Ranking Every Void Item in Risk of Rain 2
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- Опубликовано: 26 сен 2024
- Void items are an insanely powerful item type introduced in the DLC, but which ones are worth taking?
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Music (in order of appearance)
Wooded Kingdom: • Video
One - C418: • One
Gregg: • Gregg
Brawl Lofi: • Brawl (From "Super Sma...
Stone Tower: • Stone Tower
Corridors of Time: • Chrono Trigger Soundtr...
Ah yes, my favourite debuff to apply to enemies: *Prolapse*
I apply that to my boyfriend.
@@sheesh742 hey, i was about to write that :D
It's a buff
@@sheesh742 dayum..
@@sheesh742sheesh man...
Quick note, tentabauble's chance to proc is not linear, it is actually hyperbolic, meaning that 5 tentabaubles isn't a 25% chance to proc, it's a 20% chance
Can u explain how does that work
@@jelp8768 Instead of adding a basic +5% chance to the proc chance (which would make it 10%) it follows the formula of 1 - 1 / (1 + 0.05 ⋅ amount) which, to simplify it, makes every tentabauble do less and less as the overall effect on the equation is felt less and less. Consider it like 1+10 and 1+100, while this is an extreme example, the principle is the same; the 1 has more of an effect on the 10 than it does on the 100.
Basically it’s kinda like stacking tougher times
@@jelp8768 you would need infinity tentabaubles to reach 100% proc chance... However, you only really need like 10-100 for good enough.
@@_-___________not true, because of how ror2 stores data there is a number that will give you perma block
2:40 bro dropped the hardest risk of rain 2 transition and thought we wouldn't notice
I didn't untl this comment! That was seemless!
Also might as well add, if you have Brilliant Behemoth, if the attack that procs it procs lost seer lenses, if the explosion touches the teleporter boss it instakills them too. Only Mithrix and the Voidling are immune to this interaction.
Does that mean you have to shoot near the legs of the boss and not directly at him? Or am I allowed to shoot at the boss itself and hope that the behemoth explosion with proc void crit afterwards?
@@zafarb4219 If the original attack would proc Void Crit, Behemoth procs void crit despite not having a proc chance
@@zafarb4219 You actually have to insta-kill an enemy near the boss so that the AOE of the Brilliant Behemoth reaches it. When shooting at the ground the game does not attempt to trigger the effect, only when shooting an enemy. This is evidenced by the fact that shooting the ground with 200 Lenses (typically a 100% chance to insta-kill) and a Behemoth will damage normal enemies without insta-killing them. Your attack must make direct contact with an enemy for the effect to have a chance of triggering.
The catch with bosses is that they, similar to shooting the ground, will not proc the insta-kill effect. That said, their enemy type is not immune to the effect as evidenced by the fact that you can insta-kill them if they spawn outside of the teleporter event. In fact, if you get a swarm event for a teleporter (it spawns several of a normal enemy), they behave exactly the same.
Mithrix and Voidling are unique in that they are the only enemies in the game to be immune to the effect itself, regardless of whether it procs or not. Although it should be noted that while Twisted Scavengers accessed through the celestial portal aren't immune, only 1 of the 4 Scavengers can spawn monsters, meaning the other 3 do not offer opportunities to utilize this tech. This can be circumvented by enabling the Artifact of Chaos and sacrificing one of your allies although it's very risky as your survivor is not immune to the insta-kill without the affects of Tougher Times or Safer Spaces.
@zafarb4219 basically, behemoth makes the instability hit splash damage
you can get the zoe by getting a void family event and having the boss be the giant crab, and getting a boss item from the tele
Doesn't family events only have Luke a 5% chance to spawn
I was about to say this
I had one drop when I got one of those events and I didn’t know it was because of the void devs being a boss. I thought I must have used my tricorn without knowing or something.
This is how I found this item for the first and only time so far, glacial family of crabs boss.
I'm much more likely to get a gun and see a crab. That method sounds like a 1/1000 chance.
Something most people dont know about benthnic bloom, it upgrades items into a higher rarity of the same type, as in damage items stay damage items, healing stays healing, and utility stays utility
I find it intersting how the 4 lowest void item's normal item counterparts are amazing items. truly shows how much replacing bad with good and vice versa matters in rankings
ATG, Wisp, and Ukulele are fantastic as well. The difference is the void counterparts are equally or more overpowered
no shit
13:55 I think the most important thing of this one is how you know exactly when you're going to block the attack and can plan accordingly. Tougher times works, or not, independently from your skill, but safer spaces works better the better you are at the game.
May I also add the gesture and blast shower build. Doesn't sound broken till you realize that the cool down for safer spaces and both bands are considered "debuffs"
Safer spaces=free void cradles and sac. Altars
Can we just appreciate that really smooth transition at 2:41?
Silky smooth.
no
Whaaaat?! Thx for pointing it out
that was kinda clean ngl
Holy I didnt even notice it until now
In the Needletick section, you didn't point out that since Shatterspleen can still apply bleed, with a high enough crit chance + Shatterspleen, Needletick becomes the blatantly obvious choice.
Wait does shatterspleen+tritip not double bleed?
@@jucom756 I'm pretty sure it does apply 2 stacks of bleed each, but there's also something to be said about using bleed+collapse together for items like Death Mark. It's ultimately up to personal preference and current build - I personally prefer needletick in that scenario just because double debuff looks cooler, even if it's less practical.
@@coiledAgentim not that good but apparently they “nerfed tri tip and shatterpleen stacking” and thats directly from either Race or Disputed Origin i cant remember
@@jucom756 No, you can only apply one bleed per hit, but if you have polylute and plasma shrimp with 100% of crit and shatterspleen, it gets pretty fun.
@@coiledAgent before SotV you could, but they removed it with the addition of needletick
Benthic Bloom is one of my favorite items. Its bad, or at least has the potential to actively cripple your run, but there's something so satisfying about your build changing every stage for me. The fact that it replaces 57 Leaf hurts it a lot as well sadly.
it's even more painful when it makes more clovers.
its so much fun when it works, i had one change 9 crowbars to 9 bands on the moon
@@wingdingfontbro Eventually everything becomes a red item
If only it didn't eat all your items stacks...
It does mean that you don't have to worry about the 57 Leaf Clover causing proc chains that turn the game into a slideshow or detonate your PC
the larva's downsides only apply if you already have a dio's, which is pretty rare in any given run. even then you get a second extra life, so i would rank it higher
i think in singleplayer, unless you have a dios, its an obvious pick up. you would never reroll because it would become a bloom, and it gives you another chance, which regardless of the possibility to cripple you, is a good thing. however i honestly would never pick it up in multiplayer because you come back the next stage anyway as long as youre not the last to die, and the possibility of my friend(s) finishing the stage is way better to me than the possibility of it changing my 3 bands and charged perf on loader into a zoea and a singularity
one note about the plasma shrimp: the game doesn't state it anywhere, but I've found that there is actually a difference in how the ATG and the shrimp acquire their targets. If the target they are locked on to dies, ATG missiles will simply lock on to a new target immediately, whereas shrimp missiles will simply impact the area where the enemy was and explode.
In actual gameplay this difference rarely matters, but it can be a detriment in niche builds such as pure-melee Mul-T.
It is worth mentioning that with a behemoth the lost seers glasses can one shot bosses. If you 1shot an enemy near the boss, the explosion damage will be equal to that of the 1 shot and hit the boss, dealing an insane amount of damage
10:45 Also consider that Voidsent deals damage to the enemy you hit, Will of the wisp does not, because the enemy is... dead. So when you don't have enemies grouped together Will of the Wisp does nothing, while Voidsent flame still does damage. And when you have 3 enemies, each explosion deals 260%x3 (one of them without fallof, the others with falloff), while Will of the wisp will deal 350%x2 (with falloff) Unless there are a lot of stacks and/or a lot of enemies inside the aoe, Voidsent will actually deal more total damage.
voidsent also doesnt work if the enemy dies in 1 hit
Also voidsent is really good at taking out flying enemies
5:18 "Prolapse is better than bleed".... HMmmmmm
i hate it when the swirly appears on me and i know the prolapse is imminent 😢
5:30 yeah I had to double take when I first heard “Prolapse”
I do prefer the normal ukulele on railgunner because she pumps enough single target damage anyway. Also love the item transitions
i prefer ukulele most of the time because im not that good at movement and having crowd control helps not getting run over by hordes of smaller enemies
I think singularity band having a reduced cooldown and more damage would put it on par with the other void items
the dmg is fine but lower the cooldown. It has utility and cc and also proccs items really well, on multiple targets to boot. The cooldown hurts it, and it's not as reliable as the bands for guaranteeing good damage in your build.
@@BigDBrian the damned thing can't even contain mithrix
@@BigDBrian It also can't be used in blast shower builds like regular bands can, where you get 2x band procs per blast shower refresh compared to the 0 with void band. even if it gave you the refresh on vband it would still be a tough sell I think but that would at least give it some merit as like a solid, consistent aoe proc chain starter that wasn't crippled by the crazy cooldown.
@@selearth3123 wait blast shower doesn't refresh it? that's stupid. This game makes no sense.
@@selearth3123what are you on about? Void Band has always been refreshed by blast shower. That interaction was not removed.
11:06 One important detail to add I think is that this tier list was made with solo play in mind. I feel like the ranking of some items would be different when playing with 4 players. This is especially true for Voidsent Flame, because it is waaaaay harder to proc in a 4 player lobby than Will O Wisp.
Multiplayer lobby also reduce the risk of picking a void item worse than its normal version, which would make corrupted band and glasses a better rank imo. They both are fine items, the reason they are that low in the tier list is because their normal version are waaay better. But in a 4 player lobby, another player than the one playing loader could still pick up the corrupted band and benefit from its bonus, without sacrificing anything.
honestly, I think one thing Void Band has going for it is that if you have the DLC, a new player has access to it immediately, whereas they may not get regular bands right away. (And it certainly took me a while)
I remember having a lot of fun with it before I unlocked normal bands
Note on voidsent flame, it requires YOU to hit the target FIRST. It doesn't activate if any of your drones or other allies make that first hit, meaning any builds with a lot of allies really cripples it.
Now for the TimeStamps:
(I realise how there really shouldn't be an intro unless its in service to the rest of the video, just begin as thats what people come for, so I love you for doing this and leaving your wants later (sub-leech) because people would care enough)
Singularity Band 0:00-0:59
Newley 1:00-2:03
Sub-Leech 2:03-2:16
Benthic Bloom 2:17-3:38
Lost seers Lenses 3:40-5:00
Needletick 5:01-6:21
pluripotent Larva 6:23-7:36
Lysate Cell 7:37-8:38
Weeping Fungus(Wungus) 8:39-9:21
TentaBauble 9:22-10:36
Voidsent Flame 10:37-11:37
Plasma Shrimp 11:38-12:42
Polylute 12:43-13:45
Safer Spaces 13:46-15:33
Best Void Item(don't want to spoil it if you care) 15:33-17:53
Fun safer spaces fact: the cooldown technically counts as a debuff and can be removed with blast shower, which can lead to the most busted immortality builds I have ever seen
"Am I calling it Prolapse?"
*continues to call it Prolapse*
I don't even understand why singularity band has a TWENTY SECOND COOLDOWN. Not only is it bad, it's so annoying to play around
I understand the longer cooldown - if it had a 10s cooldown then you'd have 50% uptime on very strong AoE crowd control and I can see why they wouldn't want that. What I _don't_ understand is why it has such godawful damage on top of that.
Its because it has a higher proc chance to trigger hit % effects from other items, most of which will be AOE damage, from a strong AOE crowd control item.
7:14 Very important you kept that one single Lepton Daisy
5:25 "Am I calling it prolapse?"
Continues to call it prolapse hahah
So funny story about the Zoea; I was doing a pearl run once. You know the gist, cook an egocentrism for an hour, drop it all into a cleansing pool, get tons of stat buffs. Unfortunately I made the dumbass mistake of picking up a larva, forgetting what it does, or maybe I just didn't make the connection in my head that pearls were still considered yellow items.
Anyway I died and ended up with about 60 Zoea, which caused void "allies" to spawn so quickly, and in such great number, that my PC began to lag uncontrollably. Spent the rest of the voidling boss fight attempting to predict where the death implosions would appear at 5FPS, desperately trying to survive while my army of void ghosts killed the voidling.
You're telling me a shrimp fired that missile?
12:20 That's kind of misleading wording, saying you have 2% change for ATG off of Ukulele includes the 25% chance for ukulele but saying 100% chance for shrimp off it doesnt. That makes it seem like shrimp is 50x as likely when its only 10x
Ukulele has a proc coefficient of 0.2 so the 2% is not including the 25% chance
@@BojackUCH does shrimp not get affected by proc coefficient
@@tommo4356 No that’s why it’s so busted
I will say that lost seer's lenses can actually go from mid to AMAZING if you manage to get your hands on a behemoth (or several). Because of a quirk in the way that proc chance works, if you trigger the instant kill on an enemy, it will also instant kill any other enemy caught in the blast and, because of an oversight in how boss immunity is calculated, that includes bosses themselves.
Lost seers lenses is actually a unique damage type, so, except for the mythrix fight, if you have behemoth and lost seer a small enemy next to a boss, the behemoth will insta kill everything in the behemoth radius including the boss.
I really enjoy Needletick on Captain, Cap has a very low fire rate and x0.8 proc coefficient on hits which means he often loses bleed stacks, Needletick is often just as good on him, especially with the DLC since finding Dagger printers is less likely now.
Also key is so powerful that just hoarding Rusted Keys until the end is a viable strategy.
it’s always a great day when my favorite grandpa uploads a video of him yelling at the rain
The void items seem to be really interesting to play with. Can't wait to play the DLC on console when I am just as old as you, Grandpa!
On a side note it's also a bit odd to me that the void items are generally considered as an upgrade or side grade, even though pretty much half of them can be extremely detrimental to your run.
Which half? Most of the time the only ones I really won't take are void band, void glasses, and benthic (if I'm playing a serious run, otherwise I love benthic, so much fun), the rest I would take far more often than not, though some are of course survivor/run specific
Not really. Only void band, crit, and bloom are never-picks, while needletick, lysate cell, and tentabauble really depend on context.
Contrast this with the rest of the list: safer spaces, polylute, plasma shrimp, and key are all run-carryingly good. Wungus and void sent flame are both great with no downside, while larva is only mostly good but replaces a red item so it doesn't _really_ have a downside.
So really it's 3 bad, 3 context-dependent, 3 great, and 4 absolute auto-picks. Also keep in mind that reds are rare, so it's really more like 2/11 items that are extremely bad, while 6/11 are always worth taking.
we're not gonna talk about the Transcendence/Plasma shrimp combo? that shits op af
Benthic Bloom: "Let chaos reign."
HE HAD NO INTRO! GIVE THIS MAN A LIKE!!!!!
Oh no how am i supposed to win my benthic bloom run with 12 spare drone parts, 17 dios, and 15 behemoths! I have no movement speed!
speed is war
For those wondering what the chances of getting different rarities of void items when you have the vanilla void mod on which adds new void items, the chances are roughly 47.2% for both whitesa nd greens with a 5.6% chance for reds. 10 whites, 10 greens and 3 reds.
Wrong
16:03
42% white, 51% green, 7% red
@@Zurrke did you read the comment at all?
@@Zurrke I remember seeing another video going over how the chances actually work. I don’t remember it right now but if you research it then you should be able to find the same one I did.
I’m actually fucking dying at how aggressively he pronounces the B in *B* ungus
as an engineer main i am actively hunting crabs for bringing us the weeping fungus
9:09 speaking of void fiend, my friend once did an insane build where he had THIRTY weeping fungi because he went all in on spending all of the items on printing the fungi. His corruption meter cap raised all the way up to about 70% and at that point if he would take a threatening hit he would instantly transform and then immediately heal, turning back.
And that loop, in turn, made him effectively IMMORTAL
Once again very cool intro. Thanks disputed, very cool
A note on voidsent, which might be a bug, but it seems that drones don't actually activate it (or at least chaingunner drones don't activate it), but they do make enemies not have full health, so if you have chaingunner drones there are a ton of enemies that just don't explode ever. Also the damage loss is made up for a little bit by being somewhat usefull on single target enemies since the explosion affects the exploding enemy.
I know you said the zoea is ranked 13, but I argue otherwise for one reason:
C R A B
Nice video grandad!
However, two notes here:
1) Old seer lenses are even better on bandit because instakill with the revolver counts towards desperado stacks or lights out cooldown refreshing.
2) Corrupted Dios are decent equivalent to regular ones on engi because even if you don’t plan on dying yourself, your turrets are not that tough in early game. So larvae can help them stay alive longer and even make use of genesis loop. At least once per turrets life cycle as it is turned immediately into zoea.
i like taking singularity on engineer with stationary turrets, because you just see a bunch of monsters getting grouped together to finish off with some aoe
I’m immediately liking the video because there was no annoying intro, just straight into the meat and potatoes
Plasma shrimp and transcendence is absurd
Lysate cell is very good for Rex, you can have infinite flowers and block mithrix or how many enemies do you want.
I have done this its just like the tentabauble. just need to hit him with 2 flowers and hes stuck
Love that there’s no intro, I read the title to the video, I know what I’m getting into
Void bands CAN be better than regular because of how the cooldown is kept track of, with regular bands it's a timer that can't be influenced by other forces, but on void bands it's a debuff that prevents their triggering and lasts a certain amount of time behind going away naturally but can be cleansed. Which means if you have void bands a blast shower and lots of fuel cells along with at least 1 gesture of the drowned you can proc void bands multiple times a second.
14:34 i was trying to remember where I heard this song before and as soon as I did my whole childhood flashed before my eyes
The one thing that never got mentioned about Voidsent Flame that I feel is kind of a big deal is that if you have any offensive drone on your team, the very second they hit an enemy it completely removes the chance to activate that item. One or even two doesn't make this an incredible issue, but if you have a large group or, heaven forbid, Spare Drone Parts, good luck getting it to happen.
Otherwise, I'd say the list is pretty solid.
The band is actually really good with loader its basically the primordial cube you can use any of your moves on the enemies trapped in the singularity
the coolest thing with the larva is your video with engineer where your turrets intentionally died, dealing the tentacle explosion and then summoning tons of void allies
Even if vand had half the cooldown as bands I don’t think it would be worth it. The potential to stage four skip mithrix is too good to give up.
The only way to fix it is to add a second void band, this current one would replace runald, it would keep the 20 second cool down because vacuuming a whole group into the kjaro blast would be a little too op, the one that replaces kjaro would have to pair well as a single target damage and the only thing I can think of is making it just do a lot of damage and that probably still wouldn’t get picked up because the possibility of skipping on mithrix is too good
For voidsent it should be mentioned that it immediately turns to being one of the worst items in the game when taking drones or especially in multiplayer since it becomes really inconsistent to proc since an enemy needs full health. It becomes better once everyone starts having their own but since void items arent too common to come by its really hard for a group to each get their own voidsent flame
Corridors of Time kicking in was godly
void band is actually the most powerful I'd say. If you use blast shower you can have it proc itself. As it deals 200% damage from the hit that procs it, it'll deal 4x the original damage the second time and 8x the third time!
Something worth noting about the void-bands is that they have a proc of 1.0, where the other two bands do not (both 0). This doesn't make it good, but it certainly makes it interesting. I don't think it would take much to make it feel at parity with the bands it replaces when you consider it can proc behemoth, sticky bomb, atg, etc. and with enough of them it's a good bit of total damage into a good bit of total damage.
I'm currently using a vands configuration mod and I've got the CD reduced to 10, and the damage bumped to 275% [+275%] to be in the middle-point between runald's/kjaro's and I've had some varied results between survivors (which is good, it shouldn't be great for everyone). If I get truly busted with the modified version I'm using I might nerf it slightly, probably make the CD 15, so it can proc 10s after it pops instead of 10 seconds after it procs. I was using 200% [+200%] with a bigger area for a little while but it was quickly overtaking the stage and *everything* in it takes the full damage, so while middling in damage generally speaking it was a bit much, hitting everything in the fight every 10 seconds.
imagining a tick with a thingy on its butt that causes prolapse 😮
My personal rankings:
1. Key
2. Polylute
3. Shrimp
4. Bear (I think damage is better than utility)
5. Tentabauble
To me these are clearly the top 5, then it is a far drop off
6. Needletick
7. Lysate (Only really good on a few survivors, most it is just convenient and the trade off from fuel cell is equal imo)
8. Voidsent (If you have drones they ruin this item)
9. Larva (Can't die if you can't die)
10. Zoea (idk I like the friends, and a lot of yellows don't matter)
11. Wungus (I'd rather scrap my bungus to get other stuff and who needs healing anyways)
Then it is another hard drop off to these which I think are just bad
12. Lost seer's (My main focus for the entire run is building for mithrix, this does nothing on the moon if you pillar skip)
13. Benthic
14. Band
i think the void clover, while certainly not always good, is really fun.
one time that sucker dropped from a cradle right next to my spawn on stage 1, and that run was absolutely glorious!
Another quick fact about Needletick. If you have full crit, and a Shatterspleen, its just an upgrade. As shatterspleen bleed and Tritip bleed can't both stack on the same attack, having both is useless. At such scenarios, having Needletick is just an upgrade
Ik this was 10 months ago but I feel like I should mention that singularity band can be really good for railgunner cuz it sucks all the enemies into one spot so you can just use a piercing shot to kill them all (also early gane if you don't have the bands unlocked)
I feel with RoR 2 so many people have missed out on the epic RoR 1 experience
I remember when Singularity Bands looped into themselves, causing a loop of constant explosion damage that scared even further and further up.
to my modders out there: with the zets aspects mod if you get the void aspect it comes with built in safer spaces and idk if its just me but this aspect drops way more than others, so you can have safer spaces and tougher times and its as op as it sounds. id say this aspect drops around every 1/15 or 1/20 games
As a bandit main, those lost seer glasses are the only reason i pick up lens makers
13:45-15:33
Tougher Times>Safer Spaces.
Since My comment on its problems has been drowned out:
Safer Spaces: Gain a 60%(+5% per stack) to Block one hit of damage, Upon block needs to Recharge after an 8 second cooldown.
Upon taking damage Gain 20(+15% Armor.)
for not only how easy it is to stack and how much value it gives you despite that, it should be changed to be more focused one single target hits compared to to tougher that works more as blocking more general hits at a lower chance.
with 15% chance that now is always up to roll, instead of Safer being the better its now just a better against a specific thing.
Its unfortunate we'll never get a balancing update to the game but hopefully the modding community will do it themselves. There are so many items that with small tweaks or reworks could be much stronger, such as Chronobauble applying an additional attack speed decrease.
Making weak items stronger wouldn't actually balance the game, it would make the game easier
Chrono isn't even useless, it's very helpful against mithrix especially after the eclipse level that buffs enemy movement speed
@@a_cats its not just about making weak items stronger. balancing doesnt quite matter in a game where breaking stats is the objective. however i do think that there are clear disparities in power levels of items in the same tier making a sort of vagueness to their effect when considering a build. Also i rarely touch Eclipse and this youtuber is solely an Eclipse player with his perspective, and i would agree that yes in eclipse the utility if Chronobauble is not weak and definitely has a use. Im just saying that there are reasons why no one uses, for instance, pressure mines vs spider mines on engi. its not that Pressure mines are inherently bad, because of the nature of how RoR2 works, but there's no doubt in anyone's minds that Spider mines are just the more consistent, less clunky and more fun option. BTW i brought that comparison up because there's tons of stuff, such as Chrono vs Tenta, like that in the game where one option is just a clear upgrade and I think it'd be much healthier for a more, Side-grade approach when a decision needs to be made.
@@foxwhistle Oh I definitely agree with that, personally I think that is a much bigger problem with abilities than items though. The only item that I really think is in dire need of a buff is lepton daisy.
I actually think tenta/chrono is one of the more balanced void choices, chrono is better with only 1 but tenta is better with more since it starts worse but scales better
Exec card helps balance out benthic bloom. I watched a vid on it called “Benthic Bloom Build” or something like that (forgot who it was by). Only problem is that it still requires a loop to become actually scary strong
rotting old corpse read his diagnosis instead of needletick's debuff get well soon live laugh love
Also, the issue with Benthic Bloom is that it takes away your mobility. And you can have 18 clovers - it will mean nothing if you're as slow as a snail and have no items to proc with it.
Plasma Shrimp is THE BEST item on Heretic and having Transcendence.
Not only you don't run out of the "plasma shield" so you'll proc. the Shrimp with every attack, but the best thing on it is, it procs. TWICE.
First when your primary "latches" onto an enemy and later on when it explodes.
If you'll get more stacks of Visions of Heresy, you'll get more primary charges (ofc)
So be ready to delete ANYTHING and ANYONE in a blink of an eye.
The only thing you should look out is the GOD DAMN VOLUME OF THE GAME BECAUSE WITH THIS BUILD YOUR EARDRUMS GON' HAVE A REAL BAD TIME.
Anyone not knowin' this build should def. try it out.
Found it out on accident, when I wanted to dodge a projectile and jumped right into my friend's Shrimp he got.
Without COMMAND it's pretty hard to get this build with Transendence (or else the Heretic slowly looses HP) and then getting a Plasma Shrimp from a cradle or by any other means.
i like playing Rex, and I personally dont take safer spaces on him because of how often Rex takes damage. I like having a chance of blocking every instance of self-damage rather than only blocking said self-damage every once in a while. i usually block more damage this way.
i always pick up singularity band simply cuz the explosion looks 10x cooler
Id like to point out benthic bloom on bandit is actually really good, a heart light afterburner + brainstalks/alien head leads to almost permanent uptime on invisibility. And it doesn’t matter how slow you move if your enemies can’t see you to hit you
For the record, needletick can definitely work without sacrificing bleed dmg if you get the shatterspleen and a decent crit rate boost.
can someone tell me what is the void whale things in the void locus (u can see from here in the background 18:00)
That's just part of the stage, off of one of the edges you can get that exact view
pretty sure its either simulacrum or the planetarium
Band's a little underrated on your list. For single player runs, yeah I can see ranking it that low, but when playing with my friends, we make sure one of us picks up the singularity band, typically whoever's playing a survivor that benefits the least from bands. The guaranteed lockdown is very convenient for everyone else. Obviously also strong on Engi (because he's quirky like that).
needletick when you have shatterspleen and a decent source of crits is one of my favorite combos
The void items become a lot nicer when you go into multiplayer, cause 1 person can gobble all the singularity bands that the game will give nonstop whilst the others can fight over the Kjaro's and Runald's
pearl farming + lost seers lens is probably my favorite thing to do. You get the crits from the iridescent pearls so your damage doesn't fall off hard
wungus is a small bit low(like id put it above tenta cuz youll barely get stacks of the latter, making it less useful imo), but good list overall! I can see void dio's being controversial, but honestly if I need a dio's in a run then that run is probably boned anyway, and a second life with potentially worse damage isn't gonna save it.
13:56-15:33
Tougher Times>Safer Spaces
15:13 that sucks as thats too high of a reward for minimal item investement so let me cook:
Safer Spaces: 70% chance(+2% per stack ) to Negatite one instance of damage(7 seconds cooldown).(Cooldown isn't considered a Status effect)
effective at atleast highing the size while at the same the cooldown being there compared to Safe places always being there gives the Needle and Needletick where deciding if you like to highly likely block but less frequantly, compared to safe space were you always have the chance.
this way you still have to deal with the threat of death while still wanting the item as remedy for mistakes, as thats kinda whats its job is zero 100 defense item, which its void form would now make it more likely just less frequent.
I have a love/hate relationship with the zoea, on one hand i love the concept of having void allies, on the other hand i hate the fact that they can kill us and the drones (not to mention the fact we lose all yellows)
Just bought the game + expansion at the recommendation of a friend. Helpful video. Bungus is essential on engi, if not using command/sacrifice. Wungus better on everybody else. Will play with more void items based on this tier.
Wungus is better than Bungus, but Bungus is still useful on most survivors, it just depends on the type of run you are doing. Most current item tier lists are based on E8 so standing around waiting for Bungus is a no go, but if you are playing a normal run, having Bungus for stuff like blood shrines is useful.
For example on Monsoon if you loop until the enemies hit lvl 99 there are still pockets of time you can use Bungus to either hide and heal, or if you have an item like Aegis, you can double your health at any point with shields and hop into a fight with a bit more reckless abandon. Bungus is not great for Eclipse runs but it is a fine defensive item on the right builds on Monsoon. It depends on if you plan on playing Eclipse exclusively.
Just informing you since you are new to the game, and a lot of info thrown around about Bungus nowadays is that it is either trash or only useful on Engi, which is simply untrue.
One of the only builds I’ve ever had where the singularity band consisted of the following
3 daggers
4 crit glasses
1 shatter spleen
4 ukuleles
A couple predatory instincts
Harvesters scythe
57 leaf clover.
The proc chains are nuts and I had my equipment slot free to take a spinel tonic without having to worry about losing my ability to squeeze enemies into a single spot
Counterpoint: I play Artificer, Acrid, Railgunner, Engineer and Captain.
If I play Command? I never use AtG, Crit, or Bands.
I don't care about them.
I actively use Singularity Band for the grouping effect, which lines up shots.
You don't need damage sometimes, sometimes you just need some utility.
You yourself have mentioned Captain's Shock beacon stunning enemies in a large group.
Singularity Band is that, except for any character.
We can deal enough damage with the other fifty items that explode things or make big numbers.
Utility is where the good food is.
Regular bands are like 90% or artificer and railgunner's damage wdym
something you didn't mention with needletip is if you have shatterspleen+high crit you get bleed procs that way, which makes your tri-tips redundant in which case its better to get needletip. if you're at 100% crit with a shatterspleen you are always bleeding things, so you should switch to be able to bleed AND collapse
voidsent flame and ukulele (and 57 leaf clover if you can get it) is a pretty strong build because if you have all 3 it can chain lighting for a long time to the point that as captain i would shoot one enemy in the void bubble from across the map and it would clear it before i could get half way there
As a merc main, Lysate Cell is obviously the best Void Item.
that moment when needledick gives you prolapse 😭
I really wanted the void band to not be garbo. I really wish it were a mini primordial cube, but the gravity effect is so weak that most of the time it only affects a couple enemies. I'd be fine with lower damage if it could levitate an elder lemurian.
I agree with your stance on benthic bloom and adding to it is at least in my experience it's low appearance rate. However, bc of that I often take it if it appears and in doing so found how ridiculous bottled chaos is when stacked lol
pluripotent larva is way too low because no matter how badly it ruins your build it will always be better than dying