What If Every Class Had Jumper Weapons? [TF2]

Поделиться
HTML-код
  • Опубликовано: 19 апр 2023
  • GetSurfshark VPN at surfshark.deals/greatblue - Enter promo code GREATBLUE for 83% off & 3 extra months for FREE!
    The Rocket Jumper and Sticky Jumper are conceptually great. Having weapons that do no damage in favor of letting you practice the basics of movement is a really cool idea, and even though they aren't completely optimal for learning the basics, they're still super fun to use. But considering how fun playstyles surrounding them have become, why are there only two? What if instead, EVERY class had access to a training weapon that let them skyrocket their mobility to the heavens? Well, I mean that's what this entire video is about, why did you click on it if you were expecting something else?
    Join the community!
    Patreon: / greatblue
    My other channel: / @bluesnest
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
  • ИгрыИгры

Комментарии • 3,9 тыс.

  • @Great_Blue
    @Great_Blue  Год назад +349

    GetSurfshark VPN at surfshark.deals/greatblue - Enter promo code GREATBLUE for 83% off & 3 extra months for FREE!

    • @stefanandrejevic2570
      @stefanandrejevic2570 Год назад +17

      can i pay in refined

    • @RealestKinga
      @RealestKinga Год назад +10

      I am so tired of being advertised to. Everywhere I look it's ads ads ads and not even when I'm watching my favorite content creators do I escape this consumerist hellhole. This is a nightmare

    • @RakRescue
      @RakRescue Год назад +1

      How about for sniper give him a one time use throwable grappling hook and for heavy the heat maker replace the ring of fire with a hover mechanic and lower the damage by 25%

    • @Irobert1115HD
      @Irobert1115HD Год назад +2

      actually i would add some small joke to all jumper weapons: a small chance of them critting with the crit doing only one damage to you or enemys but a massively increased boost.

    • @spongygames
      @spongygames Год назад

      I rather the Fixer-Upper's reload and right-click functions mirror that of the Vaccinator's, in which right-clicking simulates and reloading will cycle.

  • @Labyrinth6000
    @Labyrinth6000 Год назад +2897

    Don’t forget, every class has a jumper ability already with the Halloween spell that makes you jump high. Also, What if every class had the base jumper? I can see Spy use it as a Sapper replacement since spies are known to jump off planes on covert missions like the famous D.B. Cooper. Far more useful against teams with no engineers.

    • @dimsthedimwit600
      @dimsthedimwit600 Год назад +266

      Imagine going on some canyon looking behind and see 12 heavues flying down upon you

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 Год назад +150

      Spy needs something to replace the sapper as the stock utility weapon. It's literally the ONLY stock... well, anything, in the game that is exclusively useful against one class.

    • @thestratposter3515
      @thestratposter3515 Год назад

      .

    • @pischpilot
      @pischpilot Год назад +10

      How on hell would he get in the sky though

    • @dimsthedimwit600
      @dimsthedimwit600 Год назад +5

      @@pischpilot Da

  • @leafened7259
    @leafened7259 Год назад +4719

    I love how he just took the original weapon, painted it white and orange, and added the little safety sign. The pinnacle of weapon design

    • @personalized_meme_archive
      @personalized_meme_archive Год назад +371

      If it works it works

    • @RF-Ataraxia
      @RF-Ataraxia Год назад +522

      I mean, that's kinda what the original jumpers were doing, save for the orange tip
      Might be a bit too much white, though, yeah

    • @bbittercoffee
      @bbittercoffee Год назад +262

      My brother in Christ, that's literally what the jumper weapons do already
      It was even worse when they were first released because they didn't even have the little safety sign! They also looked like weapons instead of nerf-like parodies, which confused some people

    • @VeryRGOTI
      @VeryRGOTI Год назад +40

      Safety sign isn't even the class the weapon is for but eh who cares

    • @brassbeast8582
      @brassbeast8582 Год назад +17

      which is more or less what they already do, so

  • @sadtwolvesfan
    @sadtwolvesfan 10 месяцев назад +673

    I think a fun one for Engineer would be a PDA that swaps the teleporter with a trampoline kinda jump-booster. Could make for a fun trap or to open up flank routes for all classes

  • @stinkzsys4995
    @stinkzsys4995 8 месяцев назад +375

    For a heavy jumper, you could do something similar to what you did for Scout and have a jumper sandvich. Call it something funny like the Spring Roll, trading the healing capability for a temporary burst of movement tech that you could theoretically also give to allies

    • @GoldZero501
      @GoldZero501 6 месяцев назад +51

      It could possibly be something that gives a super jump of sorts, kinds like Saxton. The Saxton Spring Roll if you will.

    • @Bang_5ang
      @Bang_5ang 6 месяцев назад +13

      Just give buffalo steak higher jump buff or maybe a double jumping.

    • @donky2807
      @donky2807 5 месяцев назад +18

      Spring roll is fire actually wtf

    • @zombies5100
      @zombies5100 4 месяца назад +1

      Give him food from a restaraunt and call it "fast food" and all it does is make heavy faster

    • @user-xe8yy5wd1y
      @user-xe8yy5wd1y 4 месяца назад +1

      It'd be dumb to give him something like a sticky jumper it'd make him broken so I think this is better

  • @oversizeddoorhandle4214
    @oversizeddoorhandle4214 Год назад +1220

    Just imagine heavy flying over half a map in 2 seconds
    Thank you for your likes i appreciate it very much

  • @fatalduchessdineondirt6629
    @fatalduchessdineondirt6629 Год назад +404

    Since the “Bonk Jumper” increases movement speed and grants you more jumps, it might be good to name it “The Sugar Rush” or something.

  • @kindagamer525
    @kindagamer525 10 месяцев назад +176

    I'd give Sniper a Jarate but filled with repulsion gel (though propulsion gel would fit better thematically because of the orange coloring). It'd splash harmlessly onto any wall, floor or ceiling and create a small puddle of gel that would last for 10-20 seconds. It would function similarly to how it does in Portal 2, where it makes any surface very bouncy.

    • @Aaa-vp6ug
      @Aaa-vp6ug 9 месяцев назад +23

      That’s definitely going to be busted in the best way possible.
      And also block off vents until the person trapped in it dies

    • @shadowarcher6716
      @shadowarcher6716 4 месяца назад +14

      Portal 3 Promotional Item

    • @Green24152
      @Green24152 4 месяца назад +1

      would it bounce rockets

    • @DarkReno94
      @DarkReno94 3 месяца назад +1

      Sniper would become engineers best friend if he has a wrangler. Just drop the gel, target with wrangler and ruin everybody's day around the bend.

    • @RandomClipsForNoReason
      @RandomClipsForNoReason 3 месяца назад +2

      I had the same idea but instead you can splash it on your teammates and give them a jump boost

  • @Jaeeden
    @Jaeeden 9 месяцев назад +195

    I like the idea of the Fixer-Upper being able to charge on its own. Like, imagine charging towards a teammate being chased so you can heal them quicker. Or flying into a higher floor so you can provide some quick healing to your teammates there.

    • @eoinkingdon9286
      @eoinkingdon9286 6 месяцев назад +6

      Mercy for overwatch is just the fixer upper lol

    • @tealsquid7205
      @tealsquid7205 6 месяцев назад +8

      why not just use medic's 100% crit rate melee and become a really bad demoknight

    • @the0108
      @the0108 5 месяцев назад +4

      As a medic main I love that weapon idea I would love to just demonight charge away from those 2000000 hour spy and soldier mains

  • @Yahiamice
    @Yahiamice Год назад +604

    Imagine if you brought up the old Beta TF2 mechanic of Medic being able to syringe jump by aiming straight down. Woulda been crazy fun to see as a jumper!

    • @weed2426
      @weed2426 Год назад +5

      Yahiamice please upload a new how 2 pls there 6 more left make it 5

    • @bobsworld5216
      @bobsworld5216 Год назад +4

      FUNNI MAN ??!! 🗿🗿🗿🗿🗿🗿

    • @ryanhernandez8324
      @ryanhernandez8324 Год назад +1

      Thank you for the comment, Yahamice. Very cool!

    • @ED-gw9rg
      @ED-gw9rg Год назад +7

      So recoil that, instead of annoyingly shaking your camera, lets you hover using a rapid-fire weapon? Sounds great!

    • @sakesaurus1706
      @sakesaurus1706 Год назад

      what about his grenade

  • @ByWho-js5bq
    @ByWho-js5bq Год назад +571

    I'm surprised scouts wasn't the Boston basher. Instead of doing damage and bleed it applies a new affect that slightly pushes you up like the bleed effect does when you're in the air, so it could help you make those basher jumps without nuking your health when you don't know the timing

    • @XProductions117
      @XProductions117 11 месяцев назад +26

      I was thinking a weapon called the force a jumper:p

    • @guyfieri148
      @guyfieri148 10 месяцев назад +26

      ​@@XProductions117jump-a-nature

    • @freddygarcia1434
      @freddygarcia1434 10 месяцев назад +23

      Jump Force. No Context Needed. Just Jump Force.

    • @taanielleemets2336
      @taanielleemets2336 10 месяцев назад +9

      @@freddygarcia1434 boston jumper vs jumpy basher (shit name)

    • @thegoldentriforce542
      @thegoldentriforce542 9 месяцев назад +1

      Honestly I was just think that instead of the name Bonk Jumper. They should have just called it Bonk Sub-atomic Run/ Bonk Atomic Lite.

  • @flyingninjafish1558
    @flyingninjafish1558 9 месяцев назад +55

    Just had an idea for an alternative Engineer idea, a PDA that swaps his teleporters for bounce pads. One goes directly up, the other at a forwards angle. Each level up increases the force to send you, your teamates or even the enemy further, along wirh reducing cool down. You open up new movement possibilities for you and your team while also opening them up for any enemies who feel like using them.

    • @mariustan9275
      @mariustan9275 6 месяцев назад +6

      Tf2c added jump pads, but they don't have levels. A dev said that higher level jump pads were harder to control or something, and 1 level is fine.

  • @xxgoldmansionxx
    @xxgoldmansionxx 5 месяцев назад +27

    the very idea of potentially playing as Demoman with two explosive weapons that do zero damage feels like the ultimate meme playstyle I love it

  • @mockery_finn
    @mockery_finn Год назад +491

    I love the idea of The Fixer Upper. While you do lose the uber for teammates, I can see Medic essentially becoming a flying angel and that’s worth it

    • @Zander2212
      @Zander2212 Год назад +86

      So... Medic becomes Mercy?

    • @mustang9856
      @mustang9856 Год назад +42

      @@Zander2212 pretty much only he cant bring back from the grave

    • @TheDoc_K
      @TheDoc_K Год назад +38

      ​@@mustang9856
      MvM.

    • @TheLaXandro
      @TheLaXandro Год назад +5

      @@Zander2212 except high skill

    • @garrettbates9124
      @garrettbates9124 Год назад +27

      It definitely feels like a brand new weapon in the best way possible. It gives mobility for medic but at a severe cost due to its purely mobility based Uber.

  • @therealitsglitchtrap
    @therealitsglitchtrap Год назад +561

    I like how most of these were really well thought out, however the spy’s literally just *yeets him into the air*

    • @maxschechter4156
      @maxschechter4156 9 месяцев назад +35

      Okay, imma be honest, the grave jumper would be easier to deal with than the dead ringer

    • @Zorro7269
      @Zorro7269 8 месяцев назад +15

      ⁠@@maxschechter4156 Dawg, if you don’t know how to deal with a Spy who uses the Dead Ringer, that is an issue with your skill as a player.

    • @maxschechter4156
      @maxschechter4156 8 месяцев назад +6

      @@Zorro7269 Oh no, I know how to deal with them

    • @Zorro7269
      @Zorro7269 8 месяцев назад +5

      @@maxschechter4156 Okay, then you should know that it’s easy to deal with Dead Ringer Spies. Just continue shooting in the general direction they ran away in.
      I’d honestly say a Grave Jumper Spy would be harder to deal with as you’d need to cock your mouse upwards quickly to shoot ‘em down before they can fall behind you and backstab. Not to mention a class like Pyro probably just wouldn’t be able to hit a Grave Jumper Spy depending on their gear because they’d be out of range of most Flamethrowers. It’s the same kind of thing as when a Soldier or Demoman tries jumping away from a fight, you need to aim them down fuckin’ quick before they either escape or air strafe around to hit that sweet sweet cranium of yours.

    • @shadowsnake5133
      @shadowsnake5133 8 месяцев назад +6

      ​@@maxschechter4156 and funner to deal with, as you know the spy actually had to think. The dead ringers only as annoying as it is free. And given the concept is supposed to be feigning your own death, it's doubly annoying as nobody falls for it, especially given how loud it is, and the fact the UI gives you away. If it's speed boost was non-existent and the noise was quieter, it'd actually serve it's intended purpose well rather than a get out of jail free card.

  • @PenPenPending
    @PenPenPending 10 месяцев назад +70

    For the Wrangler Jumper, maybe it could make your sentry (Regardless of type) construct like 3 times as fast or something, since it has no effect on the enemy team.

    • @therambler5895
      @therambler5895 9 месяцев назад +18

      I think it only doesn't do damage while wrangled. The sentry would still be fully capable of killing while your secondary wasn't out.

    • @PenPenPending
      @PenPenPending 9 месяцев назад +3

      ​@@therambler5895 Ohh, if that's the case then yeah should take a while to build. Hahaha

    • @speddoellol1199
      @speddoellol1199 8 месяцев назад +4

      + Sentry skips level 2
      -100% rocket damage

    • @TorutheRedFox
      @TorutheRedFox 7 месяцев назад +2

      it only doesn't do damage while wrangled, making it work normally otherwise
      that'd just make it broken

  • @Zampkrop
    @Zampkrop 10 месяцев назад +14

    As a beggar's user, I LOVE the idea of where the overload jump does no damage with the regular jump, I'd love to see Antoni use that to see him jump around the whole map of Upward with just 2 full clips to get around form blu to red spawn because with the regular beggar's you would HAVE to get a health pack to do 2 full clip sized jumps and it would make the upward jump possable with the beggars without getting a health pack, LOVE the idea :D

    • @mariustan9275
      @mariustan9275 6 месяцев назад +1

      Yeah that sounds amazing as a sort of alternate trolldier playstyle

  • @deadpooldealsdamage
    @deadpooldealsdamage Год назад +279

    For Heavy you could always give him a minigun that deals less damage but lets you hop around whilst revved, and for Sniper you could take a page out of Lazypurple's book and have a gunboats-type thing that lets you hover in an area in the sky for a specific amount of time to get better sightlines

    • @makerrov
      @makerrov Год назад +15

      Those are both good ideas lol.

    • @pancakeperson8905
      @pancakeperson8905 Год назад +31

      Heavy being able to b-hop while revved would remove an important balancing issue of speed because source is fucky wucky and b-hopping lets you preserve if not increase your speed when timed perfectly. Maybe the best way is to add some sort of cool down to revved jumps.

    • @commanderdemonno9819
      @commanderdemonno9819 Год назад +32

      sniper, but he has cartoon physics
      because, obviously, as everyone knows, as long as you don't look down, you can walk on the air

    • @raskr8137
      @raskr8137 Год назад +38

      @@pancakeperson8905 counterpoint: a heavy flying towards you at 40 km/h while fully revved up is the funniest thing ever

    • @cewla3348
      @cewla3348 Год назад +5

      @@raskr8137 counterpoint: funny ragdoll

  • @ladfromearth5791
    @ladfromearth5791 Год назад +346

    Scout actually has another vertical movement option with the Boston basher. In order to Boston basher jump you have to swing+jump where the damage you do to yourself gives you more vertical height (something to do with damage knock back I think). So maybe a jumper version of that could work since you trade self damage for height.

    • @danielsurvivor1372
      @danielsurvivor1372 Год назад +20

      Would be considered OP in comp, just free mobility on demand is very strong on a melee no less. I mean they banned atomizer(don't know if it's still banned) so this would be banned as well

    • @moronribbons5774
      @moronribbons5774 Год назад +12

      Absolutely, I as a user of the (3rune) basher almost never use it for jumping and when I do I often don't succeed very well due to little practice at it. Having a tool to practice it would be very good for the weapon cementing usefulness to the scout possessing it and not just the uber of the medic he's working with.

    • @mooncalf_4534
      @mooncalf_4534 Год назад +9

      @@moronribbons5774 You're almost certainly swinging too late. You swing THEN jump+crouch because the swing time of your melee is like half a second so people just swing+jumpcrouch and it's way worse like that. Click first.

    • @Mrjukesy
      @Mrjukesy Год назад +7

      @@danielsurvivor1372 its not banned anymore since you have to pull it out now. also it wouldnt be OP since not being able to build uber with a scout. sure your demo could do it, but your demo is already eating shit tons of damage, so not the most viable. your pocket soldier can build with the escape plan, but he isnt watching where he's supposed to if he is building. your roamer could just not use the market gardener, but he's on the flank so thats not happening, and flank scout doesnt really need the movement this would provide, since he can just use the winger.

    • @whydidimakethischannel5545
      @whydidimakethischannel5545 Год назад +2

      I thought of that too. Basher jumping is harder to practice than stuff like rocket jumping since you can really only do it one time with a full health pool.

  • @commuistpord3846
    @commuistpord3846 6 месяцев назад +13

    For scout i think a more interesting option would be a boston basher jumper that deals no damage to you or your enemies but can still make you take the same knockback you would from regular bleed, which can be used for some very interesting if a bit inconsistent movement tech.

    • @mr.memeteacher3846
      @mr.memeteacher3846 3 месяца назад

      This! Boston Basher boosting is such niche tech in tf2 right now a jumper variant would be pretty fun to mess around with.

  • @Cheese_that_was_grilled
    @Cheese_that_was_grilled 11 месяцев назад +7

    10:20 The soda hopper

  • @VerbDoesStuff
    @VerbDoesStuff Год назад +515

    With Engineer, I’d rather there be something like a replacement to his teleporter that’s like a bounce pad for him and his team. I think that’d be really fun!

    • @hudsonk1racer
      @hudsonk1racer Год назад +60

      Actually, I think something like that was tested at one point and called the Catapult.
      iirc it was even planned to be usable in Medieval mode.

    • @DatWingMan
      @DatWingMan Год назад +25

      That…. Sounds like it could be potentially busted.
      Imagine catapulting unto the enemy spawn with crits uber xd

    • @randomt_1468
      @randomt_1468 Год назад +29

      Ever play tf2 classic? They literally added this idea like yesterday

    • @VerbDoesStuff
      @VerbDoesStuff Год назад +10

      @@randomt_1468 I saw it in my RUclips recommended! Yeah

    • @SentryDoesRetro
      @SentryDoesRetro Год назад +11

      tf2c: write that down, WRITE THAT DOWN!!!!

  • @Intrafacial86
    @Intrafacial86 Год назад +212

    This reminds me of a medic weapon concept I had: a pair of boots that would replace the syringe gun, passively grant double-jump, and offer a +25% speed boost for 5s whenever any teammate below max health calls for a medic. I called it the “First Responder”.

    • @anon9469
      @anon9469 Год назад +58

      Finally, a use for all those tryhard demos/soldiers that apparently bind "Medic!" to Mouse1.

    • @VeryRGOTI
      @VeryRGOTI Год назад +17

      Not a bad idea, but it could be easily cheesed with people using self damage to trigger it, a simple fix could be flagging damage from enemies only to trigger it + a cooldown for the speed boost

    • @Intrafacial86
      @Intrafacial86 Год назад +12

      @@VeryRGOTI Tbh, I’m counting on the cheese strats. Cheese is a major part of why this game and its predecessors were such a hit.

    • @literallyvergil1686
      @literallyvergil1686 Год назад +9

      I like the idea but I think just having a speed boost scale with the medics health be a better idea, kinda like an escape plane but better with the downside obviously being unable to use the crusade crossbow

    • @VeryRGOTI
      @VeryRGOTI Год назад +3

      @@Intrafacial86 understandable

  • @Twisty_Studios
    @Twisty_Studios 8 месяцев назад +8

    11:21 I personally think "Dead Man Jumping" is a more fitting name

    • @Twisty_Studios
      @Twisty_Studios 8 месяцев назад

      6:25 Maybe "Cannonballer"?

    • @Twisty_Studios
      @Twisty_Studios 8 месяцев назад

      5:05 "The Lasso" seems like a fitting name

    • @Twisty_Studios
      @Twisty_Studios 8 месяцев назад

      3:31 Possibly "Fired-up Flare"?

    • @Twisty_Studios
      @Twisty_Studios 8 месяцев назад +1

      9:48 Might I suggest you scrap it for a Scattergun? Maybe some sort of "Factor-a'-Force"? Probably just more ammo in exchange for firing blanks

  • @Aaa-vp6ug
    @Aaa-vp6ug 11 месяцев назад +7

    3:35 missed opportunity to call it the ‘Jumpernator’

    • @emeraldofdoom3188
      @emeraldofdoom3188 9 месяцев назад +4

      The "Flare Up" would be a great name

    • @Aaa-vp6ug
      @Aaa-vp6ug 9 месяцев назад

      @@emeraldofdoom3188 yes

  • @L0rdLexan01
    @L0rdLexan01 Год назад +638

    The Fixer Upper actually sounds fun as hell. It'd give medic a viable alternative and make Battle Medic not just usable but potentially really fun.

    • @ethantsai8261
      @ethantsai8261 Год назад +55

      Pair it with the ubersaw to basically be a trolldier.

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 Год назад +28

      @@ethantsai8261 you have no idea what I'd pay for a medic melee that crits while airborne (preferably as a rework of the Solemn Vow)

    • @RazzBeri1
      @RazzBeri1 Год назад +11

      would it also make it easier to get around the map to heal teammates over there?

    • @MemezuiiSangkanskje
      @MemezuiiSangkanskje Год назад

      @@ethantsai8261 so a medtroll or a med-dick then?

    • @nonyplayz1
      @nonyplayz1 11 месяцев назад +7

      @@ethantsai8261 the TROLLDIC(K)

  • @Mcl_Blue
    @Mcl_Blue Год назад +168

    Maybe you could make a sequel to this video presenting ideas for items that *add* new movement tech to the classes.

    • @Oroborus710
      @Oroborus710 Год назад +10

      I would like this, I was looking forward to sniper and heavy's items the most :(

    • @thestratposter3515
      @thestratposter3515 Год назад

      .

    • @hometimemayhem928
      @hometimemayhem928 Год назад +3

      The Relocator:
      On headshot: charge Teleport meter
      On use of teleport meter: Next shot puts a teleport beacon where it hits, only visible to you
      On Reload: Teleport to teleport Beacon, and get 1 second of Ubercharge
      -90% headshot damage
      -10% Charge Speed

    • @aqwkingchampion13
      @aqwkingchampion13 Год назад +1

      @@hometimemayhem928 I’m not so sure about that one, I know it needs a downside, especially for a teleportation effect like that, but with 90% less headshot damage you’re only doing 15-45 a shot on headshot, which you are supposed to be landing to use the weapon.
      Unless you mean the ‘extra’ damage from the crit (the 200% increase becoming 20%) in which case it would be 60-180 damage, and I can see it still being usable. Though heavies and any overhealed healthier class (even medic or battle engie) could be a problem.

  • @IronVigilante451
    @IronVigilante451 Месяц назад +2

    Heavy gets the Gloves of Jumping Urgently. This gives him better movement to position himself, and escape enemies in more vertical maps.
    Sniper gets a trampoline on his back, Im dubbing the Jump Back. Whenever a melee hit hits him from behind, it deals major knockback. It has up to 3 uses before it breaks, so be careful.

  • @knifegame556
    @knifegame556 4 месяца назад +2

    For scout you forgot that you can jump high by hitting yourself with the Boston basher so you should probably make it a jump weapon instead of the bonk (also about the name I was thinking about the Boston's highway)

  • @linkly9272
    @linkly9272 Год назад +127

    I think it would be really cool if Sniper had a jarate equivalent that works like the repulsion gel in Portal, where he splashes it on the ground and provides a bouncing effect overs that whole area. It could be called the jarate jumper, or alternatively the piss jumper.

    • @lisabilby2006
      @lisabilby2006 Год назад +30

      Propulsion's the orange speed one, Repulsion's what you're thinking of. And yeah i was thinking something similar, but maybe just make it jarate but an explosive, Like a grenade or something, And then make it deal no damage but have knockback

    • @mariustan9275
      @mariustan9275 Год назад +4

      This honestly sounds like the jump potion in clash of clans. Maybe for more tech we could make it both speed up people and increase jump height?

    • @linkly9272
      @linkly9272 Год назад +1

      @@lisabilby2006 Yeah I was thinking repulsion, my bad. A grenade would be pretty cool too, like a piss grenade. Can't forget the iconic piss aspect. I think that allowing other players to use the bouncing effect while the liquid's on the floor would play well into Sniper's intended support role. It'd have a unique use in maps such as cp_steel, like with the jump on last point or at point A with the wall that you can jump over.

    • @ladfromearth5791
      @ladfromearth5791 Год назад +6

      That’s actually pretty creative like I can imagine a sniper using it for multiple scenarios. So I’m more imagining the effect be a small ooze terrain takes a couple of seconds to take effect. This can help the sniper get to heights quickly and maybe as a support weapon for his teammates (the idea that I kinda works like a slime block from Minecraft).

    • @g80gzt
      @g80gzt Год назад +2

      Gelate

  • @cosmicfails2053
    @cosmicfails2053 Год назад +318

    I would say, for Heavy, a lunchbox item that just makes you jump good once after eating. Lower it's charge, make it share only as a small kit, and so not only do you lose out on healing, you also don't support as well, but in exchange, you gain vertical mobility.
    I would think maybe the lunchbox be a mushroom for a cheeky Mario reference, or spinach for a vague Popeye reference and you could call it Springy Spinach

    • @SuperTroll2003
      @SuperTroll2003 Год назад +45

      Honestly, I'd like a minigun that works like a jetpack joyride because of one simple reason: fat scout
      You do not believe how important verticality for this playstyle could be

    • @Aaa-vp6ug
      @Aaa-vp6ug 11 месяцев назад +10

      Maybe make it do the Mann Boots and increase the damage dealt to an opponent when you fall on them.
      Actually, very fitting for a Mario Reference, maybe have it be a light brown mushroom with some red paint on it that makes it look like the Mario one, because it ain’t poisonous

    • @aguy3753
      @aguy3753 10 месяцев назад +4

      sandvich that enables noclip would be dope as hell

    • @twistymario64
      @twistymario64 10 месяцев назад +3

      The original jumper weapons were meant for practicing explosive jumping. This is just a gimmick in of itself.

    • @wearebugsingames
      @wearebugsingames 10 месяцев назад +4

      i do have a idea:the G.R.U jumper (gives you that exploit that alowed heavy to damage surf the G.R.U)
      stats:+30% runing speed
      no damge to you or the enemy

  • @Darren-lb3rx
    @Darren-lb3rx 2 месяца назад +2

    Heavy could literally have a piece of food that increases his mobility and jumping almost like scouts bonk atomic punch, granting a temporary overheal and a speed boost but they are unable to use their mini gun for a short time frame

  • @marukoconton5584
    @marukoconton5584 Месяц назад +1

    For heavy you could make this: Gloves of Jumping Urgently: -100% damage, marks for death while active, allows heavy to jump insanely high as long as the weapon is out

  • @Toprak135
    @Toprak135 Год назад +127

    Imagine a round where everyone is using a jumper weapon. It'd be hysterical to see everyone flying all over the place.

    • @Aaa-vp6ug
      @Aaa-vp6ug 11 месяцев назад +19

      I think that might actually be a fun gamemode.
      Call it “New Heights”

    • @feritye767
      @feritye767 9 месяцев назад +5

      @@Aaa-vp6ug yeah every class would have either a sticky jumper or a rocket jumper in their inventory

  • @TheBoioHimself
    @TheBoioHimself Год назад +102

    The scout's jumper could just be "The Sugar Rush". That's what comes to my mind at least.

  • @skipperg4436
    @skipperg4436 6 месяцев назад +3

    There is a mechanic that allows Heavy to jump actually.
    Its called "explosive pumpkin" which is quite common on Halloween maps.
    You hit it with a fist and time the hit with jump and you can propel yourself very high/far that way.
    Now, a sandwich replacement that allows Heavy to spawn such pumpkin that wouldn't do any damage...
    ...sounds really OP.
    But it would be a fun thing to use )

  • @ChipDrewPog
    @ChipDrewPog 10 месяцев назад +1

    I'd chop off the "when wrangled" part of the sentry jumper's "no self damage stat" because I think the weapon could use some more utility, allowing you to stand in front of your sentry to shoot bad guys without getting shredded byt it when they peek, I even think "when wrangled" could even maybe be taken off the "no ammo consumption" stat creating this neat little unlock that exchanges the wrangler's damage potential for a slighlt better sentry that's easier to maintain and fight alongside. Even if it breaks the jumper formula of not being allowed to add new functionalities besides the template's base mobility.

  • @jaceinspace
    @jaceinspace Год назад +239

    Alt idea for Medic: A primary slot “passive” similar to the Thermal Thruster. This trades off one of Medic’s useful tools (Self heal from Blutsauger or the long range healing bolts) for mobility, and equally useful tool.

    • @crissis3263
      @crissis3263 10 месяцев назад +7

      That's just the Overdose

    • @jaceinspace
      @jaceinspace 10 месяцев назад +22

      @@crissis3263 Wow, I actually had to google what the overdose was I forgot it existed. However, overdose needs to be active to use the move speed, This kind of counters what I was suggesting. Actively out and losing healing vs Passive and providing more healing along the way.

    • @fluffypawninja7636
      @fluffypawninja7636 9 месяцев назад +2

      this reminded me of the coffee/hot chocolate lunchbox item concept for medic that could drink to self heal or throw to deal fire damage and proc bleed

    • @QuangGR45
      @QuangGR45 8 месяцев назад

      Kinda remind me that the Roblox knockoff actually had that idea that replace Medic primary with a wing that help him boost foward abit and floating in the air, giving him that mobility

    • @jaceinspace
      @jaceinspace 8 месяцев назад +3

      @@QuangGR45 Game name: Typical Colors 2
      Weapon Name: "Mercy Kill"
      Stats:
      +100% Jump height bonus
      Full Air movement control
      Press 'JUMP' key in the air to extend wings and slow your descent
      Sounds like an upgrade to make Medic into Mercy, which is it's goal.

  • @ImBaxBTW
    @ImBaxBTW Год назад +150

    I think instead of the wrangler jumper, engine would be cool to have a thing that replaces the teleporter, and launches you in whatever direction you walk onto it from, BUT also works on teammates. It'd be a pretty cool way to help move your team around and make advances pushes

    • @AirKangLocker
      @AirKangLocker 10 месяцев назад +23

      the Houston launch pad

    • @theangrypotato2.031
      @theangrypotato2.031 10 месяцев назад +24

      That was a scrapped building i believe. Although i cant remember if it was medieval mode exclusive. iirc it was and it was just a catapult

    • @micahlehrke9
      @micahlehrke9 9 месяцев назад +10

      @@AirKangLocker Houston Heaver

    • @Aaa-vp6ug
      @Aaa-vp6ug 9 месяцев назад +1

      @@micahlehrke9 make it a whole PDA
      Sentry has quit a bit less health but now flies toward the enemy (and strafes), or, it’s a rocket jumping mini with gunboats (think a rocket jumping only soldier with a mini attached, that dies when the other does, rocket jumping gunboats soldier is about how much damage it takes relative to the soldier’s health, so reduced damage from its own rockets) and is immune to fall damage
      Gunslinger increases how much damage from rocket jumping, or makes it use the rocket jumper instead.
      (Edit: scrap the rocket jumper bit)
      Dispenser has half health but a much larger range and grants the disciplinary action’s affects to everyone in its radius, once every [1/level] seconds.

    • @micahlehrke9
      @micahlehrke9 9 месяцев назад

      @@Aaa-vp6ug that dispenser thing is actually crazy

  • @gamingmoth4542
    @gamingmoth4542 6 месяцев назад +3

    What if for Scout you took the Force of Nature stat of shooting at your feet for a boost alongside the 7 double jumps provided by the Soda Popper once ya fill the "Hype Meter"? Make it so it does no damage but you always have 7 double jumps available at all times and the shoot function still allows you to boost your jumps.

  • @dum681
    @dum681 10 месяцев назад +3

    for the heavy I think they could give him special boots that will go on the meele weapon slot, in exchange of not being able to punch you gain the ability to jump. I think the mechanic of these boots could work similar to the charged jumps of baptiste from overwatch, you can charge the jump by crouching to reach higher. I think this could give the heavy more mobility while maintaining the feeling of him being a heavy character

    • @fantastikboom1094
      @fantastikboom1094 9 месяцев назад +2

      What about boots that let you jump and walk 50% faster, both while you're spinning primary? You still can use THEM as a melee, I mean literally punch with boots, but you'll be slower because it's painful to run without boots. Adding some damage vulnerabilities would also be good.

  • @unknownentityenthusiast6765
    @unknownentityenthusiast6765 Год назад +70

    I like the idea of sniper having a movement option thats like the hover boots from zelda ocarina of time, allowing him to just walk off a flat surface and walk through the air for a few moments so you can hit a quickscope before you fall down.

    • @JoblessPovertyMillionare
      @JoblessPovertyMillionare Год назад +2

      we need this

    • @domaws
      @domaws Год назад +2

      is this a lazypurple quote

    • @caniwishformorewishes8654
      @caniwishformorewishes8654 Год назад

      New back/shield weapon for the sniper that looks like a wolf fur cloak that gives you the skills of Wile E. Coyote. If you walk off a ledge you hover in mid air until you look down or take damage.

  • @Joker_Kirby
    @Joker_Kirby Год назад +216

    Video idea: since Demoman can swap his sticky launcher for shields to become Demomknight, what if every class had a weapon that replaces their primary for an entirely new weapon?

    • @june9914
      @june9914 Год назад +24

      I mean crossbow huntsman and dragons fury kinda fulfill that niche, but I could see giving scout another thrown based weapon, or perhaps a pitchers mit that lets you reflect projectiles would be nice

    • @thesanss4671
      @thesanss4671 Год назад +25

      TF2 Soldier finally finds a M16

    • @allu2681
      @allu2681 Год назад +8

      @@thesanss4671 more like an m1 garand

    • @thesanss4671
      @thesanss4671 Год назад +9

      @@allu2681 Soldier is a very American guy, and everyone knows the M16 is the most American gun ever. Plus, TF2 takes place during the Vietnam war. Meaning the M16 tended to jam, and Soldiers Shellmet has gun oil to unjam guns

    • @allu2681
      @allu2681 11 месяцев назад +4

      @@thesanss4671 soldier wanted to join he us ARMY in ww2 but did not get accepted

  • @mercernova5347
    @mercernova5347 11 месяцев назад +2

    I’d love some concepts where every class had a gunboats or Booties alternative, imagine pyroshark but with increased movement speed and damage resistance when wet so it could also counter against Jarate and Mad “Milk”

  • @darkumineru1681
    @darkumineru1681 10 месяцев назад +1

    5:15 i think making it have the teleport option like the the wrench where u can teleport to the teleporter and base but loss out on the shield
    i feel that makes it more utilitarian and strong and might be like a rocket jump or pyro with detonator or jetpack to set up tp back to base swap then use the tp to get to front line now with a "flanking" sentry or tp and makes it a movement tech u will use near every match on offence and defence

  • @SlySourApple
    @SlySourApple Год назад +323

    I would love a Detonator Jumper. Maybe more self knockback for no damage?

    • @shawermus
      @shawermus Год назад +19

      There's already a potential problem of pyro literally flying because you can detonate it midair.
      Now add extra knock back and it's guaranteed to end badly

    • @Puhckaaaa
      @Puhckaaaa Год назад +17

      But the point is for you to train before using the real thing

    • @patrlim
      @patrlim Год назад +17

      More self knock back would defeat the point of honing your skills and knowledge, instead itd be a movement crutch.

    • @LawreAnimations
      @LawreAnimations Год назад +7

      ​@@shawermus well, the Detonator only has one are, and it's slow reload assures you can't just spam that thing in mid-air

    • @GooberInternet
      @GooberInternet Год назад +5

      Jesus. Fucking. Christ. No.
      Imagine a Pyro with the Phlog and Detonater Jumper and they just JUMP into a group of enemies and phlog all over all of them. Then they'll get crits and that will end HORRIBLY.

  • @AdventofMechanus
    @AdventofMechanus Год назад +82

    The great thing about the Fixer-Upper is that it'd give battle medics some teamwork, finally!
    Granted, it's only until they get enough launch juice to go crazy, but a little bit of heals is better than none!

    • @Skullhawk13
      @Skullhawk13 Год назад

      Ubersaw

    • @AdventofMechanus
      @AdventofMechanus Год назад

      @@Skullhawk13 I did say "only a little."
      Very little, in this case.

    • @CC_Cody2224
      @CC_Cody2224 Год назад

      Then there's me who when plays battle medic there is always a friend on my party to use boston basher/escape plan/equalizer to get full Uber anyways

    • @Skullhawk13
      @Skullhawk13 Год назад

      @@AdventofMechanus I mean maybe, I haven’t played in awhile. I quit before jungle inferno.

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle 8 месяцев назад +1

    For Sniper I'd give him The Jarate Jumper which teleports you to wherever it lands like the Eureka Effect if it lands on a horizontal surface, but doesn't do anything to enemies and fails if it hits a wall.
    For Heavy I'd give him The Gloves of Jumping Urgently which do no damage but allow heavy to do a small Brave Jump in any direction after hitting reload or a taunt or summin.

  • @ldecker9868
    @ldecker9868 11 месяцев назад +1

    Sniper: Kowala Pack allows him to scale walls and stat on for a certain amount of time.
    Heavy: Bean Sandvitch on consumption heavy gets launched into the air with a fart noise being played.

  • @stormy_person7530
    @stormy_person7530 Год назад +186

    For the sniper, I think it'd be neat if he had a way to teleport on his own - like a sniper rifle that has a bar similar to the Hitman's Heatmaker, but it charges over time and he can press a button to make his next shot teleport him to where the bullet lands. He loses the ability to headshot, but if he hits an enemy, he telefrags them.

    • @aroacefox
      @aroacefox Год назад +7

      Y E S

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Год назад +43

      a yes. the best place to be as sniper, beside several enemies as i dropped their medic

    • @thedecentgamer7818
      @thedecentgamer7818 Год назад +28

      ​@@Sleepy_Cabbage remember. ANY class is a valid trade for a med pick, as long as it isn't your own medic

    • @faceless2302
      @faceless2302 Год назад +47

      @@Sleepy_Cabbage Ok but consider the crazy Cleaner's Carbine + Bushwhacker frag montages you could make if you could instantly teleport onto the front line with no warning. With this one specific loadout it'd be insanely useful.

    • @Brass319
      @Brass319 Год назад +18

      as a heavy main, I don't want to get oneshotted even with full overheal because the sniper pressed one button

  • @ayr1190
    @ayr1190 Год назад +76

    Even though this breaks rule 2, it’d be fun to imagine spy with some type of Spider-Man-like climbing gear. He could hop upwards on walls while cloaked. And in the right moment, he could uncloak and pounce on the enemy

    • @Aaa-bi8ly
      @Aaa-bi8ly 11 месяцев назад

      Ah, so the “Exus Ambush”

    • @Aaa-bi8ly
      @Aaa-bi8ly 11 месяцев назад

      Or the “Spider’s Imitator”

    • @isaacmayer-splain8974
      @isaacmayer-splain8974 11 месяцев назад +7

      ​@@Aaa-bi8ly "Spyder's Imitator"

    • @primarchvulkan4013
      @primarchvulkan4013 11 месяцев назад +2

      Finally, Spy will become a Left 4 Dead Hunter

    • @Kurokami112
      @Kurokami112 11 месяцев назад +1

      So, the grappling hook...

  • @clodolcmidnights837
    @clodolcmidnights837 12 дней назад +1

    With both the cannon jumper and sticky jumper, we could potentially have a new type of demo- knight!

  • @IzzytheMelody
    @IzzytheMelody 4 месяца назад +1

    You could give Sniper a grapple hook secondary, working akin to Mann Power's to try and train for that. Reduce the primary ammo on wearer, or increase charge time to discourage finding the cheesiest spot with a rifle and breaking everything, some stat that encourages something more like the Huntsman or Classic rather then Stock or Bargain

  • @ivangordienko8081
    @ivangordienko8081 Год назад +336

    Jumper weapons have always been a strange case to me

    • @ajyt2165
      @ajyt2165 Год назад +33

      On one hand it is an incredible movement tool but the lack of damage is apparent

    • @rainykee
      @rainykee Год назад +16

      As soon as i clicked this video I expected this exact comment

    • @stefanandrejevic2570
      @stefanandrejevic2570 Год назад +12

      Great blue if you are reading this, please censor the word "strange case" from the comment section. It's for the better.

    • @ivangordienko8081
      @ivangordienko8081 Год назад +21

      ​@@stefanandrejevic2570 literally 1984 degrees Fahrenheit

    • @stefanandrejevic2570
      @stefanandrejevic2570 Год назад +3

      @@ivangordienko8081 whats a führerheit degrees

  • @gustavocampos6634
    @gustavocampos6634 Год назад +35

    The Heavy could have something like a "Light Sandwich", which could increase his movement speed and jumping height by something like 35% for 8 seconds, but every damage received (besides crit) is converted to mini crit (and the Fat Scout subclass would be way funnier). And Sniper could get a grappling hook as a melee option and I don't really think that's necessary to have a downside for this weapon. Nice video idea, though!

    • @Devilthegal
      @Devilthegal Год назад +6

      I like where your brain is going for the heavy idea. I wonder if the damage received part could go to an activatable meter that increases knockback received. Maybe mess with how gravity affects the heavy and make it a real "Light Sandwich". Its model would be like a normal sandvich but with the crusts cut off lol

    • @hambor12
      @hambor12 Год назад +6

      "The Light Snack"
      Note: name refers to the sandwich imparting low-gravity effects on consumption. It's actually extremely rich and creamy, and also has enough calories to power a small city. Created by Mannco for the prison industry in order to combine the last meal and the execution for death row inmates.

    • @gustavocampos6634
      @gustavocampos6634 Год назад +3

      @@Devilthegal I think that the mini crit damage plus the knockback would be too much... But I'm already imagining the knockback idea with Pyro's air blast, launching Heavy accross the map lol

    • @bobthebob6444
      @bobthebob6444 Год назад +6

      The heavy option could be a salad

    • @mdbgamer556
      @mdbgamer556 Год назад +4

      One problem with that being an option for Fat Scout: The shotgun and lunchbox items take up the same slot.
      I do like the idea this was going for, so here's one:
      The Light Ray
      A minigun that fires a beam of light, deals no damage and requires no ammo, but grants a charge meter for every shot that hits an enemy. At max charge, grants a significant speed boost(probably somewhere around a Demoknight with a head or two, so faster than his base speed, but still not quite matching a Scout). Charge does not run out. This would leave the secondary slot open for Shotguns, or if you want to, run KGB + Steak combo with it for some strange Heavyknight combo.

  • @lil.accident
    @lil.accident 10 месяцев назад +2

    the canon jumper would be sick because you could canon jump for more vertical room then charge across the map, would work pretty well with the eyelander due to the speed boost with heads

  • @Soldier_Sprout
    @Soldier_Sprout 5 месяцев назад +1

    I think the names are good except for some:
    For Demo, you don’t need to change the name to Cannon Jumper and instead make it “Locker Popper’”
    Because you pop into the air and is a reference to Davy Jones’ Locker
    Also for Scout, call it the Sprintin’ Sprite

  • @thesenate1844
    @thesenate1844 Год назад +34

    Demoman really should have the Gunboats (or equivalent boots), so he can easily sticky jump at the cost of no primary weapon

    • @notsuspicious3806
      @notsuspicious3806 Год назад

      Might actually be OP. Demo could just scottishe resistance and place multiple escape stickies around the place

    • @101Volts
      @101Volts Год назад +1

      Demo already has them in TF2 Classic, but yeah, not here. Point is that if you want to see how that works, check out TF2 Classic.

    • @demi-femme4821
      @demi-femme4821 Год назад +1

      That's what he gets for losing the War update.

    • @Mf_CHIP
      @Mf_CHIP Год назад

      ​@@demi-femme4821 what's funny is that demoman actually won, but because of a mistake soldier was declear winner

  • @dodsonboys
    @dodsonboys Год назад +18

    For Sniper, even though the jarate obviously doesn't affect Sniper's movement in any way maybe he could have something like "The Jar Jumper" where he could throw it at his feet and it could act as basically a single rechargeable rocket. The only uses I can think of for it is being used to get out of closed ranged situations where Sniper is usually kind of defenseless or cheese your way to a super weird sniper position.

    • @mothichorror446
      @mothichorror446 Год назад +2

      This, but with knockback. Spy trying to sneak into your position? Lob a jar at him and launch him off a cliff.

    • @cleetuspeen6164
      @cleetuspeen6164 Год назад +2

      i had this same idea

    • @DoABarrelRol1l
      @DoABarrelRol1l Год назад +1

      I am obsessed with ‘pumpkin’ bomb jumping on pl_BreadSpace to get on top of the light posts as sniper.
      You need both a medic overheal and for a teammate to not shoot the alien bomb during setup but it’s so fun being in funny spots.
      I’d love a jump-jar; another comment even thought of making it Portal’s Repulsion Gel for added team support which I love

    • @trollanlord85
      @trollanlord85 Год назад

      I fucking love this idea

    • @icicleditor
      @icicleditor Год назад

      I could see this as a fantasy-esque bottle of wind, sold with Saxton's all-corporate touch

  • @night_san03
    @night_san03 9 месяцев назад +1

    "The cozy jumper"
    Cozy camper based item that instead builds a % boost to your next jump(capping at 100% over 30 seconds).
    Boxing gloves of leaping heavy
    Increases your jump height and reduces medic overheal to yourself.

  • @hazeltree7738
    @hazeltree7738 10 месяцев назад

    Heavy: The Lunchpad/Lunchtime Launcher, secondary weapon
    A small launch pad that you can either "Eat"/place down to fling yourself into the air, or throw onto the ground to make a one time use launch pad for your teammates. You're launched in the direction you're looking when it's activated
    Function: Support tool for heavy to either get into advantageous spot, surprise enemies (Jumping around a corner) or help your teammates
    Sniper: The Gravity Harness, secondary weapon
    Essentially the grappling hook (I know he doesn't originally have that, but he has literally no movement tech), however it's a one-time use (Either having a long recharge or requiring a locker to recharge), and you can't grapple onto enemy players (Maybe you can grapple onto teammates though, for some interesting opportunities)
    Function: Allows sniper to get into spots previously inaccessible to him, which gives you more sniping options

  • @petrmatko6628
    @petrmatko6628 Год назад +5

    For the sniper weapon I though of something: 12:20
    It is a propeller grenade with similiar physics like a jarate. Instead of covering sniper in piss, it does knockback.
    The flaw is of course, sniper never head a mechanic for mouvement like this. Only the type of weapon is similiar.

  • @adumbfurry7036
    @adumbfurry7036 Год назад +30

    I feel like if you were to design a jumper weapon for heavy it should be replacing the fists. The GORU or the eviction notice offer mobility, although horizontally, in exchange for health drain. What if we made a version that had a similar thing? My idea is to make the weapon also give jump height but in exchange make it so it can’t damage and instead inflicts the holiday punch laugh. On both of you. This gives him a movement option that still fits but also gives him a small gimmick in the fact he can stun enemies in exchange for himself, which would lead to a meme build which would make fat scout be even stupider.

    • @TabbyGarf
      @TabbyGarf Год назад

      if you jump you cant laugh, jump before hitting an enemy to not taunt

  • @jakestaheli8532
    @jakestaheli8532 2 месяца назад +1

    I feel like loose cannon jumping would just be a much easier version of airpogoing, so i think a caber jumper would work better. A caber that instantly recharges and deals no damage would be pretty fun, and still allow you to use both primary and secondaries.

  • @Zethios
    @Zethios 9 месяцев назад +1

    Scouts drink could be called 'Sugar Rush', sniper could have an unstable jarate called 'Backsplash' which does knockback to the user and enemies instead of giving them debuffs, and Heavy could have a lunchbox item called 'Grab-n-Go' which is a taco you can eat while moving for a semi-slow regen over time instead of immediate health with some jump boost

    • @KudoRedfox
      @KudoRedfox 5 месяцев назад

      And each jump plays fart with reverb

  • @manperson2347
    @manperson2347 Год назад +30

    For Heavy, you could give a practice food item to practice the throws. Not movement related but it would help people practice a skill for the class

    • @notsuspicious3806
      @notsuspicious3806 Год назад +5

      Without a benefit there won't be any use to it, and the banana already sorta fills that role, anything with a benefit that isn't healing would shake up the balance. If it just healed for one though, then that would be something, that would help with fires.
      I'd imagine it to be a liquid like spring water or something like that.

    • @mdbgamer556
      @mdbgamer556 Год назад +7

      Something Hydration?
      A water bottle that shatters on impact with a splash effect.
      The water would douse allies on fire and remove jarate/milk effects, but getting a direct hit refills the recharge meter instantly.

    • @manperson2347
      @manperson2347 Год назад +3

      @@mdbgamer556 that would probably work better as a sniper practice item for jarate

    • @spike4124
      @spike4124 Год назад +1

      @@notsuspicious3806 Heavy sandwich that recharges fast and upon throwing at an ally and connecting, it rewards you with soldier’s disciplinary action speed for twice as long as normal. Could be used to get you and your medic pocket put of a pinch

    • @Blazesoldier
      @Blazesoldier Год назад +1

      Giant grappling launcher, yanks heavy forward as well as any enemy’s it hits imagine a melee or shotgun meant to go alongside this it would be fun as hell

  • @exkuhpid
    @exkuhpid Год назад +29

    Coulda done the boston basher for scout! It combined with the soda popper can give you a lot of height and being able to practice that and also get really high overhead could have been super fun

    • @jwso
      @jwso Год назад

      Yeah, you can also do a lot with just the Basher without any other items. Here's a cool vid showcasing semi-viable 6v6 jumps:
      ruclips.net/video/ZIGO9h5q4vs/видео.html

    • @jimboanimations4041
      @jimboanimations4041 Год назад

      What I would've personally liked to see is some sort of combination between the Force-A-Nature and Sodapopper for Scout. It would be a scattergun with a single shell that does no damage but comes with the Force-A-Nature's knockback on both you and the enemy you shoot, along with the 25% increased release time of the Sodapopper (maybe it could even reload on its own like a flare gun for maximum mobility?) Additionally, it would also keep the Sodapopper's Hype Meter, which you could then fill with the help of your secondary and melee options. It would probably be too gimmicky for a jumper-style weapon, but would give you the opportunity to learn the tech and functionality of 2 scout weapons at once.

  • @novapulse_music_
    @novapulse_music_ 2 дня назад

    ive got one for heavy: the jumper gloves. they do no damage, but damage taken is halved (kinda like the steel fists) and knockback is doubled and applied even if you are on the floor.

  • @STRONTIumMuffin
    @STRONTIumMuffin 8 месяцев назад

    Closest thing I could think of for heavy movement tech was jumping before you spin up to maintain some speed. You don't take any damage in this so perhaps it could do reduced fall damage, explosive damage and knockback while and after spinning up as heavy at the cost of some weapon damage? Then for sniper something that helps them move at a higher speed while scoped in or increase speed during reload after a hit at the cost of reduced critical /headshots damage or other factors.

  • @AwooHG
    @AwooHG Год назад +62

    I'd love to see a Sentry Jumper, would make an entirely new incredibly fun play style for Engineer.

    • @therealvbw
      @therealvbw Год назад +1

      I designed a sentry jumper type weapon a while ago, a PDA called the "risk assessment", it knocks a few percent off your sentry damage in exchange for eliminating all self damage

    • @enderboy-db3sh
      @enderboy-db3sh Год назад

      I don't know how versatile bullet jumping is, but what if the Gunslinger had guaranteed crits while airborn?
      Or should you rather use another weapon for this purpose?

    • @zomboi076
      @zomboi076 Год назад

      I'd love to see a new engie secondary period. They should give him a new pistol or something

    • @ExCirkuu
      @ExCirkuu Год назад

      It would also be a nice post-rollout weapon with the Rescue Ranger, especially on offense. You can easily set up a Level 2/3 Sentry + Teleporter in an area where an attacking Engineer normally shouldn't be, like past the first part of Badwater.
      Granted, this leaves you with only your melee weapon for self-defense, which would leave the Jag to set up really quickly, the Eureka Effect to teleport back to switch out weapons, or the Gunslinger if you want more flexibility with your primary off the bat and don't want to rescue a building.
      Just sayin', this weapon would be superfucked in the wrong hands.

    • @enderboy-db3sh
      @enderboy-db3sh Год назад

      @@ChaosKirby guaranteed critical damage with the Rescue Ranger when airborne

  • @mariovelasquez1243
    @mariovelasquez1243 Год назад +36

    Adding mobility to demo's first slot is something I think the Loch could actually do. If you change the projectile from splitting on impact to exploding on impact it could make for some really fun exploring tied to trimping/sticky jumping. To keep it from being insane you probably have to take it down to 2 projectiles again but the rest of it should be fine.

    • @thestratposter3515
      @thestratposter3515 Год назад

      .

    • @jimboanimations4041
      @jimboanimations4041 Год назад

      That would certainly be cool. I would also either boost the 20% damage to buildings in for a full 20% damage again, or make it so that it could land minicrits on enemies under specific circumstances (minicrits on blast jumping enemies like the direct hit, for instance.)

    • @mariovelasquez1243
      @mariovelasquez1243 Год назад

      @@jimboanimations4041 I think damage against buildings is still the way to go vs full damage only because pipes don't have damage fall off. It works on the direct hit (the Lochs cousin) because rockets do have damage fall off, but being able to erase light classes from a distance still feels too tilted in the demos way (sniper balances for this by being a light class + more vulnerable to flanking). Minicrits on airborne targets could be a cool export from the direct hit values, and I like rewarding chaining pipes somehow.

    • @jimboanimations4041
      @jimboanimations4041 Год назад

      @@mariovelasquez1243 I mean, 20% increased damage would only be dealing 120 damage total, so it would only be able to one-tap light classes that are already damaged (which Demo can do in general), or if you knock them in the air for a crater. That being said, replacing the 20% damage to building with minicrits on launched targets would be undoubtedly the best move, even if you have to give him only 2 shots in the weapon at a time. You could use it to chain pipes *or* use it in tandem with the stickbomb launcher for an even quicker 1-2 punch. Combined with it exploding on the ground instead of shattering, it would be fully worth all the downsides.

    • @nik_9889
      @nik_9889 Год назад +1

      Yeah. It could also balance to do less damage on non-direct hits, maybe -25 damage. Maybe a mild damage boost (15-20) on hit shots to encourage direct hits instead of spamming.

  • @cheesy175
    @cheesy175 4 месяца назад +1

    The force-a-nature helps scout triple jump by jumping once, shoot at the ground, then double jump

  • @BuildingWolf100_WolfDab
    @BuildingWolf100_WolfDab 11 месяцев назад +1

    0:36 that transition was smooth as h*ll

  • @adriansgaminguniverse4951
    @adriansgaminguniverse4951 Год назад +11

    You should have given scout a bleed jumper based off of the Boston basher, you can only bleed jump 3 times but you take no damage from it

  • @chargethegamer
    @chargethegamer Год назад +29

    Honestly I live the idea of the Fixer-Upper. It's got a descent name and the stats are good. It could honestly come in as an actual medium in my opinion

  • @Woodland_Adventures
    @Woodland_Adventures 6 месяцев назад +1

    Imagine pairing the Bonk Jumper with the Soda popper and atomizer lol.
    The soda popper gives +5 jumps, the atomizer gives +1, and the theoretical scout drink gives +2.
    that's 8 more jumps than normal, bringing scouts total jump count to T E N.
    oh god.

  • @Animefan-1
    @Animefan-1 15 дней назад

    So, I did have an idea for sniper, but it's a little out there, and it's not really a jumper weapon.
    For context, this is partially inspired by the habits of snipers in other games like COD, where they place c4 behind them so that they aren't as likely to get hit with a sneak attack. Though, instead of a c4, it's a land mine, and it takes the secondary slot. With the landmine, it's main effect is to launch enemy players (or himself) away (based on the part they touch when it's triggered) while dealing a bit of blast damage. It would be triggered when someone steps on it, and there's a bit of arming time. The player can only place one at a time, and it would have a meter that charges over time like the jarate.

  • @Mthwe8
    @Mthwe8 Год назад +20

    The grave jumper is easily my favorite out of these options. I really enjoy gun spy and being able to jump high in the air would make the demo and soldier matchups much more interesting.

  • @TheChosenOne5
    @TheChosenOne5 Год назад +46

    For sniper, maybe you can use a jarate that works like the rocket jumper. It launches you up, down and sideways depending on which direction you throw it. It cannot weaken enemy’s though, but it can make them jump for an air kill. It’s regen rate would be lowered by -20% and it would blind enemies (and the player using the jarate) with smoke

  • @tsume_akuma8321
    @tsume_akuma8321 2 месяца назад +1

    The Bonk Jumper should be called "Red Pegasus" because it gives you wings, but is legally distinct.

  • @Blaze_The_Skeleton
    @Blaze_The_Skeleton 5 месяцев назад +1

    For sniper, replace his secondary with a throwable item that explodes on impact, obviously doing no damage. And for Heavy, give his minigun an alt fire that shoots a rocket, doing no damage of course. However, both will have a cooldown of 20 seconds, and heavy will have to sacrifice either spin time or ammo.

  • @PillzmansFox
    @PillzmansFox Год назад +5

    I think the best concept for a heavy jumper would to be giving heavy a cannon similar to demoman, but like an actual cannon, a cannon he just took from a pirate ship to shoot people with an actual cannon. The normal one would be a burst damage, high damage low firing speed and ammo pool (also giving use for a shotgun in his load out) and aiming down while firing will blast you backwards (so upwards).

    • @mdbgamer556
      @mdbgamer556 Год назад +1

      I like this idea. Gives him a proper mobility option without gimping his health outright like his other mobility tools do.

  • @ZainnhyGoon
    @ZainnhyGoon Год назад +5

    Scout does have a extra mobility method with the Boston Basher.
    If you time it right after swinging, you can slightly boost yourself or "flutter" a bit like a struggling bird.
    Also for Engineer, he could get a disposable sentry. It costs metal to deploy it (only way to deploy it is to have your secondary out), after deployed you character pulls out a controller thats only for that sentry. Not having the remote out will cause the disposable sentry to self-destruct after 5 seconds.
    (I imagine Engineer holding a small box in the left hand and the controller in the right. After he deploys it he his left hand moves onto the controller ready to use.)

  • @notayoutuber2013
    @notayoutuber2013 11 месяцев назад +1

    You should call the Bonk jumper the “Pop-up” because it relates to soda, jumping, and baseball.

  • @wkhdt
    @wkhdt 9 месяцев назад +1

    i remember i had the market gardener for the longest on my tf2 acc and when i first saw a trolldier in game i researched it and could not stop watching clips of them. i didnt have the rocket jumper so went on rocket jumping servers, i played in games with cheats that give you any weapon, and more. after 5 years i finally got a trade for it and i was ecstatic, until my pc's bios was destroyed soon very after. not a month after that, the email i had been using my steam account on had been deleted, and my steam account was lost. the only other sadness ive felt for an object was when my house burned to the ground while i was away at school. i shed genuine tears to my tf2 inventory, to my steam account, to my email, and to my pc. may they rest in silence

  • @bltcatwich
    @bltcatwich Год назад +5

    10:25 the sugar rush, bonk: radioactive rush, or maybe even... jumper juice

  • @Flare935
    @Flare935 Год назад +21

    The new scout one feels like an alternate upgrade path to the original Crit-a-cola, which gave a speed boost as well. Absolutely would love it.

  • @chef-monke
    @chef-monke 5 дней назад

    Gorilla fists
    -Every punch has a slight knockback
    -like a gorilla when equipped you move a lot faster and are able to jump higher with it
    -when equipped you able to run up stairs FASTER than running on flat ground
    -you have a 40% chance of a instant kill on a enemy
    -(emote) A. will either be him pounding his chest like a gorilla
    B. Him doing a two player emote (requires another player) and him yelling in the others players face
    C. Him grabbing a banana, eats it, and throws it on the ground for someone to slip on (20% chance of happening)

  • @Soupalicious641
    @Soupalicious641 9 месяцев назад +1

    For sniper, i think something similar to the jarate in that it is a slowly charging single use weapon would work. Maybe instead of it applying the jarate effect it would just just create a shockwave, affecting yourself more than enemies. It would be good for getting to vantage points or being a sort of throwable airblast, dispersing enemies and extibguishibg teammates. I would call it jumprate.

  • @adr3748
    @adr3748 Год назад +9

    11:37 Instead of the name “The Grave Jumper” , How about “The Grave Escape” instead XD😂

  • @theepicngamerz5830
    @theepicngamerz5830 Год назад +18

    I love the idea of a trimping Medic with the Ubersaw flying around the map via the Fixer-Upper!
    Also a Jetpack Joyriding Heavy is a wonderful image!

  • @fantastikboom1094
    @fantastikboom1094 9 месяцев назад +1

    Interesting video. But I think adding new jumper weapons for Soldier and Demo was unnecessary since they have them already.
    Anyway, I thought of one for Pyro, and I think nothing fits him better than a new flamethrower. But how can it be a jumper weapon?
    My idea is basically flamethrower with strengthened airblast (uses more air to create powerful push, that's it) that can send you flying. *Stats:* _"Airblast consumes 300% more ammo; Airblast force is 200% stronger; Airblasting has recoil that pushes user back with 10% force, UNLESS user is looking at a surface close to themselves, in which case user receives more force."_
    How much is calculated by how close user is to the point on a surface, and how straight he's looking at it. The closer, the straighter - the more force you get. Launch direction is mid of angle between your "aiming line" relative to a surface. The closer our angle to 90 degrees, the more force we get. No formulas provided because idk lol.
    That's it about jumping. Since the weapon is literally stronger air blast and nothing more, there should be physics consequences. I know TF2 isn't realistic game, but why not, so here more *Stats:* _"Airblast deals 30 damage; Airblast extinguishes burning players, giving 1 seconds of +100% fire vulnerability (affects both enemies and teammates); Players in close proximity of airblasted victim are ignited for 50% victim's remaining afterburn time (teammates too, unless Friendly Fire is disabled (it is by default)); Airblast destroys projectiles instead of reflecting them."_
    Crazy isn't it? Tell what you think how balanced my idea is, maybe correct me on something, or give even more ideas.
    _Edit: edited the whole thing cause my english was terrible compared to nowadays._

  • @frescopino7866
    @frescopino7866 10 месяцев назад +1

    The Spy weapon could be a swap of the disguise kit. Instead of visually simulating the appearance of another class you could make it simulate a tech of a few select classes on a cool down.

    • @Aaa-vp6ug
      @Aaa-vp6ug 9 месяцев назад

      Trimp spy with YER.
      Boom, devastation.

  • @theanonymousmrgrape5911
    @theanonymousmrgrape5911 Год назад +12

    Out of these, the medigun is the one that would actually be coolest if it were ever added. It might even make battle medic semi-viable with how much mobility he would have.

  • @quillthefox4307
    @quillthefox4307 Год назад +7

    11:42 Oh hey! It's me and I'm dead!

  • @Theslayer-ih5cx
    @Theslayer-ih5cx 7 дней назад +1

    Eyelander+cannon jumper+sticky jumper = DemoFlight

  • @PoiseddesioP
    @PoiseddesioP 6 месяцев назад +1

    For Sniper I would’ve gave him a jumper reskin on the Fortified Compound that when he shoots an arrow at a wall it grapples him towards it and he can disconnect it anytime. He also has an airtime movement buff. Just picture Tarzan swinging on vines and you’ll get the idea lol 😂

  • @SpongeKiller42
    @SpongeKiller42 Год назад +13

    I remember practicing over 150 hours on jump maps, especially on Soldier. I stopped playing the game for 3 years. Came back after I had some free time from med school and the muscle memory never left. TF2 has some of the highest skill cap and I love it so much.

  • @jedihunter176
    @jedihunter176 9 месяцев назад +2

    I think the Medigun's "jumper" ought to be more of a grappling hook/tractor beam mechanic. Would fit into his support status by just trailing along with the jumping Soldier.

    • @Ezezetayin
      @Ezezetayin 6 месяцев назад

      **Laughs in Mannpower**

  • @beanman9760
    @beanman9760 10 месяцев назад

    I like that for the dumpster jumper you changed the “overloading the chamber will cause a misfire” is now an upside unlike the beggars bazooka