How I made an Orc like BLIZZARD

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  • Опубликовано: 5 янв 2025

Комментарии • 496

  • @Argail8137
    @Argail8137 3 года назад +277

    Hey, I am a 3D Environment Artists with 6 years pro experience under my belt I can say that this video, young fellas, is GOLD. Especially for those starting you can see many of the steps necessary in the 3D world. This video and the quality of information is giving it is just amazing it is for free. What a beautiful era we are living. Thanks J HIll. Keep it up!!

    • @artofjhill
      @artofjhill  3 года назад +13

      Thank you man appreciate the comment

    • @90sbaby79
      @90sbaby79 3 года назад +1

      @@artofjhill Can you send me a link to this site?

    • @90sbaby79
      @90sbaby79 3 года назад

      @@artofjhill a can you make videogames on there?

    • @thoyiblonely3449
      @thoyiblonely3449 2 года назад +2

      Hi i am a beginner 3D Artist environment, i am interest to learn more about 3D environment where i can see your artwork

    • @Stevesie_09
      @Stevesie_09 2 года назад

      What about the old fellas?

  • @MikeCauchiArt
    @MikeCauchiArt 3 года назад +41

    Looks great dude!
    Theres a few things you mentioned in the groom section that I could give some tips on :)
    .
    - "Xgen doesn't support udims" is quite a common misconception. Xgen actually doesn't care about udims since it uses ptex for its maps (Guides use UVs, but udims are fine).
    The actual issue is the maya paint tool not supporting udims, if you are happy to leave maya a commonly recommended workflow is to just paint ptex data directly in mudbox!
    .
    - when your region map was not parting properly for the ear it could be a few things. The region mask looked like it was set to 1 so what I recommend is to have your guides visible while painting regions maps with the solid brush alpha and pen pressure turned off in the tool settings. The reason to have guides visible is just so you know for sure that you have correctly painted every guide in the region. Missing just one guide that is on a different side of the parting makes the region map basically useless.
    .
    - "I think they split grooms like this in production"
    We do split grooms all the time in production. primarily grooms are split if the hair properties are completely different or if there are specific requirements in simulation or shading :)
    (my personal record for one digi double in a film was around 28 grooms on just the head)
    .
    When you're showing the eyelashes I notice that the mask looks very low res in the maya paint tool. Something you can do to help control this is go to the tool settings and find "assign/edit textures", in there you can bump up the resolution of the map you are painting and later convert to ptex in xgen. If you don't want to do that I personally like to UV the eyelids as their own shell and give them a larger texel density than the rest of the head. For the sake of groom maps this is perfectly fine to do :)
    .
    Last thing, when doing large characters you may notice that the cut modifier is not very sensitive or has very little effect. Thats because the cut modifier works based in real world units (cm) and does not factor in the length of the hair. Something I really like to do is:
    "rand(0,0.4) * $cLength"
    Adding the multiply by cLength makes it so that the cut modifier adjusts to the length of the hairs it is cutting. So the numbers in the rand become the percentage of the hair you want to cut off. with 0 being cut nothing and 1 being cut all the way to the root.
    .
    Hope this helps mate, the results were looking great!

    • @artofjhill
      @artofjhill  3 года назад +6

      Thank you so much for all the info! Love these pro tips. 28 grooms for a character!? Baller

    • @paulmartin3173
      @paulmartin3173 3 года назад +3

      Dude this info is solid GOLD! Thanks for the writeup.

    • @lematt16
      @lematt16 2 года назад +1

      great info!

  • @NME10E
    @NME10E 3 года назад +25

    Holy Balls, I love when a piece makes me stop, take a deep breath and prepare myself to experience the art. Great job! This has been a massive help when understanding workflow thanks!

  • @Riakon
    @Riakon 3 года назад +26

    and that's how Blizzard found their newest artist

    • @sentryward8744
      @sentryward8744 3 года назад +4

      Blizzard hire new people?
      you must be joking

  • @ceruleanfish6703
    @ceruleanfish6703 3 года назад +2

    5:09 - Interesting you talk about starting center and then radiating visuals outward with some clumps happening. This is very similar to Mind Maps, which are diagrams used to organize info and current thoughts. The similarity between the two is interesting.

  • @rabsrabble5415
    @rabsrabble5415 3 года назад +4

    I was not expecting this thorough of a video about every part of the process. This is immensely insightful and will help me mimic an effective workflow. Thank you!

  • @vasiliiiakovlev8234
    @vasiliiiakovlev8234 3 года назад +12

    I live in the middle of nowhere in Russia, and this type of content is just true inspiration for me bc I want to start a career in game industry as 3d artist. Great work man!

    • @artofjhill
      @artofjhill  3 года назад +2

      Glad to hear it. Keep grinding and keep dreaming!

    • @АнатолийГусев-у4ж
      @АнатолийГусев-у4ж 3 года назад

      ​@@artofjhill I am deeply impressed with your work! It's just fantastic! I wish you creative success in your work! You do amazing things.
      I'm also from Russia.

    • @rb847
      @rb847 3 года назад

      @@artofjhill A lot of Russians flock around J Hill. So do I. Lol. J, you are a Rock Star! it's weird, when you said that you are a nerd. Lol. You should teach people. You are very good at explaining, with perfect English. Which is good for us, whose English is a second language. There is a bunch of barely mumbling 3D jockers out there on RUclips. Your videos are Gold!

  • @joelsukkau7470
    @joelsukkau7470 3 года назад +8

    Must be satisfying seeing your years of hard work come to together into such a beast of a piece

    • @artofjhill
      @artofjhill  3 года назад +8

      Doing the work I'm doing is the result of years of practice and experience but there's always something more to do and nothing is ever perfect so you try and focus on the journey. Looking back and seeing you've progressed is satisfying though for sure

    • @allroundlad
      @allroundlad Год назад

      ​@@artofjhillWhen did you graduate college, in other words how long have you been in the industry for to have this level of experience?

  • @A76noname
    @A76noname 3 года назад

    One of the Lurtz reference images (the one where he's looking to the left with a green background) is super nostalgic for me because I used to use it as a forum avatar pretty much everywhere when I was a teenager. Great video!

    • @artofjhill
      @artofjhill  3 года назад +1

      Awesome. LOTR and forums are both nostalgic for me. Glad you liked it

  • @CoffeeArtst
    @CoffeeArtst 3 года назад +2

    Pogalm. Would pay for a slowed down, in depth, tutorial series based off this. Amazing skill and work man!

    • @artofjhill
      @artofjhill  3 года назад

      Pogalm! Thank you man. I gotta keep moving, doing an depth course on this project would take up the next few months. Am looking into sharing all the video though

  • @beniaminolombardi
    @beniaminolombardi 3 года назад +1

    Fantastic work! I entered the world of 3D since 1 year and half and still studing know in academy. I know how difficult it is, but at some point when u see results it all becomes so good! Thanks for the video and for all the high experience tips u Share with us!!!

    • @artofjhill
      @artofjhill  3 года назад

      awesome, keep it up! Glad you like the video. Keep making stuff!

  • @alfredobaro992
    @alfredobaro992 3 года назад +4

    Pogalm! It's been a while since I've seen a whole video this long in one sitting, really cool work! got many tips from watching this.

    • @artofjhill
      @artofjhill  3 года назад

      Appreciate you watching it all and glad you liked it dude. POGALM!

  • @sharkw7587
    @sharkw7587 3 года назад +23

    We are all lucky we get to watch this art work for free

  • @davids5400
    @davids5400 3 года назад +2

    Polgalm! This is inspiring to see and makes me want to take another crack at 3D. Fantastic work.

  • @SerafinGrivel
    @SerafinGrivel 3 года назад +1

    Thank you for doing a longer version! This Video was so helpful and at the same time entertaining for me :) The result is looking perfect

  • @yhuna3365
    @yhuna3365 3 года назад +1

    You are the best bro, showing how you do it really helps out people. Thank you

  • @maxleveladventures
    @maxleveladventures 3 года назад +1

    Pogalm! Absolutely incredibly. Hugely inspirational (and more than a little intimidating...heh)! Thanks for taking the time to share your process.

    • @artofjhill
      @artofjhill  3 года назад +1

      Glad you liked the video. Go make some cool shit! POGALM

  • @theobergougnoux7881
    @theobergougnoux7881 2 года назад

    Dude, really awesome work! I’ve been working on a personal project whilst juggling art school work, and you’ve just saved me about a week of working on xgen guides with your tips. Also, you’re a very clear and precise teacher so thanks, learnt a lot! Don’t know if you did it already but I’d love to see you review/give pointers on showreels!

  • @AbhiMoz
    @AbhiMoz 3 года назад +2

    the hair step with blendshape is a treasure especially since Xgen is so finnicky. Thanks for inspiring everyday!

    • @artofjhill
      @artofjhill  3 года назад +1

      Glad you find it helpful

  • @Starlingstudio
    @Starlingstudio 3 года назад +1

    39:31
    Assassins Creed Unity Memory Backing up !
    Thank you for the video so inspiring !

    • @artofjhill
      @artofjhill  3 года назад +2

      haha glad you like it!

  • @TTomeRR223
    @TTomeRR223 2 года назад

    Pogalm !
    I've been wanting to see this video for a while but haven't had a chance until now.
    Thank you for the video J ♥

    • @artofjhill
      @artofjhill  2 года назад +1

      POGALM! Thank you for watching

  • @Tdogg425
    @Tdogg425 3 года назад

    Polgam! Dude, I always find so many little things I can use whenever you show your full workflow! It's so damn helpful to see how you give yourself as much breathing room as possible while still moving forward. I always have trouble locking things in and moving on. I can't tell you how many times I've re-imported highres meshes into substance. Excellent job!

    • @artofjhill
      @artofjhill  3 года назад +1

      Glad you found some helpful things. I also do a lot of importing. Creativity can be chaotic but as long as you're moving forward, who cares. POGALM!

    • @Tdogg425
      @Tdogg425 3 года назад

      @@artofjhill I'll put more emphasis into moving forward. Setting goals and reaching milestones. Sometimes I just find my self noodling a detail for hours. I think part of it is I'm afraid of failing.

  • @corshmell
    @corshmell 3 года назад

    Awesome video. I'm an environment artist but still found this video fun to watch and very informative. Character pipelines looks super fun, although more tedious haha. The quality is so good. Props to you for making art videos like this enjoyable to watch, that's hard in itself.
    The knowledge to learn from this is gold too. Any aspiring character artist is lucky to have people like you releasing videos like this for free :)

    • @artofjhill
      @artofjhill  3 года назад

      Thanks man, appreciate the comment and glad you liked the video

  • @ExtraHecticana
    @ExtraHecticana 3 года назад

    POGALM!!! now im going to sleep. but man you have to really love what you do to spend this much time learning/doing this kind of art.

  • @Solo_3d
    @Solo_3d 3 года назад

    This video is so sick man! I keep saying that the way u give info is amazing bro! Not heavy headed at all, time pass so fast i didn’t even noticed! Always big fan of how u explain things, iam an athlete , who went in different world , world of 3d and thanks to you , i can learn and have fun my man! Very easy ,light, everything on point! Hey since the first time when i watched ur video i keep saying this dude is baddest in the game!!! I wish u all best J and keep killing it my dawg !

    • @artofjhill
      @artofjhill  3 года назад

      Thanks for the comment my dude and glad you're liking the channel!

  • @aceaquascapes
    @aceaquascapes 3 года назад

    Proud of your progress dude.. keep it up.. and keep inspiring the community.. Great efforts... really appreciated

    • @artofjhill
      @artofjhill  3 года назад

      Thank you dude! Appreciate the comment and glad you're liking the videos and work

  • @MosquitoHater
    @MosquitoHater 3 года назад +1

    Awesome video bro! Thx for sharing the details

  • @erdemaslan7243
    @erdemaslan7243 3 года назад +1

    I've been waiting for this one! Some of the content you've been dropping lately are top notch, keep up the good work!

    • @artofjhill
      @artofjhill  3 года назад +2

      thank you man, hope you dig the video and I appreciate the comment

  • @yousef2105
    @yousef2105 3 года назад +10

    POLGOM!
    Quick question, how long does the whole process take you in days? or perhaps hours? Since what we see is an edited version.
    Great video btw! So inspiring and so helpful in getting to learn the workflow for something as amazing as this!

    • @artofjhill
      @artofjhill  3 года назад +5

      I’m hours it took around 90. I didn’t do it straight so it probably took like 3 months
      Pogalm!

    • @o.602
      @o.602 3 года назад

      @@artofjhill 3 months? Oh geez

    • @pyros.
      @pyros. 2 года назад

      @@artofjhill Makes me feel better about this character I've been working on for 7 months. I only recently started focusing on character creation though, so I know I'll get faster with practice.

  • @dhananjayasilva1359
    @dhananjayasilva1359 7 часов назад

    i am about to cry after watching this

  • @jojocalemine1112
    @jojocalemine1112 3 года назад +1

    omg so detailed and awesome!

  • @harvey271
    @harvey271 Год назад

    a fibermesh to Xgen hair with the curves tutorial would be so amazing for character designers I think, I know it would help me a lot :D

  • @ogre1008
    @ogre1008 3 года назад +1

    Amazing sculpture work, super cool! Thank you for sharing.

  • @renamecard4490
    @renamecard4490 3 года назад +1

    These breakdowns are really great thanks for this cant wait to see more.

  • @secretwhisperer5424
    @secretwhisperer5424 3 года назад

    I have no words as to how beautiful this work was. Nice job J! I really loved the video other than the part which is that I get demotivated when I see such spectacular work as this level of skill probably took several years of skill. Nonetheless, keep up the good work, I can only wish to be this good.

    • @artofjhill
      @artofjhill  3 года назад +1

      Thank you. Keep making stuff and working towards what you want and you can be better

  • @nategreyson6014
    @nategreyson6014 3 года назад

    Woooooaa, nice! Another video to watch over the weekend. Your tutorials are amazing btw! Thank you so muuuuch!

    • @artofjhill
      @artofjhill  3 года назад

      Thanks. Hope you enjoy it

  • @nothingspeaks
    @nothingspeaks Год назад

    37:15 "so I don't have to do it all again" repeated idk if that was intentional but it was perfect😂

  • @lencky7912
    @lencky7912 3 года назад

    Pogalm!
    Hella cool video also,love the calm narration!

  • @MJPDesigns
    @MJPDesigns 3 года назад +1

    Pogalm!!! This came out badass af. Very inspiring stuff. It was cool to finally see someone do stuff in nuke outside of movie breakdown. I just want to ask, have you ever tried Mari? Any way keep up the good work. Some things I would like to see in the future are anatomy stuff or even a video on brush economy in zbrush. I'm a noob finally taking a leap into 3d from 2d so this kind of stuff is always fun to see.

    • @artofjhill
      @artofjhill  3 года назад

      POGALM! Glad you liked it. Nuke is awesome. I've tried Mari a few times but it's made for a different workflow. Substance allows you to paint multiple channels all with one layer and look at your work with PBR materials, lighting, and shadows. Maybe Mari is similar now since it's been a while since I used it but since I use Substance Painter professionally too, it's work out as more practice. Plus I enjoy using Substance Painter

  • @DeasyCharacterArt
    @DeasyCharacterArt 3 года назад

    Really enjoyed this video! Well made and well explained. I work in animation, and I'm not expected to ever texture, but I do on my personal work, and trying to find a nice workflow, this video was very helpful. Thanks alot!

    • @artofjhill
      @artofjhill  3 года назад

      Awesome, glad you liked it!

  • @prasantsahu6087
    @prasantsahu6087 3 года назад +1

    Thanks, for making video of this artwork.... I really loved it and its very informative. Thanks alot

  • @LikeAwesome
    @LikeAwesome 3 года назад

    thanks for all your videos man! always a pleasure to watch and learn a ton of new things from you! much love!

  • @riccardorumor94
    @riccardorumor94 3 года назад +2

    Polgam! For an entry level like me, this is sweet stuff you are sharing with us!

  • @johannesmagnusson1126
    @johannesmagnusson1126 3 года назад

    nice breakdown, thanks for sharing man :) the final piece looks sick!

    • @artofjhill
      @artofjhill  3 года назад

      Appreciate it. Thanks for watching!

  • @Dohpamine_Design
    @Dohpamine_Design 3 года назад +1

    First glance at the final render I knew I saw avengers hulk in there, which was confirmed by your reference sheet, Nicely done j.

  • @weez6575
    @weez6575 3 года назад

    Pogalm! Thanks for the awesome content J, it's really helping me stay motivated and is super educational. Cheers!

    • @artofjhill
      @artofjhill  3 года назад

      Glad to hear it. Keep it going. POGALM!

  • @UseYourIllusionss
    @UseYourIllusionss 3 года назад

    Really cool that you gave a shot to the substance workflow! Would like to see you playing around with Mari later on 😎🤙

    • @artofjhill
      @artofjhill  3 года назад

      Don’t think Mari is for me. Love what people have done using it though

  • @ZephrusPrime
    @ZephrusPrime 3 года назад

    Jay thanks so much for sharing your workflow! You keep leveling up non stop! This baddy turned out so awesome man.

  • @Nareshistudio
    @Nareshistudio 3 года назад

    J Hill, you are A Hill of Knowledge
    thank you soooooo much for this video

  • @vedanttiwari6287
    @vedanttiwari6287 3 года назад +1

    Thank you very much for this❤❤ We can never thank you enough, now I'm gonna go use these techniques in my char.

    • @artofjhill
      @artofjhill  3 года назад

      awesome, would love to see what you do!

  • @Cuddle-Muffins
    @Cuddle-Muffins 3 года назад +1

    What an amazing hour and 43 seconds! Will definitely be using a lot of these amazing techniques in my next project! Thank you!

    • @artofjhill
      @artofjhill  3 года назад +1

      Thank you! Would love to see what you make

  • @gavinlopes
    @gavinlopes 3 года назад +3

    My guy.... holy damn. I learned so much in just an hour! I might need a nap after all that lol. Can’t wait to try all these techniques!

    • @artofjhill
      @artofjhill  3 года назад

      haha glad you liked it and watched the whole thing!

  • @lostsou5555555
    @lostsou5555555 3 года назад

    Have no words to describe my gratitude.

  • @josepezo9560
    @josepezo9560 3 года назад

    Beautiful work mate

    • @artofjhill
      @artofjhill  3 года назад

      thanks man, glad you like it

  • @fabisan2285
    @fabisan2285 3 года назад

    thanks for these videos! they are super informative and give an amazing insight into the workflow keep up the good work! :)

    • @artofjhill
      @artofjhill  3 года назад +1

      Glad you like it, will do!

  • @OmarHesham
    @OmarHesham 3 года назад +1

    Awesome breakdown! You make the best character breakdowns on youtube hands down! Good to see you are getting into Nuke too. By the way check out ACES color space in Arnold and in Nuke also and it will make your highlights and color look even better. Will let you blast more light into the Arnold scene which will give better GI also.
    POLGOM! :)

    • @artofjhill
      @artofjhill  3 года назад +1

      ooo pro tips. I'll have to look into that. POGALM!

  • @antonbayda2571
    @antonbayda2571 3 года назад

    You are a phenomenal artist! Nice work)

  • @VertexCarver
    @VertexCarver 3 года назад +1

    These techniques I got to try; never used noise maker for instance.
    Very Inspiring! ^^

  • @lenkaklemparova62
    @lenkaklemparova62 3 года назад

    I cannot stop wondering every time I watch your videos!!!!!! Incredibly grateful for all this you are sharing with us!!!!! I hope one day I could be at least half as good as you!!!!

    • @artofjhill
      @artofjhill  3 года назад

      glad you like the vids. Keep making stuff and you can be better than me

  • @yuriysokolov2720
    @yuriysokolov2720 3 года назад

    I've always loved the aesthetics of the Lord of the Rings armor. Incredible work done!

    • @artofjhill
      @artofjhill  3 года назад +1

      me too! All the costumes, design, and craftsmanship on those films is amazing

  • @yobased2872
    @yobased2872 3 года назад +3

    I was one of the question askers in the last video lol. This is great info, thanks!

    • @artofjhill
      @artofjhill  3 года назад +2

      sweet, hope I got you an answer! Glad you liked it :)

  • @rhajandre707
    @rhajandre707 3 года назад

    man you are a monster congratulations, your work inspires me a lot!

  • @Palrakesh363
    @Palrakesh363 3 года назад +1

    amazing man

  • @Wr3clessShark
    @Wr3clessShark 3 года назад

    I was literally watching this before bed and fell asleep right before you mentioned to comment polgam. Only realised after re-watching the next day.

  • @IASKIN
    @IASKIN 3 года назад

    love this guy videos

  • @3dbznessdesignz855
    @3dbznessdesignz855 3 года назад

    I am blessed for knowing you J #love #respect #peace

  • @Figura3D
    @Figura3D 3 года назад

    Yo man, you are really good at this! I am jealous and inspired at the same time lol
    Keep it up, very nice channel!

    • @artofjhill
      @artofjhill  3 года назад +1

      I’ve been doing it for a long time. You can do it too if you really want to. Glad you like the channel! Cheers

  • @daver9571
    @daver9571 2 года назад

    Pogalm! Amazing work and such detail, thank you so much for this!

  • @fausto_vfx
    @fausto_vfx 3 года назад

    Nice work man! Also...JJ OBJ Toolkit...will save your life with this whole back and forth of OBJ's.

    • @artofjhill
      @artofjhill  3 года назад

      oo interesting, haven't heard of it. FBX exporter been treating me well though

  • @godbrz
    @godbrz 3 года назад +1

    I HAVE BEEN WAITING FOR THIS ONE!!!

  • @slamjam92
    @slamjam92 3 года назад

    POLGOM! loving the workflow!

  • @nfarquhar
    @nfarquhar 8 месяцев назад

    Damn thats awesome! great work

  • @whydontyouremember
    @whydontyouremember 3 года назад

    Amazing and thank you from the bottom for this share. You're god tier and humble enough to share your amazing skills, really appreciate that.

    • @artofjhill
      @artofjhill  3 года назад

      NP, glad you liked it and thanks for the long time sub :)

  • @MortalVildhjart
    @MortalVildhjart 3 года назад

    this was really great, and at a very comfortable pace! Thank you

  • @averagejoe8535
    @averagejoe8535 3 года назад +1

    Wow! this is so cool man

  • @dexam1234
    @dexam1234 3 года назад

    thanks my dude, this was really helpful

  • @abhilashkatta
    @abhilashkatta 3 года назад

    Another absolute banger. Thanks a ton for this!

  • @wzxcg
    @wzxcg 3 года назад

    Awesome as always man!

    • @artofjhill
      @artofjhill  3 года назад +1

      Thanks homie! Got your mech video up now :p

  • @asturiastroub
    @asturiastroub 3 года назад +1

    It's awesome work!!! A lot of thank to your incredible content!!

  • @christianlee1423
    @christianlee1423 3 года назад

    my god you are a great teacher.... amazing video!

  • @prosperigeek
    @prosperigeek 3 года назад

    Polgalm! haha that's AWESOME! I'd love to be able to create game characters like this... Too busy working though to learn this stuff... Some day.

  • @yohansmetku6845
    @yohansmetku6845 3 года назад

    I wish you didn't use a background as bright as you did it takes the focus from the main character. BUT OVER ALL YOU ARE AWSOME DUDE !!!!! KEEP DOING WHAT YOU ARE DOING.

  • @brandonjacksoon
    @brandonjacksoon 3 года назад +2

    Dude, AMAZING! I'm impressed!
    Thank you for sharing cool content with us ;)
    Keep it up!

    • @artofjhill
      @artofjhill  3 года назад

      Thank you! Glad you like it and I'll keep on keeping on

  • @motionbug7059
    @motionbug7059 3 года назад

    Sir you are doing awesome work... Best of luck ❤️👍👍

  • @mikhailiv6808
    @mikhailiv6808 3 года назад +1

    Great inspiration, thank you, mate!

  • @joeybeelich5711
    @joeybeelich5711 3 года назад

    oooooo man do i feel you about the chainmail, the tweaking to get it right can chew at your sanity xD
    also i gotchu with that pogalm

  • @JohnSankeyJob
    @JohnSankeyJob 3 года назад

    awesome work man !!

  • @TheSyaf1q
    @TheSyaf1q 3 года назад

    Polgam! Great video man, learnt a lot !

  • @jayberan
    @jayberan 3 года назад +1

    Hi J, great breakdown. Can you talk a little bit more about how to take the geometry HD pore details and got the full displacement map and just that process. Did you have like a sub lvl 2 as a low and how many polys was the high bake etc.. thx

    • @artofjhill
      @artofjhill  3 года назад +1

      Glad you liked it. I used sub lvl 3 I think. I’ll probably just make a short video of this process because I get asked about it. It’s easy to do

  • @Arvolve
    @Arvolve 3 года назад

    You're a beast dude! Great video! Pogalm

  • @JoshFryer
    @JoshFryer 3 года назад

    I would love to see your work on the "The Rings of Power"! This sculpt/paint/render is incredible (like all of your work)! As a seasoned ZBrush user myself, I still learn a TON from your videos, and this one is no exception. Thank you for all you do, homie. 🤘🤘🤘

    • @artofjhill
      @artofjhill  3 года назад

      Thank you and I can’t wait for the show

  • @javierdope9573
    @javierdope9573 2 года назад +1

    Hey, great video man, just one thing, the method to transfer the hair with the blendshape is not working for me, do you know why?

    • @artofjhill
      @artofjhill  2 года назад

      not sure how you're doing it but adding a blendshape to the mesh with the groom and setting the blendshape to 1 will work

  • @conbry6388
    @conbry6388 3 года назад

    Amazing work. I just wanted to ask if there was a specific reason you didn't seem to use any displacement maps? I may have just missed it but I was wondering why for a VFX workflow that couldn't be rendered in realtime why you used all 4k normal maps instead of displacement? Or did you actually end up using displacement on the head but normals for everything else? At any rate, this is a great example of the amount of pulling power you can get out of high resolution normal maps.

    • @artofjhill
      @artofjhill  3 года назад +1

      Thanks! I used displacement for the head and skin but normal maps for everything else

  • @igorh9353
    @igorh9353 3 года назад

    pogalm! nice breakdown J!

    • @artofjhill
      @artofjhill  3 года назад

      Glad you liked it. Pogalm!

  • @GameDevsASMR
    @GameDevsASMR 3 года назад

    Pogalm! You rock dude 🤘🖤

  • @egretfx
    @egretfx 3 года назад

    So professional!!!!

  • @jayceattride8479
    @jayceattride8479 3 года назад

    could you do a tutorial on the Posing and making the hair with a blend shape again. Posing is the part I struggle with the most and I still didnt quite get what you did?

    • @artofjhill
      @artofjhill  3 года назад +1

      I might do a video just on posing but workflow wise I just used Transpose Master in Zbrush and re exported the models back to Maya

    • @jayceattride8479
      @jayceattride8479 3 года назад

      @@artofjhill Apprieciate the quick response, that's amazing. I think I understand what you mean, just putting into practice it didnt quite work lol

  • @DuranEngravings
    @DuranEngravings 3 года назад

    Really amazing video. Any way you can share how you manage not to project information to the other pieces with out exploding the mesh??

    • @artofjhill
      @artofjhill  3 года назад +1

      Thanks. That’s what naming the meshes and using “by mesh name” in the baking is for. You match hi and low objects and they ignore all the other models so you get clean bakes

    • @DuranEngravings
      @DuranEngravings 3 года назад

      @@artofjhill Thank you so much for replying.

  • @juliancasafi
    @juliancasafi 3 года назад

    Wow this is great man! Thank you!! Btw, how long did it take you to finish it?

    • @artofjhill
      @artofjhill  3 года назад +1

      Thanks! Around 90 hours

  • @fangtooth4471
    @fangtooth4471 3 года назад

    Quick bake ;) What did you do to fix the baking issues on your belt buckle? Did you have to bring in a higher poly belt part from ZBrush (level-up) or just fix UVs in Maya? Great tutorial! Really informative :::). Btw- At first I truly thought the background was burning inflatable tubemen like ouch!

    • @artofjhill
      @artofjhill  3 года назад

      haha. For that buckle, it was a UV issue. Some islands were on top of each other so just had to clean it up, repack some things, reimport, re bake.