I've found exactly one use for Stone Flux, and it's super niche - in late simulacrum runs, or after many loops, eventually you'll pick up so many movement items that your speed becomes uncontrollable. Especially on ion surge Arti, where upwards mobility directly scales with MS. SFP becomes an emergency brake that can get you back under control quickly. Is scraping items better? Oh absolutely. But hey, technically a use.
if you're playing with artifacts like command and sacrifice its ok, since if you stack speed for FUNNY and then it becomes wayyy too fast you get free double health
I found use for it by playing loader, getting a few purities, backup mags and soldiers syringes, and just punching and grappling my way around instead of any sprinting 😅
It'd be cool to see this same format for the strongest skills in the game. love the lighthearted, but still informative take you have with these vids! Good shit grandpa
@@Ryo41600 I could also see void fiend special and corrupted primary, acrid epidemic, both MUL-T specials, loader punch and hook, huntress blink, captain primary all somewhere
I know I'm late to the party on this one, but Topaz Brooche actually synergizes with Aegis. The more brooches you have, the slower your barrier decays.
That and for void fiend it's one of the best items since when you get to the point you can spam the heal ability you'll essentially forever double your health for every stack for free, tacking broaches with that and you'll almost never die
I always saw Stoneflux Pauldron as a solution to those loop runs where you have 105 goat hoofs and 87 energy drinks and are too fast to know whats going on, it’s also a big funny using it it with transcendence if you crave being an entire unit
Everyone mentions Stone Flux Pauldron for lategame but theres an unmentioned secret that either doesn't exist anymore or is really funny. Stone Flux seems to reduce your friction as well, once I had 18 (dont ask how) and I was able to ice skate using Railgunners primary. Fun times...
Once I was playing multiplayer with a friend, and she was playing double saw mul-t. She then picked up every single eulogy zero, transcendence, and SFP she could using her legitimately earned 30 billion lunars and rerolled newt’s shop after every stage. She managed to get over 30 SFPs and couldn’t move at all, and I had died. That teleporter lasted for nearly 50 minutes because her only mode of transportation was just enemy knockback, but she couldn’t reach and attack any enemies at all which left it up to RNG. She then immediately died to a perfected chimera and I was on commencement 50 minutes worth of items behind (we lost)
Just used it on a dual wield nail gun mul-t with the equipment that gives you wings (i think larva is in the name?) I could fly across any stage in less than 10 seconds, only problem was getting down to the ground lmao.
@@fedweezy4976 that equipment is the milky chrysalis. It's really fast which is pretty good, but you do have to be aware of how long it's active. 15 seconds after you activate it, you can't use spacebar to air-dash and you are forced into a gliding state until you touch the ground. You can use chrysalis a second time while airborne if you have additional charges of it which will allow you to air-dash again, or you can just try to stay close to the ground before it ends. It's probably top 5 in terms of best equipment items in the game imo.
It's because friction is tied to your movement speed. The more movement speed, the more friction. So when you have effectively zero movement that's what happens.
I’d say the only use case for Void Bands is in multiplayer if one person is running loader, railgunner, or artificer and as such is snagging every band.
Void bands by themselves aren't bad because the stunlock can be useful, but the fact they replace the much more powerful runald's and kjaro's completely kills it in most cases. I will pick them up on stage 5 if I find one and don't already have bands, or sometimes if I only have 1 and no other way to slow mithrix down to use certain characters' attacks or equipment. This case is a bit more nuanced and there's other factors, but it depends on the run. You could even gamble on a band cauldron, shipping request form, or lockbox on commencement if you wanted, and it could pay off way more lol. I'm fairly comfortable with his ranking of it, but it just goes to show how nuanced this game can be and that any item can still be useful at times, even if it's generally a massive detriment. Builds that revolve around bad items can often be some of the most interesting ones.
I play REX, so the most valuable part of Void Band is that it puts everyone in one place so I can root them all at once and then dunk them with a couple right-clicks once I've got the free healing going
Its really interesting how the dynamic of a lot of items change if playing in multiplayer! Its fun getting the items on to the character that can use it best. I just wish the base game had a function to give items to your friends! "Hey dude come all the way over here to the OTHER SIDE OF THE MAP, I found that crowbar you wanted!"
i like how one of the most recognizably, commonly agreed on worst items in ror2 before survivors of the void instantly became somewhat beloved and found out to be genuinely useful in a ton of situations, its the one and only, corpsebloom
I think it's because Opinion CAN be used to carry, but you HAVE to find a fungus printer appear mid game or later when you have 10+ white items. Eventually each heal from fungus will heal over 100% hp per tick, and have a huge area, so you place your turrets down overlapping, as well as yourself if you're safe to sit still. So then every tick from each of the 3 fungus circles gives 10+ green orbs (one for every 10% of your HP when you are getting heals over 100% of your hp). So every tick of healing sends out 30+ orbs from each turret and yourself. Having an additional utility charge to have constant uptime of bubble shield truly gives an afk run.
Im a engineer player, aegis is one of the best reds in the game to me. It makes it so I can stand still next to my bungus turrets and eat crayons more effectively. (Same with N'kuhanas :) )
This. I don't bother with it on the other survivors, but actively seek N'kuhanas with Engineer. Add some Aegis + Rejuvenation Rack + Sentient Meat Hook or Spare Drone Parts and you're esentially golden for the rest of the run, unless some anti-healing elites appear or you decide to fight the DLC boss and your turrents can't reach him outside of his insta kill ability.
I love learning how bad some items truly are in this game. "The healing flower only activates once per teleporter event" hitting as hard as when I learned "Oh yeah cautious slug just gives a flat +3 health regen per stack it does not scale."
I'd argue that void band has it's uses in certain builds. it's a large AOE that pulls everything together so that you can hit them with another AOE. if you have stuff like will-o-wisp or Sawmerang, you could probably benefit from it about as much as you'd benefit from fire and ice bands, and while it's true that it scales slower, you get 2x the amount of them because they corrupt both bands, so it's scaling isn't the worst. I still agree it's not great because you can just use the blackhole equipment, it opens up some combos that you couldn't do before due to blackhole taking the equipment slot, like the afermentioned Sawmerang, or perhaps forgive me please.
10:28 This item F*CKED my best run as a modded character called “Ravager” (Big man with big sword with walljumps), and I didnt know it would do that until i picked it up !
The funny thing is, if you stack up on JUST these items it would probably be a kinda funny meme build, especially on engineer Picture it, you (and your turrets) have tons of hit points, barrier and life reg, thus making n'kuhana pretty strong and reliable. Yes you are slow as hell, but at least you gain a bit of speed when you kill something and the black hole from singularity band holds enemies in place making it easier
I actually really like the harpoon, especially with characters like railgunners, you one shot and get a small burst of speed to escape until your railgun recharges
i would also say that aegis is at least really nice on super long, looped runs where you have way more healing than topaz brooch can give you, especially against mythrix, and it also is amazing to stack whereas some other good reds aren’t really useful to stack like behemoth, head stompers, alien head, etc. Aegis is often useless but it allows for a LOT of otherwise unobtainable builds
I get that he has the disrespect for healing cuz of his eclipse addiction, but N’Kuhana’s + Stoneflux Pauldron is probably one of my favorite combos in the game, you get a rejuve rack and some consistent healing like Wungus and you have a recipe for death on all directions. It plays quite slow but you can get some movement ups that can counteract the slowness and you don’t even really need to dodge since everything dies on spawning. It’s not good in eclipse, but you can loop in Monsoon for some huge fun and become an unkillable beast that constantly shoots skulls dealing damage based on your 20-40k health. Bonus is that this build combos well with Aegis and some of the other looked down on items in this video like bison steak. With 3 Pauldrons you get +200 hp per bison steak. It also scales well with stuff like PSG and infusion which are both generally rated lowly.
I dunno, Planula, aegis, and a bunch of repulsor plates do mesh nicely on REX, leeching seeds on power mode MUL-T with twin nailguns, and n'kuhana's with medikits and some periodic intentional damage.
I absolutely despise N'kuhana's Opinion, not only because its pretty bad, but because everytime I have gotten the item, I am destined to die during Mithrix's final phase by getting 1 shot by this fucking item.
Planula has many synergies in general that work throughout the game. Razorwire + Hellfire Tincture + Planula allows every survivor to become a ball of death. A few stacks of razorwire allows you to hit enemies from quite a ways away, and it even has solid proc and on-hit scaling, meaning bleeds and proc chains are excellent on them. This isn't the hardest synergy to get online either. Planula is also disproportionally good on survivors with armor. Eg, powermode Mul-T can facetank the vast majority of the game with a planula and all of his armor. This also works very well with Acrid and Loader or while using the rose bucklers. The gravity bands are survivor dependent. On Rex, I really like it for pulling enemies together before I use my ulty on the enemies. It's very solid. It can do a lot of work on commando as well. It's awful on a lot of other survivors, however. One really powerful use of Lepton's daisy is with Corpsebloom. It doubles the heal but it also disperses it out over 5 seconds, making it a powerful regen aura versus an instantaneous heal. It can also store the healing until you take damage again. Imo, it's very powerful in the early game. I like this with Strides of Heresy for making survivors infinitely more survivable. Stone Flux Pauldron is extremely powerful with the correct survivor. If you get a ton of mobility, it can be useful for slowing your character down. Obviously, that's an edge case. I've used it to great effect with the Loader, Acrid, and Mul-T power mode with a transcendence. It's multiplicative with that and the spinel tonic. You can easily facetank enemies even at level 99 malachites with that combo.
Hey, for the singularity band, I found it useful with railgunner and some explosive effects (especially with the Imp's yellow item), as well as loader, because it makes all the enemies in one spot. I don't think it deserves the no. 2 spot.
I still think N'kuhana is a bit overlooked, it just requires a proper setup. Just recently I had a crazy run where I formed Heretic rather early, and since her bas HP and HP gain is huge, I combined N'kuhana with several Wungi, Corpsebloom and got lucky with two Rejuvenation Racks. Oh, and some Plasma Shrimp and shield generators for some more proc coefficient and increasing my combined max hp, which N'kuhana depends on. After collecting several crit glasses all enemies started dying just because I kept running around. I was hitting for AT LEAST 2.5k per skull. At some point it became difficult to kill enemies with my normal skills because N'kuhana kept triggering from leftover healing that Corpsebloom stored.
One run I found first item: Aegis. Second item: Desk plant with engi. It was really fun. I also got a second aegis shortly after and even one of those things that doubles healing like 5 items later. I still agree its one of the worst items but can be fun sometimes-.
I honestly think the Aegis is not that bad, it just need so much setup (so much more than the laser scope in my opinion) for it to just be usable that it's not worth investing into it
I think a list for eclipse 8 and 1 for monsoon would be a good idea because eclipse is nothing like the rest of the game in terms of how well some items perform
@@shaunhayes3072 Just the head stompers would be much, much higher exclusively because of the negation of fall damage, pretty big deal to go around the map in my opinion
@@Ryo41600 Headstompers is already one of the best items in Monsoon. It doesn't really move up in Eclipse because there isn't anywhere to move up to. The only better item is Drone Parts.
2 Aegis combined with 40 medkits is an instant 100% barrier ( 50% overheal + 50% overheal = 100% overheal) + ( 40 medkits = 200% health ) = 100% barrier + 100% health on taking a hit (getting hit is what causes the medkit to activate) Obviously not going to get this on a normal run but it's possible with command and bazaar visits
I found SFP useful for Rex's challenge where you have to heal however much in one go. I used command to stack up medkits and stacked SFPs at the bazaar. It was pretty painful though, and I had to get a vase to provide some movement.
Mul-T's buzzsaw has such a fast hit rate and can be used while sprinting with buckler, so the leeching seed can actually mitigate a bunch of damage. Very narrow, but effective if you want to play RIP AND TEAR Mul-T.
I appreciate the breakdown on why leeching seed is bad. I have somehow never read the description to realize that it worked like that. Everyone knows how health leech works, and it's not a straight +1 hp per hit! Good work me, undermining all my own runs!
Sometimes I choose to pick a Singularity Band, but I only do that when I’m playing with a friend and decide to feed him every green band that we encounter. A worse band is still better than no bands, and it has a good synergy with The Captain’s probes.
I love that you mentioned the synergy between penula, aegis and helfire tincture. I have been trying this combination out for the last few weeks. But you could also say that razorwire works really well with this, and the rejuvenation rack aswell as the corpsebloom will do so much healing that Mithrix's last stage will be impossible for certain survivors. And last but not least, the gesture of the drowned to stay burning forever. Taking more than one razorwires into account, we will hit multiple enemies 5 times per second, which will all proc leeching seed or (if you have crit chance) harvester's scythe. I honestly agree that bison steak is a junk item, but theoretically it will increase the damage done by helfire tincture (if there are still enemies which were not killed by the razor wire). With the crazy amount of healing I mentioned above, we could make N'kuhana's opinion work, but I won't try to get it because everything will die around me before this item can even get a chance to deal damage. I do agree with your opinion on the lepton daisy. I would personally take the hunter's harpoon because I run around more than I fight. I can't really say anything about the singularity band because i haven't tried that out. I wanted to get a stone flux pauldron really badly in the past games (only my teammate has "survivers of the void"), because it would actually double my survivability and the damage of helfire tincture. Furthermore, those one or two move speed items which some of you had too much of, (as I can tell from the video), will not result in losing control over your path/destination in the endgame. Getting launched up in the air on every slope because I ran over it a little too fast is kind of annoying. And addressing the so feared halved movement speed debuff even more, I just don't care..., there is nothing to dodge, everything is dead. It is just a safety procedure (I only care about the tank build). See y'all ingame.
Stoneflux is so that when you're looping and have way too much movesoeed you can slow back down. It also doesn't do that well because increaseing your HP can do weird things to the one hit protection and healing back out of it.
Another thing about N’uk is that when Mythrix steals it, the damage scales with his HP, and will more often than not straight up one tap you with homing skulls
I agree with most of the list, if I had to replace one though idk which one it would be, but I'd replace one spot on the list for wake of vultures. WoV is honestly worse than just getting red scrap because especially in base eclipse, if you were to kill an overloading elite. It actually hurts you because it'll put your health back at half hp when the effect runs out. Besides that, the list is great. Love the videos
singularity band actually works insanely well with rail gunner since when enemies are pulled closer it makes lining them up a cakewalk meaning you can land insane damage with the piercing attacks
it's even worse on railgunner because the normal bands are so strong, this in no way makes up for doubling the cooldown, it's not hard to hit your shots anyway. only use case i can think of is if you are going for mithrix and don't have a band at all on say, stage 5.
He meant practically no dmg, like compared; as it repeats the damage that proc'd it at 1x but doesn't amplify it like the normal bands as he goes on to explain at 3x and 2.5x. Did get me tripping initially too but once he put up the 1x I realised I don't actually know more about the game than he does xD
@@M4TTM4N10 that all may be true, but he can't call the item bad. Both aren't bad. Sure, runalds and kjaros might be better, but that doesn't mean the void version is dog shit. I feel like it helps with certain melee characters and situations. Definitely not garbage
@@xxcosmicxx0748 I agree it has it's uses, especially in mp where one person can take regular and one takes void, works well, done it a fair bit myself. In singleplayer bands are usually the highest source of damage in a run or is at least a very good reliable dmg source, giving that up for a bit of cc on a 20s cd kind of is 'dog shit'. Not that I was saying that anyway, just trying to clarify the miscommunication between the video and you. His experience I believe is primarily eclipse singleplayer, and he participates in eclipse 8 races often where speed is key and dmg improves run speed. This probably skews his views of these items further and as he himself said at the end of the video the list, like any, is flawed, but I think he may have evaluated this one pretty well. There isn't a single white item I would consider leaving on the ground, whereas there have been many times (95% of sp runs) that I (and I'm sure he and most other high level runners) have left void band on the ground if it couldn't be re-rolled in hopes of plasma shrimp, voidsent flame, safer spaces, weeping fungus, needtick, etc. Hopes this helps and enjoy the rest of your risk of rain learning as I am :)
@@M4TTM4N10 well, I guess you're right. Its just the times I used it it wasn't bad, but for his situations I guess it makes sense. And I have 350 hours in the game, and have all achievements so I definitely know how to succeed in the game. But I get your point
@@xxcosmicxx0748It really does mean it's dog shit cause picking one up means you can't get the green version. If it was a separate item it wouldn't be bad. But since picking it up removes what is literally some of the best damage in the entire game is what makes it so bad
theyre not viable on higher difficulties eclipse 5 halves healing and eclipse 8 makes a portion of damage taken stay until the end of the stage so you can't just recover from every hit
I had an amazing run once that relied on 3 items that are on this list… I was playing railgunner and picked up an aegis pretty early in a run and then was able to get a stack of 10+ weeping fungus along with N’kuhanas and stone flux. Characters like Rex and railgunner can move just as far with their movement abilities when they are slow, so I was still able to survive pretty easily, and it was basically impossible to die when my health was almost always at about 5k. Also how is squid polyp not in this list lmao
I had this run a few years back where I managed to find not one but TWO aegis by stage 2 which provided me precisely zero utility lmao still haunts me that I could’ve had some kind of god run had it been any other red items
What if Aegis also had a bonus to slow barrier decay, I bet that would make it a much better option. Something like: "Healing past full grants you a temporary barrier for 100% (+100% per stack) of the amount you healed. Barrier lasts 100% longer."
Counterpoint for aeiges Transcendence makes all of your max health shield, making all (except psg) useless, unless you have aegis. It makes every healing item and drone useful (except medkits and leach seed)
don't most of those things heal you for a percentage of your health? when your health is 1, most percentage healing is pretty underwhelming and won't provide much barrier
I think the case where Singularity Band’s Proc Coefficient stands out is with AOE items like Sticky Bomb, Sentient Meat Hook, Ukulele, Brilliant Behemoth, Voidsent Flame and Wisp, and Gas. The fact it can group a ton of enemies up and then activate those items can allow for greatly increased damage to all of them the more enemies there are. If it procs even 2 sticky bombs, that’s more damage to everything sucked in than Kjaro’s band deals, and sticky bombs are a white item! The 20 second cooldown still hurts, but it has a place with the right build.
not to mention the fact that (at least early on, not sure if they changed it or not), if you have emergency shower, you can actually reset cooldown of voidband, which let's it trigger off of the previos voidbands explosion! With enough equipment cooldown, gesture and multiple bands to keep multiplying the damage, that can scale out of controle real fast. Heck if i recall correctly, one of the fastest kills against the voidboss early on was done that way.
I have found use for stone flux. If you're playing a survivor with mobility, and you're like 2 loops in, you can pick it up with shape glass to double damage for half mobility. Assuming at this point you have more than plenty of movement, it eases the pain of glass
Hey Disputed Origin. At 4:46 you call the alpha constructs "shungites", can you please tell me where that term came from. This is very important to me.
I would like to defend the Planula. If you have the artifact of command on, you can get a tricorn to kill the stage one boss and then pick the planula as your item, which stops you from getting Swiss cheesed by the minigun guys in the early stages. Which is very helpful for new players.
as good as normal bands are, void-bands are decent with mercenary. it helps pull in all flying enemies in an area and makes them incredibly easy to kill all at once.
I pick up void bands when I see the,. 1, there’s no guarantee I’ll see regular bands in the run, so it’s overall better on average to pick it up if I don’t have regular bands already. One vand is better than zero bands. 2, between the big AoE and the proc coefficient I’m not losing *that* much damage even if I do find a band or two, and I still have enemies clustered together to AoE down with other attacks/items. 3, none of my favorite survivors have any strong band proc moves, but they all have some solid AoE, so the band proc that’s losing a chunk of its damage wasn’t a strong proc in the first place.
so the planula when paired with the regenerating scrap for some racks of rejuvenation can make you entirely immortal thanks to one tap protection, I know it's not very likely to happen but the potential is there
I love doing silly healing builds with harvesters aegis wungus and N’Kuhanas, that is the only reason I like these two reds and they really do work… literally just here.
In defense of Stone flux: if you have 20 hooves, you probably should take one bc that wax quail will launch you into oblivion. As an aside, Newly Hatched Zoea is clearly the worst item. It just deletes all your yellows for some suicide bombers who will kill YOU.
Void Fields gave me an appreciation for Planula since the DLC. Suddenly turned the level from "oh god, where the heck is the next point" to basically before the DLC. Awesome for Artifact of Sacrifice runs and loops, at least for Monsoon and lower.
Stone flux counterpoint: it resets your movement speed back to acceptable levels when they get out of hand during long runs. Rather than avoid the extra movement speed items, you get to double your health for free
Stone flux can be incredibly good and useful if 1) you already have the speed to compensate 2) you are playing as an incredibly mobile survivor, such as Loader or in certain cases Acrid or even Mul-T (proper nailgun recoil)
Singularity band is basically just a band for people who still don't haven't unlocked it because they have no friends and also don't play any of the characters where you can unlock it with one player
Ohh thanks for clearing it up! Dude im a new player and i got the brooch and the aegis in seperate runs and i was LITERALLY saying "this just feels like the brooch but worse, but its a red item so it must be better right? Maybe im just using it wrong." Thanks for proving i WASNT using it wrogn
once had a pretty fun tank mul-t run with stone flux. just double rebarring for shits and giggles, found myself with enough health, armor and healing that enemies just flat out could not kill me. genuinely impossible to die if i put so much as half a braincell towards shooting things and moving in straight lines. that was just on rainstorm though
only use case i've found for void band is as an alternative to primordial cube, which is great utility against single targets or small groups of enemies, such as on the mithrix fight (although other immobilizers like tentabauble or freezing outclass it on mithrix fight). this is at almost no downside if your build's main source of damage is tri-tip, gasoline (benefits greatly from the cc to make a gasoline bomb near boss) etc. in general, though, the item won't be of much help, especially when compared to the regular version of it, and there are other items that can do its job without making that sacrifice.
I like hunters harpoon on captain with wax quail. Unless you have a ton of attack speed there is a significant amount of down time between each shot and the harpoon quail let’s you boost around the teleporter after each kill.
He really hit us with the Planula jumpscare. No intro or anything
I almost had a heart attack when I clicked the video and heard "#10 PLANULA!"
maybe I shouldnt game with 300% volume
In the beginning, there was nothing. Then Disputed Origin spoke "Number 10, Planula", and the video began
true
Grandpa trying to eliminate the competition in one fell swoop.
Number 10: planula. No one wants their risk of rain run with someone else's planula.
"It requires a good computer to be viable" most risk of rain 2 sentence ever
just use 800x600 with exclusive fullscreen, easy FPS boost with wider enemies
fr, legit the only thing stopping me from looping multiple times and shit in runs is simply because my pc just gives up lol
@@brassbeast8582theres mod to do pause
Now more so than ever 😂
Ok, i get where the steak criticism comes from. However, when Acrid gets it, he holds it very cutely in his mouth
And that is why I like it well the only reason I like it
Valid point, best item in the game
You are correct.
@@pelziig agreed
no one ever talks about this. same thing with engineer turrets and the rose buckler. they get a little helmet!
I've found exactly one use for Stone Flux, and it's super niche - in late simulacrum runs, or after many loops, eventually you'll pick up so many movement items that your speed becomes uncontrollable. Especially on ion surge Arti, where upwards mobility directly scales with MS. SFP becomes an emergency brake that can get you back under control quickly.
Is scraping items better? Oh absolutely. But hey, technically a use.
as someone who played on release, yeah, this is probably why they added it, I'd bet a large portion of the playerbase still just perma loops
*The* 100 irradiant pearl movespeed damper item!
if you're playing with artifacts like command and sacrifice its ok, since if you stack speed for FUNNY and then it becomes wayyy too fast you get free double health
I found use for it by playing loader, getting a few purities, backup mags and soldiers syringes, and just punching and grappling my way around instead of any sprinting 😅
This man is forgetting Loader and Fuel Array Engi are great with stone flux.
It'd be cool to see this same format for the strongest skills in the game. love the lighthearted, but still informative take you have with these vids! Good shit grandpa
That's... Really really hard. Like number 1 engi turrets, but other than that I almost can't decide.
@@naturalkind5591 Loader Punch ❤
@@naturalkind5591 Engi turret, Artificer's ice wall, Bandit's Desperado, Railgunner's Supercharge, but outside of these 4 i can't realy see either
@@Ryo41600 I could also see void fiend special and corrupted primary, acrid epidemic, both MUL-T specials, loader punch and hook, huntress blink, captain primary all somewhere
Phase blink, voidfiend m1, commando m1, multi special (2 equipments and 2 primaries!!)
I know I'm late to the party on this one, but Topaz Brooche actually synergizes with Aegis. The more brooches you have, the slower your barrier decays.
They work so well with a each other. He acts like they can’t mutually exist
@@shortfuse9443 and if you play with loaders natural barrier abilities you can have a remand double health
That and for void fiend it's one of the best items since when you get to the point you can spam the heal ability you'll essentially forever double your health for every stack for free, tacking broaches with that and you'll almost never die
I always saw Stoneflux Pauldron as a solution to those loop runs where you have 105 goat hoofs and 87 energy drinks and are too fast to know whats going on, it’s also a big funny using it it with transcendence if you crave being an entire unit
Ah yes, I do love having 10,000 HP while my friends have 2,000 at most
add aegis and make your teammates complain about you surviving hits from brass contraptions
In simalacrum a lepton dazy or two is actually kinda good since the teleporter event is each wave of enemies for that mode.
it's definitely better for simulacrum, still not fantastic but not awful
@@himkoto249 unless you play void fiend (one of the best characters in that game mode)
Everyone mentions Stone Flux Pauldron for lategame but theres an unmentioned secret that either doesn't exist anymore or is really funny. Stone Flux seems to reduce your friction as well, once I had 18 (dont ask how) and I was able to ice skate using Railgunners primary. Fun times...
Once I was playing multiplayer with a friend, and she was playing double saw mul-t. She then picked up every single eulogy zero, transcendence, and SFP she could using her legitimately earned 30 billion lunars and rerolled newt’s shop after every stage. She managed to get over 30 SFPs and couldn’t move at all, and I had died. That teleporter lasted for nearly 50 minutes because her only mode of transportation was just enemy knockback, but she couldn’t reach and attack any enemies at all which left it up to RNG. She then immediately died to a perfected chimera and I was on commencement 50 minutes worth of items behind (we lost)
Just used it on a dual wield nail gun mul-t with the equipment that gives you wings (i think larva is in the name?) I could fly across any stage in less than 10 seconds, only problem was getting down to the ground lmao.
@@fedweezy4976 that equipment is the milky chrysalis. It's really fast which is pretty good, but you do have to be aware of how long it's active. 15 seconds after you activate it, you can't use spacebar to air-dash and you are forced into a gliding state until you touch the ground. You can use chrysalis a second time while airborne if you have additional charges of it which will allow you to air-dash again, or you can just try to stay close to the ground before it ends. It's probably top 5 in terms of best equipment items in the game imo.
It's because friction is tied to your movement speed. The more movement speed, the more friction. So when you have effectively zero movement that's what happens.
stone flux pauldron has 1 use, when the run goes on for SO long and your character is so fast that you can barely control them anymore. thats it
I’d say the only use case for Void Bands is in multiplayer if one person is running loader, railgunner, or artificer and as such is snagging every band.
That's usually how I use it, especially since I play a lot of commando and my friend often plays loader
Void bands by themselves aren't bad because the stunlock can be useful, but the fact they replace the much more powerful runald's and kjaro's completely kills it in most cases. I will pick them up on stage 5 if I find one and don't already have bands, or sometimes if I only have 1 and no other way to slow mithrix down to use certain characters' attacks or equipment. This case is a bit more nuanced and there's other factors, but it depends on the run. You could even gamble on a band cauldron, shipping request form, or lockbox on commencement if you wanted, and it could pay off way more lol. I'm fairly comfortable with his ranking of it, but it just goes to show how nuanced this game can be and that any item can still be useful at times, even if it's generally a massive detriment. Builds that revolve around bad items can often be some of the most interesting ones.
@@shaunhayes3072 that's such a good way to put it lmao
I play REX, so the most valuable part of Void Band is that it puts everyone in one place so I can root them all at once and then dunk them with a couple right-clicks once I've got the free healing going
Its really interesting how the dynamic of a lot of items change if playing in multiplayer! Its fun getting the items on to the character that can use it best.
I just wish the base game had a function to give items to your friends!
"Hey dude come all the way over here to the OTHER SIDE OF THE MAP, I found that crowbar you wanted!"
i like how one of the most recognizably, commonly agreed on worst items in ror2 before survivors of the void instantly became somewhat beloved and found out to be genuinely useful in a ton of situations, its the one and only, corpsebloom
I think it's because Opinion CAN be used to carry, but you HAVE to find a fungus printer appear mid game or later when you have 10+ white items. Eventually each heal from fungus will heal over 100% hp per tick, and have a huge area, so you place your turrets down overlapping, as well as yourself if you're safe to sit still. So then every tick from each of the 3 fungus circles gives 10+ green orbs (one for every 10% of your HP when you are getting heals over 100% of your hp). So every tick of healing sends out 30+ orbs from each turret and yourself.
Having an additional utility charge to have constant uptime of bubble shield truly gives an afk run.
Yea I main engi and seeing two of my favorite reds on here made me sad.
Im a engineer player, aegis is one of the best reds in the game to me. It makes it so I can stand still next to my bungus turrets and eat crayons more effectively. (Same with N'kuhanas :) )
This. I don't bother with it on the other survivors, but actively seek N'kuhanas with Engineer. Add some Aegis + Rejuvenation Rack + Sentient Meat Hook or Spare Drone Parts and you're esentially golden for the rest of the run, unless some anti-healing elites appear or you decide to fight the DLC boss and your turrents can't reach him outside of his insta kill ability.
I love learning how bad some items truly are in this game. "The healing flower only activates once per teleporter event" hitting as hard as when I learned "Oh yeah cautious slug just gives a flat +3 health regen per stack it does not scale."
It literally does scale though. The regen it grants increases with player level.
@rylace pretty sure they meant it doesnt scale with stacks
I'd argue that void band has it's uses in certain builds. it's a large AOE that pulls everything together so that you can hit them with another AOE. if you have stuff like will-o-wisp or Sawmerang, you could probably benefit from it about as much as you'd benefit from fire and ice bands, and while it's true that it scales slower, you get 2x the amount of them because they corrupt both bands, so it's scaling isn't the worst. I still agree it's not great because you can just use the blackhole equipment, it opens up some combos that you couldn't do before due to blackhole taking the equipment slot, like the afermentioned Sawmerang, or perhaps forgive me please.
I love me some planula.
Imagine healing from fire damage, or hellfire tincture.
Yeah it's 3 repulsion armor at the worst but against weak, fast damage it heals you significantly
10:28 This item F*CKED my best run as a modded character called “Ravager” (Big man with big sword with walljumps), and I didnt know it would do that until i picked it up !
The funny thing is, if you stack up on JUST these items it would probably be a kinda funny meme build, especially on engineer
Picture it, you (and your turrets) have tons of hit points, barrier and life reg, thus making n'kuhana pretty strong and reliable.
Yes you are slow as hell, but at least you gain a bit of speed when you kill something and the black hole from singularity band holds enemies in place making it easier
me at 6:12 banging my fist at the screen yelling "NOOOO" like my favourite character just died in a movie
I actually really like the harpoon, especially with characters like railgunners, you one shot and get a small burst of speed to escape until your railgun recharges
i would also say that aegis is at least really nice on super long, looped runs where you have way more healing than topaz brooch can give you, especially against mythrix, and it also is amazing to stack whereas some other good reds aren’t really useful to stack like behemoth, head stompers, alien head, etc. Aegis is often useless but it allows for a LOT of otherwise unobtainable builds
Aegis, lots of healing from various item stacks, and the red item that doubles all your healing. Constant barrier
Leeching seed is very good with engie's laser turrets. Very high fire rate allows them to regen quickly even with single copy of item.
bro really did his april fools video late
11:32 I don’t think millions of Americans go to golden corral in any given year but alright
I get that he has the disrespect for healing cuz of his eclipse addiction, but N’Kuhana’s + Stoneflux Pauldron is probably one of my favorite combos in the game, you get a rejuve rack and some consistent healing like Wungus and you have a recipe for death on all directions. It plays quite slow but you can get some movement ups that can counteract the slowness and you don’t even really need to dodge since everything dies on spawning. It’s not good in eclipse, but you can loop in Monsoon for some huge fun and become an unkillable beast that constantly shoots skulls dealing damage based on your 20-40k health. Bonus is that this build combos well with Aegis and some of the other looked down on items in this video like bison steak. With 3 Pauldrons you get +200 hp per bison steak. It also scales well with stuff like PSG and infusion which are both generally rated lowly.
These videos are so peak, very good, I just wish the intros weren’t so lengthy
I dunno, Planula, aegis, and a bunch of repulsor plates do mesh nicely on REX, leeching seeds on power mode MUL-T with twin nailguns, and n'kuhana's with medikits and some periodic intentional damage.
From what I can remember, the stone flux pauldron actually restores the one shot immunity if you have a shaped glass so that’s decent ig
I like the no intro BS. Straight to the meat.
Actually, meat was 7th
The title made me rethink my choices artifact of command runs
0:55 screw you. This item is a G
agreed, some of my craziest runs have used this thing. you become a juggernaut
I absolutely despise N'kuhana's Opinion, not only because its pretty bad, but because everytime I have gotten the item, I am destined to die during Mithrix's final phase by getting 1 shot by this fucking item.
it has a pretty small range so just get away from mithrix, it is really annoying tho, especially if mithrix gets a lot of movement speed
When me and my friends looked at leeching seed, i thought it was 1% hp, not 1hp. Once we realised that, never touched it again.
Planula has many synergies in general that work throughout the game. Razorwire + Hellfire Tincture + Planula allows every survivor to become a ball of death. A few stacks of razorwire allows you to hit enemies from quite a ways away, and it even has solid proc and on-hit scaling, meaning bleeds and proc chains are excellent on them. This isn't the hardest synergy to get online either.
Planula is also disproportionally good on survivors with armor. Eg, powermode Mul-T can facetank the vast majority of the game with a planula and all of his armor. This also works very well with Acrid and Loader or while using the rose bucklers.
The gravity bands are survivor dependent. On Rex, I really like it for pulling enemies together before I use my ulty on the enemies. It's very solid. It can do a lot of work on commando as well. It's awful on a lot of other survivors, however.
One really powerful use of Lepton's daisy is with Corpsebloom. It doubles the heal but it also disperses it out over 5 seconds, making it a powerful regen aura versus an instantaneous heal. It can also store the healing until you take damage again. Imo, it's very powerful in the early game. I like this with Strides of Heresy for making survivors infinitely more survivable.
Stone Flux Pauldron is extremely powerful with the correct survivor. If you get a ton of mobility, it can be useful for slowing your character down. Obviously, that's an edge case. I've used it to great effect with the Loader, Acrid, and Mul-T power mode with a transcendence. It's multiplicative with that and the spinel tonic. You can easily facetank enemies even at level 99 malachites with that combo.
Hey, for the singularity band, I found it useful with railgunner and some explosive effects (especially with the Imp's yellow item), as well as loader, because it makes all the enemies in one spot. I don't think it deserves the no. 2 spot.
I still think N'kuhana is a bit overlooked, it just requires a proper setup. Just recently I had a crazy run where I formed Heretic rather early, and since her bas HP and HP gain is huge, I combined N'kuhana with several Wungi, Corpsebloom and got lucky with two Rejuvenation Racks. Oh, and some Plasma Shrimp and shield generators for some more proc coefficient and increasing my combined max hp, which N'kuhana depends on. After collecting several crit glasses all enemies started dying just because I kept running around. I was hitting for AT LEAST 2.5k per skull. At some point it became difficult to kill enemies with my normal skills because N'kuhana kept triggering from leftover healing that Corpsebloom stored.
I'm kinda surprised Bison Steak made the list and Infusion didn't when Infusion is basically 4 Bison Steaks in a green trenchcoat.
Because Infusion isn't as bad as steak. Especially since you can scrap all but one Infusion and keep all the HP from the prescrapped Infusions.
If you don't kill 100 enemies in a run, what ARE you doing?
4 whites is a lot more power than one green
don't bring up cauldrons these aren't actual conversion rates these are 3 bad whites for 1 good green
One run I found first item: Aegis. Second item: Desk plant with engi. It was really fun. I also got a second aegis shortly after and even one of those things that doubles healing like 5 items later. I still agree its one of the worst items but can be fun sometimes-.
I honestly think the Aegis is not that bad, it just need so much setup (so much more than the laser scope in my opinion) for it to just be usable that it's not worth investing into it
None of the items are really bad it's just "I could have gotten that instead of this." Vand is only one i can say is bad due to downgrade.
stoneflux is great if you're on over two hour run and took all the movement speed you found. or used order shrine. that's the only use.
Just scrap the move speed items down to a manageable speed. Don't take terrible items to fix a non-problem.
@@tadferd4340 mad?
@@rancidraw No?
Maybe use stone flux with enough movement speed to offset, then trade the 2x health for shaped glass' 2x dmg.
That works too.
@@otamatonefan8996Trade speed to kill the enemy faster, I like it.
"Lepton is bad"
people who use drones:
people who actually activate the mithrix pillars:
people who charge the cells in void fields:
I do all of those things and it's still bad lol
The problem with lepton is that it always heals at a specific % and that's rarely when you want it to heal you.
I think a list for eclipse 8 and 1 for monsoon would be a good idea because eclipse is nothing like the rest of the game in terms of how well some items perform
@@shaunhayes3072 Just the head stompers would be much, much higher exclusively because of the negation of fall damage, pretty big deal to go around the map in my opinion
@@Ryo41600 Headstompers is already one of the best items in Monsoon. It doesn't really move up in Eclipse because there isn't anywhere to move up to. The only better item is Drone Parts.
2 Aegis combined with 40 medkits is an instant 100% barrier
( 50% overheal + 50% overheal = 100% overheal) + ( 40 medkits = 200% health ) = 100% barrier + 100% health on taking a hit (getting hit is what causes the medkit to activate)
Obviously not going to get this on a normal run but it's possible with command and bazaar visits
I found SFP useful for Rex's challenge where you have to heal however much in one go. I used command to stack up medkits and stacked SFPs at the bazaar. It was pretty painful though, and I had to get a vase to provide some movement.
Mul-T's buzzsaw has such a fast hit rate and can be used while sprinting with buckler, so the leeching seed can actually mitigate a bunch of damage. Very narrow, but effective if you want to play RIP AND TEAR Mul-T.
I appreciate the breakdown on why leeching seed is bad. I have somehow never read the description to realize that it worked like that. Everyone knows how health leech works, and it's not a straight +1 hp per hit!
Good work me, undermining all my own runs!
WHY DID THEY BUFF GRANDPARENT AND NOT PLANULA😭😭😭
Sometimes I choose to pick a Singularity Band, but I only do that when I’m playing with a friend and decide to feed him every green band that we encounter. A worse band is still better than no bands, and it has a good synergy with The Captain’s probes.
As an engineer main i take great offense to N'kuhana's opinion.
It hits enemies through walls, wich is gimmicky, but can keep you safer than normal.
I love that you mentioned the synergy between penula, aegis and helfire tincture. I have been trying this combination out for the last few weeks. But you could also say that razorwire works really well with this, and the rejuvenation rack aswell as the corpsebloom will do so much healing that Mithrix's last stage will be impossible for certain survivors. And last but not least, the gesture of the drowned to stay burning forever.
Taking more than one razorwires into account, we will hit multiple enemies 5 times per second, which will all proc leeching seed or (if you have crit chance) harvester's scythe.
I honestly agree that bison steak is a junk item, but theoretically it will increase the damage done by helfire tincture (if there are still enemies which were not killed by the razor wire).
With the crazy amount of healing I mentioned above, we could make N'kuhana's opinion work, but I won't try to get it because everything will die around me before this item can even get a chance to deal damage.
I do agree with your opinion on the lepton daisy.
I would personally take the hunter's harpoon because I run around more than I fight.
I can't really say anything about the singularity band because i haven't tried that out.
I wanted to get a stone flux pauldron really badly in the past games (only my teammate has "survivers of the void"), because it would actually double my survivability and the damage of helfire tincture.
Furthermore, those one or two move speed items which some of you had too much of, (as I can tell from the video), will not result in losing control over your path/destination in the endgame.
Getting launched up in the air on every slope because I ran over it a little too fast is kind of annoying.
And addressing the so feared halved movement speed debuff even more, I just don't care..., there is nothing to dodge, everything is dead.
It is just a safety procedure (I only care about the tank build).
See y'all ingame.
Stoneflux is so that when you're looping and have way too much movesoeed you can slow back down.
It also doesn't do that well because increaseing your HP can do weird things to the one hit protection and healing back out of it.
Another thing about N’uk is that when Mythrix steals it, the damage scales with his HP, and will more often than not straight up one tap you with homing skulls
LOVED the golden corral segment, very informative
I love that this man never lies with the thumbnails
I agree with most of the list, if I had to replace one though idk which one it would be, but I'd replace one spot on the list for wake of vultures. WoV is honestly worse than just getting red scrap because especially in base eclipse, if you were to kill an overloading elite. It actually hurts you because it'll put your health back at half hp when the effect runs out. Besides that, the list is great. Love the videos
Objection in defense of the steak:
On acrid specifically, you want one! Just because he carries it in his mouth and poison doggo deserves a treat.
singularity band actually works insanely well with rail gunner since when enemies are pulled closer it makes lining them up a cakewalk meaning you can land insane damage with the piercing attacks
it's even worse on railgunner because the normal bands are so strong, this in no way makes up for doubling the cooldown, it's not hard to hit your shots anyway.
only use case i can think of is if you are going for mithrix and don't have a band at all on say, stage 5.
The void field item, the alternate kjaros band and runald does do damage after closing. The portal closes, hurting anything in the portal.
He meant practically no dmg, like compared; as it repeats the damage that proc'd it at 1x but doesn't amplify it like the normal bands as he goes on to explain at 3x and 2.5x. Did get me tripping initially too but once he put up the 1x I realised I don't actually know more about the game than he does xD
@@M4TTM4N10 that all may be true, but he can't call the item bad. Both aren't bad. Sure, runalds and kjaros might be better, but that doesn't mean the void version is dog shit. I feel like it helps with certain melee characters and situations. Definitely not garbage
@@xxcosmicxx0748 I agree it has it's uses, especially in mp where one person can take regular and one takes void, works well, done it a fair bit myself. In singleplayer bands are usually the highest source of damage in a run or is at least a very good reliable dmg source, giving that up for a bit of cc on a 20s cd kind of is 'dog shit'. Not that I was saying that anyway, just trying to clarify the miscommunication between the video and you.
His experience I believe is primarily eclipse singleplayer, and he participates in eclipse 8 races often where speed is key and dmg improves run speed. This probably skews his views of these items further and as he himself said at the end of the video the list, like any, is flawed, but I think he may have evaluated this one pretty well. There isn't a single white item I would consider leaving on the ground, whereas there have been many times (95% of sp runs) that I (and I'm sure he and most other high level runners) have left void band on the ground if it couldn't be re-rolled in hopes of plasma shrimp, voidsent flame, safer spaces, weeping fungus, needtick, etc.
Hopes this helps and enjoy the rest of your risk of rain learning as I am :)
@@M4TTM4N10 well, I guess you're right. Its just the times I used it it wasn't bad, but for his situations I guess it makes sense. And I have 350 hours in the game, and have all achievements so I definitely know how to succeed in the game. But I get your point
@@xxcosmicxx0748It really does mean it's dog shit cause picking one up means you can't get the green version. If it was a separate item it wouldn't be bad. But since picking it up removes what is literally some of the best damage in the entire game is what makes it so bad
Thanks for the Tips man I'll make sure not to make the same mistakes now
This guys obviously never heard of a tank build
theyre not viable on higher difficulties
eclipse 5 halves healing and eclipse 8 makes a portion of damage taken stay until the end of the stage so you can't just recover from every hit
I had an amazing run once that relied on 3 items that are on this list… I was playing railgunner and picked up an aegis pretty early in a run and then was able to get a stack of 10+ weeping fungus along with N’kuhanas and stone flux. Characters like Rex and railgunner can move just as far with their movement abilities when they are slow, so I was still able to survive pretty easily, and it was basically impossible to die when my health was almost always at about 5k. Also how is squid polyp not in this list lmao
That Golden Chorale bit was genuinely hilarious.
"What does void band do? It turns it into poopy kaka" caught me so off guard
I had this run a few years back where I managed to find not one but TWO aegis by stage 2 which provided me precisely zero utility lmao still haunts me that I could’ve had some kind of god run had it been any other red items
What if Aegis also had a bonus to slow barrier decay, I bet that would make it a much better option. Something like:
"Healing past full grants you a temporary barrier for 100% (+100% per stack) of the amount you healed. Barrier lasts 100% longer."
half the problem is that Aegis actually only heals you for 50%(+50%) of the amount you would have healed
Counterpoint for aeiges
Transcendence makes all of your max health shield, making all (except psg) useless, unless you have aegis. It makes every healing item and drone useful (except medkits and leach seed)
don't most of those things heal you for a percentage of your health? when your health is 1, most percentage healing is pretty underwhelming and won't provide much barrier
@yo-yokirby6663 no, it's based on your level I believe
Here's the thing, N'kuhana's opinion has synergy with bungus engi. Try it out sometime.
The thing is that the damage of it is so low. A little disciple does its job way better with way less investment
I think the case where Singularity Band’s Proc Coefficient stands out is with AOE items like Sticky Bomb, Sentient Meat Hook, Ukulele, Brilliant Behemoth, Voidsent Flame and Wisp, and Gas. The fact it can group a ton of enemies up and then activate those items can allow for greatly increased damage to all of them the more enemies there are. If it procs even 2 sticky bombs, that’s more damage to everything sucked in than Kjaro’s band deals, and sticky bombs are a white item!
The 20 second cooldown still hurts, but it has a place with the right build.
not to mention the fact that (at least early on, not sure if they changed it or not), if you have emergency shower, you can actually reset cooldown of voidband, which let's it trigger off of the previos voidbands explosion!
With enough equipment cooldown, gesture and multiple bands to keep multiplying the damage, that can scale out of controle real fast.
Heck if i recall correctly, one of the fastest kills against the voidboss early on was done that way.
@@thorbcrafter997 They did remove that, sadly :(
no foreplay, straight into the content. thanks for not wasting my time, grandpa!
Stone flux pauldron is actually quite useful four hours into a run when you're so fast you genuinely cannot control your character
I have found use for stone flux. If you're playing a survivor with mobility, and you're like 2 loops in, you can pick it up with shape glass to double damage for half mobility. Assuming at this point you have more than plenty of movement, it eases the pain of glass
Hey Disputed Origin. At 4:46 you call the alpha constructs "shungites", can you please tell me where that term came from. This is very important to me.
I would like to defend the Planula. If you have the artifact of command on, you can get a tricorn to kill the stage one boss and then pick the planula as your item, which stops you from getting Swiss cheesed by the minigun guys in the early stages. Which is very helpful for new players.
unironically best intro ever
refreshing to see a video like this without padding
Disputed would have a heart attack if he ever saw old console aegis
as good as normal bands are, void-bands are decent with mercenary. it helps pull in all flying enemies in an area and makes them incredibly easy to kill all at once.
I pick up void bands when I see the,.
1, there’s no guarantee I’ll see regular bands in the run, so it’s overall better on average to pick it up if I don’t have regular bands already. One vand is better than zero bands.
2, between the big AoE and the proc coefficient I’m not losing *that* much damage even if I do find a band or two, and I still have enemies clustered together to AoE down with other attacks/items.
3, none of my favorite survivors have any strong band proc moves, but they all have some solid AoE, so the band proc that’s losing a chunk of its damage wasn’t a strong proc in the first place.
so the planula when paired with the regenerating scrap for some racks of rejuvenation can make you entirely immortal thanks to one tap protection, I know it's not very likely to happen but the potential is there
Ok theres actually a hidden upside to the steak...
Acrid has it in his mouth and he looks precious :)
Why would you use Stoneflux Pauldron when you can literally get Transcendence which is also a Lunar item
aegis is actually good with certain mods
Lepton Daisy can also potentially make blood pillars easier, especially if you're lacking any kind of meaningful healing.
get forgive me please and interstellar plant (or just monster teeth) with some gestures, and a soul bound catalyst, nkuhanas opinion will be very epic
I love doing silly healing builds with harvesters aegis wungus and N’Kuhanas, that is the only reason I like these two reds and they really do work… literally just here.
In defense of Stone flux: if you have 20 hooves, you probably should take one bc that wax quail will launch you into oblivion. As an aside, Newly Hatched Zoea is clearly the worst item. It just deletes all your yellows for some suicide bombers who will kill YOU.
Void Fields gave me an appreciation for Planula since the DLC. Suddenly turned the level from "oh god, where the heck is the next point" to basically before the DLC. Awesome for Artifact of Sacrifice runs and loops, at least for Monsoon and lower.
Me and my 3 friends were going to beat the game one time. The only person left was a Mul-T.... with a stone flux pauldron. Needless to say he blew up.
Stone flux counterpoint: it resets your movement speed back to acceptable levels when they get out of hand during long runs. Rather than avoid the extra movement speed items, you get to double your health for free
If you’re grandpa does that mean Cap is grandma?
Stone flux can be incredibly good and useful if
1) you already have the speed to compensate
2) you are playing as an incredibly mobile survivor, such as Loader or in certain cases Acrid or even Mul-T (proper nailgun recoil)
Singularity band is basically just a band for people who still don't haven't unlocked it because they have no friends and also don't play any of the characters where you can unlock it with one player
TL;DW:
0:00 #10: Planula
0:52 #9: Aegis
2:44 #8: Leaching Seed
3:43 #7: Bison Steak
4:36 #6: Defense Nucleus
5:17 #5: N'kuhana's Opinion
6:31 #4: Lepton Daisy
7:38 #3: Hunter's Harpoon
8:40 #2: Singularity Band
10:24 #1: Stoneflux Pauldron
Ohh thanks for clearing it up! Dude im a new player and i got the brooch and the aegis in seperate runs and i was LITERALLY saying "this just feels like the brooch but worse, but its a red item so it must be better right? Maybe im just using it wrong." Thanks for proving i WASNT using it wrogn
why is no one talking about that he lied in golden coral
aegis with transendance
once had a pretty fun tank mul-t run with stone flux. just double rebarring for shits and giggles, found myself with enough health, armor and healing that enemies just flat out could not kill me. genuinely impossible to die if i put so much as half a braincell towards shooting things and moving in straight lines. that was just on rainstorm though
only use case i've found for void band is as an alternative to primordial cube, which is great utility against single targets or small groups of enemies, such as on the mithrix fight (although other immobilizers like tentabauble or freezing outclass it on mithrix fight). this is at almost no downside if your build's main source of damage is tri-tip, gasoline (benefits greatly from the cc to make a gasoline bomb near boss) etc. in general, though, the item won't be of much help, especially when compared to the regular version of it, and there are other items that can do its job without making that sacrifice.
I like hunters harpoon on captain with wax quail. Unless you have a ton of attack speed there is a significant amount of down time between each shot and the harpoon quail let’s you boost around the teleporter after each kill.
I like having 1-3 harpoons on railgunner cuz it gives them some much needed strafing speed
What music is playing in the beginning? It's so nostalgic for some reason.
Chrono Trigger -Corridors of Time
@@SenyiKimmo Thank you!! That was exactly it. I haven't played Chrono Trigger in 15 years, but I knew I recognized the melody :)
5:50 out-you-scale :)