The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury

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  • Опубликовано: 3 янв 2025

Комментарии • 149

  • @tomnewburycg
    @tomnewburycg 2 года назад +115

    Loved the interview J, thanks so much for having me on, really enjoyed our chat!

    • @workflowinmind
      @workflowinmind 2 года назад +1

      So much cool insights! Thanks to you both for this!

    • @malikgarcia699
      @malikgarcia699 2 года назад +1

      Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅

    • @tomnewburycg
      @tomnewburycg 2 года назад +2

      @@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.

    • @malikgarcia699
      @malikgarcia699 2 года назад +1

      @@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it

    • @tomnewburycg
      @tomnewburycg 2 года назад +3

      @@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.

  • @FlippedNormals
    @FlippedNormals 2 года назад +22

    Loving the video, guys!

  • @taezrr8580
    @taezrr8580 23 дня назад +1

    It’s me, I was the person sculpting the textures in zbrush 😫 this gave me a whole new perspective on everything!! Makes sense why all my sculpts feel not as crispy as I want

  • @TiDuZzO
    @TiDuZzO 2 года назад +5

    You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details.
    Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality.
    I wish to see more contents like that, unfortunately this is probably not a RUclips material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated...
    Thanks again for sharing.

    • @artofjhill
      @artofjhill  2 года назад

      Thank you for the comment! Very much appreciated and glad you enjoyed it

  • @elizabethivy1337
    @elizabethivy1337 2 года назад +10

    It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!

    • @artofjhill
      @artofjhill  2 года назад +2

      Happy to hear that. Gl on your next project!

  • @godbrz
    @godbrz 2 года назад +40

    Absolutely loved this, J you're the hero on RUclips for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much

    • @artofjhill
      @artofjhill  2 года назад +5

      Thank you for the comment! Super happy to hear that

  • @SMAARTIST
    @SMAARTIST 2 года назад +6

    I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.

    • @artofjhill
      @artofjhill  2 года назад

      ha thank you man, glad you enjoyed the video

  • @joelsukkau7470
    @joelsukkau7470 2 года назад +1

    This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!

  • @wewantmoreparty
    @wewantmoreparty 2 месяца назад

    woow, that gotta be one the best videos I watch in a while

  • @mortezashateri4212
    @mortezashateri4212 2 года назад +1

    hello j hill thank you really bro im soooo happy to see this interview.

  • @TRUEbASNER
    @TRUEbASNER 2 года назад +5

    As someone who's in love with node workflows, Mari is becoming more attractive by the day

  • @landonwarnick
    @landonwarnick Год назад

    Wow. This video has taught me more about texturing in an hour than a year of practice and university study!

  • @MrSheduur
    @MrSheduur 2 года назад

    Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.

  • @hamatoshamatos7048
    @hamatoshamatos7048 2 года назад

    happy new year mr J Hill

  • @mircealuchita1215
    @mircealuchita1215 2 года назад +2

    Holy moly, I was doing every details in zbrush, but now everything is change for me

  • @Arvolve
    @Arvolve 2 года назад +2

    Super inspiring!

  • @juanp.5364
    @juanp.5364 Год назад

    Two of the best online tutors right here. 💪🏻
    Seeing J impressed like me is funny 😂

  • @wcherokee100
    @wcherokee100 2 года назад +3

    great video men and very inspiring. thanks to the two of you for making it ❤‍🔥

  • @ANASCGI
    @ANASCGI 2 года назад +2

    It is the most inspiring meeting between great artists that I follow💓

  • @kaziaoualwanis3819
    @kaziaoualwanis3819 2 года назад +1

    Damn , thats so great !

  • @dharambirkhalsa5820
    @dharambirkhalsa5820 Год назад

    Looking awesome, so cool to see this collab happen 😊

  • @LuizGuilherme-cr2kq
    @LuizGuilherme-cr2kq 2 года назад +1

    Great video as always. This is indeed a great workflow, thanks for everything!

  • @promisearchimedes
    @promisearchimedes 2 года назад

    Big fan of Tom, Love his work so much, thanks J for this.

    • @artofjhill
      @artofjhill  2 года назад

      me too. Glad you liked it

  • @Musiclover6404
    @Musiclover6404 2 года назад +1

    This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.

  • @MindfulnessOne
    @MindfulnessOne 2 года назад +1

    Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!

    • @artofjhill
      @artofjhill  2 года назад +1

      Happens to us all. Keep moving forward

  • @Zertox3D
    @Zertox3D 2 года назад

    Phenomenal video, I learnt so much. Thanks J and Tom

  • @anandpg_art
    @anandpg_art Год назад

    Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!

    • @artofjhill
      @artofjhill  Год назад +1

      Glad you liked it! Thank you

  • @IsUserADuck
    @IsUserADuck 2 года назад

    Fantastic interview!

  • @M_k-zi3tn
    @M_k-zi3tn 2 года назад +1

    My whole world just lights up when i see a new J video

  • @JapjeevSinghKohli
    @JapjeevSinghKohli 2 года назад +1

    Fantastic J Hill! Great presentation by Tom!

  • @momarkmoproblem
    @momarkmoproblem 2 года назад +1

    After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.

  • @torrrents
    @torrrents 2 года назад

    Absolutely insane!

  • @Bodenlanable
    @Bodenlanable 2 года назад

    Great episode!

  • @jakeholden7532
    @jakeholden7532 2 года назад

    Great conversation. Thanks for putting this together. So inspiring!

  • @omardirani9959
    @omardirani9959 Год назад

    We missed You

  • @Alter3go
    @Alter3go 2 года назад

    46:44 lmao i would stare watching face details of that guy in a cafè

  • @Professor_Oak
    @Professor_Oak 2 года назад

    Another banger, great video, informative and fun!

  • @pb-fo9rt
    @pb-fo9rt 2 года назад

    Thanks for sharing all of your knowledge! Next Level Stuff! Love it

  • @bagman-69
    @bagman-69 2 года назад +1

    I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?

  • @imamaldekian4383
    @imamaldekian4383 2 года назад +1

    Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.

  • @Zuntrix
    @Zuntrix 2 года назад

    Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.

  • @DejiDigital
    @DejiDigital 2 года назад +17

    Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅

  • @Rhyff
    @Rhyff 2 года назад +1

    Awesome talk, very insightful!

  • @AmnestyAu
    @AmnestyAu 2 года назад

    ooh looking forward to this one!

  • @Moebius3D
    @Moebius3D 2 года назад

    This is a really great video guys, very interesting and well presented info. Inspiring stuff.

  • @musashidanmcgrath
    @musashidanmcgrath 2 года назад

    16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain.
    And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.

  • @jenyachernokhalov8207
    @jenyachernokhalov8207 2 года назад

    it's insane! TY !

  • @EBDeveloper
    @EBDeveloper 2 года назад +1

    the secret to insane texture, is using an insane amount of texture memory

    • @EBDeveloper
      @EBDeveloper Год назад

      ​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.

  • @TheAnimatedOsprey
    @TheAnimatedOsprey 2 года назад

    Amazing work and info guys!

  • @sriramsaravanan2845
    @sriramsaravanan2845 2 года назад +1

    I'm working as a Junior Texturing Artist, Its very useful ❤

  • @danielndungo1946
    @danielndungo1946 2 года назад

    Crazy work and awesome😲🔥

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    Great Series !!!

  • @AmareshBeuria
    @AmareshBeuria 2 года назад +2

    Hi J,
    Can you tell me what camera do you use for recording the talking head portion of the videos?
    Would love to see a video on your current setup. 😊

    • @artofjhill
      @artofjhill  2 года назад

      I keep wanting to make one! Just need to clean up this mess

    • @AmareshBeuria
      @AmareshBeuria 2 года назад

      @@artofjhill So it's a mystery till you make one 😅?
      Asking this as I'm planning to start a RUclips Channel myself on Unreal Game Dev. So collecting a bit of info.
      Thanks.

  • @cgworm6111
    @cgworm6111 2 года назад

    watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.

    • @artofjhill
      @artofjhill  2 года назад +1

      Thank you! Glad you liked it

  • @just1it1moko
    @just1it1moko 2 года назад

    "Zedbrush" gotta love the Aussies.

  • @sonsuns
    @sonsuns 2 года назад

    this is awesome, what does unims mean?

    • @artofjhill
      @artofjhill  2 года назад

      UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail

  • @kpendurkar
    @kpendurkar 2 года назад

    @J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!

    • @artofjhill
      @artofjhill  2 года назад +1

      Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games

    • @kpendurkar
      @kpendurkar 2 года назад

      @@artofjhill thank you!

  • @Dabbl1ng
    @Dabbl1ng 2 года назад +2

    Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.

    • @artofjhill
      @artofjhill  2 года назад

      thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!

  • @ATLJB86
    @ATLJB86 2 года назад +3

    I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.

    • @artofjhill
      @artofjhill  2 года назад +1

      texturing is underrated

    • @ATLJB86
      @ATLJB86 2 года назад +1

      @@artofjhill indeed

  • @2bit8bytes
    @2bit8bytes Год назад +1

    Displacement maps

  • @JohnGrello
    @JohnGrello 2 года назад

    oooooh look at the fancy man!

  • @paulkinuthia1409
    @paulkinuthia1409 2 года назад

    Thank you for the gems guys appreciated!

  • @endizero
    @endizero 2 года назад

    waht about tattoo ? how did we apply it?

  • @TruckerChaser
    @TruckerChaser 2 года назад

    I love Tom Newbury he is good teacher

  • @xshawn287
    @xshawn287 2 года назад +1

    This character cannot bow his head, or the horns will pierce his chest.

    • @artofjhill
      @artofjhill  2 года назад +1

      a Druid never bows

    • @xshawn287
      @xshawn287 2 года назад

      @@artofjhill Even when peeing? Then his wife must be very angry.:D

  • @R_FangZ
    @R_FangZ Год назад

    I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here

    • @tomnewburycg
      @tomnewburycg Год назад +1

      In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.

  • @valerijshishkin6021
    @valerijshishkin6021 Год назад

    Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?

    • @artofjhill
      @artofjhill  Год назад

      Not sure but probably using sequencer

  • @yuji3162
    @yuji3162 2 года назад

    Thanks for your channel. These videos are very cool and really helpful!!!

  • @Dragon-Slay3r
    @Dragon-Slay3r 2 года назад +1

    J hill aka j umbrella but it's tiny not huge

  • @krushh
    @krushh 2 года назад +1

    W asf

  • @matejivi
    @matejivi 2 года назад

    Zet brush. this was great. thank you both!

  • @MrAnishraaj
    @MrAnishraaj Год назад

    Logic switched profession?

  • @sevenseven31
    @sevenseven31 2 года назад

    simple character but smoother

  • @ИлонМаск-р9у
    @ИлонМаск-р9у Год назад

    please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful

    • @artofjhill
      @artofjhill  Год назад

      Mobile character models will vary wildly per game but for that game I’d guess between 10-20k

    • @ИлонМаск-р9у
      @ИлонМаск-р9у Год назад

      @@artofjhill thanks 🙏🙏

  • @parsantalive9346
    @parsantalive9346 Год назад

    Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰

  • @adranfloran2827
    @adranfloran2827 2 года назад

    Gold content

  • @bagman-69
    @bagman-69 2 года назад

    give more SSS for the horn guy!

  • @renderpeach
    @renderpeach 24 дня назад

    🔥

  • @Sonu-tg6tt
    @Sonu-tg6tt 2 года назад +1

    Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏

  • @arrtma
    @arrtma 2 года назад

    so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .

    • @artofjhill
      @artofjhill  2 года назад

      Yes, Displacement works with animations

    • @arrtma
      @arrtma 2 года назад

      yeah . amezing .,thank you

  • @link6563
    @link6563 2 года назад

    This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA

    • @artofjhill
      @artofjhill  2 года назад

      Gonna need more UDIMS for that 🔍

  • @HassanNur
    @HassanNur 2 года назад

    You guys are dope! some awesome tips and insight 🤟

  • @RaviTomar__
    @RaviTomar__ 2 года назад

    Oh both have you seem to have bought your spectacles from the same shop.. Lol

  • @JJ-oe6hw
    @JJ-oe6hw Год назад

    厉害

  • @BrunoPereira-tt8pi
    @BrunoPereira-tt8pi Год назад

    Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all

  • @joedoe7506
    @joedoe7506 2 года назад

    geeky

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 2 года назад

    ✅✅✅

  • @jesperjee
    @jesperjee 2 года назад +1

    I am watching the video and still don't believe you two are not the same person

  • @elimbekadambek8330
    @elimbekadambek8330 2 года назад

    the guy who's interviewing sounds like not Interested enough

  • @chrisjessee9789
    @chrisjessee9789 2 года назад

    ear hair...

  • @tommykho4348
    @tommykho4348 2 года назад

    dude... you two look alike a lot!

  • @jari2018
    @jari2018 2 года назад

    i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh

  • @troyhayder6986
    @troyhayder6986 2 года назад

    Noise...

  • @Giga3D811
    @Giga3D811 2 года назад

    I prefer Substance cause Mari is a convoluted mess of a software

    • @artofjhill
      @artofjhill  2 года назад

      Been thinking about ways to use some of these techniques in there