If you want to watch the full timelapse : ruclips.net/video/TQ8bMvgGf_Y/видео.html More animation and rigging pro tips content : ruclips.net/video/Y93Vr8PoDc4/видео.html
During your rigging course i was struggling a lot because i was a pure beginner and sometimes you jump from one thing to another that makes me lost, but maaaaan.. your knowledge is so fucking amazing.. i can't believe that i've learned such important mechanisms and tips, received this knowledge and started to understand "rigging" from deep inside! Great job, I really mean it! Keep going man!
This is amazing! 🤩 I'm still a newbie at gamedev but I've had my fair share of blender and this is absolutely inspiring. Videos like this keep me going!
@@PierrickPicaut_P2DESIGN I started learning Blender in the old UI, so am sorta familiar with it. I was wondering if any functionality has changed. I see some shader nodes have been changed around in the latest release, for example. Just wanted to confirm before starting if you have heard anything from recent students.
Thanks for the tips, Pierrick, ils sont hautement utiles ;] Any chance you could develop a bit more the smear effect in a future video ? ;] Great work anyway !
@@PierrickPicaut_P2DESIGN Precisely, using a bone based approach. I think I heard you mention them in your rigging course but I didn't quite get all the details. As you again used them in this animation, my curiosity has risen again ;]
I bought your rigging course.It was worth it thank you so much. I'm having trouble with the full rotation of cog bone in a cycle animation(there's a glitch when I copy/duplicate the first keyframe to the last keyframe)is it better to rotate the root bone instead?. How to deal with that?
Wow that's was amazing. Can you make tutorial how to animate use graph editor in basic. Because if I'm make animation I'm just use keyframe to make animation.
from a noob animator, how do you resolve the twist effect from going back into idle? I'm working on a spin attack and when I go back to idle, my bones want to rotate back the way they came, causing the character to twist inhumanly. I can't find a good solution to this at all anywhere.
Hi! Thanks for the vid! Do you have any issues with using rigify and exporting to unity? I find all the organization bones export out as well due to the parenting in the rig. How do you get around this?
I don't use riggify. I've made a video about exporting to Unity. ruclips.net/video/-sUxIkBGE_c/видео.html Just check export deformation bone only and it should fix the problem
@@PierrickPicaut_P2DESIGN Alright. And also i wanted to know that how do you animate any character with root bone, when that character is running and backfliping and stuff like that? What function does the root bone play in that?
No it doesn’t cause it’s not something I would use that much. This kind of automation needs scripting and I don’t script so it’s not covered. There are some work around I’m still studyiing
If you want to watch the full timelapse : ruclips.net/video/TQ8bMvgGf_Y/видео.html
More animation and rigging pro tips content : ruclips.net/video/Y93Vr8PoDc4/видео.html
Thank you!
I just got to the part but the bones is the second course and it will not let me add it to blender I don't know what's going on
During your rigging course i was struggling a lot because i was a pure beginner and sometimes you jump from one thing to another that makes me lost, but maaaaan.. your knowledge is so fucking amazing.. i can't believe that i've learned such important mechanisms and tips, received this knowledge and started to understand "rigging" from deep inside! Great job, I really mean it! Keep going man!
Thanks. Yeah someone it’s hard to make a perfect flow in the videos. I’m trying to improve.
Pierrick Picaut thanks for your job, I’m planning to buy another course!
MY MAN! I was just hoping you would throw something up related to animation.
Exactly!
Both !!
I just keep finding more and more helpful content in your channel, it's amazing. Thank you
You even put subtitles, that's very thoughtful of you
Very Nice. Thanks Pierrick.
Waw it’s been a while earing from you
you are one of the most advanced blende users i have seen
Okey that's really nice I love to see your animation tips and tutorial
Thanks, hjappy you like it
I'm very impressed, thank you for the video !
Thanks a lot, Pierrick Picaut . A life savior tutorial, especially now, in this isolation times. Got a like and subscribe.
Awesome video and character! Thanks for sharing your knowledge!
Thanks for your kind words
love your tutorials your one of the best Blender tutors
the first YT video where ive heard someone say Trick and tips!
This is amazing! 🤩 I'm still a newbie at gamedev but I've had my fair share of blender and this is absolutely inspiring. Videos like this keep me going!
Top !!! Thank you to the author for posting such a video )
Thanks
Very beautiful and very good teacher! Thank you! :)
c'est tellement smooth! super animation
So skilled that I don't see what is going on....
awesome!!!
finally animating content
Thanks for sharing this is priceless
tremendous!
Awesome! Are you planning to make an animation course?
Yes, it’s in pre production
@@PierrickPicaut_P2DESIGN I am planning to do your course on cliff tower. Will there be any problem following along in Blender 2.82?
Diptarka Das well it’s on an older version of blender so the ui has changed. It can be very disturbing if you are a beginner.
@@PierrickPicaut_P2DESIGN I started learning Blender in the old UI, so am sorta familiar with it. I was wondering if any functionality has changed. I see some shader nodes have been changed around in the latest release, for example. Just wanted to confirm before starting if you have heard anything from recent students.
@@diptarkadas5193 Ho cool, no from what I know, all the tools I'm using in this course still exist and the node setup are pretty basics.
Perfect work!!!
Thanks
Im the 600 like 👌 thank you so much for the video 🔥🔥🔥
Thanks for the tips, Pierrick, ils sont hautement utiles ;]
Any chance you could develop a bit more the smear effect in a future video ? ;]
Great work anyway !
Me’ci, what would you like to know about smears?
How to do them?
@@PierrickPicaut_P2DESIGN Precisely, using a bone based approach. I think I heard you mention them in your rigging course but I didn't quite get all the details. As you again used them in this animation, my curiosity has risen again ;]
Wow great video full of knowledge , but I wish if you were guided us about blender animation to game softwares like unity and unreal
I bought your rigging course.It was worth it thank you so much. I'm having trouble with the full rotation of cog bone in a cycle animation(there's a glitch when I copy/duplicate the first keyframe to the last keyframe)is it better to rotate the root bone instead?. How to deal with that?
Wow that's was amazing. Can you make tutorial how to animate use graph editor in basic. Because if I'm make animation I'm just use keyframe to make animation.
Check my free Gameboy course on my channel. 😉
How was the projectile added? That’s the bit I need for my game 😅
Ca c'est cool !!!! +1 abonné
잘봤습니다~:)
from a noob animator, how do you resolve the twist effect from going back into idle? I'm working on a spin attack and when I go back to idle, my bones want to rotate back the way they came, causing the character to twist inhumanly. I can't find a good solution to this at all anywhere.
pro
is there a way to do the thing with the head in maya?
Hi! Thanks for the vid!
Do you have any issues with using rigify and exporting to unity? I find all the organization bones export out as well due to the parenting in the rig. How do you get around this?
I don't use riggify.
I've made a video about exporting to Unity. ruclips.net/video/-sUxIkBGE_c/видео.html
Just check export deformation bone only and it should fix the problem
@@PierrickPicaut_P2DESIGN awesome thanks, I'll check it out!
Why you have hided the Root bone? Does it help in animating in some way?
You generally don’t use the root bone unless it’s locomotion.
@@PierrickPicaut_P2DESIGN Alright. And also i wanted to know that how do you animate any character with root bone, when that character is running and backfliping and stuff like that? What function does the root bone play in that?
Hey does this rig has auto fk ik snap? If yes is it covered on your rigging course?
No it doesn’t cause it’s not something I would use that much. This kind of automation needs scripting and I don’t script so it’s not covered. There are some work around I’m still studyiing
@@PierrickPicaut_P2DESIGN i was asking cause i seen you was using fk and ik without any switching or trickery
Can you a basic tutorial?
I’m working on an animation course
Tu serais pas Francophone ? Thanks.
Oui 😅
@@PierrickPicaut_P2DESIGN Bah du coup je comprends bien ton anglais. Très bon contenu merci. Vraiment cool
@@Jaffar818 merci
Are you french?