So awesome, that's the first time I see someone use the Follow Path constraint correctly including speed adjustment. Everyone else is always animating the Offset and says things like "don't know why you weirdly have to go from 0 to -100 instead of +100 to follow the path" . But not you. You are my hero. 😁 Just when you set the Offset for the camera to 10, you say it would be 10 frames behind. But I think it is 10%, and you have set the path animation to 400 frames so I guess the camera is 40 frames behind? If I remember correctly, not at a pc right now to check.
@@Markom3D To be fair, if you leave the path animation at the default 100 frames, the percentage is "accidentally" also the number of frames, so this can easily happen...
I tried something similar a couple of times after following the tunnel tutorial/follow along you did a while back. Going to re-examine a couple of fly-by/fly-around projects with these useful nuggets of information. Kudos!
Wish this had come out earlier.. I didn’t pick up mountain scapes when it was on offer 😢 looks really good 👌👍🔥 Great tutorial 🔥👌👍 awesome content as always.
Its not too bad, but there is still some clean up on the high poly ones that need to be done which I am not too thrilled about. I am going to be making something similar soon, just need to get my workflow right.
you're amazing and thank you for doing us Aussies proud - Thanks all your tutes - Any chance you could do a similar detailed tutorial on how to make a photo-realistic plant (i.e. if one does closeups, one will still get awesome close up / low orbit renders)?
@@Markom3D what about them weaving through this epic space station complex after just having fun with space police chasing the pilots. That would be cool, maybe they’ll blow something up in the process. The possibilities are endless, well I’m off creating something, can’t wait to see what u have cooked (or are cooking) up next.
Nice one, I only find the part a bit off where the ship goes up and then down, the camera just does not feel natural there. What you can do now is also shoot one side view pass through and one front view and a couple of takes from fixed location, all in the same canyon and have a scene 4 times the length and no one will know the difference 😁
holy sh*t just amazing ,12 yrs , you must know every corner of blender
geometry nodes is something that I have not sat down to learn. I am starting to get the itch but not just yet.
So awesome, that's the first time I see someone use the Follow Path constraint correctly including speed adjustment. Everyone else is always animating the Offset and says things like "don't know why you weirdly have to go from 0 to -100 instead of +100 to follow the path" . But not you. You are my hero. 😁 Just when you set the Offset for the camera to 10, you say it would be 10 frames behind. But I think it is 10%, and you have set the path animation to 400 frames so I guess the camera is 40 frames behind? If I remember correctly, not at a pc right now to check.
WHAHHTHTHHATHTTT, just test this and it IS a percentage... over 12 years and I always that it was how many frames behind it was. My mind is blown
@@Markom3D To be fair, if you leave the path animation at the default 100 frames, the percentage is "accidentally" also the number of frames, so this can easily happen...
I tried something similar a couple of times after following the tunnel tutorial/follow along you did a while back. Going to re-examine a couple of fly-by/fly-around projects with these useful nuggets of information. Kudos!
Oh, such good and useful info on adjusting the speed of the follow path! I never knew that was there. Thanks!
Cheers mate. Trying something different with a long form video
Nice one Markom!
Wish this had come out earlier.. I didn’t pick up mountain scapes when it was on offer 😢 looks really good 👌👍🔥
Great tutorial 🔥👌👍 awesome content as always.
Its not too bad, but there is still some clean up on the high poly ones that need to be done which I am not too thrilled about. I am going to be making something similar soon, just need to get my workflow right.
@@Markom3D something similar for sale? On Gumroad or Patreon…. In that case I’ll hold off still ☺️🔥👍
Fantastic tutorial good sir. I have learnt a lot from this that I never knew
you're amazing and thank you for doing us Aussies proud - Thanks all your tutes - Any chance you could do a similar detailed tutorial on how to make a photo-realistic plant (i.e. if one does closeups, one will still get awesome close up / low orbit renders)?
Is this gonna be part of ur show cuz it looks cool. Honestly ur one of the best blender RUclipsrs out there.
This was something that I just wanted to create, but I know it could be better. I want an make an epic space one
@@Markom3D what about them weaving through this epic space station complex after just having fun with space police chasing the pilots. That would be cool, maybe they’ll blow something up in the process. The possibilities are endless, well I’m off creating something, can’t wait to see what u have cooked (or are cooking) up next.
suas animações são perfeitas
Nice one, I only find the part a bit off where the ship goes up and then down, the camera just does not feel natural there. What you can do now is also shoot one side view pass through and one front view and a couple of takes from fixed location, all in the same canyon and have a scene 4 times the length and no one will know the difference 😁