Fixing TF2's Worst Weapons - Engineer

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  • Опубликовано: 8 июн 2024
  • TF2's weapons are generally unique and well balanced and fun to use. That said, there are a few that have slipped through the cracks and were left in a state that makes them either painful to play with or downright awful. But what if that wasn't the case? What if every TF2 weapon was equally good? Well, that's what I want to try to theorycraft by suggesting fixes for all of TF2's worst (and boring/underused) weapons. Remember that this is just for fun, but feel free to let me know what you think of my ideas!
    Join the community!
    My other channel: / @bluesnest
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof Remix...
    0:00 Intro and Explanations
    0:48 The Pomson 6000
    3:35 The Short Circuit
    5:48 The Southern Hospitality
    8:34 The "New" Weapons
    10:58 Outro
    Fixing weapons is back, again! Right now I'm working on Pyro and Sniper. Pyro has taken me a while since he has to many bad weapons to sift through, plus I'm deliberating whether I want to do a special video with him since I've considered talking more in depth about completely reworking my main for a while. Hoopefully these should all be fixed by the end of the year!
  • ИгрыИгры

Комментарии • 507

  • @realpartypl
    @realpartypl 2 месяца назад +1100

    engineer only having 1 bad weapon has always been a strange case to me

    • @rainykee
      @rainykee 2 месяца назад +108

      oh MY GOD THIS THING BEING MILKED TO THIS DAY had always been a strange case to me

    • @WillieDangerously
      @WillieDangerously 2 месяца назад +39

      I wish I could pull stranges from a case

    • @nean9894
      @nean9894 2 месяца назад +45

      i wish i could pull cases from a strange

    • @A_Bumbling_Buffoon
      @A_Bumbling_Buffoon 2 месяца назад +23

      I wish i could case from a pull

    • @Rubbly
      @Rubbly 2 месяца назад +12

      I used to like this meme
      Then hated it
      I think it's looped back around now, it's aight.

  • @KimFareseed
    @KimFareseed 2 месяца назад +356

    The Pomson being able to penetrate nearby teammates would be a start.

    • @Super_Cooleggs
      @Super_Cooleggs 2 месяца назад +27

      Pause

    • @itz_cornchip
      @itz_cornchip 2 месяца назад +2

      Nice pfp

    • @Jscon864
      @Jscon864 2 месяца назад

      I’d love to penetrate the Pyro.

    • @kiracaroso
      @kiracaroso 2 месяца назад +5

      It used to have a penetration stat a long time ago. It is why it does not have it as an upgrade in MVM, because when the weapon got changed, Valve just kind of forgot to update the red headed stepchild of a mode to compensate.

    • @KimFareseed
      @KimFareseed 2 месяца назад +4

      @@kiracaroso
      I know it could penetrate players, and buildings on release.
      It just being able to penetrate nearby teamares, like other projectiles, would help just a bit with how often your own team blocks the projectile.

  • @gtgunar
    @gtgunar 2 месяца назад +211

    10:00 ah yes. +50% firing speed, and +25% firing speed.

    • @dzikidzikers4082
      @dzikidzikers4082 2 месяца назад +51

      TF2 Weapon generator moment

    • @tincat2347
      @tincat2347 2 месяца назад +7

      +75% firing speed; as it should be written (I’m agreeing with you; yes I get the joke)

    • @AverageBreastMilkEnjoyer
      @AverageBreastMilkEnjoyer 2 месяца назад +6

      If I remember correctly, Blue's balance change was a firing speed bonus and a reload speed bonus, so it seems he just had an oversight when pasting them here lol.

    • @VeryPeeved
      @VeryPeeved Месяц назад +4

      @@dzikidzikers4082
      Pros: +50% max health, +55 max health, +25% health
      Cons: -95% health

  • @Crooked_Mantis
    @Crooked_Mantis 2 месяца назад +319

    I vaguely remember there was a time in the game's balancing history where the Short Circuit's M1 did auto track at a certain range. And at that time it would only really be used to check for cloaked Spies. This is presumably why it doesn't do that anymore, because Spies have enough problems trying to stay cloaked as is. If their main target has essentially a low range tracker that auto reveals their position, there's barely a point to hiding.

    • @talullah1065
      @talullah1065 2 месяца назад +85

      all they'd have to do is make it so the weapon doesn't track cloaked targets like how sentries don't track them

    • @Davtwan
      @Davtwan 2 месяца назад +39

      Nice catch. I’d have to agree with Talullah that it should at least not target cloaked targets (although maybe cloakING targets should be fair game).

    • @-RandomStranger-
      @-RandomStranger- 2 месяца назад +23

      ​@@talullah1065 and disguises too

    • @FrogAssemblyLine
      @FrogAssemblyLine 2 месяца назад

      It was the m2 that auto tracked back then. There has never been a reason to m1

    • @pormpfspimperton6804
      @pormpfspimperton6804 2 месяца назад +9

      @@FrogAssemblyLineit never had an m2 back then. The short circuit having two seperate fire modes came with the re-work

  • @amrfleder
    @amrfleder 2 месяца назад +409

    The Southern Hospitalities main drawback (imo) is that, yes, the bleed on hit is underwhelming, but also the weapon has both a debuff and buff attached to the same playstyle. Its trying to both reward you AND punish you at the same time. With your first rework, you make it so the weapon has a longer range (and kept the bleed dmg) but also punishes the user for trying to make the most of that stat. Its redundant

    • @JimBimBum
      @JimBimBum 2 месяца назад +10

      i'd suggest at most 25% less and at least 10% less metal from with upgraded buildings it has 6 less extra hp per upgrade so a lvl 3 has 200 hp.
      also halving metal regen means a lvl3 gives less than a lvl 1 dispenser. lvl1 metal regen is 40/5 seconds and is upgradded by 10 for every upgrade.

    • @leritykay8911
      @leritykay8911 2 месяца назад +8

      I think it's fine, the reworked weapon is more about support anyway, so the the actual attack becomes less important, but handy to have

    • @VentA_7
      @VentA_7 2 месяца назад +27

      This is what we call risk vs reward, the widow maker gives you unlimited shots: until you miss, you are punished for trying to make the most of the ammo on give back stat.
      The only difference is this new southern hospitality is forcing you to have better game sense rather than the widowmaker forcing you to have better aim
      Also the bleed stat is a softer punishment than say, Losing metal because bleed can be negated by healing soruces (such as a dispenser) if you set one up before hand, so it’s not that bad of a system

    • @wtzhangwtzhang9439
      @wtzhangwtzhang9439 2 месяца назад +3

      The SoHo is honestly just a very boring weapon, but it's far from bad. In fact it's actually pretty commonly used as a "defending-last" wrench in comp as it's essentially a straight upgrade to stock there as random crits are turned off. Honestly even in casual i don't consider it to be that much worse than stock as I don't take random crits into consideration so it's basically a stock reskin for the most part, which is why I think it's boring as all the other wrench unlocks have their unique abilities that make them stand out from the rest.

    • @tomasaho5079
      @tomasaho5079 2 месяца назад +3

      The main drawback is no random crits, random melee crits for engie and medic save your ass half of the time

  • @thehittite6982
    @thehittite6982 2 месяца назад +39

    For the Pompson I had an idea a while ago to have it raise your max metal reserve by a little bit, representing the space you save by not having to carry shotgun shells anymore. The whole "doesn't use ammo" thing is so unbelievably useless on Engie that I thought it would be nice to give it a reason to exist. Plus it gives it some nice synergy with both the Short Circuit and the Eureka Effect for kind of a cool retro sci-fi aesthetic.

  • @FishDrinkLightGreen
    @FishDrinkLightGreen 2 месяца назад +197

    Honestly, with your redesigned pomson, I would use it as my main Engineer primary, even if it wasn't technically better than the stock shotgun

    • @GoofyGoober373
      @GoofyGoober373 2 месяца назад +6

      I think the way he redesigned the southern hospitality it could have been the opposite of the Jag instead

  • @Squidperson26
    @Squidperson26 2 месяца назад +66

    As an engineer main myself that has played with a wrench that increases dispenser range, I feel it really doesn’t change the play style as much as you’d think, even with the reduced metal.

  • @yuuko6264
    @yuuko6264 2 месяца назад +20

    engineer's 200 reserve ammo on the pretty boy's would be utterly demented. ever since dane's stock pistol video and vorobey's various pistol-only runs, i've seen a huge uptick in pistol spam enjoyer engis, now imagine that but with the fire rate bonus. hilarious imo

  • @notanimposter
    @notanimposter 2 месяца назад +8

    The Rescue Ranger's hit sound is not only extremely fun but also super useful for spy-checking, especially because of its very forgiving hit detection. So giving that to the Pomson would actually be a significant buff beyond just sounding cool.

  • @wiifitt
    @wiifitt 2 месяца назад +32

    Alternately, short circuit's m1 could delete projectiles too, only if you manage to hit them with a perfectly accurate cursor shot. Doing so would consume extra metal, but if you're good and there isn't tons of spam it can end up saving some metal.

    • @C0DY420
      @C0DY420 2 месяца назад +12

      That’s what it used to do at one point before the alt fire was added

    • @wiifitt
      @wiifitt 2 месяца назад +5

      @@C0DY420 Not quite to my recollection. Iirc it had a box of influence. I was proposing a hitscan line.

    • @artifactU
      @artifactU День назад +1

      why do people never consider how fun or in this case unfun something is to fight against

  • @TheLethargicWeirdo985
    @TheLethargicWeirdo985 2 месяца назад +22

    So you're fixing bad weapons? Are you going to send them to school or something? Like an academy for bad weapons?

  • @armageddon7432
    @armageddon7432 2 месяца назад +31

    fun fact: the pomsons damage is comparable to that of the rescue ranger. yk, the support weapon that doesnt deal a lot of damage.

    • @Devilforce988
      @Devilforce988 2 месяца назад +2

      and yet playing it like a boat firing a slow torpedo down a choke and then an hour later getting a kill without even looking(even better if it was a crit) is so satisfying, along with the possibly enraged reaction of the person who got killed by such a shoddy weapon

  • @vulture6068
    @vulture6068 2 месяца назад +31

    YES! NEW "FIXING TF2'S WORST WEAPONS" VIDEO!
    I LIKE THAT SERIES!

  • @thunderstudent
    @thunderstudent 2 месяца назад +7

    I think allowing Engineer to use the other Shotgun and pistol unlocks is a great idea. We could also throw in the Family Business since it also doesn't have any class restrictive stats. Hell I would argue that Pyro and Soldier should get it too and let Heavy use The Reserve Shooter.

  • @jdeck306
    @jdeck306 2 месяца назад +18

    At 10:03, Winger Rework 2 has duplicate stats of Firing Speed.
    Reckon that one of the two was meant to be Reload Speed, right?

    • @artifactU
      @artifactU День назад +1

      yeah, watch his video about rebalancing scout weapons

  • @FishDrinkLightGreen
    @FishDrinkLightGreen 2 месяца назад +21

    Glad to see you're still making this series, definitely one of my favorite tf2 video series

  • @Asku_2912
    @Asku_2912 2 месяца назад +64

    BLUE BURD MAKE TF2 VIDEO ONCE AGAIN!

  • @chost-059
    @chost-059 2 месяца назад +7

    theres two weapons engineer needs, a double barrel shotgun and a single action army revolver
    double barrel could be like stock shotgun but a little unique
    -35% spread
    -4 rounds in the gun
    alt fire: fire both barrels at once with + 65% spread(30% worse than stock shotgun)

    • @forple8930
      @forple8930 2 месяца назад +1

      So basically it'd be the HL1 shotgun mechanics?

  • @lamegamertime
    @lamegamertime 2 месяца назад +21

    I think the 2nd rework for the southern hospitality isn't a good idea. It seems like the downside of not dispensing ammo would mostly serve to confuse allies, since they won't know whether a dispenser has that trait unless they know the dispenser is made by an engie with that wrench.
    There's a reason engie's dispenser changes visually with each upgrade, and it's to tell players how potent it is. (Same goes for the sentry, but not the teleporter since it's not as important to know.) Without adding a visual change specifically for the southern hospitality, this would mess that design up.

    • @Underworlder5
      @Underworlder5 2 месяца назад +13

      that can be fixed by giving the healing dispenser a different design. maybe remove the ammo from the compartment, double down on the medical equipment, and have a large + symbol on the paint job. that way teammates will expect extra healing but no ammo when they see it

    • @lightningkitten
      @lightningkitten 2 месяца назад +4

      it would have to be like the gunslinger and have its own dedicated building. personally, i find the design of "just make the dispenser heal more" a little uninspired, even if it could be effective. i also dislike how this breaks the flow of wrench interplay; you can't switch between this and the jag or eureka effect or stock without deleting your dispenser, which (assuming this makes engie healing truly viable) hinders the skillset and metagame of wrench swapping by encouraging engies to go full-time southern hospitality.

    • @pacifistminigun3987
      @pacifistminigun3987 2 месяца назад

      @@Underworlder5 and/or a different sound plays when within its range

  • @daysejones968
    @daysejones968 2 месяца назад +8

    idea: different types of sentry for the engeneer. like one focused on distant enemies or one that only fires rockets... could be cool and add some interesting strategies

    • @Loyde06
      @Loyde06 2 месяца назад +1

      I'm thinking of having a sentry that fire rockets at level 1 so the engineer can rocket jump much faster. By not having to upgrade his sentry to level 3

    • @-RandomStranger-
      @-RandomStranger- 2 месяца назад +2

      An airstrike-like sentry which detects any player in a certain radius even through walls and sends slow, homing rockets after him which have 75 health and can be destroyed

    • @pacifistminigun3987
      @pacifistminigun3987 2 месяца назад

      i second this. a lot

  • @Altaku84
    @Altaku84 2 месяца назад +8

    Now that engie has come up, I've realized a problem with one of your proposed stats that you sometimes bring up. Reloading passively, while a seemingly fun and possibly balanced in how it's presented would inevitably shift one of tf2's core mechanics. Downtime between killing. It may not seem inportant at first, but imagine an engie blasting his rounds into a heavy, switching to his pistol and gunning down a medic, and immediately being able to do it again is more power than he probably should have.
    (Looking back, equalizer reload on soldier's rockets would have been far worse. Imagine the airstrike spam)

    • @-RandomStranger-
      @-RandomStranger- 2 месяца назад +3

      how about making the automatic reload really slow, so you couldnt use it offensively but it could allow you to repair or construct buildings without worrying about reloading your weapons

    • @Altaku84
      @Altaku84 2 месяца назад +5

      @@-RandomStranger- i think focusing it on buildings is good. Maybe reload based on metal used on building, therefore making it still active in some way.

    • @artifactU
      @artifactU День назад

      yes the airstrike spam that youd be able to get by shooting the airstrike, killing someone with your melee as the second slowest class in the game, then jumping again whichd save no time at all & be extremely risky. i do dissagree with his equaliser rework but thats just because he dissed the half zatoichi on soldier & completely missrepresented its use case.

    • @artifactU
      @artifactU День назад

      you do realise that the passive reload is specifically slower right? 1 ammo per second.
      also youd probably have enough ammo in the stock shotgun to do your example btw

    • @Altaku84
      @Altaku84 День назад

      @@artifactU "second slowest class in the game" you ever play roamer? No man who has ever rocket jumped would ever call it slow.

  • @jaredhebert942
    @jaredhebert942 2 месяца назад +3

    I think adding the weapon share possibilities was a good move, hope to see more where applicable for the rest of these

  • @thecalliezone6332
    @thecalliezone6332 2 месяца назад +3

    I feel like a fun idea for the pompson is to also give it a charge attack, i imagine something like a big disco ball that drifts upward and just sprays projectiles everywhere as it does. Its probably not good and i doubt it would help an otherwise unaltered pompson, but i think itd be goofy and fun.

  • @isaachunter3418
    @isaachunter3418 2 месяца назад +2

    Ngl once this series is over with I would be very interested to see a server run with all of these changes added in just to see how everything would work.

  • @Theycallmeyoshi1
    @Theycallmeyoshi1 2 месяца назад +2

    I feel like the extended placement range on the Southern Hospitality would lead to Delfy making a lot more videos showcasing out of bounds exploits, potentially ones people thought they'd already fixed too. Engineer mains and glitch hunters have already forced a LOT of fixes in geometry to keep exloiters from getting out of bounds, and extended freedom of placement will force numerous waves of patches, improvements and in general a lot of dev time if they want to keep Engineer mains out of places they shouldn't be.
    I'm not saying it's a bad change, but there's a lot of potential for abuse by a number of bad actors.

  • @chrisa.2323
    @chrisa.2323 2 месяца назад +3

    A passively reloading shotgun for this class is making me feel things. I need it.

  • @tacticaljunk1608
    @tacticaljunk1608 2 месяца назад +8

    What's crazy about the Pomson is that the cloak and uber drain is practically useless for the engineer. But is extremely annoying for the Spy and Medic. So it's a game mechanic that literally pleases nobody.
    It's unfair to fight against and of no help to the shooter. It's game design that is so bad, it's genuinely impressive.

  • @mrlampy
    @mrlampy 2 месяца назад +2

    I think if the southern hospitality is going to change the function of the dispenser then it may as well also get a remodel too, in order to make it more obvious to other players what kind of dispenser it is

  • @StickMaster500
    @StickMaster500 2 месяца назад +5

    I've always thought that the Southern Hospitality should be able to increase the usages of Dispensers by making them heal and regen ammo more effectively, cost cheaper and extending the range of the healing beam to make it an alternative to the Eureka Effect and it's teleporter benefit

  • @ingen_nate_kenny6588
    @ingen_nate_kenny6588 2 месяца назад +2

    The Short Circuit’s hit detection has always been a strange case to me.

  • @hamzaahmed652
    @hamzaahmed652 2 месяца назад +3

    Glad to see this series continued
    Series idea: fixing popula maps and modes

  • @user-dx1lx6vf4n
    @user-dx1lx6vf4n 2 месяца назад +2

    I’m not entirely sure on the southern hospitality reworks. For the first one bleeds can stack making it quite easy to die to rapid fire weapons like pistols and SMG’s and for the second one, as a soldier main rockets can be spent quite fast and not being able to refresh them from the dispenser is major to the point where I can see people saying taking it will actively hinder your team.

  • @MyViolador
    @MyViolador 2 месяца назад +2

    if the pocket pistol had kept the "no fall damage taken" it would have been fun to have on engi for some gooffy ass sentry jumping

  • @mrlolig6312
    @mrlolig6312 2 месяца назад +11

    The southern hospitality could create a lot of exploits with the extra placement range. So it's a bit hard to implement into the game. But as an idea it's a creative new way for a wrench Stat

  • @armageddon7432
    @armageddon7432 2 месяца назад +3

    bro the draining is the entire reason one would use the pomson

    • @typhoon1575
      @typhoon1575 2 месяца назад +3

      The drain mechanic is awful
      and Teters a fine line between over powered and useless

    • @abitofananimator5716
      @abitofananimator5716 2 месяца назад

      In its current form yea, but reworking it to be a better weapon without the draining would still make it better

  • @PeePee-de1qu
    @PeePee-de1qu 2 месяца назад +36

    I also think engi should have the family business along with soldier and pyro

    • @TheDoc_K
      @TheDoc_K 2 месяца назад +22

      please, please I am begging on my knees for this heavy only shotgun to be freed from the class that never uses it.
      I very much would like more shells in my gun, please.

    • @TrixterTheFemboy
      @TrixterTheFemboy 2 месяца назад +10

      But then it wouldn't just be the family's business

    • @The_Lorx.
      @The_Lorx. 2 месяца назад +14

      it would be the public's business@@TrixterTheFemboy

    • @PeePee-de1qu
      @PeePee-de1qu 2 месяца назад +12

      I would also like to think that when soldier equips the family business it should have a small cosmetic change, where it's communist logo is scratched of.

    • @Professor_Genki7
      @Professor_Genki7 2 месяца назад +3

      Cry...heavy superiority​@@TheDoc_K

  • @stardustjessie
    @stardustjessie 2 месяца назад +2

    Great Blue attempting to maintain a consistent sequence for this series

  • @oddgod8005
    @oddgod8005 2 месяца назад +2

    I thought you were just gonna say to rework the shortcircuit is just remove the primary fire, and make the secondary fire the primary fire

  • @GratissTVofficial
    @GratissTVofficial 2 месяца назад +2

    Love this series. As an engineer main I would love to have easier mobility, the wingler would be amazing as I tend to put my buildings in very wacky and unused spots, but it tends to be difficult as I have to rely on the Wrangler and T3 sentry, or lose a lot of belt from shooting into myself.
    The pomson should be able to penetrate teammates. It's kinda ridiculous that it doesn't tbh. I never used it but as of now I feel its like the engineers version of "the original". An overall bad version with no upsides, but might be fun to main as it makes you a weird one. (I have a prof strange classic with 1k + kills lmao)

  • @babygirlvenere
    @babygirlvenere 2 месяца назад +2

    no dude this was super cool and I love the creativity. keep this up

  • @mr.jeffinizor2713
    @mr.jeffinizor2713 2 месяца назад +2

    i feel like the short circuit could be cool as an all around utility in all honestly, changing its primary fire to be its old alt fire and nerfing its current alt fire to maybe 75 metal a shot could make it an interesting weapon, still being able to damage while being for main utility in situations where a spare rocket or sticky happens to come to you or your sentry and you dont want to waste 65 metal on just one projectile

  • @huhwhuh
    @huhwhuh 2 месяца назад +74

    engineer redesigns have always been a strange case to me

  • @Woodland_Adventures
    @Woodland_Adventures Месяц назад +2

    I personally think the pompson should have more than one projectile. It's a shotgun after all, not a rocket launcher. Make it fire 6-8 small fast projectiles using the shotgun random spread mechanic. That way you don't have to have perfect aim to hit a target at mid range, and have an even higher chance to damage at low range. If we combine this with your stats too, it functions _like an actual shotgun_ but fancy.

  • @Warlord_Queek
    @Warlord_Queek 2 месяца назад +2

    with the southern hospitality giving more health
    then will there be a northern unfriendliness giving more ammo?

  • @Buster_real
    @Buster_real 2 месяца назад +3

    Yes I do want all 4 shotgun users to have access to Family Business.

  • @Pigness7
    @Pigness7 2 месяца назад +3

    Short circuit M1 should be able to take out sappers, that would be useful.

  • @shiruotakuno28
    @shiruotakuno28 2 месяца назад +2

    I like the range increase for the Southern Hospitality, but disagree with the utility function. Almost all of Engie's melees are already ultility-focused, so I believe that giving the Southern Hospitality a small damage buff in addition to letting it destroy sappers in 1 hit at the cost of swing speed would give it a great niche as an offensive anti-spy weapon.

  • @THAT1BAKERSVALLEYreal
    @THAT1BAKERSVALLEYreal 2 месяца назад

    i love these types of videos and haven't seen any new ones like this so I was pleasantly surprised once this popped up in my notifications.

  • @skkitly5631
    @skkitly5631 2 месяца назад +2

    Finally the series is back

  • @JakeMoon515
    @JakeMoon515 2 месяца назад +3

    Babe wake up, new Great Blue video just dropped

  • @Adrielinz
    @Adrielinz 2 месяца назад

    FINALLY IVE BEEN WAITING SO MUCH FOR THIS! keep it up!

  • @m0n5a80
    @m0n5a80 16 дней назад +1

    Since you didn't give the Pomson a second rework, I wanna suggest one. It is pretty wacky though. What if the Pomson worked like the Beggar's Bazooka? Keep the smaller clip size but make it so you need to charge it fully before firing 4 projectiles with a minimal deviation. Combine this with the new stats on your first rework and you get a nice area denial tool.

  • @tangoyankee0672
    @tangoyankee0672 2 месяца назад

    First video I’ve watched after my surgery, yay love these ❤

  • @thomastheretardedengine7839
    @thomastheretardedengine7839 2 месяца назад +17

    The first southern hospitality rework sucks imo. The bleed on taking damage downside would just encourage turtling, since taking basically any damage would force you to move away from your sentry to your dispenser. Either you leave your sentry unguarded while its being shot at or you can tank the sentry and most likely die there. Or you would use it with the rescue ranger at which point the increased range upside is pointless.

  • @user-ox3nq4yx7y
    @user-ox3nq4yx7y Месяц назад +2

    0:01 if tf2 had no bad weapons then Fish on a stick on a stick would work in McDonalds

  • @purplehaze2358
    @purplehaze2358 2 месяца назад +3

    I'm okay with Engineer not having many weapons considering only one of them is truly bad. If given the choice, I'd prefer a small amount of solid weapons over a lot of really mixed ones.

  • @MrHeesman
    @MrHeesman 2 месяца назад +2

    Ever thought about hosting a private server where all your suggested changes to the weapons in this series are in effect?

  • @RoverStorm
    @RoverStorm 2 месяца назад

    An idea I've always had for the Southern Hospitality is similar to your redesign, but instead of more range and faster heal, the dispenser is replaced by a larger and more durable model that can overheal to quick-fix levels. I also had an idea to go with it where it gains an alt-fire similar to the amputator where the engineer can (persistant) taunt with the dispenser to allow it to overheal to the "normal" limit but draining the dispenser's health while doing so, but this might be stepping on Medic's toes too much while also being too strong of a pair with the rescue.
    Similarly, I had an idea of an alt-fire for the Pomson that "overcharges" buildings you are aiming at, improving capabilities but giving a health drain.

  • @KittSpiken
    @KittSpiken 2 месяца назад +2

    Big fan of the Southern Hospitality rework

  • @thewritingrowlet2980
    @thewritingrowlet2980 2 месяца назад

    Been waiting a while and I can say it’s been worth the wait!

  • @fielddoktor4179
    @fielddoktor4179 2 месяца назад +2

    id be down to join a sever trying out the weapon sharing concept. it sounds like alot of fun actually

  • @williamalbert2350
    @williamalbert2350 2 месяца назад

    I like the new weapon ideas in the video, especially for classes lacking weapons

  • @Generic_Doodles
    @Generic_Doodles 2 месяца назад

    I’d Love to see the Southern Hospitality be turned into a sorta “gunslinger but for level 3’s” making it a more offensive wrench, but allowing you to use level 3s

  • @TheMagnumDon
    @TheMagnumDon 2 месяца назад

    I had a concept for the Southern Hospitality that made it so it did more damage on hit, causes bleed on hit, and when you smack your building it operates 1.5x faster (sentry gun fires faster, dispenser heals and generates metal faster, and teleporter recharges faster) for 5 seconds on hit with the downside of a much slower swing speed
    essentially making it a sorta reverse Jag
    I always imagined the Southern Hospitality as a more aggressive melee replacement
    something to reward a Engineer brave enough to charge into melee combat but with some utility
    cause there have been several times where as a Engineer (without the gunslinger equipped) I charged directly into a group of enemies and got away with a couple cheeky kills either before getting killed or without getting killed

  • @soundrogue4472
    @soundrogue4472 2 месяца назад

    8:03 okay your changes for the melee weapon for Engie I actually like.

  • @maggot-oj5kh
    @maggot-oj5kh 2 месяца назад

    I love this concept keep it up with new weapon transfers

  • @iminumst7827
    @iminumst7827 2 месяца назад +2

    All things considered, Engineer might be the best balanced class in terms of unlocks. The pomson is weak and the wrangler shield is a little too good, but other than that, every unlock is in a perfect state IMO. Gotta commend Valve for this.
    Short Circuit primary fire should just be removed. Any buff makes the pistol a lot less viable. Even if you try to compensate your primary fire buff with a secondary fire nerf, the only thing that accomplishes is making the weapon less unique.
    It's totally fine to have a slight side-grade like the Southern Hospitality. It reminds me of the Iron Bomber, Panic Attack, and Original in that regard. I don't think it needs a rework.

  • @CordeliaJozefa
    @CordeliaJozefa 2 месяца назад +2

    soutjern hospitality

  • @blacklusternolegs
    @blacklusternolegs 2 месяца назад

    I really wanna hear your thoughts about the short circuits alt fire, cause man is it frustrating to deal with against established nests.
    Overall great video!

  • @The_voices_are_getting_louder_
    @The_voices_are_getting_louder_ 2 месяца назад +2

    Fixing tf2's worst weapons have always been a strange case to me...

  • @zombieguy4444
    @zombieguy4444 Месяц назад

    I was first introduced to the Short Circuit through Fawful's Minion's top 9 worst TF2 weapons video
    Back before it had an alt fire (it was on that list because he just hated using it)

  • @mattterway6487
    @mattterway6487 2 месяца назад

    Just sat down to lunch on a sunny patio and there’s a new great blue video to watch - today is a good day.

  • @SJrad
    @SJrad 2 месяца назад

    On the Winger and pocket pistol on engie, i think it should be in the form of reskinned versions that match engineer’s aesthetics. maybe having the reskin winger also gives him specialized boots that allow him to jump higher.
    Reserve shooter can be added just fine.
    And on the topic of more weapons for engineer, yeah there needs to be more weapons that change how his buildings work. for example, 2-way teleporters. Maybe downside is that they recharge slower.

  • @DevixianTheOriginal
    @DevixianTheOriginal 2 месяца назад +1

    Is there a server that implements all your suggestions and balances, because I'd love to see this in action, especially with the engi having access to the reserve shooter.

  • @PutkisenSeta
    @PutkisenSeta 2 месяца назад

    Short Circuit's shots should arc into the floor before disappearing, making it easier to see what the actual range is. Go up, and then sharply down. Looks nice, good gamefeel.

  • @WangelHL2
    @WangelHL2 2 месяца назад +1

    I would love to see "fixing engineers overpowered weapons" and it being 7 hours long

  • @Stanfordscienceman
    @Stanfordscienceman Месяц назад

    The southern hospitality goes from bringing “southern hospitality“ to bringing both the southern AND the hospitality

  • @bjmax3045
    @bjmax3045 2 месяца назад

    i liked the addition of "new" weapons that you included in this video

  • @totallynotmozziesaccount8506
    @totallynotmozziesaccount8506 2 месяца назад

    Thank goodness, I love this series.

  • @user-ks2yo1it7f
    @user-ks2yo1it7f 2 месяца назад

    One could make the Southern Hospitality be the damage wrench, with bleed and extra damage ( around +25%), at the cost of very slightly lower swing speed (-15%), which would change basically nothing in combat, but reduce its effectiveness when used to repair, upgrade, etc. Great Blue's ideas for the Southern Hospitality could (and should), be entirely new weapons, not even necessarily in the form of a wrench.

  • @pyromanic8
    @pyromanic8 2 месяца назад

    Always a good day when you upload!

  • @ojhat
    @ojhat 2 месяца назад

    One shouldn't take out an expected functionality like getting ammo from a dispenser at any cost. Make the downside maybe require double the metal required to build and/or upgrade the dispenser (switching wrenches like Eureka would destroy the dispenser just like switching to/from gunslinger destroys the sentry)

  • @Roarasaurus8
    @Roarasaurus8 2 месяца назад

    I've always had the idea where you could give the pompson the damage removes sappers trait, and it already would be more balanced with the building damage penalty, of course a few other tweaks would be needed though

  • @WunderWulfe
    @WunderWulfe 2 месяца назад

    short circuit should have extended range and return ammo on hit with primary fire like the widowmaker, making it a good metal farming tool for aggressive engineers or repairing attacked nests

  • @rbstat6946
    @rbstat6946 2 месяца назад

    That pomson rework is honestly kinda godly. And i'm hard to please so you know your onto something!

  • @ArkhamMaster.
    @ArkhamMaster. 2 месяца назад

    finally being on brand and talking about nests

  • @zombieguy4444
    @zombieguy4444 2 месяца назад

    Something that could help this series in the future is to give a quick rundown of a weapon's current stats and/or gimmicks before fixing them
    I know you show them on screen, but hearing you explain them briefly might help with context (plus, I'm not as familiar with every single weapon as you are)

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 месяца назад

    Problem with the dispenser change is you'd need a different dispenser model to signify it wouldn't give ammo.

  • @ItsWeenie
    @ItsWeenie 2 месяца назад

    I had a idea for a redesign mainly built for engies not getting punished for staying with his building. (yeah turtling is bad but it is a play style that benefits the teams for a majority of gamemodes) also im basing it around the vitasaw
    Southern Hospitality
    Bleed on hit
    Every kills provides a munition pack (not ammo pack)
    On death engineer respawns with increased metal reserve (a max of 300)
    This allows engineer to start building a sentry dispenser and 1 tele allowing him to rush back to the point and setting up a nest again. (i know this could be compared to the eureka effect but comparatively you have to leave your building each time to set up this allows engie to set up a sentry dispenser and exit in one go or even start getting a building to lvl 3 faster)

  • @NymphieJP
    @NymphieJP 2 месяца назад

    The wrench needs either: Spy's bleeding from this weapon stay visible as if their cloak is drained when moving OR forces Spy's to decloak on hit if they are invisible.

    • @shiruotakuno28
      @shiruotakuno28 2 месяца назад

      I would also give the SH extra damage and the ability to destroy sappers in 1 hit at the cost of swing speed

  • @emred4653
    @emred4653 2 месяца назад +2

    just make southern hospitality do more damage to enemies on hit

  • @user-kq1vp1bn5q
    @user-kq1vp1bn5q 2 месяца назад

    the souther hospitality outclasses the stock wrench in situatios like defending last

    • @FrostburnICS
      @FrostburnICS 2 месяца назад +1

      Thats how sidegrades work. It would be better on last in worse in most other situations. I believe the issue is more that the stock wrench is underwhelming rather than an issue with specific unlocks.

    • @user-kq1vp1bn5q
      @user-kq1vp1bn5q 2 месяца назад

      @@FrostburnICS the eureka effect outclasses stock and jag outclasses stock when ur stuff isint lvl 3

  • @AnAwfulAccount
    @AnAwfulAccount 2 месяца назад

    I had an idea very similar for the Southern Hospitality a while ago that likewise had double dispenser range but at the cost of capping out your sentry's level at 2. This would facilitate the Engineer placing the dispenser in new and interesting places (particularly near the front lines) at the cost of making him a weaker defensive force. This one's for the engineers who don't like to use the gunslinger on offense, I think.

  • @andrewreid6867
    @andrewreid6867 2 месяца назад

    Given that the point of the Southern Hospitality was to be the more offensive wrench (between the bleed damage and the Strange rank-ups of this specific wrench being based on melee kills), I thought you'd delve into a rework that buffed the engineer's survivability and offensive capabilities.
    Kinda like how the Gunslinger does with it's extra health, but without the benefits of having a disposable mini sentry. A variant playstyle that lets you venture a little further away from your established nest

  • @danielhan4537
    @danielhan4537 2 месяца назад

    I don't know if we would ever get this but something I always thought would be a cool weapon for engie would be a reverse pompson 6000 or rescue ranger. Having a primary that does more damage to building and like building like items would give engie utility not seen before. Although engineers do construct a lot of thing they also work with deconstructing existing building or features. So an interesting rework for the pompson 6000 would be that it does damage to sapper and engi buildings. Taking three hits with the pompson to kill a sapper (similar to the jag), and giving him the possibility to deal with mini or full sentries. I still find it odd the the engineer does not have a weapon that deals with enemy sentries even though its the exact same thing they build.

  • @hword5notsoofficial803
    @hword5notsoofficial803 2 месяца назад

    Cant wait for the hour long medic video!

  • @joshmullin8395
    @joshmullin8395 2 месяца назад

    YESSSSSS THE SERIES IS BACK LETS GOOOO

  • @doozy5184
    @doozy5184 Месяц назад

    I think the Southern Hospitality should do more healing for buildings to quickly repair them while under enemy fire, acting sort of like an inverse to the Jag's lower repair rate.

  • @ThatJazzCat
    @ThatJazzCat 2 месяца назад

    My favorite more unique changes to make the southern hospitality more unique