STAR CITIZEN Ship 3D Models EXPOSED!

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  • Опубликовано: 23 дек 2024

Комментарии • 36

  • @99joshmo
    @99joshmo 2 месяца назад +20

    I think what I've learned from most of the star citizen ships is that well placed decals, and LOADS of them, really make or break the look of hard surface models

    • @Markom3D
      @Markom3D  Месяц назад +2

      yeah,, completely agree with this

    • @creamyfeelgood1306
      @creamyfeelgood1306 Месяц назад

      And heavy use of parallax occlusion to create detail without using expensive geometry.

  • @ZappyOh
    @ZappyOh 2 месяца назад +12

    I want a universe where artificial gravity isn't a thing.
    The design of everything space-based will be very different ... It' puzzling to me, that nobody seem to explore that.

    • @ColinPaddock
      @ColinPaddock 2 месяца назад +2

      It’s understandable that live-action film uses artificial gravity or assumes constant acceleration or very-large spin habitats, or even…(sigh)… magnetic boots, but in animation and video games I wanna see zero-g, I wanna see hamster cages where you can see the curvature, I wanna see the folks in the Moon base bouncing around in low gravity. Expanse, at least, did it right with their tail-sitter ships. I would really like to see a space game engine with a variable gravity fps experience. And not just jetpacks in zero-g, but a grip-and-inertia system for getting around without gravity.

    • @Irrelephant3473
      @Irrelephant3473 Месяц назад +1

      id argue that being at minimum a type 1 civ (typically able to master their environments like terraforming with a low failure rate , have achieved multisolar existences etc. have also mastered most laws of physics.) artificial gravity is a given. in SC we got "quantum drives" in my games i like the convenience of not hopping around inside a building on the moon. outside absolutely let me hoppy hop

    • @chrisspry8736
      @chrisspry8736 Месяц назад +6

      you ever heard of the expanse? right up your alley if you haven't seen it already.. :)

    • @TheTattorack
      @TheTattorack Месяц назад +5

      Literally The Expanse.

    • @Irrelephant3473
      @Irrelephant3473 Месяц назад

      @@TheTattorack in the books wayyyy late in the series the ex martian contingent that went through the ring captured alien tech and were able to grow ships with artificial gravity also the ring core had artificial gravity if I'm not mistaken (I very well could be it's been a long time since I've watched or read the series)

  • @UnchartedWorlds
    @UnchartedWorlds Месяц назад +1

    Hi Mark, how can we our selfs inspect hese models for learning purposes? Any tips where to look?

  • @Starius2
    @Starius2 Месяц назад +4

    where did you download the model?? i'd love to have a look over this too.

    • @Markom3D
      @Markom3D  Месяц назад +1

      It’s a tool called starfab, currently not working with the latest version of Star citizen

  • @lucaseyraud4031
    @lucaseyraud4031 Месяц назад +1

    Hi, I was wondering, where do you get those 3d models?

    • @Markom3D
      @Markom3D  Месяц назад +1

      It’s a tool called starfab, currently not working with the latest version of Star citizen

    • @lucaseyraud4031
      @lucaseyraud4031 Месяц назад

      Ok cheers, I will give it a try!

  • @j.d.4697
    @j.d.4697 Месяц назад

    Well, the new RSI Zeus is touted as setting new standards.
    The most intriguing design to me though is the Gatac Syulen, that ship is a trip in every possible way.

  • @JonnyTheKidd.
    @JonnyTheKidd. Месяц назад +1

    is your starfab still working? ever since 3.24 i cant use star fab it wont load.

    • @Markom3D
      @Markom3D  Месяц назад +3

      nope, not working, I had a few models already downloaded so I had to go with that

    • @JonnyTheKidd.
      @JonnyTheKidd. Месяц назад

      @@Markom3D i really wish that i would've downloaded all the weapon blueprints before it stopped working. i really hope that it gets fixed, thanks for the reply.

    • @pitchnin
      @pitchnin Месяц назад

      @@JonnyTheKidd. Do you think they will fix Starfab and it will start working again?

    • @JonnyTheKidd.
      @JonnyTheKidd. Месяц назад

      @@pitchnin i found a way to get it to work again, i found a guy who still had the 3.23 data pack

    • @pitchnin
      @pitchnin Месяц назад

      @@JonnyTheKidd. Can you provide me with these models so I can start my studies?

  • @ColinPaddock
    @ColinPaddock 2 месяца назад

    The MISC ships, like, I think, the Freelancer, look like a DC-3. Real mid-20th-century aviation look.

  • @jaypockets
    @jaypockets Месяц назад

    Nice breakdown. I'd like to see you take a look at the Cutlass Black

  • @hardwire666too
    @hardwire666too 2 месяца назад +2

    EXPOSED!! MY GOD THERE COULD BE CHILDREN WATCHING!!!! Unbelievable. lmfao
    Jokes aside though style trim sheets is an interesting idea. Personally I would go about it by making a fake pamflet for the ship. Kind of like how car dealerships used to do. This would require me to focus on the different bullet points of each style required and developing them. Which falls into graphic artist territory and I hate being there. lol

    • @Markom3D
      @Markom3D  Месяц назад +1

      that is really clever. I might give that one a shot

  • @KwasiMedia
    @KwasiMedia 2 месяца назад

    Simplicity at its best.

  • @marcassin1034
    @marcassin1034 2 месяца назад +1

    Yeah!

  • @TimAyro
    @TimAyro Месяц назад +1

    Don't buy the Argon Mole. Get the ARGO Mole instead.

    • @Markom3D
      @Markom3D  Месяц назад +2

      lol, I dont know if you remeber the X series games, thats why I keep saying Argon

  • @adama7752
    @adama7752 2 месяца назад +1

    12 years ago,... that's a hallway that stands the test of time!

    • @Markom3D
      @Markom3D  Месяц назад +1

      I know right lol. It is still a great tutorial.