17:16 you've made one of the roads on the off-ramp to the left obsolete, as they both end up on the same roundabout with the only difference being the length and that one goes underground the whole way there. Other than that, I love the video, and I'm looking forward to the next one :)
The things I have learned so far is (a) make sure your farms have direct access to the export market, (b) make sure your farm vehicles can move around the farm area without having to get involved with other traffic, and (c) try to make the "farm" cargo terminal not particularly attractive for anyone else, by making access difficult or long. If you share any road with anyone else you are going to be in pretty big trouble.
Alternatively, maybe you could give the rest of the city more attractive cargo terminals to use instead of the one that's meant for your farming industry? I don't see much of a reason to make access to the farming industry's cargo terminal unnecessarily long and arduous.
@@ShadowWolfTJC Exactly. I have found having multiple cargo terminals as close to your industries is a good way to limit traffic and seems to boost the economy as well.
I absolutely love that part at 14:30, it's pure art. I try to make farms the best way I can but Biffa just makes art out of it and it works so nicely that I'm surprised every time I see changes and I try to copy some of the tips. It's really rewarding to see the tips work and yes, I'd love to have Teaville as one of my cities because it looks gorgeous right now.
Revenge of Hugo, Son of Hugo, Hugo Strikes Again, Hugo Reawakens, Rise of Hugo, Hugo: Vengeance, Hugo: Genesis, Hugo Takes Manhattan, American Hugo in London, The Hugo Christmas Special. I really should be working....
@11:00 If you look, you can see that the train line that is next to your new farming area is already part of the cargo train system. There was no need to add that extra set of tracks.
15:45 "don't worry about those rocks" I think I shall actually. What's going to happen to her wife and kids if they get moved? Are they going to be able to keep the house? Where do things go when they're deleted? Do they have tea there?
My tip for fixing industry traffic is rethinking the placement of small buildings that create much traffic, like the silos (is that the correct english name?), which are small, and when many are placed next to each other, everything just blocks itself. By placing them spread out and with big enough gaps, they won't block other traffic. And of course keep them away from busy and important roads.
Darkphoton No. I wish the devs program the AI SMARTER so that the AI doesn’t need to walk MILES. They can take a faster route. If anything, the faster transportation is the fastest route. And car is an available option. The AI is dumb to walk.
I've discovered an interesting thing with industries where a single raw product storage will generate huge amounts of import traffic even when set to empty. Ive been simply placing a handful of primary production facilities, a bunch of processing facilities and only one or two storage facilities and thats been really helping manage the amount of traffic generated by my industries districts while also maintaining their profitability.
Relaxing thunder, quiet shy rain outside, and new episode. I couldn't ask for more : D ok... maybe I could use a cup of coffee hah TEA! I MEAN TEA ! xD ****
Biffa!! Thanks to you I started playing this game +/- 3 weeks ago and am in love with it. As you always ask for challenges, here you have one: build a city up to X population, but you can't bulldoze anything nor move things that are already placed (as in real life). -> Can't bulldoze roads -> Can't bulldoze abandoned/burned down buildings -> Can't move services once placed -> Can bulldoze: parks, parking lots, 1st Lvl buildings; but can't relocate any of them (you have to buy/build them from zero) Any suggestions to make it more challenging are welcome in the comments, the idea is to make it a litle bit more realistic.
Love your videos, around 23:40 you are setting up industry areas, you have set up one way loop round if you reversed the loop to go clockwise rather than counter-clockwise it'll stop some of the path of traffic crossing each other ...
I usually put a ramp for trucks coming from freight train stations to allow the trucks to get onto the highway in both directions immediately. Some trucks will still go for local delivery near the station, but a large number of trucks will get on the highway right away and drive to shops further away. I also like to have inbound ramps from the highway as close as possible to the freight terminals for the same reason. In my current city I have what I call a "truckabout" where there is a freight train station on one side, a freight airport on the other side and highway ramps on each side. I put it immediately next to a highway so the trucks can access it right away. Some trucks will spawn from one terminal and drive to the other, while other trucks will spawn from either terminal for delivery in the city, and trucks from the city will deliver to the terminals for export or for further transfer to other terminals.
What I learned about dealing with heavy traffic in industrial areas is to make all the roads one-way, make sure most (if not all) the turns are right turns (by using tunnels or bridges), and as few intersections as possible. A zig-zag one-way road with dedicated on/off ramps to the highways is the best way to go.
i just watch your videos since yesterday. and i am very impressed about your city. i like the way how you organize everything. i think this is possible due to the tools you use. very good work!
Correct me if I’m wrong but at 17:40 you have two ways to get to the round about from the same part of the freeway. The short one under the highway in the tunnel and then the other one that connects above ground
cases like this in holland we put a "singel" which is 2 one way roads in opposite directions seperated by some water, or a boulevard which is the same but seperated with foilage, at the ends of the long 1 way sections usually theres round abouts or double T-crossings
I've been forcing my industry areas to get goods out of the industry zone via train. I've used traffic manager to not allow trucks down the end stretch of road in the area which forces them to use the cargo train hub. I've then created export zones with cargo airports at the edge of my city close to the highway connections. Some trains will go straight out, some will go to the export zones and export from there by plane or truck. Massively reduced the traffic. I also recommended using 'Enhanced District Services' mod which allows you to really micro manage how your industries work.
What I tend to do on farming areas is to create 2 lane one-way roads and farms on just one side. So the traffic can flow on the opposite site of the farms and stops can be done on the lane closer to the farms. To control the traffic flow you can bend the end of the 2 lane one-way road at the end into a direction pointing away from the farms. So all the traffic will automatically go the the empty lane. 3 and 4 lanes may also work (using network extensions 2 mod).
Definitely going to want some sort of public transport option to the new farm area at some point. A monorail might work since you can do the monorail + four-lane road option for the road that all the fruit farms connect to. A nice passenger rail line would make the area look nice too, maybe with a metro stop or two as well (and use the metro/monorail/train hub as the main connection to the area, and then have a metro or monorail line to cover the area itself.)
24:00 you mention the warehouses putting a call to the external supply route, but as you hover over the warehouse is stated they don't buy in form outside the cities production
@@viviini I bought this one : www.amazon.co.uk/gp/product/B07S3XGL46/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 Not the best on the market but I'm amazed by the ratio specs/price. I'm running Deus Ex Human revolution max graphics @ 1080p and 60fps and Cities Skylines @1080p 30fps but if needed, there are a ton of graphical downgrade I can make when my city grows. If you're not planning on spending a crazy amount of money (like me), this one is pretty good. Others (in the reviews sections) seem to agree. Let me know if you want more info on it, I only have around 10 games so far but that can give you an idea of what can run and how it can run on this particular PC.
You could move the big stadium in the new Hugo memorial university to the open area next to the water and below the canal area. That way the university can still grow with the unlocked buildings and the stadium will be nearer the train station, you could even extend the canal area tram to connect to the stadium.
My wife got me City Skylines for the switch for my birthday. It's not as good as PC. I'm having a tough time managing roads without any mods or workshop resources. 45k citizens do far. Traffic is red everywhere but its all moving steady. I invented a new highway junction called the angry octopus.
Something I think you were missing in your farming district(s) is actual livestock pens. Those are where you get the animal products from. Given how the food factory was perpetually low, you could set a pen or two up near the 11 crop fields and give yourself another small warehouse for them as well to help your food factory. As for a new farming district name to include the new factory, how about FoodTea Farms (Foodie)
For astehics, Biffa, I really love the rows of pink trees left of your farm. Could you c+p that design by covering the base of the mountain surrounding your farm.
I' ve always alligned the slope manually but since the new update of Move it, I gave those "hidden" options a try. At 11:44 you could have selected the whole lenght of the track and used the allign slope option. I am not sure how it behaves with using both bridges and tunnels at the same time, however it does work like a charm most of the time. In the last video or perhaps the one before it you have made a comment of some sort of ppl just hate when train tracks suddenly rise and fall. Well yeah, it bothers me a whole lot more than expected :P
I think you need to add more animal pastures, especially now you have a food factory, it needs animal products. I think you have just a few of them in the old farming area and none in the new farming area. Also, I think you can check the tab for farming area to see whether enough products are being produced to fit the city's needs, maybe more processing factory for farming industry would help too.
I dont play this game and never have but a few months ago I came across your channel and I totally look forward to the notification of new uploads. An hour or so ago I was thinking I wonder if there will be a post today.
Like the new area, great job. Trees are cool, but they also kill off "fertile land". Not sure if that will bother the existing farm producers or not. Might reduce their output if it changes the fertile land underneath them, as the output is dependent on the amount of fertile land they sit on.
I did wonder at the start when Biffa said "we're going to fix this" what that right turn to underground would do to the traffic if that connected directly to the highway instead of the round-a-bout but having watched it there aren't many taking that turn anyway !
I'm pretty sure you've seen some videos from "Akruas". the industrial area he did looked pretty good and looked like it flowed pretty good. Love your videos still. thanks for the tips and tricks.
I’ve noticed that using only the farming DLC does not produce any money unless you have the standard vanilla stuff down as well. This goes with all the industrial dlc as well.
I usually setup my industrial areas separate from the city, with a one way road system and try to space it out as much as I can. Its the only way to get their traffic diluted before they reach the city
ey biffa! nice to see you struggle with same problems as i do XD a few thinks to mention: i think if you connect the little parts of roads in front of your greenhouses, would be realy good, especially now with the generic industries... i think there is some cargo delivery beetwen some of them. and for your import, looked like that two or three of your barns are on the fals mode sry for bad english, learned most on yt & ...
17:16 you've made one of the roads on the off-ramp to the left obsolete, as they both end up on the same roundabout with the only difference being the length and that one goes underground the whole way there. Other than that, I love the video, and I'm looking forward to the next one :)
What Biffa should maybe do is make one road an off-ramp to the train station and the other road to be the other other off-ramp.
The things I have learned so far is (a) make sure your farms have direct access to the export market, (b) make sure your farm vehicles can move around the farm area without having to get involved with other traffic, and (c) try to make the "farm" cargo terminal not particularly attractive for anyone else, by making access difficult or long. If you share any road with anyone else you are going to be in pretty big trouble.
This is what i like seeing. Now it looks like a more legit city.
Food Independence is very important.
Alternatively, maybe you could give the rest of the city more attractive cargo terminals to use instead of the one that's meant for your farming industry? I don't see much of a reason to make access to the farming industry's cargo terminal unnecessarily long and arduous.
@@ShadowWolfTJC Exactly. I have found having multiple cargo terminals as close to your industries is a good way to limit traffic and seems to boost the economy as well.
*pulls out an interchange-sized building*
Biffa: That is not too big...
To be fair, some of the factories are triple that size.
I know, but still 😂
0:06 I think I am watching city fix instead of TeaVille lol
"Useless roundabout!?" Words i never thought to hear Biffa say. This slightly startled me in fact.
You do know that the trees will remove all of the farm land and change it to forestry? Those poor farms are running at a very low efficiency.
Yep, and if he did so with the tree brush it will even have done so under the farms without trees being visible.
When you live in Teaville you don't pay with dollars, you pay with TeaBills :P
Excited to watch your video :)
I thought it's Cim bucks? XD
and paying taxes is just a walk in the park
And what is that meant to be a reference to?
TeaPounds
I absolutely love that part at 14:30, it's pure art. I try to make farms the best way I can but Biffa just makes art out of it and it works so nicely that I'm surprised every time I see changes and I try to copy some of the tips. It's really rewarding to see the tips work and yes, I'd love to have Teaville as one of my cities because it looks gorgeous right now.
THE RETURN OF HUGO!
Revenge of Hugo, Son of Hugo, Hugo Strikes Again, Hugo Reawakens, Rise of Hugo, Hugo: Vengeance, Hugo: Genesis, Hugo Takes Manhattan, American Hugo in London, The Hugo Christmas Special. I really should be working....
@11:00 If you look, you can see that the train line that is next to your new farming area is already part of the cargo train system. There was no need to add that extra set of tracks.
15:45 "don't worry about those rocks"
I think I shall actually. What's going to happen to her wife and kids if they get moved?
Are they going to be able to keep the house?
Where do things go when they're deleted?
Do they have tea there?
F for the lesbian rocks
it's Teaville. there's tea. don't worry about that.
Me : I want big city
My computer: I don't think so
Or _Computer says NO_ for those who know of Little Britain.
What spec does some need for a huge city, I am looking to buy a computer
Sailing Legend are you building your own
>when you copy paste one of the top comments from the last video to try and get likes
/smh
I feel like I've seen this comment before.
My tip for fixing industry traffic is rethinking the placement of small buildings that create much traffic, like the silos (is that the correct english name?), which are small, and when many are placed next to each other, everything just blocks itself. By placing them spread out and with big enough gaps, they won't block other traffic. And of course keep them away from busy and important roads.
That’s how you get 100% traffic flow, just delete all the roads.
Darkphoton
No. I wish the devs program the AI SMARTER so that the AI doesn’t need to walk MILES.
They can take a faster route.
If anything, the faster transportation is the fastest route. And car is an available option.
The AI is dumb to walk.
I've discovered an interesting thing with industries where a single raw product storage will generate huge amounts of import traffic even when set to empty. Ive been simply placing a handful of primary production facilities, a bunch of processing facilities and only one or two storage facilities and thats been really helping manage the amount of traffic generated by my industries districts while also maintaining their profitability.
Relaxing thunder, quiet shy rain outside, and new episode. I couldn't ask for more : D
ok... maybe I could use a cup of coffee hah
TEA! I MEAN TEA ! xD ****
I love tea... the kind with a very strong coffee flavour.
@@hkr667 send me some coffee flavored tea
Biffa!! Thanks to you I started playing this game +/- 3 weeks ago and am in love with it.
As you always ask for challenges, here you have one: build a city up to X population, but you can't bulldoze anything nor move things that are already placed (as in real life).
-> Can't bulldoze roads
-> Can't bulldoze abandoned/burned down buildings
-> Can't move services once placed
-> Can bulldoze: parks, parking lots, 1st Lvl buildings; but can't relocate any of them (you have to buy/build them from zero)
Any suggestions to make it more challenging are welcome in the comments, the idea is to make it a litle bit more realistic.
Love your videos, around 23:40 you are setting up industry areas, you have set up one way loop round if you reversed the loop to go clockwise rather than counter-clockwise it'll stop some of the path of traffic crossing each other ...
Saving this video, stopped playing cities for a while when my industrial area I planned to have decent traffic devolved into a sludge of traffic.
Im on a long train trip and I was refreshing your chanel all the time to see whether you upload teavile. Perfect timing
Enjoy :-)
Cant stop watching your videos...it allways put a smile on my face...godspeed
You always post as I’m going to bed so it’s the perfect thing to help me relax after a long day! Your fixes and builds are always so satisfying!
Happy to help!
I usually put a ramp for trucks coming from freight train stations to allow the trucks to get onto the highway in both directions immediately. Some trucks will still go for local delivery near the station, but a large number of trucks will get on the highway right away and drive to shops further away. I also like to have inbound ramps from the highway as close as possible to the freight terminals for the same reason.
In my current city I have what I call a "truckabout" where there is a freight train station on one side, a freight airport on the other side and highway ramps on each side. I put it immediately next to a highway so the trucks can access it right away. Some trucks will spawn from one terminal and drive to the other, while other trucks will spawn from either terminal for delivery in the city, and trucks from the city will deliver to the terminals for export or for further transfer to other terminals.
Your city is absolutely amazing. I have been watching you for months now and you are truly an awesome planner!
Thankyou 😁
Perfect timing on these uploads as per usual ;)
What I learned about dealing with heavy traffic in industrial areas is to make all the roads one-way, make sure most (if not all) the turns are right turns (by using tunnels or bridges), and as few intersections as possible.
A zig-zag one-way road with dedicated on/off ramps to the highways is the best way to go.
Best ever episode of world. Amazing video, i loved it. Keep up the good work! You are amazing!
Thank you! Will do!
i just watch your videos since yesterday. and i am very impressed about your city. i like the way how you organize everything. i think this is possible due to the tools you use. very good work!
Nice to see how the new industrial area doesn't have any traffic build up, which is usually hard to achieve. Well done 😊
These tips with traffic on city skyline really help
I absolutely love the teaville series. I have used so many of your tips and information to make my city much more efficient and better all round.
I finally bought it on pc, thank god you put your link to the mods you use lol, can finally get parking lots!!
Cracking episode, stay safe
I'm so pleased you used my suggestion of Urniversity! Part of me is in Teaville forever.
Loving the series Biffa! Keep up the good work!
Your discord is the best it is so helpful to see your mods and stuff so thankyou
No problem! :-)
YAY another vid! That was super fast biffa! Love the Teaville series btw
Looking good Biffa. You continue to teach me what the game offers. Appreciated
Correct me if I’m wrong but at 17:40 you have two ways to get to the round about from the same part of the freeway. The short one under the highway in the tunnel and then the other one that connects above ground
yep, that's what i was about to comment as well.
At 17:00 one of the roads from the highway is now obsolete as both roads (the tunnel and the one that goes over) now both meet at the same roundabout
I was about to mention that as well
Biffa, you forgot to call the factory the tea biscuit factory
Congrats on 100 Million Views! Time for a Sippa Tea to celebrate!
cases like this in holland we put a "singel" which is 2 one way roads in opposite directions seperated by some water, or a boulevard which is the same but seperated with foilage, at the ends of the long 1 way sections usually theres round abouts or double T-crossings
My eye starts twitching every time I see one of these industry DLC areas. They look and act nothing like the real thing.
Your videos always made me want to play cities skyline again and again.......
I've been forcing my industry areas to get goods out of the industry zone via train. I've used traffic manager to not allow trucks down the end stretch of road in the area which forces them to use the cargo train hub.
I've then created export zones with cargo airports at the edge of my city close to the highway connections. Some trains will go straight out, some will go to the export zones and export from there by plane or truck. Massively reduced the traffic.
I also recommended using 'Enhanced District Services' mod which allows you to really micro manage how your industries work.
What I tend to do on farming areas is to create 2 lane one-way roads and farms on just one side. So the traffic can flow on the opposite site of the farms and stops can be done on the lane closer to the farms. To control the traffic flow you can bend the end of the 2 lane one-way road at the end into a direction pointing away from the farms. So all the traffic will automatically go the the empty lane. 3 and 4 lanes may also work (using network extensions 2 mod).
I see you left Anarchy on again :P Famous tree buildings , loving the realistic farming look x
Definitely going to want some sort of public transport option to the new farm area at some point. A monorail might work since you can do the monorail + four-lane road option for the road that all the fruit farms connect to. A nice passenger rail line would make the area look nice too, maybe with a metro stop or two as well (and use the metro/monorail/train hub as the main connection to the area, and then have a metro or monorail line to cover the area itself.)
Today I learned a new unit of measure "two blobs to each side" and honestly I have to say it made sense.
24:00 you mention the warehouses putting a call to the external supply route, but as you hover over the warehouse is stated they don't buy in form outside the cities production
Oh I'm legit first.
I received a "gaming PC" yesterday, I'll finally be able to enjoy this game (I use to play it on X1X)
Have fun!
yes, console is crap
Yes playing on PC is best for strategy games!
Lucky! Can't wait till I can afford one! my laptop just BARELY runs it haha
@@viviini I bought this one : www.amazon.co.uk/gp/product/B07S3XGL46/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
Not the best on the market but I'm amazed by the ratio specs/price. I'm running Deus Ex Human revolution max graphics @ 1080p and 60fps and Cities Skylines @1080p 30fps but if needed, there are a ton of graphical downgrade I can make when my city grows. If you're not planning on spending a crazy amount of money (like me), this one is pretty good. Others (in the reviews sections) seem to agree. Let me know if you want more info on it, I only have around 10 games so far but that can give you an idea of what can run and how it can run on this particular PC.
I’m honestly obsessed with this game and I full heartedly blame biffa😂
You could move the big stadium in the new Hugo memorial university to the open area next to the water and below the canal area. That way the university can still grow with the unlocked buildings and the stadium will be nearer the train station, you could even extend the canal area tram to connect to the stadium.
That's your best farming area yet. Looks great!
Thanks 👍
My wife got me City Skylines for the switch for my birthday. It's not as good as PC. I'm having a tough time managing roads without any mods or workshop resources. 45k citizens do far. Traffic is red everywhere but its all moving steady. I invented a new highway junction called the angry octopus.
Sounds interesting 😁
126k population, 4 million dollars. Traffic is moving smoothly
That campus area is absolutely gorgeous
Another great video Biffa as always. One thing I would do though is place a few slaughterhouses or cattle farms down for your animal products
Omg! Thanks for this tip biffa! In literally looking for this kinda Tutorial lol.. Anyway good video biffa as always😁💯☕ have a nice weekend! 😁
Loving your videos 👍
Big fan 😁
100% traffic flow. You gotta get to London and fix xD
Awesome episode, keep up with the good work 😀
4:50 that road is cursed
Unless you're hindu lol. Then it's blessed
Something I think you were missing in your farming district(s) is actual livestock pens. Those are where you get the animal products from. Given how the food factory was perpetually low, you could set a pen or two up near the 11 crop fields and give yourself another small warehouse for them as well to help your food factory.
As for a new farming district name to include the new factory, how about FoodTea Farms (Foodie)
*begins episode sorting out traffic*
*ends up making an entire new farming area*
You forgot animal produce :O Maybe on the other side of the road?
Yeah, you beat me too it. Lots of grain but no animals. That's why the animal products is low at the Factory
And the import of agriculture supplies is even higher because of it.
I love the You Go Effect!
20:00
There’s some pedestrian overpasses that are not connected to roads properly! It must be a regular occurrence throughout the city.
For astehics, Biffa, I really love the rows of pink trees left of your farm. Could you c+p that design by covering the base of the mountain surrounding your farm.
@16:47 your highway exit ramp splits in two but both go to the exact same roundabout.
I' ve always alligned the slope manually but since the new update of Move it, I gave those "hidden" options a try. At 11:44 you could have selected the whole lenght of the track and used the allign slope option. I am not sure how it behaves with using both bridges and tunnels at the same time, however it does work like a charm most of the time. In the last video or perhaps the one before it you have made a comment of some sort of ppl just hate when train tracks suddenly rise and fall. Well yeah, it bothers me a whole lot more than expected :P
I think you need to add more animal pastures, especially now you have a food factory, it needs animal products. I think you have just a few of them in the old farming area and none in the new farming area. Also, I think you can check the tab for farming area to see whether enough products are being produced to fit the city's needs, maybe more processing factory for farming industry would help too.
Probably wont help with trafic, but some dirt roads leading to the new 11 fields, would look great. Awesome to Watch
Biffa: social distancing all the buildings
Me: all buildings have coronavirus
After 4 seconds i have to laugh...what a funny opening :D I like your Vids and your style of explaining! Go on :D
💯 percentage of the tea 🍵 is Biffa’s Teaville
What about few small tea villlages on the mountains connected by cable cars and buses and then a small transport hub on that new region
?
I dont play this game and never have but a few months ago I came across your channel and I totally look forward to the notification of new uploads. An hour or so ago I was thinking I wonder if there will be a post today.
Welcome aboard!
Im from the future, But however their is a one-way one-lane road from NETWORK EXTENSIONS, in your tiny roads section.
Thank you biffa, another great video!
Like the new area, great job. Trees are cool, but they also kill off "fertile land". Not sure if that will bother the existing farm producers or not. Might reduce their output if it changes the fertile land underneath them, as the output is dependent on the amount of fertile land they sit on.
Great video thank you Biffa!
Another lovely vid in the series
One question is it just me when i watch your vids that your camera seems to stutter on 1080p60
Okay, now I don't feel so bad that my farming area broke my city. LOL
Cars can’t get out onto the oval-about. Maybe its speed needs to be reduced. Otherwise allowing them a lane to turn out might help.
I did wonder at the start when Biffa said "we're going to fix this" what that right turn to underground would do to the traffic if that connected directly to the highway instead of the round-a-bout but having watched it there aren't many taking that turn anyway !
I'm pretty sure you've seen some videos from "Akruas". the industrial area he did looked pretty good and looked like it flowed pretty good. Love your videos still. thanks for the tips and tricks.
I’ve noticed that using only the farming DLC does not produce any money unless you have the standard vanilla stuff down as well. This goes with all the industrial dlc as well.
I too love dediwated turning lanes!
Only Industrial traffic that ever shuts my city down is when I place the Cargo Train Station.
12:00 would just connecting it to the cargo train line nearby be easier?
I`m a simple man ... Biffa uploads - I upvote :P
Hey Biffa, Hugo is great! Maybe he should have his own channel!!!
Another brilliant video! Thanks mate!
No problem 👍
Finished watching video, but now ready for more Biffa. Sadness.
Spiff must get all his tea from biffa.
Am I the only one that see Biffa placing some 3 lanes road when he just need a 2 lanes road?
I explain why I use the 3 lane in the video ;-)
@@BiffaPlaysCitiesSkylines For example at 7:44 you have the intersection 2 lanes coming in to a 3 lanes road ;)
Motorway into a Dual Carriageway not a problem works for me.
I usually setup my industrial areas separate from the city, with a one way road system and try to space it out as much as I can. Its the only way to get their traffic diluted before they reach the city
You can fill the farming area with similar looking trees so the plantations would look huge
That's a good idea!
ey biffa! nice to see you struggle with same problems as i do XD
a few thinks to mention:
i think if you connect the little parts of roads in front of your greenhouses, would be realy good, especially now with the generic industries... i think there is some cargo delivery beetwen some of them.
and for your import, looked like that two or three of your barns are on the fals mode
sry for bad english, learned most on yt & ...
3:31 That post ___ clarity hits different...