Just so people are aware, this game has nothing to do with the Stanley Parable. This was only made by one of the main people on it, and it was just a passion project to tell a story about his life made by the same person
The Beginner's Guide was not made by the same the developer, Everything Unlimited Ltd. The Stanley Parable was created by the developer team Galactic Cafe. The Stanley Parable: Ultra Deluxe, is being developed and published by the Crows Crows Crows team.
you would think the ywould learn from their past mistake but I guess big drama about calling game sequel of undertake when its not was not enough of a detergent
@@Bjpro1000 Sorry but this isn't correct. They weren't made by the same company, team, etc, but The Beginner's Guide was made by Davey Wreden who was also one of the two designers on The Stanley Parable.
I mean, thats sorta why this whole channel and game theory and everything exists. He is curious about almost everything, and it teaches us all so much.
Matpat: oh wow that's cool, someone putting out their friend's unreleased games to encourgae them to start creating again! :D Me: *flashbacks to the end of the game*
Oh awesome he's playing the Beginner's Guide. Few years late, I remember when Jacksepticeye played this. Brings back good memories, this was an amazing game.
I just realized that Mat totally accidentally revealed a part of how this experience works in that monologuing about modified memories and experiences. That's absolutely wild.
I haven’t finished the video yet so I’m really crossing my fingers that he makes it clear whether he’s going to keep playing or not. I did, admittedly, scrub forward to see if he finished it in this video. (Some time later) I finished the video. Yay! Excited for it to continue haha
@@Azure70 You get to an ending. Also the game literally tells you not to do things that also lead you to new and interesting parts of the game so I think that description fits decently enough.
@@GenericVampire45 Following the directions in ,, Stanley Parable" Leads you to the only ACTUALLY good ending. In it you are LITURALY ,,blind and happy" . You don't know the atrocities of the world around you - ergo you are happy. Happyness is derived by NOT searching for a greater meaning or questioning your werd surcomstances !
@@zeo4481 Eh, what you described sounds more like the concept of "ignorance is bliss" than happiness (there's a difference.) While questioning life and the circumstances of your own can lead to a lack of happiness, doing so can also lead to a different kind of happiness, it's all a matter of what you make of the answers and conclusions you reach and how you react to them. Our perspective of life is the true key to happiness or a lack of it (something else the game points to in some of its endings, especially with regards to the narrator's)
Him playing this game makes me realize, does he know about the Stanley Parable: Ultra Deluxe that was announced a while back? If so I kinda hope he plays it for the new content. But either way I'm glad he's playing this game as well cuz its really good.
Not to mention that every time MatPat has referenced playing it there were more than a few comments asking "When did you play it, I can't find the video" and the occasional thread on reddit.
Y'know, I was gonna say, "Why would someone make games just for themselves and not share it?" then I remembered the textbooks' worth of comics I've drawn and written, but shared with no one. But I did that because I didn't think my drawings were good enough. I still don't, and I've been writing these stories for years now. At least a decade.
I can understand the logic of making something and not releasing it. At least to me, the idea is that I would be making something just for myself and don't need to release it out, which in term could free you up to do whatever you want without worry of how someone else would interpret or interact with it.
I have SO MANY stories I've written, well over a decade's worth, that I have never continued or posted. I have an entire folder I keep moving to new computers as I buy them, just filled with full stories, scene ideas, characters, and story ideas. But I either lose interest in continuing or just feel too anxious about what others will think of them.
there are many people who'd want to make games just for themselves. maybe they just want to gather all their favorite characters from various franchises in their private games just to enjoy spending time with the characters with no public intervention. maybe they just want to try making embarrassing unfinished random games just to enjoy the process of making games. etc etc
I've gotta say that Jacksepticeye's playthrough of The Beginner's Guide was and is by far my personal favorite thing on his channel. Getting to now watch it here and getting a wildly different perspective and commentary is incredible and I'm so glad that they're doing it.
@@fultonearheart867 "The Mandela Effect" is the result of the fallible process that is encoding memories. Every time you recall something from long-term memory, it gets encoded again, moving from recall to short-term and then long-term memory, as if it were happening againg. The process is vulnerable to mistakes when passing from short term to long-term. Small mistakes can build up until, despite having the same experience, a group of people will all have discrepancies between each other. It's fascinating but kind of hard to adequately explain in a comment because it requires explaining, as simply as possible, the complex process of storing memories. Anyway, the point is no one is slipping into alternate universes. "The Mandela Effect" is a product of how human memory functions.
FINALLY!! You should still also play Presentable Liberty because there is conspiracy behind it. Also, Matt if you're watching, this game is only about an hour long so you don't need to separate it into parts.
It's not random in the slightest. He's responding to a conversation that the game is clearly presenting us with, and I think that kind of discussion is part of the point of this game. Sure, in a playthrough that isn't being shown to the world, those thoughts would happen internally, but I think presenting those ideas to those sharing the experience is important.
@@llamalama_ded7163 The thing is, he’s very careful to point out how these things are always his interpretation and not necessarily what the creator intended, but he’s also trying to look into someone’s head and how that contrasts with this game will be wild
For me the stairway always made me think “oh this is a way to force you to really think about your ideas, and make sure you’re either in the right headspace, or are only adding thought-through concepts to the vault of ideas at the top - adding in the skip that’s so tempting totally ruins the whole effect” rather than it being a bland exterior featuring a rich interior, its a lack of distraction to force creativity and concentration. The narrator taking it as an abstract meaning over a practical meaning is fascinating (especially considering where this game goes)
The Beginner’s Guide remains one of my favorite games to this day, and I’ve replayed it countless times. For about an hour or two worth of gameplay, the narrative it tells is incredible.
43:31 Yeah, that scene in EarthBound stuck with me enough that I put a reference to it in something that I developed, except in this case it was explicitly intended to be a punishment as a contrast, pointing to the idea that doing something like that today feels much less like something you could get away with in a mainstream title. Weird stuff like that is what I live for in gaming, and I seriously hope you'll stick with this one because it's got some amazing moments in it, especially if you're into that headspace of game development and understanding someone's creative efforts.
I major in Linguistics in college and after watching this video, I think Mat would find semiotics really interesting. It's pretty much the study of how signs are made, perceived, varied throughout different cultures. etc. Kind of reminds of what he was saying about different perspectives of the same thing. Very interesting. :)
MatPat doesn’t realize that by choosing not to follow Davey speeding up the stair game, he played the game EXACTLY as Coda would’ve wanted. It even sparked an interesting convo with Mirror Matt, beautiful!
24:55 Yeah, I guess the simple acknowledgment that you tried to do something different than what was expected is already a reward in itself. In a way, it's like you're connecting with the game developer themselves.
This game is probably one of the most important games to me as a person. I've always been very analytical about media, always theorizing even before I found Game Theory. There's a line later in the game that says "Maybe he just likes making prisons" and I think it's such a powerful line for theorists. To understand that even if the world and the story you're analyzing is manufactured, the people manufacturing it aren't, they might not have a perfect reason, or a reason at all for why they make some decisions, or why something looks a specific way. If you're overanalyzing something and it doesn't make sense yet, consider that "Maybe he just likes making prisons", maybe if you ignore one piece of the puzzle the rest will fit
Avoiding spoilers, I think something worth pointing out at this point of the playthrough is... 1) Coda's levels never seem to reward you for exploration, only the narrator ever does. 2) Coda's levels do seem to reward you for patience, which the narrator then chooses to seemingly undermine by giving you an easy way out, usually via a keybind. These are things worth keeping in mind as the playthrough continues
I get this feeling that the narrator really loves explaining coda’s work. Reminds me a bit of Lasagna Cat video 07/27/1978, in how the speaker analyzed one comic strip of Garfield for an hour.
Glad that MatPat has finally decided to play this game, I remember watching Jack’s gameplay years ago and I loved it. In my opinion, this game is so underrated and it’s fandom died before it could even get off the ground. I really hope this playthrough will help this game get the attention it deserves.
Beginners Guide was one of those games that impacted me on an emotional and mental level so deeply and that i connected to to such an extent, i just hope his playthrough of it does it justice. Still one of my favourite games of all time. Absolutely amazing.
Matpat mentioned the game The Magic Circle early on and having played that one, the devs of TMC have a pretty incredible horror game out called The Blackout Club that I'd love to see on GT. It features characters that are interact with players live during specific hours of the multiplayer and slowly build out lore.
Remember when matpat climed the stairs slowly, it ticked me off so much because the game has an easter egg that he missed it said "It can be a very slow climb" Before it changed games
Hey, I'm just recommending the game Presentable Liberty. It may seem crude at first but I think it hits different and is good for Gtlive. I really want him to play this. Edit: It seems that @Sam LeMay already mentioned it. But still, please tell him to play it, trust me it's worth it's and I think it good for Gtlive!
Man, this makes me want to pick up creating RPG games again. I asked my mom a few years ago if she would buy RPG Maker for me, and after some pleading she did. I started creating a game about my life in middle school, but never finished it. I barely even started it. I also had a few other RPG game ideas. I wish I had the time right now to be creative like I did back then. Having a part time job and taking three 6-week summer classes doesn’t really offer much spare time. Maybe one day I will pick it back up again...
it's so interesting hearing matpat talk about the stuff he finds interesting...tbh if he did a crash course on stuff he wants to talk about, I wouldn't hesitate to give it a watch
This game is so different from the Stanley Parable and yet still has that same sense of meta-ness it had - I'm so glad MatPat's playing it. Edit: Also, you forgot the subtitles!
Exactly. I aced a lot of my tests and classes because I tried to understand the teacher as much as the information they were presenting. Every teacher wants different answers. Understand the teacher, you'll figure out what answers they're looking for.
Since it's relevant, The Stanley Parable has an achievement for not playing it for a year and then returning to it. I would love to see you do that at the beginning of a stream Edit: nevermind. It's 5 years (thank you comments)
every week my friend and i call and watch the stanley parable streams (however much we're up for) and theyre my favorite series you've done, im really excited for this
I could be wrong but isn't it spelled Coda? And a theory that I personally believe is that Coda is a metaphor for multiple things. Himself, and a bunch of other people in the narrator's life. I'd recommend watching the video that explains it for a better understanding
I remember watching a play through of this a long time ago, I left it feeling a bit sad and I don’t remember why, but I’m kinda excited to watch it again and find out.
29:16 I've noticed that. With a couple of series I'm following right now, Helluva Boss and Amphibia, I've found that I enjoy watching the reaction videos of a few specific channels more than directly watching the episodes myself.
As a creator, I get an enjoyment from this because seeing the simplicity in these levels, and yet still seeing potential for full game play. It's fun and hopeful. I enjoy seeing the progression and the development of complexity.
I still don't have the words to describe how this experience made me feel. I know that I was crying silently during the last 5 minutes when I played it.
timestamps 6:43 Davy starts talking 7:24 counter-strike map 9:54 escape from whisper 12:16 unpause 17:02 backwards game 22:48 unpause 23:58 YOU ARE NOW ENTERING 24:32 nonsense in nearly every direction 31:04 idea room 31:56 Ready, Set, Fish 34:33 YOU ARE NOW EXITING 36:12 unpause 36:56 The Great And Lovely Descent 45:13 unpause 47:37 unpause 50:55 lamp post
The first little conversation and blurb Matt says, talking about the perception of the way he sees the world from the view point of the creator or asking what the creator wants from him by presenting this test or text, that kind of idea is really interesting and it opened my eyes to something I’ve been doing for a long time without realizing it. Thank you Matt.
@Mr.Springtrap It's a reference to one of the funniest bits (which is saying something) of The Stanley Parable, which if you haven't played it has this British guy with impeccable dry humor who narrates everything you do. You play until you reach an ending (each playthrough is
When you check today's GTLive and it isn't DDLC+: _Mission failed, we'll get 'em next time._ But of course, I'll enjoy the stream regardless of what game he's playing.
@@phantomkitten73 Yes, I know, I was mostly joking. I just refuse to watch anything from the game until I see him play it, and RUclips recommendations keep trying to spoil the new side-stories for me.
I really like this!!! This is fascinating!!! As a media creator myself, it’s really interesting to dive into the difference between the writer’s and viewer’s perspectives. Two things that I would like to note are that, one: there was the question of whether or not Coda (Koda?) was a real person. I don’t think he is, seeing as his name sounds so close to “coder”, which could be wordplay on his role. The second thing is that it’s fascinating that the door puzzle mechanic not only traps you on the other side of the area from where you were, but if you close the first door not knowing that there is a lever on the other side of it, then you risk trapping yourself in that confined area and having to reboot the game. In this way, the solution requires the player to trust the coder. I wonder if this is what Coda intended for us.
44:00 in Pokémon Ruby and Sapphire you had a Puzzle like that as well. You had to Stand at a curtain Location for 5 Minutes to unlock the hidden passage to Regice, one of the Golem Trio
Anyone else absolutely love when Matpat goes on those rambles where he talks passionately about something for a big chunk of time? Well I have no idea what he’s talking about I love listening and feel closer to him. Same with when he and mirror mat talk back n forth. Maybe it’s just because i’m lonely but it’s nice.
Honestly from seeing the other works they have made I was thinking about it at times when moving forward and only in looking at the past will the path forward be clear . It is very profound. I mean even with this in mind each and every game has this smaller or bigger picture that you the player can't see immediately. Even in the Stanley parable game this very message rings true clearing it multiple times not only opens new paths but new understandings the narrator wants what is good for Stanley and just wants him to be happy but you also see a less restrictive side of the narrator. Even in the scene where the narrator starts diving into the player though processes and starts saying what you think of Stanley and on the situation there is still a care for the character a knowledge of what could be of sorts . The character not really being alive but at the same time living and the guide is presenting this sort of view of the bigger picture and in so many situations is sorrowful about the the chosen path and the more you see of this picture the less you feel you know just because you start to see the bigger picture you aren't meant to see which is beyond comprehension and what seems like the end of any logical assumptions and the start of insanity. The duality and the singularity all combined paints a beautiful picture which can very well be best explained as our very existence down to the smallest fiber each choice is our's to make though ultimately it is for a reason why had you read so far ? What would happen if you didn't ? Should I wait or move forward? Should I look back ? The simplicity is insanely complex and yet at the same time it is poetic and understandable we as individuals will never see more then our first person perspective as limited as it is there is so much to the left and right and even behind that is so easily dismissed and taken for granted that we quickly forget who we are in the grand scheme of things and start to inject opinion over fact to the point where we loose sight of what really is in exchange for what we wish it to be . Honestly even if it wasn't the intention the picture I see is clear and it is a good show of everything I said and nothing I have said at the same time the stairs is a tough journey into an area of great contemplation and we usually find ourselves here far more then we admit . We struggle and when we make it through the situation we tend to form many complex thoughts on the situation and store them away and proceed to just go down the other side just to again have to look back when you feel stuck in order to see more of the picture. Again it is just truly poetic
28:42 I still remember that the other RUclipsr I watched playing this game wondered about that exact thing, but more at the end of the game, like: "Is this real? Does he exist? How much actually happened?"
Right in a way I had come to an understanding at some point that the tests we take at school aren't much of a test of what you know but a representation of what the teacher wants you to know. What they expect you to have gotten out of the lessons before the test and how far you could take that knowledge. Seeing the teacher's expectations of me was something I always thought as interesting (although ofc I couldn't meet those expectations always but it was nice to be able to have a light shining on what things the teacher wants me to know and understand)
This game kind of reminds me of presentable liberty, dose anyone remember that one? With how much he likes this one that game might be a good one to play too.
I remember when I played this game, after I finished it, I went back through a lot of levels with noclip turned on, I don't remember finding a whole lot, but in the game where you walk backwards, there is one secret room that can only be accessed with only noclip and it has a secret messages on the wall. Although it wasn't anything too crazy and was just something along the lines of "this isn't the correct path either."
"I think we should talk about Coda's games for what the are, rather than for what they aren't" that's an interesting quote, considering Davey tampered with the more player unfriendly games like the staircase or the cleaning one, even in the whisper machine, he skipped the labyrinth. Davey can't get past his own perspective that Coda's games are for others, when that isn't the case at all. I think the quote would more accurately be "i think we should talk about Coda's games for what they are to me"
6 months later: Mirror Mat: hey matt wanna finish the beginner's guide? MatPat: nah, we did that already MM: you didn't actually finish it MatPat: We totally finished it. I'm absolutely, 100% certain we finished it. What else you got?
@43:01 In order to pass (not bonus-100%, PASS) a level in Paper Mario for the Wii, one must hold down a RUN button (on the Wii-mote) for FIFTEEN MINUTES. And there is an incremented counter, but you will need fifteen minutes of running to pass the obstacle.
Matt I know ddlc plus came out and everyone including you including me is really hyped about that but you need to finish this game. It has literally changed the perception about how I live and treat other people and how they treat me. It is the only game that I can say has made me think about my personality on a deeper level.
So, based on the door puzzle, the dialogue, and the general feeling overall, I think I have an idea of what Koda is trying to say at least here in the beginning. In order for a door to open, one must close. I think Koda was a person who had trouble opening up to people and either intentionally or not, put up a wall between him and the outside world. But, some people managed to get through to him, to learn about him, but he was afraid he was trapping them. Like Mat pointed out, the puzzle can't be solved in reverse, and the dialogue prevents you from sharing a solution. I think Koda was scared that by opening up to people and forming connections, he would be depriving them of their wants and needs. Whether or not that was Koda's intention, it's something that I at least connect strongly to.
33:05 For context, the maps are made in Hammer and the dev textures are greys, orange, red, and blue (but red and blue are darker while orange is vibrant). So you end up with maps that are grey and orange, and can keep the aesthetic, also it's a nod to anyone else who knows the tools "you know this orange".
It's so cool to see Mat finally play this! I recall watching Jackscepticeye's playthrough and just loved it to bits. With how much Mat connects with the narrator, I'm sure the ending and story progression will only pique his interest more. Please play more of this soon!
Hey, hope you guys have your eye on the new Doki-Doki Literature Club side stories. I think you guys will genuinely love how the 5 extra hours of content tackle the struggles that each character carries, and how they properly address them between each other...
47:09 I just want to make a quick point: Davey said Coda didn't release any of these games so I wouldn't think that he wanted any of them to "take off"
watching the beginning part of this again gave me chills. it's weirdly uncomfortable having to listen to this man while knowing what he's really doing.
In this video: Mat gives a meta-discussion of creative process while playing a meta-game about the process of creating a meta-game.
Meta-inception
@mlg noob
I........ i wanted to do a meta knight joke, guess in not that original lol
@mlg noob
True
This game is kind of…. Meta? Does anyone else agree?
Can't wait
Just so people are aware, this game has nothing to do with the Stanley Parable. This was only made by one of the main people on it, and it was just a passion project to tell a story about his life made by the same person
need more people to see this comment!!!
The Beginner's Guide was not made by the same the developer,
Everything Unlimited Ltd.
The Stanley Parable was created by the developer team Galactic Cafe.
The Stanley Parable:
Ultra Deluxe, is being developed and published by the Crows Crows Crows team.
you would think the ywould learn from their past mistake but I guess big drama about calling game sequel of undertake when its not was not enough of a detergent
@@Bjpro1000 Sorry but this isn't correct. They weren't made by the same company, team, etc, but The Beginner's Guide was made by Davey Wreden who was also one of the two designers on The Stanley Parable.
Didn’t i see you in “what the internet did to undertale” comment section?
Game: Mentions anything
MatPat: “I’ve always found that fascinating”
Says odd fact that is actually super interesting
@@mint7442 Makes me question my existence by the time he is done
I mean, thats sorta why this whole channel and game theory and everything exists. He is curious about almost everything, and it teaches us all so much.
@@novacancy6682 yep, and that’s why I love this channel
Then matpat proceeds to ramble on for a few minutes
“You can’t lock a player in a vault for an hour and expect them to come back” cough cough Presentable Liberty
That was the first markiplier vid I ever watched
Has mat not played that? I need to see that now. It's such a good game!
Now I want to see him play that that is one of the most impacted games on me
That gave you things to do, though. It didn't leave you there with nothing.
That reminds me,Mat needs to play that game
Matpat: oh wow that's cool, someone putting out their friend's unreleased games to encourgae them to start creating again! :D
Me: *flashbacks to the end of the game*
Same
The first time I played it I cried
Haven’t watched it…. His friend is dead isn’t he?
@@jookie4207 You would think that
@@jookie4207 yes totalllly
Oh awesome he's playing the Beginner's Guide. Few years late, I remember when Jacksepticeye played this. Brings back good memories, this was an amazing game.
Thank you. I think that you just solved which playthrough that I probably saw.
Yes! I remember Jack's playthrough on this game! So many memories
Yeah I loved Jack's playthrough. I didn't realize GTLive never played it!
it 'was' an amazing game? It still is one
I don’t see how this is a game, it feels more of a documentary. Respectable, but not what I’m looking for.
I just realized that Mat totally accidentally revealed a part of how this experience works in that monologuing about modified memories and experiences. That's absolutely wild.
Modified experience on what Coda was feeling the whole time? Yea...
The broom closet ending was my *favourite* ending
Ah yes, the broom closet ending. It's also my favorite
I find this concerning.
@@Meteorite_Shower why, isn't it your favorite?
@@pastafandom2177
I'm just following on the joke, as the Narrator tells you afterwards 'I hope your friends find this concerning.' :)
That ending was amazing!!😂
I literally rewatch their Stanley Parable playthrough like four times a year I’m so psyched to see them play this
I haven’t finished the video yet so I’m really crossing my fingers that he makes it clear whether he’s going to keep playing or not. I did, admittedly, scrub forward to see if he finished it in this video.
(Some time later)
I finished the video. Yay! Excited for it to continue haha
Stanley parable goes on my yearly rewatch with their emily is away too, and baldi’s basics play through.
I thought I was the only one who did this😂
For me it's Stanley Parable and FNAF World.
same
“If you want to reward someone for a thought, the put the reward where the thought leads.” A quote to remember, simple but smart.
“A game with an instruction manual that lies to you.”
Isn’t that The Stanley Parable?
Is it though?
If you follow instructions exactly you get to the ending.
@@Azure70 You get to an ending. Also the game literally tells you not to do things that also lead you to new and interesting parts of the game so I think that description fits decently enough.
why yes
@@GenericVampire45
Following the directions in ,, Stanley Parable"
Leads you to the only ACTUALLY good ending.
In it you are LITURALY ,,blind and happy" .
You don't know the atrocities of the world around you - ergo you are happy. Happyness is derived by NOT searching for a greater meaning or questioning your werd surcomstances !
@@zeo4481 Eh, what you described sounds more like the concept of "ignorance is bliss" than happiness (there's a difference.) While questioning life and the circumstances of your own can lead to a lack of happiness, doing so can also lead to a different kind of happiness, it's all a matter of what you make of the answers and conclusions you reach and how you react to them. Our perspective of life is the true key to happiness or a lack of it (something else the game points to in some of its endings, especially with regards to the narrator's)
Him playing this game makes me realize, does he know about the Stanley Parable: Ultra Deluxe that was announced a while back? If so I kinda hope he plays it for the new content. But either way I'm glad he's playing this game as well cuz its really good.
I thought this was a joke but no it's a real thing and I can't wait to play it 😁◉‿◉
@@mckayle456 I know same here! I'm really excited for it!! And I hope that when it releases Matt plays it as well!
@@themoontribe8330 That would make it 100% better
@@sm12352 last I heard sometime this year but I didn't hear anything else about an exact date.
Edit: will let you know if I find anything out though!!
@@themoontribe8330 same here
Poor mirror Mat he was doubted. May he forever be trusted. Unless he shouldn't be, then don't trust him
Mirror Mat deserves better
@@bethany5882 #FreeMirrorMat
play both sides so that you always come out on top 🧠 💥
@@niksooxyz but then that undermines mirror Mat which is what we're against
Not to mention that every time MatPat has referenced playing it there were more than a few comments asking "When did you play it, I can't find the video" and the occasional thread on reddit.
Y'know, I was gonna say, "Why would someone make games just for themselves and not share it?" then I remembered the textbooks' worth of comics I've drawn and written, but shared with no one. But I did that because I didn't think my drawings were good enough. I still don't, and I've been writing these stories for years now. At least a decade.
Drop it on webtoon! The people there are really nice and don't care too much about the art
I can understand the logic of making something and not releasing it. At least to me, the idea is that I would be making something just for myself and don't need to release it out, which in term could free you up to do whatever you want without worry of how someone else would interpret or interact with it.
I've done the same thing with enough short stories to fill a vault haha
I have SO MANY stories I've written, well over a decade's worth, that I have never continued or posted. I have an entire folder I keep moving to new computers as I buy them, just filled with full stories, scene ideas, characters, and story ideas. But I either lose interest in continuing or just feel too anxious about what others will think of them.
there are many people who'd want to make games just for themselves. maybe they just want to gather all their favorite characters from various franchises in their private games just to enjoy spending time with the characters with no public intervention. maybe they just want to try making embarrassing unfinished random games just to enjoy the process of making games. etc etc
I've gotta say that Jacksepticeye's playthrough of The Beginner's Guide was and is by far my personal favorite thing on his channel. Getting to now watch it here and getting a wildly different perspective and commentary is incredible and I'm so glad that they're doing it.
yep
It’s like the “Luke, I am your father” is actually “No, I’m your father”
That's the Mandela Effect, similar on a much larger scale but not quite what he's talking about
@Leta imagine
S a m e
what’s a luke
@@fultonearheart867 "The Mandela Effect" is the result of the fallible process that is encoding memories. Every time you recall something from long-term memory, it gets encoded again, moving from recall to short-term and then long-term memory, as if it were happening againg. The process is vulnerable to mistakes when passing from short term to long-term. Small mistakes can build up until, despite having the same experience, a group of people will all have discrepancies between each other.
It's fascinating but kind of hard to adequately explain in a comment because it requires explaining, as simply as possible, the complex process of storing memories.
Anyway, the point is no one is slipping into alternate universes. "The Mandela Effect" is a product of how human memory functions.
FINALLY!! You should still also play Presentable Liberty because there is conspiracy behind it.
Also, Matt if you're watching, this game is only about an hour long so you don't need to separate it into parts.
Presentable Liberty is AMAZING!
THAT GAME MADE ME CRY MULTIPLE TIMES HE BETTER PLAY IT
@@percyioukhnikov81 thought I would put it out there lol
Bruh I get upset when I think about this game, cause I would’ve killed myself if I was in that situation.
what conspiracy? that the guy created it killed himself?
I like how every minute in the game Matpat randomly stops and talks about something for 20 minutes
He literally takes 30 minutes just to play 5 minutes of the game because of all his tangents 😂
Um.... No.
Thank god for 2x video speed.
It's not really random. He's talking about his thought process and interpretation of each section.
It's not random in the slightest. He's responding to a conversation that the game is clearly presenting us with, and I think that kind of discussion is part of the point of this game.
Sure, in a playthrough that isn't being shown to the world, those thoughts would happen internally, but I think presenting those ideas to those sharing the experience is important.
I loved their original playthrough of "The Stanley Parable!" So happy he's playing this.
Same!
I'm ˢᵘᵇˢᶜʳᶦᵇᶦⁿᵍ ᵗᵒ ᵉᵛᵉʳʸᵒⁿᵉ ʷʰᵒ ˢᵘᵇˢᶜʳᶦᵇᵉˢ ᵗᵒ ᵐᵉ ᵃⁿᵈ ˡᶦᵏᵉˢ ᵗʰᶦˢ ᶜᵒᵐᵐᵉⁿᵗ'''''
Me too it’s such a unique game
@@mirjinou7999 oh be quiet
@@mirjinou7999 yeah man step away from your keyboard
Matpat. Here us out. We NEED u to finish this game bro.
I NEED to see how the end affects him, considering how he’s been pulled in by the rest of it
@@tanuki01 YESS. I want to watch his reaction to it more than the gameplay itself cuz some of the thing matpat talks ab is frikin interestingg
You NEED to study your English and grammar better.
@@justanotakuandasinglemom5355 bro.. ik my grammar well, i just dont mind using bad grammar online. I wrote it that way for effect.
@@llamalama_ded7163 The thing is, he’s very careful to point out how these things are always his interpretation and not necessarily what the creator intended, but he’s also trying to look into someone’s head and how that contrasts with this game will be wild
20:52 SAT prep advice that's actually really useful.
For me the stairway always made me think “oh this is a way to force you to really think about your ideas, and make sure you’re either in the right headspace, or are only adding thought-through concepts to the vault of ideas at the top - adding in the skip that’s so tempting totally ruins the whole effect” rather than it being a bland exterior featuring a rich interior, its a lack of distraction to force creativity and concentration.
The narrator taking it as an abstract meaning over a practical meaning is fascinating (especially considering where this game goes)
The Beginner’s Guide remains one of my favorite games to this day, and I’ve replayed it countless times. For about an hour or two worth of gameplay, the narrative it tells is incredible.
43:31 Yeah, that scene in EarthBound stuck with me enough that I put a reference to it in something that I developed, except in this case it was explicitly intended to be a punishment as a contrast, pointing to the idea that doing something like that today feels much less like something you could get away with in a mainstream title. Weird stuff like that is what I live for in gaming, and I seriously hope you'll stick with this one because it's got some amazing moments in it, especially if you're into that headspace of game development and understanding someone's creative efforts.
I major in Linguistics in college and after watching this video, I think Mat would find semiotics really interesting. It's pretty much the study of how signs are made, perceived, varied throughout different cultures. etc. Kind of reminds of what he was saying about different perspectives of the same thing. Very interesting. :)
MatPat doesn’t realize that by choosing not to follow Davey speeding up the stair game, he played the game EXACTLY as Coda would’ve wanted. It even sparked an interesting convo with Mirror Matt, beautiful!
24:55 Yeah, I guess the simple acknowledgment that you tried to do something different than what was expected is already a reward in itself. In a way, it's like you're connecting with the game developer themselves.
This game is probably one of the most important games to me as a person. I've always been very analytical about media, always theorizing even before I found Game Theory. There's a line later in the game that says "Maybe he just likes making prisons" and I think it's such a powerful line for theorists. To understand that even if the world and the story you're analyzing is manufactured, the people manufacturing it aren't, they might not have a perfect reason, or a reason at all for why they make some decisions, or why something looks a specific way. If you're overanalyzing something and it doesn't make sense yet, consider that "Maybe he just likes making prisons", maybe if you ignore one piece of the puzzle the rest will fit
Same tbh.
Matpat: "digging deep"
Me the whole time while he's talking: I love that jacket.
This is grand.
This is such a good
"Game"
Experience?
Yeah.
Experience.
Can't wait to see Matt fully Experience it.
Roblox moment? 😳
Agreed!
Avoiding spoilers, I think something worth pointing out at this point of the playthrough is...
1) Coda's levels never seem to reward you for exploration, only the narrator ever does.
2) Coda's levels do seem to reward you for patience, which the narrator then chooses to seemingly undermine by giving you an easy way out, usually via a keybind.
These are things worth keeping in mind as the playthrough continues
I get this feeling that the narrator really loves explaining coda’s work. Reminds me a bit of Lasagna Cat video 07/27/1978, in how the speaker analyzed one comic strip of Garfield for an hour.
I haven't even watched the video yet but MirrorMat's confidence is just the best the MirrorMat witty banter brings me joy
Still missing Steph! Hope she comes back soon for a visit.
Even if it's just a single episode, hope its soon as well.
i’m getting flash backs to the last time they played the stanley parable… oh no
My parents Said iff i gott 20,2k subss before thee endd off thee yearr,I wouldd get a new gaming PC.
@@mirjinou7999 shut
@@mfknbumblebee ok boss 😻👑💋💍
Lol, wasn't that the one where MatPat got so stressed out that he swore at Stephanie live?
@@lucascyr98 yep… it was a very interesting moment but definitely something i can relate to 😅😅
Glad that MatPat has finally decided to play this game, I remember watching Jack’s gameplay years ago and I loved it. In my opinion, this game is so underrated and it’s fandom died before it could even get off the ground. I really hope this playthrough will help this game get the attention it deserves.
Beginners Guide was one of those games that impacted me on an emotional and mental level so deeply and that i connected to to such an extent, i just hope his playthrough of it does it justice. Still one of my favourite games of all time. Absolutely amazing.
Matpat mentioned the game The Magic Circle early on and having played that one, the devs of TMC have a pretty incredible horror game out called The Blackout Club that I'd love to see on GT. It features characters that are interact with players live during specific hours of the multiplayer and slowly build out lore.
Remember when matpat climed the stairs slowly, it ticked me off so much because the game has an easter egg that he missed it said
"It can be a very slow climb"
Before it changed games
I know Matt is busy but he definitely needs a podcast to talk more
theory theory where matpat just teaches us things he wants to talk about and we watch it cause it’s matpat
Hey, I'm just recommending the game Presentable Liberty. It may seem crude at first but I think it hits different and is good for Gtlive. I really want him to play this.
Edit: It seems that @Sam LeMay already mentioned it. But still, please tell him to play it, trust me it's worth it's and I think it good for Gtlive!
Man, this makes me want to pick up creating RPG games again. I asked my mom a few years ago if she would buy RPG Maker for me, and after some pleading she did. I started creating a game about my life in middle school, but never finished it. I barely even started it. I also had a few other RPG game ideas. I wish I had the time right now to be creative like I did back then. Having a part time job and taking three 6-week summer classes doesn’t really offer much spare time. Maybe one day I will pick it back up again...
it's so interesting hearing matpat talk about the stuff he finds interesting...tbh if he did a crash course on stuff he wants to talk about, I wouldn't hesitate to give it a watch
This game is so different from the Stanley Parable and yet still has that same sense of meta-ness it had - I'm so glad MatPat's playing it.
Edit: Also, you forgot the subtitles!
You should make a part 2 man, I love to hear your commentary tbh
Exactly. I aced a lot of my tests and classes because I tried to understand the teacher as much as the information they were presenting. Every teacher wants different answers. Understand the teacher, you'll figure out what answers they're looking for.
Since it's relevant, The Stanley Parable has an achievement for not playing it for a year and then returning to it. I would love to see you do that at the beginning of a stream
Edit: nevermind. It's 5 years (thank you comments)
I might be wrong, but I believe the achievement is not playing for 5 years, so that might take a while, unless he cheats.
Lol I read this as matpat was talking about humanity's ability to convince themself to remembering false memories.
I'm currently working towards that one
Now I really want to see him play Pathologic, and presentable liberty
Watched this a few years ago already but why not again?
17:30 As a devout archive diver that's a great service to me
every week my friend and i call and watch the stanley parable streams (however much we're up for) and theyre my favorite series you've done, im really excited for this
They're both so wholesome from the start. It makes me want to hug them.
"A game about an instructional manual that lies to you"
"Beginners Guide"
I see what they did there....
Is the narrator for the game Kota?
I could be wrong but isn't it spelled Coda? And a theory that I personally believe is that Coda is a metaphor for multiple things. Himself, and a bunch of other people in the narrator's life. I'd recommend watching the video that explains it for a better understanding
@@vCherrykAI16 Which video? Who made a good explanation video for this?
@@SoicAngellis And they never got an answer
@@OriNyte Yyyyep. :/
I think Matt might be sick, he isn’t wearing his red jacket!
I remember watching a play through of this a long time ago, I left it feeling a bit sad and I don’t remember why, but I’m kinda excited to watch it again and find out.
29:16 I've noticed that. With a couple of series I'm following right now, Helluva Boss and Amphibia, I've found that I enjoy watching the reaction videos of a few specific channels more than directly watching the episodes myself.
When the narrator said, “This is what happens instead,” I got an ad right after that, 😂
As a creator, I get an enjoyment from this because seeing the simplicity in these levels, and yet still seeing potential for full game play. It's fun and hopeful. I enjoy seeing the progression and the development of complexity.
You should play "the tiger and the terribly cursed emerald"
Finally someone else is mentioning this game! It's one of my all-time favourites :D
It's: Dr. Langeskow, The Tiger and the Terribly Cursed Emerald, A Whirlwind Heist!
The title is part of the artist's intent, so remember it!
Fnaf: am I a joke to you?
Mat-pat: yes everything about you is a meme
I still don't have the words to describe how this experience made me feel. I know that I was crying silently during the last 5 minutes when I played it.
timestamps
6:43 Davy starts talking
7:24 counter-strike map
9:54 escape from whisper
12:16 unpause
17:02 backwards game
22:48 unpause
23:58 YOU ARE NOW ENTERING
24:32 nonsense in nearly every direction
31:04 idea room
31:56 Ready, Set, Fish
34:33 YOU ARE NOW EXITING
36:12 unpause
36:56 The Great And Lovely Descent
45:13 unpause
47:37 unpause
50:55 lamp post
Thanks so much
Game: "Here's a really cool thing that reveals the inner psychology of the designer."
Matt: "CaN i fLy?"
The first little conversation and blurb Matt says, talking about the perception of the way he sees the world from the view point of the creator or asking what the creator wants from him by presenting this test or text, that kind of idea is really interesting and it opened my eyes to something I’ve been doing for a long time without realizing it. Thank you Matt.
It ain’t Stanley parable without the British accent
Somebody clearly hasn't found the broom closet ending
this is the bob parable
@Mr.Springtrap It's a reference to one of the funniest bits (which is saying something) of The Stanley Parable, which if you haven't played it has this British guy with impeccable dry humor who narrates everything you do. You play until you reach an ending (each playthrough is
@@survivordave you made an entire paragraph
@@survivordave The Broom Closet Ending is my favorite part of Stanley Parable
24:54
There actually WERE two easter eggs on the two corners that you saw
When you check today's GTLive and it isn't DDLC+: _Mission failed, we'll get 'em next time._
But of course, I'll enjoy the stream regardless of what game he's playing.
Give him SOME time.
@@phantomkitten73 Yes, I know, I was mostly joking. I just refuse to watch anything from the game until I see him play it, and RUclips recommendations keep trying to spoil the new side-stories for me.
@@jacobtidwell8869 SAMEEEE ive tried watching another person play it but i just coudnt being myself to do it lol
nah ddlc aint it chief
@@jacobtidwell8869 it aint the same without mattypatty and steph's voice acting
I really like this!!! This is fascinating!!! As a media creator myself, it’s really interesting to dive into the difference between the writer’s and viewer’s perspectives.
Two things that I would like to note are that, one: there was the question of whether or not Coda (Koda?) was a real person. I don’t think he is, seeing as his name sounds so close to “coder”, which could be wordplay on his role.
The second thing is that it’s fascinating that the door puzzle mechanic not only traps you on the other side of the area from where you were, but if you close the first door not knowing that there is a lever on the other side of it, then you risk trapping yourself in that confined area and having to reboot the game. In this way, the solution requires the player to trust the coder. I wonder if this is what Coda intended for us.
I just rewatched their playthrough of The Stanley Parable yesterday! That's a pretty cool coincidence
44:00 in Pokémon Ruby and Sapphire you had a Puzzle like that as well. You had to Stand at a curtain Location for 5 Minutes to unlock the hidden passage to Regice, one of the Golem Trio
0:51 Matt...You have eaten A BELT (Gummy vs Real food), why would you eat a hat? 😲😂
Anyone else absolutely love when Matpat goes on those rambles where he talks passionately about something for a big chunk of time? Well I have no idea what he’s talking about I love listening and feel closer to him. Same with when he and mirror mat talk back n forth. Maybe it’s just because i’m lonely but it’s nice.
Knowing how this game ends, I am so excited for Mat to see where this game goes.
Honestly from seeing the other works they have made I was thinking about it at times when moving forward and only in looking at the past will the path forward be clear . It is very profound. I mean even with this in mind each and every game has this smaller or bigger picture that you the player can't see immediately. Even in the Stanley parable game this very message rings true clearing it multiple times not only opens new paths but new understandings the narrator wants what is good for Stanley and just wants him to be happy but you also see a less restrictive side of the narrator. Even in the scene where the narrator starts diving into the player though processes and starts saying what you think of Stanley and on the situation there is still a care for the character a knowledge of what could be of sorts . The character not really being alive but at the same time living and the guide is presenting this sort of view of the bigger picture and in so many situations is sorrowful about the the chosen path and the more you see of this picture the less you feel you know just because you start to see the bigger picture you aren't meant to see which is beyond comprehension and what seems like the end of any logical assumptions and the start of insanity. The duality and the singularity all combined paints a beautiful picture which can very well be best explained as our very existence down to the smallest fiber each choice is our's to make though ultimately it is for a reason why had you read so far ? What would happen if you didn't ? Should I wait or move forward? Should I look back ? The simplicity is insanely complex and yet at the same time it is poetic and understandable we as individuals will never see more then our first person perspective as limited as it is there is so much to the left and right and even behind that is so easily dismissed and taken for granted that we quickly forget who we are in the grand scheme of things and start to inject opinion over fact to the point where we loose sight of what really is in exchange for what we wish it to be . Honestly even if it wasn't the intention the picture I see is clear and it is a good show of everything I said and nothing I have said at the same time the stairs is a tough journey into an area of great contemplation and we usually find ourselves here far more then we admit . We struggle and when we make it through the situation we tend to form many complex thoughts on the situation and store them away and proceed to just go down the other side just to again have to look back when you feel stuck in order to see more of the picture. Again it is just truly poetic
please consider playing and doing a theory on What Remains of Edith Finch and the family curse
28:42
I still remember that the other RUclipsr I watched playing this game wondered about that exact thing, but more at the end of the game, like:
"Is this real? Does he exist? How much actually happened?"
They're working on a new version of The Stanley Parable for this year with new endings and content
Right in a way I had come to an understanding at some point that the tests we take at school aren't much of a test of what you know but a representation of what the teacher wants you to know. What they expect you to have gotten out of the lessons before the test and how far you could take that knowledge. Seeing the teacher's expectations of me was something I always thought as interesting (although ofc I couldn't meet those expectations always but it was nice to be able to have a light shining on what things the teacher wants me to know and understand)
I've literally looked for this video on your Channel because people said you had already played it. OMG. I'm so excited for this.
I watched him play it before, im so confused, there is literally no one else i would have seen playing this
“And this is what happens” *ad* the horror, THE HORROR
This game kind of reminds me of presentable liberty, dose anyone remember that one? With how much he likes this one that game might be a good one to play too.
I remember when I played this game, after I finished it, I went back through a lot of levels with noclip turned on, I don't remember finding a whole lot, but in the game where you walk backwards, there is one secret room that can only be accessed with only noclip and it has a secret messages on the wall. Although it wasn't anything too crazy and was just something along the lines of "this isn't the correct path either."
The funny thing about this is he literally said on a subreddit video that he already played this after a post asked him to do so.
"I think we should talk about Coda's games for what the are, rather than for what they aren't" that's an interesting quote, considering Davey tampered with the more player unfriendly games like the staircase or the cleaning one, even in the whisper machine, he skipped the labyrinth. Davey can't get past his own perspective that Coda's games are for others, when that isn't the case at all. I think the quote would more accurately be "i think we should talk about Coda's games for what they are to me"
6 months later:
Mirror Mat: hey matt wanna finish the beginner's guide?
MatPat: nah, we did that already
MM: you didn't actually finish it
MatPat: We totally finished it. I'm absolutely, 100% certain we finished it. What else you got?
sad 😢 if true...
@43:01 In order to pass (not bonus-100%, PASS) a level in Paper Mario for the Wii, one must hold down a RUN button (on the Wii-mote) for FIFTEEN MINUTES. And there is an incremented counter, but you will need fifteen minutes of running to pass the obstacle.
Matt I know ddlc plus came out and everyone including you including me is really hyped about that but you need to finish this game. It has literally changed the perception about how I live and treat other people and how they treat me. It is the only game that I can say has made me think about my personality on a deeper level.
So, based on the door puzzle, the dialogue, and the general feeling overall, I think I have an idea of what Koda is trying to say at least here in the beginning. In order for a door to open, one must close. I think Koda was a person who had trouble opening up to people and either intentionally or not, put up a wall between him and the outside world. But, some people managed to get through to him, to learn about him, but he was afraid he was trapping them. Like Mat pointed out, the puzzle can't be solved in reverse, and the dialogue prevents you from sharing a solution. I think Koda was scared that by opening up to people and forming connections, he would be depriving them of their wants and needs. Whether or not that was Koda's intention, it's something that I at least connect strongly to.
I hope you play the game 'Perception'. It's amazing and has so much lore to discover throughout playing it.
33:05 For context, the maps are made in Hammer and the dev textures are greys, orange, red, and blue (but red and blue are darker while orange is vibrant). So you end up with maps that are grey and orange, and can keep the aesthetic, also it's a nod to anyone else who knows the tools "you know this orange".
My favorite part about the Stanley Parable is that the person who made it is the brother of DougDoug, who is a popular Twitch Streamer and RUclipsr.
It's so cool to see Mat finally play this! I recall watching Jackscepticeye's playthrough and just loved it to bits. With how much Mat connects with the narrator, I'm sure the ending and story progression will only pique his interest more. Please play more of this soon!
Hey, hope you guys have your eye on the new Doki-Doki Literature Club side stories. I think you guys will genuinely love how the 5 extra hours of content tackle the struggles that each character carries, and how they properly address them between each other...
47:09 I just want to make a quick point: Davey said Coda didn't release any of these games so I wouldn't think that he wanted any of them to "take off"
Man, I love mat pats little rants between the levels
Love never dies is very underrated. My favorite song is by far. Beneath a moonless sky.
I'm actually making a game using the manufacture memories thing
“There is a bug somewhere and this is what happens instead” *ad plays*
Hi me in 10 years rewatching this trying to go to sleep.
Hi future Ty Sier! I hope you'll have a good sleep ^-^
Get some sleep Ty!
Sleep well, Ty!
Sleep
I hope you sleep well
watching the beginning part of this again gave me chills. it's weirdly uncomfortable having to listen to this man while knowing what he's really doing.