Top 10 Tips ALL Zbrush Artists Should Know

Поделиться
HTML-код
  • Опубликовано: 30 окт 2024

Комментарии • 331

  • @2bit8bytes
    @2bit8bytes Год назад +90

    00:20 Projecting
    03:40 Scale
    05:00 Keep it Low
    06:18 Reconstruct
    08:22 Backface Mask
    09:33 Smooth Brush
    10:45 Smooth Groups Brush
    13:23 Dynamic Subdiv
    18:04 ZRemesher
    25:31 Reference Images

  • @rhettmason6800
    @rhettmason6800 Год назад +12

    This is the kind of video I would have wished for when I first got into Zbrush. Every tip is crucial and helpful!

  • @IstyManame
    @IstyManame 4 месяца назад +6

    Just starting out with Zbrush after 3k hours in blender, not to replace but to add to my gamedev arsenal. And you know that demotivates a tiny bit that i can tell how much i need to learn, but thank you for making it as accessible as possible

    • @SuperComicAnimation
      @SuperComicAnimation 4 месяца назад +1

      Keep learning. I don't use 95% of of Zbrush and I am making some beautiful sculpts with thousands of downloads now.

    • @IstyManame
      @IstyManame 4 месяца назад

      @@SuperComicAnimation tysm

  • @Ben-rz9cf
    @Ben-rz9cf Год назад +52

    My tip would be ZAppLink. A lot of people don't know that you can actually do almost all your texture painting directly in Photoshop. Just couple clicks to bang out your character sheet to photoshop and then a quick paintover makes concepting even on low resolution characters a breeze.

    • @artofjhill
      @artofjhill  Год назад +4

      Yea Zapp link can be super powerful

    • @sss28765431
      @sss28765431 11 месяцев назад

      I just try Zapp link , and yes it is a very cool function. Thank you for your recommendation.

  • @IshamPadron
    @IshamPadron Год назад +1

    It took me a while to get a handle on the way scale works in zbrush. This is the most important thing when it comes to going to other programs or to a 3d printer.

  • @rjrondonleon
    @rjrondonleon 8 месяцев назад +1

    Worth the time to watch. Excellent video. The last tip for reference images is brilliant.

  • @Alexander_S_K
    @Alexander_S_K Год назад +2

    Had no idea smooth groups existed, what a great tip!

  • @peps3dtutorials699
    @peps3dtutorials699 Год назад +6

    J thank you so much for your knowledge , ive been a 3D instructor for 8 years and you are by far the first reference i encourage all my students to watch . Keep up the amazing work

  • @Rodgzart
    @Rodgzart Год назад +5

    Really I’ve never seen this use of the Draw option for the reference images, I’ve used other ways to use references but this looks like it’s far more efficient!

  • @slewiscurious
    @slewiscurious Год назад +1

    This is fantastic. These were all the pitfalls i hit when i self-taught myself this program. You do a fantastic job explaining.

  • @michelleh1464
    @michelleh1464 Год назад +1

    So happy you shared these tips, dynamic subdivision, is so amazing to let us see how the mesh looks like with subdivision levels and also seeing what the mesh looks like with thicknes, as a preview~~

  • @matthewdartford9501
    @matthewdartford9501 Год назад

    the reference image tip is gold! Im suprised ive not seen or heard about this before

  • @Daniels2l
    @Daniels2l Год назад

    Ive been doing this for 10 years and this was by far the most helpfull video ive seen on this platform, thank you so much

    • @artofjhill
      @artofjhill  Год назад

      Wow glad you think so and I hope it helps you out

  • @Alander787
    @Alander787 Год назад +1

    Another useful tip, when using smooth brush, keep sculpting but let go off SHIFT key, it changes its mode and preserves the form I think. Great video though, those are some really useful tips I didnt know about!

  • @tomoyaogawa4485
    @tomoyaogawa4485 Год назад +5

    Thank you so much for sharing your knowledge with the community as always! You’re amazing! 👏🏼

  • @travotravo6190
    @travotravo6190 Год назад +6

    Reconstruct is a nice thing, that I haven't really thought about before.
    It is worth mentioning with reconstruct, things that change the setup too much like adding new polygons will break it, and if you've got any triangles (which are actually nice for a few modeling cases, even in zbrush) doesn't work with those either.

  • @newnengates3764
    @newnengates3764 Год назад

    Tip number 3 speaks volumes to me as someone who used ZBrush for the past year. Michael Cauchi told me the same thing about low resolution it plays a role in making easier deformations in one of his life streams. And now you’re saying the same thing. He also did tip number 10 a lot in his likeness videos. I wish I could send you some of my ZBrush projects for feedback and advice. Plan to do more soon so that I can mess with game engines. Big big fan. Your videos help me get through my last 2 semesters in college. My latest biggest obstacle is creativity and consistency and completion. J Hill if you read this humble comment you have my gratitude and thanks in all the world. I’m a very humble beginner of ZBrush looking to connect to others that use it.

  • @akzcole7460
    @akzcole7460 Год назад

    Honestly had thought I’d hit a wall until I saw this video, appreciate the knowledge you’ve laid out perfectly.

    • @artofjhill
      @artofjhill  Год назад +1

      love to hear it, you got it. get back at it!

  • @hylgariss
    @hylgariss Год назад +7

    For Tip9, instead of using polygroup, you can use retopology curve and use the curve slider to guide the remeshing process.

  • @bifium2177
    @bifium2177 Год назад

    Smoothing polygroups omg!! That 12:13 was so satisfying to watch. Thanks for the tips!

  • @rosenormand2059
    @rosenormand2059 8 месяцев назад

    Thank you so much Jhill this Zremesher part save made my life so much easier!!!

  • @akhileshmandloi6195
    @akhileshmandloi6195 Год назад +2

    Tip 10 ! is supper useful. thanks man.

  • @spacerayb
    @spacerayb Год назад

    Thanks so much for this. I’ll be rewatching this fir a very VERY LONG time

  • @ulolphtoxic402
    @ulolphtoxic402 Год назад +1

    thanks man,it's been a while, please upload more vids

  • @davegonzales8217
    @davegonzales8217 Год назад +1

    straight to the point and no bs! thank you so much for sharing this. big big help!

  • @drewgamble8380
    @drewgamble8380 Год назад

    Yo that was some synchronicity shit! Been using Zbrush for over a decade, and about 2 hours ago I was contemplating how to solve for Tip 6. Then I randomly saw this video and you solved it.
    Thanks bro

  • @erickendoka2953
    @erickendoka2953 3 месяца назад

    I keep coming back to this video 🔥🔥🔥 I think is the hairstyle

  • @RobinMikalsenVFX
    @RobinMikalsenVFX Год назад

    the last tip blew my mind, I had no idea I could do that,
    could you make a dedicated video on likeness sculpts. Thanks for the tips!

  • @animarch3D
    @animarch3D Год назад

    I'm glad you ended the Smooth all even edges with "this took me years to find" because I needed to hear that haha. Legit helpful vid man, Cheers J!

  • @infragames_studio
    @infragames_studio Год назад

    The smooth group will litterally change my life haha ! Thanks a lot for theses tips !

  • @jessesandifer
    @jessesandifer Год назад

    Great tips dude. I also enjoyed the relaxed nature of the delivery and the humor sprinkled in

    • @artofjhill
      @artofjhill  Год назад

      Thanks dude, glad you liked it

  • @krzysztofwolski9156
    @krzysztofwolski9156 Год назад +1

    There is even quicker way than smooth group brush. If you want to create a smooth polygroup from mask press SHIFT+CTRL+E. Zbrush will automatically cut polygons to make boundary buttery smooth. This is a real gem.

  • @JoshFryer
    @JoshFryer 11 месяцев назад

    Tip 7 changed my life when I discovered it! Over night it made me better at hard surface hahah

  • @danielgroenewald3006
    @danielgroenewald3006 Год назад

    Bruh... some of these tips are helping me so much, I wouldn't even have known what to google to address them

  • @elisep1001
    @elisep1001 Год назад +1

    15 minutes in and you blew my mind multiple times

    • @artofjhill
      @artofjhill  Год назад +1

      Happy to hear that! I hope it helps

  • @danielyu597
    @danielyu597 Год назад

    13:50, that's the real gem of this video, the secrete tip into the industry

  • @tzartrex
    @tzartrex Год назад

    Thanks for the insight again J! That final tip is GOATed for likeness studies!? So much easier than pureref behind and making the Zbrush window see through.

  • @PKGirpadeGroupOfIndustries
    @PKGirpadeGroupOfIndustries Год назад

    Tip 6 is real deal, Thanks.

  • @Texelion
    @Texelion Год назад +2

    Damn I need to add that Smooth Groups brush to my palette. I've been using "Polish by features" to do the same after extracting, after creasing the polygroups, works well.
    Another tip is to use Freeze Subdivision Levels to do operations that can't be done when the mesh is subdivided. Like when you deleted the area for the shirt and reconstructed the subdivs, instead you can Freeze Subdiv Levels and separate/delete the parts you don't need, then Unfreeze and it'll recalculate your subdivs.
    For some reason Reconstruct Subdiv tends to fail a lot for me, even with only quads.
    Zbrush can do so many things, but it's generally buried in menus and sub menus...

  • @lanceuppercut8220
    @lanceuppercut8220 11 месяцев назад

    The reaction to the audience to the smooth groups brush was similar to when Capcom was doing their talk on Street Fighter 6 this year and when they used the cloth transpose brush. They are both amazing tools and I use them pretty frequently now. There are so many hidden gems in the lightbox it's unreal, I guess Pixel Logic doesn't want to overwhelm people who are still learning. I would suggest that everyone learn what's already there very well and if there's ever something really specific that you can't achieve with the default brushes, guarantee it's in the lightbox.

    • @artofjhill
      @artofjhill  11 месяцев назад +1

      Haha yea I felt this way seeing that too

  • @junginbaek9792
    @junginbaek9792 3 месяца назад

    Now I understand why you have so many subscribers for a cg artist. Great video J!

  • @untoldstories2268
    @untoldstories2268 5 месяцев назад

    really amazing tips specially the group smooth ,really useful ,thanks a lot

  • @samudraroy1208
    @samudraroy1208 Год назад

    Thank you Sir.. You Tips and Guide helps a lot to making my works better. THANK YOU SO MUCH

  • @chrismolina-personal5077
    @chrismolina-personal5077 Год назад

    This is one of your best videos yet. Valuable, very helpful for zbrush owners who have put the software aside years ago. Thanks! :)

    • @artofjhill
      @artofjhill  Год назад +1

      Happy you think so and I hope it helps

  • @Heavenlystar987
    @Heavenlystar987 Год назад +1

    This video is a treasure! ♥ tysm

  • @fabersoul
    @fabersoul Год назад

    bro I tried Z brush and its way to convoluted, think im gonna stay with mudbox. you open the Brushes menu theres like 100 brushes wtf. you're tutorials are awesome btw, you are a GOAT.

  • @Infamouss2k
    @Infamouss2k Год назад

    This Video really helped me as a beginner Thank you for creating this video!!

    • @artofjhill
      @artofjhill  Год назад

      Happy to hear it, good luck and have fun!

  • @PrashanSubasinghe
    @PrashanSubasinghe Год назад

    These tips are crucial for dealing with Zbrush! Excellent video!

  • @renanfabricio3d
    @renanfabricio3d Год назад

    Omg last tip its da bomb !

  • @simonhartvigdaugaard238
    @simonhartvigdaugaard238 3 месяца назад

    My god this was useful. Thank you so much. Love the vibe through the video aswell.

  • @omardirani9959
    @omardirani9959 Год назад

    Welcome back, and as usual, you are always creative and innovative

  • @MFMArt
    @MFMArt Год назад

    Thanks for this J, the last 2 tips are just awesome and something I have been needing recently!

  • @Sihbus
    @Sihbus Год назад +6

    on tip no.1 you can also not use 2 subtools.
    Remesh or retopo your dynamesh mesh and then mark a point in history where your details were (ctrl click on the undo point you wish) and then go back to the latest undo (the clean topo mesh) and click project history . that way you can keep retopologizing and projecting without worrying if both meshes are the correct distance and if something is off in your topology you can work on it as you project the details. also allows you to project meshes with a HUGE polycount, since you don't need to have a duplicate of the subtool eating up your polycount. :)

    • @artofjhill
      @artofjhill  Год назад +1

      Wow nice

    • @Just_Tating
      @Just_Tating 9 месяцев назад

      hey @Sihbus can u please elaborate more i didn't really get how to preserve the history , thanks in advance

  • @d100763
    @d100763 Год назад

    smooth group brush.....my mind is blow

  • @ahmedabid3808
    @ahmedabid3808 Год назад

    ty so much for making this video
    its veryy helpfull
    specially about how to use Zremesher (polygroups) and Project
    now my vision to modeling characters is better 😁💥

  • @pelakalion
    @pelakalion Год назад

    Thank you J Hill, your channel its one of the best to learn 3D from all youtube :)

  • @ernestoggg4873
    @ernestoggg4873 Год назад

    Hidden treasures in plain sight, Thank you so much!!!

  • @cattani2007
    @cattani2007 Год назад

    Group Mask = Ctrl +W! All the best!

  • @carlcastelino8314
    @carlcastelino8314 Год назад

    Amazing Tips, always learing something new from your clips. Great job man.
    I donno if you've covered this in the past, 2 tips i have really found helpful - 1) splitting your model into patches with overlap if you want to go crazy hi when detailing huge full body characters. and 2) Using UVs to transfer shape information in maya even if the vertex count has changed. If you have UVs then you have a way.

  • @lucasbertazzo
    @lucasbertazzo 11 месяцев назад +1

    Amazing !!! Make more videos like this 😀

  • @alexflorica6082
    @alexflorica6082 Год назад

    AMAIZIIIIINNNNNGGGG stuff as usual, Thanks for sharing all this tips, I like your stile and way to give you knowledge, thanks thanks and again thanks!

    • @artofjhill
      @artofjhill  Год назад

      Glad you liked it, hope it helps

  • @claudiumanea5337
    @claudiumanea5337 Год назад

    Thank you, Jay. Very very useful tips.

  • @pawpotsRS
    @pawpotsRS Год назад

    Tip1 - out of laziness I always bypass this process and just keep working on my high poly without duplicating for ZRemesh and project all, I think I will embrace this method starting now. ^_^
    Tip7 - what I do is edgeloop masked border, but this is better as I only need to use smooth groups brush, problem in edgeloop was you have additional polygon which sometimes I don't like.
    Tip8 - I'm stupid I didn't know that Thickness, after I create a belt from planes I directly use extrude in zmodeler, ouch
    Tip9 - I'm not gonna be lazy of not doing zremesh by group promise ;)
    thanks for the tip man, thanks! super!

  • @ManuelMartin-w1i
    @ManuelMartin-w1i Год назад

    Bro, a BIG THANKS to you !

  • @geraltrivia2950
    @geraltrivia2950 Год назад

    so helpfull jay, thank you so much. been watching since 4 years ago until now that im already a 3d artist :)

  • @NickEnchev
    @NickEnchev Месяц назад

    For tip 9, I've seen people just use polypaint where they want the separation, then generate polygroups from polypaint and then zremesh (keep groups). I feel like that would be the easiest/cleanest way to get zm to create the needed loops.

  • @funchidor
    @funchidor Год назад

    Very good Tips. most of them i didt know. thank you.

  • @anasalamanca3444
    @anasalamanca3444 Год назад

    i love when you talkin spanish perfecto!

  • @salsa101
    @salsa101 Год назад

    i wish i would have known about that morph target trick with projection a long time ago. probably would have saved me my job...

  • @Han3D
    @Han3D Год назад

    Characters you make are amazing as always! Maybe I should learn Zbrush. Thanks a lot!!

  • @makentoarts986
    @makentoarts986 Год назад

    Very helpful amazing tips! Thank you!

  • @3dimentii
    @3dimentii Год назад

    Thank you for amazing tutorial!

  • @amirhosseinfarahani7424
    @amirhosseinfarahani7424 Год назад

    These are extremely useful tips!!!!!! Thanks!!!!!!

  • @shreyasgalande2872
    @shreyasgalande2872 Год назад +1

    Hello sir.. Your video tutorials very helpful... Plz crate tutorials on character art zbrush

  • @sidshoyong
    @sidshoyong Год назад

    Tip 10 was it for me ❤❤

  • @iced34ler73
    @iced34ler73 6 месяцев назад

    The fact that he remembers the exact year in which he saw the magic of the Smooth Brush tells you how important it is :D

  • @yuipham2607
    @yuipham2607 Год назад

    Thank you for the useful tips!

  • @coverfaker8341
    @coverfaker8341 Год назад

    Thanks J!

  • @igorbittencourt
    @igorbittencourt Год назад

    Thank you for this!

  • @JohntheNX
    @JohntheNX Год назад +1

    So much value, thank u

  • @chiuhua0322
    @chiuhua0322 Год назад

    Man, this is the most usful zbrush video I watch in few weeks, thank you very much!

  • @estikenal3078
    @estikenal3078 Год назад

    Where have you been man! Missed ya!!!❤️

  • @nhsubhash
    @nhsubhash Год назад

    Thanks dear for sharing this video 👍

  • @starkstefen3D
    @starkstefen3D Год назад +1

    thank you for the great video

  • @jpeg.jordaan
    @jpeg.jordaan Год назад +1

    I had the opposite problem with smooth borders. always annoyed me that it smoothed the borders. finally know where option to change that is lol

  • @afshinsabouki809
    @afshinsabouki809 Год назад

    great tips! Thank you

  • @zpastudios
    @zpastudios Год назад

    Awesome video. So helpful!!

  • @ERICKMAX0317
    @ERICKMAX0317 Год назад

    for some reason I always underestimate my own knowledge about zbrush, I use most of these tips, and I feel so good haha

  • @ibrahimbhagat
    @ibrahimbhagat Год назад

    Timeline can be used for making tons of camera angle saves

  • @royeshusni5915
    @royeshusni5915 Год назад

    i like your tutorials, so details!

  • @shkolniktv3017
    @shkolniktv3017 Год назад

    Very cool video! Thank you!

  • @yukihitsuji_wd
    @yukihitsuji_wd Год назад

    very helpful thank you

  • @mariuszzwolak_
    @mariuszzwolak_ Год назад +1

    If you want perfect export scale every time without importing or usig scale master, just multiply scale of your geometry mesh which is usually 2 by the export scale, it works in centimeters. so if you want to export a 6'4" person which is around 190cm set export scale to 95. 2x95=190. I think geometry scale of 2 is for zbrush brushes to work properly, if you set mesh scale to 1 the export scale will be exactly in cm without multiplication...but your brushes wont scale properly. zbrush is genius but less so for scaling it may be legacy from very early versions

  • @telefrag.
    @telefrag. Год назад

    For me it's a problem when I stay low for too long! I often think that there's something more to shape on low resolution when it actually starts holding back my progress. I try to break that habit now and increase resolution more often but still it's a balance I've yet to find for myself.
    Also number 6... man. I'm grateful, truly.

  • @fernando9452
    @fernando9452 Год назад

    U R A GENIUS!

  • @gioteya
    @gioteya Год назад

    Awesome tips. Thanks for sharing :)

  • @CptEnoch
    @CptEnoch Год назад

    God dam it, how did I miss the tool to adjust the 'Min Connected Points'. Good one to note going forwards, thanks!

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 7 месяцев назад

    Good stuff, thanks.

  • @nialismcreates
    @nialismcreates Год назад +1

    Zremesher Guides brush does pretty much the same as the polygrouping way to try and get different flow but less steps

    • @artofjhill
      @artofjhill  Год назад +2

      Maybe it works now but it didn’t before

  • @Zacarion
    @Zacarion Год назад

    pure gold