I remember a friend of mine got accused of cheating because he no scoped someone with the Classic and they just genuinely didn’t know that was what the Classic could do
Since four years I've used the Dalokohs Bar and let me tell you, there's no better feeling than surviving a random critical pipe or direct hit, killing them, and taunting.
or a random machina too. i play on harvest alot and how some people i know use the thing; having that 300 HP; die even while having the metal hands on, is rough. the bar lets me live and i squeak away while they then realize i have the bar on. really all i need sometimes, if not dealing with machinas i just use a shotgun.
A very useful upside of the Dalokohs bar is that it brings the resistance thresholds of the Brass Beast and Natascha up to 175 health instead of 150. While it may not sound that consequential, having that much more health and resistance that kicks in even earlier can make you unbelievably tanky when using these items together.
@@Falcarious With total effective HP sadly it doesn't bring you up to surviving 4 rockets Dalokohs + Brass beast = 385 effective Brass beast = 330 effective Still enough to be really nice and survive more splash from rockets, pipes, and possibly enough to tank an extra sticky, but not a tier up for direct hit rockets and pipes. Think it's enough to survive an extra double donk and direct hit soldier rocket unlike the dalokohs bar or brass beast individually though.
you could use the natasha+dalokas+gru for an ambush assassin heavy that flanks the enemy and does medic pics with the slowdown effect of the natasha XD altough maybe the tomislav works better for this ...
“This is Heavy’s chocolate bar.” “As you can see, unknown little baby man has taken bite out of it without breaking it beforehand.” “Heavy will find the person who has done this and break their spine like twig.”
@Zmeeed01 with how high his metablolism that he can eat a hyper monster and be fune ever 30 seconds? He could eat all the planets food and only gsin 13 pounds
the dalokoh **does* stack with the crossbow however, meaning if you have a pro medic who can do crossbow + vaccinator tech, you can be even more tankier
@@ghastlygibus2121 the ghost of that bug is still in the game. it just caps at 260 ish with gru out. its a bit finicky and you can get some varied health with lows of 200 and highs of 310. meaning yes mele heavy's have options, steak's minicrits coupled with vurnability or Delco's healing and tankyness coupled with the inability to be healed by medics above 150.(since you just have big overheal).
The Gru+bar bug also logically makes sense since in context the Heavy is running and pushing himself harder than usual, tiring him out (the hp drain), but the sugar rush of the chocolate bar replenishes his spent stamina in a short, small burst.
@@kingstaze9696*ROCKET JUMPING WAS INVENTED BY SHAKESPEARICLES AND WAS THE ONLY WAY TO REACH THE SECOND FLOOR OF A BUILDING UNTIL ABRAHAM LINCOLN INVENTED STAIRS*
I’m a heavy main (yes I know) and I usually run the dalokohs bar. That extra 50 health really improves heavy’s survivability. In practice it feels like a huge buff. Plus, I don’t need to max up my health all the time. Sometimes just a quick 100 health boost is enough to get back in a fight and win it.
In the world of the unknown that is 90% of most of TF2 gameplay, I prefer relying on the chocolate more than expect a friendly Medic to rely on. Moreso than anywhere else, the DPS on Heavy is super important when you can't guarantee coordinated pushes or defenses and the chocolate helps you sustain that consistently. I'd never run this in comp or experienced gameplay, but the fact that I still use this thing at all is more than most of Heavy's arsenal will ever see.
The problem is that you need to wait a long ass time to heal yourself since the thing got nerfed with a cooldown after eating it and you still have the unnecesary long animation of heavy eating the thing.
If Valve figures out how to fix the GRU and Dalokohs bar switch overheal exploit through its messy spaghetti code, then they should definitely bring back the overheal feature that the Dalokohs bar used to have as the only reason why it was removed was because this switch exploit used to be way more broken during Jungle Inferno where it would give the Heavy almost infinite health, and Valve only put an end to the infinite health exploit by nerfing the Dalokohs bar so it couldn't overheal anymore making the infinite health exploit impossible, but Valve technically never really fixed the bug.
Maybe, or they could just give it a 4 second speed boost after eating it, or faster eating animation, or something else, because the Dalokohsbar still sucked with or without the overheal. As Fish said, and sadly from a perspective, this exploit is probably the only thing that makes this weapon good over the banana.
@@catke590 Yeah, I didn't play tf2 back then, but I heard the Dalokohs bar was still underused even with the overheal, but at least it would make the Dalokohs bar a little bit better as having overheal that can bring your health up to 400 and draining back to 350 is better than having no overheal and it just bringing your health up to 350. The overheal was only removed because of a bug and if they manage to fix it, then I feel like they should bring it back assuming the GRU and Dalokohs bar exploit doesn't work anymore.
Valve’s method of fixing problems by just removing a whole feature really was painful to see as someone who runs the Dalokohs bar. I find the bar in its current state to be a very fine unlock, but it really could benefit from getting its overheal back, or any other small buff really
I still remember that time, You spammed m1 while eating the chocolate bar on a jungle infernal themed map and it gave you nearly endless health. Pretty nasty bug at the time and they fixed it.
For the GRU exploit, you can quickly swap back and forth to the GRU to quickly lower your health pool as swapping to the GRU instantly lowers your HP by 30. That means if you need to fully heal but don't need to run too far away to heal, then you just spam swap to the GRU and then eat the chocolate to get the exploit. This makes it more viable for defense.
i always thought it would be cool if you could cook the steak after throwing it with fire damage. like you could toss it down, blast it with the hou long, and turn it into a full health box that also works on you.
Despite the fact that sandwich heals up more health for your teammates, i think it's important to mention that both Dalokosh and Banana are way better for extinguishing people, basically you can save a teammate from dying to afterburn 3 times more often than with normal sandwich, and banana is usually still preferred to ve eaten by most heavies instead of veing given to some random burning teammate, while Dalokosh is so inefficient at actually healing the heavy that it's not really hurting him if he give it away, making it best item for fighting against multiple pyros.
"Sir, can I interest you in some... *chocolate?"* "Chocolate? Did you say chocolate?" "Yes, sir with or without nuts." "CHOCOLATE? CHOCOLATE! CHOOOOOCLAAATE!! CHOOOOOCLAAAAATEE!!!"
I still think Dalokoh's as a weapon could be better overall, but honestly, the main problem it has is that Second Banana is just too good. Even nerfing the banana's recharge time to what it's listed as (50%, which would be 15 seconds, 10 seconds is 66% faster) helps Dalokoh's out quite a bit. That being said, even despite using both weapons quite often, I genuinely was not aware of the synergy chocolate bar and GRU had, that's actually pretty cool. If Valve ever get along to weapon rebalances sometime down the road, hopefully they don't go after that lol.
Like if the dalokoh bar eat faster or having 50 hp last longer(a minute won’t be too much to ask) it will be a great side grade. It does change faster than banana though
@@jaredschroeder7555 Wouldn't the most logical thing be to just increase the Heavy's HP by 50 when it's equipped like how the Gunslinger and Battalion's Backup do for the Engineer and Soldier? It would remove that useful bug but it would also improve QoL substantially.
@@TooFewSecrets scout tells heavy to eat a salad, yet heavy never does so. thus, heavy either doesn't care about healthy food, or is taking salads out of his diet just to spite one brat. both are possible, and both can lead to deliberately not eating dark chocolate, as it is healthy.
The Dalokohs Bar to me kind of just exists. It definitely isn't a bad item, since the buff is pretty decent and has no downsides, but I feel like I have no reason to use it over the Sandvich or Banana since those are just that good.
It is my go-to food item actually. Other players always underestimate my health pool when they fight me. Because I'm just a lone heavy without a medic. You really notice it too if you play with it for a while. Experienced players pick fights with you they could've probably won if you didn't have 50 extra health. It's great!
@@mrcomp1971 Meh. Might be because I always use the Brass beast, but even if it's true, I find it very boring to use 50 hp isn't much for a Heavy, and while it's always better than nothing, spending 5 seconds doing nothing for a minimal buff that seems to do hardly anything, is boring. Sure the 100 hp regeneration is under looked, but it's again, nothing impressive. Now the one upside you mentioned, that being the mind game aspect of this "weapon". This would have been a valid tactic in a nerdy tryhard competitive game, but in a casual setting, I find it hardly worthy of any effort being put into practice.
@@kaiji4788 the extra health doesn't do "hardly anything" though. it lets you survive an extra rocket, scattergun meatshot, or grenade, which is a VERY big deal since that can easily be the difference between winning and losing a fight. the problem is that AFTER you win the fight it's harder to heal all that health BACK, but as long as you know where health packs are, or you have a medic to heal you, it's quite useful.
In my opinion, in casual the ranking of lunchbox items is as follows 1. Banana 2. Dalokohs 3. Sandvich 4. Steak The banana is often seen as the solo heavy's lunchbox item, but I would argue in any situation barring comp or being with a dedicated medic in a party, the banana is the best choice for healing both yourself and your teammates. You can have THREE small health packs out and to three teammates in the same time you will have a single sandvich. same goes for dalokohs. The dalokohs also allows you to survive three pipes from a demoman, paired with the fists of steel and you make one of the easiest classes to catch off guard and kill one of the hardest because of the higher health and damage reduction, and this is without a medic. Dalokohs exceeds when your team has no medic, in fact that's really the only time it's good. For comp the ranking is a bit more like 1. Sandvich 2. Banana 3. Steak (Speed boost) 4. Dalokohs
For comp it's more like 1: Steak 2: Sandwich 3: The rest Speed boost is too good, especially in 6s, when getting a Heavy to mid as fast as a steak + gru could carry him could *just win the mid fight* altogether. A heavy is really good for shutting down an enemies momentum, especially if they're in the air, making heavy great at fending off roamers. This why the steak is also banned af in most comp leagues.
Holy crap, I never heard of that GRU exploit! This is legitmately one of the most surprising facts I've ever heard about the weapons you cover. Nice job!
Here's another utility for it. When you are low health you can spam switch the gru, pick up the health pack and then eat the chocolate. This way you can get back a lot of heath
Dalokohs bar's purpose, I feel, is more of the sidegrade weapons to those who specifically have a pocket. Just removing the 30 seconds you have that health would make it so much more viable. It would be like bonk, niche, but would be so much better at pushes, maybe increase the eating speed, too.
COCKLATE BAR WWOOOOOO But I think one thing you should’ve mentioned is that it pairs nicely with the brass beast and the Natasha cause the higher hp can make up for your slower rev speed and the 20% damage resistance applys at higher hp making your total effective health 385 allowing you to tank huntsman headshots Also there is more synergy with the fists of steel than you think as there’s an exploit where if you eat the dalokas bar then pull out the fists a medic will actually still build at full Uber rate and as long as they don’t break the beam your overhead will still be capped at 390 meaning you can shoot while building Uber faster. Meaning if your playing with a pocket the dalokas is still the best option
that "exploit" with the Fists of Steel works without the Dalokohs Bar, as long as the Medi Gun can't heal over 142.5% max health (or 85% max overheal) it won't halve its ÜberCharge rate.
I hope the heavy update gives him a breakfast themed item to complete the full lunchbox menu. I had an idea of a piece of toast that is eaten much faster, gives back any missing health as overheal style health, and gives him a speed boost that increases the more health he has missing. The main downside being a significant decrease in weapon damage while its active. It would be made to help the heavy retreat and get proper healing
I want him to have an Ice-Cream Sandvich, which doesn’t heal much, slows you down, and has a lengthy cooldown, but makes you immune to crits and have a great damage resistance. The slowdown ailment lasts longer than the immunity, and because it slows down the heavy, it makes him a greater target and makes it harder to use away from the front lines and in retreating. As for healing, he doesn’t get that much, in exchange for being basically immortal with a medic.
@@boomeronet7888 it is basically a pseudo ubercharge, but spy can still backstab in one hit, and sniper can still whittle him down very well due to most minigun bullet spread at long range. I think I should also add a debuff that he can’t be healed so much during the whole tank thing. I wanted this thing to be used for punishing the enemy for allowing a heavy to eat next to a choke point or objective, since heavy can’t move far because the speed debuff (which cannot be negated with GRU). I also want it to be risky to use as the heavy too. So new changes: -when damage resistance buff active, cannot be targeted or healed by medigun (disallows healing from quick fix and resistance stacking from vaccinator) -still vulnerable to backstabs If you have any more notes, tell me.
Maybe add some knockback resistance so a pyro doesn’t just invalidate him from the point? Or will having him able to be knocked back away from the point be a good thing?
This item is surprisingly very synergistic with a lot of aspects of the game. Namely any effects that cause healing is suddenly way more appealing, as the biggest source of healing in the game (Medic) is made strong due to the fact that players don’t need to actively take damage to utilize his capability, as abusing Overheal to its maximum potential is paramount to his role on the team. More base HP opens more opportunities to utilize health sources that can’t overheal but usually are harder to time, due to having to be missing Health in the first place. Things like Mad Milk, Concheror, Health kits, Dispensers.. heck, Medic still greatly benefits from it, with the Crusader’s Crossbow, and the Amputator. Max HP is a statistic that is handed out incredibly loosely, with most classes having to trade something extremely valuable to gain even a small sliver. This was the reason why the old Pocket Pistol was broken, as Scout basically had 15 Health for the low price of just a slightly worse pistol. Heavy gives up the sheer strength of his healing item to gain max health, and even then, only temporarily. The only case remaining in the game that might defy this logic is the battalions backup, with how strong its effect is coupled with 220 Health that lets him walk away from fights with 1 HP way more often. The Kunai is another unique case, but it’s more reasonable given the innate risk. It’s also worth noting that the chocolate synergizes with the Vaccinator. More base hp to get Uber off of, and keep their higher heal rate, less overheal doesn’t really matter too much since a Vac medic doesn’t usually fully overheal anyone anyways. It means you’re even more of a nightmare to counter with single damage types.
The best strategy for the dolokahs is using it with the brass beast. The health buff raises the threshold for you to get the brass beast’s damage resistance buff that heavy gets when below half health. This makes you an absolute tank and will give you much more health than your enemies will realize. Choclate+brass beast gives you enough health to WIN A MINIGUN DUEL WITH ANOTHER HEAVY WHEN THEY HAVE A MEDIC AND YOU DON’T. This plays to the brass beasts strongsuits: killing other heavies and their medics, killing sentries and engies, and killing groups of enemies the underestimate you. I seriously think the brass beast is good enough to warrant a “in defense of the brass beast” episode.
This has always been my favorite food item for heavy even though i dont think its very powerful, it just helps with that extra health for being even tankier
Suggested Dalokohs bar fix: turn the eating animation into Heavy shoving the whole bar into his mouth in one go, with just a single "NOM" sound effect. Plays in just over a second, making it easier to snack on the go.
In my opinion I think they should bring back the old feature of food items where you can throw them to yourself for quick health exclusively to this item
Oh hey, who's that sexy scout at 12:46 :D Something else to note about the Dalokoh's with the Fists of Steel is that it effectively counteracts the overheal penalty of the Fists of Steel, allowing you to get over 600 effective health with a medic on you while tanking damage with the fists!
I’ve been stanning the chocolate for years. Now, in my video I paired it with the fists of steel, but I regularly use it with the Gru too. I wasn’t aware of the health trick you mentioned though! The Dalohkohs also is a great Boone for Tomislav users. In a heavy VS heavy battle the Tommy’s lower short range DPS is mitigated by having higher HP than the other heavy. Also as you mentioned, it breaks many damage thresholds (even more with the fists of steel) and is great for quick fix medics (as a former quick fix medic main myself, I appreciate that). It also in general helps your medic gain Uber charge, as you don’t hit over heal for 50 extra HP.
IT ALL MAKES SENSE. Ok ok hear me out. With the gloves of running urgently heavy loses health right. That’s him burning off fat which is most of his health. Since chocolate bars are very fattening it gives him back that extra 400 calories he burned off in a instant. Meaning he’s getting his bulk up and his health back.
I love how Fishstick will give a sincere attempt on a bad weapon and will either find its secret/niche OP or totally unviable. Its really cool to see someone really get into the game like how I do with Pokemon
Think it was mentioned in the video, but another thing about the chocolate bar I like is you can be much, much more liberal about sharing with teammates due to the fast recharge rate, incredibly useful if medics are few and far between.
there's sth like tactical choc, and it's absurdly healthy for you. you can actually survive on it and it lasts way longer than most foods. yes, it's even more time durable than canned food.
This was a great and educational video focused on my favorite secondary for Heavy. As a Heavy main myself, the GRU combod with the chocolate bar was something I was unaware of (I primarily use the KGOB), and can see myself utilizing it in the future. Thanks for making this video!
I must say that I have always been quite attached of this secondary, having been the first "consumable food" that I obtained and that in the past I used actively, therefore seeing new methods or even simply seeing how to use it better; it fills me with joy, thanks Fish.
I always use the Dalokohs because I don't expect to have a Medic with me. That said, other players preferring you to have a sandvich instead is just because they prefer a bigger heal for *themselves*. If you can spread heals among multiple people I'd say you have a decent additional source of healing that is more consistent and you can leave the healthpacks so you can run on two cooldowns independent from each other. The only direct downside compared to the sandvich is that if you have a Medic pocketing you it will be difficult to keep him healed at crucial times.
Also, Natascha and brass beast have stats, that youre receiving 20% less damage when your gun is spinning and you have under 50% of your base health. Meaning that if you consume dalokosh bar, the stats counts it from 175, since your base health increased to 350. Thats why Iam running Natascha, dalokosh bar and fists of steel.
spamming the gru a couple of time will quickly get your max health to 100, wich is conveniently the ammount that the bar gives, meaning if youre on 1 hp and health source are scarce, you can pull out the gru a few time and get full health with the bar
My first strange quality weapon was the dalokoh's bar, and i bought that willingly. I also wanted this video to come out so the price goes up. We will se how it works out
If you eat the Bar while using the Brass Beast on defense, you become the ultimate sentry heavy. On that note, the resistances of the Brass Beast triggers on health thresholds, right? Do they trigger on the modified health given by the Bar or do they work always on the normal health?
I've always been a huge fan of both HP boosting items, the chocolate bar and the battalion's backup. The number of times the extra 50 (or 20) max HP has saved my ass is kind of nutty. Plus, they both have good utility besides! The chocolate is great for topping off HP as you said, and I feel that the buff from the backup is criminally undervalued, even outside of niche situations where it's completely busted (pushing sentries with no medic, giving the middle finger to an enemy kritz medic, etc.).
@@catke590 Y'know what? Provided the eating part is faster, a longer recharge time would actually be fair enough. The main problem with the Dalohkos is that you take forever to eat it just to apply a buff that ultimately lasts less than 30 seconds, so half the time that you're alive you're out-of-battle taking your sweet time eating, which makes for an extremely clunky gameplay loop at best.
I’ve been running the church of chocolate for years now, just the fact that demos need to hit 4 pipes instead of 3 to kill me makes all the difference. Hope to see more people use it, or just more people playing heavy for that matter.
I've heard this video idea eluded to in streams and such and I've been waiting patiently for it ever since. Glad to see it came to fruition and ended up being so good
Also there is one downside to the Dalokohs Bar that you didn't mention. And that's that using it too much can result in you randomly dying from type 2 diabetes.
The amount of times i was saved by using the dalokohs bar combined with the Brass beast is much more than i was expecting when i started using the loadout .
I like all the lunch box items, the sandwich is if I feel like helping medics, bananas if I’m selfish, the chocolate if I want to be tankier and the steak if I want to be a boxer heavy for fun
it's 2nd only to the sandvich, and it's not even that far from it. but people think banana is good for you, when it's literally nature's mars bars (or sth like that. very overrated, a lot of sugar, not enough of vitamins, except for proteins and calcium).
another funny thing about the bug with the GRU is that if you quickly switch too and from the gloves a few times before eating the chocolate, you can actually retain more health with the GRU out. the max ive managed is about 272 health before it stops draining, so if you want a fun new way to play melee heavy, just run at people with over 250 health, much faster than theyll be expecting a heavy to run.
One note: Surviving three direct grenade hits, scattergun shots and rocket attacks doesn't matter much when those weapons have a clip size larger than three, and that heavy is a really slow-moving target.
With my whole load out being cat bases I will always be using the dalokohs bar reskin, the fish cake. I even renamed it breakfast… I’m coming for you next FishStick
I also want to mention an awesome idea I have heard, I don't remember who said it, but it was that heavy's lunchbox items should be a 4th slot item, like how engi and spy has a 4th item slot
To be frank, I always used the Dalokohs Bar paired with the Brass Beast to further enhance the effects of both weapons. Sense a heavy with a 20% damage bonus and 360 effective health is scary. Though that kinda speaks to how tiny the 20% damage resist only kicking in at half health is. For referance, without the Dahlokohs Bar, a Brass Beast Heavy has 330 effective health. I just use the Dahlokohs Bar because of my more Death-March playstyle where I charge the enemy with no plan of surviving or unrevving until either side dies.
The Dalokohs Bar was my first lunchbox item. I got it from an item drop and it showed me that the Sandvich wasn't the only edible item in TF2. It will always have a special place in my heart for that.
One thing I found is that if you are at low health and want to get to full from the chocolate, quickly spin your scroll wheel to swap back and forth from the gru to quickly lower your max health to around 100 which the chocolate will heal fully.
thank you for this, i honestly spent like a few days last week trying to figure this weapon out in game and failing miserably, but this just makes much more sence then whatever i was trying to do xD
It pairs super well with the Brass Beast and Natascha, having the resistance buff proccing at 175 HP instead of 150 lets you survive tons of situations and allows the Brass Beast to be more viable.
i’ll never forget the time a tryhard demoman accused me of cheating because i was using the dalokohs bar
I remember a friend of mine got accused of cheating because he no scoped someone with the Classic and they just genuinely didn’t know that was what the Classic could do
@@ani_star9729 people always think they’re hot shit at tf2 until you pull out a funny niche gimmick weapon
@@GripFistWell said... Well said...😢
performance enhancing chocolate
real
I like how this combo is basically about losing loads of calories from running, then gaining them again from eating chocolate
LMAO TRUE
considering heavy's hp is equal to his weight it truly is
As if being chocolate wasn't unhealthy enough, you're also eating it WAY more then other items.
I hate being chocolate!
Not if you're eating a 100% cacao chocolate bar.
No worries, respawn is one hell of a way to lose weight and burn calories.
that is why he gains more hp he gets it from the extra pounds
What about fishcake though? Its a direct upgrade because of that.
The Dalokohs Bar is preferable to a raw steak.
I rather take diabetes over food poisoning.
@@donanilao7724 im gonna take a shotgun!
@@Kuzip23that can’t be good for your stomach
Do these NPCs not realize you can eat steak damn near raw?
@@theolympiyn8670ima eat gas passer then cloak in front of a pyro
KABOOM
3:15 is actually fkin hilarious that sniper was so polite about smearing your brains on that wall
"be polite, be efficient, have a plan to kill everyone you meet"
He almost died for it too. He got headshot immediately afterward. That wasn't a killbind.
Professionals have standards.
Average tf2 experience
He's a profession alright
Since four years I've used the Dalokohs Bar and let me tell you, there's no better feeling than surviving a random critical pipe or direct hit, killing them, and taunting.
and then the hackusation
Brotha, I know your feeling, i've seen it too
or a random machina too. i play on harvest alot and how some people i know use the thing; having that 300 HP; die even while having the metal hands on, is rough. the bar lets me live and i squeak away while they then realize i have the bar on. really all i need sometimes, if not dealing with machinas i just use a shotgun.
Fun fact: the chocolate bar doesn't increase your max overheal because that extra medigun healing is working against the diabetes.
A very useful upside of the Dalokohs bar is that it brings the resistance thresholds of the Brass Beast and Natascha up to 175 health instead of 150. While it may not sound that consequential, having that much more health and resistance that kicks in even earlier can make you unbelievably tanky when using these items together.
With the damage resists, it's 210 vs 180 effective HP. You can survive an extra pipe or rocket :D
Iron fist
@@Falcarious With total effective HP sadly it doesn't bring you up to surviving 4 rockets
Dalokohs + Brass beast = 385 effective
Brass beast = 330 effective
Still enough to be really nice and survive more splash from rockets, pipes, and possibly enough to tank an extra sticky, but not a tier up for direct hit rockets and pipes. Think it's enough to survive an extra double donk and direct hit soldier rocket unlike the dalokohs bar or brass beast individually though.
@@MaximusChivus
That would be true if the damage resistance didn't also count for the hit which brings you under 50% health, which it does.
you could use the natasha+dalokas+gru for an ambush assassin heavy that flanks the enemy and does medic pics with the slowdown effect of the natasha XD
altough maybe the tomislav works better for this ...
3:20 love how the sniper took his time to actually thank you for standing still before headshotting you
Thanks for standing still, wankah
Be polite. Be efficient and have a plan to kill everyone you meet
The fact he himself got headshotted one second later is what gets me.
Be polite
Be efficient
“This is Heavy’s chocolate bar.”
“As you can see, unknown little baby man has taken bite out of it without breaking it beforehand.”
“Heavy will find the person who has done this and break their spine like twig.”
*”…break their spine like Twix”
This is so fitting 🤭
“The one that looks like it has a bite taken out of it.”
“Yeah… “looks” like”
“Yeah. That’s what I said. Looks like.”
“YEAH… “ _LOOKS_ ” like.”
"Im going to break you... like a kitkat bar".
-Goku
I eat your choclate, I eat all of your choclate!
"Ow, crap! I have a freakin' diabetes now!”
* Scout critical death scream *
@Zmeeed01 with how high his metablolism that he can eat a hyper monster and be fune ever 30 seconds?
He could eat all the planets food and only gsin 13 pounds
Turns into fat scout*
@@americanmapping832
Nice hustle, tons of fun!
Next time, eat a salad >:P
s
Imagine if overheal didn't cap at 450, Dalokohs would be #1 choice for pocket Heavies
if dalokohs let you have 525 max overheal, then you could survive a fully charged machina headshot
I don't need flashbacks of the Super Overhealed Heavy with 9999999 health.
the dalokoh **does* stack with the crossbow however, meaning if you have a pro medic who can do crossbow + vaccinator tech, you can be even more tankier
*500 health heavy with brass beast*
_Oh, Neptune._
@@ghastlygibus2121 the ghost of that bug is still in the game. it just caps at 260 ish with gru out.
its a bit finicky and you can get some varied health with lows of 200 and highs of 310.
meaning yes mele heavy's have options, steak's minicrits coupled with vurnability or Delco's healing and tankyness coupled with the inability to be healed by medics above 150.(since you just have big overheal).
2:43 he poisoned his medic with the autobalance sandvich
Shut up and take my like, funny comment right there
Even the demo got confused
Ok that Heavy + Medic kill at 6:40 is pretty convincing even if the fire was making his healing less effective.
Yup. By all means, he should have died. That heavy and medic must have been pissed at him still alive, I'd be mad too. The chocolate bar is that good.
chocolate bar deserve the W
[Eating Chocolate]
Game: Heals bullet wounds and makes you slightly healthier.
IRL: Diabetic Shock
bakers chocolate
edit: and actually, chocolates can be really useful to keep you alive
Free diabetes food
Insulant
Is this american thing or what? Chocolate has got to be one of the healthiest sweets
@@GrandSnow469
Not in America it ain't
...now thar I think about it, I don't think Hershey bars contain actual cocoa
The Gru+bar bug also logically makes sense since in context the Heavy is running and pushing himself harder than usual, tiring him out (the hp drain), but the sugar rush of the chocolate bar replenishes his spent stamina in a short, small burst.
Never considered a realistic explanation for... anything in TF2, really.
@@kingstaze9696*ROCKET JUMPING WAS INVENTED BY SHAKESPEARICLES AND WAS THE ONLY WAY TO REACH THE SECOND FLOOR OF A BUILDING UNTIL ABRAHAM LINCOLN INVENTED STAIRS*
I’m a heavy main (yes I know) and I usually run the dalokohs bar. That extra 50 health really improves heavy’s survivability. In practice it feels like a huge buff. Plus, I don’t need to max up my health all the time. Sometimes just a quick 100 health boost is enough to get back in a fight and win it.
In the world of the unknown that is 90% of most of TF2 gameplay, I prefer relying on the chocolate more than expect a friendly Medic to rely on. Moreso than anywhere else, the DPS on Heavy is super important when you can't guarantee coordinated pushes or defenses and the chocolate helps you sustain that consistently.
I'd never run this in comp or experienced gameplay, but the fact that I still use this thing at all is more than most of Heavy's arsenal will ever see.
The problem is that you need to wait a long ass time to heal yourself since the thing got nerfed with a cooldown after eating it and you still have the unnecesary long animation of heavy eating the thing.
If Valve figures out how to fix the GRU and Dalokohs bar switch overheal exploit through its messy spaghetti code, then they should definitely bring back the overheal feature that the Dalokohs bar used to have as the only reason why it was removed was because this switch exploit used to be way more broken during Jungle Inferno where it would give the Heavy almost infinite health, and Valve only put an end to the infinite health exploit by nerfing the Dalokohs bar so it couldn't overheal anymore making the infinite health exploit impossible, but Valve technically never really fixed the bug.
Maybe, or they could just give it a 4 second speed boost after eating it, or faster eating animation, or something else, because the Dalokohsbar still sucked with or without the overheal. As Fish said, and sadly from a perspective, this exploit is probably the only thing that makes this weapon good over the banana.
@@catke590 Yeah, I didn't play tf2 back then, but I heard the Dalokohs bar was still underused even with the overheal, but at least it would make the Dalokohs bar a little bit better as having overheal that can bring your health up to 400 and draining back to 350 is better than having no overheal and it just bringing your health up to 350. The overheal was only removed because of a bug and if they manage to fix it, then I feel like they should bring it back assuming the GRU and Dalokohs bar exploit doesn't work anymore.
Valve’s method of fixing problems by just removing a whole feature really was painful to see as someone who runs the Dalokohs bar.
I find the bar in its current state to be a very fine unlock, but it really could benefit from getting its overheal back, or any other small buff really
I still remember that time, You spammed m1 while eating the chocolate bar on a jungle infernal themed map and it gave you nearly endless health. Pretty nasty bug at the time and they fixed it.
Or they could remove the exploit by- and hear me out here- just making it so that the gloves of running urgently mark you for death again.
My brother named a strange Dalokohs Bar “Doc Louis’ Chocolate” and a KGB “Giga Mac Gloves”.
"NOOOO! Now you've done it! You won't like Doc when he's angry!"
Punch Out Chad
"Dodge this one!"
Your brother is truly a based giga chad
For the GRU exploit, you can quickly swap back and forth to the GRU to quickly lower your health pool as swapping to the GRU instantly lowers your HP by 30. That means if you need to fully heal but don't need to run too far away to heal, then you just spam swap to the GRU and then eat the chocolate to get the exploit. This makes it more viable for defense.
Exploit? It's game mechanic!
by 20*
i always thought it would be cool if you could cook the steak after throwing it with fire damage. like you could toss it down, blast it with the hou long, and turn it into a full health box that also works on you.
Makes sense for me
very cool idea, also helps pyro in a support role
@@commentsonly2142New Pyro subclass: Grillmaster
like how you can ignite arrows?
make that work handheld as well (ala Huntsman), and if you eat a cooked steak instead of damage vulnerability you get damage resistance instead
2:45 is comedic gold, the way it was presented was just perfect
3:15 is better
Food poisoning
"hey medic, have this"
"thank you, kamarad!"
*one second later*
"hey medic, how are you-"
_"AAAAAAAAAAAaaarrghh."_
Despite the fact that sandwich heals up more health for your teammates, i think it's important to mention that both Dalokosh and Banana are way better for extinguishing people, basically you can save a teammate from dying to afterburn 3 times more often than with normal sandwich, and banana is usually still preferred to ve eaten by most heavies instead of veing given to some random burning teammate, while Dalokosh is so inefficient at actually healing the heavy that it's not really hurting him if he give it away, making it best item for fighting against multiple pyros.
as someone that has eaten the dalokohs bar 245387 times i can definitely say it is a food item
bro is that one kid from willy wonka💀
"Sir, can I interest you in some... *chocolate?"*
"Chocolate? Did you say chocolate?"
"Yes, sir with or without nuts."
"CHOCOLATE? CHOCOLATE! CHOOOOOCLAAATE!! CHOOOOOCLAAAAATEE!!!"
I remember when they first invented chocolate
Sweet, sweet chocolate
@@davidhong1934Nah it was bitter and spicy like chili pepper covered in mustard.
I still think Dalokoh's as a weapon could be better overall, but honestly, the main problem it has is that Second Banana is just too good. Even nerfing the banana's recharge time to what it's listed as (50%, which would be 15 seconds, 10 seconds is 66% faster) helps Dalokoh's out quite a bit. That being said, even despite using both weapons quite often, I genuinely was not aware of the synergy chocolate bar and GRU had, that's actually pretty cool. If Valve ever get along to weapon rebalances sometime down the road, hopefully they don't go after that lol.
I just want it to have a quicker eat animation, that'd be the big qol buff I could think of
It’s more that they nerfed the chocolate instead of fixing an exploit
Like if the dalokoh bar eat faster or having 50 hp last longer(a minute won’t be too much to ask) it will be a great side grade.
It does change faster than banana though
@@jaredschroeder7555 Wouldn't the most logical thing be to just increase the Heavy's HP by 50 when it's equipped like how the Gunslinger and Battalion's Backup do for the Engineer and Soldier? It would remove that useful bug but it would also improve QoL substantially.
nu-uh, banana overrated. also, bananas are actually worse for your health than tactical, bakers and dark chocolate.
13:25 I can't believe you punched Walter White I'm literally crying right now
Dark chocolate is actually quite healthy for you. Maybe that's what the Dalokohs bar is made of.
this comment is proof that america is going to fail
I hope so because otherwise prognosis is level 4 diabetes
scouts soda is literally made of nuclear waste, do you think that heavy would have a healthy chocolate bar?
@@GunSpyEnthusiast Well Heavy isn't an idiot like Scout so yes.
@@TooFewSecrets scout tells heavy to eat a salad, yet heavy never does so. thus, heavy either doesn't care about healthy food, or is taking salads out of his diet just to spite one brat. both are possible, and both can lead to deliberately not eating dark chocolate, as it is healthy.
The Dalokohs Bar to me kind of just exists. It definitely isn't a bad item, since the buff is pretty decent and has no downsides, but I feel like I have no reason to use it over the Sandvich or Banana since those are just that good.
It is my go-to food item actually.
Other players always underestimate my health pool when they fight me. Because I'm just a lone heavy without a medic.
You really notice it too if you play with it for a while. Experienced players pick fights with you they could've probably won if you didn't have 50 extra health. It's great!
@@mrcomp1971 Meh. Might be because I always use the Brass beast, but even if it's true, I find it very boring to use
50 hp isn't much for a Heavy, and while it's always better than nothing, spending 5 seconds doing nothing for a minimal buff that seems to do hardly anything, is boring.
Sure the 100 hp regeneration is under looked, but it's again, nothing impressive.
Now the one upside you mentioned, that being the mind game aspect of this "weapon". This would have been a valid tactic in a nerdy tryhard competitive game, but in a casual setting, I find it hardly worthy of any effort being put into practice.
@@kaiji4788idk man being able to take a full extra pipe from a demoman, an extra shot from a scout, etc is pretty useful in my opinion.
@@kaiji4788 the extra health doesn't do "hardly anything" though. it lets you survive an extra rocket, scattergun meatshot, or grenade, which is a VERY big deal since that can easily be the difference between winning and losing a fight. the problem is that AFTER you win the fight it's harder to heal all that health BACK, but as long as you know where health packs are, or you have a medic to heal you, it's quite useful.
skill issue.
2:45 the absolute pain of that moment….
Medic literally died from diabetes so hard he got autobalanced to another team 💀
In my opinion, in casual the ranking of lunchbox items is as follows
1. Banana
2. Dalokohs
3. Sandvich
4. Steak
The banana is often seen as the solo heavy's lunchbox item, but I would argue in any situation barring comp or being with a dedicated medic in a party, the banana is the best choice for healing both yourself and your teammates. You can have THREE small health packs out and to three teammates in the same time you will have a single sandvich. same goes for dalokohs.
The dalokohs also allows you to survive three pipes from a demoman, paired with the fists of steel and you make one of the easiest classes to catch off guard and kill one of the hardest because of the higher health and damage reduction, and this is without a medic.
Dalokohs exceeds when your team has no medic, in fact that's really the only time it's good.
For comp the ranking is a bit more like
1. Sandvich
2. Banana
3. Steak (Speed boost)
4. Dalokohs
For comp it's more like
1: Steak
2: Sandwich
3: The rest
Speed boost is too good, especially in 6s, when getting a Heavy to mid as fast as a steak + gru could carry him could *just win the mid fight* altogether. A heavy is really good for shutting down an enemies momentum, especially if they're in the air, making heavy great at fending off roamers.
This why the steak is also banned af in most comp leagues.
Holy crap, I never heard of that GRU exploit! This is legitmately one of the most surprising facts I've ever heard about the weapons you cover. Nice job!
Is this sarcastic
@@mainaccount763 No, but now that I read my comment back I can see where you're coming from. Woops.
Here's another utility for it. When you are low health you can spam switch the gru, pick up the health pack and then eat the chocolate. This way you can get back a lot of heath
@@ediodimacaroni he should pin this comment if it wasn't a reply
surprised you didn't experience the Initial Discovery of the bug that had Heavies spamming it to get 1k+ health
Dalokohs bar's purpose, I feel, is more of the sidegrade weapons to those who specifically have a pocket. Just removing the 30 seconds you have that health would make it so much more viable. It would be like bonk, niche, but would be so much better at pushes, maybe increase the eating speed, too.
Removing it's one upside compared to the banana would make it...more viable?!
@@blueyandicy He means base +50 health.
@@blueyandicy he meant probably eat once have +50 health forever
the dalokohs bar is completely underated and everyone i know besides me hates me for using it, im so glad to know that other people agree
COCKLATE BAR WWOOOOOO
But I think one thing you should’ve mentioned is that it pairs nicely with the brass beast and the Natasha cause the higher hp can make up for your slower rev speed and the 20% damage resistance applys at higher hp making your total effective health 385 allowing you to tank huntsman headshots
Also there is more synergy with the fists of steel than you think as there’s an exploit where if you eat the dalokas bar then pull out the fists a medic will actually still build at full Uber rate and as long as they don’t break the beam your overhead will still be capped at 390 meaning you can shoot while building Uber faster.
Meaning if your playing with a pocket the dalokas is still the best option
MMh yummy cocky
that "exploit" with the Fists of Steel works without the Dalokohs Bar, as long as the Medi Gun can't heal over 142.5% max health (or 85% max overheal) it won't halve its ÜberCharge rate.
@@damgaronfire Nutrient-dense and tasty
You can tank all sniper headshots, the resistance applies while at/below half, OR if a shot would bring you below half.
2:45 Throwing a hard metal object with sharp angles towards the direction of the only healer isn’t the brightest idea
I hope the heavy update gives him a breakfast themed item to complete the full lunchbox menu. I had an idea of a piece of toast that is eaten much faster, gives back any missing health as overheal style health, and gives him a speed boost that increases the more health he has missing. The main downside being a significant decrease in weapon damage while its active. It would be made to help the heavy retreat and get proper healing
I love the mental image of Heavy running around with a piece of toast in his mouth as if he were an anime girl that's late for school.
I want him to have an Ice-Cream Sandvich, which doesn’t heal much, slows you down, and has a lengthy cooldown, but makes you immune to crits and have a great damage resistance.
The slowdown ailment lasts longer than the immunity, and because it slows down the heavy, it makes him a greater target and makes it harder to use away from the front lines and in retreating.
As for healing, he doesn’t get that much, in exchange for being basically immortal with a medic.
@@MK-gb7htsounds incredibly broken for defending a point
@@boomeronet7888 it is basically a pseudo ubercharge, but spy can still backstab in one hit, and sniper can still whittle him down very well due to most minigun bullet spread at long range.
I think I should also add a debuff that he can’t be healed so much during the whole tank thing.
I wanted this thing to be used for punishing the enemy for allowing a heavy to eat next to a choke point or objective, since heavy can’t move far because the speed debuff (which cannot be negated with GRU). I also want it to be risky to use as the heavy too.
So new changes:
-when damage resistance buff active, cannot be targeted or healed by medigun (disallows healing from quick fix and resistance stacking from vaccinator)
-still vulnerable to backstabs
If you have any more notes, tell me.
Maybe add some knockback resistance so a pyro doesn’t just invalidate him from the point?
Or will having him able to be knocked back away from the point be a good thing?
13:26 holy shit FSOAS killed uncle bane the engie crane
This item is surprisingly very synergistic with a lot of aspects of the game. Namely any effects that cause healing is suddenly way more appealing, as the biggest source of healing in the game (Medic) is made strong due to the fact that players don’t need to actively take damage to utilize his capability, as abusing Overheal to its maximum potential is paramount to his role on the team. More base HP opens more opportunities to utilize health sources that can’t overheal but usually are harder to time, due to having to be missing Health in the first place. Things like Mad Milk, Concheror, Health kits, Dispensers.. heck, Medic still greatly benefits from it, with the Crusader’s Crossbow, and the Amputator.
Max HP is a statistic that is handed out incredibly loosely, with most classes having to trade something extremely valuable to gain even a small sliver. This was the reason why the old Pocket Pistol was broken, as Scout basically had 15 Health for the low price of just a slightly worse pistol.
Heavy gives up the sheer strength of his healing item to gain max health, and even then, only temporarily. The only case remaining in the game that might defy this logic is the battalions backup, with how strong its effect is coupled with 220 Health that lets him walk away from fights with 1 HP way more often. The Kunai is another unique case, but it’s more reasonable given the innate risk.
It’s also worth noting that the chocolate synergizes with the Vaccinator. More base hp to get Uber off of, and keep their higher heal rate, less overheal doesn’t really matter too much since a Vac medic doesn’t usually fully overheal anyone anyways. It means you’re even more of a nightmare to counter with single damage types.
The best strategy for the dolokahs is using it with the brass beast. The health buff raises the threshold for you to get the brass beast’s damage resistance buff that heavy gets when below half health. This makes you an absolute tank and will give you much more health than your enemies will realize. Choclate+brass beast gives you enough health to WIN A MINIGUN DUEL WITH ANOTHER HEAVY WHEN THEY HAVE A MEDIC AND YOU DON’T. This plays to the brass beasts strongsuits: killing other heavies and their medics, killing sentries and engies, and killing groups of enemies the underestimate you. I seriously think the brass beast is good enough to warrant a “in defense of the brass beast” episode.
I’m glad someone else is talking about this fun combo
In defence of the meat:
Medieval mode...
Yes that's pretty much it lol
This has always been my favorite food item for heavy even though i dont think its very powerful, it just helps with that extra health for being even tankier
it's actually op, people just don't realize it. every time I went god-like as heavy was thx to it. also, the banana is overrated.
Suggested Dalokohs bar fix: turn the eating animation into Heavy shoving the whole bar into his mouth in one go, with just a single "NOM" sound effect. Plays in just over a second, making it easier to snack on the go.
In my opinion I think they should bring back the old feature of food items where you can throw them to yourself for quick health exclusively to this item
Oh hey, who's that sexy scout at 12:46 :D
Something else to note about the Dalokoh's with the Fists of Steel is that it effectively counteracts the overheal penalty of the Fists of Steel, allowing you to get over 600 effective health with a medic on you while tanking damage with the fists!
Nice shot.
Also your art is cool :3
@@CosmicPelt Ahhh thank you! ♥♥♥
Love the pfp sharkie!
@@BryantVonMiller Thank you, I drew it myself :>
Ya know, of course it’s the sniper complaining about the fists of steel
I’ve been stanning the chocolate for years.
Now, in my video I paired it with the fists of steel, but I regularly use it with the Gru too.
I wasn’t aware of the health trick you mentioned though!
The Dalohkohs also is a great Boone for Tomislav users.
In a heavy VS heavy battle the Tommy’s lower short range DPS is mitigated by having higher HP than the other heavy.
Also as you mentioned, it breaks many damage thresholds (even more with the fists of steel) and is great for quick fix medics (as a former quick fix medic main myself, I appreciate that).
It also in general helps your medic gain Uber charge, as you don’t hit over heal for 50 extra HP.
IT ALL MAKES SENSE. Ok ok hear me out. With the gloves of running urgently heavy loses health right. That’s him burning off fat which is most of his health. Since chocolate bars are very fattening it gives him back that extra 400 calories he burned off in a instant. Meaning he’s getting his bulk up and his health back.
I love how Fishstick will give a sincere attempt on a bad weapon and will either find its secret/niche OP or totally unviable. Its really cool to see someone really get into the game like how I do with Pokemon
Think it was mentioned in the video, but another thing about the chocolate bar I like is you can be much, much more liberal about sharing with teammates due to the fast recharge rate, incredibly useful if medics are few and far between.
A suprising jump in production value. Well done!
3:16 that snipe is disrespectful 😭😭😭
idk what chocolate you eat, but a proper, high percentage dark chocolate is actually very healthy
there's sth like tactical choc, and it's absurdly healthy for you. you can actually survive on it and it lasts way longer than most foods. yes, it's even more time durable than canned food.
This was a great and educational video focused on my favorite secondary for Heavy. As a Heavy main myself, the GRU combod with the chocolate bar was something I was unaware of (I primarily use the KGOB), and can see myself utilizing it in the future. Thanks for making this video!
I must say that I have always been quite attached of this secondary, having been the first "consumable food" that I obtained and that in the past I used actively, therefore seeing new methods or even simply seeing how to use it better; it fills me with joy, thanks Fish.
I only use the Dalokohs Bar because it make me able to cosplay as Doc Louis.
I always use the Dalokohs because I don't expect to have a Medic with me.
That said, other players preferring you to have a sandvich instead is just because they prefer a bigger heal for *themselves*.
If you can spread heals among multiple people I'd say you have a decent additional source of healing that is more consistent and you can leave the healthpacks so you can run on two cooldowns independent from each other.
The only direct downside compared to the sandvich is that if you have a Medic pocketing you it will be difficult to keep him healed at crucial times.
It's happened
We have found the fabled "Sigma Heavy"
Honestly, this is the reason why i use it, i usually dont get heals, but for some reason always get them with it.
Banana.
I feel like I never find any heavys to heal as a medic. Just soldiers and demos that jump away or charge me into the enemy
Banana.
Also, Natascha and brass beast have stats, that youre receiving 20% less damage when your gun is spinning and you have under 50% of your base health. Meaning that if you consume dalokosh bar, the stats counts it from 175, since your base health increased to 350. Thats why Iam running Natascha, dalokosh bar and fists of steel.
The chocolate bar is my favorite lunchbox item! The HP boost helps out a lot against the explosive classes!
Seeing you defend this was quite the surprise. A welcome one though.
I like the synergy between the GRU and the bar, it's like you're running off the downside of the chocolate
spamming the gru a couple of time will quickly get your max health to 100, wich is conveniently the ammount that the bar gives, meaning if youre on 1 hp and health source are scarce, you can pull out the gru a few time and get full health with the bar
My first strange quality weapon was the dalokoh's bar, and i bought that willingly.
I also wanted this video to come out so the price goes up. We will se how it works out
The dalokohs bar was my first lunch box item I got. out of all of them a chochlate bar....
If you eat the Bar while using the Brass Beast on defense, you become the ultimate sentry heavy. On that note, the resistances of the Brass Beast triggers on health thresholds, right? Do they trigger on the modified health given by the Bar or do they work always on the normal health?
3:15 The sniper stands and signals an ok as if he was going to take a shot with a camera lmao
I've always been a huge fan of both HP boosting items, the chocolate bar and the battalion's backup. The number of times the extra 50 (or 20) max HP has saved my ass is kind of nutty. Plus, they both have good utility besides! The chocolate is great for topping off HP as you said, and I feel that the buff from the backup is criminally undervalued, even outside of niche situations where it's completely busted (pushing sentries with no medic, giving the middle finger to an enemy kritz medic, etc.).
My man, you should watch Zesty Jesus's video on the backup. You'll be pleasantly surprised :)
I frequently end fights with >50 HP as a Dalohkohs Bar Enjoyer.
People don’t realize how good it is, underestimating the power of 50 extra HP.
The Dalohkos and Steak always needed a faster eating taunt than the Sandvich and Banana; the GRU bug shouldn't account for that.
Yeah, but then the recharge time should also be extended for the Dalohkos. Playing with Heavy's health pool is dangerous
@@catke590
Y'know what? Provided the eating part is faster, a longer recharge time would actually be fair enough.
The main problem with the Dalohkos is that you take forever to eat it just to apply a buff that ultimately lasts less than 30 seconds, so half the time that you're alive you're out-of-battle taking your sweet time eating, which makes for an extremely clunky gameplay loop at best.
I usually choose the second banana as my go to secondary as a heavy main. I usually go for the lone traveling heavy play style.
I’ve been running the church of chocolate for years now, just the fact that demos need to hit 4 pipes instead of 3 to kill me makes all the difference. Hope to see more people use it, or just more people playing heavy for that matter.
Can I join? Dalokohs plus Natasha or beast prevents a full charged sniper while revved.
@@anormalhumanperson7196 to be fair so many classes could be broken if (insert class(s) here) did not exist.
I've heard this video idea eluded to in streams and such and I've been waiting patiently for it ever since. Glad to see it came to fruition and ended up being so good
Also there is one downside to the Dalokohs Bar that you didn't mention. And that's that using it too much can result in you randomly dying from type 2 diabetes.
The amount of times i was saved by using the dalokohs bar combined with the Brass beast is much more than i was expecting when i started using the loadout .
I like all the lunch box items, the sandwich is if I feel like helping medics, bananas if I’m selfish, the chocolate if I want to be tankier and the steak if I want to be a boxer heavy for fun
In defense of the Dalokohs bar... _it's tasty._
Oh yeah I have been waiting for your video on my favorite Heavy secondary.
I have been mainlining the Dalokohs bar during all my years in TF2. It's about time someone recognised its true potential.
it's 2nd only to the sandvich, and it's not even that far from it. but people think banana is good for you, when it's literally nature's mars bars (or sth like that. very overrated, a lot of sugar, not enough of vitamins, except for proteins and calcium).
@@deathgobbler4774a potato has more vitamins and minerals than a banana
@@Labyrinth6000 straight up. people genuinely believe bananas are healthy only cuz they're fruits.
another funny thing about the bug with the GRU is that if you quickly switch too and from the gloves a few times before eating the chocolate, you can actually retain more health with the GRU out. the max ive managed is about 272 health before it stops draining, so if you want a fun new way to play melee heavy, just run at people with over 250 health, much faster than theyll be expecting a heavy to run.
One note: Surviving three direct grenade hits, scattergun shots and rocket attacks doesn't matter much when those weapons have a clip size larger than three, and that heavy is a really slow-moving target.
ok but you act like he cant defend himself
Let’s not worry about that
With my whole load out being cat bases I will always be using the dalokohs bar reskin, the fish cake. I even renamed it breakfast…
I’m coming for you next FishStick
The Sandvich is like the overachieving older brother of the secondary slot and all it’s siblings live in its gigantic shadow
and it's not even that the other things are bad, but bcuz they came after it, they will never be as appreciated as it is.
Dalokohs bar + fists of steel = hilariously tanky payload pusher
They should make a voice line when an enemy eats your food heavy says “I WILL SNAP YOUR SPINE LIKE TWIG IF YOU DON’T GIVE HEAVY FOOD BACK
I’m glad that this topic is being brought to light, the dolakoh’s bar has always been a gem in rough. So glad about awareness being spread
I also want to mention an awesome idea I have heard, I don't remember who said it, but it was that heavy's lunchbox items should be a 4th slot item, like how engi and spy has a 4th item slot
The chocolate bar makes the blood in your arteries so thick, not even Sniper's bullets will stick!
To be frank, I always used the Dalokohs Bar paired with the Brass Beast to further enhance the effects of both weapons. Sense a heavy with a 20% damage bonus and 360 effective health is scary. Though that kinda speaks to how tiny the 20% damage resist only kicking in at half health is. For referance, without the Dahlokohs Bar, a Brass Beast Heavy has 330 effective health.
I just use the Dahlokohs Bar because of my more Death-March playstyle where I charge the enemy with no plan of surviving or unrevving until either side dies.
The Dalokohs bar could definitely do with a faster eating animation, if only to give it a more distinct role compared to the Banana.
What I like with the dalokahs is surviving 3 quick scopes or one fully charged shot when using the fists of steel
me when the dalokohs bar is excellent for killing multiple teammates:
Chocolate is a quick burst of quick and easy energy which is quite fitting for the reason you use the GRU.
Daholks bar when medic on fire:
God I miss the dalokohs creators server.
"Play awesomely and be awesome... Yeah..."
hey look ma i'm on the tv 11:44
The Dalokohs Bar was my first lunchbox item. I got it from an item drop and it showed me that the Sandvich wasn't the only edible item in TF2. It will always have a special place in my heart for that.
One thing I found is that if you are at low health and want to get to full from the chocolate, quickly spin your scroll wheel to swap back and forth from the gru to quickly lower your max health to around 100 which the chocolate will heal fully.
I need more of these "this weapon thats underwhelming is actually very good and heres how" videos
100x players when invincible heavy
thank you for this, i honestly spent like a few days last week trying to figure this weapon out in game and failing miserably, but this just makes much more sence then whatever i was trying to do xD
It pairs super well with the Brass Beast and Natascha, having the resistance buff proccing at 175 HP instead of 150 lets you survive tons of situations and allows the Brass Beast to be more viable.