Top 10 Tips ALL Zbrush Artists Should Know

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  • Опубликовано: 1 фев 2025

Комментарии • 335

  • @2bit8bytes
    @2bit8bytes Год назад +103

    00:20 Projecting
    03:40 Scale
    05:00 Keep it Low
    06:18 Reconstruct
    08:22 Backface Mask
    09:33 Smooth Brush
    10:45 Smooth Groups Brush
    13:23 Dynamic Subdiv
    18:04 ZRemesher
    25:31 Reference Images

  • @rhettmason6800
    @rhettmason6800 Год назад +16

    This is the kind of video I would have wished for when I first got into Zbrush. Every tip is crucial and helpful!

  • @peps3dtutorials699
    @peps3dtutorials699 Год назад +6

    J thank you so much for your knowledge , ive been a 3D instructor for 8 years and you are by far the first reference i encourage all my students to watch . Keep up the amazing work

  • @IstyManame
    @IstyManame 7 месяцев назад +8

    Just starting out with Zbrush after 3k hours in blender, not to replace but to add to my gamedev arsenal. And you know that demotivates a tiny bit that i can tell how much i need to learn, but thank you for making it as accessible as possible

    • @SuperComicAnimation
      @SuperComicAnimation 7 месяцев назад +1

      Keep learning. I don't use 95% of of Zbrush and I am making some beautiful sculpts with thousands of downloads now.

    • @IstyManame
      @IstyManame 7 месяцев назад

      @@SuperComicAnimation tysm

  • @krzysztofwolski9156
    @krzysztofwolski9156 Год назад +7

    There is even quicker way than smooth group brush. If you want to create a smooth polygroup from mask press SHIFT+CTRL+E. Zbrush will automatically cut polygons to make boundary buttery smooth. This is a real gem.

  • @rjrondonleon
    @rjrondonleon 11 месяцев назад +1

    Worth the time to watch. Excellent video. The last tip for reference images is brilliant.

  • @Ben-rz9cf
    @Ben-rz9cf Год назад +58

    My tip would be ZAppLink. A lot of people don't know that you can actually do almost all your texture painting directly in Photoshop. Just couple clicks to bang out your character sheet to photoshop and then a quick paintover makes concepting even on low resolution characters a breeze.

    • @artofjhill
      @artofjhill  Год назад +4

      Yea Zapp link can be super powerful

    • @sss28765431
      @sss28765431 Год назад

      I just try Zapp link , and yes it is a very cool function. Thank you for your recommendation.

  • @newnengates3764
    @newnengates3764 Год назад

    Tip number 3 speaks volumes to me as someone who used ZBrush for the past year. Michael Cauchi told me the same thing about low resolution it plays a role in making easier deformations in one of his life streams. And now you’re saying the same thing. He also did tip number 10 a lot in his likeness videos. I wish I could send you some of my ZBrush projects for feedback and advice. Plan to do more soon so that I can mess with game engines. Big big fan. Your videos help me get through my last 2 semesters in college. My latest biggest obstacle is creativity and consistency and completion. J Hill if you read this humble comment you have my gratitude and thanks in all the world. I’m a very humble beginner of ZBrush looking to connect to others that use it.

  • @slewiscurious
    @slewiscurious Год назад +1

    This is fantastic. These were all the pitfalls i hit when i self-taught myself this program. You do a fantastic job explaining.

  • @bifium2177
    @bifium2177 Год назад

    Smoothing polygroups omg!! That 12:13 was so satisfying to watch. Thanks for the tips!

  • @michelleh1464
    @michelleh1464 Год назад +1

    So happy you shared these tips, dynamic subdivision, is so amazing to let us see how the mesh looks like with subdivision levels and also seeing what the mesh looks like with thicknes, as a preview~~

  • @travotravo6190
    @travotravo6190 Год назад +6

    Reconstruct is a nice thing, that I haven't really thought about before.
    It is worth mentioning with reconstruct, things that change the setup too much like adding new polygons will break it, and if you've got any triangles (which are actually nice for a few modeling cases, even in zbrush) doesn't work with those either.

  • @hylgariss
    @hylgariss Год назад +7

    For Tip9, instead of using polygroup, you can use retopology curve and use the curve slider to guide the remeshing process.

  • @Rodgzart
    @Rodgzart Год назад +5

    Really I’ve never seen this use of the Draw option for the reference images, I’ve used other ways to use references but this looks like it’s far more efficient!

  • @nikblue22
    @nikblue22 Год назад

    Thanks!

  • @animarch3D
    @animarch3D Год назад

    I'm glad you ended the Smooth all even edges with "this took me years to find" because I needed to hear that haha. Legit helpful vid man, Cheers J!

  • @Daniels2l
    @Daniels2l Год назад

    Ive been doing this for 10 years and this was by far the most helpfull video ive seen on this platform, thank you so much

    • @artofjhill
      @artofjhill  Год назад

      Wow glad you think so and I hope it helps you out

  • @tomoyaogawa4485
    @tomoyaogawa4485 Год назад +5

    Thank you so much for sharing your knowledge with the community as always! You’re amazing! 👏🏼

  • @tzartrex
    @tzartrex Год назад

    Thanks for the insight again J! That final tip is GOATed for likeness studies!? So much easier than pureref behind and making the Zbrush window see through.

  • @Alander787
    @Alander787 Год назад +1

    Another useful tip, when using smooth brush, keep sculpting but let go off SHIFT key, it changes its mode and preserves the form I think. Great video though, those are some really useful tips I didnt know about!

  • @omardirani9959
    @omardirani9959 Год назад

    Welcome back, and as usual, you are always creative and innovative

  • @jessesandifer
    @jessesandifer Год назад

    Great tips dude. I also enjoyed the relaxed nature of the delivery and the humor sprinkled in

    • @artofjhill
      @artofjhill  Год назад

      Thanks dude, glad you liked it

  • @IshamPadron
    @IshamPadron Год назад +1

    It took me a while to get a handle on the way scale works in zbrush. This is the most important thing when it comes to going to other programs or to a 3d printer.

  • @chrismolina-personal5077
    @chrismolina-personal5077 Год назад

    This is one of your best videos yet. Valuable, very helpful for zbrush owners who have put the software aside years ago. Thanks! :)

    • @artofjhill
      @artofjhill  Год назад +1

      Happy you think so and I hope it helps

  • @Alexander_S_K
    @Alexander_S_K Год назад +3

    Had no idea smooth groups existed, what a great tip!

  • @matthewdartford9501
    @matthewdartford9501 Год назад

    the reference image tip is gold! Im suprised ive not seen or heard about this before

  • @rosenormand2059
    @rosenormand2059 11 месяцев назад

    Thank you so much Jhill this Zremesher part save made my life so much easier!!!

  • @RedneckJoe
    @RedneckJoe Месяц назад +1

    OMG! What was that smooth groups witchcraft?! That was awesome. Congrats for the video. 👏👏👏👏

  • @davegonzales8217
    @davegonzales8217 Год назад +1

    straight to the point and no bs! thank you so much for sharing this. big big help!

  • @MFMArt
    @MFMArt Год назад

    Thanks for this J, the last 2 tips are just awesome and something I have been needing recently!

  • @RobinMikalsenVFX
    @RobinMikalsenVFX Год назад

    the last tip blew my mind, I had no idea I could do that,
    could you make a dedicated video on likeness sculpts. Thanks for the tips!

  • @spacerayb
    @spacerayb Год назад

    Thanks so much for this. I’ll be rewatching this fir a very VERY LONG time

  • @akzcole7460
    @akzcole7460 Год назад

    Honestly had thought I’d hit a wall until I saw this video, appreciate the knowledge you’ve laid out perfectly.

    • @artofjhill
      @artofjhill  Год назад +1

      love to hear it, you got it. get back at it!

  • @simonhartvigdaugaard238
    @simonhartvigdaugaard238 6 месяцев назад

    My god this was useful. Thank you so much. Love the vibe through the video aswell.

  • @untoldstories2268
    @untoldstories2268 8 месяцев назад

    really amazing tips specially the group smooth ,really useful ,thanks a lot

  • @Sihbus
    @Sihbus Год назад +6

    on tip no.1 you can also not use 2 subtools.
    Remesh or retopo your dynamesh mesh and then mark a point in history where your details were (ctrl click on the undo point you wish) and then go back to the latest undo (the clean topo mesh) and click project history . that way you can keep retopologizing and projecting without worrying if both meshes are the correct distance and if something is off in your topology you can work on it as you project the details. also allows you to project meshes with a HUGE polycount, since you don't need to have a duplicate of the subtool eating up your polycount. :)

    • @artofjhill
      @artofjhill  Год назад +1

      Wow nice

    • @Just_Tating
      @Just_Tating Год назад

      hey @Sihbus can u please elaborate more i didn't really get how to preserve the history , thanks in advance

  • @junginbaek9792
    @junginbaek9792 6 месяцев назад

    Now I understand why you have so many subscribers for a cg artist. Great video J!

  • @fabersoul
    @fabersoul Год назад

    bro I tried Z brush and its way to convoluted, think im gonna stay with mudbox. you open the Brushes menu theres like 100 brushes wtf. you're tutorials are awesome btw, you are a GOAT.

  • @pelakalion
    @pelakalion Год назад

    Thank you J Hill, your channel its one of the best to learn 3D from all youtube :)

  • @alexflorica6082
    @alexflorica6082 Год назад

    AMAIZIIIIINNNNNGGGG stuff as usual, Thanks for sharing all this tips, I like your stile and way to give you knowledge, thanks thanks and again thanks!

    • @artofjhill
      @artofjhill  Год назад

      Glad you liked it, hope it helps

  • @PrashanSubasinghe
    @PrashanSubasinghe Год назад

    These tips are crucial for dealing with Zbrush! Excellent video!

  • @akhileshmandloi6195
    @akhileshmandloi6195 Год назад +2

    Tip 10 ! is supper useful. thanks man.

  • @infragames_studio
    @infragames_studio Год назад

    The smooth group will litterally change my life haha ! Thanks a lot for theses tips !

  • @drewgamble8380
    @drewgamble8380 Год назад

    Yo that was some synchronicity shit! Been using Zbrush for over a decade, and about 2 hours ago I was contemplating how to solve for Tip 6. Then I randomly saw this video and you solved it.
    Thanks bro

  • @danielyu597
    @danielyu597 Год назад

    13:50, that's the real gem of this video, the secrete tip into the industry

  • @Haniverse_00
    @Haniverse_00 Год назад

    Characters you make are amazing as always! Maybe I should learn Zbrush. Thanks a lot!!

  • @elisep1001
    @elisep1001 Год назад +1

    15 minutes in and you blew my mind multiple times

    • @artofjhill
      @artofjhill  Год назад +1

      Happy to hear that! I hope it helps

  • @ulolphtoxic402
    @ulolphtoxic402 Год назад +1

    thanks man,it's been a while, please upload more vids

  • @carlcastelino8314
    @carlcastelino8314 Год назад

    Amazing Tips, always learing something new from your clips. Great job man.
    I donno if you've covered this in the past, 2 tips i have really found helpful - 1) splitting your model into patches with overlap if you want to go crazy hi when detailing huge full body characters. and 2) Using UVs to transfer shape information in maya even if the vertex count has changed. If you have UVs then you have a way.

  • @Texelion
    @Texelion Год назад +2

    Damn I need to add that Smooth Groups brush to my palette. I've been using "Polish by features" to do the same after extracting, after creasing the polygroups, works well.
    Another tip is to use Freeze Subdivision Levels to do operations that can't be done when the mesh is subdivided. Like when you deleted the area for the shirt and reconstructed the subdivs, instead you can Freeze Subdiv Levels and separate/delete the parts you don't need, then Unfreeze and it'll recalculate your subdivs.
    For some reason Reconstruct Subdiv tends to fail a lot for me, even with only quads.
    Zbrush can do so many things, but it's generally buried in menus and sub menus...

  • @samudraroy1208
    @samudraroy1208 Год назад

    Thank you Sir.. You Tips and Guide helps a lot to making my works better. THANK YOU SO MUCH

  • @danielgroenewald3006
    @danielgroenewald3006 Год назад

    Bruh... some of these tips are helping me so much, I wouldn't even have known what to google to address them

  • @yobased2872
    @yobased2872 Год назад +1

    Great video J, thank you! One question: during the last segment when you're using the reference images in the Draw menu, is there a way to adjust the sizes of the images? The old way was to import them as "Maps" right? I just tried it out and I was able to scale the images that way but not in the way you've just shown.

    • @artofjhill
      @artofjhill  Год назад

      Hey. Now there isn’t a resize, it fits it to the document size so I made a canvas in photoshop of that size and added my references and scaled them there then exported those to bring into Zbrush

    • @yobased2872
      @yobased2872 Год назад

      @@artofjhill Yea I figured as much. Thanks pal.

  • @Igdvttjvtsj
    @Igdvttjvtsj Год назад +1

    This video is a treasure! ♥ tysm

  • @AndrewNumptyPants
    @AndrewNumptyPants 29 дней назад

    When you used the CurveFlat brush - how did you move the top around without it twisting and deforming?

  • @Infamouss2k
    @Infamouss2k Год назад

    This Video really helped me as a beginner Thank you for creating this video!!

    • @artofjhill
      @artofjhill  Год назад

      Happy to hear it, good luck and have fun!

  • @estikenal3078
    @estikenal3078 Год назад

    Where have you been man! Missed ya!!!❤️

  • @erickendoka2953
    @erickendoka2953 6 месяцев назад

    I keep coming back to this video 🔥🔥🔥 I think is the hairstyle

  • @kireelGreer
    @kireelGreer Год назад

    Amazing very helpful especially the last tip, but Is there a way to scale the loaded image from draw panel?

    • @artofjhill
      @artofjhill  Год назад +1

      I don’t think so. I created an image the same size as the canvas

  • @fcschiavon
    @fcschiavon Год назад

    Amazing as always J! Thank you! I have a question: my uploaded image always appears too large. How do I resize it?

  • @JoshFryer
    @JoshFryer Год назад

    Tip 7 changed my life when I discovered it! Over night it made me better at hard surface hahah

  • @geraltrivia2950
    @geraltrivia2950 Год назад

    so helpfull jay, thank you so much. been watching since 4 years ago until now that im already a 3d artist :)

  • @lanceuppercut8220
    @lanceuppercut8220 Год назад

    The reaction to the audience to the smooth groups brush was similar to when Capcom was doing their talk on Street Fighter 6 this year and when they used the cloth transpose brush. They are both amazing tools and I use them pretty frequently now. There are so many hidden gems in the lightbox it's unreal, I guess Pixel Logic doesn't want to overwhelm people who are still learning. I would suggest that everyone learn what's already there very well and if there's ever something really specific that you can't achieve with the default brushes, guarantee it's in the lightbox.

    • @artofjhill
      @artofjhill  Год назад +1

      Haha yea I felt this way seeing that too

  • @funchidor
    @funchidor Год назад

    Very good Tips. most of them i didt know. thank you.

  • @makentoarts986
    @makentoarts986 Год назад

    Very helpful amazing tips! Thank you!

  • @chiuhua0322
    @chiuhua0322 Год назад

    Man, this is the most usful zbrush video I watch in few weeks, thank you very much!

  • @pawpotsRS
    @pawpotsRS Год назад

    Tip1 - out of laziness I always bypass this process and just keep working on my high poly without duplicating for ZRemesh and project all, I think I will embrace this method starting now. ^_^
    Tip7 - what I do is edgeloop masked border, but this is better as I only need to use smooth groups brush, problem in edgeloop was you have additional polygon which sometimes I don't like.
    Tip8 - I'm stupid I didn't know that Thickness, after I create a belt from planes I directly use extrude in zmodeler, ouch
    Tip9 - I'm not gonna be lazy of not doing zremesh by group promise ;)
    thanks for the tip man, thanks! super!

  • @NickEnchev
    @NickEnchev 4 месяца назад

    For tip 9, I've seen people just use polypaint where they want the separation, then generate polygroups from polypaint and then zremesh (keep groups). I feel like that would be the easiest/cleanest way to get zm to create the needed loops.

  • @claudiumanea5337
    @claudiumanea5337 Год назад

    Thank you, Jay. Very very useful tips.

  • @cattani2007
    @cattani2007 Год назад

    Group Mask = Ctrl +W! All the best!

  • @gviinoir
    @gviinoir Год назад

    haha didn't know about polygroup smooth brush :D
    Gotta add that right away!
    Also didn't really find much of a use for dynamic subd but I didn't know it had thickness settings. That alone makes it crazy useful.
    This videos are great dude! Thank you very much for making them.
    (Btw I think mic audio might be panning a bit to the left side. Lowering about 2 dB on left channel brings it to center though.)

    • @artofjhill
      @artofjhill  Год назад

      Glad you liked it and thank you for the feedback

  • @ahmedabid3808
    @ahmedabid3808 Год назад

    ty so much for making this video
    its veryy helpfull
    specially about how to use Zremesher (polygroups) and Project
    now my vision to modeling characters is better 😁💥

  • @Wenedi
    @Wenedi Год назад

    "Video game characters are just belts, pouches and shoulder pads" lmao
    The secret of cool characters was in the palm of our hands this entire time... :O

  • @iced34ler73
    @iced34ler73 9 месяцев назад

    The fact that he remembers the exact year in which he saw the magic of the Smooth Brush tells you how important it is :D

  • @renanfabricio3d
    @renanfabricio3d Год назад

    Omg last tip its da bomb !

  • @PKGirpadeGroupOfIndustries
    @PKGirpadeGroupOfIndustries Год назад

    Tip 6 is real deal, Thanks.

  • @losaminos59
    @losaminos59 Год назад

    Nice tips! Tip 1 is indeed the most important.
    May I know what is the program utility that you are using to draw / annotate on the screen?

    • @artofjhill
      @artofjhill  Год назад +1

      Did this on a Mac. Used an app called demo pro

  • @villarrte
    @villarrte Год назад

    When it comes to Tip 10, is the "load image" only available for zbrush 2023? Couldn't find it for some reason with 2021...
    These tips are golden man! Thanks for sharing these

    • @artofjhill
      @artofjhill  Год назад +1

      They added it when they added the 3d camera which I think was 2022 but I’m not sure. Cheers!

    • @villarrte
      @villarrte Год назад

      @@artofjhill Thank you man!

  • @zpastudios
    @zpastudios Год назад

    Awesome video. So helpful!!

  • @ManuelMartin-w1i
    @ManuelMartin-w1i Год назад

    Bro, a BIG THANKS to you !

  • @anotherworldhopper5344
    @anotherworldhopper5344 Месяц назад +1

    Smooth groups 😮

  • @amirhosseinfarahani7424
    @amirhosseinfarahani7424 Год назад

    These are extremely useful tips!!!!!! Thanks!!!!!!

  • @lucasbertazzo
    @lucasbertazzo Год назад +1

    Amazing !!! Make more videos like this 😀

  • @yuipham2607
    @yuipham2607 Год назад

    Thank you for the useful tips!

  • @cnu73
    @cnu73 Год назад

    8:07 Should I say "pum pum pum" for it to work 😄😄...... nice video brother, as a mid-level sculptor I knew all the points (other than the last one) but for a fresher, this video is a treasure trove.

  • @temptor7585
    @temptor7585 Год назад

    awesome tips, where has the smooth groups brush been my whole life! Also, at 12:57- how did you isolate those beveled faces, so you could apply the poly group to them?

    • @artofjhill
      @artofjhill  Год назад

      With select lasso, clicking on an edge hides the polyloop

  • @jabir790
    @jabir790 Год назад

    Great Video, Thank you for sharing your knowledge to the community, Your content helped me a lot, I learned a lot and you also inspiring a lot, Hope for more contents and tips in future, Good luck and Love you J hill. ❤👍

  • @starkstefen3D
    @starkstefen3D Год назад +1

    thank you for the great video

  • @royeshusni5915
    @royeshusni5915 Год назад

    i like your tutorials, so details!

  • @3dimentii
    @3dimentii Год назад

    Thank you for amazing tutorial!

  • @igorbittencourt
    @igorbittencourt Год назад

    Thank you for this!

  • @shkolniktv3017
    @shkolniktv3017 Год назад

    Very cool video! Thank you!

  • @sidshoyong
    @sidshoyong Год назад

    Tip 10 was it for me ❤❤

  • @coverfaker8341
    @coverfaker8341 Год назад

    Thanks J!

  • @gregorynachmanovitch1881
    @gregorynachmanovitch1881 Год назад

    In tip 7, what is that masking tool where you are creating the mask with these big vector looking circle shapes? I've never encountered that

  • @shreyasgalande2872
    @shreyasgalande2872 Год назад +1

    Hello sir.. Your video tutorials very helpful... Plz crate tutorials on character art zbrush

  • @chongchaoliu574
    @chongchaoliu574 Год назад +1

    Can I turn off the left and right click scrolling zbrush documents? It's too bad

  • @Some_one11237
    @Some_one11237 Год назад +1

    DOING (sound effects) eheh, thanks for sharing, can you explain a bit how do you pose a face and make changes when it s not in simmetry anymore? thk (not local simmmetry)

  • @defdaz
    @defdaz Год назад

    Thank you so much but please consider a different colour profile for the UI when you're doing these vids as the all dark look makes it hard for us to see wtf is selected. Cheers!

  • @gioteya
    @gioteya Год назад

    Awesome tips. Thanks for sharing :)