Quick note, tentabauble's chance to proc is not linear, it is actually hyperbolic, meaning that 5 tentabaubles isn't a 25% chance to proc, it's a 20% chance
@@jelp8768 Instead of adding a basic +5% chance to the proc chance (which would make it 10%) it follows the formula of 1 - 1 / (1 + 0.05 ⋅ amount) which, to simplify it, makes every tentabauble do less and less as the overall effect on the equation is felt less and less. Consider it like 1+10 and 1+100, while this is an extreme example, the principle is the same; the 1 has more of an effect on the 10 than it does on the 100.
Also might as well add, if you have Brilliant Behemoth, if the attack that procs it procs lost seer lenses, if the explosion touches the teleporter boss it instakills them too. Only Mithrix and the Voidling are immune to this interaction.
Does that mean you have to shoot near the legs of the boss and not directly at him? Or am I allowed to shoot at the boss itself and hope that the behemoth explosion with proc void crit afterwards?
@@zafarb4219 You actually have to insta-kill an enemy near the boss so that the AOE of the Brilliant Behemoth reaches it. When shooting at the ground the game does not attempt to trigger the effect, only when shooting an enemy. This is evidenced by the fact that shooting the ground with 200 Lenses (typically a 100% chance to insta-kill) and a Behemoth will damage normal enemies without insta-killing them. Your attack must make direct contact with an enemy for the effect to have a chance of triggering. The catch with bosses is that they, similar to shooting the ground, will not proc the insta-kill effect. That said, their enemy type is not immune to the effect as evidenced by the fact that you can insta-kill them if they spawn outside of the teleporter event. In fact, if you get a swarm event for a teleporter (it spawns several of a normal enemy), they behave exactly the same. Mithrix and Voidling are unique in that they are the only enemies in the game to be immune to the effect itself, regardless of whether it procs or not. Although it should be noted that while Twisted Scavengers accessed through the celestial portal aren't immune, only 1 of the 4 Scavengers can spawn monsters, meaning the other 3 do not offer opportunities to utilize this tech. This can be circumvented by enabling the Artifact of Chaos and sacrificing one of your allies although it's very risky as your survivor is not immune to the insta-kill without the affects of Tougher Times or Safer Spaces.
I had one drop when I got one of those events and I didn’t know it was because of the void devs being a boss. I thought I must have used my tricorn without knowing or something.
I find it intersting how the 4 lowest void item's normal item counterparts are amazing items. truly shows how much replacing bad with good and vice versa matters in rankings
13:55 I think the most important thing of this one is how you know exactly when you're going to block the attack and can plan accordingly. Tougher times works, or not, independently from your skill, but safer spaces works better the better you are at the game.
May I also add the gesture and blast shower build. Doesn't sound broken till you realize that the cool down for safer spaces and both bands are considered "debuffs"
Something most people dont know about benthnic bloom, it upgrades items into a higher rarity of the same type, as in damage items stay damage items, healing stays healing, and utility stays utility
Which is why its better long term and not short term. It can give you over 300 red items and make you functionally immortal, straight automates the game. However thats only really useful on like stage 15+ runs. Basically only useful for testing its limits. Otherwise its frankly worse than everything else on the list.
the larva's downsides only apply if you already have a dio's, which is pretty rare in any given run. even then you get a second extra life, so i would rank it higher
i think in singleplayer, unless you have a dios, its an obvious pick up. you would never reroll because it would become a bloom, and it gives you another chance, which regardless of the possibility to cripple you, is a good thing. however i honestly would never pick it up in multiplayer because you come back the next stage anyway as long as youre not the last to die, and the possibility of my friend(s) finishing the stage is way better to me than the possibility of it changing my 3 bands and charged perf on loader into a zoea and a singularity
Benthic Bloom is one of my favorite items. Its bad, or at least has the potential to actively cripple your run, but there's something so satisfying about your build changing every stage for me. The fact that it replaces 57 Leaf hurts it a lot as well sadly.
In the Needletick section, you didn't point out that since Shatterspleen can still apply bleed, with a high enough crit chance + Shatterspleen, Needletick becomes the blatantly obvious choice.
@@jucom756 I'm pretty sure it does apply 2 stacks of bleed each, but there's also something to be said about using bleed+collapse together for items like Death Mark. It's ultimately up to personal preference and current build - I personally prefer needletick in that scenario just because double debuff looks cooler, even if it's less practical.
@@coiledAgentim not that good but apparently they “nerfed tri tip and shatterpleen stacking” and thats directly from either Race or Disputed Origin i cant remember
@@jucom756 No, you can only apply one bleed per hit, but if you have polylute and plasma shrimp with 100% of crit and shatterspleen, it gets pretty fun.
10:45 Also consider that Voidsent deals damage to the enemy you hit, Will of the wisp does not, because the enemy is... dead. So when you don't have enemies grouped together Will of the Wisp does nothing, while Voidsent flame still does damage. And when you have 3 enemies, each explosion deals 260%x3 (one of them without fallof, the others with falloff), while Will of the wisp will deal 350%x2 (with falloff) Unless there are a lot of stacks and/or a lot of enemies inside the aoe, Voidsent will actually deal more total damage.
one note about the plasma shrimp: the game doesn't state it anywhere, but I've found that there is actually a difference in how the ATG and the shrimp acquire their targets. If the target they are locked on to dies, ATG missiles will simply lock on to a new target immediately, whereas shrimp missiles will simply impact the area where the enemy was and explode. In actual gameplay this difference rarely matters, but it can be a detriment in niche builds such as pure-melee Mul-T.
It is worth mentioning that with a behemoth the lost seers glasses can one shot bosses. If you 1shot an enemy near the boss, the explosion damage will be equal to that of the 1 shot and hit the boss, dealing an insane amount of damage
honestly, I think one thing Void Band has going for it is that if you have the DLC, a new player has access to it immediately, whereas they may not get regular bands right away. (And it certainly took me a while)
11:06 One important detail to add I think is that this tier list was made with solo play in mind. I feel like the ranking of some items would be different when playing with 4 players. This is especially true for Voidsent Flame, because it is waaaaay harder to proc in a 4 player lobby than Will O Wisp. Multiplayer lobby also reduce the risk of picking a void item worse than its normal version, which would make corrupted band and glasses a better rank imo. They both are fine items, the reason they are that low in the tier list is because their normal version are waaay better. But in a 4 player lobby, another player than the one playing loader could still pick up the corrupted band and benefit from its bonus, without sacrificing anything.
Now for the TimeStamps: (I realise how there really shouldn't be an intro unless its in service to the rest of the video, just begin as thats what people come for, so I love you for doing this and leaving your wants later (sub-leech) because people would care enough) Singularity Band 0:00-0:59 Newley 1:00-2:03 Sub-Leech 2:03-2:16 Benthic Bloom 2:17-3:38 Lost seers Lenses 3:40-5:00 Needletick 5:01-6:21 pluripotent Larva 6:23-7:36 Lysate Cell 7:37-8:38 Weeping Fungus(Wungus) 8:39-9:21 TentaBauble 9:22-10:36 Voidsent Flame 10:37-11:37 Plasma Shrimp 11:38-12:42 Polylute 12:43-13:45 Safer Spaces 13:46-15:33 Best Void Item(don't want to spoil it if you care) 15:33-17:53
Fun safer spaces fact: the cooldown technically counts as a debuff and can be removed with blast shower, which can lead to the most busted immortality builds I have ever seen
the dmg is fine but lower the cooldown. It has utility and cc and also proccs items really well, on multiple targets to boot. The cooldown hurts it, and it's not as reliable as the bands for guaranteeing good damage in your build.
@@BigDBrian It also can't be used in blast shower builds like regular bands can, where you get 2x band procs per blast shower refresh compared to the 0 with void band. even if it gave you the refresh on vband it would still be a tough sell I think but that would at least give it some merit as like a solid, consistent aoe proc chain starter that wasn't crippled by the crazy cooldown.
the only problem i have with safer spaces is that unlike tougher times, its actually used by mithrix. if you stack it up enough, mithrix becomes borderline *immortal.* Edit: How on earth did my comment explode this much?
@@shaunhayes3072doesn’t mithrix only use a certain number of items, if you pick up safer spaces late it’s still good to take more. Though I agree it’s usually unnecessary anyway
@@Barely_Edited Yes, but you have to have quite a lot of items for that to matter, most runs it won't come into effect unless you're looping multiple times
i prefer ukulele most of the time because im not that good at movement and having crowd control helps not getting run over by hordes of smaller enemies
So funny story about the Zoea; I was doing a pearl run once. You know the gist, cook an egocentrism for an hour, drop it all into a cleansing pool, get tons of stat buffs. Unfortunately I made the dumbass mistake of picking up a larva, forgetting what it does, or maybe I just didn't make the connection in my head that pearls were still considered yellow items. Anyway I died and ended up with about 60 Zoea, which caused void "allies" to spawn so quickly, and in such great number, that my PC began to lag uncontrollably. Spent the rest of the voidling boss fight attempting to predict where the death implosions would appear at 5FPS, desperately trying to survive while my army of void ghosts killed the voidling.
Note on voidsent flame, it requires YOU to hit the target FIRST. It doesn't activate if any of your drones or other allies make that first hit, meaning any builds with a lot of allies really cripples it.
I will say that lost seer's lenses can actually go from mid to AMAZING if you manage to get your hands on a behemoth (or several). Because of a quirk in the way that proc chance works, if you trigger the instant kill on an enemy, it will also instant kill any other enemy caught in the blast and, because of an oversight in how boss immunity is calculated, that includes bosses themselves.
Lost seers lenses is actually a unique damage type, so, except for the mythrix fight, if you have behemoth and lost seer a small enemy next to a boss, the behemoth will insta kill everything in the behemoth radius including the boss.
I really enjoy Needletick on Captain, Cap has a very low fire rate and x0.8 proc coefficient on hits which means he often loses bleed stacks, Needletick is often just as good on him, especially with the DLC since finding Dagger printers is less likely now. Also key is so powerful that just hoarding Rusted Keys until the end is a viable strategy.
For those wondering what the chances of getting different rarities of void items when you have the vanilla void mod on which adds new void items, the chances are roughly 47.2% for both whitesa nd greens with a 5.6% chance for reds. 10 whites, 10 greens and 3 reds.
@@Zurrke I remember seeing another video going over how the chances actually work. I don’t remember it right now but if you research it then you should be able to find the same one I did.
A note on voidsent, which might be a bug, but it seems that drones don't actually activate it (or at least chaingunner drones don't activate it), but they do make enemies not have full health, so if you have chaingunner drones there are a ton of enemies that just don't explode ever. Also the damage loss is made up for a little bit by being somewhat usefull on single target enemies since the explosion affects the exploding enemy.
The void items seem to be really interesting to play with. Can't wait to play the DLC on console when I am just as old as you, Grandpa! On a side note it's also a bit odd to me that the void items are generally considered as an upgrade or side grade, even though pretty much half of them can be extremely detrimental to your run.
Which half? Most of the time the only ones I really won't take are void band, void glasses, and benthic (if I'm playing a serious run, otherwise I love benthic, so much fun), the rest I would take far more often than not, though some are of course survivor/run specific
Not really. Only void band, crit, and bloom are never-picks, while needletick, lysate cell, and tentabauble really depend on context. Contrast this with the rest of the list: safer spaces, polylute, plasma shrimp, and key are all run-carryingly good. Wungus and void sent flame are both great with no downside, while larva is only mostly good but replaces a red item so it doesn't _really_ have a downside. So really it's 3 bad, 3 context-dependent, 3 great, and 4 absolute auto-picks. Also keep in mind that reds are rare, so it's really more like 2/11 items that are extremely bad, while 6/11 are always worth taking.
9:09 speaking of void fiend, my friend once did an insane build where he had THIRTY weeping fungi because he went all in on spending all of the items on printing the fungi. His corruption meter cap raised all the way up to about 70% and at that point if he would take a threatening hit he would instantly transform and then immediately heal, turning back. And that loop, in turn, made him effectively IMMORTAL
Nice video grandad! However, two notes here: 1) Old seer lenses are even better on bandit because instakill with the revolver counts towards desperado stacks or lights out cooldown refreshing. 2) Corrupted Dios are decent equivalent to regular ones on engi because even if you don’t plan on dying yourself, your turrets are not that tough in early game. So larvae can help them stay alive longer and even make use of genesis loop. At least once per turrets life cycle as it is turned immediately into zoea.
i like taking singularity on engineer with stationary turrets, because you just see a bunch of monsters getting grouped together to finish off with some aoe
A few notes if you're in it for the long haul (3+ loops) Needle ticks are way better if you have shatter spleen bc you can get insane bleed stacks and collapse at the same time. If you are able to find a cleansing pool, and 1 stack of predatory instincts, shatter spleen, and harvesters scythe, you can try to get a few irradiant pearls. If you get enough (or even just 2-if you have a 57 leaf clover), you won't need glasses too frequently land critical hits. Making lost seers lenses really good.
For voidsent it should be mentioned that it immediately turns to being one of the worst items in the game when taking drones or especially in multiplayer since it becomes really inconsistent to proc since an enemy needs full health. It becomes better once everyone starts having their own but since void items arent too common to come by its really hard for a group to each get their own voidsent flame
The thing about the void band is that it has a proc coefficient of 1.0. vs the others just not. So if you have a lot of non-100% hit trigger items bouncing off each other, it can actually work out better AOE wise due to the black hole as it will keep triggering those hits. IF they're stacked high enough, otherwise just keep the regular bands.
the coolest thing with the larva is your video with engineer where your turrets intentionally died, dealing the tentacle explosion and then summoning tons of void allies
16:46 fun fact, tou can get Lunar items out of them with Eurology 0, have fun mathing that one, and yes, I’ve seen it before, it was the little scarab looking item
i think the void clover, while certainly not always good, is really fun. one time that sucker dropped from a cradle right next to my spawn on stage 1, and that run was absolutely glorious!
Something that should move lost seer lenses further towards the bottom of the list is the bug that has existed since the launch of survivors of the void where instant killing void seed enemies doesn't actuallh reduce the enemy count, meaning the void seed will never go away.
3:40-4:54 Lost seers Lenses: Your attacks have a 0.5%(+0.5%) chance to instally kill a non-boss(enemy with the red healthbar) enemy. Against only Bosses Has a 20%(+5% per stack) crit chance. since its only against bosses its atleast some form of use generally and things that rely on crit are still effective just only against main objectives compared to the original thats good against anything.
Id like to point out benthic bloom on bandit is actually really good, a heart light afterburner + brainstalks/alien head leads to almost permanent uptime on invisibility. And it doesn’t matter how slow you move if your enemies can’t see you to hit you
one thing i like to note about needletic is that if you have a shadderspleen, then there is no downside to getting needletic IF you have plenty of crit chance.
I really wanted the void band to not be garbo. I really wish it were a mini primordial cube, but the gravity effect is so weak that most of the time it only affects a couple enemies. I'd be fine with lower damage if it could levitate an elder lemurian.
If you find yourself with shatterspleen, having lots of lens glasses will always guarantee bleed to proc because of your constant crits. In this case the tri tip is useless and needle tick would be great. Also adding an extra debuff to help with death mark
12:20 That's kind of misleading wording, saying you have 2% change for ATG off of Ukulele includes the 25% chance for ukulele but saying 100% chance for shrimp off it doesnt. That makes it seem like shrimp is 50x as likely when its only 10x
I understand the longer cooldown - if it had a 10s cooldown then you'd have 50% uptime on very strong AoE crowd control and I can see why they wouldn't want that. What I _don't_ understand is why it has such godawful damage on top of that.
Its because it has a higher proc chance to trigger hit % effects from other items, most of which will be AOE damage, from a strong AOE crowd control item.
3:44 I recommend this item with Artificer flamethrower. Yea I know that flamethrower is not good option for Artificer BUT if you combine this ability with Lost Seers Lenses makes flamethrower a very very powerful ability
Just bought the game + expansion at the recommendation of a friend. Helpful video. Bungus is essential on engi, if not using command/sacrifice. Wungus better on everybody else. Will play with more void items based on this tier.
Wungus is better than Bungus, but Bungus is still useful on most survivors, it just depends on the type of run you are doing. Most current item tier lists are based on E8 so standing around waiting for Bungus is a no go, but if you are playing a normal run, having Bungus for stuff like blood shrines is useful. For example on Monsoon if you loop until the enemies hit lvl 99 there are still pockets of time you can use Bungus to either hide and heal, or if you have an item like Aegis, you can double your health at any point with shields and hop into a fight with a bit more reckless abandon. Bungus is not great for Eclipse runs but it is a fine defensive item on the right builds on Monsoon. It depends on if you plan on playing Eclipse exclusively. Just informing you since you are new to the game, and a lot of info thrown around about Bungus nowadays is that it is either trash or only useful on Engi, which is simply untrue.
Something worth noting about the void-bands is that they have a proc of 1.0, where the other two bands do not (both 0). This doesn't make it good, but it certainly makes it interesting. I don't think it would take much to make it feel at parity with the bands it replaces when you consider it can proc behemoth, sticky bomb, atg, etc. and with enough of them it's a good bit of total damage into a good bit of total damage. I'm currently using a vands configuration mod and I've got the CD reduced to 10, and the damage bumped to 275% [+275%] to be in the middle-point between runald's/kjaro's and I've had some varied results between survivors (which is good, it shouldn't be great for everyone). If I get truly busted with the modified version I'm using I might nerf it slightly, probably make the CD 15, so it can proc 10s after it pops instead of 10 seconds after it procs. I was using 200% [+200%] with a bigger area for a little while but it was quickly overtaking the stage and *everything* in it takes the full damage, so while middling in damage generally speaking it was a bit much, hitting everything in the fight every 10 seconds.
Void bands CAN be better than regular because of how the cooldown is kept track of, with regular bands it's a timer that can't be influenced by other forces, but on void bands it's a debuff that prevents their triggering and lasts a certain amount of time behind going away naturally but can be cleansed. Which means if you have void bands a blast shower and lots of fuel cells along with at least 1 gesture of the drowned you can proc void bands multiple times a second.
The one thing that never got mentioned about Voidsent Flame that I feel is kind of a big deal is that if you have any offensive drone on your team, the very second they hit an enemy it completely removes the chance to activate that item. One or even two doesn't make this an incredible issue, but if you have a large group or, heaven forbid, Spare Drone Parts, good luck getting it to happen. Otherwise, I'd say the list is pretty solid.
the best build I've used so far (in my very short career) is a bunch of Lysate Cells on Mercenary. If you get enough of them you can very easily become unkillable by allowing Special to come off cooldown before you run out of charges.
6:24-7:07 Dio's Best Friend > Pluripotent Larva I'm not sure if thats even a good thing, like sure being able to revive after being heavily punished is really good though since your trying to avoid doing that this more like a back up plan, so for the void version I feel it should add as its own thing gain 30(+15 Per stack) Attack and 10-(-5 per stack) Protections. This gives a it a kinda risk and reward the original didn't do anything if you never died whilet his version I made now does, BUT at a cost since you still have the Revive, it makes it easier to die and since the void change could make or break your run, having it atleast be a good item too if you don't use its mechanic would make it its own thing. So instead of "would it be worth making up for a death with this build" it would be "atleast it gives me something and is the void change worth?" ITs something to make up for the possible fuck you, you get if you do die. The passive would be removed upon its use, so you don't die again.
a little bit of a note with Lystate Cell, i figured out that if you get Essence of Heresy to replace Captain's R ability, then get lystate, it actually doesn't give extra stacks of the R for whatever reason. :,(
5:00-6:21 Tri-Tip Needletick I like it too since thats what void items should be, a different way of using the same idea, giving either new purposes or a new way to play the game with void items. That is why most before either were worse or didn't really do much before don't work and later on those items are just upgrades negating the purpose of the original.
I just noticed last night that Lysate Cell allows captain to call down multiple satellites or whatever his ult is called, so why is it bad? If you use the shop one, you get even more free items per stage. Only 2 can be active, but unlike the healing or shock versions, you don't really need the shop one after you purchase a chest.
13:45-15:33 Tougher Times>Safer Spaces. Since My comment on its problems has been drowned out: Safer Spaces: Gain a 60%(+5% per stack) to Block one hit of damage, Upon block needs to Recharge after an 8 second cooldown. Upon taking damage Gain 20(+15% Armor.) for not only how easy it is to stack and how much value it gives you despite that, it should be changed to be more focused one single target hits compared to to tougher that works more as blocking more general hits at a lower chance. with 15% chance that now is always up to roll, instead of Safer being the better its now just a better against a specific thing.
From my experience it seems that drones don't activate voidsent, which can certainly cripple it, as it can be much easier to kill an enemy then attack once before your swarm of buddies do
Came back to this video because I just got the dlc on console, and personally, as a bandit main, you’d be surprised at how strong needletick is, and I feel like deciding between tip and needle is how your build is going, for example, on bandit, you can build up 12 collapse stacks with 3 needleticks very fast and get a massive nuke off, and Bandit already has hemmorage, but commando, huntress, (maybe MUL-T and Railgunner’s M1) get more use put of tri tip because of it’s sustainability, I don’t, however, like corrupted lens, because it feels like an attempted replacement for guillotine (or however you spell it) but, like all items, they have their moments to shine
I have another situation where you'd pick up Singularity Band. You're an absolute newbie like me and haven't unlocked the other bands so you literally couldn't get them even if you wanted to, but you can still get the corrupted version for some reason (same with Benthic Bloom, saw it pop up during the run when I was unlocking the clover and that one Commando ability for doing 20 stages without a lunar item).
Best time to take a needletick is when you have good crit and a shatterspleen, making your bleed stacks obsolete. Had a run with bandit where i had bleed stacks, got a shatterspleen, turned the bleeed into nick and was stacking bleed and collapse at the same time. Run was insane
15:33-17:53 Rusted Key>Encrusted Key 42% common Void items(WHITE) 51% for Uncommon void items(GREEN) 7% for Legendary void items(RED) The item itself isn't really overpowered, as its mainly relies on how other items function rather than itself, so in changing safer spaces this items value also heavily lowers, though not by much as being able to gain a good amount of void items if you do want them would be the Void version of a rusted key and having choice since corruption is permanite is important. so This may be the best void item but its only because other void items are ovepowered not because the item itself is a problem.
You can abuse safer spaces because reload of this item is debuff, with item that cleans all debufs you can instantly reuse safer spaces. That means if you have many fuel cells you can by fastly pressing q make safer spaces with almost no cooldown, texnecly if you have 500 fuel cells with fullcharge on steam deck you can get 5 second of invicibility, because steam deck can automaticly press the button 100 times in a second.
Ah yes, my favourite debuff to apply to enemies: *Prolapse*
I apply that to my boyfriend.
@@sheesh742 hey, i was about to write that :D
It's a buff
@@sheesh742 dayum..
@@sheesh742sheesh man...
Quick note, tentabauble's chance to proc is not linear, it is actually hyperbolic, meaning that 5 tentabaubles isn't a 25% chance to proc, it's a 20% chance
Can u explain how does that work
@@jelp8768 Instead of adding a basic +5% chance to the proc chance (which would make it 10%) it follows the formula of 1 - 1 / (1 + 0.05 ⋅ amount) which, to simplify it, makes every tentabauble do less and less as the overall effect on the equation is felt less and less. Consider it like 1+10 and 1+100, while this is an extreme example, the principle is the same; the 1 has more of an effect on the 10 than it does on the 100.
Basically it’s kinda like stacking tougher times
@@jelp8768 you would need infinity tentabaubles to reach 100% proc chance... However, you only really need like 10-100 for good enough.
@@_-___________not true, because of how ror2 stores data there is a number that will give you perma block
Also might as well add, if you have Brilliant Behemoth, if the attack that procs it procs lost seer lenses, if the explosion touches the teleporter boss it instakills them too. Only Mithrix and the Voidling are immune to this interaction.
Does that mean you have to shoot near the legs of the boss and not directly at him? Or am I allowed to shoot at the boss itself and hope that the behemoth explosion with proc void crit afterwards?
@@zafarb4219 If the original attack would proc Void Crit, Behemoth procs void crit despite not having a proc chance
@@zafarb4219 You actually have to insta-kill an enemy near the boss so that the AOE of the Brilliant Behemoth reaches it. When shooting at the ground the game does not attempt to trigger the effect, only when shooting an enemy. This is evidenced by the fact that shooting the ground with 200 Lenses (typically a 100% chance to insta-kill) and a Behemoth will damage normal enemies without insta-killing them. Your attack must make direct contact with an enemy for the effect to have a chance of triggering.
The catch with bosses is that they, similar to shooting the ground, will not proc the insta-kill effect. That said, their enemy type is not immune to the effect as evidenced by the fact that you can insta-kill them if they spawn outside of the teleporter event. In fact, if you get a swarm event for a teleporter (it spawns several of a normal enemy), they behave exactly the same.
Mithrix and Voidling are unique in that they are the only enemies in the game to be immune to the effect itself, regardless of whether it procs or not. Although it should be noted that while Twisted Scavengers accessed through the celestial portal aren't immune, only 1 of the 4 Scavengers can spawn monsters, meaning the other 3 do not offer opportunities to utilize this tech. This can be circumvented by enabling the Artifact of Chaos and sacrificing one of your allies although it's very risky as your survivor is not immune to the insta-kill without the affects of Tougher Times or Safer Spaces.
@zafarb4219 basically, behemoth makes the instability hit splash damage
False son rn :🟪🟪🟪🟪🟪🟪▪️▪️▪️▪️▪️▪️▪️▪️
2:40 bro dropped the hardest risk of rain 2 transition and thought we wouldn't notice
I didn't untl this comment! That was seemless!
you can get the zoe by getting a void family event and having the boss be the giant crab, and getting a boss item from the tele
Doesn't family events only have Luke a 5% chance to spawn
I was about to say this
I had one drop when I got one of those events and I didn’t know it was because of the void devs being a boss. I thought I must have used my tricorn without knowing or something.
This is how I found this item for the first and only time so far, glacial family of crabs boss.
I'm much more likely to get a gun and see a crab. That method sounds like a 1/1000 chance.
I find it intersting how the 4 lowest void item's normal item counterparts are amazing items. truly shows how much replacing bad with good and vice versa matters in rankings
ATG, Wisp, and Ukulele are fantastic as well. The difference is the void counterparts are equally or more overpowered
no shit
Instantly to the point, no clickbait thumbnail, good explanations, good placements. Great video, great creator.
13:55 I think the most important thing of this one is how you know exactly when you're going to block the attack and can plan accordingly. Tougher times works, or not, independently from your skill, but safer spaces works better the better you are at the game.
May I also add the gesture and blast shower build. Doesn't sound broken till you realize that the cool down for safer spaces and both bands are considered "debuffs"
Safer spaces=free void cradles and sac. Altars
Something most people dont know about benthnic bloom, it upgrades items into a higher rarity of the same type, as in damage items stay damage items, healing stays healing, and utility stays utility
You're losing speed tho
Which is why its better long term and not short term. It can give you over 300 red items and make you functionally immortal, straight automates the game. However thats only really useful on like stage 15+ runs. Basically only useful for testing its limits. Otherwise its frankly worse than everything else on the list.
Can we just appreciate that really smooth transition at 2:41?
Silky smooth.
no
Whaaaat?! Thx for pointing it out
that was kinda clean ngl
Holy I didnt even notice it until now
the larva's downsides only apply if you already have a dio's, which is pretty rare in any given run. even then you get a second extra life, so i would rank it higher
i think in singleplayer, unless you have a dios, its an obvious pick up. you would never reroll because it would become a bloom, and it gives you another chance, which regardless of the possibility to cripple you, is a good thing. however i honestly would never pick it up in multiplayer because you come back the next stage anyway as long as youre not the last to die, and the possibility of my friend(s) finishing the stage is way better to me than the possibility of it changing my 3 bands and charged perf on loader into a zoea and a singularity
Benthic Bloom is one of my favorite items. Its bad, or at least has the potential to actively cripple your run, but there's something so satisfying about your build changing every stage for me. The fact that it replaces 57 Leaf hurts it a lot as well sadly.
it's even more painful when it makes more clovers.
its so much fun when it works, i had one change 9 crowbars to 9 bands on the moon
@@wingdingfontbro Eventually everything becomes a red item
If only it didn't eat all your items stacks...
It does mean that you don't have to worry about the 57 Leaf Clover causing proc chains that turn the game into a slideshow or detonate your PC
"Am I saying prolapse?" *continues calling it prolapse*
ngl. psyched out when I heard Chrono Trigger music.
In the Needletick section, you didn't point out that since Shatterspleen can still apply bleed, with a high enough crit chance + Shatterspleen, Needletick becomes the blatantly obvious choice.
Wait does shatterspleen+tritip not double bleed?
@@jucom756 I'm pretty sure it does apply 2 stacks of bleed each, but there's also something to be said about using bleed+collapse together for items like Death Mark. It's ultimately up to personal preference and current build - I personally prefer needletick in that scenario just because double debuff looks cooler, even if it's less practical.
@@coiledAgentim not that good but apparently they “nerfed tri tip and shatterpleen stacking” and thats directly from either Race or Disputed Origin i cant remember
@@jucom756 No, you can only apply one bleed per hit, but if you have polylute and plasma shrimp with 100% of crit and shatterspleen, it gets pretty fun.
@@coiledAgent before SotV you could, but they removed it with the addition of needletick
10:45 Also consider that Voidsent deals damage to the enemy you hit, Will of the wisp does not, because the enemy is... dead. So when you don't have enemies grouped together Will of the Wisp does nothing, while Voidsent flame still does damage. And when you have 3 enemies, each explosion deals 260%x3 (one of them without fallof, the others with falloff), while Will of the wisp will deal 350%x2 (with falloff) Unless there are a lot of stacks and/or a lot of enemies inside the aoe, Voidsent will actually deal more total damage.
voidsent also doesnt work if the enemy dies in 1 hit
Also voidsent is really good at taking out flying enemies
one note about the plasma shrimp: the game doesn't state it anywhere, but I've found that there is actually a difference in how the ATG and the shrimp acquire their targets. If the target they are locked on to dies, ATG missiles will simply lock on to a new target immediately, whereas shrimp missiles will simply impact the area where the enemy was and explode.
In actual gameplay this difference rarely matters, but it can be a detriment in niche builds such as pure-melee Mul-T.
It is worth mentioning that with a behemoth the lost seers glasses can one shot bosses. If you 1shot an enemy near the boss, the explosion damage will be equal to that of the 1 shot and hit the boss, dealing an insane amount of damage
honestly, I think one thing Void Band has going for it is that if you have the DLC, a new player has access to it immediately, whereas they may not get regular bands right away. (And it certainly took me a while)
I remember having a lot of fun with it before I unlocked normal bands
5:30 yeah I had to double take when I first heard “Prolapse”
11:06 One important detail to add I think is that this tier list was made with solo play in mind. I feel like the ranking of some items would be different when playing with 4 players. This is especially true for Voidsent Flame, because it is waaaaay harder to proc in a 4 player lobby than Will O Wisp.
Multiplayer lobby also reduce the risk of picking a void item worse than its normal version, which would make corrupted band and glasses a better rank imo. They both are fine items, the reason they are that low in the tier list is because their normal version are waaay better. But in a 4 player lobby, another player than the one playing loader could still pick up the corrupted band and benefit from its bonus, without sacrificing anything.
5:18 "Prolapse is better than bleed".... HMmmmmm
Now for the TimeStamps:
(I realise how there really shouldn't be an intro unless its in service to the rest of the video, just begin as thats what people come for, so I love you for doing this and leaving your wants later (sub-leech) because people would care enough)
Singularity Band 0:00-0:59
Newley 1:00-2:03
Sub-Leech 2:03-2:16
Benthic Bloom 2:17-3:38
Lost seers Lenses 3:40-5:00
Needletick 5:01-6:21
pluripotent Larva 6:23-7:36
Lysate Cell 7:37-8:38
Weeping Fungus(Wungus) 8:39-9:21
TentaBauble 9:22-10:36
Voidsent Flame 10:37-11:37
Plasma Shrimp 11:38-12:42
Polylute 12:43-13:45
Safer Spaces 13:46-15:33
Best Void Item(don't want to spoil it if you care) 15:33-17:53
Fun safer spaces fact: the cooldown technically counts as a debuff and can be removed with blast shower, which can lead to the most busted immortality builds I have ever seen
I think singularity band having a reduced cooldown and more damage would put it on par with the other void items
the dmg is fine but lower the cooldown. It has utility and cc and also proccs items really well, on multiple targets to boot. The cooldown hurts it, and it's not as reliable as the bands for guaranteeing good damage in your build.
@@BigDBrian the damned thing can't even contain mithrix
@@BigDBrian It also can't be used in blast shower builds like regular bands can, where you get 2x band procs per blast shower refresh compared to the 0 with void band. even if it gave you the refresh on vband it would still be a tough sell I think but that would at least give it some merit as like a solid, consistent aoe proc chain starter that wasn't crippled by the crazy cooldown.
@@selearth3123 wait blast shower doesn't refresh it? that's stupid. This game makes no sense.
@@selearth3123what are you on about? Void Band has always been refreshed by blast shower. That interaction was not removed.
i hate it when the swirly appears on me and i know the prolapse is imminent 😢
the only problem i have with safer spaces is that unlike tougher times, its actually used by mithrix. if you stack it up enough, mithrix becomes borderline *immortal.*
Edit: How on earth did my comment explode this much?
Does mithrix orbs damage get negated or is he immune to that damage too?
@@shaunhayes3072doesn’t mithrix only use a certain number of items, if you pick up safer spaces late it’s still good to take more. Though I agree it’s usually unnecessary anyway
@@Barely_Edited If you get it early enough, Mithrix takes your items from right to left, newest to oldest.
@@Barely_Edited Yes, but you have to have quite a lot of items for that to matter, most runs it won't come into effect unless you're looping multiple times
I don't think that is the case anymore. If I recall correctly that was patched.
I do prefer the normal ukulele on railgunner because she pumps enough single target damage anyway. Also love the item transitions
i prefer ukulele most of the time because im not that good at movement and having crowd control helps not getting run over by hordes of smaller enemies
So funny story about the Zoea; I was doing a pearl run once. You know the gist, cook an egocentrism for an hour, drop it all into a cleansing pool, get tons of stat buffs. Unfortunately I made the dumbass mistake of picking up a larva, forgetting what it does, or maybe I just didn't make the connection in my head that pearls were still considered yellow items.
Anyway I died and ended up with about 60 Zoea, which caused void "allies" to spawn so quickly, and in such great number, that my PC began to lag uncontrollably. Spent the rest of the voidling boss fight attempting to predict where the death implosions would appear at 5FPS, desperately trying to survive while my army of void ghosts killed the voidling.
Note on voidsent flame, it requires YOU to hit the target FIRST. It doesn't activate if any of your drones or other allies make that first hit, meaning any builds with a lot of allies really cripples it.
thansk bro
I will say that lost seer's lenses can actually go from mid to AMAZING if you manage to get your hands on a behemoth (or several). Because of a quirk in the way that proc chance works, if you trigger the instant kill on an enemy, it will also instant kill any other enemy caught in the blast and, because of an oversight in how boss immunity is calculated, that includes bosses themselves.
Oh no how am i supposed to win my benthic bloom run with 12 spare drone parts, 17 dios, and 15 behemoths! I have no movement speed!
speed is war
Lost seers lenses is actually a unique damage type, so, except for the mythrix fight, if you have behemoth and lost seer a small enemy next to a boss, the behemoth will insta kill everything in the behemoth radius including the boss.
Once again very cool intro. Thanks disputed, very cool
I love that you open with the ranking!
I’m actually fucking dying at how aggressively he pronounces the B in *B* ungus
as an engineer main i am actively hunting crabs for bringing us the weeping fungus
7:14 Very important you kept that one single Lepton Daisy
You're telling me a shrimp fired that missile?
I really enjoy Needletick on Captain, Cap has a very low fire rate and x0.8 proc coefficient on hits which means he often loses bleed stacks, Needletick is often just as good on him, especially with the DLC since finding Dagger printers is less likely now.
Also key is so powerful that just hoarding Rusted Keys until the end is a viable strategy.
5:18 excuse me... WHAT is better than bleed?
can someone tell me what is the void whale things in the void locus (u can see from here in the background 18:00)
That's just part of the stage, off of one of the edges you can get that exact view
pretty sure its either simulacrum or the planetarium
As an engineer main I laughed at the fact that he used every Alt weapon other than his grenade launcher primary because of how useless it is
it’s always a great day when my favorite grandpa uploads a video of him yelling at the rain
we're not gonna talk about the Transcendence/Plasma shrimp combo? that shits op af
For those wondering what the chances of getting different rarities of void items when you have the vanilla void mod on which adds new void items, the chances are roughly 47.2% for both whitesa nd greens with a 5.6% chance for reds. 10 whites, 10 greens and 3 reds.
Wrong
16:03
42% white, 51% green, 7% red
@@Zurrke did you read the comment at all?
@@Zurrke I remember seeing another video going over how the chances actually work. I don’t remember it right now but if you research it then you should be able to find the same one I did.
A note on voidsent, which might be a bug, but it seems that drones don't actually activate it (or at least chaingunner drones don't activate it), but they do make enemies not have full health, so if you have chaingunner drones there are a ton of enemies that just don't explode ever. Also the damage loss is made up for a little bit by being somewhat usefull on single target enemies since the explosion affects the exploding enemy.
The void items seem to be really interesting to play with. Can't wait to play the DLC on console when I am just as old as you, Grandpa!
On a side note it's also a bit odd to me that the void items are generally considered as an upgrade or side grade, even though pretty much half of them can be extremely detrimental to your run.
Which half? Most of the time the only ones I really won't take are void band, void glasses, and benthic (if I'm playing a serious run, otherwise I love benthic, so much fun), the rest I would take far more often than not, though some are of course survivor/run specific
Not really. Only void band, crit, and bloom are never-picks, while needletick, lysate cell, and tentabauble really depend on context.
Contrast this with the rest of the list: safer spaces, polylute, plasma shrimp, and key are all run-carryingly good. Wungus and void sent flame are both great with no downside, while larva is only mostly good but replaces a red item so it doesn't _really_ have a downside.
So really it's 3 bad, 3 context-dependent, 3 great, and 4 absolute auto-picks. Also keep in mind that reds are rare, so it's really more like 2/11 items that are extremely bad, while 6/11 are always worth taking.
9:09 speaking of void fiend, my friend once did an insane build where he had THIRTY weeping fungi because he went all in on spending all of the items on printing the fungi. His corruption meter cap raised all the way up to about 70% and at that point if he would take a threatening hit he would instantly transform and then immediately heal, turning back.
And that loop, in turn, made him effectively IMMORTAL
5:25 "Am I calling it prolapse?"
Continues to call it prolapse hahah
Nice video grandad!
However, two notes here:
1) Old seer lenses are even better on bandit because instakill with the revolver counts towards desperado stacks or lights out cooldown refreshing.
2) Corrupted Dios are decent equivalent to regular ones on engi because even if you don’t plan on dying yourself, your turrets are not that tough in early game. So larvae can help them stay alive longer and even make use of genesis loop. At least once per turrets life cycle as it is turned immediately into zoea.
i like taking singularity on engineer with stationary turrets, because you just see a bunch of monsters getting grouped together to finish off with some aoe
Love that there’s no intro, I read the title to the video, I know what I’m getting into
A few notes if you're in it for the long haul (3+ loops)
Needle ticks are way better if you have shatter spleen bc you can get insane bleed stacks and collapse at the same time.
If you are able to find a cleansing pool, and 1 stack of predatory instincts, shatter spleen, and harvesters scythe, you can try to get a few irradiant pearls. If you get enough (or even just 2-if you have a 57 leaf clover), you won't need glasses too frequently land critical hits. Making lost seers lenses really good.
I’m immediately liking the video because there was no annoying intro, just straight into the meat and potatoes
14:34 i was trying to remember where I heard this song before and as soon as I did my whole childhood flashed before my eyes
Benthic Bloom: "Let chaos reign."
I remember when Singularity Bands looped into themselves, causing a loop of constant explosion damage that scared even further and further up.
For voidsent it should be mentioned that it immediately turns to being one of the worst items in the game when taking drones or especially in multiplayer since it becomes really inconsistent to proc since an enemy needs full health. It becomes better once everyone starts having their own but since void items arent too common to come by its really hard for a group to each get their own voidsent flame
The thing about the void band is that it has a proc coefficient of 1.0. vs the others just not. So if you have a lot of non-100% hit trigger items bouncing off each other, it can actually work out better AOE wise due to the black hole as it will keep triggering those hits. IF they're stacked high enough, otherwise just keep the regular bands.
Lysate cell is very good for Rex, you can have infinite flowers and block mithrix or how many enemies do you want.
I have done this its just like the tentabauble. just need to hit him with 2 flowers and hes stuck
the coolest thing with the larva is your video with engineer where your turrets intentionally died, dealing the tentacle explosion and then summoning tons of void allies
16:46 fun fact, tou can get Lunar items out of them with Eurology 0, have fun mathing that one, and yes, I’ve seen it before, it was the little scarab looking item
i think the void clover, while certainly not always good, is really fun.
one time that sucker dropped from a cradle right next to my spawn on stage 1, and that run was absolutely glorious!
Something that should move lost seer lenses further towards the bottom of the list is the bug that has existed since the launch of survivors of the void where instant killing void seed enemies doesn't actuallh reduce the enemy count, meaning the void seed will never go away.
3:40-4:54
Lost seers Lenses: Your attacks have a 0.5%(+0.5%) chance to instally kill a non-boss(enemy with the red healthbar) enemy.
Against only Bosses Has a 20%(+5% per stack) crit chance.
since its only against bosses its atleast some form of use generally and things that rely on crit are still effective just only against main objectives compared to the original thats good against anything.
imagining a tick with a thingy on its butt that causes prolapse 😮
Id like to point out benthic bloom on bandit is actually really good, a heart light afterburner + brainstalks/alien head leads to almost permanent uptime on invisibility. And it doesn’t matter how slow you move if your enemies can’t see you to hit you
Instant sub because you just got into it right away
one thing i like to note about needletic is that if you have a shadderspleen, then there is no downside to getting needletic IF you have plenty of crit chance.
I really wanted the void band to not be garbo. I really wish it were a mini primordial cube, but the gravity effect is so weak that most of the time it only affects a couple enemies. I'd be fine with lower damage if it could levitate an elder lemurian.
If you find yourself with shatterspleen, having lots of lens glasses will always guarantee bleed to proc because of your constant crits. In this case the tri tip is useless and needle tick would be great. Also adding an extra debuff to help with death mark
HE HAD NO INTRO! GIVE THIS MAN A LIKE!!!!!
12:20 That's kind of misleading wording, saying you have 2% change for ATG off of Ukulele includes the 25% chance for ukulele but saying 100% chance for shrimp off it doesnt. That makes it seem like shrimp is 50x as likely when its only 10x
Ukulele has a proc coefficient of 0.2 so the 2% is not including the 25% chance
@@BojackUCH does shrimp not get affected by proc coefficient
@@tommo4356 No that’s why it’s so busted
I don't even understand why singularity band has a TWENTY SECOND COOLDOWN. Not only is it bad, it's so annoying to play around
I understand the longer cooldown - if it had a 10s cooldown then you'd have 50% uptime on very strong AoE crowd control and I can see why they wouldn't want that. What I _don't_ understand is why it has such godawful damage on top of that.
Its because it has a higher proc chance to trigger hit % effects from other items, most of which will be AOE damage, from a strong AOE crowd control item.
3:44 I recommend this item with Artificer flamethrower. Yea I know that flamethrower is not good option for Artificer BUT if you combine this ability with Lost Seers Lenses makes flamethrower a very very powerful ability
Just bought the game + expansion at the recommendation of a friend. Helpful video. Bungus is essential on engi, if not using command/sacrifice. Wungus better on everybody else. Will play with more void items based on this tier.
Wungus is better than Bungus, but Bungus is still useful on most survivors, it just depends on the type of run you are doing. Most current item tier lists are based on E8 so standing around waiting for Bungus is a no go, but if you are playing a normal run, having Bungus for stuff like blood shrines is useful.
For example on Monsoon if you loop until the enemies hit lvl 99 there are still pockets of time you can use Bungus to either hide and heal, or if you have an item like Aegis, you can double your health at any point with shields and hop into a fight with a bit more reckless abandon. Bungus is not great for Eclipse runs but it is a fine defensive item on the right builds on Monsoon. It depends on if you plan on playing Eclipse exclusively.
Just informing you since you are new to the game, and a lot of info thrown around about Bungus nowadays is that it is either trash or only useful on Engi, which is simply untrue.
The band is actually really good with loader its basically the primordial cube you can use any of your moves on the enemies trapped in the singularity
Something worth noting about the void-bands is that they have a proc of 1.0, where the other two bands do not (both 0). This doesn't make it good, but it certainly makes it interesting. I don't think it would take much to make it feel at parity with the bands it replaces when you consider it can proc behemoth, sticky bomb, atg, etc. and with enough of them it's a good bit of total damage into a good bit of total damage.
I'm currently using a vands configuration mod and I've got the CD reduced to 10, and the damage bumped to 275% [+275%] to be in the middle-point between runald's/kjaro's and I've had some varied results between survivors (which is good, it shouldn't be great for everyone). If I get truly busted with the modified version I'm using I might nerf it slightly, probably make the CD 15, so it can proc 10s after it pops instead of 10 seconds after it procs. I was using 200% [+200%] with a bigger area for a little while but it was quickly overtaking the stage and *everything* in it takes the full damage, so while middling in damage generally speaking it was a bit much, hitting everything in the fight every 10 seconds.
Void bands CAN be better than regular because of how the cooldown is kept track of, with regular bands it's a timer that can't be influenced by other forces, but on void bands it's a debuff that prevents their triggering and lasts a certain amount of time behind going away naturally but can be cleansed. Which means if you have void bands a blast shower and lots of fuel cells along with at least 1 gesture of the drowned you can proc void bands multiple times a second.
pearl farming + lost seers lens is probably my favorite thing to do. You get the crits from the iridescent pearls so your damage doesn't fall off hard
The one thing that never got mentioned about Voidsent Flame that I feel is kind of a big deal is that if you have any offensive drone on your team, the very second they hit an enemy it completely removes the chance to activate that item. One or even two doesn't make this an incredible issue, but if you have a large group or, heaven forbid, Spare Drone Parts, good luck getting it to happen.
Otherwise, I'd say the list is pretty solid.
This is so much better for learning what items do then reading the wiki
the best build I've used so far (in my very short career) is a bunch of Lysate Cells on Mercenary. If you get enough of them you can very easily become unkillable by allowing Special to come off cooldown before you run out of charges.
6:24-7:07
Dio's Best Friend > Pluripotent Larva
I'm not sure if thats even a good thing, like sure being able to revive after being heavily punished is really good though since your trying to avoid doing that this more like a back up plan, so for the void version I feel it should add as its own thing gain 30(+15 Per stack) Attack and 10-(-5 per stack) Protections.
This gives a it a kinda risk and reward the original didn't do anything if you never died whilet his version I made now does, BUT at a cost since you still have the Revive, it makes it easier to die and since the void change could make or break your run, having it atleast be a good item too if you don't use its mechanic would make it its own thing.
So instead of "would it be worth making up for a death with this build" it would be "atleast it gives me something and is the void change worth?"
ITs something to make up for the possible fuck you, you get if you do die.
The passive would be removed upon its use, so you don't die again.
Don't stop saying Kah-jaro band :( Kids have no respect for the elders these days
does anyone know what mod makes the mithrix arena look darker like at 0:44 or 9:56?
That's the stage aesthetic mod
nah needletick is good if you get the imp lord drop that applies bleed and you already have daggers stacked
a little bit of a note with Lystate Cell, i figured out that if you get Essence of Heresy to replace Captain's R ability, then get lystate, it actually doesn't give extra stacks of the R for whatever reason. :,(
5:00-6:21
Tri-Tip Needletick
I like it too since thats what void items should be, a different way of using the same idea, giving either new purposes or a new way to play the game with void items.
That is why most before either were worse or didn't really do much before don't work and later on those items are just upgrades negating the purpose of the original.
I just noticed last night that Lysate Cell allows captain to call down multiple satellites or whatever his ult is called, so why is it bad? If you use the shop one, you get even more free items per stage. Only 2 can be active, but unlike the healing or shock versions, you don't really need the shop one after you purchase a chest.
13:45-15:33
Tougher Times>Safer Spaces.
Since My comment on its problems has been drowned out:
Safer Spaces: Gain a 60%(+5% per stack) to Block one hit of damage, Upon block needs to Recharge after an 8 second cooldown.
Upon taking damage Gain 20(+15% Armor.)
for not only how easy it is to stack and how much value it gives you despite that, it should be changed to be more focused one single target hits compared to to tougher that works more as blocking more general hits at a lower chance.
with 15% chance that now is always up to roll, instead of Safer being the better its now just a better against a specific thing.
Plasma shrimp and transcendence is absurd
For the record, needletick can definitely work without sacrificing bleed dmg if you get the shatterspleen and a decent crit rate boost.
rotting old corpse read his diagnosis instead of needletick's debuff get well soon live laugh love
Already subscribed bro. Hope your uncle Humphrey gets better
From my experience it seems that drones don't activate voidsent, which can certainly cripple it, as it can be much easier to kill an enemy then attack once before your swarm of buddies do
Came back to this video because I just got the dlc on console, and personally, as a bandit main, you’d be surprised at how strong needletick is, and I feel like deciding between tip and needle is how your build is going, for example, on bandit, you can build up 12 collapse stacks with 3 needleticks very fast and get a massive nuke off, and Bandit already has hemmorage, but commando, huntress, (maybe MUL-T and Railgunner’s M1) get more use put of tri tip because of it’s sustainability, I don’t, however, like corrupted lens, because it feels like an attempted replacement for guillotine (or however you spell it) but, like all items, they have their moments to shine
I have another situation where you'd pick up Singularity Band.
You're an absolute newbie like me and haven't unlocked the other bands so you literally couldn't get them even if you wanted to, but you can still get the corrupted version for some reason (same with Benthic Bloom, saw it pop up during the run when I was unlocking the clover and that one Commando ability for doing 20 stages without a lunar item).
Best time to take a needletick is when you have good crit and a shatterspleen, making your bleed stacks obsolete. Had a run with bandit where i had bleed stacks, got a shatterspleen, turned the bleeed into nick and was stacking bleed and collapse at the same time. Run was insane
15:33-17:53
Rusted Key>Encrusted Key
42% common Void items(WHITE)
51% for Uncommon void items(GREEN)
7% for Legendary void items(RED)
The item itself isn't really overpowered, as its mainly relies on how other items function rather than itself, so in changing safer spaces this items value also heavily lowers, though not by much as being able to gain a good amount of void items if you do want them would be the Void version of a rusted key and having choice since corruption is permanite is important.
so This may be the best void item but its only because other void items are ovepowered not because the item itself is a problem.
You can abuse safer spaces because reload of this item is debuff, with item that cleans all debufs you can instantly reuse safer spaces. That means if you have many fuel cells you can by fastly pressing q make safer spaces with almost no cooldown, texnecly if you have 500 fuel cells with fullcharge on steam deck you can get 5 second of invicibility, because steam deck can automaticly press the button 100 times in a second.