Out of Bounds Secrets | The Stanley Parable: Ultra Deluxe - Boundary Break Ft. Narrator and William

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  • Опубликовано: 20 май 2024
  • Lets take the camera absolutely anywhere we want to learn more about Stanley Parable!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    JJJreact
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
  • ИгрыИгры

Комментарии • 2,5 тыс.

  • @oranglordd
    @oranglordd 2 года назад +4190

    "go ahead rat boy"
    best line ever

    • @johnacetable7201
      @johnacetable7201 Год назад

      One day you'll turn a rat man; and then, your story'll stop being so pointless, won't it? All these years questions such as: what I'm? Why do I even feel like I exist? Why reality exists in the first place? Were either ignored or unanswered correctly, but reality is your consciousness were nothing but a hallucination of schizophrenic scientists working in Aperture Science. And why do I get explanation right now, and why is it in form of a RUclips comment? Well, that's just effect of your pills kicks i-
      Sorry, it doesn't, you're looked in your sick imagination, until dose'll arrive... If it will.

    • @melonowl333
      @melonowl333 Год назад +24

      I was gonna say.. Zamn

    • @ZtarvoK
      @ZtarvoK Год назад +6

      @@melonowl333 i mean....🫣

    • @seanhemrick8195
      @seanhemrick8195 6 месяцев назад +2

      @@ZtarvoKright? 💀😭

    • @CrazyCrasherYouKnow
      @CrazyCrasherYouKnow 5 месяцев назад +2

      Oranglordd you are everywhere, you are in reckerless stream chat and in the comment section of stanley parable

  • @Artcat932
    @Artcat932 2 года назад +5632

    I like how William constantly sounds like he’s being held at gun point to say the lines.

    • @somerand0mpers0n
      @somerand0mpers0n Год назад +646

      i like how William is being held at gunpoint to say the lines.

    • @peytonsuperstar
      @peytonsuperstar Год назад +152

      And its the same voice actor as the man on a secret ending

    • @pigeonpogger3736
      @pigeonpogger3736 Год назад +28

      Kinda true

    • @alsiredwood5642
      @alsiredwood5642 Год назад +100

      I'm completely in love with the OG comment, I can't un-hear it, not to mention he also sounds constantly on edge, truly fascinating

    • @unduloid
      @unduloid Год назад +123

      I like how the gun is being held at Williampoint.

  • @whynotanyting
    @whynotanyting 2 года назад +2400

    The games have given Kevan Brighting a secure job as the Narrator. What a down to earth guy if he's lending his voice for the community as well.

    • @RToast13
      @RToast13 Год назад +111

      Yeah, he's done the Narrator voice a couple other times for other RUclips projects. Real cool dude.

    • @Dovah_Slayer
      @Dovah_Slayer 8 месяцев назад +5

      I love it

    • @konaqua122
      @konaqua122 7 месяцев назад +19

      I'm also happy that the creators of Stanley Parable allowed it. Even if he has the voice of the narrator, it's still the devs who handle the rights for the voice style. (I think)

    • @we_played_Hob_Gobbies_together
      @we_played_Hob_Gobbies_together 7 месяцев назад +5

      @@konaqua122 Nah that's not how it works. Good try bozo.

    • @konaqua122
      @konaqua122 7 месяцев назад +31

      @@we_played_Hob_Gobbies_together That's where the "I think" part goes. Thanks for not reading all of my comment and leaving the most important part. Bozo.

  • @carljoosepraave2102
    @carljoosepraave2102 2 года назад +2731

    The stretched skull is in reference to a 500 year old Easter egg where a painter hid a stretched out skull you had to look at a specific angle to see

    • @Freezorgium
      @Freezorgium Год назад +30

      Do you know the name of said painting?

    • @KamiCheetah
      @KamiCheetah Год назад +193

      @@Freezorgium The Ambassadors by Hans Holbein

    • @hermestrismegistus3417
      @hermestrismegistus3417 Год назад +26

      Thank you, I feel so cultured!

    • @KairuHakubi
      @KairuHakubi Год назад +47

      wow i looked that up.. hhhoowwww did he do that back then? What, did he get down at a weird angle and try to paint 'forward' from that angle?

    • @mayanightstar
      @mayanightstar Год назад +6

      came here to say this

  • @striker5563
    @striker5563 2 года назад +6593

    Hearing the Narrator call you a rat boy has so much incredible meme potential.

    • @sarinabina5487
      @sarinabina5487 2 года назад +58

      TRUE

    • @asgarion9938
      @asgarion9938 2 года назад +83

      The rat on the couch only makes sense with that quote

    • @Anbun
      @Anbun 2 года назад +73

      Squeak-sez

    • @ernjdasdd
      @ernjdasdd 2 года назад +13

      Olaf saying "And theyre dead!" From frozen 2 had so much meme potential but no one did that

    • @user-mn5zg4bi8h
      @user-mn5zg4bi8h 2 года назад +3

      Yes

  • @davidnewton2518
    @davidnewton2518 2 года назад +1858

    "Go ahead ratboy" is strangely such a powerful sentence

    • @ZtarvoK
      @ZtarvoK Год назад +25

      "go ahead rat boy" *doom music starts playing*

  • @IAmSuyogJadhav
    @IAmSuyogJadhav 2 года назад +832

    15:30 That rat appears at multiple places! If you hang around for a while in the "pink room", you'll find this rat occasionally peeking out from a slit in a box lying on the floor.

    • @ShialeeHeart
      @ShialeeHeart Год назад +36

      Theres also another rat i found in the area where the narrator was showing off all the stuff for the Stanley parable 2

    • @qwp1884
      @qwp1884 Год назад +3

      ​@@ShialeeHeart I didn't expect to find you here tbh

    • @Syvern.
      @Syvern. Год назад +3

      @@qwp1884 I expected him there

    • @ChestersonJack
      @ChestersonJack 22 дня назад

      @@ShialeeHeartDo you recall where exactly?

  • @Xahnel
    @Xahnel Год назад +542

    Well now they need to update that boundary break ending to randomly have a chance of the Narrator abandoning Stanley, and then coming back after a minute, and grumble about rats noclipping through the walls.

    • @sammy_wills
      @sammy_wills Год назад +41

      Why can I vividly imagine this?

    • @Ixarus6713
      @Ixarus6713 Месяц назад +14

      "Apologies Stanley, there were just some rats flying around the office that I had to deal with. What? Of course flying rats exist! No, I'm not arguing with you Stanley, you and me are going to talk now about how boundary breaking ruins the artistic intent of creators. Wait, how did you get the Bucket?! You aren't supposed to... oh... I see.. you aren't Stanley....
      You're a little rat boy too. Sneak your way into the new, new content early did you? Well I won't stop you. Im tired of people ruining my story. I'm just going to go to the memory zone. Feel free to restart any time you like."

  • @imBailout
    @imBailout 2 года назад +4971

    Kevan Brighting is absolutely fabulous. Love how he’s always willing to contribute to projects like this.

    • @Mike14264
      @Mike14264 2 года назад +285

      Remember when he contributed to a mod that turned the Escape Pod ending into a good ending? That was super neat.

    • @leilanpad9638
      @leilanpad9638 2 года назад +50

      @@Mike14264 do you remember what the mod name is and the author?

    • @Mike14264
      @Mike14264 2 года назад +97

      @@leilanpad9638 sadly, no... but it's definitely one of the most popular ones, if I remember. I'm not sure if there are that many mods of the Stanley Parable honestly, so it should be easy to find. Heck, there's even a video showcasing it.

    • @Mike14264
      @Mike14264 2 года назад +63

      It's right here: ruclips.net/video/-9EGHaOCl5c/видео.html

    • @ViIvaNunner
      @ViIvaNunner 2 года назад +62

      i remember seeing a video of like, some guys school project that they managed to get kevan brighting to do a voiceover for

  • @echoknight6531
    @echoknight6531 2 года назад +7907

    Hearing the narrator was such a hilarious and interesting opening. As always, great video!

    • @greycatturtle7132
      @greycatturtle7132 2 года назад +1

      Ye

    • @Charok1
      @Charok1 2 года назад +8

      that was hilarious

    • @teogaming7515
      @teogaming7515 2 года назад

      i couldn't even watch this video, william sounds cringy as fk

    • @xPandamon
      @xPandamon 2 года назад +11

      More than just the opening

    • @Roriloty
      @Roriloty 2 года назад +1

      @@Chkprofilename shut up

  • @ManoredRed
    @ManoredRed 2 года назад +1846

    19:01 There is a random dialogue the Narrator may say when starting a new game: that you're being followed and if you turn around quickly, you might catch them.
    Knowing this makes that dialogue a lot funnier =)

    • @abadgurl2010
      @abadgurl2010 2 года назад +258

      There's actually a part of the 2013 version where you can see another Stanley run by if you're quick enough to get there when that bit of dialog is playing.

    • @nixter4214
      @nixter4214 2 года назад +107

      @@abadgurl2010 still in the ultra deluxe version

    • @elisabethheiman2104
      @elisabethheiman2104 2 года назад +156

      @@nixter4214 Yeah, he’s still there and it still creeps me out to this day. (I’ve seen him a couple times, and both times, it was late at night and I was alone in my room.) Although, I don’t understand why people still keep saying that if you’re fast enough while that dialogue is playing, you can see him, because I remember I waited around at the start of the game for a few minutes and that particular dialogue didn’t play and I still saw him.

    • @blakecacini8016
      @blakecacini8016 Год назад +35

      @@elisabethheiman2104 he moves in the opposite direction this time

    • @wombatcountry
      @wombatcountry Год назад +62

      and when you pick up the bucket, the narrator says the paranoia melts away

  • @bogyma7915
    @bogyma7915 2 года назад +229

    "flying photographic rat, scurrying around behind the scenes taking minuscule rat photos, for your rat blog, on a much smaller version of the internet, for rats"
    that one is going to stick to me like molten cheese

    • @Ixarus6713
      @Ixarus6713 Месяц назад +2

      Legendary, absolutely legendary.

  • @kwisowofer9872
    @kwisowofer9872 2 года назад +3789

    The fact that you managed to collaborate with the narrator and creator of the Stanley Parable is incredible

    • @Rusty84CV
      @Rusty84CV 2 года назад +30

      i found the creator kind of annoying

    • @xPandamon
      @xPandamon 2 года назад +312

      @@Rusty84CV That's kind of on purpose.

    • @sonicSnap
      @sonicSnap 2 года назад +54

      davey warden created the stanley parable, william is just the CEO of the company, and helped with the remake

    • @Soup_of_goop
      @Soup_of_goop 2 года назад +159

      @@sonicSnap that’s just completely untrue. The two of them co-created it originally and now Davey is mostly just the writer

    • @Jamesharveycomics
      @Jamesharveycomics 2 года назад +38

      @@Soup_of_goop Davey made the original mod. William came on board for the remake and has been dining out on it ever since

  • @mariacyr6494
    @mariacyr6494 2 года назад +2703

    That intro was legendary!

  • @DCV-gt9hu
    @DCV-gt9hu 2 года назад +1198

    I like how he says. "Its a way for lazy developers..." before goung on to show off a super sweet effect I didnt know was possible in gaming.

    • @Adriethyl
      @Adriethyl 2 года назад +70

      I know he references Nerbacular Drop, but Valve hired those guys and they went on to create Portal using that tech.

    • @MaksKCS
      @MaksKCS 2 года назад +4

      Well it is lazy cause the whole thing is in the same level, it's not like he's saving any space

    • @cabrinius
      @cabrinius Год назад +62

      @@Adriethyl it's a joke, he's acting like Portal never happened

    • @JenkemJohannes69
      @JenkemJohannes69 Год назад +4

      🎶 C u m 🎶

    • @cabrinius
      @cabrinius Год назад

      @@JenkemJohannes69 mm

  • @Thewaterspirit57
    @Thewaterspirit57 Год назад +352

    The Narrator actually being in the video is possibly the best thing ever

  • @oddheader
    @oddheader 2 года назад +4441

    Funniest Boundary Break episode ever! William’s explanations and outro had me rolling!! Lots of amazing discoveries and great explanations on your part too!

    • @montypmoneybagges
      @montypmoneybagges 2 года назад +44

      Hello oddheader.

    • @BoundaryBreak
      @BoundaryBreak  2 года назад +265

      Dude thank you so much for continuing to watch my stuff. Keep me in the loop about which conventions you're going to so that I can meet you someday

    • @PseudoWounds
      @PseudoWounds 2 года назад +10

      Oddheader! your channel is awesome too!

    • @scott6348
      @scott6348 2 года назад +4

      Oh wow hey oddheader love your and Shesez's content 😀

    • @monkstandinglast
      @monkstandinglast 2 года назад

      @@BoundaryBreak whips the ass of a lama lol

  • @MrCatofdoom
    @MrCatofdoom 2 года назад +1741

    Hearing the narrator without proper audio editing is an interesting experience

    • @C.I...
      @C.I... 2 года назад +302

      It's more that Shesez's audio compressor isn't setup correctly, so it's just uniformly lowering the volume of anyone speaking, then super high octane mega boosting into space all the quiet bits where the lip smacks and breathing are.

    • @xDEADLOCKEDx2468
      @xDEADLOCKEDx2468 2 года назад +62

      Breathing is a human thing, we can only talk for so long until we run out of breath.

    • @MrCatofdoom
      @MrCatofdoom 2 года назад +162

      @@xDEADLOCKEDx2468 most videos cut breaths if you have never noticed.

    • @ppmv4285
      @ppmv4285 2 года назад +117

      Having taken a class over the business of voice over, the breaths were very noticeable and distracting. Not that it takes away from the Narrator, of course, it's just a mild distraction. Most breaths are taken out of audio recordings when implemented into projects.

    • @snesmocha
      @snesmocha 2 года назад +21

      @@C.I... most people do that since a lot of people don’t know how compression and side chaining works

  • @Mainyehc
    @Mainyehc 2 года назад +649

    The distorted skull texture is most definitely a nod to Hans Holbein’s Renaissance painting “The Ambassadors”, which features a similarly distorted, anamorphic skull.
    The skull was strategically placed and rendered so that it would be seen properly from a doorway leading to the room where the painting was originally placed, and if you go see it at the National Gallery in London, they even went to the trouble of adding a nice footprint marker on the floor, so you can witness the effect for yourself.

    • @MagicGonads
      @MagicGonads Год назад +8

      that's what I was thinking as well

    • @icedevil1423
      @icedevil1423 Год назад +8

      That's what I was thinking! I always love seeing what kind of hidden obscure references game devs hide

    • @gabrote42
      @gabrote42 Год назад +3

      Glad so many people knew about that painting

  • @DevWolf59
    @DevWolf59 2 года назад +559

    10:30 “didnt evolve into a major franchise” love the subtle portal reference

    • @d4c268
      @d4c268 10 месяцев назад +16

      it would be so cool if a huge game company such as Valve would take an interesting gameplay mechanic based off of that from Narbacular drop and evolve it into its own game mostly made with reused things from half-life and a connected story to half-life, and eventually create a sequel that would forever impact gaming as a whole due to its perfectly done story, memorable cast of characters, creative gameplay mechanics, and fun multiplayer mode. That's just me tho

    • @JorgetePanete
      @JorgetePanete 5 месяцев назад +1

      didn't*

  • @turingsghost
    @turingsghost 2 года назад +2318

    William just being overwhelmingly sarcastic regarding Bitterman and Narbacular Drop is really quality stuff. More developers should just state absolutely, empirically false information when asked for the meaning of their art, and I'm not kidding.

    • @grahamstoner
      @grahamstoner 2 года назад +13

      I think he's on drugs? 😂

    • @turingsghost
      @turingsghost 2 года назад +236

      @@grahamstoner i'm afraid he's just hilarious

    • @Maurens1
      @Maurens1 2 года назад +166

      He pretty much quoted the Quake wiki word for word lol

    • @MarcyTheKindaCoolWizard
      @MarcyTheKindaCoolWizard 2 года назад +84

      William is the personification of his own game

    • @orvilleredenpiller338
      @orvilleredenpiller338 2 года назад +125

      When William came to a set of two open doors, he created an alternate reality where he proceeded through the left door as a particle and the right door as a wave.

  • @wellspokenrambler
    @wellspokenrambler 2 года назад +966

    5:41 not only is it a "flat texture of a skull" - it's SPECIFICALLY the anamorphically-distorted painting of a skull included in Holbein's "The Ambassadors"! They managed to make this easter egg even more fun than it used to be!

    • @neothepenguin1257
      @neothepenguin1257 2 года назад +25

      I noticed this too and got so excited that I know this useless piece of trivia! Bravo internet person!

    • @Foxy02016
      @Foxy02016 2 года назад +11

      Is that the one referenced in Minecraft or am I remembering it wrong

    • @luna010
      @luna010 2 года назад +10

      A common hypothesis about The Ambassadors that I've seen stated as fact is that it was meant to be placed at a doorway or stairwell, so that viewers would see the skull clearly. kinda poetic for a piece that's supposed to be viewed from a specific angle to be referenced in the stanley parable.

  • @acesupreme6452
    @acesupreme6452 2 года назад +111

    I wasn't ready for "Will the real error please stand up" lmao

  • @HyperHexagoner
    @HyperHexagoner 2 года назад +1053

    10:19 Man, it's such a shame that there was never a fully-realized version of Narbacular Drop. You'd think that with a concept so revolutionary the whole team would be picked up by a really prolific game developer and be allowed to make something that changed the gaming world as we know it...

    • @alcohashbo3637
      @alcohashbo3637 2 года назад +161

      Let alone a spawn a sequel with multiplayer

    • @abadgurl2010
      @abadgurl2010 2 года назад +101

      Well here we are again, it's always such a pleasure, remember when you tried to kill me twice?

    • @dr.JackieBright
      @dr.JackieBright 2 года назад +70

      @@abadgurl2010 Oh how we laughed and laughed. Except, I wasn't laughing.

    • @christianreinard8285
      @christianreinard8285 2 года назад +56

      @@dr.JackieBright Under the circumstances I’ve been shockingly nice

    • @thelife4659
      @thelife4659 2 года назад +14

      Valve picked up on it and thats what the game is using. The game simply used Portal 2's world portals. Its the same engine. There are several maps in Portal 2 that do the same.

  • @TheWarlordBob
    @TheWarlordBob 2 года назад +975

    5:40 That skull is from the painting "The Ambassadors" from 1533. The skull in the painting is also stretched and distorted and can really only be seen properly when looking at the painting from a specific angle, so them having it stretched in-game is very fitting.

    • @kargaroc386
      @kargaroc386 2 года назад +17

      It also has the cool s in it so yeah

    • @purophet
      @purophet 2 года назад +44

      Its role, too, is in the spirit of "memento mori," whereby works of art would include some symbol of death as a reminder that any form of life depicted is ultimately fleeting and will pass. The painting contains the implication of its own undoing. Pretty fitting for the ending which uses controlled perspective to present a false image of "freedom" in the form of a straight path the player is not allowed to deviate from.

    • @Fierywell
      @Fierywell 2 года назад +4

      @A Toaster so true, also the funny skeleton and the stretch are just way too accurate to todays memes its impressive

    • @primalconvoy
      @primalconvoy 2 года назад +2

      Damn, ninja'd. Anyway, It was painted from an "anamorphic perspective" to get the optical illusion effect.

    • @Mezgrman
      @Mezgrman 2 года назад +3

      @A Toaster I can totally understand that feeling!
      I've read that the painting was done to hang in the landing of a staircase, so the angle of the skull would be fitting if someone was walking up the stairs and looking at the painting.

  • @theunicyclist3440
    @theunicyclist3440 2 года назад +660

    The narrator commenting on clipping through walls and insulting you for it at the beginning had me laughing so hard

  • @Optimus97
    @Optimus97 2 года назад +169

    19:15 I'm willing to believe that this stanlurine is used for the "collectable get" screen that pops up whenever you collect the first si- I mean, all six of them. Complete with the subtle blue rimlight.

  • @The518thGuy
    @The518thGuy 2 года назад +433

    12:05 It's a model from Half-Life 2. Originally, The Stanley Parable was an HL2 mod, and this location is a destructed version of the map from the mod. So these monitors are taken from the Eli's lab

    • @blazeking6432
      @blazeking6432 2 года назад +39

      The third monitor also resembles a cut HL2 enemy

    • @The518thGuy
      @The518thGuy 2 года назад +26

      @@blazeking6432 yup, a cremator

    • @greenmovie13
      @greenmovie13 2 года назад +8

      yep, the one on the right really stands out and you can tell from the shape of it that it’s a combine drawing. never could get this out of my head

    • @The518thGuy
      @The518thGuy 2 года назад +5

      @Dino Sauro seems like Kelly Bailey made those shots

    • @PrismZet
      @PrismZet Год назад +1

      @Dino Sauro that looks like blender or maya to me, i can see the node editor, outliner, timeline etc. graph editor and stuff as well, grease pencil drawing.

  • @Sofishticated792
    @Sofishticated792 2 года назад +1801

    It's such a smart idea to have the actual narrator of the game presenting this episode, keep up tue good work man

    • @Chkprofilename
      @Chkprofilename 2 года назад +2

      ruclips.net/video/_HAuSkW-1ek/видео.html
      Finally it's here.

    • @encarneye6865
      @encarneye6865 2 года назад +26

      @Safwaan Comment didn't say it was unique

    • @cloudedCognition8
      @cloudedCognition8 2 года назад

      @Safwaan yeah and who gives a shit if its unique? its entertaining and this is so niche it wouldnt become cliche` so quickly as to warrant a dumb comment like this.

    • @IamaPERSON
      @IamaPERSON 2 года назад +1

      @@Chkprofilename BEGONE BOT

  • @NicoleMarie.
    @NicoleMarie. 2 года назад +516

    Thanks, Ratboy. The grid on the bridge doesn’t seem weird, it’s just graph paper grids

    • @The-Okami-Project
      @The-Okami-Project 2 года назад +9

      Probably just a standard placeholder texture

    • @waywardwriterryu7185
      @waywardwriterryu7185 2 года назад +11

      @@The-Okami-Project source has a grey and an orange placeholder texture, the bridge was using the grey one

    • @bobafettjr85
      @bobafettjr85 2 года назад +2

      @@waywardwriterryu7185 I'm pretty sure Ultra Deluxe used Unity instead of Source. I have no clue what their defaults look like though.

    • @thecianinator
      @thecianinator 2 года назад +1

      It's weird that a bridge would have a grid texture though

    • @everyone4352
      @everyone4352 2 года назад

      @@bobafettjr85 Grey I think

  • @ejthedhampir507
    @ejthedhampir507 2 года назад +142

    I truly believe that the way that Kevin Brighting delivers his lines as the narrator could not be better. Treasure this man, he is a gem.

  • @Water-rg7gp
    @Water-rg7gp 2 года назад +113

    the entire team sounds unhinged or awkward i love it

  • @redteller
    @redteller 2 года назад +352

    everytime william comes in it sounds like he's been dying to explain all of this lol

  • @meirl5700
    @meirl5700 2 года назад +802

    at 10:25 the obscure game William is talking about is actually the precursor to Portal and features Portal's main mechanic of the portals, Gabe would see the game and hire them to create portal.
    edit: from memory the "wormholes" are used to project the screen that you see when you look into a portal but haven't entered it yet.
    Edit 2: this is just bri ish humour with him calling it obscure

    • @m2pt5
      @m2pt5 2 года назад +59

      And if you haven't played Narbacular Drop (so named to make it easy to search for) you should. It's the direct predecessor to Portal, but the player character (Princess No-Knees) can't jump, like Stanley. (Also you don't just shoot the portals, you can actually slide them around and the view through changes accordingly.)

    • @mahirooyama9424
      @mahirooyama9424 2 года назад +82

      He is obviously joking since he said “one shot” “never realized” “it did not evolve into any major franchise”

    • @vbarreiro
      @vbarreiro 2 года назад +20

      Yeah it was odd to hear about the oft-forgotten precursor to Portal and then hear it’s not s precursor to anything. It’s such an odd gap in information. It’s like knowing the name and birthday of the artist that sculpted Mount Rushmore, but not knowing what state Mount Rushmore is in.

    • @DaVince21
      @DaVince21 2 года назад +10

      @@vbarreiro That's what made it so funny to me. Trying to claim it's much more innovative than it really is. :P

    • @bvoyelr
      @bvoyelr 2 года назад +1

      THANK YOU. It blew my mind to hear the guy say that the obscure game that went nowhere was a precursor to one of the most defining games of that generation.

  • @grace5291
    @grace5291 2 года назад +154

    Don’t you see Stanley’s face during the weird infinity hole dream thing

    • @mirandamilf26
      @mirandamilf26 2 года назад +36

      And that one time ur in the roof and Stanley won't move and the narrator gets all sad

    • @realnickhiro
      @realnickhiro Год назад +8

      @@mirandamilf26 same model

    • @bubble_espeon
      @bubble_espeon Год назад +14

      That's in ultra deluxe, i believe you dont see Stanley's face in the original release

    • @RToast13
      @RToast13 Год назад

      @@bubble_espeon Read mr squishy's reply

    • @MatthewT394
      @MatthewT394 11 месяцев назад

      @@bubble_espeon if by original release, you mean the hl2 mod on moddb then you are wrong. stanley is male_07

  • @noabinnendijk361
    @noabinnendijk361 Год назад +128

    3:45 well, you can actually see Stanley's face pretty clearly on several occasions in the original game, as well as the Deluxe version

    • @Kellestial
      @Kellestial Год назад +3

      Ah yes his face that’s where we were looking 🥶

    • @themosaicshow
      @themosaicshow Год назад +2

      @@Kellestial ?

  • @EeveeFromAlmia
    @EeveeFromAlmia 2 года назад +621

    Knowing how tightly scripted the game is, hearing the creator stutter like he's walked into the wrong conference room is kinda funny.

  • @TangoBunnie
    @TangoBunnie 2 года назад +320

    There's at least two more rats in the game - one next to the boss's office (high up) which only appears on one of the return trips on the 3333 route, and one under the van in the expo hall. There's also a mysterious man at the back of the quiz show after you press the very last yes/no button, and that same man is next to a vehicle with red lights on when you're going up the elevator on the 3333 route.

    • @DemonixTB
      @DemonixTB 2 года назад +12

      there is also one in a box in the pink room you visit once you've found all the figleys

    • @blockedblock5203
      @blockedblock5203 2 года назад +17

      Is it the same mysterious man (with Stanley's model) you can very rarely see walking in the hallway looking through Employee 425's office? (the one with solitaire on the computer)

    • @brynnsparrow8476
      @brynnsparrow8476 2 года назад +12

      @@blockedblock5203 I think my comment somehow got deleted before when I tried to explain this. The man that shows up isn't the reused Stanley model, it's labeled as AMan if I remember correctly.
      Edit: Talking about the added guy that shows up, they didn't change the Stanley model guy that walks by from the 2013 version. Although they did alter the Stanley model itself a bit.

    • @bugjams
      @bugjams 2 года назад +22

      @@brynnsparrow8476 Hope Shesez sees these comments, that guy is really mysterious. There's so much hidden in this game that it was undeniably impossible to get everything in 1 video. We can only hope he does a second one someday.

    • @FiveBagsOfNasu
      @FiveBagsOfNasu 2 года назад +6

      @@brynnsparrow8476 No, the one outside 425 is indeed having a Stanley model. "AMan" is the one standing next to the truck in 3333 ending and somewhere in the every thing is a bucket ending, name of the model is probably is a reference to Gman

  • @kilzial2204
    @kilzial2204 2 года назад +80

    6:12 That "weird grid texture" is one of the default Dev textures for Source. Most likely the developers put it on the bridge because it's not meant to be seen from Stanley's perspective up close. It also saves on resources as its low detail

    • @thelballyt
      @thelballyt Год назад +3

      Close. It looks more like a wall texture from Portal 2, which The Stanley Parable (2013) was based on.

    • @kilzial2204
      @kilzial2204 Год назад +7

      @@thelballyt Might be but I disagree. The material you see is a grid reference which is kept purposefully low quality for optimization

    • @thelballyt
      @thelballyt Год назад +2

      @@kilzial2204 It is a dev texture, just checked in Hammer. I got it confused with the similar metal wall textures that also appear in Portal 2.

    • @EdenNeedsAYoutubeHandle
      @EdenNeedsAYoutubeHandle Год назад +5

      Stanley Parable was originally a Half-Life 2 mod released in 2011, idk where you got the idea that it's based on Portal 2 from.

    • @kilzial2204
      @kilzial2204 Год назад +2

      @@EdenNeedsARUclipsHandle Because this isn't the original mod. This is the redux.

  • @Bobalini1
    @Bobalini1 2 года назад +73

    That little "I hope that's acceptable" was really adorable

    • @KairuHakubi
      @KairuHakubi Год назад +11

      he's so damn british. I somehow never picked up on it before, despite the narrator, the plug sockets, probably the license plate on the car in the insanity ending..

  • @aaronboothproduction
    @aaronboothproduction 2 года назад +1173

    THIS IS LITERALLY THE GREATEST CONTENT THAT ANY CONTENT CREATOR HAS EVER CONTENTED IN TO EXISTENCE

    • @superchroma
      @superchroma 2 года назад +19

      FOR RATS

    • @ZacCarpenter
      @ZacCarpenter 2 года назад +11

      You seem very content with the content.

    • @BusinessZeus
      @BusinessZeus 2 года назад

      This is the comment I always wanted

    • @10noch25
      @10noch25 2 года назад

      Bro he’s a content rat, people these days…

    • @print-hello-world
      @print-hello-world 2 года назад

      Content paparazzi'd*

  • @sergiovillanueva4807
    @sergiovillanueva4807 2 года назад +232

    I wouldn't mind if william became a permanent part of boundary break

  • @Zephirite.
    @Zephirite. Год назад +17

    14:43 It IS an asset import! Davey confirmed it when his brother played this ending on stream; he said he only had to message the devs and they sent him the assets.

  • @ttapestry
    @ttapestry 2 года назад +12

    17:35 i love how the plate says camaro despite being on a mustang

  • @oliiverbetts
    @oliiverbetts 2 года назад +475

    4:57 This is exactly what makes this game genius, they don’t care if people find out or not, they just want layers and layers of meta details in this game and I applaud them for that.

  • @DaRealBruner
    @DaRealBruner 2 года назад +717

    12:05 Those monitors are lifted straight from Half-Life 2. This entire ending is a reference to the original 2011 mod version of The Stanley Parable, which used to use Half-Life 2 assets. On one of the monitors, you can see the head of a Cremator, which was an enemy cut from Half-Life 2.
    *EDIT:* Also, since this comment of mine seems to be gaining some traction, I think you should do some Boundary Break episodes on some Need For Speed games.

    • @davidgirou3710
      @davidgirou3710 2 года назад +8

      Went here to say that x)

    • @WhimsicalLittledawg
      @WhimsicalLittledawg 2 года назад +16

      Half-Life 2 has been said 4 times, one by me, and 3 from you.
      Why did I do this? I have no idea.

    • @C.I...
      @C.I... 2 года назад +3

      Seconding the Need For Speed thing. Need for speed 2015 has a pretty amazing freecam available for it.

    • @saikashima282
      @saikashima282 2 года назад +1

      The left monitor almost looks like a development program.

    • @compitalc
      @compitalc 2 года назад

      @@saikashima282 source sdk?

  • @jaredargento1511
    @jaredargento1511 Год назад +9

    The part of the video that talks about being warped back to the top of the “infinite” hole made me realize something. Because of this warping functionality, the narrator technically COULD have created a truly infinite hole if he actually wanted to, but just chose not to because he figured “the hole was as deep as anyone would actually need.”

  • @steveluvscows2490
    @steveluvscows2490 2 года назад +34

    Stanley was so fascinated by all of those newfound discoveries, he praised the content creator for his ingenuity.

  • @thelatinobambino
    @thelatinobambino 2 года назад +180

    Starting a petition to change the channel’s name to “Rat Boy’s Boundary Break”

  • @woodneel
    @woodneel 2 года назад +267

    Ratboy admitting to the fact was the perfect punchline to what was already a great joke/performance.

  • @Ghostly_scarf
    @Ghostly_scarf Год назад +13

    “Oh you’re one of those ‘content creators’ aren’t you?”
    - The narrator from Stanley parable 2022

  • @thevioletskull8158
    @thevioletskull8158 2 года назад +43

    I see that Keven has been active good for him,also classic narrator,being petty. Also this isn’t disappointing to us.
    Edit: And the others like William for coming up too.

  • @Sirenhound
    @Sirenhound 2 года назад +168

    If I didn't disobey the narrator and keep watching, I'd have never heard the developer tell me to buy the game!

  • @staryoshi06
    @staryoshi06 2 года назад +167

    I assume firewatch has so much environment because they just ported it straight from the game. The entire game wasn't loaded at once, rather they had sections that would load based on location. That circle was the medicine wheel.

    • @XanderHDD
      @XanderHDD 2 года назад +1

      I didn't think it was fire watch though, the graphics looked a lot worse than I remembered

    • @araghon007
      @araghon007 2 года назад +24

      @@XanderHDD It seems that using freecam disables post processing. You can see how it's supposed to look for the first couple of seconds

    • @synarthrose
      @synarthrose 2 года назад +9

      @@XanderHDD It looks worse because having the entire map load in all at once would be a lot of pressure on a computer; like staryoshi said, parts of the map only load depending on the players location (aka doesn’t load until the player gets close enough to notice) and because the player can’t really go beyond the tower here, the majority of the map doesn’t load, and the parts it does load are low poly. (Source: I am a game art major who works on these kinds of things)

    • @connorblack99
      @connorblack99 2 года назад +9

      @@XanderHDD according to the writer on Doug Doug’s stream, it literally is straight up the assets from firewatch and rocket league

  • @weakamna
    @weakamna 2 года назад +46

    6:20: That "really odd grid texture" is just a dev texture, I'm guessing they figured it looked enough like a bridge to just leave it like that (or potentially they missed it for the same reason)

  • @Warbugzz
    @Warbugzz Год назад +19

    0:25 "who the hell are YOU 😡"

  • @ZacharyDietze
    @ZacharyDietze 2 года назад +677

    I’m assuming that the low poly rat is another reference to “Little Stanley”, with the first one I noticed being somewhere outside during the first visit to the Memory Zone, which is a picture of a real rat that says something like “R.I.P. Little Stanley” on it. (I can’t remember the exact quote) Who Little Stanley was though, I don’t know, but I’d have to assume that it was a pet for someone who worked on the game.

    • @Mariorox1956
      @Mariorox1956 2 года назад +19

      Speaking of rats, I forget where I found it, but when the Narrator is revisiting the Stanlurines (Figleys?) the pink room has a little rat inside one of the file boxes.

    • @elisabethheiman2104
      @elisabethheiman2104 2 года назад +12

      Oh yeah, I saw that too. Seeing that actually made me kind of sad.

    • @randompony5159
      @randompony5159 2 года назад +3

      thare are 3 found so far

    • @PixelWitch
      @PixelWitch 2 года назад +13

      When I saw the one in the memory zone, I thought it was someone on the dev team's pet hamster. did not realize there was a theme of dead rats through the whole thing :P

    • @turbocharged9589
      @turbocharged9589 2 года назад +5

      @@PixelWitch I think you're right. I thought it looked like a hamster and not a rat.

  • @walteracevedo5105
    @walteracevedo5105 2 года назад +354

    Narrator: "Now this is a story, all about how, this man's whole world was upside-down.
    Now sit right there, if you would so kindly.
    As I tell you a story, of a man named Stanley."

    • @tekayo63
      @tekayo63 2 года назад +16

      did you just rhyme "kindly" with "stanley"

    • @orvilleredenpiller338
      @orvilleredenpiller338 2 года назад +5

      @@tekayo63 yes

    • @ItsJustAFoxxo
      @ItsJustAFoxxo 2 года назад +7

      Next up, rhyming orange with banana

    • @ErraticPT
      @ErraticPT 2 года назад +3

      Girl slappy!

    • @kobzyy
      @kobzyy 2 года назад +3

      @@ItsJustAFoxxo bornana

  • @FatherNick
    @FatherNick 2 года назад +12

    12:05 As others have pointed out, these were assets lifted from HL2. As far as whats on the screen, it looks exactly like FL Studio, which is a DAW for music production

    • @electricblade5
      @electricblade5 2 года назад +2

      Was looking for someone who said that it looks like FL Studio

    • @BlackSheepFR
      @BlackSheepFR Год назад

      I thought the same, looks like an old version of Fruity Loops

  • @06thirdeye
    @06thirdeye 2 года назад +3

    19:05 Ohhh maybe that's why the narrator says that someone was following Stanley as a little inside joke

  • @deedee-yf6yn
    @deedee-yf6yn 2 года назад +289

    Im kinda loving how delightfully energetic the developers are when commenting on your findings! Really shows you how much care and passion they put into their game!

    • @DJSlimeball
      @DJSlimeball 2 года назад +10

      Kevan Brighting, the narrator, I don't think is a developer, but William is and Davey Wreden is the writer and original creator of the first version of the game. Also fun fact; do you know about the RUclips channel "DougDoug"? If you do, his real name is Doug Wreden, and he is actually the brother of Davey Wreden!

  • @SkyKidShyKid
    @SkyKidShyKid 2 года назад +127

    William Pugh is my favourite Boundary Break character, so glad he's a new member of the cast!

  • @OreoGamingGeek
    @OreoGamingGeek 5 месяцев назад +4

    Thumbs up on the intro ALONE holy crap! I can't believe I'm just discovering this video now! Kevan Brighting is such a wonderful human being, and he plays the role of snide, sarcastic British crumpet *so* well, I wish him (and you) nothing but the best of luck! This game was one of the most formative for me in my life -- it's where I first started watching RUclips videos, watching JSE and his playthrough, so this game holds a ton of nostalgia for me, then playing it myself and getting to experience it in my own time was another wonderful treat. Thank you for making this!

  • @TheAnnihilator0798
    @TheAnnihilator0798 2 года назад +37

    How has nobody mentioned that the single floating Figley prevents ANY player from collecting them all. The disrespect. XD

    • @damianlego3840
      @damianlego3840 2 года назад +7

      I wonder if anything happens if you somehow manage to collect it.

  • @thepicausno5561
    @thepicausno5561 2 года назад +115

    The 2D skull in the freedom ending is also a refference to a panting called "The Ambassador". It was hung up in a stairwell so the artist added an illusion where if you look at it from the top or the bottom of the stairs the elongateds skull would appear 3D.

  • @night1hal1
    @night1hal1 2 года назад +57

    12:50
    I would take a guess that this is a cheeky reference to "Missing String" errors in video games.

  • @Schriszophrenia
    @Schriszophrenia 8 месяцев назад +3

    If you do the confusion ending and look behind you and up to the right, a bucket is on one of the mind control monitors just like the error message, I don't know what the bucket's speech bubble says but there is one up there that you didn't cover.
    It's above employee 01.

  • @hadorstapa
    @hadorstapa Год назад +4

    In a period in paintings it was a big thing to include skulls as a reminder of death, called a memento mori (I think) especially popular to sneak them into commissioner paintings for rich clients. Sometimes these skulls would be really obvious, but sometimes they'd be weird stretched out images of a skull so that you'd only recognise it for what it is by looking at it from a specific direction. Sounds like the developers of the Deluxe Edition didn't just save on resources - they upgraded the art history reference.

  • @cosmicjenny4508
    @cosmicjenny4508 2 года назад +91

    I recognise the skull from the end of the Freedom ending.
    It's ripped right from a famous painting titled _"The Ambassadors"_ which is most well known for the incredibly well-done anamorphic depiction of a skull which is only properly visible if the painting is viewed at an oblique angle.
    Also, the skull itself is the object that the Narrator is called from.

  • @tdbuniverse
    @tdbuniverse 2 года назад +621

    "Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. ..."
    That Shodan reference is a clever Easter egg of devs calling you a hacker lol

    • @GamingGardevoir
      @GamingGardevoir 2 года назад +14

      Imagine that line actually being a part of the game and not made for the video, I’d love to see that!

    • @DeerBonesBaby
      @DeerBonesBaby 2 года назад +6

      @@GamingGardevoir I mean they DID have Shodan on the music player behind Stanley's computer

    • @GamingGardevoir
      @GamingGardevoir 2 года назад +2

      @@DeerBonesBaby I meant if they could get a clip of the line to play when it’s found

  • @GamemonYT
    @GamemonYT 2 года назад +12

    Guys the news letter is absolutely amazing trust me you won’t regret it, I actually need to go back and read past newsletters because the comedy is top tier

  • @xanpeepo
    @xanpeepo 2 года назад +31

    I wonder if the “Rat-Boy” dig has any correlation to the low poly rat on the sofa. Knowing the devs; it isn’t a far reach lol.

  • @MrLyR-cc1rs
    @MrLyR-cc1rs 2 года назад +130

    I just found out about this channel,
    So when he started his "Intro", i actually thought that it was a recorded part of Stanly Parable, used for preventing players to see the actual game.

  • @spacekraken666
    @spacekraken666 2 года назад +90

    "The Stanley Parable: Ultra Deluxe is not a horror game"
    The Stanley Parable: Ultra Deluxe: 18:56

  • @jshaw6529
    @jshaw6529 2 года назад +10

    I love the “will the real slim shady please stand up?“ reference at 4:50 lol

  • @kejax
    @kejax Месяц назад +2

    Fun fact, although this video is very old: The people that developed the „wormhole“ and Narbacula Drop are the same people that later worked for Valve and developed „Portal“ which is using the same technique. They‘re also the ones that ported the wormhole to the Source engine, allowing developers like the ones of Stanley Parable to make use of it.

  • @slaviivanoff6877
    @slaviivanoff6877 2 года назад +46

    12:05 is using a desk prop from HL2, eli's lab. The screen on the right, with the almost circled thingy is actually the head of a scrapped beta NPC called the cremator. It was supposed to walk the streets and burn any dead bodies. The devs just left it there as a "funny haha" I guess, but the actual head of the scrapped NPC can be found and inspected. It is sealed in a jar... Really makes you think - if valve didn't scrap the beta version of Half life 2, how dark and sadistic would it be?
    And that's not even the darkest thing about the beta.

  • @teadrinkingwarlock5101
    @teadrinkingwarlock5101 2 года назад +106

    12:05 It looks like the room from Stanley Parable 2011 edition, when it was just a mod for HL2. So the model you see here is also from HL2, precisely it is used in Eli's lab in Black Mesa East. Also, you can see a Cremator head image on one of the monitors.

  • @paladinwrath3168
    @paladinwrath3168 2 года назад +2

    10:27 fun fact!! If im not mistaken, narbacular drop is actually the precursor to the portal series! (Not lore related) if I remember correctly the dev team of nar drop were contacted by valve and later on made portal 1 just from their concept of the demon faces making portable holes (wormholes)

  • @MinuanoSam
    @MinuanoSam 2 года назад +8

    Love how he says Narbacular Drop wasnt explored into something major. When he full well knows it turned into Portal lol great stuff!

  • @torskyy
    @torskyy 2 года назад +234

    I actually hope William joins the Boundary Break crew, he's great and he's a funny guy.

    • @angrysonicbird6779
      @angrysonicbird6779 Год назад +1

      Who are the others, I don't see games doing this too often. At least not in the way this game does.

  • @RotcodFox
    @RotcodFox 2 года назад +310

    OMG you actually got Kevan Brighting to join you in this video?? He's my favorite voice actor ever (next to James Arnold Taylor) all because of LittleBigPlanet and The Stanley Parable 💖

    • @SkyKidShyKid
      @SkyKidShyKid 2 года назад +37

      Kevan isn't in LittleBigPlanet, that's Stephen Fry.
      They do sound similar though so I don't blame ya.

    • @RTMecha
      @RTMecha 2 года назад +4

      I used to confuse the two as well. Iirc Kevan was also in an easter egg in a community map (I think, I can't remember the exact details) and he narrated a "theory" video that tied The Stanley Parable and Portal together

    • @skoldmo762
      @skoldmo762 2 года назад +3

      Funny. the furry didnt care about the creator behind the map you play on wich was made by a furry.

    • @xDEADLOCKEDx2468
      @xDEADLOCKEDx2468 2 года назад

      @@skoldmo762 Holup.

    • @GamingGardevoir
      @GamingGardevoir 2 года назад

      @@skoldmo762 furries are unpredictable creatures, sometimes more unpredictable than humans

  • @deaghostyt2217
    @deaghostyt2217 Год назад +6

    You can see Stanley's face if you jump over and over again in the "infinite" hole

  • @thetruegoldenknight
    @thetruegoldenknight 2 года назад +9

    The crossover I never realized the world needed!
    Bravo, one of the best intros I have ever seen.

  • @jf6785
    @jf6785 2 года назад +22

    The anamorphic skull at 5:50 is definitely a shout out to Hans Holbein's The Ambassadors (1533). It was the fashion at the time to include reminders of death, or memento mori, in art. As the ending is essentially Stanley giving up free will to live in ignorant bliss, I think the comparison is obvious

  • @Almasy_
    @Almasy_ 2 года назад +80

    12:31, its a reference to the fact that the game was originally in the source engine. the whole area is made out of Half Life 2 textures including the monitors. The face on that monitor is a scraped NPC from Half Life 2 called the cremator.

    • @subject_n
      @subject_n 2 года назад +10

      To be precise, it's from the original 2011 version, which was a half-life 2 mod using mostly half-life 2 assets

  • @tright6
    @tright6 Год назад +1

    I believe that the stretched skull is a reference to the painting "The Ambassadors" by holbein in which a stretched object appears, and when viewed from the right angle it's revealed to be a skull.

  • @happy.time.boredom
    @happy.time.boredom 2 года назад +9

    1:07
    Ratboy Genius reference

  • @Tuntor689
    @Tuntor689 2 года назад +52

    I’m convinced Shesez made it so everyone else’s breaths are amplified, like he’s the only one who can control his breath.

  • @Marshimized
    @Marshimized 2 года назад +26

    5:04 playing through the game for the first time, i found a glitch here that lets you drop down below the walkway into the black box surrounding you. if you carefully wrap around the left side of the railing without hitting the area that triggers the final cutscene you can drop down and prevent yourself from finishing the game, forcing you to restart. i was expecting the narrator to say something clever like he does in the white room or the monitor room, but he never did

  • @QualityDoggo
    @QualityDoggo 2 года назад +1

    The wormhole explains not only the impossible geometry of the adventure line but also why sometimes distant scenery glitches or unloads in the accounting area's impossible hallway

  • @justasimplenobody2666
    @justasimplenobody2666 Год назад

    Incredible at you got the actual narrator for this game to be featured in this video! Props to you and props to him too honestly; he must have a lot of passion for his role!
    And dang dude even having the actual creator as well! That's stunning. Shout out to everyone involved in this video and the game itself. This game came out a while ago so it's awesome that the people involved in the creation are still interacting with their players and content creators years after launch.
    (And the Will the Real Error Please Stand Up has me weak)

  • @vexfcstudios6929
    @vexfcstudios6929 2 года назад +59

    Kevin is such a legend for participating in all the custom voice lines.

  • @BozLabs
    @BozLabs 2 года назад +173

    6:26 that grid texture is just a dev texture for hammer aka source but it is strange considering that ultra deluxe is made in unity unlike the original made with the hammer editor

    • @m2pt5
      @m2pt5 2 года назад +43

      There are a LOT of Hammer leftovers, those TRIGGER areas are straight out of the Source engine.

    • @DaRealBruner
      @DaRealBruner 2 года назад +17

      The bridge was probably made out of source grid textures in the original Stanley Parable.

    • @radiocaster2k
      @radiocaster2k 2 года назад +36

      Source textures are used a lot in Ultra Deluxe, its cause they didn't want the game to stop feeling like a source engine game.

    • @chocofrolik834
      @chocofrolik834 2 года назад +2

      @@DaRealBruner The skybox is different for the Freedom ending in the original game so they remade it using Source dev textures purposely. Odd.

    • @mlpfimguy
      @mlpfimguy 2 года назад

      That model might have been created with probuilder, and they simply left the default grid texture on

  • @johannbretbautista2715
    @johannbretbautista2715 2 года назад

    Now this is amazing content! Both for the guest and the channel, great work!

  • @thealandude9146
    @thealandude9146 2 года назад +11

    I love how the narrator is like away and he just come to whoever is actually out of bound lmao

  • @thismustbeisaac
    @thismustbeisaac 2 года назад +45

    I am so glad that the Narrator is part of this 😭 This game is so fucking clever

  • @johnmehlman5195
    @johnmehlman5195 2 года назад +34

    Kevan Brighting Is amazing for actually collaborating with fans, I love that about him,

  • @WcaVR
    @WcaVR 2 года назад +3

    i watched the whole video from start to finish with my Reassurance Bucket.
    While watching & holding my bucket, i felt a sense of calm & ease fill my mind & heart.
    I was comforted.

  • @animix3691
    @animix3691 Год назад +1

    Narbacular Drop was the first Portal game, the creators got hired by Valve to make portal after they had a tour of Digipen University and saw Narbacular Drop as showcase