TF2 - The Sticky Jumper
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- Опубликовано: 6 сен 2024
- Let's take at look at one of my favourite weapons in TF2 - the Sticky Jumper!
00:36 - Pros & Cons
01:59 - Maps
04:03 - History & Stats
06:20 - 5 Tips
09:10 - The Verdict
12:44 - Bonus Clips
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Demoflight tf2
demoflight tf2
(Demok)nightbird flying (tf2)
Lmao
Demoflight tf2 x1000 server
@Daniel von Strangle no
Toofty hitting direct hits on flying Soldier...
Toofty missing 3 shots on a stationary Heavy...
I relate to this on an uncomfortable level
Very relatable
when you play demo, you expect people to move around and you shoot ahead so they run into the pipe. When they’re stationary, you’re still trying to predict where they’re gonna go, even if they’re standing still. That’s why a lot of demos miss shots on stationary targets.
@@itsasecrettoevery1 I just main Soldier perfectly for Scouts and has long range, and Pyro aswell, for countering Soldiers and Heavy-Medic combos
@@SunnyyDayzz Is airblasting viable against Heavy-Medic combos?
Give the same knockback you get when using it to enemies. Sending them flying off Upward is my dream.
You know... yeah. I could get behind this. No damage to you, no damage to them, but you can still massively disrupt enemies by forcing them out of position (or into environmental hazards). That said, I can only imagine how upset people would be to basically get airblasted from across the map.
See? I may be an exotic grape, but when it comes to a new form of area denial, knockback on the sticky jumper could really benefit it. And also annoy snipers.
Yes. YES. YEEESSSSS!!! I've wanted this on the sticky and rocket jumpers both ever since I started playing TF2. After all, it would in that case be replicating stickybomb launcher behavior, correct? That would be the perfect addition, it would let sticky jumper demos stuff ubers and lay environmental traps.
The same knockback would be too op, but random crits are in the game so sure
@@johnt3606 yeah
Imagine if it also applied to your team
You could basically get 3 heavies into the frontline in seconds
2:44
Here we see a wild spybird in its natural habitat. Due to thier main predators demohawks, thier population sadly just went extinct
I think I like demohawk better than demoflight. Is there a bird head for demo?
@@MsMacintosh Yes a parrot
@@mnasir3210 yes.
Yarr! Fear the parrot bomber!
There he gose
Spybird!? This is unacceptable, It has a new name: Flying *spycrab*
Oh yeah us brits call a 'sweatshirt' a 'jumper' btw
I would hate for that awesome joke not to land...
:)
*rock jumper noises*
THIRRRRRDDD
Wait only we call it a jumper?
I thought everybody called it a jumper lol
Okay fun fact for you Brits, The triangle in America means caution mostly behind tractors moving on the road or Semi Truck(which is one of those big trucks that haul trailers also all tractors have the triangle ) meaning slow down cause it's moving slow and you don't want to bump into it hurting you or the driver of the tractor. Bonus fact! It is required to have the Caution Triangle in the back of a tractor or you get a ticket.
If you drive in the rural part of the east coast you can sometimes see Amish buggies with those signs on them. Pretty neat
fr doe this is a thing in central europe too
Triangle signs for warnings are a thing in the UK anyway, Toofy seems to have just derped on that.
It’s like a caution wet sign
I want Demo to get his own Market Gardener. That's what would make this weapon viable. ;)
The pan exists.
Turn the caber into that
preach flutters
The Skylander
Allen Holloway it’s too easy to maneuver using the Sticky Jumper, so instead of doing crits like the Garden, it should do mini-crits or have a solid damage increase when sticky jumping. I’d say it should allow you to one-shot light classes, but not immediately kill medics, soldiers, or demos
welp that was 100% convincing, time to boot up tf2 and fly around
How did I find you here?
fly? you mean you should send yourself to the stratosphere
The sticky jumper actually didn't look like what was shown at 4:37 when it came out. That's the second model.
It used the default stickybomb launcher model, with no changes at all, making it really confusing to discern who was using what back in the day.
No comment after 7 months?
Ill comment
@@Amahoshi_Rainno comments in 2 days? I'll comment
No comment in 5 days? I’ll comment.
@@veryrealdrdog no comments in 5 hours? I'll comment.
No comments after 1 week? I’ll comment
I can't look at this weapon and not immediately feel nostalgic for Sirky and his mastery of the "yumper."
Whenever you're a sniper and you hear that sound, It's best you ALT + F4
Bots: *i don't have such weakness*
Boston boarder scout: oh really?
“What other item in TF2 can you do this with?” *Jumps to Badwater Second in three seconds.*
Engineer TF2: *Builds Teleporter*
Engineer TF2: *takes a minute to build the teleporter exit and entrance with somehow not being attacked by anyone at all or getting a building sapped, goes back to the teleporter entrance, and just as he gets there his exit gets destroyed by a sticky jumper demoman*
Logic 101 teles take time to build what with people trying to murder you as well
Is funny joke
@@Frog-ux5qu no, is logic
Soldier : BEGGAR’S BAZOOKA
@@honkinggoose172 SoundSmith: MID AIR JUMPS
when my team is holding their own but could use more firepower:
-Stickybomb Launcher
when my team is losing tragically and im better off just having fun on my own:
-Sticky Jumper
**logs into tf2. Equips Natasha.** now we wait.
You DEVIL
@You are Heavy Weapons Guy, and I am your weapon. I am heavy weapons guy and this is my gun.
Chaotic evil
When you fly into the air like a beautiful Scottish bird just to see a Natasha Heavy waiting for you on the point
@@plant_kirb3875 *I have plan for you...*
So the Sticky Jumper changes demo's role as the damage dealer, relying on others like the Scout to finish off enemies, to the 100% opposite - a high mobility class used for picking off stray enemies as well as teleporters.
Demospy tf2
@@Mega_idk demotroll tf2
i remember good old days when i used to put 8 stickies with this thing just so i can be thrown at sky box and get sniped cuz it took that long to fall
@Dylan Reffert then people with low end machines start to have fps problems
Wait I thought you can only put down 2 of it
@@kid4895 only with sticky jumper
@Dylan Reffert
Base jumper
Stickjumper: "In all ways except physical, I'm a Stickybomb Launcher."
People will complain about anything you use, but I'm glad you really enjoy this weapon. Demo Flight is a great subclass name, it needs to be made official.
demoflight tf2
Here's some more
DemoSpy (like the spy but a burstier damage output)
Demobro (like a pybro but kills the spies instead of removing the sapper and letting the engie murder him)
Democry (so good they make enemies cry aka toofty is a democry)
Demowhy (says why play this guy when we can have 12 D E M O S!!!!!!!!!!)
Demosticky (always shows his sticky note and screams KABOOOOOOOOOOM after a kill)
"I'm not gonna say 'sticky'"
You're a hero. Accept my Like medal.
Also, what I call "short hopping" is AMAZING. You can close distances extremely quickly without fall damage. If anyone is wondering short hopping is when you lay down a single stickey on the ground and then without jumping, crouch and then move slightly in the way you wish. Make sure you are mostly standing above the sticky when u det. This will allow you to "short hop"
Yeah, toofty mentioned this in his 101 video about sticky jumping, been using it since then
3:28 The pose that the ragdoll of the engineer made is so good
obviously the bright orange color atracts clueless f2p´s to shoot it at you
ooooh orange i must shoot it with my machina
@@basil9973 Clueless, not the ones with 1000 hours
@@basil9973 me to
Dude, you are aware that some f2ps are better then p2ps
@@eh2587 I top scored as a f2p for some reason
ive been playing with this weapon for a while now, i like to call it the "DemoBird" sub-class
@@basil9973 DemoFly
A requirement is to wear the parrot head to be "full demobirb"
Sticky jumper: **Exists**
Snipers: Why do I hear boss music?
Then
You thought it was a demoman
BUT IT WAS ME DIO
head
Head
head
head
The fact that you made a vid on how to spam properly and are now talking about not having traps is... Ironic
I love your pfp but we all know the medic in sfh was supirior.
1:04 you can do the same jump even faster with a beggar's bazooka, I have done this jump several times and blindpyro has done it as well.
@@kqrso and it's supposed to be a downside
BenefitsBens did you watch sond smit’s vido ?
@@honkinggoose172 indeed I did
BenefitsBens
Enemy Mercs : why do I hear boss music
Sond Smit : *Is using Beggar’s*
Enemy Mercs : Oh that’s why
@@honkinggoose172 this glue smells really good
"Here's the stats. This one's quite important."
The exact moment I lost my shit.
Sticky jumper is basically a more aggressive and fast hybrid night, more mobility in exchange for no extra resistance
The sticky jumper makes Demo fun enough for me that I actually play him. (I understand him being fun in general, he's just not much for me, other than his strange memey subclasses.)
same
i feel like i carry too much responsibility as such an important power class
the sticky jumper allows Demo to run around free and cause mayhem to his heart's content
flying scotspan (aka my favorite demoman playstyle)
- base jumper
- sticky jumper
- frying pan
trust me, this is a valid strategy that actually works
A viable alternative is the conscious objector with the market gardener on it
Use the boots, the base jumper slows you down
I honestly prefer the caber.
Sidenote, autocorrected to cancer. Huh.
This but I use the Iron bomber instead to essentially become a dangerous mobile threat
Spy went to the moon. Legend says he's still falling. 2:45
It been 7 months and he is still not back
8 months
somebody once told me the world is going to roll me, I aint the sharpest tool in the shed
She was looking kinda dumb, with her finger and her thumb, with a shape of an L on her forehead
@@felixargyle3194 well
Well, the years start coming and they dont stop coming, fed to the rules and I hit the ground running
@Matix 777 so much to do
@the sewer pig so what's wrong with taking the backstreet?
1:02 "what other items can you use to get around like this"
Demoknight: allow me to introduce myself
I've been playing like this as demo for the past 2 or 3 weeks. It is a viable playstyle and makes things a lot more fun. Demoman feels so much more free when you can escape when you want and fly everywhere. And my shots have been hitting more often with the iron bomber.
You mean the basketball launcher
I've started using stock again but I used to use iron bomber
I cant aim anyway and for me there isn't much difference apart from iron bomber sounds like a basketball and I haven't seen anyone non f2p use stock in a while
I think a good buff for the sticky jumper is when equipped you will have more ammo on the granade launcher
When did i write this
02:44 Spy's first trip to moon
"It was nerfed in 2013"
Bloody hell, that makes me feel old. It feels just like yesterday when you could use it to basically teleport to the other side of the map while breaking the sound barrier.
The real reason to use it is to play "jetpan black man"
Or to do a soundsmith tf2 and bully snipers on 2fort with loose cannon as well as pan
Just wanted to say that the shot at 9:51 was absolutely phenomenal.
At 7:29 you jumped away from me, to take a health pack even though I was healing you. Why?
"Where were going we don't need ----- Medics."
I remember playing tf2 with a friend a while back talking about how much I really wanted a sticky jumper because it looked fun. 10 minutes go by and I got a sticky jumper through RNG unlocks. Proudest TF2 moment right there.
Can I do a medic video with you sometime? I’m played TF2 for 5000+ hours and 600 hours on Medic, if it helps. Played comp since UGC Season 17. I’m asking this because since Array is gone I’m wanting to try and inspire more people to main Medic.
I can tell you my Steam name?
(My steam is Benjy52)
I'm actually really attracted to the medic but the leak of tutorials on youtube is disappointing. I enjoy playing with the vaccinator cause it keeps me active and makes me look around and see nearly danger sources so I can swap the bullet/splash/fire damage shield. Can I add you on steam and maybe give me some tips or something??
ShadowPuf That’s what annoys me. Sure there’s tons of battle medic gameplay, but I want to make videos focused on ONLY healing on TF2 casual. For example, videos on “Who to pocket on casual games”, “How to get godlike as medic”, “How to use the kritzkrieg on casual servers”. I’ve done 4 videos in the past on my gaming channel with the same name as my Steam, but the videos were subpar compared to my skill of making videos now. When I make videos again next month, they will look and sound as professional as this channel.
Sure you can add me on Steam! I recommend the vaccinator on KOTH games with smaller teams. I’ll accept the invite when I get home from school today!
I recommend ubersaw for the 95% crit rate, although that seems to have deserted me in recent weeks. I've gotten like 5 crits with it in that time
BenefitsBens I ended up CREATING a video talking about how to find the right players to pocket you on my other channel ☺️
@@TheUKNutter channel
1:35 i just love how the little bell ring in the backround matches with those 2 direct pipes
I would think that the best way to balance this weapon while sticking to it's theme would be to add the ability to knock back enemies like you would with the stock sticky bomb launcher. It still wouldn't be viable but it could be fun.
Thank you Toofty! I finally know that turning your screen around make you fast a little bit and hard to predict you are a amazing guy
I know this is late, but I love using the sticky jumper. My playstyle usually revolves around flanking the enemy, which the sticky jumper makes a piece of cake. Then, I can get a free pipe on an enemy to instantly have the upper hand.
One of the best things in tf2 is that you can play thousands of hours and still has a big room to improve, and it never seems to end!
when the sticky jumper was first added it allowed you to cap the intel with the downside of 48 reserve ammo instead of 72 and reducing the demo’s base health to 100
some time later they changed the health penalty to a 100% vulnerability to fire, explosive and bullet damage
then they removed that and made it so the sticky jumper had 72 reserve ammo and prevented you from capping the intel
this thing used to be really bad
It's also worth mentioning that this weapon pairs really well with the iron bomber because the rollers can be used in a similar fashion to sticky bombs essentially giving you the ability to have a sticky launcher and jumper.
3:24 "You can get to the enemy's teleporter and take him out." If I ever have the chance to get into an enemy's tele exit, demo or not, I'm pretty sure I'm going to camp it, lol
To note about its use in HL: Sticky Jumper is useful at the start of Payload maps! It's generally unwise to move one's medic out of spawn without first killing or pressuring enemy sniper, so HL demos will sometimes equip sticky jumper to be part of the initial sac wave that attempts to make cheeky plays (kill sniper, kill sentry, force uber, etc.)
In my opinion, this weapon is EXTREMELY good at breaching defenses or flanks. If you’re on blu, you can launch behind red and get their sentries and support classes. If you’re defending, use it when your teammates have the point under full control, then flank behind blu. This gives time for your teammates to move to better positions.
This is perfect for me because I like hitting my shots in the moment rather than waiting for the right moments, traps aren’t my thing so I love this thing.
The only 'buff' I think the Sticky Jumper and Rocket Jumper should get would be the ability to push enemies around with the same explosive forces that the stock weapons have, just without damage. So if an enemy jumped onto your sticky jumper sticky, or you shot at them with a rocket jumper rocket, they'd get knocked around like they would with stock weapons, they'd just take no damage. It'd allow you SOME offensive use for the items, while still leaving them the same in every other way.
Honestly the sticky jumper makes up for the loss a decent tactic is to sticky jump into someone, aim at the feet and midair shot. Flying over to the enemy team’s push and dropping a bunch of pipes from above more then validates the loss of a sticky trap or two. This weapon works best in things like upward, badwater and pier. 4 pipes is guaranteed to kill any class so I always launch 1 pipe to calculate trajectory then fire 1 more, reload midair and shoot pipes at their feet. The only thing is that you lose your ability of large group kills but a single demo who is competent at shooting pipes is more then enough. The 2 times I see it being bad is with a medic (no vaccinator) pocketing you and enclosed maps
2:45
Spy: *I must go, my planet needs me*
8:57 Correct answer: Quickly upgrade the teleportar to lvl 3, takes 15 seconds at most.
I once had someone who was more scary than effective because he used the base jumper, sticky jumper, and the ullapool caber. He would drop out of the sky, kill a random person, and then disappear by either death or stick jumping
Before the sticky jumper nerf, I knew a guy that would switch to sticky jumper and caber to force med picks. Worked because the caber was powerful enough to basically one hit a medic, and at the extreme speeds of 3+ stickies of horizontal speed, it was extremely effective. It’s kind of similar to the what I occasionally see with the market gardener, but instead of being a tool to punish over aggressive combos and over adherence to the norm, you could rather reliably suicide jump for a med pick basically whenever. It worked because nobody expects the need to body-block a 5k mph demo man from cabering their medic, hell, many skilled players don’t know how to react to a demoknight charging their medic.
if you’re using this, take the time to learn how to pogo/air pogo. its a skill that just makes you even faster and its sometimes faster than placing two stickies. also it looks cool
i love that descriptive answer that he gave at the start
The description of my Sticky Jumper is amazing,
*'I have the Balls To Do That'*
Honestly I just love using the sticky jumper. Flying around the map and landing grenades is so fun!
7:30 my man just abandoned his medic to take the health pack XD
Scout : you'll never hit me !
Demoman with sticky jumper :accidentally jumps of the map
Jumps through the skybox
9:26
what an opportunity to call it the flying scotsman haha
Sticky Jumper has got a bit of good synergy with the Loose Cannon. You can become an ultimate bomber ambush class with using the air time to charge up your double donk and unleash it along with follow up shots just as you land in front of a group of enemies standing in a choke point, on an objective, or near an environmental hazard. Superb devastation if pulled off correctly.
A little correction, when the sticky and rocket jumper were first added they looked identical to their stock version. Later they added the orange tip and then the jumping sign.
I miss the good old days in CP_Orange maps, where you put 8 stickies down with the sticky jumper, teleport to the other side of the map, and one shot snipers with the caber. Good times.
Buff the Caber so that Demo can Market Garden snipers.
Toofty: demo is the fastest class in the game
Soundsmith and muselk: hmmmmmmmmm
I really like this weapon. The health part shouldn’t be TOO much of a problem if you memorise health kit locations and are smart with how you jump and use your location
Crazy idea: Make it so you can carry objective items with the Stickyjumper equipped, BUT you take full damage from it (like a regular stickybomb launcher.)
The idea is to make sticky-jumping become a kind of "test" when you carry an objective item, put their knowledge and skills to the test by making the stickyjumper deal self-damage, but retain the current use & function of it in any other situation.
As someone who sinks a ton of time into jump maps, I love the sticky jumper. Let’s me flex my skills and do wild airpogos and speed pogos without dying instantly.
Something I’d really love is if the sticky jumper had a faster deploy and stow speed, it’d make doing sort of drive by pogos/airpogos more doable, and would just be insanely fun in general.
Sticky jumper on harvest is ao fun. When the enemy team is capping, jump on to the building with the broken roof and spam your pipes into said building and see how many kills you can get.
video was updated 11 minutes ago?
*PHAH nailed it*
Toofty: idk how long a rocketjumping soldier takes to get to the other side of the map
Soundsmith with beggars bazoka: allow me to introduce myself
I've been using the sticky jumper for 30 hours and I'll be honest it's the only reason I even tried out demoman again since it's just so much fun flying around that it convinced me to learn how to aim my pills. Also I somehow already developed all of those strategies you mentioned myself while using it, guess it's just part of the nature of sticky jumper mains
I have sold my soul to this weapon since I first started playing TF2. I do not regret it in the slightest.
The buff to both jumpers should be they deal no damage, but still deal the same knockback to enemies as stock.
Toofy: Demoman is the fastest class in the game
Engineer: *laughs in sentry jumping*
Sorry the cannot go that fast coz metal
Guess your right
This my opinion thanks for agreeing
It’s ok
This gun is actually the most useful sticky launcher in mvm,I always use it and the whole team is screaming because they never knew how viable it was sticky jumper.
Wow, this is uhh… exactly what I expected from this type of video.
it’s scary
2:45
Spy: im a rocket now
As a demo main i say that this is amazing for memeing
Meme loadout if ur curious:
Primary:donk cannon
Secondary:sticky jumper
Melee:PAN
(Or GOLDEN PAN if someone has it)
Attack plan:jump,DONK,crit
A good trolldier takes 4-7 seconds, long start from wall boost jump right side x2 and a last one to close the gap in the middle and to gain height again
Its only good to practice pipes and to annoy engies in swiftwater. In competetive scenarios you need the stock stickies, its also a good idea to use the stickiebomb launcher to pracrice your stickie floating in order to dish out more damage.
6:08 i just wanna mention that rocket jumper, shotgun soldier is viable, it has been used a couple of times in competitive, you're essentially a rocket jumping scout.
Iron bomber, sticky jumper, caber is my all time favorite load out. Nothing like crashing into a group and just exploding
When i got the hold of this i have got more marget garden kills with frying pan and sticky jumper than actuall trolldier
I guess if you use a grenade launcher you can be the demoflight, but if you use the base jumper you could be more on the meme side.
If you then equip the base jumper and the quickie then you could be almost like a bomber.
Quickie because its quick.
I love what content you make ,no swears,respect to other players,
Keep up the good work
I use the Sticky Jumper in HL but only at the start of an Upward match.
If you get a full buff from the medic.
And you strafe just right through the air.
You can land right at the feet of the enemy medic who is usually under playground.
At this point you either Drop him for a +2 or he pops giving your team the advantage.
This is viable due to your team being on offense and having a faster re-spawn.
This can also be done a Vigil.
I use it in casual for mobility. I feel like Demo's first primary weapon is enough to take down everyone and buildings providing you can aim well (which I can).
the pain train with the sticky jumper is good on koth maps because you can cap the point from anywhere from the map except your spawn (i took harvest and lakeside for reference)
Maybe allowing the weapon to also launch enemies/allies could be a good boost. Launching your opponents off the point or send a heavy screaming into the front lines like a flaming ball of Russian fury.
Okay for the soldier on the badwater jump: it takes 3-5 seconds to complete, but the 3 seconds are very rare to ever happen, so it's more of 4-5 seconds,
Sticky jumper is also really good if you want to get to the point on harvest in a matter of seconds and give your team a powerful advantage!
Imagine the cannon jumper, a loose cannon used to jump while in mid air
I feel like valve should let's us put 8 stickies on the ground again because teleporting across the map (or 2fort battlements with the old caber) was the most entertaining thing to do
Demoman should have a jumper weapon in his primary weapon (based off of the Loose Cannon or Iron Bomber) to give his arsenal more plasticity. More mobility on Demoknight is always welcome, and you don't have to give up the charge mechanic or resistances of a shield.