What If Every Weapon Type Had Its Own Slot? [TF2]

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  • Опубликовано: 25 июн 2024
  • Ever get tired of having to pick between your two favorite weapons? Sad that you have to trade range for consistency or damage for team support? Well, this may be the solution! This is what I believe will happen if every unique weapon type in TF2 was able to be equipped at the same time. Although this means some classes will get 4 total slots, others may get even more depending on how diverse their kit is. Which classes do I think will perform the best and what weapons would be favorable? That's what I want to theorycraft. No experiment this time since there are limits to how TF2 handles weapon slots - implementing it wouldn't be impossible per se but it would take several weeks to a month of work for a developer. If you like the concept, maybe I'll do it eventually, but for now we'll stick with an older style of video :)
    Join the community!
    My other channel: / @bluesnest
    Patreon: / greatblue
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    I've sorta missed doing my older style of "what if" video. Fully implementing scenarios into the game is a blast, but those quick 15 minute shower thought videos were always fun to make in their own right. I definitely want to run more live experiments (another one coming in June), but depending on how people like these I may start them back up. Maps take a long while to make after all, so as fun as the escape rooms and troll maps are, these will be easy in-betweeners.
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Комментарии • 1,4 тыс.

  • @Someguyfromtheinternet36
    @Someguyfromtheinternet36 Месяц назад +3111

    Heavy mains are crying joyful tears and Demo and Soldiers mains are preparing to violate every convention on human rights and war.

    • @davidhong1934
      @davidhong1934 Месяц назад +198

      Spy mains in the corner seething

    • @d_camara
      @d_camara Месяц назад +143

      Demo for fun, soldier because "he didn't buy tickets for these conventions, he doesn't even know what they're about"

    • @fernoagent8581
      @fernoagent8581 Месяц назад +46

      everyone is shaking in their boots seeing engis roll up

    • @sasquatchman22
      @sasquatchman22 Месяц назад +24

      ​@@fernoagent8581building two dispensers alone would be crazy. Infinite ammo/heal/metal

    • @Wall_inspector
      @Wall_inspector Месяц назад +4

      Same

  • @poisonlight749
    @poisonlight749 Месяц назад +1228

    Finally demoman is now Fullman

  • @kiwilover8
    @kiwilover8 Месяц назад +2150

    Mann treads, liberty launcher, banner, reserve shooter, market Gardner. Become the trolldier you were always meant to be

    • @daltongill8677
      @daltongill8677 Месяц назад +87

      eeeehhhhhh
      Air Strike better

    • @rogerphone481
      @rogerphone481 Месяц назад +31

      @@daltongill8677 air strike works shit for trolldier

    • @tertsv7746
      @tertsv7746 Месяц назад +94

      i sure wish there wasnt a full video disproving this

    • @makimaki500
      @makimaki500 Месяц назад +51

      ​@@rogerphone4818 rocket jumps

    • @sus_joe1698
      @sus_joe1698 Месяц назад +78

      ​@@daltongill8677 air strike popularity after soundsmith said that is good:📈📈📈

  • @arkham9500
    @arkham9500 Месяц назад +1527

    We need 4 slots for cosmetics, imagine the possibilities

    • @mrstudent9125
      @mrstudent9125 Месяц назад +202

      bye bye framerate

    • @creeperithink
      @creeperithink Месяц назад +47

      traders would go wild

    • @arya8165
      @arya8165 Месяц назад +84

      Severs more likely to crash due to object limits getting reached easier since a full server of people with everyone with 4 cosmetics all it would take is like half the server to go demoman and shoot 3 or 4 stickies and boom server crashes due to object limit.

    • @jokkepokke95
      @jokkepokke95 Месяц назад +19

      the economy would go completely fucking ballistic

    • @bennyreda9415
      @bennyreda9415 Месяц назад +10

      TF2 RUclipsrs are screaming right now

  • @user-vn4fj1eg4s
    @user-vn4fj1eg4s Месяц назад +989

    The "Pyro is worse than spy" hot take hit me like a fucking flashbang

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад

      pyro was designed to be worse spy originally. instead of ambushing and getting an instakill, hed just run in, burn everyone, die, then hope that afterburn would finish the job
      everything since 2007 has been a bandaid fix, but they never tackled the actual issue, he still has the same weaknesses he had originally, making him shit

    • @PremPnamNam
      @PremPnamNam Месяц назад +324

      Doesn't deserve to even be called a hot take, it's just wrong lmao

    • @araylaurence6220
      @araylaurence6220 Месяц назад +215

      yeah, no clue what the fuck he is smoking

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад +21

      pyro is bad, without his good friend soldier letting him borrow his rockets he cant kill anyone

    • @neptuniamarina4924
      @neptuniamarina4924 Месяц назад +220

      Even ignoring the fact that Comp players have over time considered Pyro better then others give them credit for.
      Spy literally can barely exist if there’s just a handful of good players on the opposing team. Pyro on the other hand can still do a fair amount even if the enemy team has a lot of good players.
      Plus, an Ubered Pyro is a fucking menace. An Ubered Spy is a waste of an Uber unless everyone else was dead

  • @mrstudent9125
    @mrstudent9125 Месяц назад +960

    What if every weapon was at its strongest state in history? This should be easy to make as a mod

    • @cross512
      @cross512 Месяц назад +145

      pre-nerf deadringer 😨

    • @szonig_pl3024
      @szonig_pl3024 Месяц назад +134

      Soda Popper with free mini-crits by just running? Oh no.

    • @jonsku6662
      @jonsku6662 Месяц назад +91

      Or, and just hear me out here:
      Every weapon at its *buggiest* state
      (Would make the bison a trap weapon alongside rocket landmines, just ask Delfy)

    • @thishandlefeaturesucks
      @thishandlefeaturesucks Месяц назад

      Not only that scout also gets a stun from the sandman and the guillotine crits

    • @cide2396
      @cide2396 Месяц назад

      @mrstudent9125 @@jonsku6662 Ah the good old hybridknight, where you had insane resistance to blast and fire damage, on top of immunity to afterburn, AND you had a 3 pill killing machine with it's damage boost against EVERYTHING.

  • @tabdeugo
    @tabdeugo Месяц назад +374

    For the engi , the short circuit and the wrangler could go in a ”Gadget” slot.

    • @Trafficallity
      @Trafficallity Месяц назад +59

      go go gadget big (energy) balls

    • @Kjellbot
      @Kjellbot Месяц назад +13

      yeah. they're both doohickeys and it would make for a more interesting decision in loadouts

    • @ilmakopad
      @ilmakopad Месяц назад +9

      It'd be a good excuse to give him more pistols

    • @FancyPantaloons
      @FancyPantaloons 20 дней назад

      And his right hand is the short circuit so he could easily have the pistol and the short circuit on him all the time

    • @ACN415
      @ACN415 11 дней назад

      yeah but thats no fun

  • @danielsurvivor1372
    @danielsurvivor1372 Месяц назад +117

    Spy was the TRUE class that got robbed of alternative playstyle weapons 😢. RIP Spy who never got and probably never will get alternative playstyle weapon

    • @KLIXORthe
      @KLIXORthe Месяц назад +10

      The old enforcer was basically an alternate playstyle weapon. However, changing the while undisguised stat to while disguised completely killed its aggressive playstyle. I'd love to see the diamondback reworked to give minicrits on top of having the bonus/drawback of the old enforcer. Then you'd have strong minicrits while playing aggressive, and weak ones while being caught trying to infiltrate.

    • @SarutinMcWhotookmyname
      @SarutinMcWhotookmyname Месяц назад +7

      gunspy watch will come one day (no it wont)

    • @eclipse_434
      @eclipse_434 Месяц назад +22

      If Spy had different gadgets other than the sapper, this would open up many new playstyles. Instead of having Spy be an anti-Engineer class with a built in counter, the sacrifice of the sapper for a bunch of different gadgets (depending on what those might be) would force Spies to devote their advantages elsewhere at the price of being marginally worse against sentries.

    • @drivanradosivic1357
      @drivanradosivic1357 Месяц назад +2

      hell, even a slot for pocket guns(pocket pistol, pocket revolver, sawned off shotgun with 3 shots) and utility guns would immediately make Spy much more engaging.

  • @emirwattabor6991
    @emirwattabor6991 Месяц назад +87

    "Pyro is worse than Spy"
    Sounds like a SKILL ISSUE, Blue

    • @arikomart7209
      @arikomart7209 Месяц назад +8

      And he even played pyro the most (I think, but he does play him better than others)

    • @elkefransisca3747
      @elkefransisca3747 Месяц назад +10

      @@arikomart7209 He probably thinks that because he has more experience as Pyro, he has the gaunt to say he's worse than Spy of which, anyone with a brain can just prove its wrong. Like no hate all towards Blue, like I love his content but jesus that was an insane take by him

    • @arikomart7209
      @arikomart7209 Месяц назад +1

      @@elkefransisca3747 well I guess thst makes sense

    • @elkefransisca3747
      @elkefransisca3747 Месяц назад

      @@arikomart7209 It does doesn't it? lol

    • @ISM30037
      @ISM30037 Месяц назад +3

      @@elkefransisca3747 Really because last I checked Spy has survivability tools for every situation but Pyro has none not only that but he is trash in every 1v1 situation and WILL lose every 1v2 fight regardless of skill.

  • @segadoeswhatnintendont
    @segadoeswhatnintendont Месяц назад +1043

    Weapon slots in tf2 have always seemed like a strange case to me

    • @mrstudent9125
      @mrstudent9125 Месяц назад +81

      On one hand it makes sense that any class could only carry a limited number of weapons

    • @flavianemarques4905
      @flavianemarques4905 Месяц назад +54

      But in the other hand it would be fun to use more than 3

    • @CoolPlayersVic
      @CoolPlayersVic Месяц назад +36

      Hey guys Great Blue here, do you ever get collectors anxiety in huge open world RPGs?

    • @ShockedTaiLung
      @ShockedTaiLung Месяц назад +10

      DAMN HE BEAT ME TO IT

    • @crossbo5345
      @crossbo5345 Месяц назад +28

      I love that blue is cursed to have this permanently have someone have “x in tf2 has always seemed like a strange case to me” in his comment s

  • @StickMaster500
    @StickMaster500 Месяц назад +621

    I've always thought for the longest time that Heavy should get a 4th weapon slot since his Sandvich pretty much defines him and would be pretty cool to make Shotgun Heavy more viable

    • @DanielDevious-kn4oc
      @DanielDevious-kn4oc Месяц назад +12

      He already made a vid on classes with two secondaries and talked ab this

    • @Spartan_Tanner
      @Spartan_Tanner Месяц назад +8

      Nice to see your still around

    • @CAMSLAYER13
      @CAMSLAYER13 Месяц назад +2

      Yea, a lunchbox slot would really help heavy out

    • @SocknessMonster
      @SocknessMonster Месяц назад +2

      i feel like a light shotgun (like the one from tfc) would make it more fair, like having good burst damage as well as a great healing item, it would be really op imo

    • @ShakerSilver
      @ShakerSilver Месяц назад +3

      fundamentally misunderstanding the problem with Heavy if you think this would help or is a healthy change

  • @boredumhaver2841
    @boredumhaver2841 Месяц назад +417

    Heavy having both a shotgun and a lunchbox should be actually implemented

    • @waltermarine3248
      @waltermarine3248 Месяц назад +2

      aye

    • @cheezeebutter452
      @cheezeebutter452 Месяц назад +8

      I think it would be cooler if he got a mini gun that was essentially a more powerful shotgun

    • @lubiezolwie
      @lubiezolwie Месяц назад +3

      ​@@cheezeebutter452fat scouts are holding valve at gunpoint rn

    • @wesellclams8657
      @wesellclams8657 Месяц назад +3

      Either that or Ive heard a decent idea of just letting heavy select any regular shotgun as his primary, so he could do 2 shottys or a shotty and a sandwich.

    • @chainsawplayin
      @chainsawplayin Месяц назад +5

      @@cheezeebutter452 Miniguns already are fast, weak autoshotguns.

  • @heinrichkrull2523
    @heinrichkrull2523 Месяц назад +103

    Some changes that could be done.
    Buffalo steak also allows the use of Shotguns.
    Throwables recharge like the Gaspasser.
    Also
    Sniper: Radom Bullshit Go!

    • @jonsku6662
      @jonsku6662 Месяц назад +18

      "Throwables recharge like the Gaspasser"
      Jarate-Bushwhacka combo would just become terrifying (And probably closer to what the Buffalo Stake should have been)

    • @heinrichkrull2523
      @heinrichkrull2523 Месяц назад +6

      @@jonsku6662 Jerate get's set to 1200 damage dealt and or wait 2 min.

    • @VeryPeeved
      @VeryPeeved Месяц назад +1

      Heavy: "what are you supposed to be?"
      Demoknightman: "The one you see coming."

    • @artifactU
      @artifactU 15 дней назад

      ive heard that idea before & i dont really like it, id rather them try to make melee heavy work tbh

  • @magnum78923
    @magnum78923 Месяц назад +150

    4:53 "Fight me" - aight. Let me give it a shot.
    The Spy > Pyro take is one of the worst ones i've seen in a couple of years. Outside of 6s (where you can ARGUE spy's situational role is more rewarding) there's no possible way in God's green earth he's better than pyro. Taking your points:
    - "Spy is hard-countered only by pyro". No, spy is hard-countered by anyone in team with a brain. If anyone turns around and see the spy, they call him out, their team spam him out and he's dead. If he does get a kill, he WILL die afterwards nonetheless. Why? Cause he sucks if the enemy is coordinated.
    -"Pyro has a bad match-up against nearly everyone"...so does spy? Pyro at the very least has a shotgun, 175hp and airblast - in any DM scenario, he does better than spy. "Oh, but spy shouldn't fight ppl upfront" - so shouldn't pyro. He is best played when glued to another teammate so he can deny enemy damage and contribute with consistent DPS. Yeah, it's boring as shit being a limited support class, but at the very least i am one of the most capable of holding my ground when some cocky soldier wants to get on the point i'm guarding. Would i change the class too? Absolutely (specially his flamethrower), but it does have its merits.
    "Dragon's Fury sucks in practice" - Yes. Specially if you compare him to other power classes since that's what the class is "supposed" to become.

    • @Mixxium
      @Mixxium Месяц назад +24

      Yeah, pyro is really good, even in 6's you can't argue spy is better because pyro is more common and can actually contribute to a fight. Spam from flares and reflects are dangerous, and afterburn is nasty on healing. One good reflect can turn an entire push, and discourage soldiers from shooting at your direction at all. I think people just cling to the fact that pyro can be annoying to fight, and doesn't have great range, but the flare gun is plenty enough, and it's far more annoying to get deleted by an enemy you can't fight or flank.

    • @magnum78923
      @magnum78923 Месяц назад +7

      @@Mixxium I'd say the flare gun could use some improvements. Afterburn only reduces healing if dealt by flamethrowers (unfortunately) and so many things get rid of it it's a bit too unreliable. The 2 second reload makes hitting mid-long range crit flares practically impossible. When you compare it to a pill or a rocket, it's kind of lacking - at least in my opinion. I agree mostly witht the rest you said tho

    • @dumbvillage9253
      @dumbvillage9253 Месяц назад +8

      Pyro on defense is kinda ridiculous even if he is a bit mediocre at offense. The offense need to be offensive to win. Pyro has all the tools to cancel that + he can just camp in a cheeky spot that spy can't usually reach and just fucking obliterate a crowd of enemies. So basically a better spy if you are going for the camping playstyle.

    • @mariustan9275
      @mariustan9275 Месяц назад +21

      I can't believe Blue actually said Spy is better then Pyro. While Spy doesn't completely suck and good spies can get multiple kills on good players without dying afterwards, a lot of his kit is arguably luck based and takes a lot of skill and gamesense. Pyro can arguably get more consistent results just by going out and killing.

    • @arikomart7209
      @arikomart7209 Месяц назад +5

      That is quite a beating

  • @Taylor-zh9gy
    @Taylor-zh9gy Месяц назад +244

    This video in an alternate universe: What if TF4 had 2 weapon slots?

    • @NuggetOrBowtie
      @NuggetOrBowtie Месяц назад +16

      Only Medic keep his secondary slot

    • @LowerThePolygons
      @LowerThePolygons Месяц назад +7

      I feel like a tf4 should be called Team Fortress: Reborn

    • @return4887
      @return4887 Месяц назад +1

      @@LowerThePolygons Cool

    • @elfascisto6549
      @elfascisto6549 Месяц назад +2

      ​@@LowerThePolygons"Team Fortress: Re-hired"

    • @WarriorWildhead1337
      @WarriorWildhead1337 Месяц назад +2

      An interesting one would be what if TF2 had only two slots, but you could use any two of that class's items

  • @marshmelodie
    @marshmelodie Месяц назад +166

    4:50
    Pyro is NOT worse than spy simply based on the fact that bombing soldiers would be twice as hard to stop and no other class can reflect rockets while spy is entirely replaced by sniper
    That and the fact that pyro is a lot more viable as a subclass in 6s than spy who is entirely unusable
    In pubs i agree that spy is much better than pyro simply because players suck but in comp there's no way pyro is worse

    • @luckyloomagu
      @luckyloomagu Месяц назад +54

      Plus even if going by pubs, a scorch shot phlog pyro is still considered incredibly toxic and can roll lobbies almost the same as a good spy can. Additionally, he points out that pyro is spy's "only" counter but a soldier can pop a spy up into the air, a demoman can kill them in an instant, sniper can quickscope them or just jarate and good luck trying to hit a scout with your revolver. In general spy is a class defined by his weaknesses, whereas pyro just has some bad matchups

    • @leithaziz2716
      @leithaziz2716 Месяц назад +29

      "A good player will take out the opposition and escape with some life lost.
      A good Spy will get a kill in, two if he's lucky, and die afterwards"
      I don't see an argument where Pyro isn't better than Spy and Heavy simply by having more options for versatillity.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад +3

      ​@@leithaziz2716pyro absolutely isnt better than heavy

    • @ddd-op5wy
      @ddd-op5wy Месяц назад +21

      @@leithaziz2716 Heavy's easily in the top 3 classes, but comp having to nerf him by essentially banning him because he's so strong he'll force the entire format to play around him has skewed community perception a bit. Like, they literally admit it, if they allowed the disciplinary action and Gru he'd be run every game and the game would be focused entirely around him.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад +9

      6s is a whole different game designed to be as fast-paced as possible, intentionally making the specialists as niche as possible as to not slow down the game and make it boring to both watch and spectate, thus it shouldnt be used as a measurement of a class' effectiveness.
      pyro is still shit however

  • @purplehaze2358
    @purplehaze2358 Месяц назад +103

    Trying to claim that pyro can contribute less to his team than spy despite having more support options at his disposal than the fucking medic is absurd to me.

    • @dogeshow2651
      @dogeshow2651 Месяц назад

      Cry

    • @purplehaze2358
      @purplehaze2358 Месяц назад +12

      @@dogeshow2651 Nah bro, it's absurd, I'm laughing.

    • @dogeshow2651
      @dogeshow2651 Месяц назад

      @@purplehaze2358 Pyro is a useless piece of shit class that dies even to spy in a 1v1

    • @purplehaze2358
      @purplehaze2358 Месяц назад +14

      @@dogeshow2651 Uh-huh, alright kid.

    • @dogeshow2651
      @dogeshow2651 Месяц назад

      @@purplehaze2358 u are the kid though

  • @TheLegend1800
    @TheLegend1800 Месяц назад +61

    Another idea to think about: what if instead of each class getting a weapon slot for each distinct weapon type, they got their current weapon slots, and then an extra one that you can equip literally any weapon for that class into?
    For example: Soldier could equip the Rocket Jumper to his 4th to get insane mobility without sacrificing his primary slot's damage output, or take a shotgun and banner for the versatilty you listed here. Engineer could take the Widowmaker for regular shotgun and use the Frontier Justice should his sentry get taken down, or put the Gunslinger in his 4th to make mini sentries while still getting Jag bonuses. Heavy can equip two lunchboxes and still get his Minigun, or take two miniguns for different situations.

    • @nucg5040
      @nucg5040 Месяц назад +1

      both the huntsman and a sniper rifle of your choice, demoknight with boots and grenades or hybridknight with stickies, having both the diamondback and l'etranger would be broken as hell

    • @Crazykiller_Wez
      @Crazykiller_Wez Месяц назад +3

      Or, talk a bit of both from this Video and Your idea. Each classes have 4 slots, but the Secondaries are sorted into a Lethal/Tactical type system. Secondaries like the Mad Milk, Bonk, Manntreads, etc. etc. are put into the Tactical Slot, and Secondaries like the Shotgun, Pistol, Flare Gun (not Scorch Shot or Detonator) get put into Lethal. This would go for every Class except for Engineer, Medic, and Spy since they don't have much variation with secondaries/would be absolutely broken. I find it to be a better system, as you can have support for each class while not bending the balance out of wack

    • @blitzworldace
      @blitzworldace Месяц назад +1

      Imagine soldier with buff banner and concheror...
      Extra damage + extra health and then equip gunboats and your now a rocket jumping minicrit dealing plus self sustaining soldier. And if you really wanna be a menance you can equip a certain rocket launcher known as the black box. Then you will truley be unkillable.

    • @SarutinMcWhotookmyname
      @SarutinMcWhotookmyname Месяц назад +1

      2 STICKYBOMB LAUNCHERSSSS 28 EXPLOSIONS HAHAHAHAHAHAHA (dies of reloading)

    • @clonefighter1996
      @clonefighter1996 Месяц назад

      Two Scottish Resistances would get CRAZY, you can trap most of the spots on the map with it

  • @someguy2349
    @someguy2349 Месяц назад +115

    Saying Pyro is worse then Spy has me flabbergasted. excited for the video on that.

  • @pyrofromtf2
    @pyrofromtf2 Месяц назад +230

    I am Pyro. I would really like to have four slots.

    • @kamnse
      @kamnse Месяц назад +2

      Oh yes you are.

    • @Guile_The_Exile
      @Guile_The_Exile Месяц назад +5

      I agree with you my fire summoning friend.

    • @A-W80
      @A-W80 Месяц назад +2

      prove it

    • @dungww2006
      @dungww2006 Месяц назад +2

      Hello Pyro from TF2

    • @PyrocatSuppressor
      @PyrocatSuppressor Месяц назад +2

      Hello Pyro from TF2.

  • @firenickblood420
    @firenickblood420 Месяц назад +87

    Didn't know this video would turn into a hot take

    • @appelofdoom8211
      @appelofdoom8211 Месяц назад +17

      Yeah shame that take came out horribly burnt

    • @sqwong3947
      @sqwong3947 Месяц назад +22

      @@appelofdoom8211yeah bro was not only not cooking, he burnt the kitchen down. Never let bro cook again.

  • @garethfullin9722
    @garethfullin9722 Месяц назад +26

    Conceptually, agree in saying that Pyro has a deceptively high skill floor. The skill CEILING is very high though. You've seen Anthid, you know what I'm talking about. Some of those newer Mönkey clips are also demonstrative of the point I'm making.
    I'm not even arguing that pyro is all that capital-G "Great" in your garden-variety tf2 match. All I'm saying is that "Worst Class in Game" is a little heavy-handed.
    The video would make for good clicks though lol

    • @sipofsunscorchedsarsaparil6052
      @sipofsunscorchedsarsaparil6052 Месяц назад

      I think a year or so ago Blue called Engie the weakest class in one of his videos, which seemed odd to me even then, because if nothing else you can always run around as a worse Scout with 150 HP, while Spies are heavily depending on the enemy team's lack of experience doing most of the heavy lifting.
      For a new player dropping into one of the more sweaty servers like Uncletopia it'd be likely more easy to generate some value as a Spy than Pyro or Engie, simply because even the worst Spy will get the odd stab if they flank enough, but that's about it.

  • @SnackGuy2Star
    @SnackGuy2Star Месяц назад +24

    A sniper with virtually no weaknesses is, terrifying. Even tho the soldier and demo would arguably be more broken and useful, at least they aren't able to consistently one shot you in (less of) a blink of an eye

    • @TweedyG
      @TweedyG 8 дней назад

      imagine the BOTS!

  • @buddyisbored2355
    @buddyisbored2355 Месяц назад +51

    This is just "Everyone's has no more downsides now"
    I thought the video was gonna be more like "What if the 3 slot characters had a 4th where they put the non-stock based items"
    Scout for instance would be Primary, Secondary, Other(Throwables/Sodas), Melee

    • @haydengates128
      @haydengates128 Месяц назад +5

      Except for spy, he still sucks

    • @feIIas
      @feIIas Месяц назад +1

      Yeah, i kind of thought it was a lazy video. No real thought as to how 4 slots would actually change things, it was just "okay every class now gets every best in slot item" and a hot take to distract people from that

    • @drivanradosivic1357
      @drivanradosivic1357 Месяц назад +3

      @@haydengates128 so add another weapon slot for pocket pistols, pocket revolvers, sawned off shotguns and utility guns like the Tranq dart gun.

  • @jollytemplar3670
    @jollytemplar3670 Месяц назад +100

    Saying pyro is worse than spy may be one of the worst takes I’ve heard in a tf2 RUclips video, which is really saying something

    • @theauragamer6178
      @theauragamer6178 Месяц назад +2

      I mean spy can get to the enemy easier Pyro is only really good at close ranges and he has no way to get close

    • @TheDoc_K
      @TheDoc_K Месяц назад +24

      @@theauragamer6178 so we're just ignoring the Detonator, Thermal Thruster, Powerjack, Dragon's Fury, Flare Gun, Scorch Shot, and the fact unlike Soldier or Heavy the Pyro has no penalties to his base movement speed.
      TL;DR, we're just ignoring Pyro as a class, so we can say he's bad.
      mhm.

    • @theauragamer6178
      @theauragamer6178 Месяц назад +1

      @@TheDoc_K ok so most if not all of them make it easy for someone to shoot at you while you come at them (powerjack) or make it 50 millions years until you can pull out your main weapon and do any damage (thermal thruster)

    • @theauragamer6178
      @theauragamer6178 Месяц назад +1

      only reason spy is good because he can go invis and just walk to the enemy with no problem

    • @TheDoc_K
      @TheDoc_K Месяц назад +15

      @@theauragamer6178 first, Spy can not just "go invis and just walk to the enemy", that's asking to die.
      second, I don't know what maps you play, but you do know that TF2 has a million corners and walls, right?
      you do know every objective has flank routes, right?
      that this isn't just a big open battlefield with nothing for cover?
      you can just SAY that you don't play TF2, or Pyro, or Spy.

  • @Noah_Levy
    @Noah_Levy Месяц назад +17

    "Pyro is worse than Spy".
    Now THAT is a hot take. I look forward to a video elaborating on this. Pyro's balance has been a concern as long as I've been in the community, but that's a bold statement to say the least.

    • @cheezkid2689
      @cheezkid2689 Месяц назад +7

      It's not even a hot take, it's just objectively wrong. Pyro is hard countered by Engineer and struggles against Scouts and Heavies. Spy is hard countered by anyone with situational awareness. That alone is enough to make Spy worse.

    • @ISM30037
      @ISM30037 Месяц назад

      @@cheezkid2689 Airblast isn't some hard counter, in order for it to be useful you need to know not only how to aim rockets for every launcher but time it perfectly in an online game where latency exists. (forget about Direct Hit you basically are praying at that point)
      Damage wise you will stalemate with a decent scout where both will die just because one deals in chucks the other over time (This got worse in Jungle Inferno)
      You are basically useless against demo due to fire resistance and inconsistent hitbox detection when dealing with sticky traps with the scorch shot
      Have fun airblasting medics while Uber (you will die for your team if you do this) but dealing no noticeable damage
      You can kill engie away from his nest but you will always die if you meet his nest (hey another new projectile speed to time)
      Another Pyro is a winnable match up if you are better
      Sniper has Jarate so its essentially an equal match up depending on combo skills
      Best you can do against Heavy is hope he is not near a healing sources so you can deal 30-40 flare damage before he hides in a building

    • @cheezkid2689
      @cheezkid2689 Месяц назад +5

      @@ISM30037 Pretending like Spy is better than Pyro is a delusional take.

    • @mach2223
      @mach2223 19 дней назад +3

      i mean spy is objectively the weakest class on his own, no other class can be neutered so efficiently like when 2 people swap to pyro and spycheck every now and again.

  • @SpiderDroider
    @SpiderDroider Месяц назад +27

    Heavy having a shotgun slot and a lunchbox slot is genuinely the easiest and most reasonable buff to make the class more fun to play.
    Remember, the Buffalo steak said it doesnt let you use your minigun, it never said anything about *not using the shotgun.*
    Also, isn't Heavy supposed to be the heavy weaponS guy? Not the heavy weapon guy, him having more than multiple guns is extra fitting for him.

    • @mouthwide0pen
      @mouthwide0pen Месяц назад

      No, it specifically says that it locks you to Melee.

    • @artifactU
      @artifactU 15 дней назад

      i agree with heavy getting a lunchbox slot but i dissagree with the points your making.
      the steak sandvich's descirption litterally says "the player may only use melee weapons", some people suggest that it should only lock you out of your minigun but thats not how the weapon currently works.
      the heavy weapons plural arguement bugs me so much, he litterally owns multiple miniguns & his stock loadout includes a shotgun, also id consider fists to be weapons

  • @danielsurvivor1372
    @danielsurvivor1372 Месяц назад +57

    4:52 Ya wilding and out of line with that take 😂. Especially considering how easy it is to counter spy, even the classes he's supposed to "counter" clap him with some common sense, like engy and sniper.
    But atleast it's gonna make an interesting video discussion(please do make a video about why you think Pyro us worse class then spy, it's gonna be super interesting to hear your thoughts on it)
    Although I'll give you props for acknowledging Engy is hard counter to Pyro, far too many ignore this and pretend as if only scouts complain about Engy and how scouts should just deal with it when engy hard counters both scout and pyro on top of countering all goofy classes like trolldier 😢

  • @TheSonicShoe
    @TheSonicShoe Месяц назад +13

    Fun video, but MANN are you sleeping on airblast if you genuinely think pyro is weaker than spy. It hard counters soldier and demo, the most popular classes in casual, and literally half of the team in a 6s game, and is the only ability in the entire game that has any meaningful way to consistently interact with ubers. A pyro can completely negate an uber push with relative ease. Any class with an ability that can counter the most powerful ability in the game can't even be considered for any serious discussion of who the weakest class is.

  • @alexrexaros9837
    @alexrexaros9837 Месяц назад +32

    I think instead of slots, some throwables and consumables should be a one button option. Like the Shoulder Cannon from Doom or any grenade in any other game. It's not on a slot, but you press a button and WOOSH, it's used.

    • @dziewiaty
      @dziewiaty Месяц назад +2

      That's not how tf2 consumables work. How do you throw a sandwich with only one button? How do you kill Scout who can just press button when low on HP?

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +5

      @@dziewiaty ... is the scout thing a reference to bonk or milk
      because in the former case, most taunts are already a single button press, and in the latter, it's ... not like single-button throwables in other games don't have animations with startup and recovery? hell, tf2 already lacks holster animations for all but one weapon, so pulling out the mad milk is already "just press button" relative to the frames of reference that aren't doom eternal

    • @fdstproductions6924
      @fdstproductions6924 Месяц назад +3

      Funnily enough, I believe grenades existed in the original TF that worked as you described.

    • @SarutinMcWhotookmyname
      @SarutinMcWhotookmyname Месяц назад

      i like this idea!

    • @mariustan9275
      @mariustan9275 Месяц назад +1

      Thats basically an OW ability

  • @hamstreak5591
    @hamstreak5591 Месяц назад +9

    *LMFAOOOO HE THINKS PYRO IS THE WORST IN THE GAME*

  • @mrsteamie4196
    @mrsteamie4196 Месяц назад +11

    I was a little dismayed that it wasn't actually 4 slots across the board -- i think that has a lot of good ground to cover. Of course, it is a question of what each slot would then be, but still.
    Edit - thinking on it more, it feels like having Primary Weapon, Secondary Weapon, Melee weapon, support tool as the 4 slots would be generally workable across the classes

    • @maxtube1952
      @maxtube1952 Месяц назад +4

      Deep Rock Galactic moment.
      (Also, just to be clear, I agree, but it was funi.)

    • @bugjams
      @bugjams Месяц назад +4

      Agreed. Just giving everyone 2 secondary slots would've been interesting enough, more balanced, and would make for a fun community server if he figured out how to make it work.
      Letting every class have 1 of every "type" of weapon is way too much, and also too arbitrary and easy to argue for either side (for instance, I definitely don't think Sniper needs a bow AND a rifle, and I think it's weird he'd make them separate slots but keep, say, Demo's swords or Engie's Short Circuit tied to the melee/pistol slots, respectively).

  • @JamesWalcher
    @JamesWalcher Месяц назад +30

    Idk classes would have 4 weapons or somethin

    • @arikomart7209
      @arikomart7209 Месяц назад +1

      Yeah but it's actually an slot for every uinqe weapon (so banners, liquid containers, and boots are their own slot)

    • @invschematics
      @invschematics Месяц назад +1

      idk wtf was blue thinking, you would have 4 slots and not all of this theory crafting nonsense. duh

    • @bugjams
      @bugjams Месяц назад +1

      I think just having 2 secondary slots would be a much better idea. Standardized across the board and more balanced.

    • @arikomart7209
      @arikomart7209 Месяц назад +2

      @@invschematics the crazier the video better the preformance

  • @thelivingglitch1371
    @thelivingglitch1371 Месяц назад +7

    Blue, I legit spent a half-hour trying to search where those coordinates are. I ultimately landed on “Reskin Elementary School.” *You made me waste time just for the sake of an in-joke.”*
    Clever bastard, and I say that out of respect.

  • @Benito675
    @Benito675 Месяц назад +14

    "what if tf2 had 4 weapon slots?"
    It would become Deep Rock galactic, but with friendly (intended) fire instead of mining

    • @arikomart7209
      @arikomart7209 Месяц назад +1

      Yeah

    • @bugjams
      @bugjams Месяц назад +3

      Honestly gives me a neat idea for a modded gamemode, where everyone spawns with a pickax as their melee (just the model, it would function as a stock melee). Then there would be rock props around the map your team could mine, then take their haul back to their base to exchange for new weapons or permanent buffs. It could function like an RTS mixed with, obviously, an FPS. Maybe you could even spawn minions in the form of robots (or just bots) to send to your enemy's base.
      The actual objective could be to destroy your enemy's base (either through using Payload Race maps, or having a prop you need to deal damage to at each base).

    • @arikomart7209
      @arikomart7209 Месяц назад +1

      @@bugjams that would be SOOOOO AWSOME

  • @GunSpyEnthusiast
    @GunSpyEnthusiast Месяц назад +15

    giving spy the dead ringer as its own slot is decently interesting.
    You could dead ringer while invisible if programmed right, leading to things like intentionally taking damage while invisible to get the speed boost, at the cost of making a loud as fuck sound when you decloak.

    • @heinrichkrull2523
      @heinrichkrull2523 Месяц назад +2

      The Cloak and Dagger.

    • @mothichorror446
      @mothichorror446 Месяц назад +2

      This does have the problem(?) of never knowing if the Spy is actually dead too, which is either really cool from a tricksy espionage angle or utterly infuriating if you're trying to fight one. It'd need some changes, like increasing the cooldown and maybe even negating the ability to recharge it from ammo pickups

    • @GunSpyEnthusiast
      @GunSpyEnthusiast Месяц назад +2

      @@mothichorror446 The dead ringer cant be recharged from ammo pickups to begin with

    • @mothichorror446
      @mothichorror446 Месяц назад +1

      @@GunSpyEnthusiast that's news to me, haven't played the game for a while and I never use Spy to begin with lol

  • @iP0STcomments
    @iP0STcomments Месяц назад +9

    “A shotgun means you lose a lot of range, a flare gun means you lose a lot of consistency, and the Thermal Thruster means you lose a lot of damage”
    and the Gas Passer means you lose a lot 😂

    • @captaindemozan2700
      @captaindemozan2700 Месяц назад +2

      Gas Passer means you lose a lot of respect from sweat-fountain MvM players

  • @queue1312
    @queue1312 Месяц назад +5

    "Pyro is weaker than spy"
    Meanwhile pyro gets 6 slots for how many ways you can change his role, spy gets the standard 3.
    Great Blue youre smarter than this.

    • @TheDoc_K
      @TheDoc_K Месяц назад +2

      even just number crunching alone, Pyro would have an INSANE amount of on-demand variety, while Spy remains completely unchanged.
      how on earth doubling one classes resources makes them worse is just... what?!

    • @donaldmacisaac8479
      @donaldmacisaac8479 Месяц назад +7

      I think he means in stock tf2, but even there I disagree with the take

    • @queue1312
      @queue1312 Месяц назад +2

      @@donaldmacisaac8479 That's my thing too. Even in base tf2 of 2024, Pyro way way stronger.

  • @captainweekend5276
    @captainweekend5276 Месяц назад +7

    I think you got lazy on spy to be honest, its function is completely different to the other watches to the point that the only similarity is that it lets the spy turn invisible, like how compared to the sniper rifles the huntsman's only likeness is that it can headshot. Having the ability to fake death and turn invisible when you want makes it a million times easier to get behind enemy lines whilst still having an escape tool, you've basically got a DR full time whilst also having the utility of the invis-watch.
    Also I don't think the Claidheamh Mòr would actually be the go-to for the 5 slot demo, considering you aren't really hybrid-knighting, you're a full demoknight with all the benefits of the boots, you're basically playing both demoman and knight at the same time with none of the drawbacks, if anything the Claidheamh Mòr might even be the worst sword to use since it doesn't really shine as much when you have the boots. I'd say the half-zatoichi or eyelander would be the go-tos, but pretty much any of the swords would have play other than the persian persuader, the age of the big butterknife would be over since it wouldn't really offer that much benefit for leeching all your primary and secondary ammo.

  • @chrystales6169
    @chrystales6169 Месяц назад +5

    I have no idea how to use the shotgun on Heavy because I never equip it = It's not good.
    Ok lol

  • @matheusrios4223
    @matheusrios4223 Месяц назад +4

    me beforre watching the video: spy will change literally nothing.
    me after watching the video: see? nothing.
    but as a pyro main, the idea of not having to choose what I want in my second slot because I already have both the jetpack and the detonator ready available sounds so broken I am actually terrified. oh, and also the gas passer is there, so it's a positive for the gas passer I guess. I mean, at least now it don't handicap you.

  • @purplehaze2358
    @purplehaze2358 Месяц назад +5

    Wow, you're telling me that demoman, an already incredibly broken class, is broken with more weapon slots? Shocker.

    • @artifactU
      @artifactU 15 дней назад

      i dont see how demo is broken

    • @purplehaze2358
      @purplehaze2358 14 дней назад

      @@artifactU Having a total of 12 100+ damage explosives at a time, while also being capable of one-shotting quite literally every class in the game from across the map (and unlike the second most overpowered class in the game, not even requiring line of sight to do so) is simply _not_ okay.

    • @artifactU
      @artifactU 13 дней назад

      @@purplehaze2358 firstly arent sickys affected by falloff meaning they could potentally do less than 100 damage? also are you refering to sticky traps here? those need to be set up before hand & you dont NEED line of sight but you probably wont get many kills by randomly detonating stuff.
      at least we can both agree that sniper is horrible tho.
      in summary ive never had a problem with demo but im fairly new, out of curiosity how would you nerf him?

  • @ScrubBear
    @ScrubBear Месяц назад +7

    Heavy and Medic getting extra slots would be a nice addition. Shotguns aren't *that* useless for Heavy (maybe a Spy catches you running back to the frontlines idk) and Medic being able to use the Overdose for movements speed or the Blutsauger to use as a minor healing item for running away.
    Also I say the Short Circuit and the Wrangler should share the same slot. Giving a "utility" slot could help depending on the mode/map.

  • @pauloricardo-wn6ps
    @pauloricardo-wn6ps Месяц назад +6

    i feel like the ranking went from "how much stronger the class would be compared to how it currently is" to "how strong the class would be in this hypothetical scenario" halfway through the video, sure engie wouldn't be the strongest class overall but letting him use both the wrangler and the short circuit at the same time would give him much more than just a decent improvement

  • @boneman9751
    @boneman9751 Месяц назад +8

    2 things to note:
    1. With the base jumper being a back pack and it’s use button being the space bar, you could argue it would be in the banner slot instead of the shoe slot. This doesn’t mean much for soldier, but it would make demo even more OP by allowing him to negate fall damage and have permanent 200 hp. Combine this with the eyelander and… *Jesus.*
    2. There’s a serious case to be made for the gunslinger as, while it’s still a wrench, it’s the only ones of Engi’s items that gives him a new building and changes his fundamental gameplay. Having 25 more hp and a disposable sentry like in MVM would make offensive engineer the bane of everyone’s existence, especially if you also give him his pistol for mid range harassment.

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +6

      i'd say the case for the gunslinger is same for the direct hit, which gives the soldier a new rocket launcher, the loch 'n load, which gives the demo a new grenade launcher, the enforcer, which gives the spy a new revolver, or the etc. etc. etc.. even if the gunslinger giving you "a new building" is on the surface a lot spicier than equipping a weapon over stock giving you that new weapon ... it's still just kinda replacing stock with a new thing that still fundamentally functions like stock but has distinct traits. neither of the two engie melees that change his buildings do anything more unique than just making the slot double as the loadout slot for alternate buildings
      the one major exception is how it's one slot, but there are _two_ building slots that can be swapped out depending on the melee. so there's _something_ to allowing use of both the gunslinger and the eureka effect, but any other wrench and your build menu would look like you were just running the gunslinger solo

  • @nchappy16
    @nchappy16 Месяц назад +3

    Pyro being able to run degreaser, flare gun, panic attack, and axtinguisher would just about buff combo pyro back to its 2015 state.

  • @Robin280497
    @Robin280497 Месяц назад +6

    One problem I noticed is that splitting the Banners and Base Jumper makes Soldier have 2 Back Weapons in different slots, thus making the Base Jumper unequipable as you always have a Banner.
    So instead of "Banners" and "Passive", it should be "Backpack" and "Boots", with the Base Jumper being grouped with the Banners, while keeping the Gunboats and Mantreads together.
    For consistency, this should also apply to Demo, splitting "Passive" into both "Backpack" and "Boots", but it's not neccecary and probably over the top as there's only 1 for each (not counting a reskin). But then again, you did the same for Pyro.

    • @sipofsunscorchedsarsaparil6052
      @sipofsunscorchedsarsaparil6052 Месяц назад +1

      Then I could have the glorious Liberty Launcher + Reserve Shooter + BASE Jumper + Mantreads + Market Gardener combo God himself intended for me to have.

  • @LyritZian
    @LyritZian Месяц назад +4

    Phlog wipes teams in seconds. Detonator/Scorch Shot by themselves chip away at light classes and Medics. Airblast shuts down mindless projectile spam. Thermal Thruster lets you dive almost anyone you want. Spy is almost always obsoleted by Sniper (for instant picks) or power classes (for destroying Engie nests).

  • @pubfries5562
    @pubfries5562 Месяц назад +5

    >you still can't use the short circuit and pistol at the same time
    It's joever.

    • @artifactU
      @artifactU 15 дней назад

      litterally the end of the world

  • @Nerdtendo6366
    @Nerdtendo6366 Месяц назад +6

    I would like to mention that the BASE Jumper is in the Primary Weapon slot for Demo meaning that he would have 6 slots

    • @artifactU
      @artifactU Месяц назад

      so are the booties & great blue considers both of those to be passives, tho its argueable that the base jumper should get its own backpack slot

  • @woodenaiden2054
    @woodenaiden2054 Месяц назад +3

    Soldiers who equip Rocket Jumper, Righteous Bison, Buff Banner, Mantreads, and Market Gardener:

  • @cbotable6227
    @cbotable6227 Месяц назад

    Love this video format. Keep it up Blue! We all love your content.

  • @Zombie_Half78
    @Zombie_Half78 Месяц назад +3

    Just an Idea: First, for your "Fixing Spies Bad Weapons" video, the Red Tape Recorder should have a mechanic were it's slower to sap than stock, but the more buildings your sapping the faster it works. So sapping 1 or 2 buildings is slower than stock, 3 is like 10% faster, and 4+ is much faster than stock. It would allow you to deal with large Engie nests.

  • @Sword_Scout
    @Sword_Scout Месяц назад +25

    how about, hear me out, soldier with direct hit, buff banner and batalions backup.

    • @artifactU
      @artifactU Месяц назад +3

      wach the video

    • @nameless......................
      @nameless...................... Месяц назад

      why not do AIRSTRIKE, GUNBOATS, STOCK SHOTGUN BATTALIONS AND MARKET GARDNER

    • @magnum78923
      @magnum78923 Месяц назад

      ​@@artifactU^

    • @artifactU
      @artifactU Месяц назад

      @@magnum78923 ?

    • @tappajaav
      @tappajaav Месяц назад

      Conch is way more valuable because of how quickly it fills, and consequently how much more often you get to use it compared to other 2 banners

  • @CheezeNuggies
    @CheezeNuggies Месяц назад +1

    I really like these "what if" videos. It's super fun to think about how it would impact the whole game, well... for most classes. I have to say tho, I thought of something else reading your title, tbh. Still a great video.

  • @nicholasrocha2414
    @nicholasrocha2414 Месяц назад

    I like the concept, I look forward to a testing video in the future

  • @newgroundguy123
    @newgroundguy123 Месяц назад +3

    Some of these seem like they'd be more streamlined if it were kept to Primary, secondary weapon/gun, Utility item, melee
    Like for Soldier got a rocket launcher, a shotgun, then your pick of boots or backpack
    Demo keeping similar where both launcher and stickies, then utility of a shield or boots then melee
    Engie Primary shotguns, Pistols, Utility (Wrangler/short circuit (The short Circuit is more of a utility item to sacrifice resources to protect your buildings or yourself/team like a disposable mini building tbh ) ) then melee and the pdas.
    Sniper is over bloated should have just Rifle/bow, smg, Utility (Jarate or backpacks) then melee.
    having access to every category at once seems a bit too much and overly complicated. Or heck just go bonkers crazy and make weapon loadouts be like cosmetics pick any 3, wanna go Sticky jumper, beggars and a shotgun? Be kooky with no melee to fall back on but it'd be something weird like a pick your own randomizer

    • @artifactU
      @artifactU Месяц назад

      theyre not supposed to be streamlined, its whacky & thats the point. he litterally said that hes here to throw balance out the window & see what happens

    • @newgroundguy123
      @newgroundguy123 Месяц назад

      @@artifactU yes I've watched the video and know that was the point. I'm giving my input to the concept.

  • @Nikkidafox
    @Nikkidafox Месяц назад +5

    I think the two that absolutely would benefit the most from this is heavy and ESPECIALLY pyro.

  • @Greg_Rock
    @Greg_Rock Месяц назад +1

    Heavy: Shotgun and Sandvich
    Soldier: Gunboats and Painis
    Spy: Literally no change

  • @dcpowered
    @dcpowered Месяц назад

    Hey, great video!! I've thought and complained about this 3-slot limitation oh so many times!!

  • @Dwayne_LaFontant
    @Dwayne_LaFontant Месяц назад +9

    That would be super busted. Fighting a soldier that can rocket jump a bunch, buff him and his team, and have an anti pyro tool is insane.

    • @artifactU
      @artifactU Месяц назад +1

      thats the point

  • @meeyatttA
    @meeyatttA Месяц назад +3

    Great video! The fact what it gets completely cut off from 4:52 to 4:55 is bizarre though.

    • @TheDoc_K
      @TheDoc_K Месяц назад +1

      it was very strange, I had an aneurism for exactly 3 seconds there.

  • @yerderlol9314
    @yerderlol9314 6 дней назад +1

    Weapon idea for Heavy: The Drinx box. When consumed, gives heavy 30 % increased movement speed, guaranteed mini-crits, and attacking an enemy applies Mad Milk effect, allowing you to heal 60% of damage done instantly. The only downside is that it takes up the minigun Slot.

  • @D_Bomber-tt2br
    @D_Bomber-tt2br Месяц назад +2

    So I keep seeing the discussion of heavy having a lunchbox slot so the shotgun can also be in play. But what I don't understand is why not just move the family business into his primary. give it a little buff to have it somewhat comparable to a minigun but otherwise you got an entirely new and viable playstyle for the heavy. (also you could run 2 shotguns which would be funny)

    • @SenyiKimmo
      @SenyiKimmo Месяц назад +1

      heavy being "guy with a lot of guns" just makes sense anyways from a character standpoint. you could make the same argument for Soldier, but shotguns are a lot more viable for him than they are on heavy (of course i say this knowing the gunboats are only slightly behind sandvich in terms of "never leaving a loadout")

  • @mix3k818
    @mix3k818 Месяц назад +3

    The mad milk and jarate combo would be insanely annoying to be the target of

  • @TheJukebox.
    @TheJukebox. Месяц назад +3

    Extra slots in tf2 have always seemed like a strange case to me

  • @carking0138
    @carking0138 Месяц назад +2

    11:56 "...bows, which would just be the huntsman...," So would the compound bow be still in the sniper rifle section?

    • @undvined
      @undvined Месяц назад +1

      Reskins have always been a strange case to me

    • @carking0138
      @carking0138 Месяц назад

      @@undvined I thought it was a separate weapon, now I feel dumb.

  • @billylin8800
    @billylin8800 Месяц назад +1

    these kinds of videos are always so interesting, though one that i'd perhaps like to see would be 'what weapon/item type(s) could you give/adapt to a different class that would most create a new distinct playstyle for them', like if heavy could maybe equip demo's shields, or medic could build dispensers?

    • @artifactU
      @artifactU 15 дней назад

      i was playing randomizer once & i got the cleaners carbine on scout, it was pretty fun

  • @readyplayerthree3
    @readyplayerthree3 Месяц назад +3

    I'm so glad im on a shift where my boss allows me to be on my phone so I can see this immediately :3

  • @Taron_HaiTar
    @Taron_HaiTar Месяц назад +1

    Idea for new gamemode, that includes this concept:
    Mercenaries vs Army (I couldn't come up with better name at the moment)!
    9 Black/Brown/Purple/Gray (haven't decided on the color yet) team Mercs *(each member is one separate class)* with all the slots mentioned here + MvM revival box and ability to purchase MvM upgrades for money dropped from dead enemies vs either standart or 32 player count (may even depend on objective) regular classes as an army. Objective could either be any other objective from all other gamemodes (except Saxton mode, because it would be Saxton vs 9 Mercs) or their combination, as I didn't came up with unique objective for this gamemode.

  • @Grapevin
    @Grapevin Месяц назад +2

    You said to save it for the next video so I won't go too deep on this but I truly don't understand the Pyro take at all, looking forward to your video on it to try and figure out where you're coming from

  • @josephrichardson7254
    @josephrichardson7254 Месяц назад +2

    Pls Blue I need to know how you got your hud because that hud looks so goof for Tf2's style.

  • @pickledasspergas7908
    @pickledasspergas7908 2 часа назад

    13:43 the tier list ends in an F
    Fudging Fantastic Fun

  • @maxthompson7107
    @maxthompson7107 Месяц назад +1

    If I mained Scout under these conditions, I’d use
    - Scatter Gun
    - Stock Pistol
    - Crit a Cola
    - Mad Milk
    - Holy Mackerel

  • @happyraintf
    @happyraintf Месяц назад

    Yo! I really wanted to talk about this in a video too, but never thought of a proper way to introduce this and even discuss. It seemed impossible to objectively rate how each class would do. I think you nailed it very well! So great job, Blue!

  • @user-ct7du5wg7k
    @user-ct7du5wg7k Месяц назад +1

    I like the concept. Enjoyable content as usual

  • @mercwiththemouthsnewphone6798
    @mercwiththemouthsnewphone6798 Месяц назад +1

    I have long awaited this video, and pondered this question even longer. That being said, a very aggressive pyro loadout of the Dragon's fury, scorchshot, panic attack and backscratcher would go hard i think

  • @oberonia7264
    @oberonia7264 Месяц назад

    dude, nice video idea. looking forward to this video

  • @Gust3883
    @Gust3883 Месяц назад +2

    Can someone tell me if there's something I'm missing about the coordinates at 14:19 I don't get it

  • @sethgirtman3503
    @sethgirtman3503 Месяц назад +1

    I don’t think that giving heavy a lunchbox slot would make him more powerful, rather it would make his shotguns more powerful. Because for heavy to fire or stop firing his minigun he needs to rev or unrev it. Giving banners to soldier alongside a shotgun for example would be far superior because soldier can instantly switch between weapons and still get the buff from the banner. But with heavy giving a lunchbox slot would make it so that picking the shotgun is not objectively a worse option. Heavy has problems with his playstyle but it would at least mean shotguns would be used outside of fatscout.

  • @Drawnix1983
    @Drawnix1983 Месяц назад +1

    8:23 I wanna add something to this matter:
    Yes, you may be right, that it wont 100% fix all of Heavy's problems, but him having 4TH SLOTS is still a major buff, let me explain:
    Imagine youre playing a stock Heavy, with a Minigun and a Shotgun. Youre role is too deal damage to a group of enemies, while having some type of support from YOURE team, Medic's, Engi's and health packs aswell. The Minigun is great at dealing damages to multiple targets once youre reveed up! But what do you do, when youre in a 1v1 fight position (lets say with a Scout, or Soldier or a Pyro), away from youre team and away from youre health packs (and other type of healing sources) ? a Shotgun of course! since its a good close range weapon that doesnt have to be reveed up! It all sounds great... Untill youre left with low health, and no mobility whatsoever. If you remember that Heavy's "Massive Health Pool" is his only type of survivability (at least thats what TF2 WIKI says about classes survivability, i cant find where specifically, but found out about that in a video called "TF2 - THE HEAVY DESERVES A FOURTH SLOT" by PO10TIAL), and when you dont have a Sandwich on you, nor a Medic or a health kit (like weve established before), with such slow movement speed... its basically over for you.
    But then, you decide to equip the Sandwich, problem solved with health issues! right ? weeell... you forgot that now you dont have a Shotgun. Wich basically makes it impossible to defend youself alone with a 1 specific enemy (scout, soldier, ect). Before you get a change to rev youre minigun you might aswell be dead. (At least most of the time).
    And then youre only option is to choose THE TOMISLAV, wich is good at 1 specific type of enemy, with his faster spin up time and no barrel spin sound! that will surelly fix the problem- ohhhh... Right... Noooow youre not as efficient with a GROUP of ENEMIES. Youre basically good at dealing damage to a 1 specific type of class, aaand you get to heal yourself with youre sandwich... BUT because of that slower firing speed, and of its thinner spread range (yes, it actually has a thinner range than a normal minigun has, it is shown in "Weapon Demonstration: Tomislav" video by OfficialTF2Wiki) you'll be less effective against well... a huge group of enemies.
    thats a problem im sure most Heavys have.
    You cant be effective at a GROUP OF ENEMIES, a 1 SPECIFIC TYPE OF ENEMY (wich i mean a 1v1 fight of course), and HAVE YOURE SANDWICH AT THE SAME TIME.
    but AFTER heavy gets that 4TH SLOT, everything changes!
    NOW you'll be able to deal damage at group of enemies with youre Minigun, have youre massive health thanks to the Sandwich (or Second Banana), AND you can be effective in a 1v1 situation alone with youre Shotgun! you see my point here now?

  • @StreetFighterFan777
    @StreetFighterFan777 Месяц назад +1

    This honestly feels like what you would get if you ported the mercs into Overwatch or Paladins - each non-gun being it’s own “ability” so to speak.

  • @melbiamil5144
    @melbiamil5144 Месяц назад +2

    a demoman fused with a demoknight sounds like a complete nightmare

    • @amalkrishnanajay5907
      @amalkrishnanajay5907 Месяц назад +4

      Fr. I feel individually he would be way more powerful than soldier since his tankiness with boots and shield with the sticky and grenade launcher which are already ultra strong makes him a literal tank. Throw some eyelander heads in it and he literally becomes god himself

    • @hi-i-am-atan
      @hi-i-am-atan Месяц назад +1

      if nothing else, detonate and charge are both universal alt-fires, so that's a bit of _major_ wrinkle that an aspiring demoknightman would have to constantly navigate around

    • @Underworlder5
      @Underworlder5 Месяц назад +2

      @@hi-i-am-atan randomizers have already tackled that problem. if the right click is already occupied, the charge is done with clicking the mouse wheel instead

  • @MiculBandit
    @MiculBandit Месяц назад +1

    12:18 Ah yes, "Sniper 2: Get fucked boogaloo"

  • @tccraig
    @tccraig Месяц назад

    I really like the concept, please consider doing an experiment

  • @StrikerElite923
    @StrikerElite923 Месяц назад

    I specifically remember many years ago I wanted extra weapon slots in TF2 to be able to make loadouts more fun and I am very interested to see how a mod on that would work. Thanks for putting the idea I had into video form. 👍 (Great minds think alike, even if it had been years apart)

  • @aidan_hiatt
    @aidan_hiatt 28 дней назад +1

    I would just keep the 3 and allow players to swap their melee for another secondary. Which would make it a tertiary.

  • @dazeen9591
    @dazeen9591 Месяц назад +1

    So an Engiener could have a Rescue Ranger, Wrangler, Short Circuit and the Jag at the same time. Fun.
    Full Demoknights who can still use Loch n Load is also a disgusting thought.

  • @PensiveDrawer
    @PensiveDrawer Месяц назад

    the title saying 4 weapon slots while the video only showing one class with said number (unless you ignore pdas) is the most great blue thing ever

  • @bumberquest3031
    @bumberquest3031 Месяц назад +2

    I will argue that Heavy not needing a shotgun because of the Minigun isn't an entirely sound argument, especially with the added point that switching to a shotgun takes as long as revving your Minigun anyways.
    Heavy's biggest weakness is being out of position, usually on his way back to the front lines. Walking back with your shotgun out is a great way to prevent being caught off guard too badly because:
    -Unlike your Minigun, you don't need to rev your shotgun.
    -You keep your full movement speed even when firing.
    -Decent burst damage that is easier to aim at closer ranges. Tracking targets is a lot harder when they are extremely close to you and circling around.
    Not to mention, a good amount of heavies use the GRU to get back to the front lines faster, which makes you even more vulnerable because not only do you have to switch to your Minigun, you have to revv it up as well. I see a Shotgun as a preventative measure for Heavy, not as a backup plan.

  • @CalderTF2
    @CalderTF2 Месяц назад

    Dammit. I was genuinely thinking about this the other day and ya beat me to it.

  • @DyxoXinoro
    @DyxoXinoro 23 дня назад

    Honestly, an alternate game mode where every 3 slot class had 4 slots would be kinda fun to think about in and of itself. Going all in like this video theorycrafts with is, obviously, insane. But I think an across the board 4 per would be an interesting experiment. To condense a bit on the 5+ gang shown here, I'm thinking:
    - Scout: Soda
    - Soldier: I'd condense Banners and Passives into a single slot, so you get to choose between support or mobility
    - Pyro: Jetpack gets to be its own slot, with everything else being separate secondaries. Sorry Gaspasser.
    - Demo: Boots, if for no other reason than to avoid the coding nightmare that is having "detonate sticky" and "charge" being the same button.
    - Sniper: Probably backpacks, funny as it would be for him to have Jarate "for free."

  • @aibadenshi
    @aibadenshi Месяц назад +1

    One thing you didn't consider when giving Pyro both the Shotgun and the Flare gun and Jetpack is that in a good hand, you would just be like playing Doom.
    A decently good Pyro could just jump in flame and then flare then shotgun and it would instantly deal more then a light class health and instantly kill them.

  • @a.person1805
    @a.person1805 Час назад

    I was just watching the latest Ultimate Chicken Fortress video when it suddenly went private out of nowhere? I can't comment there so I'm gonna comment here, I was only like 25 minutes in but that stuff was CINEMATIC! Y'all had the light side TheWhat pullin stuff like water crocodiles and fun pits, while Zenith was trying to fight back with stuff on the same level of "Ermmm I dodge that actually!!! So it doesn't hit!!!!" but then the wacky-ness was still winning against the odds, it felt like a Road Runner episode or something! I hope it unprivates and I can finish it soon, I have to see the silliness prevail against the darkness, Trade_Minecraft_Neon defeat MGE Gullywash Middle. I was GLUED to my seat man!

  • @Rdotmop
    @Rdotmop Месяц назад +2

    When it comes to hypothetically giving Heavy an extra slot, in my opinion the usefulness of the shotgun isn't from switching to it being faster than revving up, but from not slowing your move speed and still being able to fight outside of melee range. Sometimes you can't really rev up the minigun and do damage without dying because you're a sitting duck, but with the shotgun you can actually move around and either run away, dodge, or just jump on something.
    As someone who plays a lot of unironic shotgun heavy (not fatscout although that's also fun) I suggest you give it a try, the shotgun really lets you be more versatile in a fight, because sometimes you just need that 70% move speed or whatever heavy has.

  • @ajzombieslayr1140
    @ajzombieslayr1140 Месяц назад +1

    First thing I thought of when talking about Soldier, was an airstrike build
    The Airstrike
    Stock Shotty
    Buff Banner
    B.A.S.E Jumper
    Market Gardener
    Would shit myself if I heard Buff Banner activate and see eight mini-crockets flying at me ong

  • @AdrianHereToHelp
    @AdrianHereToHelp Месяц назад

    Honestly I'd love to see a video with this mod if only to enjoy the sheer chaos

  • @thatcomona
    @thatcomona Месяц назад

    I'd love to see a followup to this theorycrafting an extra weapon slot for every class that acts as a 'free space' of sorts, where any weapon (or maybe any non-primary) could be equipped

  • @typical_human
    @typical_human Месяц назад +1

    scout with force of nature kritacola and any pistol would be insane, thae krit FON combo would deal insane damage and if that doesnt kill the enamy and knockbacks them too far away for a second shot you can just pistol down whatever little health they have left over

  • @CheezeNuggies
    @CheezeNuggies Месяц назад +1

    I was quite curious about on what HUD the great blue is using. If anyone would be so kind to answer, I'd greatly appreciate it.