It’s one of my favorite games in the whole Mario franchise. Cozy, whimsical, creative in its use of old ideas and inventions of new ones, it’s my favorite iteration of the Mushroom Kingdom. My only real criticism is taking over an hour to introduce action commands. That’s one thing I think RPG and TTYD do better.
I'll be honest my gripes with the modern series are mainly how restricted the story and characters are. I honestly would not mind this series continuing to experiment with the gameplay if they dropped the restrictions and let the series pick back up with all the recurring characters, narrative traditions, strong references to each previous entry, and steadily-increasing stakes that were all dropped after SPM. After all SPM is very different gameplay-wise but I still consider it Paper Mario 3, whereas I feel like Paper Mario 4 has yet to happen because of how much of the series' DNA the next game threw out and subsequent entries only built on the little that was left after that.
Oh hey fawful the great. Yeah ur absolutely right. The last 3 paper mario games had no chance to be as good as the first 3 imo. Like the entire concept of the last 3 games took paper in the wrong direction. I think the "paper" in paper mario is supposed to mean the game is like a storybook and the story is deep and I don't think its meant to be about paper jokes like "sticker star" or "colour splash"
I think the first 2 Paper Mario games still holds up remarkably well and are still the best to this day. Not only were the story & characters more charming, but the gameplay was just as simple, yet compelling that's smooth & engaging and what an Paper Mario game should be. I don't mind some constant changes into the gameplay style in later games. But they didn't have the same aspects as the first 2 had like experience points, level ups, badges and other things that we've come to known. Not to mentioned they weren't all that good. I hope the new Paper Mario goes back to it's root since TTYD and bring back the magic of the franchise. With TTYD Remake doing so well, who knows.
As an OG Paper Mario fan, I actually really liked Color Splash--I thought it was the best of the recent 3 games. The combat wasn't the greatest, but the world was incredibly fun to explore and the writing was good. If they had just given Color Splash TTYD style combat and more unique characters, I think it would have been a huge hit
Color Splash is such an underrated gem man, not the best thing ever, but I think it was a good improvement in some ways to Sticker Star and the gameplay/overworld were done very well for the most part
That depends really, each Paper Mario game has their flaws imo but here's my thoughts about the ones that I have played: Paper Mario: The level cap and battle system can be quite limited since your partner has no HP but the pacing, level design and the style of the music is pretty good! Bowser is the main villain though but it kinda works? No post game content though. TTYD: It has the best battle system but there's a lot of backtracking and the level design is a downgrade of PM64. It improves on many aspects though and TTYD offers more. The remake fixes the majority of the issues. Also, the setting is creative this time and the story, plot and villains too! SPM: It offers the best story but the gameplay can sometimes be not so great. Some chapters and areas can drag on for too long and there isn't much strategy. Some chapters can be good though but however like in TTYD, it has creativity! TOK: Probably has the best soundtrack out of all the games imo, the overworld design is great and the areas feel open. Some of the locations are original but the battle ring system sadly drags it down and it's missing the uniqueness of TTYD and SPM because you don't see any new species. Some moments can pull you right into the strings though similar to SPM. I like Bobby and Olivia, their interaction, personalities and bonding was pretty cool.
The person in charge of developing Sticker Star, Color Splash, and Origami King is a man named Kensuke Tanabe. There is one interview where he literally said that "Paper Mario is all about the paper," and he really shoved that belief into those three games.
Super Paper Mario: A DECENT GAME? That's a gigantic understatement. It's a spectacular game, because of the deep story, kid-friendly gameplay, and the variety of playable characters.
My biggest issue with the new paper mario games is the hyperfocus on paper, arts and crafts, etc. I want actual characters that aren’t built around the concept of paper.
@@jonathancangelosi2439 Maybe I'm not fully understanding your comment, but what would you expect a game with "paper" in the title to be based on? Could you explain what you mean further?
@@g2a5b0e It’s a bit of a long answer. The Japanese version of Paper Mario was titled Mario Story, but Paper Mario was the title given to the US version. The first 3 games had paper aesthetics/motifs that occasionally influenced the gameplay but the writing and the world design did not completely revolve around the concept of paper. Characters didn’t crack paper jokes all the time. You fought against characters, not nameless shiny stickers or giant staplers or origami. It was more of a standard RPG with a storybook aesthetic than a bunch of gimmicks revolving around arts and crafts. Any influence that “paper” had on the world was subtextual, rather than being practically shoved in your face like in the later games.
The original PM64 was such a great game with a lot of charm, though more simplistic. TTYD is masterful and really built on almost everything from the first and made most aspects even better. SPM is a bit of a departure, but an excellent story and fun game mechanics. ToK was incredibly refreshing, loved the various environments and the implementation of paper aesthetics. Just wish the battle system didn’t get as repetitive and they Nintendo allowed them to use unique characters again!
Hey, we got a new Mario and Luigi game! Which I certainly wasn't expecting. It's not outside the realm of possibility that we'll get a new Paper Mario game before too long. Imagine how beautiful it would look on whatever console succeeds the Switch.
I can confirm my biases to the games of old isn't nostalgia talking. The new games are just filled with bone headed decisions. Origami King's useless battle system, Color Splash's unintuitive and very player vs. game type design and Sticker Star's EVERYTHING! That was a mess.
Paper Mario: This is my personal favorite of the series for many years; mainly because nostalgia but also because I'd say it has the best music and originally had my personal favorite boss fights. Especially the Master The Thousand Year Door: The definitive best in the series and never really disagreed, but it's not without some flaws. It's the only one of the first three games with a legit not so good chapter; especially the aforementioned back tracking. But ever since the Switch remake, I finally conceded to being my favorite. They fixed the back tracking that fixed the worst issues I had with Chapters 4 and 7; but Chapter 2 still is the worst chapter in the game. But another big change is the addition of Prince Mush as a Superboss; finally a boss that tops The Master from the OG Paper Mario. Super Paper Mario: Easily the best in terms of story, dialogue, and characterization. It plays more like a classic Super Mario Bros game than it does Paper Mario, but at least they kept the level up system. But sadly, the weakest part is that the combat is too easy. Mario can uses his 2D/3D flip to elude every dangerous obstacle, Peach can make herself basically invulnerable, Bowser can sweep every boss in the game with his Fire Breath, and Luigi can Super Jump over every boss in the game and position himself for an automatic Power Bounce sweep. Sticker Star: Only one I outright think it's bad, Chuggaconroy did a full analysis on this. It has good music and animation, but that's about it. There is nothing to gain from enemy encounters via no level up system, just using up stickers/ammunition. And even running basically KO's them and gives you most coins. Every boss in the game can either be OHKO'd or have a tough fight; and Kersti literally insults you for not taking the easy way out. Not the worst game ever made, far from it, but I definitely still think the gameplay has more bad than good. Color Splash: On paper, it looks like Sticker Star 2.0, but they made a lot of efforts to improve the formula. Cards are much more manageable than stickers, and paint is a neat HP mechanic. Bosses and story are far better designed, but it still lacks the charm of the first 2, or even the first three games that could have been resolved with a simple level up system and more partner variety. Origami King: Another attempted effort, they brought back partners even if lacking artistic designs but they give personality. One of the best attempts at improving the story and humor though not quite Super Paper Mario tier. Battle system interesting on paper and excellent for boss battles, but in some ways it might ironically be worse than the previous two for regular enemies. And once again, it lacks the level up system. Which was the number one thing I wanted back. Overall, the first three games are phenomenal in their own rights. Sticker Star bad, Color Splash is decent and somewhat underrated but wouldn't say great. Origami King is also decent, but still has set backs.
Honestly, Paper Mario, to me, has the same problem what modern FF have. Every Paper Mario game (including Sticker Star) has a good concept, but it needs to be polished, which is mostly come in a form of sequel, and what they do is, they keep changing game mechanics, and fling a new great but unpolished idea to their new games. (They got second chance, first one with TTYD and second one with Color Splash.) The difference is first three Paper Mario got a boon for unique characters and compelling stories that break out from traditional Mario mold. This is not a problem for me with the last three Paper Mario, I invested in experimental games anyway.
Your third paragraph is exactly the difference that explains why I can't see this series as one single series. That quirk of the first three games is the primary reason I'm a fan of the series in the first place, and it's just not the same with those restrictions in place. Not even a game with TTYD's gameplay would be. I just long for a fourth entry that has that unrestricted story and character aspect above all else.
@@fawfulthegreat64 Yeah, I understand you and understand what the community raging about. (Although, some loud minorities are too much sensitive with TTYD, lol.) But honestly, I cannot see the position of Paper Mario in the present. Mario & Luigi are overlapped with the first two Paper Mario, and they have more opportunities to play with. Even if the next one has a wild story and character aspect, I doubt they will revert entirely to TTYD form. I play Color Splash and found out Mario's deck-building game would be cool, and not overlapped with Mario & Luigi, but then they changed mechanics again in TOK. Aside from the restriction whatsoever, the whole franchise is completely messed with gameplay changing. I feel like this franchise is beyond the mess, imo.
Paper Mario N64 was the first game but thousand year was the biggest w super paper we all are mixed about this one sticker star ehhhhh color splash it was ok and origami king was what the hell is this
And super paper Mario was my first game I really loved it color splash was my second game and I can describe it in one word it was meh and I only played a little paper Mario n64 and I can’t give my full analysis and also haven’t played sticker star and origami king on the moment
After SPM my hopes could not have been higher for the series' future so I think what came after could not have been more opposite to what I was expecting.
I know this isn't anything revolutionary, but I would rank these games- 1) Thousand Year Door 2) Paper Mario 3) Super Paper Mario 4) Origami King 5) Color Splash 6) Sticker Star
1. TTYD: A game with so much content and all of it is fun 2. PM64: Criminally underrated, basically TTYD but partners are just a lil worse 3. PMTOG: My first Paper Mario, and it is basically perfect outside of combat. 4: PMSS: The hate is very overblown, take it for what it is and you have a very nice game indeed 5: SPM: Massively overrated, but has an amazing story. The gameplay however is a huge let down though. 6: PMCS: Color Splash is not fun to play, but there is fun to be had, sometimes
PM64: -/10 ( still playing it ) PMTTYD: 9/10 SPM: 8/10 PMST: 6/10 PMCS: 10/10 PMTOK: 10/10 ( just my opinion tho, Paper Mario is my favourite Gaming Series of all time and I do really love all the games. Except Sticker Star, I still like it, but its just really unpolished imo )
Ive played every game outside of sticker star which I’ve seen videos of and it looks not fun to play but in general the other ones are all pretty good I was definitely more of a fan of the original 3 but origami king and color splash were fine
64 started a format, TTYD perfected it, SPM changed it entirely and added the coolest story, Sticker Star was a disgrace, and the last two were a’ight.
I hate to jump on the bandwagon, but the first two games are easily better than the rest imo. It’s not nostalgia for me either bc I didn’t play the first two games until recently (Paper Mario on NSO and TTYD remake). For whatever reason the modern games don’t keep me engaged, I get to like the third world of these games, stop playing, and then never return. On the other hand, TTYD is a 40+ hour experience and I couldn’t put it down.
I wish the "bandwagon" would wake up and accept that SPM still has a lot more classic DNA than a lot of people acknowledge. The main thing that killed my enjoyment of this series was when restrictions were put on the story and characters, I'll defend SPM as a classic entry till my dying breath. I definitely think fans of the first two should give it more of a chance.
@@fawfulthegreat64 I like super paper Mario too, I wasn’t including that in the “modern” games. It wasn’t an rpg, but it proved the paper Mario games could make big changes and still be fun.
hot take, color splash is my favourite and also this isn't a hot take but factually true that color splash has the best levels areas and level design of any paper mario
Nintendo does wanted to work with Square, the original name was smrpg 2 even, and it was never called Paper Mario in japan. (It was called Mario Story, and ttyd is paper mario there.) They didn't worked with Square, because they made the new ff game to the playstation, and sony is the rival of nintendo, so they refused to work with them after that.
For me SPM still has the best soundtrack (the motif usage + strong story and characters it was applied to is unmatched, and I unironically love the electronic synth soundfont for this series, the later soundtracks are a lot more traditional and while they're great I'll always love TTYD & SPM's vibes) The jury is still out for me on the visuals. TTYD Remake is definitely the one that warmed me up to the modern PM visuals though, I vastly prefer it over CS & TOK's. But I'll always have a soft spot for the 2D-oriented visuals of the first three games which pulled everything off with the texturing & vertex colors. I especially love how SPM's worlds look in 2D with the thick black outlines around 3D objects and the parallax scrolling 2D backgrounds, though there is a lot left to be desired when shifting to 3D. Also shoutout to the E3 2010 beta of Sticker Star, unironically think an HD version of that look would go hard and possibly be the definitive Paper Mario visual style (Always preferred when the series pushed the 2D aesthetic as far as it could go rather than going for a more meta and literal visualization of paper, but again the TTYD remake was a fantastic middle ground)
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I say depends on console of the year or years. (Gamecube hell ya, Wii good but can’t remember much, Wii U my fav for sure). Mario Ben good. I know paint ones are eh but I love paint one. It was like early or better Mario maker at the time. Just hope new have amiibo support because wouldn’t be cool to have amiibo like for splash.
It's definitely a more consistent series. Even paper jam is 100 times better than sticker star. And superstar saga and bowser's inside story are almost as good as TTYD
I like the Paper Mario series (especially TTYD) but I hate the battle system in all the games. The action commands ruin the combat for me. I don’t understand why Mario RPGs can’t just use Pokémon’s combat system where you just select an attack and then your character automatically attacks? Like, why do the Mario RPGs have to focus on timing? It’s just very unnecessary and makes battles not fun to do most of the time, especially when you’re bad at timing. If you’re bad at timing, then the games’ basically extremely difficult to beat, and that’s not good game design
@@Wario1382 It’s true. I really hate the Action Commands and I hope the next Mario RPG will have an option to remove them. They annoy the crap out of me
I like TTYD and Colour Splash. I like Colour Splash because It’s kinda like a “Modern Paper Mario” version of TTYD but with no interesting characters other than Huey, Peach, Bowser, the Koopalings and Mario.
I love the Paper Mario games more than the Mario and Luigi games, and TTYD (i much prefer the remake now, I can't go back to the original) is my favorite game of all time, PM64 is my second favorite game of all time, and Shadow Queen is my favorite Paper Mario character and favorite Mario villain! ^^
You called TTYD on Switch a "port" then later called it a "remake" in the video. It is neither. It is a remaster because it is just updated code from the Gamecube version. If you can't get basic terms correct, you probably shouldn't be making videos. Thanks.
Probably shouldn't spout off like an ass when you yourself are wrong. TTYD Switch is a remake, not a remaster. They borrowed some lines of code, yes, but that's perfectly normal for a remake--there's no need to reinvent the wheel. But much of the code is brand new, and the game was rebuilt from the ground up. A remaster, on the other hand, takes an old game as-is and slaps on some fresh textures, and usually makes a couple QoL changes. We know this is not the case, as we can see the design docs showing their plans as they entirely rebuilt all the environments in the game. It doesn't even run in the same engine as the original
1. TTYD: A game with so much content and all of it is fun 2. PM64: Criminally underrated, basically TTYD but partners are just a lil worse 3. PMTOG: My first Paper Mario, and it is basically perfect outside of combat. 4: PMSS: The hate is very overblown, take it for what it is and you have a very nice game indeed 5: SPM: Massively overrated, but has an amazing story. The gameplay however is a huge let down though. 6: PMCS: Color Splash is not fun to play, but there is fun to be had, sometimes
I feel like Paper Mario 64 is so underrated. It's the one that started the whole series.
It’s one of my favorite games in the whole Mario franchise. Cozy, whimsical, creative in its use of old ideas and inventions of new ones, it’s my favorite iteration of the Mushroom Kingdom. My only real criticism is taking over an hour to introduce action commands. That’s one thing I think RPG and TTYD do better.
Honestly I like them all except Sticker Star
I cant disagree, they are all good, some are different but that doesnt make them bad.
Same here but I don't actually own a Wii Wii u or Gamecube so I couldn't play those Paper mario gaems at all.
W opinion. This is the correct take. People who like sticker star are brain dead.
@@iSalahManI used to like sticker star back when I was a braindead child so I can confirm
Sticker star is a 6/10 for me. Everything else is above an 8. Sticker star was decent but doesn't hold a flame to the older/newer installments.
My ranking:
1) Super paper mario
2) PM64
3) ttyd (Remake and original)
4) Origami king
5) Colour splash
6) Sticker star
I'll be honest my gripes with the modern series are mainly how restricted the story and characters are. I honestly would not mind this series continuing to experiment with the gameplay if they dropped the restrictions and let the series pick back up with all the recurring characters, narrative traditions, strong references to each previous entry, and steadily-increasing stakes that were all dropped after SPM. After all SPM is very different gameplay-wise but I still consider it Paper Mario 3, whereas I feel like Paper Mario 4 has yet to happen because of how much of the series' DNA the next game threw out and subsequent entries only built on the little that was left after that.
Oh hey fawful the great. Yeah ur absolutely right. The last 3 paper mario games had no chance to be as good as the first 3 imo. Like the entire concept of the last 3 games took paper in the wrong direction. I think the "paper" in paper mario is supposed to mean the game is like a storybook and the story is deep and I don't think its meant to be about paper jokes like "sticker star" or "colour splash"
I think the first 2 Paper Mario games still holds up remarkably well and are still the best to this day. Not only were the story & characters more charming, but the gameplay was just as simple, yet compelling that's smooth & engaging and what an Paper Mario game should be. I don't mind some constant changes into the gameplay style in later games. But they didn't have the same aspects as the first 2 had like experience points, level ups, badges and other things that we've come to known. Not to mentioned they weren't all that good. I hope the new Paper Mario goes back to it's root since TTYD and bring back the magic of the franchise. With TTYD Remake doing so well, who knows.
As an OG Paper Mario fan, I actually really liked Color Splash--I thought it was the best of the recent 3 games. The combat wasn't the greatest, but the world was incredibly fun to explore and the writing was good. If they had just given Color Splash TTYD style combat and more unique characters, I think it would have been a huge hit
Agreed! I also really liked the music from color splash
Color Splash is such an underrated gem man, not the best thing ever, but I think it was a good improvement in some ways to Sticker Star and the gameplay/overworld were done very well for the most part
It was defiently good! I think if it had more development time it would have been a top 3 experience :D
False
if colro splash had combat people loved it would be the best in the series because the level design is also peak
Super Paper Mario is peak gaming and deserves a remaster/port or a sequel
a spm remake? yes please (but also please be careful with how creepy you make mimi, Nintendo)
That depends really, each Paper Mario game has their flaws imo but here's my thoughts about the ones that I have played:
Paper Mario: The level cap and battle system can be quite limited since your partner has no HP but the pacing, level design and the style of the music is pretty good! Bowser is the main villain though but it kinda works? No post game content though.
TTYD: It has the best battle system but there's a lot of backtracking and the level design is a downgrade of PM64. It improves on many aspects though and TTYD offers more. The remake fixes the majority of the issues. Also, the setting is creative this time and the story, plot and villains too!
SPM: It offers the best story but the gameplay can sometimes be not so great. Some chapters and areas can drag on for too long and there isn't much strategy. Some chapters can be good though but however like in TTYD, it has creativity!
TOK: Probably has the best soundtrack out of all the games imo, the overworld design is great and the areas feel open. Some of the locations are original but the battle ring system sadly drags it down and it's missing the uniqueness of TTYD and SPM because you don't see any new species. Some moments can pull you right into the strings though similar to SPM. I like Bobby and Olivia, their interaction, personalities and bonding was pretty cool.
The person in charge of developing Sticker Star, Color Splash, and Origami King is a man named Kensuke Tanabe. There is one interview where he literally said that "Paper Mario is all about the paper," and he really shoved that belief into those three games.
It being about paper is cool and all, but it should try and be as good as it used to be too. That is an interesting statement from him lol :D
The music on Origami Kung is outstanding. My favorite game, even above TTYD
Super Paper Mario: A DECENT GAME? That's a gigantic understatement. It's a spectacular game, because of the deep story, kid-friendly gameplay, and the variety of playable characters.
The answer is yes
Excluding sticker star
Super paper Mario is my favorite one for sure
My biggest issue with the new paper mario games is the hyperfocus on paper, arts and crafts, etc. I want actual characters that aren’t built around the concept of paper.
Then play a different RPG 😂
@@maryannelamontagne7497 So I can’t criticize paper mario because other RPGs exist? Not really sure what point you’re trying to make there.
@@jonathancangelosi2439 oh yeah
@@jonathancangelosi2439 Maybe I'm not fully understanding your comment, but what would you expect a game with "paper" in the title to be based on? Could you explain what you mean further?
@@g2a5b0e It’s a bit of a long answer.
The Japanese version of Paper Mario was titled Mario Story, but Paper Mario was the title given to the US version. The first 3 games had paper aesthetics/motifs that occasionally influenced the gameplay but the writing and the world design did not completely revolve around the concept of paper. Characters didn’t crack paper jokes all the time. You fought against characters, not nameless shiny stickers or giant staplers or origami. It was more of a standard RPG with a storybook aesthetic than a bunch of gimmicks revolving around arts and crafts. Any influence that “paper” had on the world was subtextual, rather than being practically shoved in your face like in the later games.
The original PM64 was such a great game with a lot of charm, though more simplistic. TTYD is masterful and really built on almost everything from the first and made most aspects even better. SPM is a bit of a departure, but an excellent story and fun game mechanics. ToK was incredibly refreshing, loved the various environments and the implementation of paper aesthetics. Just wish the battle system didn’t get as repetitive and they Nintendo allowed them to use unique characters again!
Hey, we got a new Mario and Luigi game! Which I certainly wasn't expecting. It's not outside the realm of possibility that we'll get a new Paper Mario game before too long. Imagine how beautiful it would look on whatever console succeeds the Switch.
Story wise, super paper mario is the best be far. I loved the villains also. Dimentio and Mr L are S Tier.
I can confirm my biases to the games of old isn't nostalgia talking. The new games are just filled with bone headed decisions. Origami King's useless battle system, Color Splash's unintuitive and very player vs. game type design and Sticker Star's EVERYTHING! That was a mess.
Everything but Sticker Star.
Paper Mario: This is my personal favorite of the series for many years; mainly because nostalgia but also because I'd say it has the best music and originally had my personal favorite boss fights. Especially the Master
The Thousand Year Door: The definitive best in the series and never really disagreed, but it's not without some flaws. It's the only one of the first three games with a legit not so good chapter; especially the aforementioned back tracking. But ever since the Switch remake, I finally conceded to being my favorite. They fixed the back tracking that fixed the worst issues I had with Chapters 4 and 7; but Chapter 2 still is the worst chapter in the game. But another big change is the addition of Prince Mush as a Superboss; finally a boss that tops The Master from the OG Paper Mario.
Super Paper Mario: Easily the best in terms of story, dialogue, and characterization. It plays more like a classic Super Mario Bros game than it does Paper Mario, but at least they kept the level up system. But sadly, the weakest part is that the combat is too easy. Mario can uses his 2D/3D flip to elude every dangerous obstacle, Peach can make herself basically invulnerable, Bowser can sweep every boss in the game with his Fire Breath, and Luigi can Super Jump over every boss in the game and position himself for an automatic Power Bounce sweep.
Sticker Star: Only one I outright think it's bad, Chuggaconroy did a full analysis on this. It has good music and animation, but that's about it. There is nothing to gain from enemy encounters via no level up system, just using up stickers/ammunition. And even running basically KO's them and gives you most coins. Every boss in the game can either be OHKO'd or have a tough fight; and Kersti literally insults you for not taking the easy way out. Not the worst game ever made, far from it, but I definitely still think the gameplay has more bad than good.
Color Splash: On paper, it looks like Sticker Star 2.0, but they made a lot of efforts to improve the formula. Cards are much more manageable than stickers, and paint is a neat HP mechanic. Bosses and story are far better designed, but it still lacks the charm of the first 2, or even the first three games that could have been resolved with a simple level up system and more partner variety.
Origami King: Another attempted effort, they brought back partners even if lacking artistic designs but they give personality. One of the best attempts at improving the story and humor though not quite Super Paper Mario tier. Battle system interesting on paper and excellent for boss battles, but in some ways it might ironically be worse than the previous two for regular enemies. And once again, it lacks the level up system. Which was the number one thing I wanted back.
Overall, the first three games are phenomenal in their own rights. Sticker Star bad, Color Splash is decent and somewhat underrated but wouldn't say great. Origami King is also decent, but still has set backs.
I mean technically 64 has an upgrade system that you can only access as you get stronger so there is kind of a level-up along side Mario feature
He used the starrod to get that thing under the castle. Wished it.
Color splash so underrated
Loved all the games but man i HATED the combat system in oragami king. Yes it was innovative but i did not hit well with me
Super Paper Mario is still the last game in the series that gave Paper Mario a level up system 😂(😢)
Honestly, Paper Mario, to me, has the same problem what modern FF have.
Every Paper Mario game (including Sticker Star) has a good concept, but it needs to be polished, which is mostly come in a form of sequel, and what they do is, they keep changing game mechanics, and fling a new great but unpolished idea to their new games. (They got second chance, first one with TTYD and second one with Color Splash.)
The difference is first three Paper Mario got a boon for unique characters and compelling stories that break out from traditional Mario mold.
This is not a problem for me with the last three Paper Mario, I invested in experimental games anyway.
Your third paragraph is exactly the difference that explains why I can't see this series as one single series. That quirk of the first three games is the primary reason I'm a fan of the series in the first place, and it's just not the same with those restrictions in place. Not even a game with TTYD's gameplay would be. I just long for a fourth entry that has that unrestricted story and character aspect above all else.
@@fawfulthegreat64 Yeah, I understand you and understand what the community raging about. (Although, some loud minorities are too much sensitive with TTYD, lol.)
But honestly, I cannot see the position of Paper Mario in the present. Mario & Luigi are overlapped with the first two Paper Mario, and they have more opportunities to play with. Even if the next one has a wild story and character aspect, I doubt they will revert entirely to TTYD form. I play Color Splash and found out Mario's deck-building game would be cool, and not overlapped with Mario & Luigi, but then they changed mechanics again in TOK. Aside from the restriction whatsoever, the whole franchise is completely messed with gameplay changing. I feel like this franchise is beyond the mess, imo.
Bobby my Beloved
I think after super paper mario we know what was coming after
Paper Mario N64 was the first game but thousand year was the biggest w super paper we all are mixed about this one sticker star ehhhhh color splash it was ok and origami king was what the hell is this
And super paper Mario was my first game I really loved it color splash was my second game and I can describe it in one word it was meh and I only played a little paper Mario n64 and I can’t give my full analysis and also haven’t played sticker star and origami king on the moment
After SPM my hopes could not have been higher for the series' future so I think what came after could not have been more opposite to what I was expecting.
TTYD on switch is a full remake not a port or remaster…
I keep messing that up when i am reading the script. They fully remade the game i just get tripped up with the semantics of it. :D
@@StrawHatMidas okay fair
Yes the best rpg series EVER!😊
So Good :D
I like Mario & Luigi more, but the Paper Mario series are really good too! 64 is My favourite n64 game!
I know this isn't anything revolutionary, but I would rank these games-
1) Thousand Year Door
2) Paper Mario
3) Super Paper Mario
4) Origami King
5) Color Splash
6) Sticker Star
I'd rank them:
1 Paper mario
2 The Thousand Year Door
3 Colour Splash
4 The Origami King
5 Sticker Star
6 Super Paper Mario
1. TTYD: A game with so much content and all of it is fun
2. PM64: Criminally underrated, basically TTYD but partners are just a lil worse
3. PMTOG: My first Paper Mario, and it is basically perfect outside of combat.
4: PMSS: The hate is very overblown, take it for what it is and you have a very nice game indeed
5: SPM: Massively overrated, but has an amazing story. The gameplay however is a huge let down though.
6: PMCS: Color Splash is not fun to play, but there is fun to be had, sometimes
If you want a TRUE Paper Mario experience beside TTYD Remake, thrn play Bug Fables and Born of Bread
PM64: -/10 ( still playing it )
PMTTYD: 9/10
SPM: 8/10
PMST: 6/10
PMCS: 10/10
PMTOK: 10/10
( just my opinion tho, Paper Mario is my favourite Gaming Series of all time and I do really love all the games. Except Sticker Star, I still like it, but its just really unpolished imo )
Lemme save u the time and give a 10 to PM64.
Ive played every game outside of sticker star which I’ve seen videos of and it looks not fun to play but in general the other ones are all pretty good I was definitely more of a fan of the original 3 but origami king and color splash were fine
You do not need to play sticker star, it is weird. The first 3 are great, color splash and origami king are also pretty good too :D
64 started a format, TTYD perfected it, SPM changed it entirely and added the coolest story, Sticker Star was a disgrace, and the last two were a’ight.
I hate to jump on the bandwagon, but the first two games are easily better than the rest imo. It’s not nostalgia for me either bc I didn’t play the first two games until recently (Paper Mario on NSO and TTYD remake). For whatever reason the modern games don’t keep me engaged, I get to like the third world of these games, stop playing, and then never return. On the other hand, TTYD is a 40+ hour experience and I couldn’t put it down.
Agreed. I think Super Paper Mario is still pretty solid too, but the drop off is pretty steep after that.
Yeah I agree, they had a great formula and then they just stopped doing it for some reason :D
TTYD was fun, but I was never craving to go back and play more.
I wish the "bandwagon" would wake up and accept that SPM still has a lot more classic DNA than a lot of people acknowledge. The main thing that killed my enjoyment of this series was when restrictions were put on the story and characters, I'll defend SPM as a classic entry till my dying breath. I definitely think fans of the first two should give it more of a chance.
@@fawfulthegreat64 I like super paper Mario too, I wasn’t including that in the “modern” games. It wasn’t an rpg, but it proved the paper Mario games could make big changes and still be fun.
hot take, color splash is my favourite and also this isn't a hot take but factually true that color splash has the best levels areas and level design of any paper mario
Hot take: sticker star is better that the thousand year door
I need Dimentio back.
Nintendo does wanted to work with Square, the original name was smrpg 2 even, and it was never called Paper Mario in japan. (It was called Mario Story, and ttyd is paper mario there.) They didn't worked with Square, because they made the new ff game to the playstation, and sony is the rival of nintendo, so they refused to work with them after that.
Make it real easy for the lot of you. The first 3 are good in most regards, the last three only have good writing and nothing else.
Short answer: Yes if they do it right
Lemme save everyone some time. Yes
I love the entire series but I’d argue sticker star had the best soundtrack, origami king the best visuals, and ttyd is the best overall game
For me SPM still has the best soundtrack (the motif usage + strong story and characters it was applied to is unmatched, and I unironically love the electronic synth soundfont for this series, the later soundtracks are a lot more traditional and while they're great I'll always love TTYD & SPM's vibes)
The jury is still out for me on the visuals. TTYD Remake is definitely the one that warmed me up to the modern PM visuals though, I vastly prefer it over CS & TOK's. But I'll always have a soft spot for the 2D-oriented visuals of the first three games which pulled everything off with the texturing & vertex colors. I especially love how SPM's worlds look in 2D with the thick black outlines around 3D objects and the parallax scrolling 2D backgrounds, though there is a lot left to be desired when shifting to 3D. Also shoutout to the E3 2010 beta of Sticker Star, unironically think an HD version of that look would go hard and possibly be the definitive Paper Mario visual style (Always preferred when the series pushed the 2D aesthetic as far as it could go rather than going for a more meta and literal visualization of paper, but again the TTYD remake was a fantastic middle ground)
Is paper jam a paper mario game?
It's really a mario and luigi game. But it's a crossover so it's also paper mario too.
I just clicked on this video because it was recommended to me. My guy, you are f**king hilarious! Subscription earned 😎 very inciteful stuff. Can't wait to see what you do next! (I've already watched other videos of yours too now!)
P.S: I think you should livestream sometime 🎮👀🤷♂️
This is the first comment I saw today and it made my day! I have a big plan coming that I have been working toward so starting next week I will make a video about it but you are on to my plans lol ;)
@@StrawHatMidas LFG ! 🍥
I say depends on console of the year or years. (Gamecube hell ya, Wii good but can’t remember much, Wii U my fav for sure). Mario Ben good. I know paint ones are eh but I love paint one. It was like early or better Mario maker at the time. Just hope new have amiibo support because wouldn’t be cool to have amiibo like for splash.
Super Paper Mario is the best game in the series.
It is a great series but Mario a Luigi is just better but I LOVE Super Paper Mario it is so original.
It's definitely a more consistent series. Even paper jam is 100 times better than sticker star. And superstar saga and bowser's inside story are almost as good as TTYD
I agree, I think Mario and Luigi just do it better overall but they still are good games. :D
@@joopvanhedel1372 BiS Had the best Backtracking Out of all of These Games.
I like the Paper Mario series (especially TTYD) but I hate the battle system in all the games. The action commands ruin the combat for me. I don’t understand why Mario RPGs can’t just use Pokémon’s combat system where you just select an attack and then your character automatically attacks? Like, why do the Mario RPGs have to focus on timing? It’s just very unnecessary and makes battles not fun to do most of the time, especially when you’re bad at timing. If you’re bad at timing, then the games’ basically extremely difficult to beat, and that’s not good game design
You can't be serious.......
@@Wario1382 It’s true. I really hate the Action Commands and I hope the next Mario RPG will have an option to remove them. They annoy the crap out of me
what about Paper Jam?
I highly recommend ttyd GameCube no cat calling censorship
They should have remade the original N64 Paper Mario game first, THEN Thousand Year Door.
The only paper mario is good is 64
aren't these games just a matter of opinion?
Ttyd remake not that good too much censorship like cat calling
I like TTYD and Colour Splash. I like Colour Splash because It’s kinda like a “Modern Paper Mario” version of TTYD but with no interesting characters other than Huey, Peach, Bowser, the Koopalings and Mario.
It's funny because the things you acknowledged CS has none of are exactly the things I think make TTYD so great.
Arguably better than Mario and Luigi (it is)
I’d say they were close but TTYD is my favorite Mario RPG
Higher highs and lower lows (actually imo only by a bit though, PJ is almost as bad as Sticker Star but PM screwed up way more often too)
I love the Paper Mario games more than the Mario and Luigi games, and TTYD (i much prefer the remake now, I can't go back to the original) is my favorite game of all time, PM64 is my second favorite game of all time, and Shadow Queen is my favorite Paper Mario character and favorite Mario villain! ^^
WHY DO PEOPLE HATE STICKER STAR SO MUCH i actually think its pretty good but ttyd and PM64 better
I like all except super paper mario. God i hated that game
I like Papa Mario's sticker star
You called TTYD on Switch a "port" then later called it a "remake" in the video. It is neither. It is a remaster because it is just updated code from the Gamecube version. If you can't get basic terms correct, you probably shouldn't be making videos. Thanks.
Probably shouldn't spout off like an ass when you yourself are wrong.
TTYD Switch is a remake, not a remaster. They borrowed some lines of code, yes, but that's perfectly normal for a remake--there's no need to reinvent the wheel. But much of the code is brand new, and the game was rebuilt from the ground up.
A remaster, on the other hand, takes an old game as-is and slaps on some fresh textures, and usually makes a couple QoL changes. We know this is not the case, as we can see the design docs showing their plans as they entirely rebuilt all the environments in the game. It doesn't even run in the same engine as the original
1. TTYD: A game with so much content and all of it is fun
2. PM64: Criminally underrated, basically TTYD but partners are just a lil worse
3. PMTOG: My first Paper Mario, and it is basically perfect outside of combat.
4: PMSS: The hate is very overblown, take it for what it is and you have a very nice game indeed
5: SPM: Massively overrated, but has an amazing story. The gameplay however is a huge let down though.
6: PMCS: Color Splash is not fun to play, but there is fun to be had, sometimes