you did & haf people blame Sony & only Sony for Sega's demise. SOA were horrible & I had to import so many games for my Saturn.
I hear Sony did planned on joining Sega after having broken relations with Nintendo with the SNES CD (or Nintendo Playstation). But Sega is like "No Thanks, we got this."
@Mr.Atari2600 Yeah, Sega totally blew them off. I was just wondering what the gaming landscape would've looked like then & what it would be like today.
Every time I see footage of Hexen on Saturn, the frame rate always appears choppier than I remember. So I fired up my copy the other day and... yeah, the PAL version seems to run smoother than the NTSC version I see used in these types of videos. On a comparison I'd say the PAL version's performance was much closer to the PS1 version.
You commented on something interesting... because Hexen PAL is not the only game that is better when compared to the NTSC version... The NTSC version of Doom 64 on the N64 has an issue of being too dark (the version you see in the video is the NTSC version at its maximum brightness), the PAL version corrected or alleviated this issue, making it a less dark version. One of these days, I intend to make this comparison to show you the difference in lighting between the NTSC and PAL versions of DOOM 64.
@@vcdecide That would be awesome. Could I also mention PAL Wipeout 2097/XL/64 for a possible PAL/NTSC comparison too. On NTSC the game runs at 30 FPS on PS1 and N64 and 20 FPS on Saturn, but the PAL version appears to run at 25 FPS across all 3 systems. May also be worth looking into PAL optimised games versus NTSC versions overall, as when properly optimised the PAL version usually gets a higher vertical resolution.
Would you believe it, I have an update to my last comment concerning Wipeout 2097 - Specifically that yes, Wipeout 2097 PAL does run at 25fps, or atleast the ingame HUD and 2D backgrounds/skybox, the game itself technically runs at 16.6fps via infrequent frame drops within a 25fps output. It also appears that the NTSC version does the same, running 20fps within a 30fps output with infrequent frame drops. It's what makes the game feel... sluggish. For every two frames, the game pauses for one frame, but the background/skybox and the HUD keep updating on that dropped frame. But it's not every 2 frames either, it will go 2 frames, 2 frames, 1 frame, 2 frames, 3 frames, 2 frames, each with a single frame dropped/paused in-between. It also feels intentional as it throughout all the footage I've watched, that sequence of 222123 for frames appears throughout looping regardless of what's happening in the game. When ran in wireframe mode, this is completely unlocked and you get the full 30fps/25fps of the game and it's a consistent and solid frame rate. It also seems to be software enforced as even with emulation, this strange frame limiting still occurs exactly the same regardless of emulator and system used. The most confusing part is, when the quake weapon is used and slowdown occurs, it affects the HUD and background/skybox too, so when adjusted, the same regular frame drops pattern occurs, which is what makes me think it was entirely intentional to run the game at a pseudo 16.667fps with bad frame timing.
Back then a really good CRT (s-video/composite) was the best we could get. So by design the pixels are naturally softer and lower res, which didn't do the 64 any favors. It still makes me laugh that the n64 had a option for a RF adapter. That must of been rough.😂
Oh, it was far worse than the magazines said it would be... they hyped the "anti-aliasing" or whatever, but the result was simply a fuzzy image no matter what the cable. Small screens with the RF were the best route... but those the attempted better visuals (like myself), only made the problem more obvious. 😢
Despite the N64 being the more powerful console, all games look blurry on it because of the billinear filtering that's enabled on every single game. This was tauted as a feature at the time, and the Sega Saturn and PS1 couldn't do it (for better or for worse). It was supposed to reduce aliasing (jaggies), and conceal low res textures but it just ends up making everything look blurry. It helps with some games like Mario 64 and other AAA N64 exclusives, and it does give games that classic N64 look, but honestly it just reduces the overall visual quality IMO.
Always enjoyed Bomberman no matter what they did with it. But,I definitely prefer the Saturn over most of these.N64 killed it with some of the other ones,tho.
Tactics Ogre compared to Ogre Battle 64 is a horrible comparison they are ment to be completely different games. Same goes for road rash and bomberman and prolly others. Bad video.
Ooohh...you don't see this comparison often. Go Saturn go. I'm a 5th generation collector and the only machine that doesn't interest me anymore is the N64 (sans a few select games). I was always about my Sony Playstation and Series Saturn. Wait, wait, wait...Wipeout was on the N64?! When did that happen and where was I? I was all about Wipeout when it launched on the Playstation. It's unfortunate that is suffered from slowdown and too much dithering on the Saturn. How did it fair on the N64?
I ADORE the Saturn, but you have to admit that it was literally NOT a 3D console. This video shows how it was vastly inferior in the 3D department. The Saturn was really the worst 3D console of the 90s. But it was the very BEST (even more than the Neo-Geo AND the Dreamcast) for 2D games. In fact, I even wonder sometimes if they shouldn't have stayed with 2D only, like the Neo-Geo. It could have been the new Neo-Geo, even. With all those incredible fighting and arcade games, and SNK ports... The Nintendo 64 did the exact same mistake, but reverse: it can do some good 3D, but the 2D features are abysmal, and textures are blurry, etc. Both consoles could have been so much better.
Vivi esta época de perto para falar,das três grandes da época o veredicto é o seguinte, melhores jogos 2d era na saturn,melhores 3d na playstation, a Nintendo 64 tinha os melhores exclusivos 3d,super mario 64,banjo etc etc,a saturn raramente conseguiu fazer efeitos de luz e transparência, a n64 só tinha jogos carregados de blurr e nevoeiro,no Geral, a melhor foi a playstation, disso não restam dúvidas
Indeed. That was cool. Similar case with Quake II, had a 4 player battle mode on the N64. PS1 version only had 2 and they didn't even make Quake II for the Saturn at all.
Eh, the Saturn was pretty much down and out at that point; a lot of people (including even Sega to some degree) looked at it as a lost cause. But you know what? At least we have Hellslave. Now we just need more people to know about it, and that would be such a Godsend.💪🏾 By the way, I'm pretty sure Quake 2 on PS1 had 4 player splitscreen. I'm a look back and see.
*@TS-yz3ud* From what I understand the reason they didn't make Quake II for SS was because the first game had some issues and they just said screw it, I'm sure they could have made a port but sounded like they didn't want to bother with it. I feel like while the PS1 version was pretty solid, the N64 version was better imo due to little to no load times, totally different maps(some similar but others very different) now with the remaster additional DLC newer stuff which is cool, the updates and of course the online option now. As for the multiplayer, ok so I just looked it up. Ok so I was thinking of and referring to stock Quake II (no accessories) it's 2 player for PS1 normally, however if you have the multi-tap accessory then you can play 4 players. The N64 you could play 4 without anything extra since the console came built in with 4 controller ports off the shelf. I don't know many people who had the multi-tap for PS at least not many I've bumped into. This was essentially what the SNES did for certain games like the Bruce Lee Game and a few others. That's why I thought that because honestly all my friends that had the game for PS1 didn't have the multi-tap attachment. Hexen however apparently had a 4 player split screen mode exclusive to the N64 where the PS1 had none and SS port were just 2.
@@MKF30 I see. Firstly, that is one decent point. I'm sure some team out there had the time to make a version for the Saturn, but given how it was around 98 and 99 when people would be tempted to make a port for the likes of Quake 2, that system was inherently on its last legs, and the complicated hardware with bottlenecks here and there only made it more uneasy, which did show, even in the oh so impressive Saturn Quake. So yeah, that was certainly out of the pic. Again, there's Hellslave, which is rock solid like Quake 2 (including the N64 and PS1 ports). Secondly, I understand where you're going with the multiplayer differences, especially with having to get the multitap and more controllers. The full multiplayer experience is more accessible on N64. Thirdly, hate to break it to yu, but Hexen on PS1 is only single player like Saturn Quake. Yep, no multiplayer AT ALL, son. Yeah, Saturn Hexen has multiplayer like the PC and N64 versions, but to access it was really weird. You have to unlock this cheat menu at some point to go get it.
Can you imagine if developers actually knew how to use the Saturn hardware properly? Basically of the samples in this video show they used one CPU and the GPU is also underutilized. SimCity 2000 is an example of yet another game only a single core is used, but there are many, many more. Alien Trilogy, DOOM, Hexen, the list goes on. It's hard to get over how bad Road Rash on the N64 looks, it's almost like an early 00's Symbian phone game.
The N64 had rather unique hardware and Road Rash wasn't designed around it (Road Rash was designed to the 3DO which is closer to a Saturn than a N64) I'd imagine Turok in the Saturn wouldn't fare so well :)
@@MadsterV At the time, maybe only Lobotomy would make a decent Turok for the Saturn, it's definitely possible. Have you seen IRRÉEL (UNREAL for Sega Saturn)? It's an unbelievable demo showing what the console could achieve in a FPS game. As for Road Rash on the N64, if properly done, it could be something really decent, but few developers could actually milk its unique hardware, not so different of a case as it always was with the Saturn.
Road Rash was better on the Saturn because they are different games and the Saturn version is a port of the 3DO Road Rash, with more similar hardware. Road Rash 64 was an adaptation of that to the N64, not designed for it from the ground up.
se a Sony não tivesse entrado no mercado de vídeo games em 1994 com o PlayStation eu acredito que o Saturn seria o console vencedor é quando o Nintendo 64 vem em 1996 o Saturn já dominaria já que o Saturn estaria sozinho de 1994 a te 1996 os estúdios de criação de jogos só teriam o Saturn e acho que o Saturn venceria o n64 porfazer uso de CD ao invés de cartucho que limitaria muito os jogos frente ao Saturn e o Saturn e muito parecido com o PlayStation tendo jogos com vídeo CGI jogos como granturismo final fantasi e muitos outros sairia no Saturn já que o N64 e muito limitado por conta do cartucho valeu.
For DOOM, while DOOM 64 is an entirely different game & uses a modified IDtech1 engine. DOOM on Sega Saturn however was an entirely different story. It was going to use a new engine that utilizes the Saturn's hardware to make it run at 60fps but at the cost of Texture Warping. But DOOM creator John Carmack didn't like the texture warping & had them switch it back to software mode & had to quickly rush the port on the Sega Saturn, turning it the slideshow we see today. John Carmack later admitted it was one of his biggest mistakes. As for Duke Nukem 3D & Quake. Both Saturn ports were done by Lobotomy Software who made their own Engine that made use to the Saturn's Hardware. It was known as the "Slave Engine" which is used to run Powerslave. For Duke Nukem: The Saturn version uses the Slave Engine, as you can see it runs amazing on the system! Although some of the level designs have been stripped down little, but it's playable. Also if you have the Sega Net Link for the system, you play online multiplayer in the Saturn Version. The N64 version is good at its own right since the levels have been heavily modified, has new contents, & re-design weapons. However it lacks music for whatever reason & it's censored. Ironically since Turok came out the same year since this port & it was one of the most violent N64 games released. For Quake: The Saturn version uses a Modified Slave Engine to allow more 3D Polygons running on the system. It's probably one of the most limit pushing games that has to offer on the Saturn, & even includes the music by Nine-inch nails. Once again levels have been modified & altered a bit. I hear the Saturn version also has entirely new levels & improved visual effects over PC. The N64 version I'd argue is WAY more playable. Levels are also slightly modified & instead of nine-inch nails, it's the same composer who did the horror-style music from DOOM 64 & PS1/Saturn Doom. They also improved the Visual effects over the PC version.
Doom at 60fps on Saturn...... BWAHAHAHAHAHAHAHA XDXDXDXD You Saturn fanboys are the most delusional people ive seen XD at least we a laugh at you and have a good time. Thank you
@@Mr.Atari2600 Search where? On some styopeed ass SEGA webpage like Sega16, SegaUnited or any other trash filled with silly SEGA fanboys where they claim styopeed stuff about things they know little about? Do you think they can achieve 60fps on Doom using a new supposed engine where the Lobotomy geniuses barely have Quake and Duke3D running at 20fps on a proven engine? please dont be silly...
@@jhkuno88 It probably could. The Sega Saturn uses the same processor's as the Sega 32x but clocked higher + 2 GPU's. Seeing that DOOM runs fine on the 32x (aside from being rushed also leading to a lot of its content cut) It shouldn't been an issue to run on the Sega Saturn. In fact, the 32x version was later fixed known as "DOOM 32x: Resurrection" which included all of the levels, all sprites fixed, & no more farting music. Proving that the Sega 32x is more than capable of running DOOM. So if the 32x can do that, then the Sega Saturn has an even more capability of running DOOM. And no, I don't use those Sega Wiki websites you silly billy. There is a wide variety of information you can look up. Video's, Forums, Other Websites, ETC. Just go take your time & do your research.
N64 is the most failed console from nintendo. Very small game library, too small cartridge capacity, terrible compressed sound, awkward controller, poor console design, childish games, etc.
Sega Saturn flopped entirely and I own two of them. Dreamcast I don't believe flopped but didn't do as well as Sega had hope it would do. The Saturn flop is what killed Sega as a Console Manufacturer but they went out with a Fight. The Dreamcast was their last Fight and it was too late. Damage from Saturn and the many add ons of Sega Genesis destroyed Sega. No one I knew had those add ons. The Final Nail in the Coffin was the PS2 obliterating Dreamcast in overall sales.
Don't think, just look at the statistics. There are almost 2 times more games on Saturn than on Dreamcast. The life cycle of Saturn is 2 times longer than that of the Dreamcast. The Saturn outsells the Dreamcast. So which console failed after this?
No the Saturn was just better than the PS1. The Saturn had the highest resolution of the three, was more powerful than the PS1, could play VCD movies with an addon just like the PS1, had 50% more video RAM etc. The Saturn was just a higher resolution and more powerful disc console than the PS1. Both were great, but the Saturn was more well balanced. The Saturn was displaying CD disc games at slightly higher than DVD resolution, and the highest resolution the PS1 and N64 could do was 640x480. NTSC DVD resolution is 704x480 and 720x480, and the Saturn was 704x512.
@@chrisgullett4332Saturn was really underrated. I know from the gaming library the PS1 has it beat, but I actually prefer the Saturn over the N64. So many gems on the Saturn that simply aren't on the N64.
@@jtlbb2 The N64 is n another level compared to the Saturn and the PS1, and should not be compared to either. The Saturn and the PS1 are not even in the same league as the N64. Not sure why anybody would compare them. The one problem I have with the N64 is that a lot of the games seem dark. I have played games so dark I literally had to turn my brightness all the way up. But it was the same on other old Nintendo consoles. One of the more famous examples that nobody talks about is Street Fighter 2. On the SNES it seems bright enough, but when you do a side by side with the Genesis version you can instantly see the difference. The Genesis version is super bright and colorful compared to the SNES version. There are channels that compare them side by side, and as soon as the opening screen comes on you can clearly see a difference in how colorful the Genesis version is compared to the SNES version.
@@chrisgullett4332 Also, it sounds like you've changed your tune. Your earlier reply makes it sound like you were saying the Saturn was better than the N64 and PS1, but now it sounds like you're saying the N64 is better. Which is it?
Eu tive os 3 videogames dessa geração e devo dizer que cada um deles teve suas peculiaridades.o que destruiu o sega saturn não foi os outros 2 videogames mas sim a sega do Japão brigando com a sega da América.
@@eduardopereira4816 O sega saturn não era ruim,mas parece que a sega do Japão abandonou o aparelho e se sentiu incomodada que na filial americana não concordava com a matrix japonesa.
Hoje a gente sabe que não brigaram o suficiente, a Sega of America estava doidinha da ideia e a japonesa deixou eles fazerem as besteiras que queriam... Lançar o 32X adiou o Saturn em um ano e dividiu os times de software, depois resolveram antecipar o Saturn em alguns meses pra sair antes do PS1 e criaram briga com os varejistas Pra fechar a Sega of America não queria trazer os jogos 2D sendo que era onde ele ganhava dos concorrentes, ao invés disso tinham que ter feito campanha "anti-3D" educando o publico sobre a baixa framerate e refinamento dos jogos 3D dessa época, comparado aos títulos 2D que estavam no seu auge. De quebra deviam ter investido ainda mais em jogos 2D, um Sonic no estilo do Mania ou talvez pseudo 3D como o Rush teria caído super bem no Saturn e provavelmente ajudado ele a vender bem mais no ocidente.
@@markvinis O Saturn vendeu mais que o N64 no Japão, ele estava indo bem, mas pra competir com os jogos 3D do N64 e PS1 e ter uma segunda chance nos EUA eles precisavam do Dreamcast. Se dependesse só do Japão é capaz que não teriam descontinuado ele
N64 was such an amazing system but some games were just terrible on it compared to it's CD counterparts...mainly due to space limitations (obviously 64 megabytes vs 700 megabytes). But there were some games that truly were impressive they were able to compress down into a cartridge with games like Resident Evil 2 (witch craft was used to fit 2 CD's of a game into ONE 64mb cartridge) & Starcraft (with Brood Wars on it too!).
It's not like Nintendo were saints, keeping secrets about the microcode to themselves, but Sega's third party support crosses the line into pure sabotage. They completely earned a bad reputation for their platform. By the time everyone knew there was untapped potential, the Saturn had already cost them the console war.
If Sega of Japan can sabotage Sega of America easily, they can do so with no remorse whatsoever to third party game devs. Like that shadow drop they did way ahead of their original launch date.
It's a shame but understandable that in the mid 90's, 3D graphics on console games was a new frontier and was the big thing people talked about, sometimes over everything else, which is partly why the Saturn struggled to perform against the N64 and PlayStation since a lot of times it couldn't do 3D as good as the other two.. But when it came to 2D sprite, goddamn, games looked absolutely gorgeous on Sega's system. The aesthetic from so many of their games while performing so smoothly, makes it easy to see why it still has the fan base it has today.
The Saturn is stronger than PS1 due to the extra VDP2 added later on, the PlayStation has no dedicated 3D hardware and does it all in software(hence the horrendous texture warping) Both are great systems, but saying Saturn can't do 3D is like saying consoles can't do 60 fps.
Saturn and PS1 had some advantages in terms of file size and texture memory but all that goes out the window when you compare the graphics and see just how more modern and the future Nintendo 64 was in terms of its rendering pipeline for the time.
1. Yes I remember fondly seeing ads for Hudson Soft Mascot Man 64. 2. Command & Conquer on the N64 showed some improvement over the Saturn Port especially water animation. 3. First Person Shooters on the N64 seem to have better presentations than the Saturn versions. Hexen and Quake for example. 4. I'm stunned how clear Pat Summerall's voice sounded on Madden Football 64. 5. I can see where the 512 Megs went in the N64's version of Sim City 2000. That's some seamless zooming.
I still have my Saturn (model 1) and it's my favourite system of all time. The N64 has some phenomenal classics, so both machines are winners. Though the Saturn not being a dedicated 3D machine should be remembered, games like Quake, Duke Nukem show how awesome the machine was, when in the right hands and how impressive the Saturn actually was.......except for its port of Doom. The framerate makes my Nokia 3410 display seem like 60fps
Saturn and N64 had such little overlap where both consoles overlapped with PS1 quite a bit more. Obviously the sound is a big issue but when thinking about N64...the carts were EXPENSIVE and PS1 and Saturn games were regularly selling for $20 on rerelease of good titles. I picked up tons of great cheap Saturn games toward the end of its life but for PS1 games I was getting new games for $10-20 regularly right in the height of its popularity. I don't think N64 games were ever very cheap to pick up.
Hexen running as well as it does on the Saturn makes Rage Software's port of Doom look even worse. John Carmack was right. The Doom Engine could run well enough on the Saturn as he prescribed it.
EL NINTENDO 64 es mucho mejor, por cualquier que tenga de frente, en fps, poligonos en pantalla, textura, animacion, ........fue una masacre para el saturn; RIP
I probably would have been happy with either console. But that doesn't mean there aren't things that annoy me about them. The thing that bugs me the most is that the N64 always looks like somebody smeared Vaseline on the television. Not having a disk drive made games very compressed and it showed. I don't like how the Saturn isn't as good with 3D, and how transparencies work. I do love that it has a disk drive.
4:04 Sega Saturn could handle more and better 2D textures than N64, you can see more detail and different shades of brown in the train tracks, while N64 could handle much better 3D polygons
Great video... the Sega Saturn does compare well against the Nintendo 64 even on 3d graphics considering that the N64 had a higher power on 3d but hardly that many dev teams that could tap the hardware when it comes to multi platform companies which could have done much better 3d graphics because it still depends on the dev teams on ports... that Wipeout 64 looks horrible compared to the Sega Saturn version being that game was natively made for Sony PlayStation but then Destruction Derby 64 is leaps beyond both PlayStation and Sega Saturn.
wow I completely ignored the fact that Sim City 2000 for the Nintendo 64 was a massive 512 Megabit ROM cartridge aka 64MB... right there with Resident Evil 2 and Donkey Kong 64 and whatever other game I missed that were the heavy bruiser ROM cartridges that hinted at the potential if we had about two more years of N64 games. of course if that did happen we would have seen 1024 Megabit ROM cartridges instead... a massive 128MB which is barely one fifth or sixth of the CD-ROM 650MB capacity.
When the games are actually the same we can see that image quality is way blurrier on 64. These puzzle games and Rampage World Tour are clear examples.
sometimes it was more an art design style choice than a technology difference, but when both consoles are running the same racers or first person shooters, N64 does tend to look noticeably better. Usually the polygon based games look cleaner on N64 and there is less pop in on the racers.
gran turismo blows any similar style racer away on n64, destruction derby is much better looking on ps1. n64's best looking racers as for graphics or style are diddy kong racing and F zero imo
@@bossmaiden5979 I strongly disagree with your opinion because it's coming from a subjective point of view rather than from a objective point of view. You're brushing over many racing fun and technically sound for the time racing games on the N64 like the cruis'n games, the extreme g games, Mario Kart, Wave Racer, Hydro Thunder, 4 Wheel Thunder, the Rush games, Top Gear Games etc...
@@bossmaiden5979 this is Saturn/N64 video though, also strongly disagree, polygon base dgame son PS1 almost never looked as good as N64 versions, but could spruce up sound and cutscenes in some games, but overall, in game graphics that were polygon based, N64 was king at the time. N64 had far more advanced hardware that had anti-aliasing and invented many polygon techniques used in gaming to this day.
@@bossmaiden5979 Gran Turismo was more a racing sim, N64 migh tnot have a racing sim quite as good, but for arcade style racers, its not close, N64 was king of arcade racers and overall racers at the time. Also a few games used that RAM pack like Star Wars Episode 1 Pod Racer that looked good for the time if we are just talking graphics of the time. SOme N64 racers even had 60 FPS like F-Zero X.
Almost any on the Saturn that was 2d looks way better then the N64 games it was going against. The 3D games sometime the Saturn looked better and sometimes the N64 looked better. I will say the Saturn was so cool. To bad most all of the good games stayed in Japan.
Interesting comparison. Some games were dead-on matches. Some had stylistic differences. Others played to the strengths of each console (more storage space for textures on the Saturn/ less pop up, better lighting, more polys on N64). Some you can see that they had several years to take a different approach entirely. This could have probably been a 3 way comparison with the PSX/PS1.
I highly doubt EVERY N64 game had a higher poly count compared to those of the Saturn and PS1, let alone those Quake games. They mainly just benefitted from the perspective correction, anti aliasing, and smoother effects.
@@TS-yz3ud yes, N64 usually had less polycount because they could use large polygons that wouldn't distort. This often impacted level design, with PSX/Saturn games favoring smaller boxy levels while N64 favored large free-form areas. The games shown here are often not even the same game, but independent projects.
The N64 outpowers the Saturn in all areas. FPS, resolution, significantly more polygons in the 3D games. The only thing you notice is that with some games only the minimum was done to make them look good, Road Rage for example. It's a shame that a Tomb Raider never came out on the N64.
The cartridge is the bottleneck to the 64, it's closer to the Dreamcast than the Playstation or Saturn in power. It just had to extrapolate with blur and add fog even more than the CD systems did.
Agora sim, dois consoles da mesma geração, sendo que a diferença está apenas em termos estéticos, onde cada um dos consoles desenham seus Poligonos de forma diferente, o Saturn desenha em Quadrados com texturas estaveis, enquanto o Nintendo 64 desenha em Triângulos com Z-Buffer, dando obviamente uma leve vantagem nas Texturas ao Nintendo 64, em relação ao Saturn, porém nada que seja um "Abismo" de diferenças gráficas... Agora aguardando a comparação entre Plastation 1 e Nintendo 64...
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
O grande problema do N64 nao aer o mais poderoso da sua geração em todos os aspectos, é culpa do baixo cache pra texturas... Isso arruinou muito da qualidade visual , que tem muito problema de textura borrtada por cauxa da baixíssima resolução. A pao durice da Nintendo em capar o projeto inical do Ultra 64 , deu esse aspecto liso ou lavado em grande parte dos jogos que quiseram soar mais real do que cartunesco... Ate a limitacao doa cartuchos pra armazenar as CGs seria perdoada.. Mas a Nintendo foi pão dura e como sempre, ainda queria levar vantagem monopolizando a fabricação dos cartuchos ... Mas mesmo sendo muito mais forte " no papel" , essa falha do cachê pra texturas acabou prejudicando muito o resultado prático .
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
@@pires7spc gráficos de ps2 em cartucho? Só se for n64 emulado em Pc , cheio de filtros ... E RE2 não é um jogo em 3d, somente os personagens...o cenário todo são fotos (2d). Acho que o PS1 envelheceu melhor , apesar da tremedeira nos polígonos.. a saída de vídeo do N64 é borrada , as texturas ficam embaçadas ... A não ser jogos cartunescos , que não precisam de texturas mais elaboradas pra aparentar realismo.
Fiquei esperando q o Saturn ganhasse nos multiplataformas japoneses mas achei q o N64 no geral foi melhor. Fiquei surpreso com o tamanho do ogre battle (positivamente) e do mk trilogy (negativamente) se tivessem usado um cart de 128 mega poderiam ter colocado todos os lutadores no n64, aliado a jogabilidade mais rapida e sem loading seria a versão definitiva.
Se for o caso, então podiam ter usado um de 256 pra reproduzir mais conteudo, mas apesar de menos personagens eu gosto mais dessa versão pela fluidez.@@bizarroeddie1
@@androw9161Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
Doom 64 is a great game. I bought GoG version, playing in Linux. It is a steal today, wait for Steam or GoG sales. 2 bucks. Puyo Puyo Sun. Saturn Version is technically the Arcade version. The Arcade version was deployed on Titan board (almost same Sega Saturn). SimCity 2000 runs better on N64, but it is a PC game, so mouse is a requirement. Duke Nuken 3D for Saturn is amazing and runs better than N64. All Saturn FPS ports should be developed by Lobotomy.
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
@@fabiojuniooliveira6862 Nunca, God 64 foi capaz de fazer frente a consoles muito a frente do seu tempo, controle inquebrável, modelo de console lindo, as versões transparentes davam um show em qualquer vídeo game, e que gráficos.
@@DevilhelllOq eu vi foi o Saturn passando vergonha nos jogos 3D. Não atoa foi um console fracassado, vendendo menos de 10 milhões 😅. Já o N64 que muitos dizem ser "Fracasso", vendeu mais de 30 milhões.
@@JonBR-622 Bom ja veio o cara que não aguenta ver a verdade dos jogos do nintendo ai tomando pau pra um console de 32bits falar de vendas, mas esquece que tbm tomava um PAU do playstation e alem de tomar pau graficamente ate em jogos 3D foi surrado e humilhado em vendas, ai qual será a sua desculpa?
@@Devilhelll Kkkkk Se o 64 foi "humilhado" vendendo mais de 30 milhões de unidades, imagina o fracassado Saturn que nem vendeu 10 kkkkkk. E, para piorar, o Dreamcast também não chegou a vender mais de 10 milhões kkkkkk Sega duplamente humilhada.
N64 has amazing stable and dense graphics. Saturn (as ps1) graphics shakes, and seems light, and pixellized. I never ever liked the Saturn and ps1 3d games. The n64 is so fun and comfortable. Plug and play, no boot neither loads, and 4 players. Only the dreamcast has really surpassed the n64.
Exactly, The N64 was vastly superior to Saturn and PS1, double the ram and 4x with the expension, 4 time the power. Real 3D with texture and polygons that don't shakes, Hardware AA. Always considered it as a 5.5 Gen, it was even able at the end to port Dreamcast games very well. It even got since fall 98 some games with real Dynamic Lighting with Forsaken and Turok 2. Even on PC you needed a beast to do that. This is the only one console that came out in advence of PC. PC games became on part 2 year later in fall 98. I remember magazines of the time making a big deal out of this, using Forsaken as a benchmark game.
@Yvory6 N64 might of been more powerful then PS1 but at the end the PS1 destroyed N64 in hardware sales and not only but N64 was hold back from its true potential due to use of cartilages.
@@joeyreidelbach5509 yeah that right, the cartriges rom memory did cost a lot at the time and limited it a lot. That why they needed the 64DD to overcome this but that never came (it did in Japan but too little too late) the best timing would have been in fall 98 when games started to push the 64 to it real full capability
The Saturn's texturing capabilities stand out, especially as N64 had some sort of issue with textures that I don't fully understand. N64 of course has none of the "polygon wobble" which early 3D games on PS1 and Saturn often had.
N64 have low texture ram about 4kb compare to sega saturn and ps1 8kb but when developer knew how to work around the system the game can be look really good something that those 2 system can't do like conker bad fur day that game have no fog and fully voice with very good character model and cool effect also n64 have more RAM than saturn 2mb ps1 1mb n64 itself is 4mb
Ignore responses below, the texture issue was three fold, (1) the 4KB limit per texture means devs simply have to use texture tiling to cover large areas, however, (2) small cartridge space - due to most devs using 8MB carts, they simply stretched out the textures over larger areas instead of using texture tiling and multi-layered texturing - the N64 was designed with CD in mind, however Nintendo put an end to that, so devs simply had to cut to the bare minimum to fit games, Saturn and PlayStation had 600MB of space on CD so storage was never any issue. Another issue with the small cart space meant devs compressed textures to fit within the limited storage space, and these had to be decompressed on the fly (3) Texture filtering, followed by a blur pass, image doubling and AA, reduce detail further, and due to the N64 resolution of 320x240p means textures often looked 'smeared'.
Sometimes the SFX on Saturn sound like an Atari. Thats an unfair comparison, Saturn shines on 2D, but thats it. Some N64 games looks like early DC games.
bueno, depende de lo que te guste, la ss tiene graficos con mejores texturas generalmente, pero mas pixelados y aveces lentos, la n64 es mas borrosa, tiene peor musica y no tiene videos, pero no tenes tiempo de carga , que es un plus muy grande a dia de hoy
Tenho ambos , apesar de jogar muito pouco , pra mim o que matou o Sega Saturn tirando a birra da Sega do Japão , foi a dificuldade de programar os jogos nele para poder usar todo o seu poder , Já o N64 o uso de cartucho acabou com ele , um console na minha opinião com poder de sobra , tendo que ser limitado o seu uso , pois os cartuchos não teriam espaço o suficiente para armazenar as texturas com resolução mais alta , ficando sempre essa imagem embaçada com baixa resolução , um foi limitado por ser difícil de programar , o outro foi limitado por usar cartucho ao invés do CD , que tinha espaço de sobra para os jogos da época . cada um com seus PRÓS E CONTRA
Na verdade o N64 também era difícil de programar e a RAM dele era muito lenta, esse é o real motivo deles evitarem usar texturas muito grandes no console. Se pensar que jogos feito Chrono Trigger rodavam no SNES sem problemas, e que o Nintendo DS tem RPGs excelentes completamente 3D feito os remakes de Final Fantasy 3 e 4 e o Winds of Nostalgia que caberiam em um cartucho de N64 com poucos ajustes, o problema real mesmo era a dificuldade em trabalhar com o hardware do console
Achava que o problema maior era só a limitação dos cartuchos , apesar deles ter atrapalhado muito na época , hj é muito mais fácil fazer jogos para o N64 com boa resolução e colocar no cartucho , pois a tecnologia hj esta bem mais avançada , aonde conseguem compactar bem os arquivos , sem q tenha uma perca de qualidade muito grande .
@@edilsonsantos8283 Estava lendo um dia desses, parece que a forma de trabalhar com a RAM do console era um tanto complicada e não que ela tinha uma latência maior que a do PS1. Usando umas técnicas de paginação de memoria similar as que os desenvolvedores começaram a usar no PS2 da pra usar a RAM dele de uma forma bem mais eficiente e tirar gráficos bem melhores do console.
@@l3rvn0Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
I forgot to include it in the video: "All Gameplay (SS vs N64) in Real Hardware by VCDECIDE"
At least I didn't forget to add the watermark...
I already thank everyone who watched/commented/liked.
Below are more videos from the series:
Shared All Games (Nintendo 64 vs Dreamcast) VCDECIDE
ruclips.net/video/6uqjUYdkjaI/видео.html
Shared All Games (Neo Geo vs PlayStation) VCDECIDE
ruclips.net/video/NSDsb5uV8OE/видео.html
Shared All Games (Neo Geo vs Sega Saturn) VCDECIDE
ruclips.net/video/PgZwaAQWXzE/видео.html
All Games (Sega 32X vs Sega Saturn) VCDECIDE
ruclips.net/video/PZxtupsYOb4/видео.html
Is the n64 RGB modded? and is the saturn rgb scart?
yes and yes
I've never been a fan of the 64 with that soft blurry foggy look. Saturn for the win
Why Tactics Ogre on the Saturn side? Pretty sure Ogre Battle: March of the Black Queen (which Ogre Battle 64 more closely resembles) got a Saturn port too.
For some reason I was expecting the N64 to run away with it but that wasn't the case. It looks like Saturn had similar graphics in many of these titles. In some cases even appears to beat the N64 in some games shockingly enough. I believe the N64 hardware was said to be better? I am viewing this on a 14 inch laptop screen so maybe the N64 is Winning but skimming through this it didn't seem to be the case. It seemed like to me very close in graphics with some games N64 clearly Winning but in other games Saturn beat it. So a mixed bag.
What is Sega had decided to collaborate with Sony? Would we have had a Sega Playstation? I loved my Saturn, but that could have been something...
What if Sega of America had decided to collaborate with Sega of Japan? That would have been something lol
Imagine all the teams that worked on games for the 32X, making games for the Saturn instead.
We could have a 2D Sonic with Mania graphics on launch instead of Knuckles Chaotix, the Saturn itself could have been released on the west in 1994 instead of the 32X
@l3rvn0 I've gotten into arguments, basically said what you did & haf people blame Sony & only Sony for Sega's demise. SOA were horrible & I had to import so many games for my Saturn.
I hear Sony did planned on joining Sega after having broken relations with Nintendo with the SNES CD (or Nintendo Playstation). But Sega is like "No Thanks, we got this."
@Mr.Atari2600 Yeah, Sega totally blew them off. I was just wondering what the gaming landscape would've looked like then & what it would be like today.
Both versions are impressive...
Every time I see footage of Hexen on Saturn, the frame rate always appears choppier than I remember. So I fired up my copy the other day and... yeah, the PAL version seems to run smoother than the NTSC version I see used in these types of videos. On a comparison I'd say the PAL version's performance was much closer to the PS1 version.
You commented on something interesting...
because Hexen PAL is not the only game that is better when compared to the NTSC version...
The NTSC version of Doom 64 on the N64 has an issue of being too dark (the version you see in the video is the NTSC version at its maximum brightness), the PAL version corrected or alleviated this issue, making it a less dark version.
One of these days, I intend to make this comparison to show you the difference in lighting between the NTSC and PAL versions of DOOM 64.
@@vcdecide That would be awesome. Could I also mention PAL Wipeout 2097/XL/64 for a possible PAL/NTSC comparison too. On NTSC the game runs at 30 FPS on PS1 and N64 and 20 FPS on Saturn, but the PAL version appears to run at 25 FPS across all 3 systems. May also be worth looking into PAL optimised games versus NTSC versions overall, as when properly optimised the PAL version usually gets a higher vertical resolution.
Would you believe it, I have an update to my last comment concerning Wipeout 2097 - Specifically that yes, Wipeout 2097 PAL does run at 25fps, or atleast the ingame HUD and 2D backgrounds/skybox, the game itself technically runs at 16.6fps via infrequent frame drops within a 25fps output. It also appears that the NTSC version does the same, running 20fps within a 30fps output with infrequent frame drops. It's what makes the game feel... sluggish. For every two frames, the game pauses for one frame, but the background/skybox and the HUD keep updating on that dropped frame. But it's not every 2 frames either, it will go 2 frames, 2 frames, 1 frame, 2 frames, 3 frames, 2 frames, each with a single frame dropped/paused in-between. It also feels intentional as it throughout all the footage I've watched, that sequence of 222123 for frames appears throughout looping regardless of what's happening in the game. When ran in wireframe mode, this is completely unlocked and you get the full 30fps/25fps of the game and it's a consistent and solid frame rate. It also seems to be software enforced as even with emulation, this strange frame limiting still occurs exactly the same regardless of emulator and system used. The most confusing part is, when the quake weapon is used and slowdown occurs, it affects the HUD and background/skybox too, so when adjusted, the same regular frame drops pattern occurs, which is what makes me think it was entirely intentional to run the game at a pseudo 16.667fps with bad frame timing.
Ambas son grandes consolas
Sega is better just on Choro Q game.
sega saturn top четкая красивая картинка в играх, n64 мыльное говно
Do all, most, some Nintendo 64 games look soapy crap?
N64 win..n64 revolution..saturn no
You want jagged edges or blurry visuals? I’m just glad the Saturn is getting the respect it deserves.
jaggies a bit better in this gen
Back then a really good CRT (s-video/composite) was the best we could get. So by design the pixels are naturally softer and lower res, which didn't do the 64 any favors.
It still makes me laugh that the n64 had a option for a RF adapter. That must of been rough.😂
Oh, it was far worse than the magazines said it would be... they hyped the "anti-aliasing" or whatever, but the result was simply a fuzzy image no matter what the cable. Small screens with the RF were the best route... but those the attempted better visuals (like myself), only made the problem more obvious. 😢
A lot of these aren’t even the same game.
Despite the N64 being the more powerful console, all games look blurry on it because of the billinear filtering that's enabled on every single game. This was tauted as a feature at the time, and the Sega Saturn and PS1 couldn't do it (for better or for worse). It was supposed to reduce aliasing (jaggies), and conceal low res textures but it just ends up making everything look blurry. It helps with some games like Mario 64 and other AAA N64 exclusives, and it does give games that classic N64 look, but honestly it just reduces the overall visual quality IMO.
the texture bottleneck was a mistake IMO
a bit more texture bandwidth would have have had a huge impact. We use bilinear to this day.
Interesting how games like Mortal Kombat and Road Rash actually looked significantly better on Saturn.
Some of the N64 games go 3D to show off the systems ability but the originals have more character. Like Road Rash, which is a classic on the Saturn.
The only thing that I didn't like about the Nintendo 64 is that games tend to look blurry. Saturn looks sharper.
Starting with Super Nintendo, they filter the picture(((
Always enjoyed Bomberman no matter what they did with it. But,I definitely prefer the Saturn over most of these.N64 killed it with some of the other ones,tho.
i love the n64 but damn even defender and joust look blurry lol
Tactics Ogre compared to Ogre Battle 64 is a horrible comparison they are ment to be completely different games. Same goes for road rash and bomberman and prolly others. Bad video.
foi muito divertido assistir esse comparativo com os amigos!
Ooohh...you don't see this comparison often. Go Saturn go. I'm a 5th generation collector and the only machine that doesn't interest me anymore is the N64 (sans a few select games). I was always about my Sony Playstation and Series Saturn.
Wait, wait, wait...Wipeout was on the N64?! When did that happen and where was I? I was all about Wipeout when it launched on the Playstation. It's unfortunate that is suffered from slowdown and too much dithering on the Saturn. How did it fair on the N64?
Wipeout 64 was a decent port, not as polished as XL/2097 or Wip3out but pretty good in its own right. Definitely better than the Saturn conversions
@@eponymous7910
Okay, thank you for telling me. It looks like I have a new Wipeout to play!
I ADORE the Saturn, but you have to admit that it was literally NOT a 3D console. This video shows how it was vastly inferior in the 3D department.
The Saturn was really the worst 3D console of the 90s. But it was the very BEST (even more than the Neo-Geo AND the Dreamcast) for 2D games.
In fact, I even wonder sometimes if they shouldn't have stayed with 2D only, like the Neo-Geo.
It could have been the new Neo-Geo, even. With all those incredible fighting and arcade games, and SNK ports...
The Nintendo 64 did the exact same mistake, but reverse: it can do some good 3D, but the 2D features are abysmal, and textures are blurry, etc.
Both consoles could have been so much better.
Vivi esta época de perto para falar,das três grandes da época o veredicto é o seguinte, melhores jogos 2d era na saturn,melhores 3d na playstation, a Nintendo 64 tinha os melhores exclusivos 3d,super mario 64,banjo etc etc,a saturn raramente conseguiu fazer efeitos de luz e transparência, a n64 só tinha jogos carregados de blurr e nevoeiro,no Geral, a melhor foi a playstation, disso não restam dúvidas
Hexen 64 was amazing. You could play 4-player split-screen co-op through the entire game!
Aww man, I wish I had known that back then. I would have been all over that game!
Indeed. That was cool. Similar case with Quake II, had a 4 player battle mode on the N64. PS1 version only had 2 and they didn't even make Quake II for the Saturn at all.
Eh, the Saturn was pretty much down and out at that point; a lot of people (including even Sega to some degree) looked at it as a lost cause. But you know what? At least we have Hellslave. Now we just need more people to know about it, and that would be such a Godsend.💪🏾
By the way, I'm pretty sure Quake 2 on PS1 had 4 player splitscreen. I'm a look back and see.
*@TS-yz3ud* From what I understand the reason they didn't make Quake II for SS was because the first game had some issues and they just said screw it, I'm sure they could have made a port but sounded like they didn't want to bother with it. I feel like while the PS1 version was pretty solid, the N64 version was better imo due to little to no load times, totally different maps(some similar but others very different) now with the remaster additional DLC newer stuff which is cool, the updates and of course the online option now.
As for the multiplayer, ok so I just looked it up. Ok so I was thinking of and referring to stock Quake II (no accessories) it's 2 player for PS1 normally, however if you have the multi-tap accessory then you can play 4 players. The N64 you could play 4 without anything extra since the console came built in with 4 controller ports off the shelf. I don't know many people who had the multi-tap for PS at least not many I've bumped into. This was essentially what the SNES did for certain games like the Bruce Lee Game and a few others. That's why I thought that because honestly all my friends that had the game for PS1 didn't have the multi-tap attachment.
Hexen however apparently had a 4 player split screen mode exclusive to the N64 where the PS1 had none and SS port were just 2.
@@MKF30 I see. Firstly, that is one decent point. I'm sure some team out there had the time to make a version for the Saturn, but given how it was around 98 and 99 when people would be tempted to make a port for the likes of Quake 2, that system was inherently on its last legs, and the complicated hardware with bottlenecks here and there only made it more uneasy, which did show, even in the oh so impressive Saturn Quake. So yeah, that was certainly out of the pic. Again, there's Hellslave, which is rock solid like Quake 2 (including the N64 and PS1 ports).
Secondly, I understand where you're going with the multiplayer differences, especially with having to get the multitap and more controllers. The full multiplayer experience is more accessible on N64.
Thirdly, hate to break it to yu, but Hexen on PS1 is only single player like Saturn Quake. Yep, no multiplayer AT ALL, son. Yeah, Saturn Hexen has multiplayer like the PC and N64 versions, but to access it was really weird. You have to unlock this cheat menu at some point to go get it.
The Sega Saturn has a better game library in addition to having great RPGs..
Can you imagine if developers actually knew how to use the Saturn hardware properly? Basically of the samples in this video show they used one CPU and the GPU is also underutilized. SimCity 2000 is an example of yet another game only a single core is used, but there are many, many more. Alien Trilogy, DOOM, Hexen, the list goes on.
It's hard to get over how bad Road Rash on the N64 looks, it's almost like an early 00's Symbian phone game.
The N64 had rather unique hardware and Road Rash wasn't designed around it (Road Rash was designed to the 3DO which is closer to a Saturn than a N64)
I'd imagine Turok in the Saturn wouldn't fare so well :)
@@MadsterV At the time, maybe only Lobotomy would make a decent Turok for the Saturn, it's definitely possible.
Have you seen IRRÉEL (UNREAL for Sega Saturn)? It's an unbelievable demo showing what the console could achieve in a FPS game.
As for Road Rash on the N64, if properly done, it could be something really decent, but few developers could actually milk its unique hardware, not so different of a case as it always was with the Saturn.
Ogre Battle 64 es un juegazo, lastima que no haya un parche en español 😭😭😭
Impressed with Road Rash and Wipeout of N64
Road Rush looks ugly on N64.
Road Thrush
@@TheThingKing its ugly but is very funny game
Road Rash was better on the Saturn because they are different games and the Saturn version is a port of the 3DO Road Rash, with more similar hardware.
Road Rash 64 was an adaptation of that to the N64, not designed for it from the ground up.
se a Sony não tivesse entrado no mercado de vídeo games em 1994 com o PlayStation eu acredito que o Saturn seria o console vencedor é quando o Nintendo 64 vem em 1996 o Saturn já dominaria já que o Saturn estaria sozinho de 1994 a te 1996 os estúdios de criação de jogos só teriam o Saturn e acho que o Saturn venceria o n64 porfazer uso de CD ao invés de cartucho que limitaria muito os jogos frente ao Saturn e o Saturn e muito parecido com o PlayStation tendo jogos com vídeo CGI jogos como granturismo final fantasi e muitos outros sairia no Saturn já que o N64 e muito limitado por conta do cartucho valeu.
For DOOM, while DOOM 64 is an entirely different game & uses a modified IDtech1 engine. DOOM on Sega Saturn however was an entirely different story. It was going to use a new engine that utilizes the Saturn's hardware to make it run at 60fps but at the cost of Texture Warping. But DOOM creator John Carmack didn't like the texture warping & had them switch it back to software mode & had to quickly rush the port on the Sega Saturn, turning it the slideshow we see today. John Carmack later admitted it was one of his biggest mistakes.
As for Duke Nukem 3D & Quake. Both Saturn ports were done by Lobotomy Software who made their own Engine that made use to the Saturn's Hardware. It was known as the "Slave Engine" which is used to run Powerslave.
For Duke Nukem: The Saturn version uses the Slave Engine, as you can see it runs amazing on the system! Although some of the level designs have been stripped down little, but it's playable. Also if you have the Sega Net Link for the system, you play online multiplayer in the Saturn Version.
The N64 version is good at its own right since the levels have been heavily modified, has new contents, & re-design weapons. However it lacks music for whatever reason & it's censored. Ironically since Turok came out the same year since this port & it was one of the most violent N64 games released.
For Quake: The Saturn version uses a Modified Slave Engine to allow more 3D Polygons running on the system. It's probably one of the most limit pushing games that has to offer on the Saturn, & even includes the music by Nine-inch nails. Once again levels have been modified & altered a bit. I hear the Saturn version also has entirely new levels & improved visual effects over PC.
The N64 version I'd argue is WAY more playable. Levels are also slightly modified & instead of nine-inch nails, it's the same composer who did the horror-style music from DOOM 64 & PS1/Saturn Doom. They also improved the Visual effects over the PC version.
some of their comparisons are dumb, sorry, (many)
Doom at 60fps on Saturn...... BWAHAHAHAHAHAHAHA
XDXDXDXD
You Saturn fanboys are the most delusional people ive seen XD at least we a laugh at you and have a good time. Thank you
@@jhkuno88 I like how you just assume I am Saturn fanboy. go do some research if you don't believe me.
@@Mr.Atari2600 Search where? On some styopeed ass SEGA webpage like Sega16, SegaUnited or any other trash filled with silly SEGA fanboys where they claim styopeed stuff about things they know little about?
Do you think they can achieve 60fps on Doom using a new supposed engine where the Lobotomy geniuses barely have Quake and Duke3D running at 20fps on a proven engine?
please dont be silly...
@@jhkuno88 It probably could. The Sega Saturn uses the same processor's as the Sega 32x but clocked higher + 2 GPU's. Seeing that DOOM runs fine on the 32x (aside from being rushed also leading to a lot of its content cut) It shouldn't been an issue to run on the Sega Saturn.
In fact, the 32x version was later fixed known as "DOOM 32x: Resurrection" which included all of the levels, all sprites fixed, & no more farting music. Proving that the Sega 32x is more than capable of running DOOM. So if the 32x can do that, then the Sega Saturn has an even more capability of running DOOM.
And no, I don't use those Sega Wiki websites you silly billy. There is a wide variety of information you can look up. Video's, Forums, Other Websites, ETC. Just go take your time & do your research.
N64 is the most failed console from nintendo. Very small game library, too small cartridge capacity, terrible compressed sound, awkward controller, poor console design, childish games, etc.
Sega Saturn flopped entirely and I own two of them. Dreamcast I don't believe flopped but didn't do as well as Sega had hope it would do. The Saturn flop is what killed Sega as a Console Manufacturer but they went out with a Fight. The Dreamcast was their last Fight and it was too late. Damage from Saturn and the many add ons of Sega Genesis destroyed Sega. No one I knew had those add ons. The Final Nail in the Coffin was the PS2 obliterating Dreamcast in overall sales.
Don't think, just look at the statistics. There are almost 2 times more games on Saturn than on Dreamcast. The life cycle of Saturn is 2 times longer than that of the Dreamcast. The Saturn outsells the Dreamcast. So which console failed after this?
Apples and Oranges during this era. PS1 was the most well balanced of the 3. But, they all gave you different reasons for owning one.
No the Saturn was just better than the PS1. The Saturn had the highest resolution of the three, was more powerful than the PS1, could play VCD movies with an addon just like the PS1, had 50% more video RAM etc. The Saturn was just a higher resolution and more powerful disc console than the PS1. Both were great, but the Saturn was more well balanced. The Saturn was displaying CD disc games at slightly higher than DVD resolution, and the highest resolution the PS1 and N64 could do was 640x480. NTSC DVD resolution is 704x480 and 720x480, and the Saturn was 704x512.
@@chrisgullett4332Saturn was really underrated. I know from the gaming library the PS1 has it beat, but I actually prefer the Saturn over the N64. So many gems on the Saturn that simply aren't on the N64.
@@jtlbb2 The N64 is n another level compared to the Saturn and the PS1, and should not be compared to either. The Saturn and the PS1 are not even in the same league as the N64. Not sure why anybody would compare them. The one problem I have with the N64 is that a lot of the games seem dark. I have played games so dark I literally had to turn my brightness all the way up. But it was the same on other old Nintendo consoles. One of the more famous examples that nobody talks about is Street Fighter 2. On the SNES it seems bright enough, but when you do a side by side with the Genesis version you can instantly see the difference. The Genesis version is super bright and colorful compared to the SNES version. There are channels that compare them side by side, and as soon as the opening screen comes on you can clearly see a difference in how colorful the Genesis version is compared to the SNES version.
@@chrisgullett4332 Also, it sounds like you've changed your tune. Your earlier reply makes it sound like you were saying the Saturn was better than the N64 and PS1, but now it sounds like you're saying the N64 is better. Which is it?
That version of Defender really sold me. Looks like I'm off to Toys R Us to buy a Saturn.
Saturn tiene el mwjor Bomberman de la historia. Quake es mejor en Saturn. Duke Nukem es mejor en Saturn... Wipeout es mejor en Saturn... Entonces?
Eu tive os 3 videogames dessa geração e devo dizer que cada um deles teve suas peculiaridades.o que destruiu o sega saturn não foi os outros 2 videogames mas sim a sega do Japão brigando com a sega da América.
Sempre tive essa impressão também... Amei o Dreamcast mas acho q mataram o Saturn cedo demais
@@eduardopereira4816 O sega saturn não era ruim,mas parece que a sega do Japão abandonou o aparelho e se sentiu incomodada que na filial americana não concordava com a matrix japonesa.
Hoje a gente sabe que não brigaram o suficiente, a Sega of America estava doidinha da ideia e a japonesa deixou eles fazerem as besteiras que queriam...
Lançar o 32X adiou o Saturn em um ano e dividiu os times de software, depois resolveram antecipar o Saturn em alguns meses pra sair antes do PS1 e criaram briga com os varejistas
Pra fechar a Sega of America não queria trazer os jogos 2D sendo que era onde ele ganhava dos concorrentes, ao invés disso tinham que ter feito campanha "anti-3D" educando o publico sobre a baixa framerate e refinamento dos jogos 3D dessa época, comparado aos títulos 2D que estavam no seu auge.
De quebra deviam ter investido ainda mais em jogos 2D, um Sonic no estilo do Mania ou talvez pseudo 3D como o Rush teria caído super bem no Saturn e provavelmente ajudado ele a vender bem mais no ocidente.
@@markvinis O Saturn vendeu mais que o N64 no Japão, ele estava indo bem, mas pra competir com os jogos 3D do N64 e PS1 e ter uma segunda chance nos EUA eles precisavam do Dreamcast.
Se dependesse só do Japão é capaz que não teriam descontinuado ele
@@eduardopereira4816 e por matarem o saturn cedo causou desconfiança nas pessoas investirem no dreamcast que era um otimo console
N64 was such an amazing system but some games were just terrible on it compared to it's CD counterparts...mainly due to space limitations (obviously 64 megabytes vs 700 megabytes). But there were some games that truly were impressive they were able to compress down into a cartridge with games like Resident Evil 2 (witch craft was used to fit 2 CD's of a game into ONE 64mb cartridge) & Starcraft (with Brood Wars on it too!).
Muitos jogos do N64 nessa comparação são visualmente mais feios que os do sega saturn, texturas faltando.
It's not like Nintendo were saints, keeping secrets about the microcode to themselves, but Sega's third party support crosses the line into pure sabotage.
They completely earned a bad reputation for their platform. By the time everyone knew there was untapped potential, the Saturn had already cost them the console war.
If Sega of Japan can sabotage Sega of America easily, they can do so with no remorse whatsoever to third party game devs.
Like that shadow drop they did way ahead of their original launch date.
I wish I could play SNK fighting games on nintendo 64!!!!!
SNK games were all-out sprite fests. It would look horrible.
N64 looks mostly washed and Saturn so much sharper, but Characters in 3D are finer on N64.
It's a shame but understandable that in the mid 90's, 3D graphics on console games was a new frontier and was the big thing people talked about, sometimes over everything else, which is partly why the Saturn struggled to perform against the N64 and PlayStation since a lot of times it couldn't do 3D as good as the other two.. But when it came to 2D sprite, goddamn, games looked absolutely gorgeous on Sega's system. The aesthetic from so many of their games while performing so smoothly, makes it easy to see why it still has the fan base it has today.
Saturn can, just difficult
Look at Panzer Dragoon Saga, its better than many games on ps1
The Saturn is stronger than PS1 due to the extra VDP2 added later on, the PlayStation has no dedicated 3D hardware and does it all in software(hence the horrendous texture warping)
Both are great systems, but saying Saturn can't do 3D is like saying consoles can't do 60 fps.
Saturn and PS1 had some advantages in terms of file size and texture memory but all that goes out the window when you compare the graphics and see just how more modern and the future Nintendo 64 was in terms of its rendering pipeline for the time.
It really was, it was just held back by the catridge
@@anthonyrowland9072 It was more of a RAM issue in my opinion but either way
Sega committing business suicide because corporate Japan couldn’t get their crap together will forever be the biggest disappointment of my life.
1. Yes I remember fondly seeing ads for Hudson Soft Mascot Man 64.
2. Command & Conquer on the N64 showed some improvement over the Saturn Port especially water animation.
3. First Person Shooters on the N64 seem to have better presentations than the Saturn versions. Hexen and Quake for example.
4. I'm stunned how clear Pat Summerall's voice sounded on Madden Football 64.
5. I can see where the 512 Megs went in the N64's version of Sim City 2000. That's some seamless zooming.
I still have my Saturn (model 1) and it's my favourite system of all time. The N64 has some phenomenal classics, so both machines are winners.
Though the Saturn not being a dedicated 3D machine should be remembered, games like Quake, Duke Nukem show how awesome the machine was, when in the right hands and how impressive the Saturn actually was.......except for its port of Doom. The framerate makes my Nokia 3410 display seem like 60fps
Saturn and N64 had such little overlap where both consoles overlapped with PS1 quite a bit more. Obviously the sound is a big issue but when thinking about N64...the carts were EXPENSIVE and PS1 and Saturn games were regularly selling for $20 on rerelease of good titles. I picked up tons of great cheap Saturn games toward the end of its life but for PS1 games I was getting new games for $10-20 regularly right in the height of its popularity. I don't think N64 games were ever very cheap to pick up.
Hexen running as well as it does on the Saturn makes Rage Software's port of Doom look even worse. John Carmack was right. The Doom Engine could run well enough on the Saturn as he prescribed it.
EL NINTENDO 64 es mucho mejor, por cualquier que tenga de frente, en fps, poligonos en pantalla, textura, animacion, ........fue una masacre para el saturn; RIP
I probably would have been happy with either console. But that doesn't mean there aren't things that annoy me about them. The thing that bugs me the most is that the N64 always looks like somebody smeared Vaseline on the television. Not having a disk drive made games very compressed and it showed.
I don't like how the Saturn isn't as good with 3D, and how transparencies work. I do love that it has a disk drive.
4:04 Sega Saturn could handle more and better 2D textures than N64, you can see more detail and different shades of brown in the train tracks, while N64 could handle much better 3D polygons
Great video... the Sega Saturn does compare well against the Nintendo 64 even on 3d graphics considering that the N64 had a higher power on 3d but hardly that many dev teams that could tap the hardware when it comes to multi platform companies which could have done much better 3d graphics because it still depends on the dev teams on ports... that Wipeout 64 looks horrible compared to the Sega Saturn version being that game was natively made for Sony PlayStation but then Destruction Derby 64 is leaps beyond both PlayStation and Sega Saturn.
wow I completely ignored the fact that Sim City 2000 for the Nintendo 64 was a massive 512 Megabit ROM cartridge aka 64MB... right there with Resident Evil 2 and Donkey Kong 64 and whatever other game I missed that were the heavy bruiser ROM cartridges that hinted at the potential if we had about two more years of N64 games. of course if that did happen we would have seen 1024 Megabit ROM cartridges instead... a massive 128MB which is barely one fifth or sixth of the CD-ROM 650MB capacity.
When the games are actually the same we can see that image quality is way blurrier on 64. These puzzle games and Rampage World Tour are clear examples.
The Sarurn couldn't even do water
N64 had very limited texture memory (4k), as they were counting on the filtering to balance it out, so sprites are usually scaled down in ports.
sometimes it was more an art design style choice than a technology difference, but when both consoles are running the same racers or first person shooters, N64 does tend to look noticeably better. Usually the polygon based games look cleaner on N64 and there is less pop in on the racers.
gran turismo blows any similar style racer away on n64, destruction derby is much better looking on ps1. n64's best looking racers as for graphics or style are diddy kong racing and F zero imo
@@bossmaiden5979 I strongly disagree with your opinion because it's coming from a subjective point of view rather than from a objective point of view. You're brushing over many racing fun and technically sound for the time racing games on the N64 like the cruis'n games, the extreme g games, Mario Kart, Wave Racer, Hydro Thunder, 4 Wheel Thunder, the Rush games, Top Gear Games etc...
@@hardkoregamer1981 also world driver championship
@@bossmaiden5979 this is Saturn/N64 video though, also strongly disagree, polygon base dgame son PS1 almost never looked as good as N64 versions, but could spruce up sound and cutscenes in some games, but overall, in game graphics that were polygon based, N64 was king at the time. N64 had far more advanced hardware that had anti-aliasing and invented many polygon techniques used in gaming to this day.
@@bossmaiden5979 Gran Turismo was more a racing sim, N64 migh tnot have a racing sim quite as good, but for arcade style racers, its not close, N64 was king of arcade racers and overall racers at the time. Also a few games used that RAM pack like Star Wars Episode 1 Pod Racer that looked good for the time if we are just talking graphics of the time. SOme N64 racers even had 60 FPS like F-Zero X.
Almost any on the Saturn that was 2d looks way better then the N64 games it was going against. The 3D games sometime the Saturn looked better and sometimes the N64 looked better. I will say the Saturn was so cool. To bad most all of the good games stayed in Japan.
I don't know why, but... Saturn ? 😅
N64 훨신더 그래픽텍스쳐가 훌륭합니다 이런 그래픽으로 파이날판타지sd 버전이 출시되었다면 놀라운 그래픽을 보여주었을겁니다
Few games unfortunately
Saturn
It's better 3d games for N64👏
Interesting comparison. Some games were dead-on matches. Some had stylistic differences. Others played to the strengths of each console (more storage space for textures on the Saturn/ less pop up, better lighting, more polys on N64). Some you can see that they had several years to take a different approach entirely. This could have probably been a 3 way comparison with the PSX/PS1.
I highly doubt EVERY N64 game had a higher poly count compared to those of the Saturn and PS1, let alone those Quake games. They mainly just benefitted from the perspective correction, anti aliasing, and smoother effects.
@@TS-yz3ud yes, N64 usually had less polycount because they could use large polygons that wouldn't distort. This often impacted level design, with PSX/Saturn games favoring smaller boxy levels while N64 favored large free-form areas.
The games shown here are often not even the same game, but independent projects.
The N64 outpowers the Saturn in all areas. FPS, resolution, significantly more polygons in the 3D games. The only thing you notice is that with some games only the minimum was done to make them look good, Road Rage for example. It's a shame that a Tomb Raider never came out on the N64.
The cartridge is the bottleneck to the 64, it's closer to the Dreamcast than the Playstation or Saturn in power.
It just had to extrapolate with blur and add fog even more than the CD systems did.
Agora sim, dois consoles da mesma geração, sendo que a diferença está apenas em termos estéticos, onde cada um dos consoles desenham seus Poligonos de forma diferente, o Saturn desenha em Quadrados com texturas estaveis, enquanto o Nintendo 64 desenha em Triângulos com Z-Buffer, dando obviamente uma leve vantagem nas Texturas ao Nintendo 64, em relação ao Saturn, porém nada que seja um "Abismo" de diferenças gráficas...
Agora aguardando a comparação entre Plastation 1 e Nintendo 64...
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
Sega Sarurn: 32 bit
N 64: 64 bit
SEGA SATURN WIN 🤷🏼♂️
Console por console, prefiro o sega saturn. Biblioteca mais variada e jogos matadores de luta e nave.
nintendo 64 era superior en los entornos 3D aunque muchas veces se veia un poco borroso
Sega wins hands down
And yet it placed last in that console generation.
@@DontKnowDontCare6.9 people just weren't smart enough to buy Sega games. Not Sega's fault, you numbnut!
Today, i love the N64, but i prefer the Saturn by far.
Adorei ver esse comparativo, me fez lembrar dos jogos que eu joguei no N64 e outros que eu joguei recentemente no meu Sega Saturno.
My N64 wasn't blurry like that.
Saturn please! N64 isn't bad at all but... it's too blurry. 😂
O grande problema do N64 nao aer o mais poderoso da sua geração em todos os aspectos, é culpa do baixo cache pra texturas... Isso arruinou muito da qualidade visual , que tem muito problema de textura borrtada por cauxa da baixíssima resolução.
A pao durice da Nintendo em capar o projeto inical do Ultra 64 , deu esse aspecto liso ou lavado em grande parte dos jogos que quiseram soar mais real do que cartunesco... Ate a limitacao doa cartuchos pra armazenar as CGs seria perdoada..
Mas a Nintendo foi pão dura e como sempre, ainda queria levar vantagem monopolizando a fabricação dos cartuchos ...
Mas mesmo sendo muito mais forte " no papel" , essa falha do cachê pra texturas acabou prejudicando muito o resultado prático .
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
@@pires7spc gráficos de ps2 em cartucho?
Só se for n64 emulado em Pc , cheio de filtros ... E RE2 não é um jogo em 3d, somente os personagens...o cenário todo são fotos (2d).
Acho que o PS1 envelheceu melhor , apesar da tremedeira nos polígonos.. a saída de vídeo do N64 é borrada , as texturas ficam embaçadas ... A não ser jogos cartunescos , que não precisam de texturas mais elaboradas pra aparentar realismo.
Excellent video for two excellent consoles.
Interesting as they were completely different approaches.
Wow! Bomberman without enemies on N64 looked boooooring
Fiquei esperando q o Saturn ganhasse nos multiplataformas japoneses mas achei q o N64 no geral foi melhor. Fiquei surpreso com o tamanho do ogre battle (positivamente) e do mk trilogy (negativamente) se tivessem usado um cart de 128 mega poderiam ter colocado todos os lutadores no n64, aliado a jogabilidade mais rapida e sem loading seria a versão definitiva.
MK Trilogy usa 128 mega.
@@bizarroeddie1 segundo o vídeo, 96.
@@RAFAKSBR sim. Está errado no vídeo.
Se for o caso, então podiam ter usado um de 256 pra reproduzir mais conteudo, mas apesar de menos personagens eu gosto mais dessa versão pela fluidez.@@bizarroeddie1
Nunca que aquele console xing ling iria bater de frente com o Deus 64.
Dezaemon need a collection ASAP! Both games look really good.
The 64 looks better in some games, but it is so muddied looking that I think it still might look worse.
Como tudo fica embaçado no n4 meu deus kkkkk, na maioria ainda prefiro o saturn.
O bomberman do saturn é o melhor
@@androw9161 e dai q é 2d, é muito melhor que esse ai do n64
Perto do play 1 aquilo é lindo.
Play 1 não dá conta do recado contra o 64.
@@androw9161Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
@@bombaheronFica quieto da do Playstation 1, Nintendo 64 foi soberano.
Borrão 64 parece melhor, mas se tirarem o efeito borrado as texturas sao muito inferiores.
Doom 64 is a great game. I bought GoG version, playing in Linux. It is a steal today, wait for Steam or GoG sales. 2 bucks.
Puyo Puyo Sun. Saturn Version is technically the Arcade version. The Arcade version was deployed on Titan board (almost same Sega Saturn).
SimCity 2000 runs better on N64, but it is a PC game, so mouse is a requirement.
Duke Nuken 3D for Saturn is amazing and runs better than N64. All Saturn FPS ports should be developed by Lobotomy.
Mantendo as devidas proporções o Sega Saturn fez um ótimo trabalho. Algumas texturas no N64 parecem que estão embaçadas
Essas "texturas embaçadas" são um mascaramento que é característico no sistema, e é intencional na programação.
Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
@@pires7spc Kkkkkk 🤣🤣🤣 Tá apelando, hein?! No máximo o N64 perde para o PSX1...
@@fabiojuniooliveira6862 Nunca, God 64 foi capaz de fazer frente a consoles muito a frente do seu tempo, controle inquebrável, modelo de console lindo, as versões transparentes davam um show em qualquer vídeo game, e que gráficos.
hahaaha Lixo64, a única coisa que prestou nele foi o Doom, pq de resto é só vergonha...
muito poucos jogos N64 você jogou
@@EuropaUna Não precisa jogar pra enxergar... Eu enxergo com os olhos e não com a mão e os jogos são todos horriveis.
@@DevilhelllOq eu vi foi o Saturn passando vergonha nos jogos 3D. Não atoa foi um console fracassado, vendendo menos de 10 milhões 😅. Já o N64 que muitos dizem ser "Fracasso", vendeu mais de 30 milhões.
@@JonBR-622 Bom ja veio o cara que não aguenta ver a verdade dos jogos do nintendo ai tomando pau pra um console de 32bits falar de vendas, mas esquece que tbm tomava um PAU do playstation e alem de tomar pau graficamente ate em jogos 3D foi surrado e humilhado em vendas, ai qual será a sua desculpa?
@@Devilhelll Kkkkk Se o 64 foi "humilhado" vendendo mais de 30 milhões de unidades, imagina o fracassado Saturn que nem vendeu 10 kkkkkk. E, para piorar, o Dreamcast também não chegou a vender mais de 10 milhões kkkkkk Sega duplamente humilhada.
oh whoa.i never knew they made games outta Neon Genesis Evangelion
There's more in the PS2
Both system share more games than i tought.
So many of these are practically different games.
they are completely different games
N64 has amazing stable and dense graphics.
Saturn (as ps1) graphics shakes, and seems light, and pixellized. I never ever liked the Saturn and ps1 3d games.
The n64 is so fun and comfortable. Plug and play, no boot neither loads, and 4 players.
Only the dreamcast has really surpassed the n64.
Dreamcast is 6th console, compare it with Gamecube and Gamecube surpassed Dreamcast
yeah true, but it fun to compare it with both as I consider the N64 to be a 5.5 Gen @@nguyengamer7906
Exactly, The N64 was vastly superior to Saturn and PS1, double the ram and 4x with the expension, 4 time the power. Real 3D with texture and polygons that don't shakes, Hardware AA. Always considered it as a 5.5 Gen, it was even able at the end to port Dreamcast games very well. It even got since fall 98 some games with real Dynamic Lighting with Forsaken and Turok 2. Even on PC you needed a beast to do that. This is the only one console that came out in advence of PC. PC games became on part 2 year later in fall 98. I remember magazines of the time making a big deal out of this, using Forsaken as a benchmark game.
@Yvory6 N64 might of been more powerful then PS1 but at the end the PS1 destroyed N64 in hardware sales and not only but N64 was hold back from its true potential due to use of cartilages.
@@joeyreidelbach5509 yeah that right, the cartriges rom memory did cost a lot at the time and limited it a lot.
That why they needed the 64DD to overcome this but that never came (it did in Japan but too little too late) the best timing would have been in fall 98 when games started to push the 64 to it real full capability
Saturn Bomberman Fight might be a better comparison to 64 since it was fully 3D
All the N64 games are 2 years after
N64 WINS! no debate
Wins at being lame
@opaljk4835
Lets talk about Sega's near bankruptcy then... LOL
The Saturn's texturing capabilities stand out, especially as N64 had some sort of issue with textures that I don't fully understand. N64 of course has none of the "polygon wobble" which early 3D games on PS1 and Saturn often had.
it's called blurry
Nintendo 64 RAM was very slow, so they had to use smaller textures because of it.
@@l3rvn0 there are people commenting in here saying the opposite lol
N64 have low texture ram about 4kb compare to sega saturn and ps1 8kb but when developer knew how to work around the system the game can be look really good something that those 2 system can't do like conker bad fur day that game have no fog and fully voice with very good character model and cool effect also n64 have more RAM than saturn 2mb ps1 1mb n64 itself is 4mb
Ignore responses below, the texture issue was three fold, (1) the 4KB limit per texture means devs simply have to use texture tiling to cover large areas, however, (2) small cartridge space - due to most devs using 8MB carts, they simply stretched out the textures over larger areas instead of using texture tiling and multi-layered texturing - the N64 was designed with CD in mind, however Nintendo put an end to that, so devs simply had to cut to the bare minimum to fit games, Saturn and PlayStation had 600MB of space on CD so storage was never any issue. Another issue with the small cart space meant devs compressed textures to fit within the limited storage space, and these had to be decompressed on the fly (3) Texture filtering, followed by a blur pass, image doubling and AA, reduce detail further, and due to the N64 resolution of 320x240p means textures often looked 'smeared'.
Saturn’s graphics are bad
if n64 was only a cd based...
Saturn Mahjong had the most realistic Dragon Balm smell. That's what sealed it for me. Saturn FTW.
Sometimes the SFX on Saturn sound like an Atari. Thats an unfair comparison, Saturn shines on 2D, but thats it. Some N64 games looks like early DC games.
bueno, depende de lo que te guste, la ss tiene graficos con mejores texturas generalmente, pero mas pixelados y aveces lentos, la n64 es mas borrosa, tiene peor musica y no tiene videos, pero no tenes tiempo de carga , que es un plus muy grande a dia de hoy
Tenho ambos , apesar de jogar muito pouco , pra mim o que matou o Sega Saturn tirando a birra da Sega do Japão , foi a dificuldade de programar os jogos nele para poder usar todo o seu poder , Já o N64 o uso de cartucho acabou com ele , um console na minha opinião com poder de sobra , tendo que ser limitado o seu uso , pois os cartuchos não teriam espaço o suficiente para armazenar as texturas com resolução mais alta , ficando sempre essa imagem embaçada com baixa resolução , um foi limitado por ser difícil de programar , o outro foi limitado por usar cartucho ao invés do CD , que tinha espaço de sobra para os jogos da época . cada um com seus PRÓS E CONTRA
Na verdade o N64 também era difícil de programar e a RAM dele era muito lenta, esse é o real motivo deles evitarem usar texturas muito grandes no console.
Se pensar que jogos feito Chrono Trigger rodavam no SNES sem problemas, e que o Nintendo DS tem RPGs excelentes completamente 3D feito os remakes de Final Fantasy 3 e 4 e o Winds of Nostalgia que caberiam em um cartucho de N64 com poucos ajustes, o problema real mesmo era a dificuldade em trabalhar com o hardware do console
Achava que o problema maior era só a limitação dos cartuchos , apesar deles ter atrapalhado muito na época , hj é muito mais fácil fazer jogos para o N64 com boa resolução e colocar no cartucho , pois a tecnologia hj esta bem mais avançada , aonde conseguem compactar bem os arquivos , sem q tenha uma perca de qualidade muito grande .
@@edilsonsantos8283
Estava lendo um dia desses, parece que a forma de trabalhar com a RAM do console era um tanto complicada e não que ela tinha uma latência maior que a do PS1.
Usando umas técnicas de paginação de memoria similar as que os desenvolvedores começaram a usar no PS2 da pra usar a RAM dele de uma forma bem mais eficiente e tirar gráficos bem melhores do console.
@@l3rvn0Resumindo: Nintendo 64 wins, nos seus anos de vida, mesmo em um era digital (CD) entregava jogos com gráficos de play 2 em cartucho, aquela versão do Resident Evil no Nintendo 64 foi um milagre da história da humanidade e tecnologia, e prova de que até hoje nenhum console fez o que o God 64 foi capaz.
11:40 ogre battle let us clint togheter es un juego SNES, la diferencia de potencia entre ambas consolas es muy evidente
N64 Stomps.