Blender animation tip - space switching

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  • Опубликовано: 22 янв 2020
  • Amazing animation tip learned from Richard Lico course. Using space switching without modifying your rig.
    Animation Sherpa course : animationsherpa.thinkific.com/
    Richard on vimeo : vimeo.com/richardlico
    Follow Fin : / fineskimo
    Atypique Studio : atypique-studio.fr/en
    New rigging course now available. Learn how to rig effectively in Blender 2.8
    Gumroad : gumroad.com/p2design
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Комментарии • 79

  • @ValkyrQt
    @ValkyrQt 3 года назад +3

    you just opened my brain to how many possible uses of the graph editor, I dont understand how people use it until i saw this video

  • @FabianOrrego
    @FabianOrrego 4 года назад +36

    Thanks again... Please keep creating this kind of material, it's awesome!

  • @GadoukenRising
    @GadoukenRising Год назад +1

    I took Richard Lico's course recently and it's been a game changer for me, too. I've been trying to learn more about blender lately and this video has been a huge help. Thanks, Pierrick!

  • @1beinghuman170
    @1beinghuman170 4 года назад +1

    Brilliant as usual. Will be buying your course most definitely.

  • @JC-ov8ko
    @JC-ov8ko 4 года назад +7

    Thank you sir. I been asking and waiting for something like this. You always deliver. His course combined with yours is a powerhouse collaboration. Much love and support from me 🙌🏽

  • @1uk3c
    @1uk3c 2 года назад +2

    Oh my god! This saved me so much time! I mean FUCK! The amount of time I spent trying to get it done with sliders and constraints...and to no success either! There was always something popping or wiggling. This here is a golden fucking nugget. Thanks again Pierrick!

  • @TheNewton
    @TheNewton 4 года назад +22

    suggested title: blender animation tip - space switching *between local and global*
    ( or *local to global screenspaces* )
    this is advanced and a bit hard to follow because not enough time spent showing the Z axis issue (~3:30) - the graphics did help a little bit but still have a hard time understanding the core problem and the solution since there's always so much going on all the screens. But I think the takeaway is when an model animation your working on isn't moving intuitively AND has a parent->child relationship use an intermediary object to go from local space to world space by copying the animation to something else that is in world space then backfeeding that new objects motion to the original object as a constraint getting rid of the original animation with the new edited one.

    • @aleksandarrajic2275
      @aleksandarrajic2275 4 года назад

      To think you could have saved so much time if you used the spacing sculptor addon

    • @jeffspinner6579
      @jeffspinner6579 4 года назад

      @@aleksandarrajic2275, bruh! I just got that. I hope you are right...

  • @thomasmurphy5417
    @thomasmurphy5417 4 года назад

    Excellent work as always Pierrick!

  • @keldencowan
    @keldencowan Год назад

    I like the way the fox dances. I'm stealing the T-Pose Hip Shake.

  • @markuschakera8324
    @markuschakera8324 4 года назад

    Awesome as always. Richard lico seems like a pretty smart dude. No wonder he won an annie

  • @grobart5910
    @grobart5910 4 года назад +1

    Salut !
    Je suis encore un tout débutant sur Blender, même si j'ai un base en 3D.
    Et ça me fait super plaisir de voir tes vidéos sur ce soft.
    J'avais hésite avec Maya, mais Blender m'a plutot attiré et voir que c'est possible de réaliser des animations d'aussi bonne qualité dessus donne encore plus envie !
    Merci à toi :)

  • @yunginngamer5009
    @yunginngamer5009 Год назад

    awesome work

  • @jakobleitner1966
    @jakobleitner1966 4 года назад

    very excited

  • @stefanguiton
    @stefanguiton 3 года назад

    Great tip!

  • @dhairyavijay2006
    @dhairyavijay2006 3 года назад

    Amazing. 🤯

  • @arielgauto3940
    @arielgauto3940 4 года назад

    AMAZING

  • @Oxtorayk
    @Oxtorayk 2 года назад

    Thanks!

  • @extasyGH
    @extasyGH 3 года назад

    This tutorial got me subscribed.

  • @artemiogaming22vods98
    @artemiogaming22vods98 4 года назад

    thank you very much!!!

  • @sambero784
    @sambero784 4 года назад +4

    hi Pierrick! I knew about you thanks to your rigging course and got surprised when, after watching Lico's GDC talk and investigating him, saw you in his webpage with this rig. I want to thank you for the amazing, professional and educative content you bring to everyone here in youtube and in your low price course, you are an inspirational reference for me. Also, I wanted to ask you about Tim's addon since I can't find it in his gumroad and want to know if you know something. Thanks a lot!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +1

      Thank you so va much. The addon is not available yet. But it will be released very soon

  • @TommyLikeTom
    @TommyLikeTom 4 года назад +4

    this is exactly what I need for blender. Blender can be rather annoying when it comes to switching between local and world space. I'm finishing off a 2D animation with rigs in blender in a 3D environment and instead moving the camera around the environment I have all the 3D models in a Empty that moves around XD. It's ridiculous but it works

  • @davletshintube
    @davletshintube 4 года назад

    Wow!!!

  • @MeltonECartes
    @MeltonECartes 2 года назад

    "PAID!"

  • @otterryy
    @otterryy 9 месяцев назад

    Lucas Roedel beautiful addon does this automatically without the addon i dont think i wouldve ever tried this

  • @Riley_Christian
    @Riley_Christian 4 года назад

    Ive been wondering how to do this for sooo long omg!

  • @VortexArtLab
    @VortexArtLab 2 года назад +1

    Awesome video, thanks a lot! How about using extra bones instead of empties? I tried and the work is much faster and more convenient. Also you can use bones instead of empties to track the trajectory.

    • @AnnisNaeemOfficial
      @AnnisNaeemOfficial Год назад

      Dima, this sounds interesting. Could you please elaborate a little more? I’d like to try your method as it sounds faster.

  • @3dSensei952
    @3dSensei952 2 года назад

    Would please review the blender space switching addon?

  • @tooninja
    @tooninja Год назад

    as for me the most anoing thing in blender it is is a tracking arcs on the nose of the character, I make aim constraine for that, but it is take some time

  • @ScrubbzAnimate
    @ScrubbzAnimate 2 года назад

    How would I achieve this effect through armature rigs? Has there been a video on the topic, yet?

  • @manojlogulic4234
    @manojlogulic4234 4 года назад

    Amazing tip, thank you. I thing will be great if you can rig that character from sctrach and shere video 😁

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      I've rigged both from scratch but unfortunately I havn't recorded the process.
      But I will on further character. You can learn this in my latest course ;)

    • @manojlogulic4234
      @manojlogulic4234 4 года назад

      @@PierrickPicaut_P2DESIGN I got your cours its master peace 👏👏👏But still i like to watch everything you do 😁🍻

  • @Mantikator
    @Mantikator 4 года назад

    Great transfer tutorial! Where can I get the space switching addon?

  • @Ponlets
    @Ponlets 4 года назад

    this is awesome ... is this how they also make characters pick something up and throw it

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      You could do it this way yes.

    • @Ponlets
      @Ponlets 4 года назад

      @@PierrickPicaut_P2DESIGN awesome
      i love this video and when i have the money i will take that animation course :3
      hope he does a blender dedicated iteration as well :)

  • @zoki87
    @zoki87 4 года назад

    Did you finish the Animation Sherpa course, and if so, is it applicable to blender? I am considering buying it myself

  • @raymondstpaul4913
    @raymondstpaul4913 4 года назад

    Chuck Norris had me laughing!

  • @user-uc3ry1xb4m
    @user-uc3ry1xb4m 4 года назад

    Do we need to buy Richard's course to see the Blender version rigging,
    Or we can watch it for free directly on his website?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      Hi there, no you ccan get it for free. check this out here : ruclips.net/video/UIKuyOP68fA/видео.html

  • @TheNewton
    @TheNewton 4 года назад +1

    9:47 watching this makes me wonder if there's a way for the monkey to move randomly and still at the last moment pop his head into the helmet.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +1

      Sure, Since you mlake the helmet moving separately from the head, since you've set the start and land pose, whatever happened in between for the monckey doesn't matter.

  • @BobbyJ529
    @BobbyJ529 4 года назад +1

    do you explain space switching in your rigging course? I don't want to get richard's maya course.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      No I don’t. You’ll learn and understand how to build full rig. Space switching is an animation technic

  • @DevGods
    @DevGods 3 года назад

    Struggled with gettin this to work. Since im using parent constraints for my weapons It doesnt seem to work. Animating it was fun and I got the exact look I was looking for but baking the action and trying to get it to stick didnt work.. Will I have to get rid of my parent constraints? Instead parenting my weapon bones to the hands. Which will constrain my rig to where I cant juggle or do any fancy animation. Or is there something else I could do?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад +1

      IU don't advise using child of constraint permanently on rig. IT can be sue on the fly but not as a constant mechanism. Also, I don't advise having constraint on your control bones, you should always have an intermediary bone with the constraint and your controler parented to it so that you can bake action on the controler bone without problems

    • @DevGods
      @DevGods 3 года назад

      @@PierrickPicaut_P2DESIGN rigging is such a pain lol. I tried the method that you have on your channel for attachment slots and it worked well until I needed to animate the weapon moving from its MCH bone. When switching to a different slot the bone would be offset and I would have to counter animate. That’s why I chose child of constraint. I’m still learning the best way to rig it’s all new to me..

  • @hi_its_jerry
    @hi_its_jerry 3 года назад

    thats awesome! too bad i found this one year later haha

  • @ar-js2mn
    @ar-js2mn 4 года назад

    hello ... I am interested in your material, is this available in Indonesian traslite .. I am constrained to understand in English .. maybe I can learn it by just following the screen instructions without explanation.?

  • @3dmax_Ani
    @3dmax_Ani 4 года назад

    no max?

  • @Jhonatan31415
    @Jhonatan31415 4 года назад

    Hi Pierrick, I see that you are making a course, can you share what engine you are using? Unity or UE4? I'm currently researching between the 2 and don't know where to start, currently I'm in the path of learning ro create and rig the character with your courses, but I don`t know the next step, are you planning to make a course on moving the character like crimsom ronin to a game, with level design and so on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +2

      Regarding blender to Game Engine workflow, it seems easier to work with Unity wich I am.
      I've made a few little video about exporting an animated rig to Unity. This isn't a big thing. I don't plan on making a specific course on Blender to game engine workflow, but I can make a short beginer tutorial video if you'd like.

    • @Jhonatan31415
      @Jhonatan31415 4 года назад

      @@PierrickPicaut_P2DESIGN Thanks, I've seen the tutorial on unity and blender, very helpful. I was just wondering because I saw and liked the style of your game, and yesterday I spent some time researching ue4 and unity to see what is the best, but it doesn't seem to exist "the best" they both do what they are suppose to do, the magic lies behind the artist and what they can create, the tool doesn't seemed to have as much impact as I initially thought, thanks for the reply :D

    • @gower1973
      @gower1973 4 года назад +1

      I’d say look into learning both, Unity is much easier to learn code wise with c# scripting, I actually finished a very small game in it. But Unreal seems much more professional and complex if you know I mean, C++ syntax is a nightmare, but you can use blueprints which is the same as Blender nodes or Shader Graph in Unity, but it’s used for everything in Unreal, but you need to know what all the nodes are which run into hundreds or maybe thousands. I only started messing with it because of the megascans assets.

    • @Jhonatan31415
      @Jhonatan31415 4 года назад

      @@gower1973 I'm actually a software developer, so I don't think the question between C# and C++ would be much difference in my perspective, I saw that a lot o people tends towards unity because of C#

    • @Jhonatan31415
      @Jhonatan31415 4 года назад +1

      @@gower1973 One thing I wanted to do actually was to joint all areas that I like, the art of creating characters and the programming side, artificial intelligence field. So I was thinking about doing some original characters and then going to an engine and playing around with Deep Learning to create intelligent systems, combats, paths. I know that the 2 engines already have some out of the box AI and path finding algorithms, it's most for the fun of it. I used to write blog posts about neural nets and they are quite boring after some time, all people write the same stuff, I wanted to bring something different to the table, mixing all these areas that I enjoy.

  • @xorxfirst9928
    @xorxfirst9928 4 года назад

    bonjour,
    d'abord désolé de parler en français j'ai la flemme de traduire....
    j'ai déjà fait des animations avec des parenting (vraiment s*) mais j'ai plutot utilisé le "child of", qui lorsqu'on arrive à l'utiliser correctement, offre une grande liberté.
    Je dois avouer que je n'ai regardé votre vidéo qu'une seule (je sais, un peu court), mais n'aurait-il pas été plus simple d'utiliser un "child of" justement ?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      Salut, t'inquiète. Alors oui et non. L'intéret de la contrainte "child of" c'est de pouvoir controler l'objet qui est contrait comm eun enfant dans une relation parent/enfant classique. dans le cas présent, je voulais que les bones et empty soient parfaitement alignés donc un copy transform est radical. Aussi, le child of peut-être assez buggy par moment, là au moins je suis sûr de mon coup ;)

    • @xorxfirst9928
      @xorxfirst9928 4 года назад

      @@PierrickPicaut_P2DESIGN wahou ! merci pour la réponse super rapide !! va donc falloir que je me concentre pour comprendre le concept...(heureusement il y a les sous-titres en anglais ) : on a toujours un truc à apprendre !

  • @feshprod1121
    @feshprod1121 4 года назад

    IT IS SO franglish !!!

  • @misscheymarie9910
    @misscheymarie9910 3 года назад

    Hi! Would you be interested in a 3d animation job?

  • @StarOnCheek
    @StarOnCheek 4 года назад +1

    Di elmet

  • @andresavik
    @andresavik 4 года назад +1

    I didn't watch the whole video, but I don't see why you didn't simply use the Child of constraint and keyframed its influence. Seems to you chose a pretty messy way to about this.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +1

      André Savik because you have to switch to world space and override the parenting relationship with the head controller. The empty won’t properly copy the transform channel with a child of constraint unless you first parent it to the helmet manualy matching its transform channel wich would be painful...
      I don’t get what’s messy here?

  • @NycroLP
    @NycroLP 3 года назад

    NGL, this is kinda clumbersome. Wish there would be an easier way to do it.

  • @amazonf953
    @amazonf953 3 года назад +1

    ok everyone,, first step delete your cube T_T