healing beacon is honestly ok cause if u place it well, u can kite through it and get a little bit of healing. commando's roll should be on there, but it's not horrible since it can help u it a few situations.
Not gonna lie, pressure mines and flamethrower just don't belong on this chart. The truth is that flamethrower being weak as a base is to balance out how insanely it scales up. It has insane item scaling and your issue with it is almost entirely based on playstyle differences. Flamethrower's 100% proc coefficient and insane attack speed scaling allows quick shredding as the game goes on, and the biggest thing you're missing here is actually similar to your issue with pressure mines: being able to effectively utilize your position and spacing in the environment. Grouping enemies and utilizing map obstacles or choke points allows for quick setups to dispatch groups of enemies with a Snapefreeze into Flamethrower, then backing off while using your primary charges that refill during flamethower's duration. You aren't wrong about Flamethrower's weakpoints, but you also are not adequately acknowledging its strengths, possibly due to your difficulty in utilizing those strengths. Also, you missed a weakpoint of flamethrower. Mithrix and Voidling both have adaptive armor, which increases at a rate of about 30 armor for each % of HP, and decays at about 40 per second. Flamethrower's small amounts of damage quickly reduce its burst damage against this armor on endgame bosses (and frankly any other enemies with armor).
It's maddening to me that they'd give a primary alternative to Bandit that very clearly is meant for medium-long range, then give it bloom so bad that you're better off just shooting with the base primary at that range. I'm pretty sure burst out-dps at that range just because you don't have to space-out your shots so much.
Honestly, it could have been cool to do a reverse bloom, making the first shot inaccurate but then having the other three be one very tight. At least then, it may situationally beat out burst sometimes.
@@temmie9430 roll in ror1 is vital to not getting cornered because its 2d, and you can only really go away or up to avoid hordes of enemies. roll lets you flip right through them, avoiding certain death in sticky situations in ror2, that's not really necessary. there's always a direction to move out of the way of incoming damage; you just gotta go there and you're safe. in a vacuum, its a fine change... and then they introduced an alt skill that's better in every way, on a survivor that's already sorely lacking in many areas. you go faster, farther, get vertical momentum, use it to double jump, and you can even shoot during it. so why does our poor boy commando still have fuckin' roll? the ONLY thing it does is let you roll up slopes a bit, but it sucks pretty hard at that too. removing it was probably well-intentioned at the beginning; but it easily got power crept into uselessness. just give him some i-frames, he really really deserves it.
why would it scaled with sprint speed? that wouldnt make sense its not sprinting its rolling, its a different form of movement and it does scale with movement speed, which makes sense
You forgot to mention that Captain's Taser can also be used to skip your shot cooldown to help you shoot quicker. Not as effective as the other method, but still some more utility.
Rather reply to yours than state what you already said. Taser’s really only useful early game to reset shotgun cooldown, and I guess that reason is just enough to make you not verbally cry when you get a magazine instead of a 7th Tougher Times
Genuinely shocked that Captain's secondary wasn't lower on the list. It's probably the skill I swap out at the Lunar shop most commonly out of anything.
Well it's also one of the only things on the list that you don't get the option of swapping out for something better. Personally for me, I always swap out commandos special just because essence works so damn well on him
Regarding the Flamethrower discussion, I'm pretty sure that "COLOSSAL DAMAGE" description is there since the beta when flamethrower was a lot better and fire stacks were stupidly strong (much like bleed)
I think that Bubble Shield gets better when players understand that the real use of the ability isn’t to protect the Engi, but rather, to help the turrets deal more damage. It can be a good defensive tool at times, but generally, running around and dodging is still better. Stationary Turrets however, can’t dodge, and as a result often get killed before they can deal any real damage. With good use of Bubble Shield and clever turret positioning, you can greatly increase the turrets’ lifespans, and as a result, their damage output. ...or you can just take harpoons and kill everything yourself.
There is also a tech where you put the turrets inside terrain (i.e rocks or the ramps in the mithrix arena), which prevents them from getting hit by most enemies and ups their survivability. Some consider it cheating, so it's up to you if you want to do it. Nevertheless, another unfortunate L for bubble shield.
Yeah I agree with this it's more useful for the turrets And also placing the pressure mines near the turrets to counter those enemies that want to walk in. Engi is an art unlike most other survivors
@@shaunhayes3072 That's what the pressure mines Disputed Origin called bad in his video are for. You don't use the pressure mines to do immediate damage, you use them to protect the turrets. Using the turrets to lure in enemies into the mines is also a great strategy. This way you can spend the whole stage looting and barely engaging in combat yourself, at least until you activate the teleporter.
Pressure mines would be SO much better if they just didn't explode before they armed. It wouldn't change it's use cases, it would just make the ability make more sense. I personally can't play without a mod that adds this.
Try to use snapfreeze more effectively, its basically a get out of jail free card but the problem that I see with a lot of people playing artificer is they forget to use it. It synergizes very well with her kit to play close range with snapfreeze.
Ive kinda maintained the belief that Ion Surge is a more powerful ability than Flamethrower, but at least to me personally, the playstyle it forces you into is very boring. Flamethrower gives you decent dps at the cost of being right up in the action, and having to kite around enemies. It's much more engaging than sitting at the top of the map and carpet bombing everything below you imo
This is an angry comment 😠stating that everything bad you say about engineer is false and a skill issue. Engineer is my favourite survivor 💢 and there could be nothing bad about him at all ever.🔥
I mean the guy does sleep on engineer quite a bit (see: turret at #7 on his best abilities list when IMO it’s scaling potential probably makes it top 3 IMO)
For the brass contraptions, to stun them you need to stun them before they begin their attack animation. The animation starts when the brass balls appear over their heads.
It's not even an animation, to my knowledge When they summon the brass balls, those ARE the projectiles, there's just a delay before they're given velocity
@@Entomofaunae Well yeah, what im trying to say is that you cant stun then when the balls appear. It has to be in the window when they aren't attacking
I feel like using the bubble shield to stand in it isnt how to use it. Its better to put an obstacle between you and a threat. Like a golem beam or vagrant blast. It can come in clutch if you use it differently. It would be better if flying enemies were kept out or if it gave a damage reduction while inside of it.
@@Mech3001I mean it does block your attacks but personally I used it to protect me from a barrage of enemies indoors or a shield to block incoming attacks. Any enemy that comes towards me I just bounce back and forth while turrets and mines do the work
The only time I can think of where Blight is better is using it earlygame against Wisps when you have Bite. Normally, the only way Acrid can deal with Wisps while using Bite is Epidemic, or leaping into them. For Epidemic, having Poison means they'll just go to 1hp, requiring a second Epidemic to deal the finishing shot. Blight gets to kill them on the first shot, but that really only matters until you get Gasoline or Will o the Wisp. If they let Blight behave like Bleed, where the duration is reset whenever you apply it, I'd like using it a lot more.
Dude, that The Escapists soundtrack made me feel younger for like 5 years and brought back priceless memories. I'm currently downloading it again, thank you. Also good vid, as always.
Being a main Bandit, Blast is great as it allows you to have some distance from enemies which you can lack with only the special. Also shooting after waiting is fine, you don't play blast the same burst. About the damage, yes, gaining range but losing damage is fine depending on the situation. If you do fast runs, burst is better, but else the damage mostly comes from special, secondary and the dmg on primary isn't that different
I know burst is better, but I prefer blast becuase it has "fine" accuracy, OK damage and no damage fall-off, which is huge, but I recognize that when I use it I struggle in close range
@@aschneider8912 that's true, the close range damage potential is non-existent for Blast, you're definitely never close using it. and the proc chain damage boost you get from it is disregardable - totally a nonfactor.
8:13 Honestly, I used to be a Flamethrower hater, but I realized it's actually super devastating with a proc build. Both Ion Surge and Flamethrower are excellent, but playing Arti with FT is totally different from IS. FT Arti is super agressive and up in the enemy's face, while IS Arti is more Hit-and-Run Death from above. I usually run Plasma Bolt and Nano Bomb if I'm running Flamethrower, since they're better at proccing than Flame Bolts are (and I hate nano spear), and grab sticky bombs and attack speed
I must say, with me playing engineer with shrooms and the shield, my friend has a place of respite once in a while when things get hairy. It blocks the majority of attacks (notable exlcusions include voidling beam, sol unit ground attack, AoE attacks with radius bigger than half of the bubble) and the things that do get through get mostly healed. For me its the better option in this case
I had a full run in the last difficulty as an Engineer and I really felt like I don't need the shield at all, I could just run and dodje as usual. It's not like I ignored the shield but I didn't see much situations when it could be useful. And it forces you to stay at your place so when you're not defending a teleporter, you don't move and don't loot any useful stuff from the map. This ability is just a waste of time while its alternative grants you DPS *AND* range boost, increasing your clear speed significantly.
@@denistalalae3360 specifically shield is really helpful with jellyfish, you don't have to be scared of getting hit by its nuke, you can just pop the shield down and keep dpsing through it which is nice
@@DivineYoukai Well, yeah, this is the one example of its use case. But overall playing around shield felt like a bad habit then. What about my opinion now - I don't know, haven't played Engineer for a while.
@@denistalalae3360 It's great when you play with friends. Take shields, shrooms, get N'kuhana's Opinion. If you happen to get cdr, you can just spam the shield. You set up your turrets close to each other and that's it. Your friends can heal up if in danger. The main gimmick of this build is that you don't really need to run to dodge. I tend to play it when I'm too lazy to constantly run around maps.
@@Mech3001 you need to put your turrets in strategic locations so it doesn't happen, it's because of that challenge that i love engineer so much, you're playing the same game but in a very different way, you're constantly analysing where to put your turrets and how to defend them with mines and your shield.
I don't really get this point? Arrow Rain has a pitifully small area of effect and the slow isn't even that strong. I would like to see how the fuck you could ever use it to effectively control large groups of enemies.
I personally really like the flamethrower, honestly. I have a couple reasons: the first, and most important, is when it Crits. It counts as a single attack, meaning if it crits, every tick of damage is also a crit, triggering any on-crit effects like Shatterspleen, Harvester’s Scythe, Predatory Instincts, you name it. The second reason is subjective. I just like Fire. (: Oh, and I believe attack speed ads more ticks of damage, but I don’t know if that’s true or not.
The problem about ion surge is that it makes artificer boring. The only thing you do is float and wait for the other two abilities' cooldown to finish. Even with the flamethrower you are already more time waiting to be able to attack than actually playing, but without it I just don't see why I would play artificer. And this comes from someone who actually likes a lot the survivor.
6:34 yeah that most likely was a design flaw, I do see sometimes it can get hectic but then at that point the combustion mine is more immedate since you don't want to stay there for too long. I'd have it additionally grant you a Shield based when inside of it and how many projectiles it keeps blocking, while inside you gain increased jump height for a boost to get out of there and weave, unlike combustion mimes that are an immadete bust and move on, it needs you to play around the zone to make the most out of it.
*Hey* Flamethrower builds with ignition tanks and Lysate cells is FUN, especially now that it stacks with attack speed. I can make Arti a melee survivor! Plus, you need items to make all abilities good. Thats the game, after all.
As a person who mains melee Acrid. You just absolutely need blight for him, especially early game. You will get harassed and bullied to nothing without it. If you're not unhinged and actually using spit like you should be if you want to play acrid optimally - yeah, blight is unconceivable to take over poison.
Hi I also main melee Acrid. What are you getting harassed and bullied by, early game? The only thing I could see Neurotoxin helping with over Ravenous bite is, like, Laser Wisps… which I just slam at and float around lol.
@@lemoniscence I use slams pretty often for clear too, just something you learn to do after play with him as your most chosen character for years. Lesser wisps are the most consistent ones that're harassing either way, but either way the main point is specifically if you're running poison. I use blight to be able to deal with earlier crowds more efficiently via not having to return to them, epidemic fully removing crowds on its own, that sort if you were questioning it too. You could say its not the worst thing ever, which I agree with - but also blight's damage loss is the least punishing early on, and I genuinely am of the belief that it falling off is less relevant since in my experience if you don't have the items for damage... you just kinda don't have the items for damage. I know how strong poison can be, but it doesn't really make up for when I simply don't find crit, aoe, or single target all at once in a run, which makes it kinda moot. Maybe just bias to how I play the game or what I'm familiar with in some parts, melee Acrid players are so unbelievably rare that I don't really have other reference for it lmao. The "Running neurotoxin" part in the end was primarily in reference to ranged acrid generally being stronger in the end. :)
@@kielaraneolusI'm gonna be honest I think I forgot what the topic was halfway through my comment lol, mentioning Neurotoxin instead of Blight... I haven't really switched off of Poison & Bite since I unlocked Ravenous Bite, hehehe.. The main thing turning me away from Blight's really the short duration... I love the idea of stacking it up for huge damage, but the stacks counting down individually makes it feel so much weaker... that I hadn't even considered all too much the benefits of not *needing* to Slam or Epidemic for the kill afterwards.. Might give it a try, sounds good to not waste time tryna kill everything before Gasoline or something lol... Hey, thanks for the inspiration :)
@@lemoniscence The main thing is that cycling blight generally feels a lot better for melee than ranged, its easier to cycle stacks on. Does end up biasing priorities a bit harder into thinks like backup mag if you really want to stack it, or things like alien head - but since melee acrid is a tank anyways its kinda nice to have the extra bite regen uptime anyways so its already something you want. Generally I agree that poison is better than blight, but not only is blight viable - I just find it more enjoyable to not have to mess with cleaning up enemies on 1 hp. That becomes less of an issue when you have stacked up gas or whatever to waveclear, but honestly that typically covers the honestly pretty small damage difference earlygame. In all fairness, this is all my opion as the blight shill so I could be blinded, however... is fun :) so I keep it. Glad you wanna give something a try, even if you end up not liking it!
I was playing with friends and did end up becoming a Heretic with no abilities because of egocentrism. I did learn, though, that if you have shuriken, you can still throw them out with M1 even though you have no attack.
2:38 it doesnt work on brass contraptions because the actual attack is the spawning of the balls, after they finish spawning the only thing that will stop them is killing it
there is a survivor skill that has a lower proc coef than arrow rain and it's actually acrid's acid pools which have a proc coef of 0.1. Note, this is the pools itself and not the actual damage you deal when you land and is also one of acrid's skills that apply poison/blight and is largely a movement tool and no one gives a shit about the acid pool damage to begin with, it's not what you're using the skill for.
Man your videos are great dude. First second of the video "Number ten!". I've been getting way, way back into RoR 2 after grabbing the DLC and you got some of the best content for it out there on RUclips. Concise, well informed, educating on the exact nitty gritty details of what you would want to know and trimming off all of the fat to truly communicate the most important things. And you are personable, feel comfortable talking about what you know without droning off in a direction for 5 minutes. The humor injection and video pacing is spot on too! Every joke lands for me. Just wanted to let you know you're making fucking great videos, hope you enjoy this holiday season and keep being cool 😎
ive never played this game, probably never will, i have no idea why this was reccomended to me, but i wanted to leave a comment because never before have i seen a youtuber just get to the fucking point of the video. no stupid 5 minute intro, no soylent sponsor, just right into the topic. kudos. im sure the risk of rain community is proud to have you
I personally like blight because it can kill enemies, unlike poison (as in the effect itself killing them), which can trigger gasoline/will o the wisp/other status effect stuff, it can also (if you have good enough dmg) be used to have permenant "on enemy kill" effects
Blight is definitely not the worst in the game IMO. Bite's cooldown is very short so you can pretty quickly get off a stack of 3 blights pretty quickly. If you get even like, 2 backup mags you can stack blight like nobody's business. Its ability to kill also synergizes really well with bite since normally bite makes flying enemies much harder to deal with, but since blight can kill, you don't really have to worry about wisps at all early game if you can aim your plagues. Blight is also effected by focus crystal (which, afaik, poison is not, as it is percentage based) which you already want to grab with Acrid anyways. I suppose you could argue that "it's not good it's items that make it good" but unlike Artificer the iteks that make it good are all white items so you are almost guaranteed to get at least one good item. Poison definitely is better vs bosses, no contest, but being able to obliterate hordes of small enemies can often be far more important, ESPEFIALLY on a class so focused on hit and run like acrid.
Poison is affected by items like focus crystal and delicate watches according to the wiki. The wiki isn't flawless but it'd be pretty hard to get this wrong.
Fun fact about Captain's Taser, shooting your taser is actually faster than doing the pump animation between primary attacks, I.E. it is faster to shoot, tase, shoot, than it is to shoot twice. Adding it to your DPS cycle is an appreciable difference if you use it off cooldown to get two shotgun blasts off faster.
oh wow didn't know you play deep rock as well, yeah i love gunner's shield there, arguably the strongest tool in the entire game, unlike bubble shield... would love to see some drg content from you
notes about the mines and stunning brass contraptions. brass contraptions attack is all one single ability. from the moment it summons the balls to when it throws them is one attack, so when you stun it, its already started the attack and will simply follow through. if you stun one ahead of time it will actually wait. the mines you kinda just plop down around the turrets to blow up stuff that gets close, they arent a real means of actually doing damage intentionally. no, they wont arm unless you do something like that. no, they wont arm at least a third of the time even if you do something like that. are spider mines better? yes. but not if you want to nuke things for getting close. the bubble kinda plays into that. literally just ignore anything ranged and it stops things like vagrant blasts which a completely immobile turret cannot dodge. i like to call this the "stand on the medium chest and wait for money to come to you" playstyle.
Only thing with Ion Sphere is that it becomes very impractical as an actual movement skill in the late game when high movement speed means instantly hitting the skybox. High key wish they put more of a cap on how high it can go, though maybe more as an additional option
this doesn't even happen that often tbh. Artificer is also not the greatest survivor if you consider looping many times and become extremely op with items unless you start taking heresy items
2:39 it's electrial and that thing is a machine yeah. 2:51 beings representing Star cycle it's probably a bug with their teleport were they're "restricted" but teleporting removes despite it having no cleasing effect.
I think Blight is best in multiplayer when there are multiple Acrids, so one Acrid has poison and the rest have blight, since it doesn't take over other poison but multiple Acrids can stack up blight, then it's just a matter of backup mags or lysate cells to spam it out
Good point, but I feel like it's still better to bring poison cause it's much more consistent overall than relying on items to make it almost usable. You basically are relying on getting a good equipment and items the whole game to be usable, not worth it imo.
Call me an idiot but I actually kinda like bubble shield. sure, sacrificing harpoons is a big deal, but it can help prevent enemies from snowballing when your turrets die. generally I like the shield on backup whenever some big burst damage enemy (like vagrants) is threatening my turrets - which cant move to safety its not a constant useful ability, but having it on backup to protect your turrets has saved me more than a few times
Disputed Origin, all of my friends use bubble shield when they play engineer, even after I explain how bad it is. Can you personally go to their homes and give them a stern lecture? It would mean a lot
Thats because bubble shield isnt for you, even though it can be very useful in certain situations for yourself, its for your turrets. The bubble shield gives your turrets a bit more time to set up and then bungus can keep them alive from there, also if you are not building for your turrets above building for yourself, then you are really just nerfing engineers biggest part. Because his items are also given to his turrets, if you get an item that is both useful to yourself and your turrets, like attack speed or crit, then you effectively get 3 items for the price of 1 item.
a little strat I use on pressure mines is that when you are about to open the tp you place the mines the opposite direction of where you are standing when the portal activates because the bosses spawn based on where you are at the time they spawn . yes it doesnt always work . the boss might be a flying one but its still worth thinking about when playing with it
Flamethrower damage isn't amazing, but to me it just feels so much better than ion surge. Ion surge to me always either feels like its making the game easy and everything is miles away, or makes me cry in the corner thinkign about the sheer number of wisps that are spawning. Don't get me wrong, ion surge IS better, but it feels so rough to use, I don't want to be yeeted into the air and out of cover just to do my damage. Flamethrower with a Uke, Sentient meathook, or ignition tank just feels so powerful, and if you get 2 or even three of those together you have an instant wipe out all the ads button. While the proc damage is lower the proc rate feels amazing and in my brain is the ability I want up if I want to clear adds. Tl:DR I guess to me flamethrower just feels like a more natural part of Arti's kit.
what about the part where you DIE while using flamethrower because you just get sooo slow and up in enemies faces? I dont know, to me flying around out of harms way and bombarding enemies with gravity bombs just feels so good.
@@x-3688 THIS. Most of the time you don't need the full use of flamethrower, you just need a quick burst to finish enemies off, or to quickly clear a large pile of adds. As you get later into a run the sheer amount of DPS you can dish out with it means most things will be dead before you finish using it. Have I died while using flamethrower? Sure, but its just another skill to learn. Plus by using a rock, wax quail or hopoo feather you can hover while using it which helps a lot.
Hey Disputed! Great video, and seeing Blight at number 1 makes a lot of sense after I forced myself to beat Eclipse 8 using Blight Acrid. Another terrible build I struggled for hours on end to beat Eclipse with was Double Powersaw Mul T, have you tried it before? It's honestly an insane experience and makes you appreciate the rest of the game so much more!
10:40 since it by default contracdicts the main playstyle of artificer it needs greater range and unique form of flame, like it adds sunburn debuff from grandparents to make the fire damage meaningful and additionally has a passive were if an a enemy is killed by it, reduces current cooldowns by 25% for a more agressive focus. So it can have the area usage, can actually make it's used thought the range shouldn't be so high it removes the point of risk(of rain) while actually being able to be a meaingful addition of damage compared to iron surge that gurantees safety and great usage of her passive, while this more using it for like I said.
You are really trying to start fights with Blight. I'll agree it's worse in single player, but it's a great pick in multiplayer. You can let your allies go on-hit builds, meaning you can take purities. A single purity makes your M2 a 0.5 second cooldown, meaning you can get 5-8 stacks of blight on a single target with M2 spamming alone. The biggest advantage is the early game where you often need it to clear wisps since it can kill (poison can't). It pairs really well with on death items too. I feel like late game you are relying on items more than your passive, so poison's advantage doesn't mean much (except at Mithrix). Additionally, if there is more than one Acrid on a team, blight is an obvious choice for the second one since poison doesn't stack with teammates. As someone who players mostly multiplayer, blight is a great option to survive the early game with little items and sling allies far ahead for consistent wins.
i know flamer isnt really good, but i dunno. i just like it. i play arti a ton and use it with ion interchangeably, and you dont lose a ton of damage. but i love stacking ignition tanks and seeing the fire tick thingy go up :) its less about playing optimally and more about having fun for me
4:35 I'd say technically it would be because the benefit it could give your opponent if they succed with, yeah due the injection of apples growing inside the being it should.(though i feel it should enhance something, like it enhances any Debuff the enemy already has including Death mark giving it a reason to be a debuff, it enhances other debuffs) 5:43 the buff I randomnly just added to make it meaningfully count as a debuff basically solves these issues, since it enhances other debuffs Rex has a reason to use it over entaglement, since it doesn't only heal it also makes that one enemy go through hell, additionaly if you do kill that enemy it should spread however the apples preceding enemies drop should be reduced for the point of the ability. this causes it to lean into what REX can be, a Supportive Health user now with the addition of helping allies deal with more group threats if he can mix up the seeding with other debuffs. It helps him and greatly helps his team, this is why you add an additional thing to something so it can have decision making, do you want to save it for a group or just use it for the boss for more debuffs? this should give it it's own niche.
I'm an Artificer main and a Flamethrower user. I used to use Ion Surge but I think it's a boring playstyle, plus if you loop you'll eventually get so much movement speed (which adds verticality to Ion Surge) that Ion Surge will hit the skybox bringing right in front of what you were running away from. Staying far above the ground is kinda neat for the first few runs and then I find it kinda boring. That being said, I should try Ion Surge again on E8. Flamethrower is not a godlike ability, yes, but I don't think it's a bad one, you can cancel out of it any time, it helps your early game, yes the range is short but thankfully Artificer has freezing abilities to help you. I like playing close to the enemies with Artificer (ok maybe not THAT close with like Elder Lemurians) so yeah, Flamethrower is not that bad, and Artificer is my wife, a really fun character and Voidfiend completely ripped off Artificer, and I will stand against this injustice. Can't wait to see how she turns out in RoR Returns !
The reason the stun "doesn't work" on Brass Contraptions is because you need to stun them before they begin their attack. Upon using their attack, the spike balls are formed, and then shot out. If you stun them before this happens, they won't be able to use the ability. A good way to make sure it works is to wait out the initial attack, then stun it.
There are guides(any Race video of her is functionally a guide lol) and people still don't get it because they're chalk eating Commando/Railgunner mains
@@aschneider8912 I love all the mods that will randomly make ion surge the same slot as the ice wall. Nothing like the ror2 community nerfing a character thinking they're "fixing" her
The jump from Artifcater's surge just throws me off. I get distorted enough from all the effects going off; I don't need myself being 5 stories up on top of all that. I'm taking flamethrower.
its funny how most bad abilities just need some small tweeks for example arrow rain just need the slow to be changed to root and its proc coefficient to be increased
Ive used arti flamethrower for 90% of my playtime (333 hrs) and completed eclipse on her, and although its not a good ability, id say it can do good damage on its own and it can be used for crowd control, its range just kinda sucks and makes it unusable in later stages because enemies are just too much of a threat for her to get close. With collapse it has very good synergy, because it manages to stack up to 20+ collapse, which makes needletick extra useful on her since her dps is burst based rather than consistent like commando's. Ive also found that although it might be a hot take, replacing snapfreeze with strides of heresy is not a big hassle (my lunar coins are purely from winning runs and enemy drops) and provides her with good control of mobility while also being able to use flamethrower safely (plus pillar skip), so ion surge becomes a bit meh imo. So its an alright ability, but I feel it needs a range buff, perhaps doubling the range of it and even reverting the fire proc chance nerf, it would make it a very strong pick on her.
when I first saw this video, I went “grrrr…artificer’s flamethrower is broken?1?1?2? what do you mean?!?!” Then after, I tried the big flying ability and realized how garbage flamethrower is in any situation unless you’re killing grandparents
12:43 yeah it should have that as a supportive ability, that should do more than just block some shots since melee units exists. 12:51 it should teleport to your current location every 5 seconds, there it hulsters down while keeping up with your momentum. 13:01 well ontop of the buffs, scaring opponents and staying with you, for ranged enemies I did have a last change for the Land mines to be able to reliably just not as a rapidly damage flying opponents with bubblemines, as Engineer is more of a Land based survivor than a flying one For the buffs they should deal with well being a area of safety while encourging a counterattack: 50% increase to healing and Regeneration 25% damage increase 20% attack speed increase 20% MS for 3 seconds when leaving the shield. For turrets it causes their have a chance to explode and teleport with the shield.
Healing Beacons and Commandos roll got snubbed, not gonna lie
shadow wizard money gang
healing beacon is honestly ok cause if u place it well, u can kite through it and get a little bit of healing.
commando's roll should be on there, but it's not horrible since it can help u it a few situations.
Knew blight was the worst
@@lark273 commandos roll is mostly bad since the alt to it is objectively better and extremely easy to unlock
Not gonna lie, pressure mines and flamethrower just don't belong on this chart. The truth is that flamethrower being weak as a base is to balance out how insanely it scales up. It has insane item scaling and your issue with it is almost entirely based on playstyle differences. Flamethrower's 100% proc coefficient and insane attack speed scaling allows quick shredding as the game goes on, and the biggest thing you're missing here is actually similar to your issue with pressure mines: being able to effectively utilize your position and spacing in the environment. Grouping enemies and utilizing map obstacles or choke points allows for quick setups to dispatch groups of enemies with a Snapefreeze into Flamethrower, then backing off while using your primary charges that refill during flamethower's duration. You aren't wrong about Flamethrower's weakpoints, but you also are not adequately acknowledging its strengths, possibly due to your difficulty in utilizing those strengths.
Also, you missed a weakpoint of flamethrower. Mithrix and Voidling both have adaptive armor, which increases at a rate of about 30 armor for each % of HP, and decays at about 40 per second. Flamethrower's small amounts of damage quickly reduce its burst damage against this armor on endgame bosses (and frankly any other enemies with armor).
Loader mains when they realize that they will never be mentioned on a bad list for anything
LOADER SUPREMACY VIVA LA LOADER
GAHH LOADER !! WTF IS REASONABLE BOSS DPS !?! I MUST ONESHOT !
Some ppl tell me loaders bad in one way.... 😉
Sorry
@@leaffinite2001 i don't get it
@@fauninhar Bad as slang for good looking
It's maddening to me that they'd give a primary alternative to Bandit that very clearly is meant for medium-long range, then give it bloom so bad that you're better off just shooting with the base primary at that range. I'm pretty sure burst out-dps at that range just because you don't have to space-out your shots so much.
Fuckin halo reach dmr bloom ass
and the game ants you to play at close range with almost every other ability shining in close range especially their movement and their passive
Burst is literally more accurate because it always has one bullet with 100% accuracy.
Just shoot a bigger target or group of more
Honestly, it could have been cool to do a reverse bloom, making the first shot inaccurate but then having the other three be one very tight. At least then, it may situationally beat out burst sometimes.
Gramps forgot roll, the only mobility skill thats worse than doing literally anything else, like running. It doesn't scale with sprint speed
This post was made and supported by slide gang.
Roll is literally so forgetable he forgot to include it
Its so sad that the original game made it give i frames 😢
@@temmie9430 roll in ror1 is vital to not getting cornered because its 2d, and you can only really go away or up to avoid hordes of enemies. roll lets you flip right through them, avoiding certain death in sticky situations
in ror2, that's not really necessary. there's always a direction to move out of the way of incoming damage; you just gotta go there and you're safe. in a vacuum, its a fine change... and then they introduced an alt skill that's better in every way, on a survivor that's already sorely lacking in many areas. you go faster, farther, get vertical momentum, use it to double jump, and you can even shoot during it. so why does our poor boy commando still have fuckin' roll? the ONLY thing it does is let you roll up slopes a bit, but it sucks pretty hard at that too. removing it was probably well-intentioned at the beginning; but it easily got power crept into uselessness. just give him some i-frames, he really really deserves it.
why would it scaled with sprint speed? that wouldnt make sense its not sprinting its rolling, its a different form of movement and it does scale with movement speed, which makes sense
You forgot to mention that Captain's Taser can also be used to skip your shot cooldown to help you shoot quicker. Not as effective as the other method, but still some more utility.
The only method that is reasonably usable on console.
But there is a little delay before using and thats a bizarre argument. But is indeed one utility. Still hating with all my heart, sorry.
@@VictorRyuichiyou're still firing faster with the best primary in the game
Rather reply to yours than state what you already said. Taser’s really only useful early game to reset shotgun cooldown, and I guess that reason is just enough to make you not verbally cry when you get a magazine instead of a 7th Tougher Times
@@owenduffy5745 holy captain glaze
Genuinely shocked that Captain's secondary wasn't lower on the list. It's probably the skill I swap out at the Lunar shop most commonly out of anything.
Back in the day there was an exploit to shot faster with it I think
Well it's also one of the only things on the list that you don't get the option of swapping out for something better. Personally for me, I always swap out commandos special just because essence works so damn well on him
I still agree with it being on the list but I think its position is fine. I feel like people really undervalue stuns and slows in this game.
@@jan5558 that got patched?
@@kansiwiz it didn't lol, its an ok ability just because it lets you shoot the best primary in the game faster
your mom does 300% damage
new update they fixed the dammage because it was to low got buffed to 600%
Regarding the Flamethrower discussion, I'm pretty sure that "COLOSSAL DAMAGE" description is there since the beta when flamethrower was a lot better and fire stacks were stupidly strong (much like bleed)
Probably when Sticky Bombs weren't dog turd back then.
@@jhxeSticky bombs aren't dog turds. They aren't as insanely busted as they used to be, but they're still good.
@@ivaldi13I’d say that flamethrower is super op for stacking fire with ignition tank
I love how this man just goes right into the video with no intro BS whatsoever. Really sets him apart from other YT's in the best of ways.
I think that Bubble Shield gets better when players understand that the real use of the ability isn’t to protect the Engi, but rather, to help the turrets deal more damage. It can be a good defensive tool at times, but generally, running around and dodging is still better. Stationary Turrets however, can’t dodge, and as a result often get killed before they can deal any real damage. With good use of Bubble Shield and clever turret positioning, you can greatly increase the turrets’ lifespans, and as a result, their damage output.
...or you can just take harpoons and kill everything yourself.
There is also a tech where you put the turrets inside terrain (i.e rocks or the ramps in the mithrix arena), which prevents them from getting hit by most enemies and ups their survivability. Some consider it cheating, so it's up to you if you want to do it. Nevertheless, another unfortunate L for bubble shield.
@@shaunhayes3072 I know it blocks beetle guard shockwaves, but I don’t know about Mithrix. My guess is probably not.
Yeah I agree with this it's more useful for the turrets
And also placing the pressure mines near the turrets to counter those enemies that want to walk in.
Engi is an art unlike most other survivors
@@shaunhayes3072 That's what the pressure mines Disputed Origin called bad in his video are for. You don't use the pressure mines to do immediate damage, you use them to protect the turrets. Using the turrets to lure in enemies into the mines is also a great strategy. This way you can spend the whole stage looting and barely engaging in combat yourself, at least until you activate the teleporter.
the moment you get no cooldown the shield becomes super useful, what goes into the shield is killed by the turrets and what is outside can't hit you
Pressure mines would be SO much better if they just didn't explode before they armed. It wouldn't change it's use cases, it would just make the ability make more sense. I personally can't play without a mod that adds this.
I tired flame thrower, and seriously it was fun but the harder the floors got the more I wanted Ion Surge to get my ass out of the way of things.
The 21m range is way too short. You can barely hit an elder lemurian or a gup without them attacking and taking half of your HP.
@@zafarb4219 It's even more insulting because Fiend's not-flamethrower has a very respectable range.
Especially with the dlc, all the larva make it impossible to use flamethrower if you have no speed
Yeah
Try to use snapfreeze more effectively, its basically a get out of jail free card but the problem that I see with a lot of people playing artificer is they forget to use it. It synergizes very well with her kit to play close range with snapfreeze.
Ive kinda maintained the belief that Ion Surge is a more powerful ability than Flamethrower, but at least to me personally, the playstyle it forces you into is very boring. Flamethrower gives you decent dps at the cost of being right up in the action, and having to kite around enemies. It's much more engaging than sitting at the top of the map and carpet bombing everything below you imo
Unless you are on Sirens call, then 20 flying enemies snipe you out the air while you try to hit them with a blue basketball.
@@khailils446 Why else am I playing Artificer? Tell Mithrix that I'm coming, and I'm BALLING.
@@khailils446 skill issue; it's all about knowing the right time to plummet to dodge attacks
@@gaminggeckos4388 I beat E8 with arti……
You know i once tried stacking cd reduction item and i was bungee hopping the enemy with ion surge and damn it was the silliest and fun i had in ror2
This is an angry comment 😠stating that everything bad you say about engineer is false and a skill issue. Engineer is my favourite survivor 💢 and there could be nothing bad about him at all ever.🔥
Mood
stand on bidness king
Mobility: N/A (I am an engineer main)
I mean the guy does sleep on engineer quite a bit (see: turret at #7 on his best abilities list when IMO it’s scaling potential probably makes it top 3 IMO)
14:58 uhm i believe the term is actually "spit n dip", thank you very much
how de hell did you wrote like the least liked comment, from ✓ channel. Clickbait vid btw, flamethrower isn't 3rd
write* sorry English isn't my second language
For the brass contraptions, to stun them you need to stun them before they begin their attack animation. The animation starts when the brass balls appear over their heads.
It's not even an animation, to my knowledge
When they summon the brass balls, those ARE the projectiles, there's just a delay before they're given velocity
@@Entomofaunae Well yeah, what im trying to say is that you cant stun then when the balls appear. It has to be in the window when they aren't attacking
I feel like using the bubble shield to stand in it isnt how to use it. Its better to put an obstacle between you and a threat. Like a golem beam or vagrant blast. It can come in clutch if you use it differently. It would be better if flying enemies were kept out or if it gave a damage reduction while inside of it.
The issue is that as soon as you leave the bubble or suddenly starts blocking all of your attacks as well
@@Mech3001I mean it does block your attacks but personally I used it to protect me from a barrage of enemies indoors or a shield to block incoming attacks. Any enemy that comes towards me I just bounce back and forth while turrets and mines do the work
Stationary mines, turrets, and bubble shield make up the fortress of solitude. Other than that having an instant band proc and missiles is just better
While everything about acrid's poison vs blight, i honestly just prefer the fact that blight can kill lol
It's so bad though that you are better off having poison and finishing the enemies off yourself.
The only time I can think of where Blight is better is using it earlygame against Wisps when you have Bite. Normally, the only way Acrid can deal with Wisps while using Bite is Epidemic, or leaping into them. For Epidemic, having Poison means they'll just go to 1hp, requiring a second Epidemic to deal the finishing shot. Blight gets to kill them on the first shot, but that really only matters until you get Gasoline or Will o the Wisp.
If they let Blight behave like Bleed, where the duration is reset whenever you apply it, I'd like using it a lot more.
Dude, that The Escapists soundtrack made me feel younger for like 5 years and brought back priceless memories. I'm currently downloading it again, thank you.
Also good vid, as always.
Being a main Bandit, Blast is great as it allows you to have some distance from enemies which you can lack with only the special. Also shooting after waiting is fine, you don't play blast the same burst. About the damage, yes, gaining range but losing damage is fine depending on the situation. If you do fast runs, burst is better, but else the damage mostly comes from special, secondary and the dmg on primary isn't that different
"I'd rather look at Acrid vore on the Risk of Rain subreddit than use this ability" what
i Wish there was acrid vore on the risk of rain subreddit.,
i know its a good day when i get home from a long day of work and open youtube to a fresh disputed video
I know burst is better, but I prefer blast becuase it has "fine" accuracy, OK damage and no damage fall-off, which is huge, but I recognize that when I use it I struggle in close range
Youre also losing a crapton of damage bc you cant profit from focus crystals
@@aschneider8912 that's true, the close range damage potential is non-existent for Blast, you're definitely never close using it. and the proc chain damage boost you get from it is disregardable - totally a nonfactor.
8:13
Honestly, I used to be a Flamethrower hater, but I realized it's actually super devastating with a proc build. Both Ion Surge and Flamethrower are excellent, but playing Arti with FT is totally different from IS. FT Arti is super agressive and up in the enemy's face, while IS Arti is more Hit-and-Run Death from above. I usually run Plasma Bolt and Nano Bomb if I'm running Flamethrower, since they're better at proccing than Flame Bolts are (and I hate nano spear), and grab sticky bombs and attack speed
I love how no bs this guy is gets right to the point
>clicks video
"nUmbER TeN: bLAsT, thIs iS BaNDIT uLTiMatE pRimAry..."
Jesus christ, atleast let me lower the volume.
I must say, with me playing engineer with shrooms and the shield, my friend has a place of respite once in a while when things get hairy. It blocks the majority of attacks (notable exlcusions include voidling beam, sol unit ground attack, AoE attacks with radius bigger than half of the bubble) and the things that do get through get mostly healed. For me its the better option in this case
I had a full run in the last difficulty as an Engineer and I really felt like I don't need the shield at all, I could just run and dodje as usual. It's not like I ignored the shield but I didn't see much situations when it could be useful. And it forces you to stay at your place so when you're not defending a teleporter, you don't move and don't loot any useful stuff from the map. This ability is just a waste of time while its alternative grants you DPS *AND* range boost, increasing your clear speed significantly.
I agree! Its a very useful skill if you are playing co-op, since it can give your friends a way to heal themselves out of harms way.
@@denistalalae3360 specifically shield is really helpful with jellyfish, you don't have to be scared of getting hit by its nuke, you can just pop the shield down and keep dpsing through it which is nice
@@DivineYoukai Well, yeah, this is the one example of its use case. But overall playing around shield felt like a bad habit then. What about my opinion now - I don't know, haven't played Engineer for a while.
@@denistalalae3360 It's great when you play with friends. Take shields, shrooms, get N'kuhana's Opinion. If you happen to get cdr, you can just spam the shield. You set up your turrets close to each other and that's it. Your friends can heal up if in danger. The main gimmick of this build is that you don't really need to run to dodge. I tend to play it when I'm too lazy to constantly run around maps.
I really like bubble shield. It does get quite a bit worse on eclipse, but i still managed to complete e8 with it.
...no thermal harpoons....i am scared
How many times did an enemy enter the bubble and get all the protection you should be
@@Mech3001 you need to put your turrets in strategic locations so it doesn't happen, it's because of that challenge that i love engineer so much, you're playing the same game but in a very different way, you're constantly analysing where to put your turrets and how to defend them with mines and your shield.
I always considered Arrow Rain to be a great crowd control piece. It's awesome when it comes to large hoards of enemies, or stationary bosses.
Imo better than the alternative
I don't really get this point? Arrow Rain has a pitifully small area of effect and the slow isn't even that strong. I would like to see how the fuck you could ever use it to effectively control large groups of enemies.
@Topunito Enemies like to group up and it does full damage whether they're fully in the area or just clipping it... *and* slows them for bonus points.
hi disputed
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I personally really like the flamethrower, honestly. I have a couple reasons: the first, and most important, is when it Crits. It counts as a single attack, meaning if it crits, every tick of damage is also a crit, triggering any on-crit effects like Shatterspleen, Harvester’s Scythe, Predatory Instincts, you name it. The second reason is subjective. I just like Fire. (:
Oh, and I believe attack speed ads more ticks of damage, but I don’t know if that’s true or not.
The problem about ion surge is that it makes artificer boring. The only thing you do is float and wait for the other two abilities' cooldown to finish.
Even with the flamethrower you are already more time waiting to be able to attack than actually playing, but without it I just don't see why I would play artificer.
And this comes from someone who actually likes a lot the survivor.
I unironically love bubble shield.
what's sad is how easy it is to fix blight, just have the stacks refresh everytime its applied, thats all it needs
Kind of surprised acrids bite wasn’t in here. Taking away his more consistent option of dealing with air enemies away for another melee attack.
6:34 yeah that most likely was a design flaw, I do see sometimes it can get hectic but then at that point the combustion mine is more immedate since you don't want to stay there for too long.
I'd have it additionally grant you a Shield based when inside of it and how many projectiles it keeps blocking, while inside you gain increased jump height for a boost to get out of there and weave, unlike combustion mimes that are an immadete bust and move on, it needs you to play around the zone to make the most out of it.
like i know bubble shield does barely anything but at least it doesn't remove a quarter of your health bar
*Hey*
Flamethrower builds with ignition tanks and Lysate cells is FUN, especially now that it stacks with attack speed.
I can make Arti a melee survivor!
Plus, you need items to make all abilities good. Thats the game, after all.
As a person who mains melee Acrid.
You just absolutely need blight for him, especially early game. You will get harassed and bullied to nothing without it.
If you're not unhinged and actually using spit like you should be if you want to play acrid optimally - yeah, blight is unconceivable to take over poison.
Hi I also main melee Acrid. What are you getting harassed and bullied by, early game? The only thing I could see Neurotoxin helping with over Ravenous bite is, like, Laser Wisps… which I just slam at and float around lol.
@@lemoniscence I use slams pretty often for clear too, just something you learn to do after play with him as your most chosen character for years.
Lesser wisps are the most consistent ones that're harassing either way, but either way the main point is specifically if you're running poison.
I use blight to be able to deal with earlier crowds more efficiently via not having to return to them, epidemic fully removing crowds on its own, that sort if you were questioning it too.
You could say its not the worst thing ever, which I agree with - but also blight's damage loss is the least punishing early on, and I genuinely am of the belief that it falling off is less relevant since in my experience if you don't have the items for damage... you just kinda don't have the items for damage. I know how strong poison can be, but it doesn't really make up for when I simply don't find crit, aoe, or single target all at once in a run, which makes it kinda moot.
Maybe just bias to how I play the game or what I'm familiar with in some parts, melee Acrid players are so unbelievably rare that I don't really have other reference for it lmao. The "Running neurotoxin" part in the end was primarily in reference to ranged acrid generally being stronger in the end. :)
@@kielaraneolusI'm gonna be honest I think I forgot what the topic was halfway through my comment lol, mentioning Neurotoxin instead of Blight...
I haven't really switched off of Poison & Bite since I unlocked Ravenous Bite, hehehe.. The main thing turning me away from Blight's really the short duration... I love the idea of stacking it up for huge damage, but the stacks counting down individually makes it feel so much weaker... that I hadn't even considered all too much the benefits of not *needing* to Slam or Epidemic for the kill afterwards.. Might give it a try, sounds good to not waste time tryna kill everything before Gasoline or something lol... Hey, thanks for the inspiration :)
@@lemoniscence
The main thing is that cycling blight generally feels a lot better for melee than ranged, its easier to cycle stacks on. Does end up biasing priorities a bit harder into thinks like backup mag if you really want to stack it, or things like alien head - but since melee acrid is a tank anyways its kinda nice to have the extra bite regen uptime anyways so its already something you want. Generally I agree that poison is better than blight, but not only is blight viable - I just find it more enjoyable to not have to mess with cleaning up enemies on 1 hp.
That becomes less of an issue when you have stacked up gas or whatever to waveclear, but honestly that typically covers the honestly pretty small damage difference earlygame. In all fairness, this is all my opion as the blight shill so I could be blinded, however... is fun :) so I keep it. Glad you wanna give something a try, even if you end up not liking it!
Holy shit right out the gate giving us the top 10 no intro or anything
I was playing with friends and did end up becoming a Heretic with no abilities because of egocentrism. I did learn, though, that if you have shuriken, you can still throw them out with M1 even though you have no attack.
a youtuber who doesnt waste peoples time?!?!?!?
Wdym
Thanks grandpa. Honorable mention to Engineer's primary. My god it sucks.
2:38 it doesnt work on brass contraptions because the actual attack is the spawning of the balls, after they finish spawning the only thing that will stop them is killing it
there is a survivor skill that has a lower proc coef than arrow rain and it's actually acrid's acid pools which have a proc coef of 0.1. Note, this is the pools itself and not the actual damage you deal when you land and is also one of acrid's skills that apply poison/blight and is largely a movement tool and no one gives a shit about the acid pool damage to begin with, it's not what you're using the skill for.
6:05 my dude can now officially call himself a professional pot roller, that is some skills.
Haven't seen the video yet. I'm calling healing beacon for #1 and rex alt R for #2
oh youre right, healing is a bad one, I should have included it
keep it up gramps, love these vids
with rex's alt special its really only use is a full heal on stage one during the boss fight on eclipse
Man your videos are great dude. First second of the video "Number ten!". I've been getting way, way back into RoR 2 after grabbing the DLC and you got some of the best content for it out there on RUclips. Concise, well informed, educating on the exact nitty gritty details of what you would want to know and trimming off all of the fat to truly communicate the most important things. And you are personable, feel comfortable talking about what you know without droning off in a direction for 5 minutes. The humor injection and video pacing is spot on too! Every joke lands for me. Just wanted to let you know you're making fucking great videos, hope you enjoy this holiday season and keep being cool 😎
12:16 they are literally inside the shield, is there more to say? the shield is good if you use your brain
ive never played this game, probably never will, i have no idea why this was reccomended to me, but i wanted to leave a comment because never before have i seen a youtuber just get to the fucking point of the video. no stupid 5 minute intro, no soylent sponsor, just right into the topic. kudos. im sure the risk of rain community is proud to have you
I personally like blight because it can kill enemies, unlike poison (as in the effect itself killing them), which can trigger gasoline/will o the wisp/other status effect stuff, it can also (if you have good enough dmg) be used to have permenant "on enemy kill" effects
huge respect for going straight into the list, i love that
Blight is definitely not the worst in the game IMO. Bite's cooldown is very short so you can pretty quickly get off a stack of 3 blights pretty quickly. If you get even like, 2 backup mags you can stack blight like nobody's business. Its ability to kill also synergizes really well with bite since normally bite makes flying enemies much harder to deal with, but since blight can kill, you don't really have to worry about wisps at all early game if you can aim your plagues. Blight is also effected by focus crystal (which, afaik, poison is not, as it is percentage based) which you already want to grab with Acrid anyways.
I suppose you could argue that "it's not good it's items that make it good" but unlike Artificer the iteks that make it good are all white items so you are almost guaranteed to get at least one good item. Poison definitely is better vs bosses, no contest, but being able to obliterate hordes of small enemies can often be far more important, ESPEFIALLY on a class so focused on hit and run like acrid.
Poison is affected by items like focus crystal and delicate watches according to the wiki. The wiki isn't flawless but it'd be pretty hard to get this wrong.
Fun fact about Captain's Taser, shooting your taser is actually faster than doing the pump animation between primary attacks, I.E. it is faster to shoot, tase, shoot, than it is to shoot twice. Adding it to your DPS cycle is an appreciable difference if you use it off cooldown to get two shotgun blasts off faster.
oh wow didn't know you play deep rock as well, yeah i love gunner's shield there, arguably the strongest tool in the entire game, unlike bubble shield...
would love to see some drg content from you
13:35 incredible synergy with consumed tricorn equipment though
Ok can he hurry up and start making out with the engineer already
notes about the mines and stunning brass contraptions.
brass contraptions attack is all one single ability. from the moment it summons the balls to when it throws them is one attack, so when you stun it, its already started the attack and will simply follow through. if you stun one ahead of time it will actually wait.
the mines you kinda just plop down around the turrets to blow up stuff that gets close, they arent a real means of actually doing damage intentionally. no, they wont arm unless you do something like that. no, they wont arm at least a third of the time even if you do something like that. are spider mines better? yes. but not if you want to nuke things for getting close. the bubble kinda plays into that. literally just ignore anything ranged and it stops things like vagrant blasts which a completely immobile turret cannot dodge. i like to call this the "stand on the medium chest and wait for money to come to you" playstyle.
Only thing with Ion Sphere is that it becomes very impractical as an actual movement skill in the late game when high movement speed means instantly hitting the skybox. High key wish they put more of a cap on how high it can go, though maybe more as an additional option
this doesn't even happen that often tbh. Artificer is also not the greatest survivor if you consider looping many times and become extremely op with items unless you start taking heresy items
2:39 it's electrial and that thing is a machine yeah.
2:51 beings representing Star cycle it's probably a bug with their teleport were they're "restricted" but teleporting removes despite it having no cleasing effect.
I think Blight is best in multiplayer when there are multiple Acrids, so one Acrid has poison and the rest have blight, since it doesn't take over other poison but multiple Acrids can stack up blight, then it's just a matter of backup mags or lysate cells to spam it out
Pretty much the only use for Blight acrid unfortunately
Poison cannot kill but blight can keep that in mind
Good point, but I feel like it's still better to bring poison cause it's much more consistent overall than relying on items to make it almost usable. You basically are relying on getting a good equipment and items the whole game to be usable, not worth it imo.
Woah, I just opened the video and you're getting straight to the point. Mad respect.
Call me an idiot but I actually kinda like bubble shield.
sure, sacrificing harpoons is a big deal, but it can help prevent enemies from snowballing when your turrets die.
generally I like the shield on backup whenever some big burst damage enemy (like vagrants) is threatening my turrets - which cant move to safety
its not a constant useful ability, but having it on backup to protect your turrets has saved me more than a few times
no intro, straight to the point. this is why we love u sir.
the flame thrower is absolutly insane with polylute and the shrimp, it will melt everything in existance with those two
No way best RUclipsr disputed origin upload
Disputed Origin, all of my friends use bubble shield when they play engineer, even after I explain how bad it is. Can you personally go to their homes and give them a stern lecture? It would mean a lot
Thats because bubble shield isnt for you, even though it can be very useful in certain situations for yourself, its for your turrets. The bubble shield gives your turrets a bit more time to set up and then bungus can keep them alive from there, also if you are not building for your turrets above building for yourself, then you are really just nerfing engineers biggest part. Because his items are also given to his turrets, if you get an item that is both useful to yourself and your turrets, like attack speed or crit, then you effectively get 3 items for the price of 1 item.
I'm glad someone finally brought up the greatest strength of REX's apple move, it's satisfying crunch sound.
admit it, grandpa you just made this video to spread anti-flamethrower propoganda.
seeing your latest challenge runs thus far, I knew exactly where you were going with the top picks, lmao
DRG MENTIONED 🔥🔥🔥 ROCK AND STONE
dude thanks for just getting straight into it, subbed just for that
omg is that the escapist ost
a little strat I use on pressure mines is that when you are about to open the tp you place the mines the opposite direction of where you are standing when the portal activates because the bosses spawn based on where you are at the time they spawn . yes it doesnt always work . the boss might be a flying one but its still worth thinking about when playing with it
Flamethrower damage isn't amazing, but to me it just feels so much better than ion surge. Ion surge to me always either feels like its making the game easy and everything is miles away, or makes me cry in the corner thinkign about the sheer number of wisps that are spawning. Don't get me wrong, ion surge IS better, but it feels so rough to use, I don't want to be yeeted into the air and out of cover just to do my damage. Flamethrower with a Uke, Sentient meathook, or ignition tank just feels so powerful, and if you get 2 or even three of those together you have an instant wipe out all the ads button. While the proc damage is lower the proc rate feels amazing and in my brain is the ability I want up if I want to clear adds. Tl:DR I guess to me flamethrower just feels like a more natural part of Arti's kit.
what about the part where you DIE while using flamethrower because you just get sooo slow and up in enemies faces?
I dont know, to me flying around out of harms way and bombarding enemies with gravity bombs just feels so good.
@@franciscopetrucci if you're going to die you can just sprint to cancel it
@@x-3688 THIS. Most of the time you don't need the full use of flamethrower, you just need a quick burst to finish enemies off, or to quickly clear a large pile of adds. As you get later into a run the sheer amount of DPS you can dish out with it means most things will be dead before you finish using it. Have I died while using flamethrower? Sure, but its just another skill to learn. Plus by using a rock, wax quail or hopoo feather you can hover while using it which helps a lot.
Jumping straight into the video again, I'm a big fan of that.
Hey Disputed! Great video, and seeing Blight at number 1 makes a lot of sense after I forced myself to beat Eclipse 8 using Blight Acrid. Another terrible build I struggled for hours on end to beat Eclipse with was Double Powersaw Mul T, have you tried it before? It's honestly an insane experience and makes you appreciate the rest of the game so much more!
Blast should've been no recoil and/or "infinite ammo" to be more like the "shoot as fast as you can click" mechanic of the original bandit.
"Mom can we get railgunner?"
"We have railgunner at homw"
Railgunner at home: *bandit's alt*
10:40 since it by default contracdicts the main playstyle of artificer it needs greater range and unique form of flame, like it adds sunburn debuff from grandparents to make the fire damage meaningful and additionally has a passive were if an a enemy is killed by it, reduces current cooldowns by 25% for a more agressive focus.
So it can have the area usage, can actually make it's used thought the range shouldn't be so high it removes the point of risk(of rain) while actually being able to be a meaingful addition of damage compared to iron surge that gurantees safety and great usage of her passive, while this more using it for like I said.
Flamethrower placement is a skill issue.
Polar Field Device is awesome in Simulacrum, it helps Railgunner getting through the first few stages much easier than concussion mines.
Mindblown how Commando dodged being on this list
bro used the dodge roll
it's a good skill still just worse then his other one
i mean at the very beginning yes, flamethrower is garbage. however the moment you get any attack speed or burn tanks you become a god.
sheesh its almost like it heavily relies on items to be good, kinda crazy
@@runaan7382 as opposed to everything else that starts out fine but doesn't really become that strong with any form of items?
@@blackblade99009 exactly, except that this one is worst than other items on its own, hence why its on this list
You are really trying to start fights with Blight. I'll agree it's worse in single player, but it's a great pick in multiplayer. You can let your allies go on-hit builds, meaning you can take purities. A single purity makes your M2 a 0.5 second cooldown, meaning you can get 5-8 stacks of blight on a single target with M2 spamming alone. The biggest advantage is the early game where you often need it to clear wisps since it can kill (poison can't). It pairs really well with on death items too. I feel like late game you are relying on items more than your passive, so poison's advantage doesn't mean much (except at Mithrix).
Additionally, if there is more than one Acrid on a team, blight is an obvious choice for the second one since poison doesn't stack with teammates.
As someone who players mostly multiplayer, blight is a great option to survive the early game with little items and sling allies far ahead for consistent wins.
No intro, just getting right into it. Respect.
i know flamer isnt really good, but i dunno. i just like it. i play arti a ton and use it with ion interchangeably, and you dont lose a ton of damage. but i love stacking ignition tanks and seeing the fire tick thingy go up :) its less about playing optimally and more about having fun for me
4:35 I'd say technically it would be because the benefit it could give your opponent if they succed with, yeah due the injection of apples growing inside the being it should.(though i feel it should enhance something, like it enhances any Debuff the enemy already has including Death mark giving it a reason to be a debuff, it enhances other debuffs)
5:43 the buff I randomnly just added to make it meaningfully count as a debuff basically solves these issues, since it enhances other debuffs Rex has a reason to use it over entaglement, since it doesn't only heal it also makes that one enemy go through hell, additionaly if you do kill that enemy it should spread however the apples preceding enemies drop should be reduced for the point of the ability. this causes it to lean into what REX can be, a Supportive Health user now with the addition of helping allies deal with more group threats if he can mix up the seeding with other debuffs.
It helps him and greatly helps his team, this is why you add an additional thing to something so it can have decision making, do you want to save it for a group or just use it for the boss for more debuffs?
this should give it it's own niche.
I'm an Artificer main and a Flamethrower user. I used to use Ion Surge but I think it's a boring playstyle, plus if you loop you'll eventually get so much movement speed (which adds verticality to Ion Surge) that Ion Surge will hit the skybox bringing right in front of what you were running away from. Staying far above the ground is kinda neat for the first few runs and then I find it kinda boring. That being said, I should try Ion Surge again on E8.
Flamethrower is not a godlike ability, yes, but I don't think it's a bad one, you can cancel out of it any time, it helps your early game, yes the range is short but thankfully Artificer has freezing abilities to help you.
I like playing close to the enemies with Artificer (ok maybe not THAT close with like Elder Lemurians) so yeah, Flamethrower is not that bad, and Artificer is my wife, a really fun character and Voidfiend completely ripped off Artificer, and I will stand against this injustice.
Can't wait to see how she turns out in RoR Returns !
The reason the stun "doesn't work" on Brass Contraptions is because you need to stun them before they begin their attack. Upon using their attack, the spike balls are formed, and then shot out. If you stun them before this happens, they won't be able to use the ability. A good way to make sure it works is to wait out the initial attack, then stun it.
Can you make an artificer guide so people will stop acting like she's unplayable
There are guides(any Race video of her is functionally a guide lol) and people still don't get it because they're chalk eating Commando/Railgunner mains
@@aschneider8912 I love all the mods that will randomly make ion surge the same slot as the ice wall. Nothing like the ror2 community nerfing a character thinking they're "fixing" her
@@ReavenM1911A1 Holy fuck, this! Why is this such a common change? It's so bad!
The jump from Artifcater's surge just throws me off. I get distorted enough from all the effects going off; I don't need myself being 5 stories up on top of all that. I'm taking flamethrower.
Nah, Flametrower actually good ... Gramps is trippin
its funny how most bad abilities just need some small tweeks
for example arrow rain just need the slow to be changed to root and its proc coefficient to be increased
Ive used arti flamethrower for 90% of my playtime (333 hrs) and completed eclipse on her, and although its not a good ability, id say it can do good damage on its own and it can be used for crowd control, its range just kinda sucks and makes it unusable in later stages because enemies are just too much of a threat for her to get close. With collapse it has very good synergy, because it manages to stack up to 20+ collapse, which makes needletick extra useful on her since her dps is burst based rather than consistent like commando's. Ive also found that although it might be a hot take, replacing snapfreeze with strides of heresy is not a big hassle (my lunar coins are purely from winning runs and enemy drops) and provides her with good control of mobility while also being able to use flamethrower safely (plus pillar skip), so ion surge becomes a bit meh imo. So its an alright ability, but I feel it needs a range buff, perhaps doubling the range of it and even reverting the fire proc chance nerf, it would make it a very strong pick on her.
when I first saw this video, I went “grrrr…artificer’s flamethrower is broken?1?1?2? what do you mean?!?!” Then after, I tried the big flying ability and realized how garbage flamethrower is in any situation unless you’re killing grandparents
“My actual worst ability has gotta be blight”
Never clicked off so fast
12:43 yeah it should have that as a supportive ability, that should do more than just block some shots since melee units exists.
12:51 it should teleport to your current location every 5 seconds, there it hulsters down while keeping up with your momentum.
13:01 well ontop of the buffs, scaring opponents and staying with you, for ranged enemies I did have a last change for the Land mines to be able to reliably just not as a rapidly damage flying opponents with bubblemines, as Engineer is more of a Land based survivor than a flying one
For the buffs they should deal with well being a area of safety while encourging a counterattack:
50% increase to healing and Regeneration
25% damage increase
20% attack speed increase
20% MS for 3 seconds when leaving the shield.
For turrets it causes their have a chance to explode and teleport with the shield.