➤Buy Cities Skylines Industries via my Affiliate link & support the channel: paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want me to FIX your City in a future episode? 1) Upload your City save to the Steam Workshop (please remove unnecesary mods & music packs) 2) Send me the link here or on Twitter (@Biffa2001) 3) Tell me what you want FIXED! Parks? Industry? Mass Transit? Traffic? Let me know! :-)
steamcommunity.com/sharedfiles/filedetails/?id=1716148171 Planes, Trains, and Automobiles (and public transport)! Feel free to change anything and everything you need.
Biffa if you use the Move It tool to smooth out road corners and entry/exit points, the cars can take them at a higher speed and keep things flowing. Plus it just looks a lot nicer.
Man, I wish I could upload my city for you to have a look at! I play it on the PS4 though so I don't think I can. My problem is not traffic. My traffic flow is actually really good, and usually sits at around 70%, and I have an *extensive* public transport system that runs like clockwork. My population fluctuates between 130k and 160k, and the city is built with a fairly simple grid pattern. The problem I have is shops can never seem to get enough goods to sell, which leads to tons of abandoned buildings all over the city, constantly! (which causes the population fluctuations). I have a forestry industrial district to the south with a train cargo hub (and decent traffic flow in and out), I have a harbour/train cargo hub in the harbour to the east with great traffic flow out (it does get a little backed up coming back in, but only on the slip road down to the cargo harbour which isn't a problem), and I have a train cargo hub in the south-east hills for the Chirp-X launch site (which admittedly doesn't seem to get used at all). The outside trains are not getting clogged up anywhere, and trucks can get into the city easily, but still I have shops closing down constantly! It's really annoying me. Every time I load the city I'll pause it and demolish all the abandoned buildings, but if I run the game for 5 minutes the city gets covered with abandoned buildings again. A similar problem happens with death waves too sometimes. It's so frustrating. Other than abandoned buildings and death waves, my city runs perfectly (or at least seems to...)
@@BiffaPlaysCitiesSkylines I'm impressed at how well you fixed the traffic. That mod for changing the traffic lanes and passing is a major factor here. I haven't played in years and am trying to go all vanilla to get the achievements. Though your strategies were very helpful. :) I was getting pissed at my traffic when it went below 70%. I guess I'm doing something right though, I have it up to 77% again after hours of work. Heh! Your strategies are a big help. Thanks. What is that turbine intersection called? I love it and want it in my assets!
To me that city looked like it was planned poorly in the first place, I think better planning would reduce traffic in the first place, but also, for certain parts, it almost looked like the roads were meant to be poorly planned.
Yeah... That grid pattern w/6 lane roads... oof. There was more road than building. What's the point of that? (i'll tell you what the point is, it's so that you can throw it together in 30 seconds w/o bothering to change them) Not to mention the curious case of the missing metro stations.
As mentioned elsewhere, the unconnected metro tubes add to our suspicion, as do the gaps in the metro tubes that are coincidentally the exact same size as stations would be...
@@MaartenvanHeek Yeah, I had all my time with SC2k and always tned to think "a well I want high density stuff and....grids grids grids!" I can feel the urge to use themn, because that's how I stated city sims and feels like I can cram more people/industry/shops in that way.... stupid I know
@@wyattevans1827 Controlling police cars was from later versions of Sim City. I think it may have been as early as SC2K, but for sure SC4 with the Rush Hour DLC had it, with the U Drive It missions. I started with the original Sim City on my old trusty Amiga 500 and the simulation back then while revolutionary for its time was very barebones by today's standards.
The map is an absolute asphalt jungle. 6 lane roads everywhere, between each block. Crazy. How do people even come up with these things? Have they never seen a city in their life?
There are city’s in America that are pretty close to this, the city I live in has a downtown area that is a grid shaped maze of one way streets that has a stoplight every 30 yards or so. Each road is 4 lanes in one direction, in a downtown area. Plus we don’t have an extra lane after the highways entrances, we just have to pray we someone lets us merge immediately onto the highway from the entrance ramp.
actually irl, the 2004 tsunami flattened a city in my province, it has now been rebuilt. i can say that the city is definitely doing better than my town.
One thing I've learned is the moment you unlock trains, you connect EVERYTHING with trains. My biggest traffic hurdle in my current 600k pop city is train management and station traffic management. Having cargo train terminals and cargo train harbors makes a world of difference in traffic. Civilian traffic is second to cargo traffic since cars are smaller than trucks. Also I play with tmpe and have despawning disabled and never had traffic lower than 65% with an average of 90%. Never try to fix poorly designed intersections like in the video, just demo them and build them right.
@16:00 Biffa, you overlooked the real problem as to why traffic in that area was bad. The majority of that traffic was cutting through that neighborhood to get to the highways on either side of that neighborhood. WHY IS EVERYONE AFRAID OF OVERPASSES?!?! (LOL!). You don't have to rely on a highway to connect all of your districts together! Having minor roads crossing over your highways without an interchange works wonders for your cities! Closely spaced intersections will wreck your traffic, that's happened several times with me. For example, I had traffic congestion at a folded diamond interchange because only two or three cars would pass through at a time so as to not block the intersection. I fixed that issue by replacing the separate on and off-ramps for the highway with a single road and having the ramps split off away from the problem area.
I have all my highway on/off ramps in a diamond pattern where the highway goes up and over a 4 lane 2 way road, there's an off and on ramp that turns into to a 2 lane 1 way, which go out a ways and connect to the 4 lane 2 way. Going off the highway you can go left or right, going onto the highway you can go from the 4 lane road only. I see a lot of this type of road in real life. The intersections controlled by traffic lights. Between the off and on ramp I take off a lane
Yes, that's what I thought, too. Just look at the broken metro lines. Why? And all "interruptions" are about the size a metro station would take. Once they were there, but they were removed - I'm pretty sure about this. And look at this amount of 6 lane roads at about minute 16 - that's not a real city project, that's a challenge. Whatever - if this mess was intended or not … if "I have some serious problems, please help" or "I intentionally built some serious problems, let's see what biffa can do" is true … nice to see that stuff being fixed.
@@pufaxx I don't know man, when I first started playing (actually up until I found this channel) I assumed that bigger roads were better in all situations. I don't know that I ever made grids that tight, but I certainly used 6 lane roads for literally everything that wasn't a highway
@StormTroy - Okay, but take a view at 15:50 - That doesn't seem like a "natural error" to me. "Building area" vs. "street area" are nearly the same? I still think that this was more a "challenge" than a "real" city. Don't get me wrong - Biffa managed to fix this, that was a great job. Good for learning. And that's why I gave this video a like. But lots of these mistakes were too obvious.
I am thinking it was a novice player. There isn't an inch of curved road in the entire city and he had highways dumping straight into normal streets - that seems like something a total beginner would do.
I just don't understand what some people are thinking with these massive roads and millions of crossroads. Guys, they put this road design into the "fix the traffic" scenario
Once you understand the problem with that approach it seems obvious, but at first glance and without any experience more lanes can feel like they'll always be a good thing.
Joseph Boyd why are more lanes not good? I’ve only been playing it for like a week, and what I did was put one six lane road around the outside, and all the little streets that go across are four lane ones, I noticed that if I did all of them across I’d have a lot of intersections one next to the other so i connected one to the Main Street on the right, one to the Main Street on the left, and then connected both of them down the middle so people have access to both main roads that are on the side without too many intersections, for now my traffic is fine, but I’m only at 40.000
Vale Conti I need to spend more time playing C:S, but I'm a software engineer by trade, and there are some interesting things to consider with traffic on roads that is similar to multithreaded code. The more lanes there are, and especially with bidirectional roads, the more time it takes for drivers to deal with switching between lanes and turning, and being blocked by other people turning. The more intersections you have, the more decision points you need to deal with. The more ways at each intersection, the worse it gets: this is why roundabouts are surprisingly effective in many cases, because any given driver only needs to know: is there a space for me to get onto the round part, or not, as opposed to: can I cross in front of several lanes of traffic that need to time themselves just right so there's a gap if I'm turning across oncoming traffic? That, and people going from one far side to the other across all the lanes: if you only need to go straight through on a many-laned bit of road, and there are no turns, you can do that efficiently. The problem is that eventually, all roads have turnoffs, and the closer they are together, the more snarled things get as people try to go from one lane to another, repeatedly. All the extra lanes result in extra contention. Meanwhile, if you only have roads going in the same direction, you never need to worry about being blocked by those turning from oncoming traffic. The most theoretically-efficient solution available for turns involves a turn lane that goes off to the side you want to turn, not at the same speed as the through traffic to allow deceleration, and the same for those getting onto a major road: if everything were one-way, there'd be no opposing traffic to worry about turns going across and blocking traffic. I have a design I need to try based on that, that's a regular larger grid (not square, but a mix of 2 regular polygons) for large general units of the map, and then the more localized parts in the middle of each of these, that based on the 2 km squares by default of C:S would result in one of these per square, and it'd be fairly amenable to the quirks of random variation in landscape (ie. it doesn't need to slavishly adhere to an absolutely perfect grid) and each of the larger grid units would likely have a large roundabout in the middle, but even if the roads allow those to drive completely through these large grids, by setting lower speed limits and making the roads narrower, it'd take longer and not be attractive to drive in and out of them unless you intended to visit something inside explicitly. Part of the objective also is to provide a walkable system along with mass transit being a built-in objective: with the larger cell-grid by design resulting in bus/mass transit stops that are very consistent and in easy walking distance, with the objective to also have pedestrian paths to further encourage cims to be efficient. The ideal case (if it works as desired) is that roundabouts wouldn't be used in the highest traffic areas between these large grid cells, but instead, in the middle of them for more localized traffic: on and off ramps/lanes would be the interface to the major roads, and the major roads would only ever have 2 major roads merging equally together, and dividing into 2 ways apart between the major grid/cells. If it works perfectly the first time, that'd be a fun surprise: I don't know if I can satisfy all the constraints for cim needs with services while not having industrial pollution or noise pollution with this concept until I see how it can be balanced.
Simulation: cars obey lane switching rules and politely merge. Reality: drivers weave in and out of lanes, and will gladly exit to the right from the leftmost lane across four lanes of traffic the last 5 seconds, making all lanes of traffic hard break and causing a traffic jam.
@@harrisons62 It's mostly an American concept though it also exists in Europe. "Blocks" literally refer to a segment of land that's encased completely by streets. In the video, every single one of those little square streets with the intersections is its own block.
Thank you for existing, I hate building cities from scratch and love to just edit existing ones, thanks to you I can look up plenty of pre-made cities that weren't already perfected and play the game exactly how I enjoy it.
Hey Biffa I have a challenge for u which is the Ferry only challenge.Go to an archipelago map & connect all the islands with ferry stops.Make sure all of the islands are filled with Residential,industrial & stuff
Timestamp? Any time you remove a lane (and it's not a slip lane) you'll need to contend with 2 groups of cars trying to merge, which slows traffic. The only time you should ever downsize is when you've got a slip lane and you're trying to force cars past a high traffic junction.
@@TheBrothergreen I think he reffers to adding 4 lane highway before and after junction, which only makes more merging points... removing lanes (3 to 2) between highway ramps doesn't add merging points and it sets sliplane automacially
Interesting how he's removing traffic lights to solve problems and in real life they're putting them in. Probably because people are bad drivers in real life.
it's also because they had tons of six-lane roads in an area that had very little traffic. if the traffic were huge through there lights would def be necessary.
Because in C:S you can slide reckless drivers down to 0% and just have yield signs everywhere, which is sort of how people plan on roads of exclusively unmanned vehicles operating.
Great series of "Road Fixes" videos. A tip I find useful in vanilla mode is to build out the city with your own (Not pre-loaded with map). Leading them to nowhere with ramp and bridge connections to towns ( Forcing A.I to use Highway EXIT points to leave any town sections). As traffic can now stay on the highway and travel through your city at 100 speed from map entry to exit.
2:20 As I wrote in another video, instead of upgrading the right highway from 3 to 4 lanes, just downgrade the left highway segment between the off an on ramp from 3 to 2.
Loved this fix, especially the penta-exchange and the roundabout under the highway, gonna have to use those in my cities now. +1 like and I subbed because of this series, loving the rest of your content too mate, keep it up :D
Now that I’m playing and not just watching you play, Biffa, I’m seeing how hard the controls are! Sometimes I just get so frustrated trying to build functional roads. Things get snarled and then they get worse! Haha. Watching this one really reminded me of my own cities. After a while I just move on from the mess. Anyway I always enjoy seeing you fix these.
I think that was the point of this city. Looks absolutely abysmal, purely for the sake of demonstration. Other cities are well functioning cities with problems that only a sharp eye can catch. Whilst this one has the fundamental issue that it's a terrible city overall for everything
The junction you made at 6.22: why not put the roundabout in the air in stead of the motorway? We have one here in Belgium, in a town called Wetteren ;). Works very fine.
Watching old biffa videos to get my fix and seeing how his strategy had changed is cool. In this video he's upgrading roads to add lanes but in current videos he removes lanes after a turnoff then back to normal after a lane comes in
Assuming UK, only in a handful of councils in the UK are directly responsible for traffic issues with poor road design. That almost makes you identifiable if it is indeed council caused. More often then not they've already implemented the best solutions that they can fit or afford. Once you start studying it and the reason behind it you become quite impressed. I don't see an excuse for any non traffic lit dumbbell junctions though, they are the bane of the country. Regular roundabouts and one way systems are bad enough for deadlock, but put two together in high traffic areas it is a nightmare. You need no stopping zones too. They're a mess. Horn junctions are, however, incredibly beautiful. The maintenance cost saving is a big deal in CS even, with a single 2 way highway bridge being all you need most of the time.
For the Highway Junctions: I'd have done it that the 3-lane Highway get's a turning-lane and loses it (cut down to 2 way) and then when they're joining back in, they got their 3rd lane back. Also, ther were a couple of times where the 6-lane roads should have been cut down to 4-lane roads so they don't have to merge from 3 lanes to two lanes (they'd have to decide it on the junction and can flow nice and easily). ^^ But I love this series! 😊💪🏼
Some cities seem to be built just for challenging biffa. Or for sponsoring the tea industry. :) Seriously, some mistakes look to me Kind of intentional. Espescially the metro without stations but many interruptions instead. But anyway - great work fixing this mess.
The metro just looks like he had a custom station, that wasn't available for biffa to download. Or they deleted them, was going to rework it, but never got around to it. I can understand the suspicion in other areas, but that metro doesn't mean much to me
I’m absolutely loving these traffic fix-it videos. I’ve binged them all this weekend! They’re super interesting and relaxing and give me a lot of ideas for how to build and troubleshoot my cities. Hopefully there will be lots more of these bc they’re super super interesting to watch! 👍🏻😁
To people saying it is planned all along... This is exactly (well, not exactly but in a way it is almost the same) how I built my first city. Except that Chester Dristict, wouldn't even dare try do that.
I somewhat disagree about turning intersections on before getting on roundabouts. It slows everything down and I keep running into a problem with that where one lane enters and exits leaving all other roads waiting forever. Enjoyed this one. Those are some massive roads in those neighbourhoods :) If anyone wants to try this, I'll describe a roundabout setup below for huge amounts of connecting roads. I'm using this massive roundabout with 14 roads connecting to it and it is amazing. You normally have two parallel roads that go on for some length and then have them loop at each end. Here's the description on how to set it up. It requires some lane management. The basic trick is that cars either exit or move one lane over (toward the center of the roundabout). This means the outermost lane is always 100% free for traffic to flow right in. And cars that travel far will use the inner lane. This roundabout is 100% IMMUNE to traffic. The only thing that can seriously affect it is if your connecting roads can't take the outgoing traffic from the roundabout. This set up is for using 3 lane highway roundabouts but can be extended to larger roads. Should have at least 5 connecting side roads with about one full roundabout road unit segment between each side road. Otherwise, just use a regular roundabout. I'm using the term "inner lane" as the lane nearest the center of the roundabout. Without a roundabout, this is usually called the outer (or far) lane. Apologies for any confusion. 1. All incoming connecting roads must all enter into the nearest lane. No exceptions. Even if you connect a 3 lane road, use TM lane management to make them all go into the same outermost (nearest) lane of the roundabout. 2. The outermost lane of the roundabout must exit or move to the center lane. Cars must not be allowed to go straight. This clears the lane for the cars entering in #1. 3. The center lane of the roundabout must exit or move to the innermost lane. Cars cannot go straight. Unlike entering lanes, exiting lanes can be separated out. It's actually better to do this. 4. The innermost lane of the roundabout can go straight, or into the center lane or exit. 5. If you have a one way exit connected to the roundabout, the two outermost lanes of the roundabout may exit or go straight. The inner lane must go straight and cannot exit. 6. Allow all cars to pass through intersections right away. Remove the restriction in traffic manager (make the intersection pass through icon green) for everything. It should be green for the roundabout and for the connecting road since the innermost lane is always 100% clear. Disable all pedestrian crossings inside the roundabout. For better speed, disable crossings at the connecting roads too, but you'll have to build separate walkways for pedestrians. 7. Remove all yields, stops and lights. You don't need them. Let it run. There are only two things that will slow down cars a little inside the roundabout. 1. Cars merging onto the innermost lane when the roundabout is busy. 2. Cars exiting from the middle or inner lane temporarily blocking the two outside lanes. This is a really cool roundabout to see in action. All three lanes are used with massive amounts of traffic flowing through without problems. Enjoy!
Hey man.. never played cities skylines before... but I'm buying it because of these videos. Thanks for entertaining me and hopefully helping me find a new game to love!
not gonna lie, the traffic AI and pathfinding without mods is pretty terrible tbh. its a very basic pathfinding system that makes bypasses basically useless. not to mention the lack of lane and junction management.
You say "Tell you what, this is all gonna go. I've changed my mind..." and I nearly jump up out of my chair and shout "YES!"... And probably much of your subscriber base does the same. :)
You don't even want to know how much I want to play this game since I discovered your channel. Unfortunately I am no rich man and this game with all its addons is just to expensive.... So I will have to do with the video's you supply. Great job on the content and I think the developer should be really happy with a youtuber such as yourself! :)
@@ianmoseley9910 or just SimCity. Even SC4 seems to hates PT because it's more impossible to build subways or elevated metros than C:S. A lot of people in this comment section said that the guy seems to have come from SimCity
@@marshallzachan5916 Well, I'd recommend to start leaving spaces for public transit and build a lot less road infrastructure. I saved a lot of space just by having a portion of my city for trains and reducing a lot of big road intersections in my downtown area.
Despite catching myself looking for exactly your videos when I need to watch Skylines, I really really like your voice. And finally, from today, I am officially your fan (or the more modern way to say, subscriber). And I now will watch them all.
Instead of increasing the amount of lanes you have you want to decrease them. For example at 2:50 you could have just downgraded that short section between the off - lane and the merging lane to a 2 lane highway. Right now you make hell of a lot of chokepoints by having a 4 lane road that suddenly changes to 3 lane road causing completely unnecessary merging. Rant completed.
looks like its made by someone who has not planned properly, and eventually tries to fix the issues by building more roads and wider roads without actually trying to see whats causing the issues... adding more / wider roads DOESNT help unless the people are using them . more junctions = slower traffic, there's no point in having a super tight grid with just enough room for dense residential, if the traffic is so bad that the houses end up abandoned. like at @17:54 where its basically just a solid grid forever.... it makes traffic management a complete nightmare... cars usually stop at every single junction making the problems worse than ever. have nice long roads with just a few junctions in them :) more public transport = less traffic on the roads in general. , same as cycle lanes, they also help reduce overall traffic. one way systems are a GOOD thing... they might be annoying as hell irl , but theyre awesome to manage traffic flow in dense areas.
I love this game and I love the traffic challenges Biffa. I just started making my own maps, I would love to watch someone else play them...is that a challenge that would interest you Biffa?
This video just popped up on my recommended LOL this was back when you didnt know that you should do 3 lanes going into 2 lanes when one comes off, pretty painful to watch seeing as how good u are today about lAnE matHeRmaTicS !! :))
LMAO its so funny because we WANT too see you demolish it and do it right from the ground up but at the same time it is really fun to watch you make peoples horrible designs actually work!
I spy, with my little eye, a repeating segment at 4:37 :D or was it a dejavu? Well done with fixing this mess you have been challenged with. Keep up awsome work Biffa.
265.000 People and a Flow of 78%, I built some new roads and put in a new Highway Connection, pretty hard to remove the jam. Here's the town. steamcommunity.com/sharedfiles/filedetails/?id=1722501572
In some of these cities Biffa has worked on the traffic likely came with a number of other warnings. In most of these cases you would need to fix traffic to even see if any other problems you might see are not just because the vehicles were caught in traffic.
Hello Biffa, started watching your videos recently, really made me think before setting up a city and sorting things out before going out of control I know you are against traffic lights, but I found that they can sometimes be usefull, if set up correctly. You can allow the cars to turn right (or left since you're in the UK) even if the light is red. this helped me a few times when setting up traffic lights when just priority wasn't doing it. could be worth having a look into it :)
11:00-11:05 ish. I rebuilt a city once because I loved the way it was going but when I put the main freeway in, I forgot to account for volume expansion as I laid out roads whilst I was growing my city. Every city since has been designed with expansion in mind.
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: paradoxinteractive.pxf.io/c/1318251/524451/8792
➤Want me to FIX your City in a future episode?
1) Upload your City save to the Steam Workshop (please remove unnecesary mods & music packs)
2) Send me the link here or on Twitter (@Biffa2001)
3) Tell me what you want FIXED! Parks? Industry? Mass Transit? Traffic? Let me know! :-)
steamcommunity.com/sharedfiles/filedetails/?id=1715978459
I have a train problem ..
tryed fixing it but at this point i gave up
steamcommunity.com/sharedfiles/filedetails/?id=1716148171
Planes, Trains, and Automobiles (and public transport)! Feel free to change anything and everything you need.
Biffa if you use the Move It tool to smooth out road corners and entry/exit points, the cars can take them at a higher speed and keep things flowing. Plus it just looks a lot nicer.
Does ur traffic flow post to be 100 percent all the time
Man, I wish I could upload my city for you to have a look at! I play it on the PS4 though so I don't think I can.
My problem is not traffic. My traffic flow is actually really good, and usually sits at around 70%, and I have an *extensive* public transport system that runs like clockwork. My population fluctuates between 130k and 160k, and the city is built with a fairly simple grid pattern.
The problem I have is shops can never seem to get enough goods to sell, which leads to tons of abandoned buildings all over the city, constantly! (which causes the population fluctuations).
I have a forestry industrial district to the south with a train cargo hub (and decent traffic flow in and out), I have a harbour/train cargo hub in the harbour to the east with great traffic flow out (it does get a little backed up coming back in, but only on the slip road down to the cargo harbour which isn't a problem), and I have a train cargo hub in the south-east hills for the Chirp-X launch site (which admittedly doesn't seem to get used at all). The outside trains are not getting clogged up anywhere, and trucks can get into the city easily, but still I have shops closing down constantly!
It's really annoying me. Every time I load the city I'll pause it and demolish all the abandoned buildings, but if I run the game for 5 minutes the city gets covered with abandoned buildings again. A similar problem happens with death waves too sometimes. It's so frustrating. Other than abandoned buildings and death waves, my city runs perfectly (or at least seems to...)
“ We just need a small little interchange” -demolishes half the town for the interchange-
American city planning in a nutshell
It was an improvement.
@@TapOnX lol, we can't demolish privately owned property just to make an intersection.
@@charlesdarwin6224 "Haha bulldozer go *wrrr*"
@@charlesdarwin6224 Technically true, but Eminent Domain makes it government property
"I really want a city that is, like, 70% asphalt."
"I got you fam."
15:45 "We got all this thing... which is... gooood..." Clenching teeth trying to be nice. 😅
@@Admiral8Q Brits are always very very nice. =]
that will be nice to see in summer 🤣
@@austinscuttingedge9998 Unless they have a Being Rude Loicence from Her Majesty.
@@Admiral8Q lol props to Biffa for being nice because this city was atrocious
"I don't just want to destroy everything" 1 min later "let's destroy all of this"
I tried lol 🤣
@@BiffaPlaysCitiesSkylines Oh my god, did you try...
Mog
@@BiffaPlaysCitiesSkylines I'm impressed at how well you fixed the traffic. That mod for changing the traffic lanes and passing is a major factor here. I haven't played in years and am trying to go all vanilla to get the achievements. Though your strategies were very helpful. :)
I was getting pissed at my traffic when it went below 70%. I guess I'm doing something right though, I have it up to 77% again after hours of work. Heh! Your strategies are a big help. Thanks.
What is that turbine intersection called? I love it and want it in my assets!
@@Admiral8Q Keep in mind that in the vanilla game traffic will automatically despawn if it gets too bad.
To me that city looked like it was planned poorly in the first place, I think better planning would reduce traffic in the first place, but also, for certain parts, it almost looked like the roads were meant to be poorly planned.
this is either a complete beginner player or this city has been made like this intentionally
Yeah... That grid pattern w/6 lane roads... oof. There was more road than building. What's the point of that? (i'll tell you what the point is, it's so that you can throw it together in 30 seconds w/o bothering to change them)
Not to mention the curious case of the missing metro stations.
Everyone assumes a problem city was planned to be bad... Forgetting that people rarely build perfect cities and everyone plays differently 😉
Another example of trying too hard on design and shallow problem solving?
As mentioned elsewhere, the unconnected metro tubes add to our suspicion, as do the gaps in the metro tubes that are coincidentally the exact same size as stations would be...
This guy played too much SimCity 2000 with those 6 lane grids.
You can never play too much SC2k. Or for that matter SC3k, SC4 or C:S.
Exactly, what's the point of 8x8 blocks? I'm confused.
@@MaartenvanHeek Yeah, I had all my time with SC2k and always tned to think "a well I want high density stuff and....grids grids grids!" I can feel the urge to use themn, because that's how I stated city sims and feels like I can cram more people/industry/shops in that way....
stupid I know
The original SimCity was amazing, the newspaper popups, UFOs, being able to control police cars
@@wyattevans1827 Controlling police cars was from later versions of Sim City. I think it may have been as early as SC2K, but for sure SC4 with the Rush Hour DLC had it, with the U Drive It missions.
I started with the original Sim City on my old trusty Amiga 500 and the simulation back then while revolutionary for its time was very barebones by today's standards.
The map is an absolute asphalt jungle. 6 lane roads everywhere, between each block.
Crazy.
How do people even come up with these things? Have they never seen a city in their life?
idk he could be living in a soviet block country
@@btnt5209 Hey! We didnt have big roads everywhere....we wer happy to have roads at all on some...places!
There are city’s in America that are pretty close to this, the city I live in has a downtown area that is a grid shaped maze of one way streets that has a stoplight every 30 yards or so. Each road is 4 lanes in one direction, in a downtown area. Plus we don’t have an extra lane after the highways entrances, we just have to pray we someone lets us merge immediately onto the highway from the entrance ramp.
@@AP-yx9de Minneapolis?
@@btnt5209 nah, at least soviets had mass transit
"Let's place this 'small' interchange"
>Places a massive Turbine interchange
Its the smallest free flowing 5 way intersection =p britons tend to use minimizing words for emphasis.
Sometimes i watch on cities like this and start to think that couple waves of tsunami solve all their problems.
Lol yep 👍😀
actually irl, the 2004 tsunami flattened a city in my province, it has now been rebuilt. i can say that the city is definitely doing better than my town.
Surely what's driving thouse global warming sceptics
One thing I've learned is the moment you unlock trains, you connect EVERYTHING with trains. My biggest traffic hurdle in my current 600k pop city is train management and station traffic management. Having cargo train terminals and cargo train harbors makes a world of difference in traffic. Civilian traffic is second to cargo traffic since cars are smaller than trucks.
Also I play with tmpe and have despawning disabled and never had traffic lower than 65% with an average of 90%. Never try to fix poorly designed intersections like in the video, just demo them and build them right.
I'll add the caveat cargo terminals aren't profitable, with small use cases in cross city travel if you already use rail for passengers profitably.
I always play with despawnig off and rarely drop below 70%, lane mathematics makes a huge difference
@@mandowarrior123 Who cares if they're profitable, they reduce traffic. You can wildly offset the cost by drastically increased industry capabilities.
@16:00
Biffa, you overlooked the real problem as to why traffic in that area was bad. The majority of that traffic was cutting through that neighborhood to get to the highways on either side of that neighborhood.
WHY IS EVERYONE AFRAID OF OVERPASSES?!?! (LOL!). You don't have to rely on a highway to connect all of your districts together! Having minor roads crossing over your highways without an interchange works wonders for your cities!
Closely spaced intersections will wreck your traffic, that's happened several times with me. For example, I had traffic congestion at a folded diamond interchange because only two or three cars would pass through at a time so as to not block the intersection. I fixed that issue by replacing the separate on and off-ramps for the highway with a single road and having the ramps split off away from the problem area.
I have all my highway on/off ramps in a diamond pattern where the highway goes up and over a 4 lane 2 way road, there's an off and on ramp that turns into to a 2 lane 1 way, which go out a ways and connect to the 4 lane 2 way. Going off the highway you can go left or right, going onto the highway you can go from the 4 lane road only. I see a lot of this type of road in real life. The intersections controlled by traffic lights. Between the off and on ramp I take off a lane
I kind of think this is a purposely made map for the most terrible traffic by the builder for biffa to fix🤔
Yes, that's what I thought, too. Just look at the broken metro lines. Why? And all "interruptions" are about the size a metro station would take. Once they were there, but they were removed - I'm pretty sure about this. And look at this amount of 6 lane roads at about minute 16 - that's not a real city project, that's a challenge.
Whatever - if this mess was intended or not … if "I have some serious problems, please help" or "I intentionally built some serious problems, let's see what biffa can do" is true … nice to see that stuff being fixed.
@@pufaxx I don't know man, when I first started playing (actually up until I found this channel) I assumed that bigger roads were better in all situations. I don't know that I ever made grids that tight, but I certainly used 6 lane roads for literally everything that wasn't a highway
@StormTroy - Okay, but take a view at 15:50 - That doesn't seem like a "natural error" to me. "Building area" vs. "street area" are nearly the same? I still think that this was more a "challenge" than a "real" city. Don't get me wrong - Biffa managed to fix this, that was a great job. Good for learning. And that's why I gave this video a like. But lots of these mistakes were too obvious.
I am thinking it was a novice player. There isn't an inch of curved road in the entire city and he had highways dumping straight into normal streets - that seems like something a total beginner would do.
I thought that too hahaha
I just don't understand what some people are thinking with these massive roads and millions of crossroads. Guys, they put this road design into the "fix the traffic" scenario
and it looks horrible
Once you understand the problem with that approach it seems obvious, but at first glance and without any experience more lanes can feel like they'll always be a good thing.
Someone with no experience of mass transit systems.
Joseph Boyd why are more lanes not good? I’ve only been playing it for like a week, and what I did was put one six lane road around the outside, and all the little streets that go across are four lane ones, I noticed that if I did all of them across I’d have a lot of intersections one next to the other so i connected one to the Main Street on the right, one to the Main Street on the left, and then connected both of them down the middle so people have access to both main roads that are on the side without too many intersections, for now my traffic is fine, but I’m only at 40.000
Vale Conti I need to spend more time playing C:S, but I'm a software engineer by trade, and there are some interesting things to consider with traffic on roads that is similar to multithreaded code.
The more lanes there are, and especially with bidirectional roads, the more time it takes for drivers to deal with switching between lanes and turning, and being blocked by other people turning. The more intersections you have, the more decision points you need to deal with. The more ways at each intersection, the worse it gets: this is why roundabouts are surprisingly effective in many cases, because any given driver only needs to know: is there a space for me to get onto the round part, or not, as opposed to: can I cross in front of several lanes of traffic that need to time themselves just right so there's a gap if I'm turning across oncoming traffic? That, and people going from one far side to the other across all the lanes: if you only need to go straight through on a many-laned bit of road, and there are no turns, you can do that efficiently. The problem is that eventually, all roads have turnoffs, and the closer they are together, the more snarled things get as people try to go from one lane to another, repeatedly. All the extra lanes result in extra contention.
Meanwhile, if you only have roads going in the same direction, you never need to worry about being blocked by those turning from oncoming traffic.
The most theoretically-efficient solution available for turns involves a turn lane that goes off to the side you want to turn, not at the same speed as the through traffic to allow deceleration, and the same for those getting onto a major road: if everything were one-way, there'd be no opposing traffic to worry about turns going across and blocking traffic. I have a design I need to try based on that, that's a regular larger grid (not square, but a mix of 2 regular polygons) for large general units of the map, and then the more localized parts in the middle of each of these, that based on the 2 km squares by default of C:S would result in one of these per square, and it'd be fairly amenable to the quirks of random variation in landscape (ie. it doesn't need to slavishly adhere to an absolutely perfect grid) and each of the larger grid units would likely have a large roundabout in the middle, but even if the roads allow those to drive completely through these large grids, by setting lower speed limits and making the roads narrower, it'd take longer and not be attractive to drive in and out of them unless you intended to visit something inside explicitly.
Part of the objective also is to provide a walkable system along with mass transit being a built-in objective: with the larger cell-grid by design resulting in bus/mass transit stops that are very consistent and in easy walking distance, with the objective to also have pedestrian paths to further encourage cims to be efficient. The ideal case (if it works as desired) is that roundabouts wouldn't be used in the highest traffic areas between these large grid cells, but instead, in the middle of them for more localized traffic: on and off ramps/lanes would be the interface to the major roads, and the major roads would only ever have 2 major roads merging equally together, and dividing into 2 ways apart between the major grid/cells. If it works perfectly the first time, that'd be a fun surprise: I don't know if I can satisfy all the constraints for cim needs with services while not having industrial pollution or noise pollution with this concept until I see how it can be balanced.
I don't even own Cities: Skyline and I'm enjoying this 😅
Jake iplier same. It’s so calming to watch the mess get cleaned up.
I do but i enjoy this more than playing it
Jake iplier if you still don’t have it but own a computer, it’s like $5 (USD) basically every week. definitely worth it!
Same man all I wish is that I could own pc and have these mods lol
@@Evexin $5 is a lot of money to spend per week where i live
Simulation: cars obey lane switching rules and politely merge.
Reality: drivers weave in and out of lanes, and will gladly exit to the right from the leftmost lane across four lanes of traffic the last 5 seconds, making all lanes of traffic hard break and causing a traffic jam.
So true
Biffa DESTROYS crappy intersections with FACTS and LOGIC
Hi
@@ukargeotrain trucks
Let me find my save game, I bet u wouldn't be able to fix it
Hahaonly 3 likes
@@cctars6702 40
@@Doman9191 HAHA TOOK YA 3 MONTHS TO GET 40 LIKES AMETUR
@@cctars6702 Its not my comment, amateur.
@@Doman9191 no i just replied
That interchange in the thumbnail is a thing of beauty. I genuinely look at it and think “well that is amazing, good work”.
15:48 imagine you live there and try to tell your family on which block you live
"I live on B5!"
"B5?"
"Yes, B5. Just treat it like battleship and you'll find me"
Welcome to Mannheim, Germany. Where Streets don't have names but Blocknumbers ^^
@@harrisons62 It's mostly an American concept though it also exists in Europe. "Blocks" literally refer to a segment of land that's encased completely by streets. In the video, every single one of those little square streets with the intersections is its own block.
@@harrisons62 dictionary.cambridge.org/de/worterbuch/englisch/block
To be fair, in my country you would just tell them your street, town and street number:)
Thank you for existing, I hate building cities from scratch and love to just edit existing ones, thanks to you I can look up plenty of pre-made cities that weren't already perfected and play the game exactly how I enjoy it.
For some reason every time I watch these videos it makes me wanna play
Hey Biffa I have a challenge for u which is the Ferry only challenge.Go to an archipelago map & connect all the islands with ferry stops.Make sure all of the islands are filled with Residential,industrial & stuff
Check out SeniacTWO he did a good ferry challenge and other fun challenges
I've done these sorts of things on my channel a lot 👍
10:45 "I don't like to delete everything"
11:52 "changed my mind lets get rid of all that" :')
Why not go from 3 to 2 and back to 3 again? Going up isn’t always best option surely?
Timestamp?
Any time you remove a lane (and it's not a slip lane) you'll need to contend with 2 groups of cars trying to merge, which slows traffic. The only time you should ever downsize is when you've got a slip lane and you're trying to force cars past a high traffic junction.
@@TheBrothergreen I think he reffers to adding 4 lane highway before and after junction, which only makes more merging points... removing lanes (3 to 2) between highway ramps doesn't add merging points and it sets sliplane automacially
@@TheBrothergreen 2:25-3:43
That's exactly what I thought.
@@vellaco7168 my eyes hurt after seeing that inconsistency
Interesting how he's removing traffic lights to solve problems and in real life they're putting them in. Probably because people are bad drivers in real life.
Yep. If vehicle collisions were a thing this game would be different.
it's also because they had tons of six-lane roads in an area that had very little traffic. if the traffic were huge through there lights would def be necessary.
Because in C:S you can slide reckless drivers down to 0% and just have yield signs everywhere, which is sort of how people plan on roads of exclusively unmanned vehicles operating.
In real life, cars are solid, lol.
Pedestrians exist!
Another big tip is to just not put your junctions so close. Grid designs are okay, but definitely not so compact!
Great series of "Road Fixes" videos. A tip I find useful in vanilla mode is to build out the city with your own (Not pre-loaded with map). Leading them to nowhere with ramp and bridge connections to towns ( Forcing A.I to use Highway EXIT points to leave any town sections). As traffic can now stay on the highway and travel through your city at 100 speed from map entry to exit.
Biffa: *Rips out & replaces whole interchange*
Also Biffa: "Small changes"
😋
6%!!!! That city would be a nightmare to drive in!!!!
Kni Still not as bad as NY Rush Hour
los angeles: *hold my beer*
Because it only has a couple of ins and outs. Think of it as a human body. It needs more arteries and veins to make it flow better
You would die in your car...
Abderrahmane Mahmi Yes. Source: Frequently tried to get to mid/south Jersey from about an hour north of the city leaving around 3pm.
You cant convince me anyone thought any part of that city was a good idea.
17:29 what's the point in the exit on the top left onto the highway if nobody can use because nobody can turn left on the one way?
I’m glad someone said it that was the first thing that went through my head when i saw that
This series made me addicted! I even clicked the notification bell... Gosh, I love watching you fixing bad traffic. Pleaseee moooreeee! :D
Thank you Elia Franke :-)
2:20 As I wrote in another video, instead of upgrading the right highway from 3 to 4 lanes, just downgrade the left highway segment between the off an on ramp from 3 to 2.
This city is also a living example of not ignoring road hierarchy. XD
Loved this fix, especially the penta-exchange and the roundabout under the highway, gonna have to use those in my cities now. +1 like and I subbed because of this series, loving the rest of your content too mate, keep it up :D
Thankyou 😀
My advice is 20 squares between intersections.
between major intersections at least, 10 by 20 grids has the most efficient zoning I think
24:38 “ Look at how happy it makes everyone to stick in!”
I admire your tenacity. If i had opened this city, to fix it, i would alt-f4 sooo quick
Fix rtgame’s spaghetti junction
I dare you
Do it
It doesn't exist in Euclidean space, but you think it can be fixed?
Its a video game, entirely digital. You can make the space where there is none.
The secret to solving city traffic issues! Just remove the traffic lights!
Sometimes 😉
3 lane with on-off ramps - instead of going 4 lane- just reduce the intermediate to 2 lanes.
20:00 "Don't go up there you banana head!" That was the best thing I've ever heard you say and you said it in the best way ever.
I love watching your FIX YOUR CITY videos, I learn so much on how traffic should be set up. Thanks!
underground included mod assets for stations which you didn't have enabled so it removed em
Its like LA!
5:25 EXCUSE ME???? 3 lane one way is the default highway lol
He's probably talking about a 3 lane one way with grids.
@@JesykaL Well, there really isn't a reason for it because it's being used as a bridge.
@@JoshGerhards You know flipping the picture causes the opposite effect right?
@@ericsarason9099 What are you talking about?
It's funny going back in time to these older videos, Biffa's skills have improved a lot
My first view was “Are curved roads a thing?”
Now that I’m playing and not just watching you play, Biffa, I’m seeing how hard the controls are! Sometimes I just get so frustrated trying to build functional roads. Things get snarled and then they get worse! Haha. Watching this one really reminded me of my own cities. After a while I just move on from the mess. Anyway I always enjoy seeing you fix these.
"DON'T GO UP THERE YA BANANA HEAD" I died when u said that
Idk why, but this makes me want to purposefully make an awful road system just to see how he fixes it lmao
I think that was the point of this city. Looks absolutely abysmal, purely for the sake of demonstration. Other cities are well functioning cities with problems that only a sharp eye can catch. Whilst this one has the fundamental issue that it's a terrible city overall for everything
The lack of curved roads is driving me up a freaking wall
The junction you made at 6.22: why not put the roundabout in the air in stead of the motorway? We have one here in Belgium, in a town called Wetteren ;). Works very fine.
a few meteors should fix traffic and the city as well
23:05 The fact that the lanes went from 4 to 3 to 4 completely flew over your head
I guess this city is only built to mess with Biffa intentionally
Watching old biffa videos to get my fix and seeing how his strategy had changed is cool. In this video he's upgrading roads to add lanes but in current videos he removes lanes after a turnoff then back to normal after a lane comes in
Not in my latest city build thought. It depends on each circumstances 👍
I'd love this guy to fix my councils traffic problems in my town!
Assuming UK, only in a handful of councils in the UK are directly responsible for traffic issues with poor road design. That almost makes you identifiable if it is indeed council caused. More often then not they've already implemented the best solutions that they can fit or afford. Once you start studying it and the reason behind it you become quite impressed.
I don't see an excuse for any non traffic lit dumbbell junctions though, they are the bane of the country. Regular roundabouts and one way systems are bad enough for deadlock, but put two together in high traffic areas it is a nightmare. You need no stopping zones too. They're a mess.
Horn junctions are, however, incredibly beautiful. The maintenance cost saving is a big deal in CS even, with a single 2 way highway bridge being all you need most of the time.
For the Highway Junctions: I'd have done it that the 3-lane Highway get's a turning-lane and loses it (cut down to 2 way) and then when they're joining back in, they got their 3rd lane back.
Also, ther were a couple of times where the 6-lane roads should have been cut down to 4-lane roads so they don't have to merge from 3 lanes to two lanes (they'd have to decide it on the junction and can flow nice and easily). ^^
But I love this series! 😊💪🏼
Some cities seem to be built just for challenging biffa.
Or for sponsoring the tea industry.
:)
Seriously, some mistakes look to me Kind of intentional. Espescially the metro without stations but many interruptions instead. But anyway - great work fixing this mess.
That's right. And additionally I'm sponsoring the beer industry right now. Cheers :D
The metro just looks like he had a custom station, that wasn't available for biffa to download. Or they deleted them, was going to rework it, but never got around to it. I can understand the suspicion in other areas, but that metro doesn't mean much to me
I’m absolutely loving these traffic fix-it videos. I’ve binged them all this weekend! They’re super interesting and relaxing and give me a lot of ideas for how to build and troubleshoot my cities. Hopefully there will be lots more of these bc they’re super super interesting to watch! 👍🏻😁
To people saying it is planned all along...
This is exactly (well, not exactly but in a way it is almost the same) how I built my first city. Except that Chester Dristict, wouldn't even dare try do that.
I somewhat disagree about turning intersections on before getting on roundabouts. It slows everything down and I keep running into a problem with that where one lane enters and exits leaving all other roads waiting forever. Enjoyed this one. Those are some massive roads in those neighbourhoods :)
If anyone wants to try this, I'll describe a roundabout setup below for huge amounts of connecting roads. I'm using this massive roundabout with 14 roads connecting to it and it is amazing. You normally have two parallel roads that go on for some length and then have them loop at each end. Here's the description on how to set it up. It requires some lane management. The basic trick is that cars either exit or move one lane over (toward the center of the roundabout). This means the outermost lane is always 100% free for traffic to flow right in. And cars that travel far will use the inner lane.
This roundabout is 100% IMMUNE to traffic. The only thing that can seriously affect it is if your connecting roads can't take the outgoing traffic from the roundabout.
This set up is for using 3 lane highway roundabouts but can be extended to larger roads. Should have at least 5 connecting side roads with about one full roundabout road unit segment between each side road. Otherwise, just use a regular roundabout. I'm using the term "inner lane" as the lane nearest the center of the roundabout. Without a roundabout, this is usually called the outer (or far) lane. Apologies for any confusion.
1. All incoming connecting roads must all enter into the nearest lane. No exceptions. Even if you connect a 3 lane road, use TM lane management to make them all go into the same outermost (nearest) lane of the roundabout.
2. The outermost lane of the roundabout must exit or move to the center lane. Cars must not be allowed to go straight. This clears the lane for the cars entering in #1.
3. The center lane of the roundabout must exit or move to the innermost lane. Cars cannot go straight. Unlike entering lanes, exiting lanes can be separated out. It's actually better to do this.
4. The innermost lane of the roundabout can go straight, or into the center lane or exit.
5. If you have a one way exit connected to the roundabout, the two outermost lanes of the roundabout may exit or go straight. The inner lane must go straight and cannot exit.
6. Allow all cars to pass through intersections right away. Remove the restriction in traffic manager (make the intersection pass through icon green) for everything. It should be green for the roundabout and for the connecting road since the innermost lane is always 100% clear. Disable all pedestrian crossings inside the roundabout. For better speed, disable crossings at the connecting roads too, but you'll have to build separate walkways for pedestrians.
7. Remove all yields, stops and lights. You don't need them.
Let it run.
There are only two things that will slow down cars a little inside the roundabout.
1. Cars merging onto the innermost lane when the roundabout is busy.
2. Cars exiting from the middle or inner lane temporarily blocking the two outside lanes.
This is a really cool roundabout to see in action. All three lanes are used with massive amounts of traffic flowing through without problems.
Enjoy!
Hey man.. never played cities skylines before... but I'm buying it because of these videos. Thanks for entertaining me and hopefully helping me find a new game to love!
yay bro, dont forget to get the mods from the workshop(check his other videos for the mods Biffa is using)
@@Incognito_1412 sadly, my PC is shite. I'll be playing it on xbox one. Thanks though!
You're welcome, enjoy 😀
not gonna lie, the traffic AI and pathfinding without mods is pretty terrible tbh. its a very basic pathfinding system that makes bypasses basically useless. not to mention the lack of lane and junction management.
I love the guys creative solution to everything, no public transport just more roads, bypasses. Its so American!
I love the traffic in my city! I have a nics 11% flow. Its fun to watch em just.... Be stuck :D
at 3:00 when u decided to turn 3 lanes into 4, you coulda just turn that 3 lane into 2, where they leave and get, would be a lot easier and prettier
This guy probably lives in New York irl with his huge roads everywhere
Even New York City’s intersection are more spaced out than this, lol. And not every road is six lanes.
This man is like the Colin Furze of traffic management.
I want this man in charge of all infrastructure in my city.
the best way to finish a cup of tea is watching one of your vids.
Indeed 😀
The best way to finish a cup of tea (while eating Lipitor to prevent cholesterol related stroke) is watching this.
Sip of tea
You say "Tell you what, this is all gonna go. I've changed my mind..." and I nearly jump up out of my chair and shout "YES!"... And probably much of your subscriber base does the same. :)
It would be hilarious if you just sent back an empty plot when someone said that you could destroy what you wanted
You don't even want to know how much I want to play this game since I discovered your channel. Unfortunately I am no rich man and this game with all its addons is just to expensive.... So I will have to do with the video's you supply. Great job on the content and I think the developer should be really happy with a youtuber such as yourself! :)
"No buses, No tram, No buses, No metro"
Whoever made this must hate transits
'Murica!
Maybe has no experience/real knowledge of them.
I do t use alot of it. The city expands soo fast it's hard to remember to keep it all there
@@ianmoseley9910 or just SimCity. Even SC4 seems to hates PT because it's more impossible to build subways or elevated metros than C:S. A lot of people in this comment section said that the guy seems to have come from SimCity
@@marshallzachan5916 Well, I'd recommend to start leaving spaces for public transit and build a lot less road infrastructure. I saved a lot of space just by having a portion of my city for trains and reducing a lot of big road intersections in my downtown area.
Despite catching myself looking for exactly your videos when I need to watch Skylines, I really really like your voice. And finally, from today, I am officially your fan (or the more modern way to say, subscriber). And I now will watch them all.
Thankyou 😁👍
Instead of increasing the amount of lanes you have you want to decrease them. For example at 2:50 you could have just downgraded that short section between the off - lane and the merging lane to a 2 lane highway. Right now you make hell of a lot of chokepoints by having a 4 lane road that suddenly changes to 3 lane road causing completely unnecessary merging. Rant completed.
"Look at this! Absolutely chock-a-block!"
Biffa, you've got the most incredible way of speaking. I love it.
😀
looks like its made by someone who has not planned properly, and eventually tries to fix the issues by building more roads and wider roads without actually trying to see whats causing the issues... adding more / wider roads DOESNT help unless the people are using them .
more junctions = slower traffic, there's no point in having a super tight grid with just enough room for dense residential, if the traffic is so bad that the houses end up abandoned. like at @17:54 where its basically just a solid grid forever.... it makes traffic management a complete nightmare... cars usually stop at every single junction making the problems worse than ever. have nice long roads with just a few junctions in them :)
more public transport = less traffic on the roads in general. , same as cycle lanes, they also help reduce overall traffic.
one way systems are a GOOD thing... they might be annoying as hell irl , but theyre awesome to manage traffic flow in dense areas.
It's amusing to view old vids and see Biffa ADDING lanes to highways instead of removing them :D
Well in certain circumstances you can do both, see my latest fix from today 👍😁
GOD, THESE ANGLES! :(
Wow, 6 way major intersection with no roundabout. 20:40
I love this game and I love the traffic challenges Biffa. I just started making my own maps, I would love to watch someone else play them...is that a challenge that would interest you Biffa?
This video just popped up on my recommended LOL this was back when you didnt know that you should do 3 lanes going into 2 lanes when one comes off, pretty painful to watch seeing as how good u are today about lAnE matHeRmaTicS !! :))
Lets be honest, there’s nothing a good roundabout couldn’t fix
Good to watch the old biffa fixes. Makes me feel quite professional (only due to what I've, learned from him)
Can you try to simulate the traffic in Manila because when i go to work i spent time in the road for 3hrs to 4hrs i like your video it's so nice 👍👍👍👍
LMAO its so funny because we WANT too see you demolish it and do it right from the ground up but at the same time it is really fun to watch you make peoples horrible designs actually work!
At this point it's just people giving testaments to his skill LOL.
😋
I spy, with my little eye, a repeating segment at 4:37 :D or was it a dejavu?
Well done with fixing this mess you have been challenged with. Keep up awsome work Biffa.
Biffa please! Satisfactory! Just one at least!
Jeez those lane mathmatics in the beginning are horrendous, you've really gotten a lot better at that over the years!
I really like that intersection you put in there (the 5-way interchange). Can you tell me the name of this beauty? Or a link? 😙
It's a 5-way turbine interchange. If you search the workshop for Turbine, you should find it with little issue.
search the steam store for pentagon interchange. You'll find it. You should also search for "Timboh's" as he has a number of good ones.
I don't even have the game but enjoy the videos - kind of relaxing
I have 250.000 people and my traffic flow is at 87%
265.000 People and a Flow of 78%, I built some new roads and put in a new Highway Connection, pretty hard to remove the jam.
Here's the town.
steamcommunity.com/sharedfiles/filedetails/?id=1722501572
I have 150.000 in my biggest one and my computer without a graphics card just doesn't want to play any more...
@@ItsIdaho I've got 12k people and have 73% traffic flow but I am making a realistic city.
Lucian Spampinato 12k is a town not a city 😉!
@@ianmoseley9910 it is a city when you place every building by hand with plop the growables. I have 24k people now.
I have NEVER imagined traffic management could be this entertaining. Subscribed lol
😀👍
Biffa I love seeing these videos, but surely you don't just have to fix traffic? There was some problems in the city like deathcare.
normally, fixing the traffic will also solve that(given that the city had the services), since the services use cars to get to the residents :)
You **have** to. If you have traffic jams all over the place, your services fall apart too.
In some of these cities Biffa has worked on the traffic likely came with a number of other warnings. In most of these cases you would need to fix traffic to even see if any other problems you might see are not just because the vehicles were caught in traffic.
This 👍
Hello Biffa,
started watching your videos recently, really made me think before setting up a city and sorting things out before going out of control
I know you are against traffic lights, but I found that they can sometimes be usefull, if set up correctly. You can allow the cars to turn right (or left since you're in the UK) even if the light is red. this helped me a few times when setting up traffic lights when just priority wasn't doing it. could be worth having a look into it :)
The person that made this city deserves jail time tbh
24:36 "Look at how happy that makes everybody when you stick in!... Stick in metroes!" :3 :3 :3
best city skyline player
👍😀
11:00-11:05 ish.
I rebuilt a city once because I loved the way it was going but when I put the main freeway in, I forgot to account for volume expansion as I laid out roads whilst I was growing my city. Every city since has been designed with expansion in mind.