How to Build the Perfect Industrial Area in Cities Skylines 2 | Step-By-Step Guide

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  • @1080GBA
    @1080GBA 6 месяцев назад +305

    Bro every time this man uploads I want to restart my city cuz his cities look so good

    • @ariqzachry
      @ariqzachry 6 месяцев назад +5

      Exactly man😭😭

    • @Thecultofwrestling
      @Thecultofwrestling 6 месяцев назад +6

      Realizing your mistakes is my favorite part honestly

    • @ExtendedFortress
      @ExtendedFortress 6 месяцев назад +4

      To be honest based on his videos ive rebuild most of my city in cs2 already twice😂

    • @TehMafiaTV
      @TehMafiaTV 6 месяцев назад +1

      Exactly what I'm doing

    • @crowdozer3592
      @crowdozer3592 6 месяцев назад

      real

  • @JackDaloots
    @JackDaloots 6 месяцев назад +53

    BONUS TIP: Get the road tools from the skill tree and make the streets in your industrial district have wide sidewalks. Many times, cities will have bans on street parking in areas with large amounts of Truck traffic, because this gives the trucks more room to turn without fear of running into cars parked on the side of the road. (This will also drive traffic to your parking lots Imperatur had you make.)

    • @adeptgaming101
      @adeptgaming101 6 месяцев назад +1

      I would never have thought of that! Great tip thanks :D

    • @1racerboy1
      @1racerboy1 6 месяцев назад

      Yes! Wide sidewalks is an excellent "No parking" tool for areas where grass doesn't make sense

  • @joeyd0923
    @joeyd0923 6 месяцев назад +93

    I’d love to see more of the zone tutorials. Your cities always look so good!

    • @imperatur
      @imperatur  6 месяцев назад +1

      Thank you!:)

    • @daray0o
      @daray0o 6 месяцев назад +1

      I agree, let's see more zone tutorials!

    • @joshuamoyer3542
      @joshuamoyer3542 5 месяцев назад

      Yes do these for all the zones so many great tips!

  • @DudokX
    @DudokX 6 месяцев назад +45

    We need more zone controls in the game. Probably also 2 or more types of Industry like Light and heavy, warehouses etc. And Medium density offices.

    • @imperatur
      @imperatur  6 месяцев назад +4

      That would be really great

    • @youtubewatcher759
      @youtubewatcher759 6 месяцев назад +2

      Great idea and easy to do with @imperatur's video. Light yellow (even if maxed zoned) would only result in 2x2 - 2x6 type industries, while dark yellow would zone 3x2+ type zones with the smoke stacks. Small industries would cater to some of the high quality items, while the heavy industries would pump out the bulk products using the resources on the maps. Warehouses would be great to add like parking lots. Different types/sizes to support the area's storage and avoid trucks hauling goods across the zones. Smaller delivery trucks would delivery goods from warehouses > Commercial zones.

  • @averagezing
    @averagezing 6 месяцев назад +8

    I love that you do this in vanilla. You make things look good without resorting to mods like so many others!

  • @user-zb7ke5jw9k
    @user-zb7ke5jw9k 6 месяцев назад +20

    I think CS3 (or maybe CS2 in update or DLC) should separate smoky (heavy) and non-smoky (light) industry into two different zone type

    • @chrisweaver415
      @chrisweaver415 6 месяцев назад +1

      I been saying this since I found SC❤😂

  • @crowdozer3592
    @crowdozer3592 6 месяцев назад +5

    i love the trick for small buildings with no smoke, these kinds of industry parks work great in small sizes around the outskirts of cities too not just in big parks
    i like to keep my arterials running through my industrial zone with nothing zoned on them, the compact 2way highway with 4 lanes works great, then using alleys 1 unit away from it and normal or wide streets running perpendicular to connect,filling the 1 unit gap with trees. It reminds me a lot of industrial parks near me in st Louis, you lose a bit of space but it adds lots of greenery and makes the roads look real structured and gives you distinct sub zones to your park. There isn't a great deal of industrial traffic in cs2 so it's not necessary but the looks are worth it 🎉

  • @leomcallister3549
    @leomcallister3549 6 месяцев назад +1

    I watched this and literally spent four hours building a new industrial area between the sea and highways, with a cargo and train harbour. Looks amazing and resolved all my traffic congestion issues. Thank you 😊

  • @Ruberdyt
    @Ruberdyt 6 месяцев назад +8

    A good road structure is very important.
    I can see that you put much effort into this!

  • @Robert-wm8wr
    @Robert-wm8wr 6 месяцев назад

    that was a good video, really enjoyed. and yes, i'd love a series of videos like this for each zone. one of the things i love about this video is the 7 min run time. its manageable. too many 45 min to 1 hour videos from a lot of content creators. too much to sit thru and i never get back to them like i intend. short and sweet is the way to go! Thanks, keep up the good work.

  • @michelegaramella3097
    @michelegaramella3097 6 месяцев назад +2

    this industrial design with offices and commercial too is great!! i tried to do similar and i did, the only problem was the traffic... with that many close connections on collector roads, it can be a big problem. (even if i don't understand how traffic works in this game.. i see cars go smooth and the street is still red, maybe cause they have to brake for the traffic light).

  • @pleasant_asymmetry
    @pleasant_asymmetry 6 месяцев назад +1

    I also like to make industrial parks with a more flowing, less grid-based road layout and a lot of alleys for the actual zoning, it looks like a modern, suburban industrial area. If it's near a rail line you could even put in sidings just for show on some of the buildings, as if they had rail service

  • @frankdewilde1055
    @frankdewilde1055 6 месяцев назад +12

    Maybe Paradox should make 2 kinds of industryzoning. A heavy industry and light industry.

    • @imperatur
      @imperatur  6 месяцев назад +2

      Yeah that would be cool:D

  • @Boncrek
    @Boncrek 6 месяцев назад

    This looks great! And yes, we would love a video like this on each type of zoning type. You can even do variations for different themes such as suburban sprawn vs a mid level residential area. Love it.

  • @danichfuer29
    @danichfuer29 6 месяцев назад

    Awesome guide, so helpful! Would love to see more guides like that.

  • @beegmyk
    @beegmyk 6 месяцев назад +1

    keep this series up. love the use of mixed zoning.
    it was also great to see what asset pops up in each grid layout. could you focus on it a bit more and maybe compare your favorites.

  • @tomjewell2509
    @tomjewell2509 4 месяца назад

    Oh damn...the stone zone is an awesome idea and a really nice touch!

  • @grayone9sargent257
    @grayone9sargent257 6 месяцев назад

    Thank you for this - it will help my cities look better immediately! Nice work! So glad tree don't die like in CS1

  • @maldis_fool1054
    @maldis_fool1054 Месяц назад

    This dude is a champion for doing this all in vanilla cs2, I could never

  • @kevinmertel6108
    @kevinmertel6108 5 месяцев назад

    Really like this format!

  • @bertonderdeeltweser_g
    @bertonderdeeltweser_g 5 месяцев назад

    Super nice man ,yes please do it about all zones its super nice and i learn a lot ❤❤❤

  • @justpricey4411
    @justpricey4411 6 месяцев назад

    Awesome work yet again!

  • @josiplozar631
    @josiplozar631 6 месяцев назад

    3:34 look at this. Amazing. That train going to the docks makes me want to play immediately.

  • @stuartyaxley6689
    @stuartyaxley6689 4 месяца назад

    So helpful, you're a superstar, thank you.

  • @brinedpickle
    @brinedpickle 6 месяцев назад +1

    Amazing work as always! ❤

    • @imperatur
      @imperatur  6 месяцев назад

      Thanks buddy:)

  • @laurakruithof919
    @laurakruithof919 6 месяцев назад +1

    Great tips, thanks!

  • @chrisweaver415
    @chrisweaver415 6 месяцев назад

    I litterally can't stop restarting my city everytime you drop a new video❤❤😂😂😂

  • @sparkymarky68
    @sparkymarky68 6 месяцев назад +2

    I have been messing round with 2*2 industrials to avoid smoke - but your plan is way better.

  • @MrShadowMaster847
    @MrShadowMaster847 6 месяцев назад

    This actually helped improve my industrial area, thanks!

  • @Liamjonathangrant
    @Liamjonathangrant 6 месяцев назад +1

    Thanks! More content like this please :D

  • @CrossriderBankai23
    @CrossriderBankai23 6 месяцев назад +2

    Imperatur is the King of City Builder games 😮👏👏👏👏

    • @imperatur
      @imperatur  6 месяцев назад +1

      Aww thanks man!

  • @the.bonsai.samurai
    @the.bonsai.samurai 5 месяцев назад

    Excellent work 😊

  • @College-Builder
    @College-Builder 6 месяцев назад

    Excellent suggestions!!!

  • @StaK_1980
    @StaK_1980 6 месяцев назад +1

    I love these somewhat short-format tutorials!

  • @tootyfruity69
    @tootyfruity69 6 месяцев назад

    nice tip about using the rock mining zones to fill awkward shapes thanks

  • @stylotompo22
    @stylotompo22 6 месяцев назад +1

    this was a really great video, since i despise industrial sprawl so much

  • @JWegers
    @JWegers 6 месяцев назад +1

    great video in general and i especially like the usage of stone quarries to fill out spaces from an astethic point of view. but i wonder if that might be a bit counter-productive in terms of game mechanics.
    If you put 3 or so quarries in such a small area with very small harvesting lots, it might trigger plenty of industry that focuses on the storage or sale of rocks (not sure if it also gets processed) and for that, they wont produce enough rock because they are so small. That might also work against visual variety.

  • @chriswagner3392
    @chriswagner3392 6 месяцев назад +1

    a nice way to outplay the unnecessary 70s smokestacks! :)

  • @sutannusin100
    @sutannusin100 6 месяцев назад +2

    You are the greatest city builder out there❤

    • @imperatur
      @imperatur  6 месяцев назад +1

      Aww thanks man:)

  • @jamesaldrian4040
    @jamesaldrian4040 6 месяцев назад

    awesome dude

  • @scrub8674
    @scrub8674 6 месяцев назад

    thank you!

  • @vroup6507
    @vroup6507 6 месяцев назад +1

    Great tutorial!

    • @imperatur
      @imperatur  6 месяцев назад

      Thanks:)

    • @imperatur
      @imperatur  6 месяцев назад

      I‘m glad you liked it😌

  • @tayfunklc5972
    @tayfunklc5972 6 месяцев назад

    I’d love to see more of the zone tutorials.

  • @baystated
    @baystated 6 месяцев назад +1

    I like these shorter how-to vids. I appreciated them back when you did them for CS1 too.

    • @imperatur
      @imperatur  6 месяцев назад +1

      I like them too:D but the yt meta is long videos unfortunately

  • @timweihrauch4381
    @timweihrauch4381 6 месяцев назад +2

    Please do a guide for each zone type!!

  • @ErossaanBooming
    @ErossaanBooming 6 месяцев назад +1

    nice straight to the point tutorial!
    question, won't you need larger factories?
    in my city, I built harbor and I noticed that I am constantly importing cars. Hence I was thinking why my industry is not making cars. Then I though hummm what if I need large plants to build that?
    what do you think? or could it be related to the town level I have too...

  • @davidpark8643
    @davidpark8643 6 месяцев назад +1

    Great guide, more of the same please 👍

  • @liamsweeen
    @liamsweeen 6 месяцев назад

    I will guaranteed be taking inspiration (copying) from this video!! Would love to see more of these types of videos so i can get more inspiration (copy-paste lol)

  • @hardertoget4728
    @hardertoget4728 6 месяцев назад +5

    Please, do a residential area tutorial too!

  • @Muzzup
    @Muzzup 4 месяца назад

    Just found your channel from CPP mentioning it , he gave you props on being a god like builder , I agree, nice content ! how far away do you recommend industrial area's be from housing ?

    • @imperatur
      @imperatur  4 месяца назад

      wow that's really nice from him, i didn't know that... and thanks for your support bro

  • @Qualiall1
    @Qualiall1 6 месяцев назад +1

    a bus --depot-- station road setup tutorial would be awesome

  • @captainnutsack8151
    @captainnutsack8151 6 месяцев назад +1

    This is a great tutorial. Awesome.

  • @zacharymartin1876
    @zacharymartin1876 6 месяцев назад +2

    Question... I have cargo train terminals at my major cities. All are interconnected to my main cargo terminal where my industrial area is. But the trucks are coming from my cargo terminal from there and not from the terminals closest to my cities. Creating alot of traffic.

    • @imperatur
      @imperatur  6 месяцев назад

      I can‘t help you with that, idk how that all works tbh😂

  • @joeblow5214
    @joeblow5214 6 месяцев назад +1

    I would have less of a issue with smoke stacks if the buildings actually were brick or there was a ordinance that would cut the visible smoke by half.

  • @FolzikYT
    @FolzikYT 6 месяцев назад +1

    Tyvm ❤

    • @imperatur
      @imperatur  6 месяцев назад

      Thanks for watching:D

  • @webbist
    @webbist 6 месяцев назад +2

    The undisputed master at unmodded cities

    • @imperatur
      @imperatur  6 месяцев назад

      ❤️🫶🏻

  • @jakehr3
    @jakehr3 6 месяцев назад

    I've been doing this a lot with residential to have them not complain about high rent, but I always thought it was too much work to bother with for industrial and commercial
    But if the benefit is less air pollution, then i might have to take it up (plus the more organized zoning I feel always looks way better than the random spawn zoning when you mass zone)

  • @user-fu2rz2fu5o
    @user-fu2rz2fu5o 6 месяцев назад

    You should let us download your amazing saved cities!! I would love to play one!

  • @travissteele6239
    @travissteele6239 6 месяцев назад +3

    Glad industrial areas dont pollute trees and make them look dead now

    • @imperatur
      @imperatur  6 месяцев назад +1

      Yes and no purple ground

  • @zerwin8er876
    @zerwin8er876 2 месяца назад

    I cant get my land to be level...i put the same settings you have on , and when I press left mouse it goes crazy high, and right mouse is in the water

  • @willabyuberton818
    @willabyuberton818 6 месяцев назад

    If you want to zone it all in while paused, you can use a checkerboard approach.

  • @TenuousGamingYT
    @TenuousGamingYT 6 месяцев назад

    Great! Possibly a realistic train yard? :)

  • @Wasbever_14
    @Wasbever_14 6 месяцев назад +1

    That intro was genius

    • @imperatur
      @imperatur  6 месяцев назад

      Thanks, i really liked it too😂

  • @destoc5661
    @destoc5661 6 месяцев назад +1

    If we terraform cliffs around industrial area, will the smog pass through them? I'm too lazy to test. Waiting map editor and mods for motivation to build.

    • @imperatur
      @imperatur  6 месяцев назад +1

      Thats a really interesting question but i think so yeah

  • @gawel772
    @gawel772 6 месяцев назад

    I prefer using devmode to fill empty gaps in zoning. And I use devmode to plop specific buildings like warehouses.
    Devmode is totally safe to use, there is no reason no to use it.

  • @davidlewis3551
    @davidlewis3551 6 месяцев назад

    So how do you turn off the smoke?

  • @kyemalexander
    @kyemalexander 6 месяцев назад +1

    Please make this for all zoning types!

  • @CptMarty_
    @CptMarty_ 6 месяцев назад

    Bonjour, j’adore vos vidéos, pouvez-vous me dire quels sont vos paramètres graphiques en jeu pour avoir de si beaux graphismes s’il vous plaît ? :)

  • @billylee3095
    @billylee3095 6 месяцев назад +1

    the number of chimneys in cs2 reminds me more of industrial era city like london than modern cities

  • @rubensbalibalo7455
    @rubensbalibalo7455 6 месяцев назад +1

    The GOAT

  • @cupofjoen
    @cupofjoen 5 месяцев назад

    Man please do commentary videos. Your insights are great when you talk

  • @emirmutluhighways
    @emirmutluhighways 6 месяцев назад +2

    Build a cloverleaf

  • @Boonatix
    @Boonatix 6 месяцев назад +1

    The issue I have with industries is, in the beginning all is thriving and well... but later on after approaching like 50k residents, industries start to kinda feel off and behave weirdly... I have lots of level 3 and 4 or 5 industry buildings, but right in between I have unoccupied buildings for no reason - I can demolish them and rezone them all I want, they always stay empty. I make sure to lower fees for electricity and water and also taxes as well, but it never changes and I cannot get rid of these unoccupied buildings, while the demand meter is at the max. Anyone knows why that happens and what to do?

    • @Khifler
      @Khifler 6 месяцев назад +1

      Is there possible more real demand for jobs requiring higher education levels? I noticed demand for offices skyrockets when you get a college and university in and, despite there being demand for industrial, offices spring up like crazy.

  • @CUfkes
    @CUfkes 6 месяцев назад

    Just imagine some plopped ships beside those three roads in the water...

  • @scheballs7
    @scheballs7 6 месяцев назад +1

    Every Zone type Yes Please!!

  • @ethanhorner55
    @ethanhorner55 6 месяцев назад

    More guides 🤌

  • @zacharymartin1876
    @zacharymartin1876 6 месяцев назад +1

    My industry is massive and tucked away at edge of the map lol

  • @CitizenAlpha
    @CitizenAlpha 4 месяца назад

    Can you also make a downtown tutorial?

  • @mandalore41
    @mandalore41 4 месяца назад +1

    I was digging it.....then the damn plopping. I hate building plopping but at least you admitted that you did it. The worst creators are the one's that plop and act like all their beautiful zones grew like that organically

    • @imperatur
      @imperatur  4 месяца назад

      Yeah every building one by one

  • @talknight2
    @talknight2 5 месяцев назад

    Fantastic! CS has way too many assets with smokestacks...

  • @bloodbrothers1779
    @bloodbrothers1779 6 месяцев назад +1

    One question : is it true CS2 got all the mods from CS1 ? I mean most of the important mods

  • @adeptgaming101
    @adeptgaming101 6 месяцев назад +1

    Really helpful video, makes me want to destroy my city and rebuild as the industry is destroying everything haha

  • @messiermitchell4901
    @messiermitchell4901 6 месяцев назад +1

    Would you still recommend one way roads to reduce traffic?

    • @imperatur
      @imperatur  6 месяцев назад

      I never had traffic issues but that will help for sure:)

  • @Somefolks52
    @Somefolks52 3 месяца назад +2

    why you put offices and commercial at the same place as industrial?

    • @imperatur
      @imperatur  3 месяца назад

      Because it fits really well and they don’t have stupid smoke stacks

    • @Somefolks52
      @Somefolks52 3 месяца назад

      @@imperatur can you explain what's the benefit we can get? Sorry i'm just curious

  • @PaulchenMarkus
    @PaulchenMarkus 6 месяцев назад +1

    oh yes, more

  • @luckynemo1130
    @luckynemo1130 6 месяцев назад +1

    I’d love to see a commercial district that can be upzoned when the city grows..?

  • @bagussriadjipamekas4286
    @bagussriadjipamekas4286 6 месяцев назад

    it would be better if it has voice over.. nice content

  • @zyzzer
    @zyzzer 6 месяцев назад

    This looks great in theory but they don't show actual traffic once the game is in full force. That looks like a traffic nightmare with all those roads and one two lane highway in and out for everyone?! 😳

  • @genericname7020
    @genericname7020 6 месяцев назад

    Can you make traffic management videos?

  • @tomascampos7872
    @tomascampos7872 6 месяцев назад +1

    and make some interchange tutorials to. there are awsome

  • @kevinbusalla5424
    @kevinbusalla5424 6 месяцев назад

    So this is what 8 years of experience playing CS looks like.

    • @imperatur
      @imperatur  6 месяцев назад

      Do better with the game wtf
      Its not my it’s the games fault it can’t be done better

  • @grayone9sargent257
    @grayone9sargent257 6 месяцев назад

    yes, series please! especially housing - so boring so far!

  • @murkypuddle33
    @murkypuddle33 3 месяца назад

    10 minutes later:
    the entire industrial area floods.

  • @Bland-79
    @Bland-79 6 месяцев назад +1

    yes please.

  • @jakey7458
    @jakey7458 6 месяцев назад

    more pls

  • @CollosalTrollge
    @CollosalTrollge 6 месяцев назад

    no man, im lost already too advanced for me

  • @JoeMama-bh5dp
    @JoeMama-bh5dp 2 месяца назад

    i think my game glitched, i started making hundreds of millions from industrial then when i logged out and back in, the income fixed but i kept the money

  • @lordgronk6846
    @lordgronk6846 5 месяцев назад

    its a shame that there is so many chimneys..

  • @Spot-0n
    @Spot-0n 6 месяцев назад

    Perfect = beautiful or efficient?

  • @tigonologdring9189
    @tigonologdring9189 6 месяцев назад

    Nice, but have you tried out the surface painter via the dev mode? Let's you extend the surface areas on assets as well as letting you put down concrete/grass/ore-mining/etc. Also lets you put down grain silo "industrial" next to farms.