I truly appreciate the tutorial. For some of us, however, who are trying to learn, it would be SO helpful to toggle on the controls illustrated button so that we can see exactly what buttons you are pressing, go as slow as we need, and you not have to remember ever little step for those of us who need the most basic of basics. For instance, you already have the ship in scene, parented to empties; how you got there, for beginners, is another search for another tutorial just to catch up. I mention this only because you did target this video to beginners. Of which, I clearly am. Thanks again.
Fantastic! just what I've been needing. I went the other way, the way they shoot spaceship miniatures on a motion control stage; I've been moving the camera instead. Miniatures are generally too big and heavy to move so they just mount them on a pole and attach the camera to a motion control arm. But I couldn't get the path constraint to work, so I've just been setting key frames for the camera and adjusting them in the graph editor. It does get a bit complex. I'll revisit my shots and try the motion path again. Thanks!
Great animation you asked for suggested tutorials shield hits ,weapons fire phasers torpedoes disruptors/hitting shields , warping effects , correct lighting set up , composting final scene . All stuff I'm long to learn to better my animations and not that much on you tube explaining that we'll,
Hey can you show us how to animate the lights on the ship , how to make engines glow, how make the ship warp, how to make the ship fire phasers, and photon torpedos. PLEASE!!! You just have this once video which was very helpful by the way!!
Awesome. This type of scene is exactly why I’m learning Blender. I have one question though: some clips I’ve seen credited to Blender have their ships look exactly like they’ve dropped out of the movie. They look real, the lighting, the reflections, the colours etc. How is this level of photo realism achieved?
Make sure you're subscribed because I'm planning a video on that very subject. Combination of good materials, good lighting, and compositing is the key. You can even get away with relatively low poly models if the other things are in place.
Shaders are the most important part in that process. You want to make sure you have set any metal/roughness maps to linear. You also want to make sure your cameras are to scale such that DOF is correct for the objects. Generally speaking for the cinematic effects you want to use wide angle shots. I personally look at the films and copy color values. Don't have clipped blacks, or contrasty blacks. If you're using Eevee you can exploit the world color like I do. Baked lighting etc is also very helpful, and one final thing. Dont assume you can set up lighting once and it look good for all shots. When ever I animate in blender, each shot has a completely different lighting setup. But I'm always comparing to the other shots to make sure visual continuity is maintained.
Hello Brit, Could you be kind and make a tutorial video on warship design. I am trying to recreate a Ticonderoga Class Crusier, but am having no luck as I have no 3D skills at the moment. Perhaps you can recommend any useful extensions which would help out in designing modern warships. Yes, I know there are a few videos out there but artists fail to explain their steps and use useless elevator music which does not help anyone. Anyway, it doesn't hurt to ask, and maybe others will benefit from it as well. Cheers mate!
I truly appreciate the tutorial. For some of us, however, who are trying to learn, it would be SO helpful to toggle on the controls illustrated button so that we can see exactly what buttons you are pressing, go as slow as we need, and you not have to remember ever little step for those of us who need the most basic of basics. For instance, you already have the ship in scene, parented to empties; how you got there, for beginners, is another search for another tutorial just to catch up. I mention this only because you did target this video to beginners. Of which, I clearly am. Thanks again.
This is awesome and very helpful for me as a beginner thanks!!
Excellent base tutorial to learning Animating Spaceships. It might help others if you are able to turn on your Key and Mouse Screen Annotations.
Fantastic! just what I've been needing. I went the other way, the way they shoot spaceship miniatures on a motion control stage; I've been moving the camera instead. Miniatures are generally too big and heavy to move so they just mount them on a pole and attach the camera to a motion control arm. But I couldn't get the path constraint to work, so I've just been setting key frames for the camera and adjusting them in the graph editor. It does get a bit complex. I'll revisit my shots and try the motion path again. Thanks!
beautiful
Great animation you asked for suggested tutorials shield hits ,weapons fire phasers torpedoes disruptors/hitting shields , warping effects , correct lighting set up , composting final scene . All stuff I'm long to learn to better my animations and not that much on you tube explaining that we'll,
Very nice! Did you make these ship models or grab them from somewhere? What's the polygon count of these?
Hey can you show us how to animate the lights on the ship , how to make engines glow, how make the ship warp, how to make the ship fire phasers, and photon torpedos. PLEASE!!! You just have this once video which was very helpful by the way!!
Amazing, please make some photorealism tutorials.
I still wish there was a tutorial on how to create a starship like the Enterprise.
I want that model of the Enterprise! :)
Niceeee
Awesome. This type of scene is exactly why I’m learning Blender. I have one question though: some clips I’ve seen credited to Blender have their ships look exactly like they’ve dropped out of the movie. They look real, the lighting, the reflections, the colours etc. How is this level of photo realism achieved?
Make sure you're subscribed because I'm planning a video on that very subject.
Combination of good materials, good lighting, and compositing is the key. You can even get away with relatively low poly models if the other things are in place.
Shaders are the most important part in that process. You want to make sure you have set any metal/roughness maps to linear. You also want to make sure your cameras are to scale such that DOF is correct for the objects. Generally speaking for the cinematic effects you want to use wide angle shots. I personally look at the films and copy color values. Don't have clipped blacks, or contrasty blacks. If you're using Eevee you can exploit the world color like I do. Baked lighting etc is also very helpful, and one final thing. Dont assume you can set up lighting once and it look good for all shots. When ever I animate in blender, each shot has a completely different lighting setup. But I'm always comparing to the other shots to make sure visual continuity is maintained.
Hello Brit,
Could you be kind and make a tutorial video on warship design. I am trying to recreate a Ticonderoga Class Crusier, but am having no luck as I have no 3D skills at the moment. Perhaps you can recommend any useful extensions which would help out in designing modern warships.
Yes, I know there are a few videos out there but artists fail to explain their steps and use useless elevator music which does not help anyone. Anyway, it doesn't hurt to ask, and maybe others will benefit from it as well.
Cheers mate!
Thats not enterprise TOS, technically its enterprise TMP
"promo sm"