Hey J thank so much for the review! mine was tarzan and it helps so much to see the paint over and explanation of why you are changing it. keep doing your thing i love your channel!
blender is my "home software" but i use maya sometimes, mari sometimes (especially when substance designer isnt quite getting where i want it to be), all kinds of render engines. i genuinely think blender is a much better box modelling option then maya and you often can even fix up you zbrush sculpts later in the pipeline whne you cant be bothered to go back with blender. it really is a hidden gem.
It would be great to know if the artists who submitted their portfolios for evaluation would get a position and what level they would achieve (junior, mid or senior).
Hey J, Thank you for the review of my work and all the valuable feedback. I'm Kuldeep and I was review #4. You got my name right too! Your skin microdetail brushes and tutorials on youtube were a gamechanger and I am very grateful for the work you do. 🙏
Yoji Shinkawa said solid snakes design was inspired by JCVD's body and Christopher Walken facial structure. when i saw the picture and got the reference right away. Really epic work
Hey Jay. Question for you, with the advancement of AI, do you think its still worth trying to be a character artist? I am yet to land a character artist job because of a lack of portfolio (although my skills are getting there). However It's hard to maintain motivation now with the worry it will all be in vain.
@@artofjhill maybe it is because art is all about subtlety which beginners do not understand. giving feedback makes me forget subtle contrasting elements while working
Hi just a simple question here...Is it possible to lunch a successful career as character artist for game and vfx on remote basis in European region or USA,Canada is better for that?
Please do post more content like this, really informative stuff thank you.
Will do!
"Cheater" hahaha, that got some laughs out of me. Nice vid Jay and good job everyone on submitting their works.
Hey J thank so much for the review! mine was tarzan and it helps so much to see the paint over and explanation of why you are changing it. keep doing your thing i love your channel!
Awesome! Super happy to hear that. Sorry it took so long to get back to you keep it going!
The Christopher Walken MGS was siiiickkkk. Nice works.
Amazing, yes!
Yea really cool
Christopher Walken voicing Snake isn't something I'd ever considered, but it would be hysterical.
Amazing video, Im starting my journey as a character artist and seeing all of these amazing works blew my mind.
blender is my "home software" but i use maya sometimes, mari sometimes (especially when substance designer isnt quite getting where i want it to be), all kinds of render engines. i genuinely think blender is a much better box modelling option then maya and you often can even fix up you zbrush sculpts later in the pipeline whne you cant be bothered to go back with blender. it really is a hidden gem.
2 videos in a week!? Why thank you Mr J.
Thank you very much for that feedback J :)
My pleasure
Not gonna lie, I was not gonna sculpt or work on my personal project tonight, but this video kinda motivated me to Start that Zbrush!
Hell yea love to hear that. Have fun
you really should do more videos like this!
I like how the title said "roasts" and I end up getting real and valuable critiques! Lol This was awesome. :)
:p
It would be great to know if the artists who submitted their portfolios for evaluation would get a position and what level they would achieve (junior, mid or senior).
Hey J, Thank you for the review of my work and all the valuable feedback. I'm Kuldeep and I was review #4. You got my name right too! Your skin microdetail brushes and tutorials on youtube were a gamechanger and I am very grateful for the work you do. 🙏
Thank you! I’m happy to help. Keep making cool stuff
Review four: the eyelashes look a little too perfect 💀
Learn so muc. I love this series!
Lots of good knowledge nuggets, thanks for the video!
This is pure gold. Learn so much
Yoji Shinkawa said solid snakes design was inspired by JCVD's body and Christopher Walken facial structure. when i saw the picture and got the reference right away. Really epic work
Nice I didn’t know that
we need more Reviews..Thank you J♥
Just started my own character design journey, hopefully i get you to review my work soon! 😜
let's go! have fun
wish you could go some rounds over reviews again .Nice one ❤.
Yes please. More videos like this one.
Will do!
Hi J. Thank you for the interesting video)
i cant afford your character class so im very happy to keep watch ur amazing videos. thank you as usual.
Thank you
@@artofjhill update: my boyfriend gifted me the essential version of the course. cant wait to start tomorrow ;-;
Do it again Master. Nice content
Loved this! Where can I submit something for a future review video?
Glad you liked it! I posted in the Discord asking for people to respond with their work they wanted reviewed. I also do this for channel members
actually a lot of people got th white on th bottom of the eyes
Hey Jay. Question for you, with the advancement of AI, do you think its still worth trying to be a character artist? I am yet to land a character artist job because of a lack of portfolio (although my skills are getting there). However It's hard to maintain motivation now with the worry it will all be in vain.
21:44 🤣lol
i believe looking too much to beginners works is kinda dangerous, or maybe its just me, but it hurts my work the day i give feedback😅😂❤
eh? how can giving feedback to others hurt yourself? constructive criticism helps everyone
@@artofjhill maybe it is because art is all about subtlety which beginners do not understand. giving feedback makes me forget subtle contrasting elements while working
What the hell man number 3 just trying to flex on us plebs ahahaha
2 videos ? in short time looks like leading in a studio and teaching is not paying rent lmao
😟 I use Blender and Nuke...but work pays for Nuke, because, no. 💸💸💸
❤
21:57 I can see the polygons baked from the High Poly on her chin. That is a mistake you can explain how to fix :3
soften normals or increase polycount
Hi just a simple question here...Is it possible to lunch a successful career as character artist for game and vfx on remote basis in European region or USA,Canada is better for that?
Im sorry for everything I’ve done 😂😂😂😂
How did you add rim light in Photoshop. What trick it was.
Duplicated the layer and made it white then offset it underneath
@@artofjhill thank you
BARAN YILMAZ O YEAHH
I was the first to post but didn't got on the video 😭
Noooooo. I’ll get you in ep 2
Hi j i want to know the last date to enroll in the character class statring from 2 september.
Plan to close enrollment at the end of the month August 31!
Unnecessarily smug
24:45
What's this "Blender People" stuff. I use whatever I can get my grubby hands on! But seriously I can model faster in Blender then Maya.
That MGS is awesome choise.
💯