Blender Rigging Basics Tutorial - Rigging a Sci-Fi Spaceship

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  • Опубликовано: 24 дек 2024

Комментарии • 18

  • @Don-3dFlunky
    @Don-3dFlunky 2 месяца назад

    very beneficial stuff

  • @MK8MasterJunjie
    @MK8MasterJunjie Год назад

    Simply fascinating.

  • @juannicolasreyesrestrepo2070
    @juannicolasreyesrestrepo2070 10 месяцев назад +1

    Great tutorial! VEry easy to understand! I only have one question, do objects need to be attached to be rigged? Or can i rig parented objects without having them attached to the main body of my ship?

    • @Markom3D
      @Markom3D  10 месяцев назад +1

      you can rig them parented objects, but if that parent object moves, you are gonna have some funky as results

  • @MLajevec
    @MLajevec Год назад

    Hello,
    I am working on 3D printed boat, where i need movable hatch. I am seeing on your video that your hatch can be movable. Do you have any advice, about doing a hatch that can be movable like in your mechanism but when I 3D printed it.
    Thanks for the answer!
    ML

  • @chrisgroff5420
    @chrisgroff5420 9 месяцев назад

    Thank you so much!

  • @spidermankey1398
    @spidermankey1398 Год назад

    I liked the video and want to give a suggestion. Try to explain a little more what you are doing because I had to go back several times to actually get what you were doing. The video is great for an already experienced blender user but it is hard to understand for users that are new to this concept of armature

  • @4KProductionsFilms
    @4KProductionsFilms Год назад

    That little ship is really looking cool with the texturing you have added. Decals, I think you mentioned?

  • @puntloosPD
    @puntloosPD Год назад

    Very nice

  • @Thunder_Owl
    @Thunder_Owl Год назад

    Mmm, Rigging. The Forbidden Knowledge of the Secret Guild of Animators.

  • @sqwert654
    @sqwert654 Год назад

    Rigging in Blender is much faster than in Maya I have found. I tend to use scaled B-Bones as controls on separate layers to the bones.

  • @senariot
    @senariot Год назад

    you are my hero bro ! good fking work !

  • @FilmSpook
    @FilmSpook Год назад

    Wow, thanks my Brother! 👍🏾👍🏾 Best Wishes

  • @MYTHICALLY3D
    @MYTHICALLY3D Год назад

    Modelling tutorial for this 😮

  • @user-ez4wy1sy1t
    @user-ez4wy1sy1t 11 месяцев назад +1

    i hate ragging bro i fucking hate it this shit is so hard man im gonna cry

    • @Markom3D
      @Markom3D  11 месяцев назад +1

      You got this. Start with small goals and then build yourself up.

  • @josephvanwyk2088
    @josephvanwyk2088 Год назад

    I really wish someone could come up with a MORE user friendly way. Getting use to the steps can be troublesome.

    • @medafan53
      @medafan53 Год назад

      For mechanical rigging what I do is make the separate components separate objects, you can then set up the individual pivot points where you want them and use that to make the rig, after which you can parent directly to the bone by putting your armature in pose mode, selecting an object in the outliner and selecting parent to bone.