You actually missed the biggest thing thay made Sticky Bomb so broken back in the day. Stickies used to ALSO have a proc coedficient, meaning that they could basically restart your proc chain once they went off. A couple ukes and stickies and 3 seconds after you shot a guy, everyone would explode, and the chain would all restart. It was hysterical
I think the squid polyp hate came from survivors of the void. It used to be one of the most common ways you died. You open a void chest, squid polyp spawns gets infected and kills you by giving you like 3-4 stacks of collapse. They nerfed the infected polyp so that it doesn't terminate your run, but that was a problem. And the bad blood isn't forgotten.
I do think SotV's launch did hurt its reputation a bit, but even before SotV Squid Polyp was widely considered one of the most useless greens. And honestly, it kind of was - before SotV you didn't have access to Caffeinator builds to spawn a ton of squid turrets at once, and they also didn't have the insane knockback they do now. So there really weren't all that many situations where it was worth having.
Another awesome thing about Corpsebloom, it somewhat buffers your healing. If you heal on full health, normally nothing happens and the heal is wasted. But with a Corpsebloom, the heal is still applied over time even on full health. If you take a hit in this time period, you still get some value from the healing you applied earlier.
@@Deadflower019 As far as I remember, Nkuhana works with overheal in general. The classic combo is Nkuhana with Fungus on Engineers turrets, spamming skulls like crazy.
@@epicgamernik76 the "stored" healing ticks down with time as if it would heal you. As long as you apply new healing, you can keep the storage up. But I dont know the limit of the storage. You could test this in a command run stacking a conditional healing item like fungus. Just start moving after standing a long time and count how long it takes for the stored healing to stop.
In my nearly 1000 hours of RoR2, I can only remember _one_ single instance where PSG definitively caused me to die from lack of OSP, and that was after looping so many times that elite Scavengers were everywhere (I think one hit me with a Resonance Disc or something). It's seriously not anywhere near the issue people make it out to be.
I agree that nowadays it definitely doesn't make a big difference to OSP, but most people who hate on PSG's i've talked to are because they played when glass was the #1 item in the game, back then OSP would allow you to live in a lot more situations than you were supposed to, and the lack of scrappers, repulsion plates and the like meant that a PSG could quite literally be the difference between living and dying. That kind of mentality towards PSGs just continued even after OSP was changed w/ curses.
i know im late but i litterally lost a run yesterday to osp not activating from shield, i was at 100% hp and a scavenger got genesis loop and went through 2 elixirs.
@@citratune7830but would you have lost the run earlier from not having enough health? If you were ever extremely low health during that run you would have lost due to NOT having PSG. People just don't think about that so blame the run ending on PSG even though it likely would have happened earlier due to not having PSG.
Frost relic holds a special place in my heart because on top of being my first red drop, it has saved AoE-less runs on numerous occasions, both monsoon and eclipse. If I ever scrap a frost relic, pour gas on me and ignite because that's a skinwalker
Eclipse Mithrix fights made me appreciate chronobauble, and headstompers are wicked now. But having my squid polyps get void touched and killing me instantly gave me PTSD
Squid turrets getting voidtouched is _far_ less of an issue after they got buffed in the 1.2.4 update. - insane knockback buff means they're much less likely to get corrupted in the first place since they can easily knock void infestors away - proc coefficient being reduced from 1 to 0.1 means they'll only apply Collapse 10% of the time - and their base damage was decreased from 20 to 4, so any Collapse stacks only do 1/5th the damage they did before, about as much as a lesser wisp
Thanks for the info! Now, I will only ever take Squid Polyp. I think I will also vouch for Squid Polyp to be a playable character in Risk of Rain Returns!
the "Non-aggressive, passive young man firing roman candles at people" delivery was phenomenal. your delivery of deadpan sarcasm is perfect. i went through half of your switch port video before i realized you were being sarcastic and it made it so much funnier
I think that the reason PSG is so maligned still is because of old shaped glass. Back during early access shaped glass used to allow you to keep your oneshot protection, so people were running around with as many as possible and like 5 health abusing OSP and the insane damage multiplier from glass. PSG of course broke this interaction and would kill a run using this strategy if you picked one up, hence it's continued bad reputation, even after the glass nerf.
Or honestly just command runs in general. From experience as a command player, one of the more overpowered strategies is to simply stack healing. You can easily create a broken enough damage build in the early game, and from that point on you can just stack healing items to the extreme. Command removes skill from the game for multiple reasons, but by sticking to health, you can get so much healing that it becomes nearly impossible to die even to multihit attacks because of OSP. I think it just means that command players generally have a warped idea of what items are good, hyperfocusing on synergies that break the game and hating on items that make those synergies more difficult to use.
About a week ago i had a god run with mul-t, where i had an aegis, 10 wungus and like 10 psg's, so my max health was like 15k and if it went down i could run for 5 secs and i would max it out, so i was already pretty much immortal, but at some point i found a psg printer so i scrapped all the bad whites and turned them into around 50 psg, and i ended up with 60k max health
My main grip with squirt polyp is just that it'll send whisper flying which gets really annoying when your playing a melee survivor and/trying to clear out a void seed
One issue with the squid polyp + soda dispenser build is that it can knock some enemies to far away. I had to fight a Xi Construct as the teleporter boss on Sky Meadows and my squid turrets launched it so far into the sky it wouldn't come back down. I was Mercenary, so I had literally no way of defeating it and the run was essentially softlocked
Effigy and fuel cells got me the Captain "Smushed" achievement that armor shred is nothing to scoff at. Very solid lunar equipment to use when I'm not getting addicted to tonic
Chronobauble is kinda what you desperately need once you reach Eclipse 4 and above. The fast moving enemies don't seem like a threat until you realise that larvae are practically unavoidable and ANYTHING that has the ability to move fast is about twice as fast as you're used to. It makes aiming hard, keeping a track on mob positioning even harder and it's way worse when elder lemurians just run up to you and burn you to mush because you couldn't afford to take your eyes off the horde of larvae, beetles, imps and lemurians on your heels.
Fun fact about ghors tome: if you leave a chunk of gold dropped from an enemy until just before teleporting to the next stage you can pick it up and it wont change into XP, basically giving you a free chest on the next stage after killing two or three enemies
This applies to all forms of gaining gold. Saving elite/high gold enemies before tping is another good way to carry over gold, and as was already stated blood shrines. Especially saving the 93% ones assuming you don't have any watches and/or elixirs. You could also save the pods that release gold but its not really that much.
Great video, i also would like to say that PSG is very nice for eclipse 5, as you have a chunk of hp that is prioritized when taking damage and is unaffected by e5. It also slightly increases the threshold for e8 to take effect, so that’s nice. If you did a part 2, one item I think could work is razorwire. So many people think it’s bad, but it can dish out some crazy damage for just being one green item. If you get hit by a debuff like burn or bleed, you get some very strong aoe, and you can use it intentionally with void damage from void seeds or void fields. It makes void fields much easier when you can just step out and rapidly kill everything around you. Not to mention the insanely op razorwire tincture build.
Yeah I agree with you on razorwire, always thought it was really good. Just having one of them basically invalidates wisps in the early game and is so helpful as a melee survivor
The polyps have grown on me, it’s a free distraction and damage output, with a knockback value so high it will send any and every flying enemy out of bounds, and wisps will even take kinetic damage if they hit a solid surface. I still scrap them at any and every opportunity because I’ve been traumatized by Void infested turrets collapsing me one to many times.
Remembering a recent run I had where the boss fight was a bunch of elite gups and I had the desk plant I was already cracked out, but when all the gups were killed, it basically left a hyper dense forest of desk plants that instantly healed me no matter how much damage I took
The only reason that I don't like frost relic is because it zooms out my screen, and it's just annoying by doing that. Same for hunter's harpoon, if harpoon was like +0.5% speed on kill (maxing at like 20% or something) it would be nice and not make my movement inconsistent.
My issue with squid polyps is the knockback, it makes hitting the enemies more annoying or sometimes right out impossible. I remember almost getting soft locked on a teleported event because of it, thankfully I had an equipment that was able to deal with the boss. If it weren’t for its knockback I wouldn’t even mind that much
Red whip is so good early game. Let's you get around after each boss and grab a few more items then you would have had time for otherwise. Also helps when trying to run away after taking heavy damage.
Red Whip & Ghor's Tome are items that have consistently grown on me the better I got at the game As a noob it's easy to assume they're useless because they don't increase your damage, but the cumulative time they save in the early game is unparalleled
Frost relic is probably my favourite underrated red. Also people don't understand the purpose of crowbars. It basically shaves off a portion of every enemy's max hp. And unlike old guillotine (which is a green item btw), it works for every enemy. And it also synergies extremely well with voidsent flame
Fun thing about Corpsebloom, if you have Aegis and a lot of healing, like 5x Medkits, once your health is full, any healing you get from them on is applied overtime to your Aegis, so you'll constantly have a shield as well
My first RoR2 win was with corpsebloom and regent rack combined with three medkits and a couple other healing accessories. The boss that had once terrified me turned into a complete joke with two items. However, Mythrix ALMOST became completely invincible during his final phase, and it took me a solid minute just to get my first artifact back(thankfully it was corpsebloom😂)
Aegis is also kind of underrated and 100% deserves at least an honorable mention. Although I’m an eclipse player and not that familiar with it as it’s hindered by eclipse quite a bit, Aegis has great combos with fiend healing in the early game, and corpsebloom rack in the late game without eclipse modifiers. Great video as always.
I feel like the problem with agis is that there are basically 2 cases. 1. You get agis early - and so it does next to nothing. 2. You get agis late - and chances are you have like 3 brooches and so it does nothing. If agis stacked with the barrier from brooches, or could go beyond 100% of your max health, this would be a very different story.
The Corpsebloom is one of my favorite lunar item in the game, i find that makes your healing more consistent, and it really makes a good synergy with Wungus, the Rejuv Rack, and with the Aegis and some Topaz Broch you can retain the barrier gained from killing enemies
Just wanted to say the Ghor's being less useful in late game is arguably a strength, since it has already given you massive benefit and can be printed into a more useful green or red on top of that
Ghor's tome being disliked in general is just showing that people donno how the game works. Any item that accelerate your own scaling is a good item, even if you would be scrapped it from stage 5 and up. Saving 30-60s for the first few stages is massive for any high difficulty runs.
On an E8 merc run, i was on sirens call and i picked up a corpsebloom, and then get fucked up by a elite elder lemurian. i picked up the egg heals and i couldnt heal fast enough to tank a fireball heading towards me, ending my shit. never picking up a corpsebloom ever again.
11:52 i think the thing that needs to be noted about stun grenade is that it's one of the worst stacking items in the game. 1 stun grenade is a 5% chance. 2 stun grenades bring that up to a 10% chance. getting your second stun grenade doubles its value. But in order to double your odds again, you have to go up to 5. And from 5, in order to double your odds again, you have to go up to 20. All the while the payout never changes. tougher times has a similar issue, but its payout is worth it. it's hard to justify that level of investment for stun grenades given its less impressive effect.
interesting video. shocked the community doesn't like ghor's tome. sure, it definitely falls of later in the run by the time you're like in like the end of your first loop but it's makes the early game sooooo much quicker and easier to get your loot, ESPECIALLY on stage 4. shocked to see some other items the community considers to be bad tho (sticky bombs, gearbox feather, and frost relic) then again with my friend group, they dislike delicate watch and topaz, but love aegis for some reason.
I wonder if the reason why fro a t relic crits on bandit is that instead of it being programmed to *not* crit, it's critical chance is just 0, so when bandits ability cause anything to do critical damage it bypasses the 0% to become a crit. Like turning a switch from off to on
4:40 “since non-elite enemies become less common than elites themselves”. The way your brain works to even put out that sentence is quite interesting. By far most people would say “elites become more common than non-elites” Great video! I’m definitely a fan of this channel lately
I literally don't know why people get so mad at Plant pot (no I am not biased despite my username.) It's literally a god tier healing item, so if you want a healing build or you're playing engineer, get it
the problem with the rejuv rack corpsebloom combo is eventually it doesnt matter how much healing you get, 60x, 500x, 1,000,000x, it's all the same, the only thing that matters at that point is corpsebloom's healing per second cap (and it is useful that each rejuv rack increases the health per second, but 5 racks and some decent healing items is still usually gonna be better than 60% maxhp/sec) that said... corpsebloom still probably shines when you have 1 rejuvenation rack or none at all, or really any time your healing is already pretty slow its still not incredible, but it definitely doesn't deserve it's current infamy
Squid polyp is pretty fun indeed. I activated the teleporter and it spawned elder Lemurians. Instead of killing me they all stood around the turret and i was able to chain them with wisp
I vouch for chronobauble all day. 1 chronobauble is enough to phase skip the entirety of mithtix 1st phase and part of mithrix 3rd and 4th phase. He becomes so slow that he gives up on chasing you and just jumps back to the middle of the arena for a slam. Additionally it has a 100% proc rate so it's amazing for death mark. I basically always try to get a bauble and a mark when I'm playing characters like rex.
I can't believe the hate on PSG is because one hit protection which is a joke since most of the time you don't die to only one source of damage. Thanks for the explanation, I feel vindicated on thinking the hate was silly.
Thank you so much for this video, I learnt so much since I never really gave most of these items a chance, especially that corpsebloom interaction. I have a follow up question: in light of this, what IS the worst item your opinion? Additionally, what is the worst one from each rarity?
wake of vultures is actually bugged all the way back into eclipse 1 bc of the halved starting hp. anytime your max hp increases (level up, bison steak) you normally get that as just part of it but with e1 all of that is cut in half initially its not healing its just any parts of your hp bar only applying half of the max initially
i just started watching your stuff a couple weeks ago, but thanks for doing what you do! outro was very wholesome and made me want to leave some love in the comments, peace!
I find the whole PSG OSP thing stupid because it implies that you're always going to be outhealing the shield regen, which is a maybe at best if you're both looping and tanking
Also, about red whip, if you have a continuous attack like Mul-T's machine gun, and you hold it down, the red whip bonus will come back, while still shooting.
I finally got it. Red whip deactivates during bubble shield because you are intended to be taking cover within, so having too much speed would be detrimental, on the contrary placing turrets and firing AUTOMATIC MISSILES are things that you do while escaping or on the fly you were intended to be strafing with it
Thank you for arguing in favor of the Corpsebloom! I used to be very active in the RoR2 Discord in the theory crafting channeling arguing for items like Corpsebloom and Effigy of Grief that they were good items. I'm glad someone is still arguing in favor of my fave flower.
I wish people understood just how good stun-nades are in this game. You get a printer, and have ukelele? You can more or less promise yourself it to be impossible to reach by an entire swarm of enemies because stun-nade, while it stacks somewhat poorly, it still stacks well enough that you can get consistent stuns. this also combos with plenty of other things to help dish out damage over a wider area. And if i recall correctly it can affect bosses. The game doesn't have many methods to halt or slow enemies effectively so thats why this item is so special.
Stun effects in general are really underrated in this game. I've seen people call MUL-T's and Captain's secondaries completely worthless, which I've just... never quite understood. They may not be top-tier but they're _far_ from worthless.
@@SSM24_mults secondary is amazing when you know how to use it. Captains is a lot more situational. With mults you can throw it down before a larvas attack hits you (a lot more helpful in eclipse) and cheese stone golems first stage.
the main reason psg gets hate is from back when you could stack shaped glass and keep OSP. For that meta it truly was a run killer but since that got patched, theres really no point not taking it. Also arguably the most important thing for Cronobauble is its consistent debuff for deathmark procs
11:17 About PSG, it's notable in two situations. A single stack doesn't remove OSP (you just have to heal a little more) and in Eclipse one big hit and you're out of OSP for the remainder of the stage anyways so who cares? Also, with SoTV, the natural OSP has been kinda nerfed, in the sense that you don't really need it to have some form of one-shot protection. Safer spaces doees that, enough stacks of oddly shaped opal also do that, It can go to the extreme that when you get safer spaces and blast shower with low enough cooldown, you can grab shaped glass and transcendence and you won't miss OSP.
Wake of Vultures was widely hated during the glass+healing meta because glass didn't break oneshot protection back then. But, having shields did, which made vultures a HUGE run-killer back then. Same goes for Personal Shield Generator. This period of the meta is also why Corpsebloom is so hated, since it turned all your healing into percentile, and when you're stacking glass, that simply hurt your ability to quickly refresh OSP. Needless to say OSP/Glass meta was extremely unhealthy for the game.
What the fuck, wake of vultures defence. Nothing hurts more than seeing that red sphere drop and rersolve into a wake of vultures. Also recognised that chrono trigger music in the last portion of the video, schala's theme.
Another underrated item list would be sweet. I have a friend who thinks only like 3 or 4 items actually matter (AtG/Shrimp, ICBM, Bands) and it seems like that's just a completely untrue statement
I like the squids for their damage and the fact that they draw aggro But there’s nothing more annoying than an item that makes it that much goddamn harder to hit enemies that don’t die to it. I like the shield mainly bc it makes the shrimp last longer… heh. I find it hard to believe frost relic isn’t liked. It does insane damage and makes crystals good on ranged survivors. Plus it’s super fun, just become a deathball flying into stuff.
I HATE Squid Polyp, I've lost so many times because a void infestator infected one of the turrets and I get instakilled because there is an aimbot turret that shoots with all my attack speed items
I love wake of vultures though i cant do eclipse yet and personal sheild generator is a most grab i wouldnt be able to count the amount of times fireworks has saved me also corpsebloom REX is stupid powerful
loved the intro, i think more youtubers should follow your example
Like no intro at all?
Agreed
Very heartwarming
Perfection
same
You actually missed the biggest thing thay made Sticky Bomb so broken back in the day. Stickies used to ALSO have a proc coedficient, meaning that they could basically restart your proc chain once they went off. A couple ukes and stickies and 3 seconds after you shot a guy, everyone would explode, and the chain would all restart. It was hysterical
I think the squid polyp hate came from survivors of the void. It used to be one of the most common ways you died. You open a void chest, squid polyp spawns gets infected and kills you by giving you like 3-4 stacks of collapse.
They nerfed the infected polyp so that it doesn't terminate your run, but that was a problem. And the bad blood isn't forgotten.
I do think SotV's launch did hurt its reputation a bit, but even before SotV Squid Polyp was widely considered one of the most useless greens. And honestly, it kind of was - before SotV you didn't have access to Caffeinator builds to spawn a ton of squid turrets at once, and they also didn't have the insane knockback they do now. So there really weren't all that many situations where it was worth having.
@@SSM24_didn't it also get buffed with the dlc?
@@pastherolink7181 Not at the DLC's launch, the buffs came later.
Another awesome thing about Corpsebloom, it somewhat buffers your healing. If you heal on full health, normally nothing happens and the heal is wasted. But with a Corpsebloom, the heal is still applied over time even on full health. If you take a hit in this time period, you still get some value from the healing you applied earlier.
Does that work with Opinion?
@@Deadflower019 As far as I remember, Nkuhana works with overheal in general. The classic combo is Nkuhana with Fungus on Engineers turrets, spamming skulls like crazy.
Is there a cap to how much healing it can store?
@@epicgamernik76 the "stored" healing ticks down with time as if it would heal you. As long as you apply new healing, you can keep the storage up. But I dont know the limit of the storage. You could test this in a command run stacking a conditional healing item like fungus. Just start moving after standing a long time and count how long it takes for the stored healing to stop.
@@stefankuhne6103 I don't have artifacts unlocked yet so I can't test it actually lol
In my nearly 1000 hours of RoR2, I can only remember _one_ single instance where PSG definitively caused me to die from lack of OSP, and that was after looping so many times that elite Scavengers were everywhere (I think one hit me with a Resonance Disc or something). It's seriously not anywhere near the issue people make it out to be.
I agree that nowadays it definitely doesn't make a big difference to OSP, but most people who hate on PSG's i've talked to are because they played when glass was the #1 item in the game, back then OSP would allow you to live in a lot more situations than you were supposed to, and the lack of scrappers, repulsion plates and the like meant that a PSG could quite literally be the difference between living and dying. That kind of mentality towards PSGs just continued even after OSP was changed w/ curses.
i know im late but i litterally lost a run yesterday to osp not activating from shield, i was at 100% hp and a scavenger got genesis loop and went through 2 elixirs.
cute pfp
very cute profile picture! 💖
@@citratune7830but would you have lost the run earlier from not having enough health? If you were ever extremely low health during that run you would have lost due to NOT having PSG. People just don't think about that so blame the run ending on PSG even though it likely would have happened earlier due to not having PSG.
Frost relic holds a special place in my heart because on top of being my first red drop, it has saved AoE-less runs on numerous occasions, both monsoon and eclipse. If I ever scrap a frost relic, pour gas on me and ignite because that's a skinwalker
Extreme but I'll uphold that
Frost relic was my first red drop too. I guess just back then it was one of the few reds that were actually unlocked
I also feel like it's pretty good on Railgunner cause you're constantly looking down-scope, and it helps keep mobs off your back while you're aiming
Hey, same here! What a fun red to have as a first drop for us lucky ones
One day, when you eventually mis-click in the scrapper, you’ll hear just a feint sound of the sloshing of liquid inside a plastic container.
Eclipse Mithrix fights made me appreciate chronobauble, and headstompers are wicked now. But having my squid polyps get void touched and killing me instantly gave me PTSD
Squid turrets getting voidtouched is _far_ less of an issue after they got buffed in the 1.2.4 update.
- insane knockback buff means they're much less likely to get corrupted in the first place since they can easily knock void infestors away
- proc coefficient being reduced from 1 to 0.1 means they'll only apply Collapse 10% of the time
- and their base damage was decreased from 20 to 4, so any Collapse stacks only do 1/5th the damage they did before, about as much as a lesser wisp
Thanks for the info! Now, I will only ever take Squid Polyp. I think I will also vouch for Squid Polyp to be a playable character in Risk of Rain Returns!
the "Non-aggressive, passive young man firing roman candles at people" delivery was phenomenal. your delivery of deadpan sarcasm is perfect. i went through half of your switch port video before i realized you were being sarcastic and it made it so much funnier
a cool thing about polyp is that it can make shrine of the woods actually useful since they automatically heal while inside
I think that the reason PSG is so maligned still is because of old shaped glass. Back during early access shaped glass used to allow you to keep your oneshot protection, so people were running around with as many as possible and like 5 health abusing OSP and the insane damage multiplier from glass. PSG of course broke this interaction and would kill a run using this strategy if you picked one up, hence it's continued bad reputation, even after the glass nerf.
Or honestly just command runs in general. From experience as a command player, one of the more overpowered strategies is to simply stack healing. You can easily create a broken enough damage build in the early game, and from that point on you can just stack healing items to the extreme. Command removes skill from the game for multiple reasons, but by sticking to health, you can get so much healing that it becomes nearly impossible to die even to multihit attacks because of OSP.
I think it just means that command players generally have a warped idea of what items are good, hyperfocusing on synergies that break the game and hating on items that make those synergies more difficult to use.
Having 2 psg removes osp even normally if I remember right
@@Tadiken But have you tried stacking PSG and infusion (with transcendence) with command? Who needs healing when you have 100k hp lol
About a week ago i had a god run with mul-t, where i had an aegis, 10 wungus and like 10 psg's, so my max health was like 15k and if it went down i could run for 5 secs and i would max it out, so i was already pretty much immortal, but at some point i found a psg printer so i scrapped all the bad whites and turned them into around 50 psg, and i ended up with 60k max health
My main grip with squirt polyp is just that it'll send whisper flying which gets really annoying when your playing a melee survivor and/trying to clear out a void seed
Grip
@@turtle7288 grip
i just hate it. i dont jnow why, i just do.
I have ptsd from void things killing me with it and i don’t think they fixed it being able to be voided?
@@m4rcyonstation93 it can still be voided but won't have ridiculous stats when voided like it did at SOTV launch
juvi rack, corpse bloom and aegis is probably one of the best combo's to hope for.
also try out corpse bloom+forgein fruits its such a good synergy
This is exactly the comment I was looking for and it was the first comment I saw. So true.
Now add a Single n'kuhanas opinion
headset quail energy drink exists tho
@@knuffelknuffi and then add an atg + ceremonial dagger to automate killing
I never knew how much i needed youtubers without long annoying intros that explain things we already know
One issue with the squid polyp + soda dispenser build is that it can knock some enemies to far away. I had to fight a Xi Construct as the teleporter boss on Sky Meadows and my squid turrets launched it so far into the sky it wouldn't come back down. I was Mercenary, so I had literally no way of defeating it and the run was essentially softlocked
CEO of the Effigy of Greif enjoyer club here, If you ever make a part 2 consider adding that item to the list!
Effigy and fuel cells got me the Captain "Smushed" achievement that armor shred is nothing to scoff at. Very solid lunar equipment to use when I'm not getting addicted to tonic
Chronobauble is kinda what you desperately need once you reach Eclipse 4 and above. The fast moving enemies don't seem like a threat until you realise that larvae are practically unavoidable and ANYTHING that has the ability to move fast is about twice as fast as you're used to. It makes aiming hard, keeping a track on mob positioning even harder and it's way worse when elder lemurians just run up to you and burn you to mush because you couldn't afford to take your eyes off the horde of larvae, beetles, imps and lemurians on your heels.
Fun fact about ghors tome: if you leave a chunk of gold dropped from an enemy until just before teleporting to the next stage you can pick it up and it wont change into XP, basically giving you a free chest on the next stage after killing two or three enemies
Same with using blood shrines, which is especially useful in the early game.
This applies to all forms of gaining gold. Saving elite/high gold enemies before tping is another good way to carry over gold, and as was already stated blood shrines. Especially saving the 93% ones assuming you don't have any watches and/or elixirs. You could also save the pods that release gold but its not really that much.
Great video, i also would like to say that PSG is very nice for eclipse 5, as you have a chunk of hp that is prioritized when taking damage and is unaffected by e5. It also slightly increases the threshold for e8 to take effect, so that’s nice. If you did a part 2, one item I think could work is razorwire. So many people think it’s bad, but it can dish out some crazy damage for just being one green item. If you get hit by a debuff like burn or bleed, you get some very strong aoe, and you can use it intentionally with void damage from void seeds or void fields. It makes void fields much easier when you can just step out and rapidly kill everything around you. Not to mention the insanely op razorwire tincture build.
Yeah I agree with you on razorwire, always thought it was really good. Just having one of them basically invalidates wisps in the early game and is so helpful as a melee survivor
Razorwire is great! I remember getting it & a Planula or two and just shredding enemies while standing in mushroom poison. Really fun item
I would love more videos like this. Corpsebloom actually makes aegis good even if you don't have a ton of extra healing.
The polyps have grown on me, it’s a free distraction and damage output, with a knockback value so high it will send any and every flying enemy out of bounds, and wisps will even take kinetic damage if they hit a solid surface. I still scrap them at any and every opportunity because I’ve been traumatized by Void infested turrets collapsing me one to many times.
The knockback can be TOO good - I had a Xi Construct get blown so far out of bounds that it got stuck, softlocking the run
I think they were nerfed to not have 1.0 proc coefficient but way less so they don't collapse you as easily anymore.
A wonderful way to kill time on the side of the road after my car explodes
happy im not the only one 😋😋
Remembering a recent run I had where the boss fight was a bunch of elite gups and I had the desk plant
I was already cracked out, but when all the gups were killed, it basically left a hyper dense forest of desk plants that instantly healed me no matter how much damage I took
The only reason that I don't like frost relic is because it zooms out my screen, and it's just annoying by doing that.
Same for hunter's harpoon, if harpoon was like +0.5% speed on kill (maxing at like 20% or something) it would be nice and not make my movement inconsistent.
For Frelic, AV Effect Options actually lets you remove the FOV change, as well as the particles
That is actually what I love most about the item xD
My issue with squid polyps is the knockback, it makes hitting the enemies more annoying or sometimes right out impossible. I remember almost getting soft locked on a teleported event because of it, thankfully I had an equipment that was able to deal with the boss. If it weren’t for its knockback I wouldn’t even mind that much
Red whip is so good early game. Let's you get around after each boss and grab a few more items then you would have had time for otherwise. Also helps when trying to run away after taking heavy damage.
Red Whip & Ghor's Tome are items that have consistently grown on me the better I got at the game
As a noob it's easy to assume they're useless because they don't increase your damage, but the cumulative time they save in the early game is unparalleled
3:19 yaknow this makes a little bit of sense, since you'd want to be inside the shield, whips may make that harder
Frost relic is probably my favourite underrated red.
Also people don't understand the purpose of crowbars. It basically shaves off a portion of every enemy's max hp. And unlike old guillotine (which is a green item btw), it works for every enemy. And it also synergies extremely well with voidsent flame
“2 seconds is more than enough.”
If only man, if only…
Don’t forget, sometimes mythrix will hit you with a combo and completely bypass osp as well, making it useless if you don’t get knocked back
Fun thing about Corpsebloom, if you have Aegis and a lot of healing, like 5x Medkits, once your health is full, any healing you get from them on is applied overtime to your Aegis, so you'll constantly have a shield as well
My first RoR2 win was with corpsebloom and regent rack combined with three medkits and a couple other healing accessories. The boss that had once terrified me turned into a complete joke with two items. However, Mythrix ALMOST became completely invincible during his final phase, and it took me a solid minute just to get my first artifact back(thankfully it was corpsebloom😂)
Aegis is also kind of underrated and 100% deserves at least an honorable mention. Although I’m an eclipse player and not that familiar with it as it’s hindered by eclipse quite a bit, Aegis has great combos with fiend healing in the early game, and corpsebloom rack in the late game without eclipse modifiers. Great video as always.
i think aegis is my pick for one of the worst reds in the game. you need a lot of healing plus a red item to do what 3 or 4 topaz broaches can
I feel like the problem with agis is that there are basically 2 cases.
1. You get agis early - and so it does next to nothing.
2. You get agis late - and chances are you have like 3 brooches and so it does nothing.
If agis stacked with the barrier from brooches, or could go beyond 100% of your max health, this would be a very different story.
thank you for explaining corpsebloom+rack synergy I was actually curious about that. great vid as always
The Corpsebloom is one of my favorite lunar item in the game, i find that makes your healing more consistent, and it really makes a good synergy with Wungus, the Rejuv Rack, and with the Aegis and some Topaz Broch you can retain the barrier gained from killing enemies
Just wanted to say the Ghor's being less useful
in late game is arguably a strength, since it has already given you massive benefit and can be printed into a more useful green or red on top of that
Ghor's tome being disliked in general is just showing that people donno how the game works. Any item that accelerate your own scaling is a good item, even if you would be scrapped it from stage 5 and up. Saving 30-60s for the first few stages is massive for any high difficulty runs.
On an E8 merc run, i was on sirens call and i picked up a corpsebloom, and then get fucked up by a elite elder lemurian. i picked up the egg heals and i couldnt heal fast enough to tank a fireball heading towards me, ending my shit. never picking up a corpsebloom ever again.
11:52 i think the thing that needs to be noted about stun grenade is that it's one of the worst stacking items in the game. 1 stun grenade is a 5% chance. 2 stun grenades bring that up to a 10% chance. getting your second stun grenade doubles its value.
But in order to double your odds again, you have to go up to 5. And from 5, in order to double your odds again, you have to go up to 20. All the while the payout never changes.
tougher times has a similar issue, but its payout is worth it. it's hard to justify that level of investment for stun grenades given its less impressive effect.
got whiplash from that intro
I was thinking the same thing
First time i watched his videos i had to rewind about 7 times because i was sure i missed something.
Something to note about Chronobauble as well, is that it contributes to proccing Death Mark. Same goes for stun grenade.
interesting video. shocked the community doesn't like ghor's tome. sure, it definitely falls of later in the run by the time you're like in like the end of your first loop but it's makes the early game sooooo much quicker and easier to get your loot, ESPECIALLY on stage 4.
shocked to see some other items the community considers to be bad tho (sticky bombs, gearbox feather, and frost relic) then again with my friend group, they dislike delicate watch and topaz, but love aegis for some reason.
I wonder if the reason why fro a t relic crits on bandit is that instead of it being programmed to *not* crit, it's critical chance is just 0, so when bandits ability cause anything to do critical damage it bypasses the 0% to become a crit. Like turning a switch from off to on
i love how the lore entry on stick bombs is a story about a dude spending all his items on sticky bomb
4:40 “since non-elite enemies become less common than elites themselves”.
The way your brain works to even put out that sentence is quite interesting. By far most people would say “elites become more common than non-elites”
Great video! I’m definitely a fan of this channel lately
I'd love to see you make a part 2 of this, or maybe do a best equipments to match the worst ones
Chrono is so nice for pricing death mark too
#4 as an engineer is wonderful!
In fact a lot of lower tier items are actually super useful on engineer because of his turrets.
I literally don't know why people get so mad at Plant pot (no I am not biased despite my username.)
It's literally a god tier healing item, so if you want a healing build or you're playing engineer, get it
I can see a squid polyp + fireworks + remote caffeinater combo working really well.
You’d think that it’s an uncommon build but I stumble across it like every other run and it fucks hard. Even just remote cafe and fireworks is good.
Corpse bloom has definitely been shown in a new light for me. That’s insane.
the problem with the rejuv rack corpsebloom combo is eventually it doesnt matter how much healing you get, 60x, 500x, 1,000,000x, it's all the same, the only thing that matters at that point is corpsebloom's healing per second cap (and it is useful that each rejuv rack increases the health per second, but 5 racks and some decent healing items is still usually gonna be better than 60% maxhp/sec)
that said... corpsebloom still probably shines when you have 1 rejuvenation rack or none at all, or really any time your healing is already pretty slow
its still not incredible, but it definitely doesn't deserve it's current infamy
Squid polyp is pretty fun indeed. I activated the teleporter and it spawned elder Lemurians. Instead of killing me they all stood around the turret and i was able to chain them with wisp
never thought of using corpseblom before, thank you for the great video
I personally never picked up corpsbloom as I didn't understand what it did, thank you for the explanation.
I vouch for chronobauble all day. 1 chronobauble is enough to phase skip the entirety of mithtix 1st phase and part of mithrix 3rd and 4th phase. He becomes so slow that he gives up on chasing you and just jumps back to the middle of the arena for a slam. Additionally it has a 100% proc rate so it's amazing for death mark. I basically always try to get a bauble and a mark when I'm playing characters like rex.
Squid is amazing with captain. Drop a healing pod on them and spam caffeinator. You now have a nearly immortal swarm of hyper aggressive sentries.
I've never heard of the Corposebloom and Rejuv Rack interaction before, super interesting stuff on that end.
Great video. Would love a part 2. Love learning about the more hidden interactions and mechanics
I wonder if adding Aegis to the Corpsebloom + Rejuv Rack combo would give more shield/barrier
love to see interstellar desk plant representation, one of my favorite reds to get, especially when playing engi
Underated intros: N1 Disputed Origin
I can't believe the hate on PSG is because one hit protection which is a joke since most of the time you don't die to only one source of damage. Thanks for the explanation, I feel vindicated on thinking the hate was silly.
Man I would love to try a squid polyp build. That is if survivors of the void hasn’t been delayed to the end of time on console.
The frost storm feeds the willow wisp and gasoline. I love watching things blow up and then the storm gets bigger.
3:26 damn bro described Spain
> Old Stickies
> When you increase both damage and proc chance, that's exponential gain, my friend
That's quadratic gain, MY FRIEND.
I love the shield generator especially if I have a shrimp. Increasing the buffer before losing it is amazing
Thank you so much for this video, I learnt so much since I never really gave most of these items a chance, especially that corpsebloom interaction.
I have a follow up question: in light of this, what IS the worst item your opinion? Additionally, what is the worst one from each rarity?
5:55 Fallout, that you?
0:42 What level is this in the background?
The corpsebloom and reju-rack combo is insane especially with Aegis because all that healing turns into more healthbar
thanks grandpa for opening my eyes to squid games
wake of vultures is actually bugged all the way back into eclipse 1 bc of the halved starting hp.
anytime your max hp increases (level up, bison steak) you normally get that as just part of it but with e1 all of that is cut in half initially
its not healing its just any parts of your hp bar only applying half of the max initially
i just started watching your stuff a couple weeks ago, but thanks for doing what you do! outro was very wholesome and made me want to leave some love in the comments, peace!
I find the whole PSG OSP thing stupid because it implies that you're always going to be outhealing the shield regen, which is a maybe at best if you're both looping and tanking
god i simultaneously miss and [inverse nostalgia] the stickybomb meta
I really really love how this video is geared around Eclipse😊
Also, about red whip, if you have a continuous attack like Mul-T's machine gun, and you hold it down, the red whip bonus will come back, while still shooting.
When an atg or charged perf procs a sticky bomb, is one of the most satisfying things that can happen.
I finally got it.
Red whip deactivates during bubble shield because you are intended to be taking cover within, so having too much speed would be detrimental, on the contrary placing turrets and firing AUTOMATIC MISSILES are things that you do while escaping or on the fly you were intended to be strafing with it
Frost relic is an uncommon in Risk of Rain 1, and it was always such a sick item to roll on Loader
Thank you for arguing in favor of the Corpsebloom! I used to be very active in the RoR2 Discord in the theory crafting channeling arguing for items like Corpsebloom and Effigy of Grief that they were good items. I'm glad someone is still arguing in favor of my fave flower.
you finally got your modded stages request from ages ago! i dont know how recent that is but very nice
I love stacking frost relic, if you get enough of them your radius gets so big you casually kill things upkeeping it on its own
I wish people understood just how good stun-nades are in this game. You get a printer, and have ukelele? You can more or less promise yourself it to be impossible to reach by an entire swarm of enemies because stun-nade, while it stacks somewhat poorly, it still stacks well enough that you can get consistent stuns. this also combos with plenty of other things to help dish out damage over a wider area. And if i recall correctly it can affect bosses. The game doesn't have many methods to halt or slow enemies effectively so thats why this item is so special.
Stun effects in general are really underrated in this game. I've seen people call MUL-T's and Captain's secondaries completely worthless, which I've just... never quite understood. They may not be top-tier but they're _far_ from worthless.
@@SSM24_mults secondary is amazing when you know how to use it. Captains is a lot more situational. With mults you can throw it down before a larvas attack hits you (a lot more helpful in eclipse) and cheese stone golems first stage.
squid turrets new issue is the void bugs. even if they do damage, that's even worse because now all that 'awesomeness' is pointed at you
the main reason psg gets hate is from back when you could stack shaped glass and keep OSP. For that meta it truly was a run killer but since that got patched, theres really no point not taking it. Also arguably the most important thing for Cronobauble is its consistent debuff for deathmark procs
11:17 About PSG, it's notable in two situations. A single stack doesn't remove OSP (you just have to heal a little more) and in Eclipse one big hit and you're out of OSP for the remainder of the stage anyways so who cares?
Also, with SoTV, the natural OSP has been kinda nerfed, in the sense that you don't really need it to have some form of one-shot protection. Safer spaces doees that, enough stacks of oddly shaped opal also do that, It can go to the extreme that when you get safer spaces and blast shower with low enough cooldown, you can grab shaped glass and transcendence and you won't miss OSP.
Love the use of Chrono Trigger's sound track.
Wake of Vultures was widely hated during the glass+healing meta because glass didn't break oneshot protection back then. But, having shields did, which made vultures a HUGE run-killer back then. Same goes for Personal Shield Generator. This period of the meta is also why Corpsebloom is so hated, since it turned all your healing into percentile, and when you're stacking glass, that simply hurt your ability to quickly refresh OSP. Needless to say OSP/Glass meta was extremely unhealthy for the game.
What the fuck, wake of vultures defence. Nothing hurts more than seeing that red sphere drop and rersolve into a wake of vultures. Also recognised that chrono trigger music in the last portion of the video, schala's theme.
Another underrated item list would be sweet. I have a friend who thinks only like 3 or 4 items actually matter (AtG/Shrimp, ICBM, Bands) and it seems like that's just a completely untrue statement
Corpsebloom not working past eclipse 5 really feels like an oversight
What stage/environment is shown at 1:52 and 2:00? I might be silly but I feel like i have never seen them before anywhere.
11:10 "waits little bit instead of trying to heal as 5 collapse stacks are about to go off"
red whip slowing you down when using any skill (even utility skill) is how it worked in risk of rain 1 as well.
I like the squids for their damage and the fact that they draw aggro
But there’s nothing more annoying than an item that makes it that much goddamn harder to hit enemies that don’t die to it.
I like the shield mainly bc it makes the shrimp last longer… heh.
I find it hard to believe frost relic isn’t liked. It does insane damage and makes crystals good on ranged survivors. Plus it’s super fun, just become a deathball flying into stuff.
I HATE Squid Polyp, I've lost so many times because a void infestator infected one of the turrets and I get instakilled because there is an aimbot turret that shoots with all my attack speed items
I love wake of vultures though i cant do eclipse yet and personal sheild generator is a most grab i wouldnt be able to count the amount of times fireworks has saved me also corpsebloom REX is stupid powerful